text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PDV.DAO.Enum
{
public class StatusConta
{
public static readonly int Cancelado = 0;
public static readonly int Aberto = 1;
public static readonly int Parcial = ... |
using CRUDXamarin_BL.Handler;
using CRUDXamarin_BL.List;
using CRUDXamarin_Ent;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Text;
using Xamarin.Forms;
namespace CRUDXamarin.viewModels
{
public class VMMainPage : clsVMBase
{
private ObservableColle... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using Google.Apis.Auth.OAuth2;
using Google.Apis.Docs.v1;
using Google.Apis.Docs.v1.Data;
using Google.Apis.Services;
namespace Isshiki
{
public class GoogleDoc... |
using System;
using System.Collections.Generic;
using System.Text;
namespace FinanceApp
{
public class Expense : Transaction
{
public Expense()
{
}
public Expense(String expenseTitle, DateTime date, float amount, Contact payee)
{
this.expenseTitle = expense... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Data;
namespace Accounting.Utility
{
public class NullManager
{
public NullManager() { }
public NullManager(IDataReader objReader)
{
_objReader = objReader;
}
... |
using System;
using System.Globalization;
namespace Aula89DateTime
{
class Program
{
static void Main(string[] args)
{
//Most Used Constructors
DateTime d1 = new DateTime(2021, 10, 27); //date. time is 00:00:00.
Console.WriteLine(d1);
... |
using AnnealingWPF.Common;
using System;
using System.Collections.Generic;
using System.Text;
namespace AnnealingWPF.Solver.TryStrategies
{
public class RandomTryStrategy : TryStrategy
{
public RandomTryStrategy(int seed) : base(seed)
{
}
//Performs a random bit-flip
pu... |
using System.Text.Json.Serialization;
using PlatformRacing3.Server.Game.Communication.Messages.Incoming.Json;
using PlatformRacing3.Server.Game.Lobby;
namespace PlatformRacing3.Server.Game.Communication.Messages.Outgoing.Json;
internal sealed class JsonMatchesOutgoingMessage : JsonPacket
{
private protected overrid... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
public static class AssemblyHelper
{
public static bool IsRunningUnderTest=> AppDomain.CurrentDomain.GetAssemblies().Any(ass => ass.FullName.StartsWith("Microsoft.VisualStudio.TestPlatform"));
}
|
using System.Collections.Generic;
using Entities;
using DataAccess;
using System.Threading.Tasks;
namespace BusinessLayer
{
public class MedicamentoBL
{
public static List<Medicamento> ListaMedicamentos;
// METODOS
public async Task<List<Medicamento>> GetListaMedicamentosAsync()
... |
using System;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
namespace DotNetCoreSwagger
{
//Listify implements the IList interface to get an IEnmunerable (an unstructured array) to act like a List (a well defined, structured array)
public class Listify : IList<int>
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FoodBehavior : MonoBehaviour {
public void Update() {
Quaternion rot = gameObject.transform.rotation;
float spd = Random.Range(0f, 5f);
rot.x += Mathf.Cos(rot.x * rot.z) * spd;
rot.y += Math... |
using System.Windows.Forms;
namespace TrafficDissector.Visualization
{
internal static class StatusStripVisualizer
{
internal static void SetLabelText(string itemName, string text, StatusStrip statusStrip)
{
statusStrip.Items[itemName].Text = text;
}
}
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Airfield_Simulator.Core.Models
{
public class SimulationProperties : ISimulationProperties
{
public event PropertyChangedEventHandler PropertyChang... |
//Problem 10. Employee Data
//A marketing company wants to keep record of its employees. Each record would have the following characteristics:
// First name
// Last name
// Age (0...100)
// Gender (m or f)
// Personal ID number (e.g. 8306112507)
// Unique employee number (27560000…27569999)
//Declare the variables nee... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Controle.Domain.Entities;
using FluentNHibernate.Mapping;
namespace Controle.Domain.Mappings
{
public sealed class SaidaMap :ClassMap<Saida>
{
public SaidaMap()
{
... |
using System;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Tree;
using Infra;
namespace AlgTest
{
[TestClass]
public class TreeTest
{
[TestMethod]
public void TestConvertBinaryTreeToDll()
{
ConvertBinaryTreeToDll target = new ConvertBinaryTreeToDll();
... |
using Modelos.Cadastros.Produtos;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Modelos.Formulas
{
public class EstruturaProduto
{
public virtual int Id { get; set; }
public virtual int Nivel { get; set; }
... |
using CT.UI;
using CT.Net;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using CT.Data;
using CT.UI.Training;
using CT.UI.Army;
namespace CT.Manager
{
public class InteractManager : UIManager
{
public enum InteractMode { Interact, Upgrade }
... |
namespace RoboBank.Merchant.Application
{
public class MerchantWebsiteInfo
{
public string WebsiteKey { get; set; }
public string SecretKey { get; set; }
public string CustomerId { get; set; }
}
}
|
using UnityEngine;
using System.Collections;
public class BatteryDropArea : MonoBehaviour {
[SerializeField] Robot robot;
[SerializeField] SpriteRenderer spriteRenderer;
int chargeCount;
[SerializeField] Sprite zeroChargesSprite;
[SerializeField] Sprite oneChargeSprite;
[SerializeField] Sprite twoChargesSprit... |
using System;
using System.Collections.Generic;
using System.Text;
namespace ManagerSoftware.CoreEngine
{
class Engine
{
public Engine()
{
}
private Employee funcionario;
public Queue<Archive> InsertQueue(string name, string email, string contact, List<Archive> list)... |
using MarsRover.BLL.Concrete;
using MarsRover.Model.Concrete;
using MarsRover.Model.Constant;
using System;
namespace MarsRoverCase
{
class Program
{
static void Main(string[] args)
{
Location location = new Location();
var maxPoint = Console.ReadLine().Split(' ');
... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Persistencia
{
public class pCategoria
{
String idCategoria;
String descricao;
public void inserir(String desc... |
using System;
namespace GENN
{
/// <summary>
/// An input class which provides the basic "Output" value to serve as the first layer in the network
/// </summary>
public class Input
{
public Input ()
{
Random rand = new Random ();
Output = rand.NextDouble ();
}
public Input (double output)
{
O... |
using Microsoft.Xna.Framework;
namespace MonoGame.Extended.Particles.Profiles
{
public class BoxProfile : Profile
{
public float Width { get; set; }
public float Height { get; set; }
public override void GetOffsetAndHeading(out Vector2 offset, out Axis heading)
{
s... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Vehicles
{
class Truck:Vehicle
{
public Truck(string fuelquantity,string consum,string tankcapacity)
{
this.TankCapacity = double.Parse(tankcapacity);
this.FuelQuantity = double.Parse(fuelquant... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using AdsWebshop.Logic;
namespace AdsWebshop.Models
{
public class CategoryModel
{
public List<Ad> Ads{ get; set; }
public List<Category> Categories { get; set; }
public Categor... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
using CIS420Redux.Models;
using CIS420Redux.Models.ViewModels.Advisor;
namespace CIS420Redux.Controllers
{
public class AdminContro... |
// Lic:
// High/KittyHighC.cs
// Kitty
// version: 23.01.04
// Copyright (C) 2019, 2023 Jeroen P. Broks
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to any... |
using System;
public interface IFLEventDispatcher
{
void AddEventListener(string eventType, FLEventBase.FLEventHandler handler);
void RemoveEventListener(string eventType, FLEventBase.FLEventHandler handler);
void DispatchEvent(FLEventBase e, string type = "");
}
|
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
namespace BookLibrary
{
class Program
{
static void Main()
{
var booksCount = int.Parse(Console.ReadLine());
var myLib = new Library
{
Name = "myLi... |
using BigEndian.IO;
namespace nuru.IO.NUI.Cell.Metadata
{
public class MetadataUInt8Reader : IMetadataReader
{
public virtual ushort Read(BigEndianBinaryReader reader)
{
return reader.ReadByte();
}
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Console2.G_Code
{
public class G_019_SearchString
{
/*
*
已知每个待查找的字符串长度为10,如何在一个很长的字符串的序列里快速查找这
样的字符串
*/
public bool SearchString(string s, string p)
... |
using System;
namespace Dice_Roller
{
internal class Die
{
public int numSides { get; set; } // number of sides that the die has
private Random rng;
public Die()
{
this.numSides = 6;
rng = new Random();
}
public Die(int numSides)
... |
using System;
using UnityEngine;
using UnityEngine.Networking;
[AttributeUsage(AttributeTargets.Method)]
public class ServerAccess : Attribute
{
private readonly bool _hasAccess;
public ServerAccess()
{
_hasAccess = SP_Manager.Instance.IsSinglePlayer() || NetworkServer.active || GameObject.Find("... |
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Http;
using Auction_proj.Models;
using System.Linq;
using Microsoft.EntityFrameworkCore;
namespace Auction_proj.Controllers
{
public class AuctionController : Controller
{
... |
using System.Transactions;
using SpecsFor.Configuration;
namespace Base.Test.Helpers
{
public class TransactionsScopeWrapper : Behavior<INeedDatabase>
{
private TransactionScope _scope;
public override void SpecInit(INeedDatabase instance)
{
_scope = new TransactionScope()... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Chpoi.SuitUp.Service
{
//3d扫描服务
public interface ScanService
{
void scan();
}
}
|
// Copyright (c) Daniel Crenna & Contributors. All rights reserved.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System;
using System.Linq;
using System.Threading.Tasks;
using ActiveApi.Configuration;
using ActiveRoutes;
using Microsoft.AspNetCo... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
namespace JumpAndRun
{
public enum BlockSide
{
Top,
Bottom,
Side
}
}
|
using System;
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.Graphics.Effects;
using Terraria.Graphics.Shaders;
using Terraria.ID;
using Terraria.ModLoader;
namespace Malum.Items.Weapons.Azurite
{
public class Siegfried : ModItem
{
public override void SetStaticDefaults()
{
... |
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace peasants
{
public class Manager : MonoBehaviour
{
public Peasant prefab = null;
public List<Peasant> peasants;
void Awake()
{
peasants = FindObjectsOfType<Peasant>().ToList(... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using Team3ADProject.Code;
namespace Team3ADProject.Protected
{
public partial class ViewCollectionInformation : System.Web.UI.Page
{
protected void Page_Load(obje... |
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using UnityEngine;
namespace Worldbuilder
{
public class Tools
{
public static List<List<System.Drawing.Color>> getColor(string path)
{
//Debug.Log("getting zonecolor form map image "+path);
... |
using System;
using System.Collections.Generic;
using System.Linq;
public class GraphConnectedComponents
{
static bool[] visitedNodes;
static new List<int>[] graph = new List<int>[]
{
new List<int>(){3, 6}, //0
new List<int>(){3, 4, 5, 6}, //1
new List<int>(){8}, //2
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace SynchWebService.Entity
{
[Serializable]
public class EmpOrder
{
/// <summary>
/// 工号
/// </summary>
public string empno { get; set; }
/// <summary>
/// 姓名
... |
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using UnityStandardAssets.ImageEffects;
public class ParticleSea : MonoBehaviour {
public PropagationType propagation;
public Camera cam;
public bool render;
public ParticleSystem particleSystem;
public Text particlesText;
public Vector3 meshOf... |
using System;
namespace SKT.MES.PartsManagement.Model
{
[Serializable]
public class PartsOutComingInfo
{
private Int32 iD;
private String partsName;
private String partsAlias;
private String partsNumber;
private String partsCategory;
private String usingEqui... |
using Discovery.Core.GlobalData;
using Discovery.Core.Model;
using Discovery.Core.RelationalModel.DataBaseService;
using Prism.Commands;
using Prism.Mvvm;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Discovery.Core.RelationalModel
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace irc_client.services.parcers {
public class Parcer {
private const char ADDRESS_SPLIT_SIMBOL = ':';
private const int MAX_PORT_VALUE = 9999;
public static bool ParceAddress(string text... |
using System;
using System.Collections;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Web;
using System.Web.SessionState;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Web.UI.HtmlControls;
using System.Data.SqlClient;
using lianda.Component;
namesp... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
public class PapyScript : MonoBehaviour
{
Rigidbody ailes_Bone;
Rigidbody ailesSup_Bone;
Rigidbody ailes_Bone2;
Rigidbody ailesSup_Bone2;
Rigidbody def_Bone;
Rigidbody jambesSup_Bone;
Rigidbody de... |
using System;
namespace Searching_for_a_String
{
class Program
{
static void Main(string[] args)
{
string data = "Can we find this character: a\u030a";
}
}
}
|
/*
* Lauren Cairco Dukes
* January 2014
*
* AvatarUtils.cs
*
* Utilities for avatars to be loaded with BuildAvatar script
*
* Right now all it does is export out some t-pose data, if your skeleton isn't in tpose to begin with
* Steps to make this work:
*
* Load an an avatar with the same skeletal str... |
using Microsoft.AspNetCore.Mvc;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using WebCore.Models;
using WebCore.Serves;
namespace WebCore.Controllers
{
public class DepartmentsController : Controller
{
private IDepartment _db;
public Depart... |
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Advertisements;
using System.Collections;
public class GameAndUIController : MonoBehaviour
{
public Text HUDLevelText;
public GameObject levelComplete;
public Text WhatRoomAndLevel;
public GameObject retryLevel;
public GameObject continueG... |
using BarinakProjesi.DAL.Context;
using BarinakProjesi.DATA.Context;
using Microsoft.AspNetCore.Mvc.RazorPages;
using System.Linq;
namespace BarinakProjesi.UI.Pages
{
public class IndexModel : PageModel
{
private readonly BarinakDbContext _context;
public IndexModel(BarinakDbContext context)... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Text;
namespace MediaManager.DAL.DBEntities
{
class PlaylistContent
{
[Key, Column(Order = 0)]
public int PlaylistId { get; s... |
/*
* Bungie.Net API
*
* These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality.
*
* OpenAPI spec version: 2.1.1
* Contact: support@bungie.com
* Generated by: https://github.com... |
using Microsoft.EntityFrameworkCore;
using SafeSpace.core.Data;
using SafeSpace.core.Views;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
namespace SafeSpace.domain.Services
{
public class OrganizationAssociatedPersonRatingService
{
private readonly S... |
using System.Runtime.Serialization;
namespace Shunxi.Business.Enums
{
public enum DirectionEnum
{
[EnumMember(Value = "In")]
Anticlockwise = 0,
[EnumMember(Value = "Out")]
Clockwise
}
}
|
using UnityEngine;
using UnityEngine.UI;
[RequireComponent(typeof(Image))]
public class WarriorUISlot : MonoBehaviour
{
[SerializeField] private Text warriorIdText;
[SerializeField] private Text warriorNameText;
[SerializeField] private Text warriorStatsText;
[SerializeField] private Text warriorRoundT... |
using System;
using Xamarin.Forms;
using MyListApp_5;
namespace MyListApp
{
/// <summary>
/// Tab controller.
/// </summary>
public class TabController : TabbedPage
{
MyListPage myListPage = new MyListPage();
SettingsPage settingsPage = new SettingsPage();
public TabController()
{
Children.Add(myList... |
using System;
using System.Collections.Generic;
using Microsoft.EntityFrameworkCore.Migrations;
namespace Mentors.Migrations
{
public partial class MoreContacts : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.AddColumn<string>(
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Threading;
using System.Media;
namespace thenewTextadventure
{
class Program
{
static void Main(string[] args)
{
int timer = 300;
Console.Writ... |
// <copyright file="StringsTest.cs"></copyright>
using System;
using Dsa.Algorithms;
using Microsoft.Pex.Framework;
using Microsoft.Pex.Framework.Settings;
using Microsoft.Pex.Framework.Validation;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System.Linq;
namespace Dsa.Algorithms
{
/// <summary>This cl... |
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.RazorPages;
using Microsoft.Azure.Storage;
using Microsoft.Azure.Storage.Blob;
using Microsoft.Extensions.Options;
namespace AzureBlobUploa... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BusSunburnTextbarScript : MonoBehaviour
{
RectTransform rectTrans;
float y;
private Vector2 hide;
GameObject BusConvo;
BusConvoScript busConvoScript;
bool sTalking;
bool talking;
// Start is cal... |
#region usings
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
#endregion
namespace ScratchyXna
{
class TestScreen : Scene
{
Text ScoreText;
Text RestartText;
Text... |
using Smart.Distribution.Station.Configuration;
using Smart.Distribution.Station.Controls;
using Smart.Distribution.Station.Domain;
using Smart.Distribution.Station.Jobs;
using log4net;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Dr... |
namespace Codelet.AspNetCore.Mvc.Cqrs
{
using System;
using System.Collections.Concurrent;
using Codelet.AspNetCore.Mvc.Cqrs.Infrastructure;
using Codelet.AspNetCore.Mvc.Cqrs.Infrastructure.Routing;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Routing;
/// <summary>
/// Helpers for gener... |
using System;
using System.Text;
using UnityEngine;
namespace RO
{
[CustomLuaClass]
public class ApplicationHelper
{
public static string platformFolder
{
get
{
return ApplicationHelper.GetPlatformFolderForAssetBundles(Application.get_platform());
}
}
public static string persistentDataPath
... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System;
//using UnityEditor;
public class BvaAnim : MonoBehaviour {
public string fname="samiNewSoran.vpm";
public string setting="map15seg.dat";
public Boolean hipMove=true;
public float mocapScale=-1.0f;
public int fixFrame=... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Threading.Tasks;
using System.Threading.Tasks.Dataflow;
namespace ProducerConsumer
{
/// <summary>
/// Place an order for a total amount across a collection of stores.
/// Process takes place as follows:
... |
using Microsoft.AspNetCore.Http;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Twitter
{
public static class SessionExtensions
{
private const string MAIL = "usermail";
private const string ID = "userid";
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Diagnostics;
using System.Collections;
using FurnitureRentalSystem.Model;
usin... |
using System.Collections.Generic;
using System.IO;
using System.Xml.Linq;
using Caliburn.Micro;
using Frontend.Core.Common.Proxies;
using Frontend.Core.Helpers;
using Frontend.Core.Model.Paths;
using Frontend.Core.Model.Paths.Interfaces;
namespace Frontend.Core.Factories.TagReaders
{
public class FileT... |
using System;
using System.Collections.Generic;
using System.Linq;
using SiscomSoft.Models;
using System.Data.Entity;
namespace SiscomSoft.Controller
{
public class ManejoCatalogo
{
/// <summary>
/// Funcion encargada de obtener todo los registros activos y retonar una lista con los mismos.
... |
using System;
using InsertionSort.Classes;
namespace InsertionSort
{
public class Program
{
static void Main(string[] args)
{
Console.WriteLine("Hello Insertion Sort!");
Console.WriteLine("");
int[] arrayOne = new int[9] { 5, 23, 12, 4, 1, 2, 15, 78, 222};
... |
// Copyright 2021 Google LLC. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applica... |
using UnityEngine;
using System.Collections;
#if UNITY_EDITOR
using UnityEditor;
[CustomEditor(typeof(GameStartPanel))]
[CanEditMultipleObjects]
public class GameStartPanelEditor : Editor {
public override void OnInspectorGUI() {
DrawDefaultInspector();
var obj = (GameStartPanel)target;
GUILayout.Space(10)... |
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Content;
using System;
namespace Pong
{
class Pad
{
public Vector2 position, startPosition, origin, collisionOrigin;
public Texture2D playerTex, collisionTe... |
using CMS_ShopOnline.Areas.CMS_Sale.Models;
using System.Web.Mvc;
namespace CMS_ShopOnline.Areas.CMS_Sale
{
public class CMS_SaleAreaRegistration : AreaRegistration
{
public override string AreaName
{
get
{
return "CMS_Sale";
}... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace OctreeTests
{
[TestClass]
public class OctreeTests
{
//[TestMethod]
//public void TestMethod1()
//{
// var centre = new Vector3(0, 0, 0);
// var halfSize = 50;
// var volum... |
using System.Collections.Generic;
using System.ServiceModel;
using Server.WS.Item;
namespace Server.WS
{
// NOTE: You can use the "Rename" command on the "Refactor" menu to change the interface name "IConstantsService" in both code and config file together.
[ServiceContract]
public interface IConstantsSer... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ArteVida.Dominio.Entidades;
namespace ArteVida.Dominio.Repositorio
{
public class RepositorioEvento : Repositorio<Evento>
{
public RepositorioEvento(IUnitOfWork unitOfWork) : base(... |
using System.Reflection;
using System.Runtime.CompilerServices;
[assembly: AssemblyVersion("2.0.0")]
[assembly: InternalsVisibleTo("Tests")] |
using Microsoft.AspNet.Identity;
using Microsoft.AspNet.Identity.EntityFramework;
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
using YCSOrderSystem.Models;
namespace YCSOrderSystem.Controllers
... |
using System.Collections;
using UnityEngine;
using UnityEngine.Networking;
[RequireComponent(typeof(Rigidbody2D))]
public class PlayerController : NetworkBehaviour
{
[SerializeField]
[SyncVar]
private float speed = 5;
[SerializeField]
private Animator PlayerAnimator;
[SerializeField]
priv... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class GameController : MonoBehaviour
{
Board m_gameBoard;
Spawner m_spawner;
Shape m_activeShape;
public float m_dropInterval = 0.5f;
float m_dropIntervalModded;
float m_t... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Text;
namespace KekManager.Data.Models
{
public class ResearchFellowModel
{
public int Id { get; set; }
// SecurityUser - coming from separate app
public int? UserId { get; set; }... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
namespace ABB_mobileASI
{
class ListenForIncomingData
{
public Dictionary<string, string> processMessage(byte[] data, List<DataItem> m_da... |
#region Properties
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Navigation;
using Microsoft.Phone.Controls;
using Microsoft.Phone.Shell;
#endregion
namespace Zengo.WP8.FAS.Controls.ListItems
{
publ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Singleton
{
public class SingletonServico
{
static Servico singleton = new Servico();
public Servico Instancia {
get
{
return s... |
using UnityEngine;
public class TransformResetter : MonoBehaviour {
public Vector3 position, size;
public Quaternion rotation;
public bool trigger;
void OnValidate() {
position = transform.localPosition;
rotation = transform.localRotation;
size = transform.localScale;
}
public void ResetTransform() {
... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[Serializable]
public class Servers
{
public List<string> List { get; set; } = new List<string>();
}
|
namespace Shellbound
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
public class Shellbound
{
public static void Main(string[] args)
{
//var for input;
var input = Console.ReadLin... |
using Pchp.Library.Spl;
using System;
using System.Collections.Generic;
using System.Text;
namespace OCP.RichObjectStrings
{
/**
* Class InvalidObjectExeption
*
* @package OCP\RichObjectStrings
* @since 11.0.0
*/
public class InvalidObjectExeption : InvalidArgumentException {
}
}
|
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