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using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PDV.DAO.Enum { public class StatusConta { public static readonly int Cancelado = 0; public static readonly int Aberto = 1; public static readonly int Parcial = ...
using CRUDXamarin_BL.Handler; using CRUDXamarin_BL.List; using CRUDXamarin_Ent; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Text; using Xamarin.Forms; namespace CRUDXamarin.viewModels { public class VMMainPage : clsVMBase { private ObservableColle...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; using Google.Apis.Auth.OAuth2; using Google.Apis.Docs.v1; using Google.Apis.Docs.v1.Data; using Google.Apis.Services; namespace Isshiki { public class GoogleDoc...
using System; using System.Collections.Generic; using System.Text; namespace FinanceApp { public class Expense : Transaction { public Expense() { } public Expense(String expenseTitle, DateTime date, float amount, Contact payee) { this.expenseTitle = expense...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data; namespace Accounting.Utility { public class NullManager { public NullManager() { } public NullManager(IDataReader objReader) { _objReader = objReader; } ...
using System; using System.Globalization; namespace Aula89DateTime { class Program { static void Main(string[] args) { //Most Used Constructors DateTime d1 = new DateTime(2021, 10, 27); //date. time is 00:00:00. Console.WriteLine(d1); ...
using AnnealingWPF.Common; using System; using System.Collections.Generic; using System.Text; namespace AnnealingWPF.Solver.TryStrategies { public class RandomTryStrategy : TryStrategy { public RandomTryStrategy(int seed) : base(seed) { } //Performs a random bit-flip pu...
using System.Text.Json.Serialization; using PlatformRacing3.Server.Game.Communication.Messages.Incoming.Json; using PlatformRacing3.Server.Game.Lobby; namespace PlatformRacing3.Server.Game.Communication.Messages.Outgoing.Json; internal sealed class JsonMatchesOutgoingMessage : JsonPacket { private protected overrid...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; public static class AssemblyHelper { public static bool IsRunningUnderTest=> AppDomain.CurrentDomain.GetAssemblies().Any(ass => ass.FullName.StartsWith("Microsoft.VisualStudio.TestPlatform")); }
using System.Collections.Generic; using Entities; using DataAccess; using System.Threading.Tasks; namespace BusinessLayer { public class MedicamentoBL { public static List<Medicamento> ListaMedicamentos; // METODOS public async Task<List<Medicamento>> GetListaMedicamentosAsync() ...
using System; using System.Linq; using System.Collections; using System.Collections.Generic; namespace DotNetCoreSwagger { //Listify implements the IList interface to get an IEnmunerable (an unstructured array) to act like a List (a well defined, structured array) public class Listify : IList<int> ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class FoodBehavior : MonoBehaviour { public void Update() { Quaternion rot = gameObject.transform.rotation; float spd = Random.Range(0f, 5f); rot.x += Mathf.Cos(rot.x * rot.z) * spd; rot.y += Math...
using System.Windows.Forms; namespace TrafficDissector.Visualization { internal static class StatusStripVisualizer { internal static void SetLabelText(string itemName, string text, StatusStrip statusStrip) { statusStrip.Items[itemName].Text = text; } } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Airfield_Simulator.Core.Models { public class SimulationProperties : ISimulationProperties { public event PropertyChangedEventHandler PropertyChang...
//Problem 10. Employee Data //A marketing company wants to keep record of its employees. Each record would have the following characteristics: // First name // Last name // Age (0...100) // Gender (m or f) // Personal ID number (e.g. 8306112507) // Unique employee number (27560000…27569999) //Declare the variables nee...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Controle.Domain.Entities; using FluentNHibernate.Mapping; namespace Controle.Domain.Mappings { public sealed class SaidaMap :ClassMap<Saida> { public SaidaMap() { ...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using Tree; using Infra; namespace AlgTest { [TestClass] public class TreeTest { [TestMethod] public void TestConvertBinaryTreeToDll() { ConvertBinaryTreeToDll target = new ConvertBinaryTreeToDll(); ...
using Modelos.Cadastros.Produtos; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Modelos.Formulas { public class EstruturaProduto { public virtual int Id { get; set; } public virtual int Nivel { get; set; } ...
using CT.UI; using CT.Net; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using CT.Data; using CT.UI.Training; using CT.UI.Army; namespace CT.Manager { public class InteractManager : UIManager { public enum InteractMode { Interact, Upgrade } ...
namespace RoboBank.Merchant.Application { public class MerchantWebsiteInfo { public string WebsiteKey { get; set; } public string SecretKey { get; set; } public string CustomerId { get; set; } } }
using UnityEngine; using System.Collections; public class BatteryDropArea : MonoBehaviour { [SerializeField] Robot robot; [SerializeField] SpriteRenderer spriteRenderer; int chargeCount; [SerializeField] Sprite zeroChargesSprite; [SerializeField] Sprite oneChargeSprite; [SerializeField] Sprite twoChargesSprit...
using System; using System.Collections.Generic; using System.Text; namespace ManagerSoftware.CoreEngine { class Engine { public Engine() { } private Employee funcionario; public Queue<Archive> InsertQueue(string name, string email, string contact, List<Archive> list)...
using MarsRover.BLL.Concrete; using MarsRover.Model.Concrete; using MarsRover.Model.Constant; using System; namespace MarsRoverCase { class Program { static void Main(string[] args) { Location location = new Location(); var maxPoint = Console.ReadLine().Split(' '); ...
using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Persistencia { public class pCategoria { String idCategoria; String descricao; public void inserir(String desc...
using System; namespace GENN { /// <summary> /// An input class which provides the basic "Output" value to serve as the first layer in the network /// </summary> public class Input { public Input () { Random rand = new Random (); Output = rand.NextDouble (); } public Input (double output) { O...
using Microsoft.Xna.Framework; namespace MonoGame.Extended.Particles.Profiles { public class BoxProfile : Profile { public float Width { get; set; } public float Height { get; set; } public override void GetOffsetAndHeading(out Vector2 offset, out Axis heading) { s...
using System; using System.Collections.Generic; using System.Text; namespace Vehicles { class Truck:Vehicle { public Truck(string fuelquantity,string consum,string tankcapacity) { this.TankCapacity = double.Parse(tankcapacity); this.FuelQuantity = double.Parse(fuelquant...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using AdsWebshop.Logic; namespace AdsWebshop.Models { public class CategoryModel { public List<Ad> Ads{ get; set; } public List<Category> Categories { get; set; } public Categor...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using CIS420Redux.Models; using CIS420Redux.Models.ViewModels.Advisor; namespace CIS420Redux.Controllers { public class AdminContro...
// Lic: // High/KittyHighC.cs // Kitty // version: 23.01.04 // Copyright (C) 2019, 2023 Jeroen P. Broks // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // Permission is granted to any...
using System; public interface IFLEventDispatcher { void AddEventListener(string eventType, FLEventBase.FLEventHandler handler); void RemoveEventListener(string eventType, FLEventBase.FLEventHandler handler); void DispatchEvent(FLEventBase e, string type = ""); }
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; namespace BookLibrary { class Program { static void Main() { var booksCount = int.Parse(Console.ReadLine()); var myLib = new Library { Name = "myLi...
using BigEndian.IO; namespace nuru.IO.NUI.Cell.Metadata { public class MetadataUInt8Reader : IMetadataReader { public virtual ushort Read(BigEndianBinaryReader reader) { return reader.ReadByte(); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Console2.G_Code { public class G_019_SearchString { /* * 已知每个待查找的字符串长度为10,如何在一个很长的字符串的序列里快速查找这 样的字符串 */ public bool SearchString(string s, string p) ...
using System; namespace Dice_Roller { internal class Die { public int numSides { get; set; } // number of sides that the die has private Random rng; public Die() { this.numSides = 6; rng = new Random(); } public Die(int numSides) ...
using System; using UnityEngine; using UnityEngine.Networking; [AttributeUsage(AttributeTargets.Method)] public class ServerAccess : Attribute { private readonly bool _hasAccess; public ServerAccess() { _hasAccess = SP_Manager.Instance.IsSinglePlayer() || NetworkServer.active || GameObject.Find("...
using System; using System.Collections.Generic; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Http; using Auction_proj.Models; using System.Linq; using Microsoft.EntityFrameworkCore; namespace Auction_proj.Controllers { public class AuctionController : Controller { ...
using System.Transactions; using SpecsFor.Configuration; namespace Base.Test.Helpers { public class TransactionsScopeWrapper : Behavior<INeedDatabase> { private TransactionScope _scope; public override void SpecInit(INeedDatabase instance) { _scope = new TransactionScope()...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Chpoi.SuitUp.Service { //3d扫描服务 public interface ScanService { void scan(); } }
// Copyright (c) Daniel Crenna & Contributors. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Linq; using System.Threading.Tasks; using ActiveApi.Configuration; using ActiveRoutes; using Microsoft.AspNetCo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
namespace JumpAndRun { public enum BlockSide { Top, Bottom, Side } }
using System; using Microsoft.Xna.Framework; using Terraria; using Terraria.Graphics.Effects; using Terraria.Graphics.Shaders; using Terraria.ID; using Terraria.ModLoader; namespace Malum.Items.Weapons.Azurite { public class Siegfried : ModItem { public override void SetStaticDefaults() { ...
using System.Collections.Generic; using System.Linq; using UnityEngine; namespace peasants { public class Manager : MonoBehaviour { public Peasant prefab = null; public List<Peasant> peasants; void Awake() { peasants = FindObjectsOfType<Peasant>().ToList(...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Team3ADProject.Code; namespace Team3ADProject.Protected { public partial class ViewCollectionInformation : System.Web.UI.Page { protected void Page_Load(obje...
using System.Collections.Generic; using System.Drawing; using System.IO; using UnityEngine; namespace Worldbuilder { public class Tools { public static List<List<System.Drawing.Color>> getColor(string path) { //Debug.Log("getting zonecolor form map image "+path); ...
using System; using System.Collections.Generic; using System.Linq; public class GraphConnectedComponents { static bool[] visitedNodes; static new List<int>[] graph = new List<int>[] { new List<int>(){3, 6}, //0 new List<int>(){3, 4, 5, 6}, //1 new List<int>(){8}, //2 ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace SynchWebService.Entity { [Serializable] public class EmpOrder { /// <summary> /// 工号 /// </summary> public string empno { get; set; } /// <summary> /// 姓名 ...
using UnityEngine; using UnityEngine.UI; using System.Collections; using UnityStandardAssets.ImageEffects; public class ParticleSea : MonoBehaviour { public PropagationType propagation; public Camera cam; public bool render; public ParticleSystem particleSystem; public Text particlesText; public Vector3 meshOf...
using System; namespace SKT.MES.PartsManagement.Model { [Serializable] public class PartsOutComingInfo { private Int32 iD; private String partsName; private String partsAlias; private String partsNumber; private String partsCategory; private String usingEqui...
using Discovery.Core.GlobalData; using Discovery.Core.Model; using Discovery.Core.RelationalModel.DataBaseService; using Prism.Commands; using Prism.Mvvm; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Discovery.Core.RelationalModel { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace irc_client.services.parcers { public class Parcer { private const char ADDRESS_SPLIT_SIMBOL = ':'; private const int MAX_PORT_VALUE = 9999; public static bool ParceAddress(string text...
using System; using System.Collections; using System.ComponentModel; using System.Data; using System.Drawing; using System.Web; using System.Web.SessionState; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.HtmlControls; using System.Data.SqlClient; using lianda.Component; namesp...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; public class PapyScript : MonoBehaviour { Rigidbody ailes_Bone; Rigidbody ailesSup_Bone; Rigidbody ailes_Bone2; Rigidbody ailesSup_Bone2; Rigidbody def_Bone; Rigidbody jambesSup_Bone; Rigidbody de...
using System; namespace Searching_for_a_String { class Program { static void Main(string[] args) { string data = "Can we find this character: a\u030a"; } } }
/* * Lauren Cairco Dukes * January 2014 * * AvatarUtils.cs * * Utilities for avatars to be loaded with BuildAvatar script * * Right now all it does is export out some t-pose data, if your skeleton isn't in tpose to begin with * Steps to make this work: * * Load an an avatar with the same skeletal str...
using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using WebCore.Models; using WebCore.Serves; namespace WebCore.Controllers { public class DepartmentsController : Controller { private IDepartment _db; public Depart...
using UnityEngine; using UnityEngine.UI; using UnityEngine.Advertisements; using System.Collections; public class GameAndUIController : MonoBehaviour { public Text HUDLevelText; public GameObject levelComplete; public Text WhatRoomAndLevel; public GameObject retryLevel; public GameObject continueG...
using BarinakProjesi.DAL.Context; using BarinakProjesi.DATA.Context; using Microsoft.AspNetCore.Mvc.RazorPages; using System.Linq; namespace BarinakProjesi.UI.Pages { public class IndexModel : PageModel { private readonly BarinakDbContext _context; public IndexModel(BarinakDbContext context)...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Text; namespace MediaManager.DAL.DBEntities { class PlaylistContent { [Key, Column(Order = 0)] public int PlaylistId { get; s...
/* * Bungie.Net API * * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * OpenAPI spec version: 2.1.1 * Contact: support@bungie.com * Generated by: https://github.com...
using Microsoft.EntityFrameworkCore; using SafeSpace.core.Data; using SafeSpace.core.Views; using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace SafeSpace.domain.Services { public class OrganizationAssociatedPersonRatingService { private readonly S...
using System.Runtime.Serialization; namespace Shunxi.Business.Enums { public enum DirectionEnum { [EnumMember(Value = "In")] Anticlockwise = 0, [EnumMember(Value = "Out")] Clockwise } }
using UnityEngine; using UnityEngine.UI; [RequireComponent(typeof(Image))] public class WarriorUISlot : MonoBehaviour { [SerializeField] private Text warriorIdText; [SerializeField] private Text warriorNameText; [SerializeField] private Text warriorStatsText; [SerializeField] private Text warriorRoundT...
using System; using Xamarin.Forms; using MyListApp_5; namespace MyListApp { /// <summary> /// Tab controller. /// </summary> public class TabController : TabbedPage { MyListPage myListPage = new MyListPage(); SettingsPage settingsPage = new SettingsPage(); public TabController() { Children.Add(myList...
using System; using System.Collections.Generic; using Microsoft.EntityFrameworkCore.Migrations; namespace Mentors.Migrations { public partial class MoreContacts : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.AddColumn<string>( ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Threading; using System.Media; namespace thenewTextadventure { class Program { static void Main(string[] args) { int timer = 300; Console.Writ...
// <copyright file="StringsTest.cs"></copyright> using System; using Dsa.Algorithms; using Microsoft.Pex.Framework; using Microsoft.Pex.Framework.Settings; using Microsoft.Pex.Framework.Validation; using Microsoft.VisualStudio.TestTools.UnitTesting; using System.Linq; namespace Dsa.Algorithms { /// <summary>This cl...
using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.RazorPages; using Microsoft.Azure.Storage; using Microsoft.Azure.Storage.Blob; using Microsoft.Extensions.Options; namespace AzureBlobUploa...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BusSunburnTextbarScript : MonoBehaviour { RectTransform rectTrans; float y; private Vector2 hide; GameObject BusConvo; BusConvoScript busConvoScript; bool sTalking; bool talking; // Start is cal...
#region usings using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; #endregion namespace ScratchyXna { class TestScreen : Scene { Text ScoreText; Text RestartText; Text...
using Smart.Distribution.Station.Configuration; using Smart.Distribution.Station.Controls; using Smart.Distribution.Station.Domain; using Smart.Distribution.Station.Jobs; using log4net; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Dr...
namespace Codelet.AspNetCore.Mvc.Cqrs { using System; using System.Collections.Concurrent; using Codelet.AspNetCore.Mvc.Cqrs.Infrastructure; using Codelet.AspNetCore.Mvc.Cqrs.Infrastructure.Routing; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Routing; /// <summary> /// Helpers for gener...
using System; using System.Text; using UnityEngine; namespace RO { [CustomLuaClass] public class ApplicationHelper { public static string platformFolder { get { return ApplicationHelper.GetPlatformFolderForAssetBundles(Application.get_platform()); } } public static string persistentDataPath ...
using UnityEngine; using System.Collections; using System.Collections.Generic; using System; //using UnityEditor; public class BvaAnim : MonoBehaviour { public string fname="samiNewSoran.vpm"; public string setting="map15seg.dat"; public Boolean hipMove=true; public float mocapScale=-1.0f; public int fixFrame=...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Threading.Tasks; using System.Threading.Tasks.Dataflow; namespace ProducerConsumer { /// <summary> /// Place an order for a total amount across a collection of stores. /// Process takes place as follows: ...
using Microsoft.AspNetCore.Http; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Twitter { public static class SessionExtensions { private const string MAIL = "usermail"; private const string ID = "userid"; ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Diagnostics; using System.Collections; using FurnitureRentalSystem.Model; usin...
using System.Collections.Generic; using System.IO; using System.Xml.Linq; using Caliburn.Micro; using Frontend.Core.Common.Proxies; using Frontend.Core.Helpers; using Frontend.Core.Model.Paths; using Frontend.Core.Model.Paths.Interfaces; namespace Frontend.Core.Factories.TagReaders { public class FileT...
using System; using System.Collections.Generic; using System.Linq; using SiscomSoft.Models; using System.Data.Entity; namespace SiscomSoft.Controller { public class ManejoCatalogo { /// <summary> /// Funcion encargada de obtener todo los registros activos y retonar una lista con los mismos. ...
using System; using InsertionSort.Classes; namespace InsertionSort { public class Program { static void Main(string[] args) { Console.WriteLine("Hello Insertion Sort!"); Console.WriteLine(""); int[] arrayOne = new int[9] { 5, 23, 12, 4, 1, 2, 15, 78, 222}; ...
// Copyright 2021 Google LLC. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using UnityEngine; using System.Collections; #if UNITY_EDITOR using UnityEditor; [CustomEditor(typeof(GameStartPanel))] [CanEditMultipleObjects] public class GameStartPanelEditor : Editor { public override void OnInspectorGUI() { DrawDefaultInspector(); var obj = (GameStartPanel)target; GUILayout.Space(10)...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Content; using System; namespace Pong { class Pad { public Vector2 position, startPosition, origin, collisionOrigin; public Texture2D playerTex, collisionTe...
using CMS_ShopOnline.Areas.CMS_Sale.Models; using System.Web.Mvc; namespace CMS_ShopOnline.Areas.CMS_Sale { public class CMS_SaleAreaRegistration : AreaRegistration { public override string AreaName { get { return "CMS_Sale"; }...
using Microsoft.VisualStudio.TestTools.UnitTesting; namespace OctreeTests { [TestClass] public class OctreeTests { //[TestMethod] //public void TestMethod1() //{ // var centre = new Vector3(0, 0, 0); // var halfSize = 50; // var volum...
using System.Collections.Generic; using System.ServiceModel; using Server.WS.Item; namespace Server.WS { // NOTE: You can use the "Rename" command on the "Refactor" menu to change the interface name "IConstantsService" in both code and config file together. [ServiceContract] public interface IConstantsSer...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using ArteVida.Dominio.Entidades; namespace ArteVida.Dominio.Repositorio { public class RepositorioEvento : Repositorio<Evento> { public RepositorioEvento(IUnitOfWork unitOfWork) : base(...
using System.Reflection; using System.Runtime.CompilerServices; [assembly: AssemblyVersion("2.0.0")] [assembly: InternalsVisibleTo("Tests")]
using Microsoft.AspNet.Identity; using Microsoft.AspNet.Identity.EntityFramework; using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using YCSOrderSystem.Models; namespace YCSOrderSystem.Controllers ...
using System.Collections; using UnityEngine; using UnityEngine.Networking; [RequireComponent(typeof(Rigidbody2D))] public class PlayerController : NetworkBehaviour { [SerializeField] [SyncVar] private float speed = 5; [SerializeField] private Animator PlayerAnimator; [SerializeField] priv...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class GameController : MonoBehaviour { Board m_gameBoard; Spawner m_spawner; Shape m_activeShape; public float m_dropInterval = 0.5f; float m_dropIntervalModded; float m_t...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Text; namespace KekManager.Data.Models { public class ResearchFellowModel { public int Id { get; set; } // SecurityUser - coming from separate app public int? UserId { get; set; }...
using System; using System.Collections.Generic; using System.Linq; using System.Net.Sockets; using System.Text; using System.Threading.Tasks; using System.Windows; namespace ABB_mobileASI { class ListenForIncomingData { public Dictionary<string, string> processMessage(byte[] data, List<DataItem> m_da...
 #region Properties using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Navigation; using Microsoft.Phone.Controls; using Microsoft.Phone.Shell; #endregion namespace Zengo.WP8.FAS.Controls.ListItems { publ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Singleton { public class SingletonServico { static Servico singleton = new Servico(); public Servico Instancia { get { return s...
using UnityEngine; public class TransformResetter : MonoBehaviour { public Vector3 position, size; public Quaternion rotation; public bool trigger; void OnValidate() { position = transform.localPosition; rotation = transform.localRotation; size = transform.localScale; } public void ResetTransform() { ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; [Serializable] public class Servers { public List<string> List { get; set; } = new List<string>(); }
namespace Shellbound { using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; public class Shellbound { public static void Main(string[] args) { //var for input; var input = Console.ReadLin...
using Pchp.Library.Spl; using System; using System.Collections.Generic; using System.Text; namespace OCP.RichObjectStrings { /** * Class InvalidObjectExeption * * @package OCP\RichObjectStrings * @since 11.0.0 */ public class InvalidObjectExeption : InvalidArgumentException { } }