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using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DemirbasTakipWpfUI.Entities { public class Allocation { public int Id { get; set; } public int ProductId { get; set; } public int PersonelId { get; set; } ...
using System; using Plus.HabboHotel.GameClients; using Plus.HabboHotel.Groups; using Plus.HabboHotel.Users; namespace Plus.Communication.Packets.Outgoing.Groups { internal class GroupInfoComposer : MessageComposer { public Group Group { get; } public bool NewWindow { get; } ...
using System; using System.IO.Compression; using System.Web; using System.Web.Mvc; using System.Web.Optimization; using System.Web.Routing; namespace ZiZhuJY.Web.UI { // 注意: 有关启用 IIS6 或 IIS7 经典模式的说明, // 请访问 http://go.microsoft.com/?LinkId=9394801 public class MvcApplication : HttpApplication { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using ArxOne.MrAdvice.Advice; namespace FodyExample3 { class Program { static void Main(string[] args) { ExampleClass exampleClass = new ExampleClass(); e...
using Microsoft.EntityFrameworkCore; using ShopApp.DataAccess.Abstract; using ShopApp.Entities; using System; using System.Collections.Generic; using System.Linq; namespace ShopApp.DataAccess.Concrete.EfCore { public class EfCoreProductDal : EfCoreGenericRepository<Product, ShopContext>, IProductDal { ...
using DbUp; using System; using System.Configuration; using System.Reflection; namespace ExamWork.DataAcces { public class Migration { private readonly string _connectionString; public Migration() { _connectionString = ConfigurationManager.ConnectionStrings["ExamApp"].Conn...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GuapiGraph { class PositionInfo { public string Name { get; set; }//岗位名称 List<MonthData> monthDataList { get; set; }//月份信息列表 public PositionInfo(string postion...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace SmallHouseManagerModel { public class RoomModel { /// <summary> /// 房间编号 /// </summary> public string Code { get; set; } /// <summary> /// 房间号 ...
using System; using System.Collections.Generic; using System.IO; using System.IO.Compression; using System.Linq; using System.Net; using System.Text; using System.Text.RegularExpressions; namespace SimpleCrawler { public class HttpRequestProvider : IHtmlProvider { public event AddUrlEventHandler AddUr...
 namespace Arch.Data.Common.Enums { public enum MarkDownCategory { ErrorCount, ErrorPercent } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using Contoso.XPlatform.Flow.Settings.Screen; using Contoso.XPlatform.ViewModels.TextPage; using System; using Xamarin.Forms; namespace Contoso.XPlatform.Views.Factories { public class TextPageFactory : ITextPageFactory { private readonly Func<TextPageViewModel, TextPageViewCS> _getPage; priva...
using Microsoft.AspNetCore.Authentication; using Microsoft.AspNetCore.Authentication.AzureAD.UI; using Microsoft.AspNetCore.Authentication.Cookies; using Microsoft.AspNetCore.Mvc; namespace Client.Web.OpenIdConnect.Controllers { public class AccountController : Controller { public IActionResult SignIn...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _4._6MaxSequenceOfEqualElements { class Program { static void Main(string[] args) { int[] nums = Console.ReadLine().Split(' ').Select(int.Parse)...
using System; using System.Security.Claims; using System.Security.Principal; using WebVella.ERP.Api.Models; namespace WebVella.ERP.Web.Security { public class ErpIdentity : ClaimsIdentity { public override string AuthenticationType { get { return "WebVellaErp"; } } public o...
using System; using System.Linq; namespace _02.DiagonalDifference { class DiagonalDifference { static void Main(string[] args) { int countOfMatrix = int.Parse(Console.ReadLine()); int[][] matrix = new int[countOfMatrix][]; for (int i = 0; i < countOfMatrix; i...
using Newtonsoft.Json; using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; namespace Jieshai { public class ObjectComparer { public ObjectComparer() { } public ObjectComparer(params PropertyIn...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace ERP_Palmeiras_LA.Models { public enum StatusEquipamento { FUNCIONANDO, QUEBRADO } public partial class StatusEquipamentoWrapper { private StatusEquipamento status; publi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Infra; namespace Console2.From_001_To_025 { public class _009_TreeTravelRelated { /// <summary> /// interative travel tree inorder. /// </summary> /// <param name="root"></param> ...
using System.Globalization; using System.Windows; using BPiaoBao.AppServices.DataContracts.DomesticTicket; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Data; using BPiaoBao.Client.DomesticTicket.Model; using BPiaoBao.Common.Enums; using JoveZhao.Framework.E...
using MultiCommentCollector.Models; namespace MultiCommentCollector.Views { /// <summary> /// LogWindow.xaml の相互作用ロジック /// </summary> public partial class LogWindow : SingleMetroWindow { #region Singleton private static LogWindow instance; public static LogWindow Instance ...
using System; using System.Drawing; using System.Collections.Generic; using System.Text; namespace DiscordPoker { public enum Rank { NULL = 0, Two = 2, Three = 3, Four = 4, Five = 5, Six = 6, Seven = 7, Eight = 8, Nine = 9, Ten = 10, Jack = 11, Queen = 12, King = 13, Ace = 14, Joker = 15...
using System; using System.ServiceModel; using LosPollosHermanos.Infrastructure; using LosPollosHermanos.ServiceContracts; namespace LosPollosHermanos.Services { class Program { static void Main(string[] args) { //var ordersServiceHost = new ServiceHost(typeof (OrdersService)); ...
using Newtonsoft.Json; using Newtonsoft.Json.Linq; namespace IoTHubReceiver.Model { public class DocumentType { public static string TelemetryDocument = "Telemetry"; public static string EventDocument = "Event"; } public class TelemetryDocument { /* Each document in Docume...
using API.Omorfias.Data.Models; using System; using System.Collections.Generic; using System.Text; namespace API.Omorfias.Data.Interfaces { public interface IAuthRepository { User GetById(int id); User FindUser(User userData); User FindByUserOrEmail(string email); User Register...
using System; using System.Diagnostics; using System.IO; using System.Net; using System.Text; using System.Web; using System.Windows.Forms; namespace DownLoadYoutube { public class UtilClass { public delegate void SetTextCallback(object sender, EventArgs eventArgs); public static ...
// Accord Neural Net Library // The Accord.NET Framework // http://accord-framework.net // // Copyright © César Souza, 2009-2015 // cesarsouza at gmail.com // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as p...
using System; namespace SparamTestLib { public class SparamChannel_Avg : SparamTestCase.TestCaseAbstract { private int iStartCnt, iStopCnt; private bool blnInterStart, blnInterStop; public override void Initialize() { _Result = new SResult(); for (int...
using SFML.Graphics; using SFML.Window; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace LD30 { class Tree : GameObject { Sprite sprite; public Vector2f Position { get { return sprite.Position; ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using dk.via.ftc.dataTier_v2_C.Persistence; namespace dk.via.ftc.dataTier_v2_C.Data { public class DispensaryService : IDispensaryService { private List<Dispensary> dispensaries; private List<Dispe...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Threadmill : MonoBehaviour { public bool direction = false; public float speed = 3; private List<GameObject> objectsInTrigger = new List<GameObject>(); private void OnTriggerEnter2D(Collider2D collision) ...
/* * Bungie.Net API * * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * OpenAPI spec version: 2.1.1 * Contact: support@bungie.com * Generated by: https://github.com...
using UnityEngine; using DragonBones; public class ReplaceDisplayTextureTest : MonoBehaviour { public string dragonBonesName,armatureName,slotName,displayName; [Space] public Texture2D replaceTex; public string replaceSlot; // Use this for initialization void Start () { UnityArmatureCompone...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Text; using System.Threading.Tasks; using System.Web; using Umbraco.Web.Mvc; namespace GlobalDevelopment.Controllers { public class RequestSurfaceController : SurfaceController { public void ...
using System.Runtime.Serialization; namespace SearchFoodServer.CompositeClass { [DataContract] public class CompositeCategories { int _idCategorie; string _nomCategorie; [DataMember] public int IdCategorieValue { get { return _idCategorie; } ...
using System; namespace iCopy.Model.Response { public class Copier { public string ID { get; set; } public bool Active { get; set; } public string Name { get; set; } public string Description { get; set; } public TimeSpan StartWorkingTime { get; set; } publ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AdventureWorks.Services.Common { public interface IFileLoader { Task UploadFile(byte[] bytes); } }
using System; using Android.App; using Android.Content; using Android.Runtime; using Android.Views; using Android.Widget; using Android.OS; using BoardGamedia.Shared; using BoardGamedia.Adapters; namespace BoardGamedia { [Activity(Label = "BoardGamedia.Android", Icon = "@drawable/icon")] public class SearchA...
using MKModel; using MKService.Messages; using MKService.ModelFactories; using MKService.Updates; using System; using MKService.DefaultModel; namespace MKService.ModelUpdaters { internal class UserSignUpUpdater : ModelUpdaterBase<IUpdatableUserCollection, UserSignUp> { public UserSignUpUpdater( ...
using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Windows.Input; using City_Center.Clases; using City_Center.Models; using City_Center.Page; using City_Center.Services; using GalaSoft.MvvmLight.Command; using Plugin.Share; using Xamarin.Forms; using static City_Cent...
namespace PhotographerSystem.Migrations { using Models; using System; using System.Data.Entity; using System.Data.Entity.Migrations; using System.Linq; internal sealed class Configuration : DbMigrationsConfiguration<PhotographerSystem.PhotographerContext> { public Configuration() ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml; namespace Ast.Common { public class XmlHelper { public static string ReadXmlValue(string strXml, string node) { string value = ""; try ...
using System; using System.Linq; using Microsoft.VisualStudio.TestTools.UnitTesting; using Sample.Domain.Shared; namespace Sample.Tests { public abstract class EventSourcedTestCase<T> where T : AggregateRoot { protected IGiven Given(Guid id, params DomainEvent[] events) { var insta...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace ReportesCLIN2.Reports { public class Controls { private List<string> resultado { get; set; } public Controls() { this.resultado = new List<string>(); } /// <summar...
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== // // // Notes: // // ============================================================================ // using System; using UnityEngine; namespace EnhancedEditor { /// <summary> /// <see cref="ScriptableObject"/> used for editor pu...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace Erwine.Leonard.T.ExampleWebApplication { public partial class SiteMasterPage : System.Web.UI.MasterPage { private string _defaultTitle = null; p...
using System; using System.Diagnostics; using System.Threading.Tasks; using CitizenFX.Core; using ZentryAnticheat.Client.Controller; using ZentryAnticheat.Client.Scans; namespace ZentryAnticheat.Client { class Main : BaseScript { public Main() { this.EventHandlers.Add("scanEntitys",...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GrabCloth : MonoBehaviour { public Cloth cloth; Mesh clothMesh; int grabVertex; bool isGrabbing; Vector3 lastMousePos; // Use this for initialization void Start () { Debug.Assert(cloth != null)...
namespace Triton.Game.Mapping { using ns25; using ns26; using System; using System.Collections.Generic; using Triton.Game; using Triton.Game.Mono; [Attribute38("Downloader")] public class Downloader : MonoBehaviour { public Downloader(IntPtr address) : this(address, "Downlo...
using Newtonsoft.Json; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace SkillsGardenApi.Models { public class WorkoutExercise { [Key] [DatabaseGenerated(DatabaseGeneratedOption.Identity)] public int Id { get; set; } pub...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Navigation; using Microsoft.Phone.Controls; using Microsoft.Phone.Shell; using Microsoft.Phone.BackgroundTransfer; using System.IO.IsolatedStorage; using System...
using System; using System.Collections.Generic; using System.Data.SQLite; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace SmartClass { class Util { public static bool checkId(string id) { if (id.Length == 0 || id.Length > ...
/****************************************************************************** * * HL7SDK Base object/interface definitions * *****************************************************************************/ using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Collecti...
using System; using System.Collections.Generic; using System.Text; namespace Telephony { public interface IBrowseable { public string Browse(string website); } }
using UnityEngine; using System.Collections; using UnityEngine.SceneManagement; public class LogoTransition : MonoBehaviour { public GameObject target; private float moveSpeed = 6.0f; private bool canLoading = true; void Update() { if (canLoading) { Vector3 pos = targ...
/******************************************************************** * FulcrumWeb RAD Framework - Fulcrum of your business * * Copyright (c) 2002-2010 FulcrumWeb, ALL RIGHTS RESERVED * * * * THE SOURCE CODE CONTAINED WITHIN THI...
using TQVaultAE.Domain.Entities; namespace TQVaultAE.Domain.Contracts.Providers { public interface IArzFileProvider { /// <summary> /// Gets the DBRecord for a particular ID. /// </summary> /// <param name="recordId">string ID of the record will be normalized internally</param> /// <returns>DBRecord corre...
using System; using System.Collections.Generic; namespace SheMediaConverterClean.Infra.Data.Models { public partial class BurnMedia { public int BurnMediaId { get; set; } public string DiscSize { get; set; } public string Name { get; set; } } }
using System.IO; namespace FlWaspMigrator.Support { public class FileSystem : IFileSystem { public Stream OpenRead(string fileName) => File.OpenRead(fileName); public Stream OpenWrite(string fileName) => File.OpenWrite(fileName); } }
using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using WebAPI_GraphQL_DotNetCore.Relation; namespace WebAPI_GraphQL_DotNetCore.Model { public class ApplicationContext : DbContext { public ApplicationContext() ...
namespace Checkout.Payment.Processor.Seedwork.Models { public enum DomainNotificationType { Error, BusinessViolation } }
using System; using PbStore.Domain.Pedidos; using PbStore.Domain.Pedidos.ObjetosValor; using PbStore.Domain.Pedidos.Repositorios; namespace UnitTestProject1.Mocks { public class RepositorioCliente : IRepositorioCliente { public Cliente Obter(Guid id) { var nome = new Nome("André", ...
// Copyright (c) Microsoft Corporation. All Rights Reserved. using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Text.RegularExpressions; namespace Microsoft.DataPipeline.Deployment.Workflow.Services { public class ServiceMappings { readonly stri...
using System; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using System.Xml.Linq; using System.Linq; using Syste...
namespace OmniSharp.Extensions.LanguageServer.Protocol { public static class TextDocumentNames { public const string CodeAction = "textDocument/codeAction"; public const string CodeActionResolve = "codeAction/resolve"; public const string CodeLens = "textDocument/codeLens"; publi...
// // - PropertyNode.Helpers.cs - // // Copyright 2013 Carbonfrost Systems, Inc. (http://carbonfrost.com) // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/l...
using UnityEngine; using System.Collections; using UnityEngine.UI; public class GUImanager : MonoBehaviour { public AudioClip AUGameOver; public AudioSource AUBG; public GameObject Player; public GameObject Main; public GameObject Begin; public GameObject Over; public Text Score; public...
using System; using Application.Common.Mappings; using Domain.Entities; namespace Application.Common.Dtos { public class AllProductDto : IMapFrom<ProductGL> { public Guid IdProduct { get; set; } public string ProductName { get; set; } } }
using UnityEngine; using System.Collections; // TODO: Rename to player sprite manager or something public class SpriteFollowPlayer : MonoBehaviour { private GameObject hunterSprite; private GameObject seekerSprite; private float hunterOffset; private float seekerOffset; private Renderer hunterRe...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using AutoMapper; using SchoolDiary.Controllers; using SchoolDiary.Data.Entities; using SchoolDiary.Models; using Microsoft.EntityFrameworkCore; using Moq; using NUnit.Framework; namespace SchoolDiary.Tests.Controllers { ...
namespace ZSharp.Framework.Configurations { public interface IStartupConfiguration { IModuleConfigurations Modules { get; } T Get<T>(); } }
using System; using System.Linq; using System.Threading; using System.Threading.Tasks; using Hl7.Fhir.Rest; using Hl7.Fhir.Model; using System.Collections.Generic; using LockStepBlazor.Application.Fhir.Queries; namespace LockStepBlazor.Handlers { public class GetPatientListHandler : GetPatientList.IHandler { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class MoveHistoryHandler : MonoBehaviour { /// <summary> /// Max history list length. /// </summary> public int maxSize; /// <summary> /// Move list. /// </summary> private Que...
using ALM.Empresa.Entidades; using System; using System.Collections.Generic; using System.Data; using MySql.Data.MySqlClient; using ALM.Empresa.AccesoDatos; namespace ALM.Empresa.Datos { public class DForma : Conexion { public List<EFormas> ObtenerListaFormasPorUsuario(int idUsuario, int idEmpresa) ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Linq; using System.Windows.Forms; using DevExpress.XtraEditors; using System.Text.RegularExpressions; using HalconDotNet; using ChoiceTech.Halcon.Control; using SagensSd...
using System.Collections.Generic; using System.IO; using System.Linq; using FluentAssertions; using Moq; using Xunit; using Xunit.Extensions; namespace NuCheck.Tests { public class PackagesAggregatorTest { public class Groups_All_Projects_By_Package_Id_And_Version { private const s...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using DotNetNuke.Entities.Modules; namespace DotNetNuke.Entities.Tabs { public interface ITabChangeTracker { /// <summary> /// Tr...
using System; using System.ComponentModel.DataAnnotations.Schema; using System.Collections.Generic; using System.Text; namespace Hotel.Data.Models { public class RezervisanaUsluga { public int Id { set; get; } // jedna uslugahotela public int UslugeHotelaId { get; set; } [...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace AsyncDelegates.Examples { public static class WaitForAsyncExample { public static void ShowWaitAsync() { Func<int, int, int> myDeleg...
using System; using System.Collections; using System.Collections.Generic; using System.Text; using JsonFx.Json; using Midworld; partial class GoogleDrive { static T TryGet<T>(Dictionary<string, object> dict, string key) { object v; if (dict.TryGetValue(key, out v) && v is T) return (T)v; else return def...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; using Bitcoin.BitcoinUtilities; using Bitcoin.Blox.Network; using Org.BouncyCastle.Math; using System.Threading.Tasks; namespace Bitcoin.Blox.Protocol_Messages { public class BlockMessage : Message { /// <summa...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace OpenSSL_WinGui { public partial class mainForm : Form { private static List<St...
using JKMServices.BLL; using Moq; using UnitTests.Mock; using Xunit; namespace UnitTests { /// <summary> /// Class Name : MoveDetailsTest /// Author : Ranjana Singh /// Creation Date : 27 Dec 2017 /// Purpose : Test cases for BLL Move Details methods. /// Revision ...
using System; using Xunit; using System.Collections.Generic; using FizzBuzzTree; using Trees.Classes; namespace FizzBuzzTreeTDD { public class UnitTest1 { [Fact] public void FizzBuzz() { Node root = new Node(15); Node nodeTwo = new Node(3); Node nodeT...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using CmsShoppingCart.Models; using CmsShoppingCart.Models.ViewModels.Pages; using CmsShoppingCart.Models.Data; namespace CmsShoppingCart.Areas.Admin.Controllers { public class PagesController : Controller ...
using System.ComponentModel.Composition; using System.Linq; using System.Windows; using Microsoft.Practices.Prism.Regions; using Microsoft.Practices.Prism.ViewModel; using Torshify.Radio.Framework; using Torshify.Radio.Framework.Commands; namespace Torshify.Radio.Core.Views.Stations { [Export(typeof(S...
using Microsoft.IdentityModel.Tokens; namespace Dashboard.API.Application.Infrastructure.Identity { public interface IValidateAuthToken { TokenValidationParameters TokenValidationParameters { get; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace _01.SqareRoot { class SquareRoot { static void Main(string[] args) { /*Write a program that reads an integer number and calculates and prints its square root. If the number ...
using NUnit.Framework; using System; namespace XamChat.Tests { public static class Test { public static void Setup () { ServiceContainer.Register<ISetting>(()=>new FakeSetting()); ServiceContainer.Register<IWebServices>(()=>new FakeService(){SleepDurtion = 0}); } } }
/* * Copyright 2014 Technische Universitšt Darmstadt * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appli...
using LogicBuilder.Attributes; using System; using System.Collections.Generic; using System.Linq; namespace Enrollment.Forms.Parameters.DataForm { public class FormGroupBoxSettingsParameters : FormItemSettingsParameters { public FormGroupBoxSettingsParameters ( [NameValue(AttributeNames.DEFAULTVALUE, "...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class _U : MonoBehaviour { public static _U Inst = null; private static _U _inst; private Dictionary<int, Canvas> _canvas; private Dictionary<string, _UP> _panels; private T...
using PlatformRacing3.Server.Game.Client; using PlatformRacing3.Server.Game.Communication.Messages.Incoming.Json; namespace PlatformRacing3.Server.Game.Communication.Messages; internal interface IMessageIncomingJson { void Handle(ClientSession session, JsonPacket message); }
using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GlobalDevelopment.SocialNetworks.Facebook.Models { public class FacebookWorkExperience { /// <summary> /// ID. /// </su...
using System.Collections.Immutable; using System.Composition; using System.Globalization; using System.Threading; using System.Threading.Tasks; using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.CodeActions; using Microsoft.CodeAnalysis.CodeFixes; using Microsoft.CodeAnalysis.CSharp; using Microsoft.CodeAnalys...
namespace _5.Phonebok { using System; using System.Collections.Generic; using System.Linq; public class Startup { public static void Main(string[] args) { string input = Console.ReadLine(); SortedDictionary<string, string> dict = new SortedDictionary<string,...
using System; using System.Collections.Generic; using System.Text; namespace PhonemesAndStuff { public abstract class AbstractPhoneme { public int ID { get; } public string Name { get; } public List<AbstractPhone> Allophones { get; } public AbstractPhoneme(PhonemeSupporter pho...
using Microsoft.AspNetCore.Mvc; using NetCoreMvcExample.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace NetCoreMvcExample.Controllers { public class CharacterController : Controller { private ICharactersRepository _charactersRepository...
using PlatformRacing3.Server.API.Game.Commands; using PlatformRacing3.Server.Game.Client; using PlatformRacing3.Server.Game.Communication.Messages.Outgoing.Packets.Match; namespace PlatformRacing3.Server.Game.Commands.Match; internal sealed class TeleportToCommand : ICommand { private readonly CommandManager comman...
/* * Bungie.Net API * * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * OpenAPI spec version: 2.1.1 * Contact: support@bungie.com * Generated by: https://github.com...