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using System; using System.Collections.Generic; using System.Linq; using System.Web; using sfShareLib; using System.ComponentModel.DataAnnotations; namespace sfAPIService.Models { public class EventInActionModels { public class Detail { public int? ApplicationId { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using IronMan.Core; namespace IronMan.Weapons { public class Launcher : ILauncher { private ICollection<IMissile> missiles; public Launcher(ICollection<IMissile> missiles) { this.missiles = missiles; ...
using HouseParty.Client.Contracts.Questions; using HouseParty.Client.Repositories.QuestionRepository; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace HouseParty.Client.Services.QuestionService { public class QuestionService : IQuestionService { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace radl_pps.domain { public class Produktion { private int menge; private Artikel artikel; public int Menge { get { return menge; } set { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Drawing; namespace Pelmanism { //カードクラス class Card : Button { //カードのサイズ private const int SizeW = 50, SizeH = 70; //絵柄 ...
using System.Collections.Generic; using System.Linq; namespace SatNav { public class Map { private readonly IList<CalcNode> _priorities = new List<CalcNode>(); private readonly IList<Edge> _route = new List<Edge>(); public Map() { Nodes = new Dictionary<string, Node...
using FluentValidation; using Ninject.Modules; using ZeyrekFramework.Business.ValidationRules.FluentValidation; using ZeyrekFramework.Entities.Concrete; namespace ZeyrekFramework.Business.DependencyResolvers.Ninject { public class ValidationModule : NinjectModule { public override void Load() ...
using System; using System.Collections.Generic; using System.Runtime.InteropServices; using Newtonsoft.Json; using OmniSharp.Extensions.LanguageServer.Protocol.Models; using OmniSharp.Extensions.LanguageServer.Protocol.Serialization.Converters; namespace OmniSharp.Extensions.LanguageServer.Protocol { /// <summary>...
using System; using Psub.Domain.Abstract; namespace Psub.Domain.Entities { public class FullDataParameter : Base { public virtual string Value { get; set; } public virtual ControlObject ControlObject { get; set; } public virtual DateTime LastUpdate { get; set; } } }
using LabLife.Contorols; using LabLife.Data; using Microsoft.Kinect; using OpenCvSharp.Extensions; using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Media; u...
using System; using System.Threading.Tasks; using LubyClocker.Application.BoundedContexts.Developers.Commands.Create; using LubyClocker.Application.BoundedContexts.Developers.Commands.Delete; using LubyClocker.Application.BoundedContexts.Developers.Commands.Update; using LubyClocker.Application.BoundedContexts.Develope...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; namespace GistManager.Controls { public class OverflowlessToolbar : ToolBar { public OverflowlessToolbar() { ...
using System; using System.Threading.Tasks; namespace JCFruit.WeebChat.Server.Tcp { public interface IConnectionHandler { Task OnClientConnected(ConnectedClient client); Task OnMessageReceived(string clientId, ReadOnlySpan<byte> data); Task OnClientDisconnected(string clientId); ...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Text; using AngleSharp.Dom; using AngleSharp.Dom.Html; using AngleSharp.Extensions; using AngleSharp.Parser.Html; using WinCompetitionsParsing.BL.Models; namespace WinCompetitionsParsing.Utils { public class ParsingS...
using AutoMapper; using CryptoInvestor.Core.Domain; using CryptoInvestor.Core.Repositories; using CryptoInvestor.Infrastructure.DTO; using CryptoInvestor.Infrastructure.Exceptions; using CryptoInvestor.Infrastructure.Services.Interfaces; using System; using System.Linq; using System.Threading.Tasks; namespace CryptoI...
using System; using System.IO; using UnityEngine; namespace Ghost.Config { public static class PathConfig { public const string DIRECTORY_RESOURCES = "Resources"; public const string DIRECTORY_STANDARD_ASSETS = "Standard Assets"; public const string DIRECTORY_MATERIALS = "Materials"; public const string E...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlantAttack : MonoBehaviour { public GameObject leaf; public Sprite mouthClosed; public Sprite mouthOpen; public bool isOpened; public int spriteInterval; private int spriteCounter; bool facingRi...
using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using MyMedicine.Context.Medicine; using Newtonsoft.Json; using MyMedicine.Controllers.Services; using System.Collections.Generic; namespace MyMedicine.Controllers { [ValidateAntiForgeryToken] [Route("apiadm/post")] public class PostAdminContro...
using MediaOrganiser.Media; using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.IO.Abstractions; using System.Linq; using System.Logger; namespace MediaOrganiser.Console.Organisers { public enum OrganiserConversionOptions { Default, Force, Skip } public cl...
using CouponsLtd.UpsertModels; using System.Collections.Generic; using System.Linq; namespace CouponsLtd.ViewModels { public class CollectionResponse<TResult> { public CollectionResponse(List<TResult> collectionResponse,SearchParams searchParams,List<string> errors=null,bool isSuccessful=true) ...
using System; using System.Collections.Generic; using System.IO; using Calcifer.Engine.Components; using Calcifer.Engine.Content; using Calcifer.Engine.Scenery; namespace Calcifer.Engine.Graphics.Animation { public class BlendAnimationController : AnimationComponent, ISaveable, IConstructable { private...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Filter.Infrastructure; namespace Filter.Controllers { public class HomeController : Controller { // GET: Home [Authorize(Users ="admin")] public string Index() { ...
using System; namespace Checkout.Payment.Gateway.Seedwork.Interfaces { public interface IAuthenticationSettings { string ClientId { get; } string ClientSecret { get; } string Authority { get; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using CTCT.Components.Contacts; using CTCT.Components; using CTCT.Util; using CTCT.Exceptions; using CTCT.Components.AccountService; namespace CTCT.Services { /// <summary> /// Performs all actions pertaining to getting list...
using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; namespace Ambassador.Entities { [DisplayName("Message")] public class Message { [Key] [Required] [MaxLength(450)] public string Id { get; set; } [Required] ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Mvc5IdentityExample.Web.Models { public class BootGridResponse<TEntity> where TEntity : class { public int current { get; set; } public int rowCount { get; set; } public List<TEntity> rows ...
using Ambassador.Entities; namespace System.Security.Claims { public static class ClaimsPrincipalExtensions { public static string GetId(this ClaimsPrincipal principal) { return principal.FindFirstValue(nameof(User.Id)); } public static string GetAmbassadorId(this ...
using System; namespace Soko.Data.QueryModel { [Serializable] public enum AssociationFetchMode { Default = 0, Lazy = 1, Eager = 2, } public class AssociationFetch { private string associationPath; public string AssociationPath { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using entidades = RegistroPersonas.Dominio; namespace RegistroPersonas.Repositorio { public class Foto { Contexto context; public Foto() { context = new Contexto(...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace WPF_Converter { class Aktie { public string Unternehmen { get; set; } public double Wert { get; set; } } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace ProyectoFinalParadigmas { public partial class ver_viajes : Form { Basededatos...
using mTransport.Methodes; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace mTransport.Models { public partial class Vehicule : ICRUD { public void Insert() { using (DB db = new DB()) { ...
using Insurance.Model.Poco; namespace Insurance.Model.App.Osago { public class OsagoCompanyGroup { public int GroupId { get; set; } public double K { get; set; } public static explicit operator OsagoCompanyGroup(CompanyGroup companyGroup) { return new OsagoCompany...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Text; using System.Threading.Tasks; namespace MKService.Messages { public class UserAddedMageToArmy : MessageBase { [DataMember] public Guid Id { get; set; } [DataMe...
using UnityEngine; using System.Collections; // Ability that the unit can cast if they're on a retreatable hex. // Removes the unit from combat. public class Retreat : Ability { public Retreat(Unit owner) : base("Retreat", "There is no honour in pointless defeat. Retreats this unit from combat.", owner, 0, fals...
using Sitecore.Collections; using Sitecore.Search; namespace Aqueduct.SitecoreLib.Search.Parameters { public class FieldValueSearchParam : SearchParam { public FieldValueSearchParam() { Refinements = new SafeDictionary<string>(); } public QueryOccurance Occurance { ...
using UnityEngine; using System.Collections; public class Drone : MonoBehaviour { static int moveLayerMask = (1<<8) + (1<<9); // avoid wall and objects public float speed = 1.0f; public float flyForce = 100.0f; public float flySpeedMax = 3.0f; public Vector2 Home; Vector2 goal; Animator animator; CircleC...
using System.Collections.Generic; namespace Microsoft.DataStudio.Solutions.Model { public class SolutionResource { public string ResourceId; public string ResourceUrl; public string ResourceName; public string ResourceType; public string ResourceNamespace; publ...
using heitech.MediatorMessenger.Exceptions; using heitech.MediatorMessenger.Interface; using System; using System.Collections.Generic; using System.Runtime.CompilerServices; [assembly: InternalsVisibleTo("heitech.MediatorMessenger.Tests")] namespace heitech.MediatorMessenger.Implementation.Registerer { internal c...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace FeedBackPlatformWeb.Models { public class SidebarModel { public string CurrentPage { get; set; } } }
using System; using Microsoft.Xna.Framework; using SprintFour.Player; using SprintFour.Player.MarioStates; using SprintFour.Utilities; using SprintFour.Background; namespace SprintFour.Triggers { class TransitionToUndergroundTrigger : ITrigger { public Vector2 Position { get; protected set; } ...
using Microsoft.Practices.Prism.Regions; namespace Torshify.Radio.Framework { public interface IRadioStation { void OnTuneIn(NavigationContext context); void OnTuneAway(NavigationContext context); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class StartMenu : MonoBehaviour { public OSButton button; private bool hover = false; public void OnMouseEnter() { hover = true; } public void OnMouseExit() { hover = false; } public ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Exercise1 { class Program { static void Main(string[] args) { //2.1.3 var songs = new Song[] { new Song("あいうえお", "かきくけこ", 200), new ...
using Frontend.Core.Model.Interfaces; namespace Frontend.Core.Helpers { public interface IDirectoryHelper { string GetConverterWorkingDirectory(IConverterSettings currentConverter); } }
using System.Collections.Generic; using System.Linq; using Microsoft.EntityFrameworkCore.Metadata.Internal; using Microsoft.VisualBasic; namespace trpo_lw7.Models { public class TracksByYear { public int Year { get; set; } public int TrNum { get; set; } } public class AvgByGenre {...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace adDataWeb.Models { public class Advertiser { public int? ID { get; set; } public string Month { get; set; } public int? PublicationId { get; set; } public string Publicati...
using System.Collections.Generic; using System.Threading.Tasks; using Business.Generics; using Core.Utilities.Results; using Entities.Concrete; using Entities.DTOs; namespace Business.Abstract { public interface IProductService:IGenericCrudOperationService<Product> { Task<IDataResult<int>> GetByIdAdd(...
namespace RMAT3.Models { public class StateLookup { public int StateLookupId { get; set; } public string StateCd { get; set; } public string StateTxt { get; set; } public int? CountryLookupId { get; set; } public virtual CountryLookup CountryLookup { get; set; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using InControl; public class PlayerActions : PlayerActionSet { public PlayerAction Left; public PlayerAction Right; public PlayerOneAxisAction Horizontal; public PlayerAction Down; public PlayerAction Up; public PlayerOneAxi...
// Problem 6. Strings and Objects // Declare two string variables and assign them with Hello and World . // Declare an object variable and assign it with the concatenation of the first // two variables (mind adding an interval between). // Declare a third string variable and initialize it with the value of the obj...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Toggles : MonoBehaviour { public Color[] UiColors; public GameObject UIgeneral; public GameObject UIminiatura; public GameObject panel_rotacion; public GameObject panel_fuerza; pub...
using ApplicationCore.Entities.PatientAggregate; using System.Collections.Generic; using System.Linq; using Microsoft.EntityFrameworkCore; using ApplicationCore.Entities.DoctorAggregate; using ApplicationCore.Entities; namespace Infrastructure.Persistence { public class DataSeed { public static void In...
using LuaInterface; using SLua; using System; using UnityEngine; public class Lua_UnityEngine_Particle : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { Particle particle = default(Particle); LuaObject.pushValue(l, true); LuaObject....
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _02_Uygulama { interface IYuzebilir { string Yuz(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PushoverQ.PerformanceConsole { /// <summary> /// The program. /// </summary> public class Program { static void Main(string[] args) { using (var...
namespace Triton.Game.Mapping { using ns25; using ns26; using System; using System.Collections.Generic; using Triton.Game; using Triton.Game.Mono; [Attribute38("AdventureMissionDisplay")] public class AdventureMissionDisplay : MonoBehaviour { public AdventureMissionDisplay(...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Text; namespace Framework.Remote.Mobile { [DataContract(Name = "CxClientClassMetadata", Namespace = "http://schemas.datacontract.org/2004/07/FulcrumWeb")] public partial class CxClientClassMeta...
namespace Newtonsoft.Json.Linq { using ns20; using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Globalization; using System.Linq; using System.Runtime.CompilerServices; using System.Threading; public static class Ext...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System; namespace DotNetNuke.Services.UserRequest { /// <summary> /// IP address family /// </summary> public enum IPAddressFamily ...
using NutritionalResearchBusiness.Enums; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace NutritionalResearchBusiness.Dtos { public class InvestigationRecord4Export { /// <summary> /// 队列编号 /// </summary> public string QueueId { ge...
namespace Task02_Todos.Data { using System; using System.Data.Entity; using System.Linq; public class TodosDbContext : DbContext { public TodosDbContext() : base("name=ModelTodos") { } public virtual DbSet<Todo> Todo { get; set; } public virtual...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Garage.Cars { class Car : Vehicles.Vehicle { //public string Fuel { get; set; } public string BatteryCapacity{ get; set; } //public string Color { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data.OracleClient; namespace MyDB { class Program { static void Main(string[] args) { String oledb = "Data Source=XE:User id=hr;Password=1234;"; ...
using System; namespace algorithms { class Program { static void Main (string[] args) { Console.WriteLine ("*************************** Algorithms **********************"); algorithm algorithm = new algorithm (); /********** Binary Search **************/ ...
using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Authorization; using Promact.Oauth.Server.Repository; using Promact.Oauth.Server.Models; using Promact.Oauth.Server.Models.ManageViewModels; using Microsoft.AspNetCore.Identity; using Promact.Oauth.Server.Models.ApplicationClasses; using System.Threading.Tasks...
using System; using System.Linq; using System.Linq.Expressions; using System.Reflection; namespace OLinqProvider { public abstract class QueryProvider:IQueryProvider { public IQueryable<TElement> CreateQuery<TElement>(Expression expression) { return new OQuery<TElement>(this, expre...
using UnityEngine; using System.Collections; using UnityEngine.SceneManagement; public class GameOverHit : MonoBehaviour { public GUIText messageText; public DoorsCamControl cameras; public GameObject cam; private string message; private GameObject player; private Vector3 origPlayerPos; private bool moveBac...
namespace Plus.Communication.Packets.Outgoing.Catalog { internal class GiftWrappingErrorComposer : MessageComposer { public GiftWrappingErrorComposer() : base(ServerPacketHeader.GiftWrappingErrorMessageComposer) { } public override void Compose(ServerPacket...
using System; using TNBase.Objects; using TNBase.DataStorage; using Microsoft.Extensions.DependencyInjection; namespace TNBase { public partial class FormTempShowNewListener { private readonly IServiceLayer serviceLayer = Program.ServiceProvider.GetRequiredService<IServiceLayer>(); public void setupForm(int ...
using UnityEngine; using System.Collections; public class Player2MoveScript : MonoBehaviour { private Vector3 _startPosition; private Animator _animator; private float _fireAnimation = 0; private float _maxTrackWidth = 6; private bool _moveVertical = false; private bool _moveHorizontal = fal...
using Apache.Ignite.Core.Binary; using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Text; using System.Threading.Tasks; namespace IgniteDemo { class Reflective { public int Id { get; set; } public string Name { ge...
namespace MvcMonitor.Data.Repositories { public interface IErrorRepositoryFactory { IErrorRepository GetRepository(); } }
using System; namespace GlobalModels { /// <summary> /// DTO Model for frontend -> backend /// </summary> public sealed class Comment : IEquatable<Comment> { public Guid Commentid { get; set; } = Guid.NewGuid(); public Guid Discussionid { get; set; } public string Userid { g...
using System; using System.Collections.Generic; using System.Configuration; using System.Net; using System.Text; namespace SearchEnginePopularityChecker { public class Google : ISearchEngine { #region Private Methods private const string GoogleUrl = "https://www.google.com.au"; private...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BackPropagation { /// <summary> /// An interface to define the input and output functions which /// all trainer IOs must provide and the number of inputs and output to /// the network. /// </summary> ...
using System.Collections.Generic; using System.Linq; using Faust.PetShopApp.Core.Models; using Faust.PetShopApp.Domain.IRepositories; using Faust.PetShopApp.Infrastructure.Entities; namespace Faust.PetShopApp.Infrastructure.RepositoriesEF { public class OwnerRepositoryEF:IOwnerRepository { private rea...
using System.IO; using System.Threading.Tasks; namespace FlipLeaf.Core.Pipelines { public class CopyPipeline : IPipeline { public bool Accept(IStaticSite ctx, IInput input) => true; public Task<InputItems> PrepareAsync(IStaticSite site, IInput input) => Task.FromResult(InputItems.Empty); ...
using MetroFramework; using PDV.CONTROLER.Funcoes; using PDV.DAO.DB.Utils; using PDV.DAO.Entidades.Financeiro; using PDV.DAO.Enum; using PDV.DAO.Custom; using PDV.UTIL; using PDV.VIEW.Forms.Cadastro.Financeiro.Modulo; using System; using System.Data; using System.Windows.Forms; using DevExpress.XtraReports.UI; using S...
using System; using GalaSoft.MvvmLight; namespace XamarinSample.ViewModels { public class SecondPageViewModel : ViewModelBase { public SecondPageViewModel(string messageParameter) { int result; string textToShow; if (Int32.TryParse(messageParameter, out resu...
// Use static using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace StaticMethod214 { class StaticDemo { // A static variable public static int Val = 100; // A static method public static int ValDiv2() ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace Gomoku { public class MinMax : IAI { private Board Map = null; private uint MaxDepth = 1; public bool Finished = false; ...
using System; using SLua; using System.Collections.Generic; [UnityEngine.Scripting.Preserve] public class Lua_TileMapGraph : LuaObject { [SLua.MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] [UnityEngine.Scripting.Preserve] static public int GetTileValue(IntPtr l) { try { #if DEBUG var method = System....
using UnityEngine; public class Asteroid : MonoBehaviour { private void OnTriggerEnter(Collider other) { var playerHealth = other.GetComponent<PlayerHealth>(); if (!playerHealth) return; playerHealth.Crash(); } private void OnBecameInvisible() { Destroy(gameObjec...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace OldTimeRail { class SunEastPM { static String trainName = "Sunday East PM"; static String[,] carriageA = new String[32, 2]; static String[,] carriageB = new Str...
using System; using System.Collections.Generic; using System.Text; namespace AdventOfCode2019 { public static class Day25 { public static void RunDay() { Console.WriteLine("Day 25"); Console.WriteLine("**************"); Console.WriteLine(Environment.NewLi...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class arcade : MonoBehaviour { public UnityEngine.UI.Text[] Info; public GameObject[] Enemies; public int Amount; void Start () { Amount = (PlayerPrefs.GetInt("Level") + 1) * Random.Range(1,...
/* * ProWritingAid API V2 * * Official ProWritingAid API Version 2 * * OpenAPI spec version: v2 * Contact: hello@prowritingaid.com * Generated by: https://github.com/swagger-api/swagger-codegen.git */ using NUnit.Framework; using System; using System.Linq; using System.IO; using System.Collections.Generic; ...
/* * Copyright 2014 Technische Universität Darmstadt * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appl...
using UnityEngine; using Crypto; using System; class TestCrypto : MonoBehaviour { void Start () { Signature.Generate("abc", "example@gmail.com"); // Signature.Import(string signingKey); Debug.Log( Signature.Validate( "hello world", S...
using System; using System.Collections.Generic; using System.Linq; using System.Web; /// <summary> /// Summary description for PropertyService /// </summary> public class PropertyService :DataService { public PropertyService() { // // TODO: Add constructor logic here // } public int infoi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Drawing; using System.Drawing.Imaging; using System.Runtime.ExceptionServices; using System.Runtime.InteropServices; namespace ServerKinect.Video { public class DepthBitmapFactory : DepthImageFactoryBase,...
[System.ComponentModel.TypeConverter(typeof(StringIdTypeConverter))] [Newtonsoft.Json.JsonConverter(typeof(StringIdJsonConverter))] readonly partial struct StringId : System.IComparable<StringId>, System.IEquatable<StringId> { public string Value { get; } public StringId(string value) { Value = va...
#region license // Copyright (c) 2005 - 2007 Ayende Rahien (ayende@ayende.com) // All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the abo...
using UnityEngine; public class CameraFollow : MonoBehaviour { public float cameraSpeed = 5f; public float maxX = 32f; public float minX = 0f; private Transform player; private AudioManager audioManager; private AudioSource audioSource; private void Awake() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using NSL.DotNet.Attributes; using NSL.DotNet.Enums; using System.Reflection; using NSL.DotNet.Extensions; namespace NSL.TextProcessing.Common { public enum HyphenAction : byte { None = 0, ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; using System.Web.Helpers; namespace BetaDota2StatsMVC.Models { public class ProfileViewModel { [Display(Name ="Tracked")] public string Tracked_until { get; set; } ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows.Forms; namespace test15._3and15._4 { public partial class Form1 : Form { ...
using System; using System.Collections.Generic; using UnityEngine; namespace AorFramework.NodeGraph { public interface IPrefabProcess { /// <summary> /// 处理结果描述 /// </summary> string ResultInfoDescribe(); /// <summary> /// NodeGraph预制体自定义处理方法 /// </sum...