text stringlengths 13 6.01M |
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.Rendering;
using Microsoft.EntityFrameworkCore;
using NADD.Models;
using Rotativa.AspNetCore;
namespace NADD.Controllers
{
public class AvaliacaosControll... |
using System;
using StructureMap;
namespace MvcApplication.Models.ViewModels
{
public class ViewModelFactory : IViewModelFactory
{
#region Constructors
public ViewModelFactory(IContainer container)
{
if(container == null)
throw new ArgumentNullException(nameof(container));
this.Conta... |
using UnityEngine;
using System.Collections;
public class monsterbehavior : MonoBehaviour {
private int pathnum;
public float speed = 1.0F;
public bool[] freeze; //the freeze modifier
public float[] freezetimer; //the indepent freeze timer for each level
public int freezenum; //t... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PreguntaSingleton {
private List<Pregunta> nivel1;
private List<Pregunta> nivel2;
private List<Pregunta> nivel3;
private List<Pregunta> nivel1Final;
private List<Pregunta> nivel2Final;
private List<Preg... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Data;
using System.Data.SqlClient;
namespace C1ILDGen
{
class WatcherSqlClient
{
#region Fields
private SqlConnection sqlConnection; //SQl connection database
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using MyDir;
public class CharacterController{
private GameObject character;
private Move move;
private ClickOp click;
private bool is_devil;
private bool is_on_boat = false;
private CoastController coast;
// Use this for initializat... |
using System;
using System.Runtime.InteropServices;
namespace Mixed_Mode_Calling_App
{
public class Program
{
// Replace the file path shown here with the
// file path on your computer. For .NET Core, the typical (default) path
// for a 64-bit DLL might look like this:
// C:\Us... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace OOPPrinciplesPart1
{
interface IComment
{
string Comment { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using Model.Security.MembershipManagement;
using Model.DataEntity;
using Model.Locale;
using Business.Helper;
using Uxnet.Web.Module.Common;
namespace eIVOGo.Module.SAM
{
publ... |
using System;
using System.Collections.Generic;
namespace Windore.Settings.Base
{
public interface ISettingsManager
{
object GetSettingValue(string category, string settingName);
void SetSettingValue(string category, string settingName, object newValue);
void SetSettingValueFromString(s... |
using System;
using System.ComponentModel;
using System.Linq;
using DynamicPermission.AspNetCore.Context;
using DynamicPermission.AspNetCore.Entities;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Caching.Memory;
namespace DynamicPermission.AspNetCore.Controllers... |
// ReSharper disable InconsistentNaming
// ReSharper disable once CheckNamespace
// ReSharper disable UnusedMember.Global
// ReSharper disable UnusedMember.Local
namespace Tests.TestClasses1
{
public enum PubEnum { A, B, C }
internal enum IntEnum { A, B, C }
public class PubC
{
public class Pu... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Collections.ObjectModel;
using System.Collections.Specialized;
namespace Tai_Shi_Xuan_Ji_Yi.ChartControl
{
public class SeriesPointCollection : ObservableColle... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AlgorithmsChapter1
{
public class _1_1_14_Lg
{
/*
* Write a static method lg() that takes an int value N as argument and returns the largest int not larger than the ba... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PortalTraveller : MonoBehaviour
{
public Vector3 previousOffsetFromPortal;
public virtual void Teleport(Transform originPortal, Transform destPortal, Vector3 pos, Quaternion rot)
{
transform.position = po... |
namespace HackHW2018.FSM.Player
{
public static class PlayerIndex
{
public static readonly string PlayerOne = "player-one";
public static readonly string PlayerTwo = "player-two";
public static readonly string PlayerThree = "player-three";
public static readonly string PlayerFou... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
namespace Shooter
{
class CommonOptions
{
static List<FileInfo> _maps;
public static string AskInput(string name, int length, int x, int y)
{
OptionTextbox t = new OptionTextbox(name, lengt... |
using FeelingGoodApp.Models;
using FeelingGoodApp.Services.Models;
using System.Threading.Tasks;
namespace FeelingGoodApp.Services
{
public interface INutritionService
{
Task<UserNutrition> GetName();
Task<NutritionFactsResults> GetFieldsAsync(string item_name);
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using ERP_BLL;
using ERP_MODEL;
using System.Web.Http;
namespace ERP_Api.Controllers
{
public class DepartmentApiController : ApiController
{
DepartmentBll blldePart = new DepartmentBll();
... |
/*
The MIT License (MIT)
Copyright (c) 2015 Microsoft Corporation
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modi... |
namespace TrafficControl.DAL.RestSharp
{
public class UpdateUserInfoDTO
{
public string FirstName { get; set; }
public string LastName { get; set; }
public string PhoneNumber { get; set; }
public bool EmailNotification { get; set; }
public bool SMSNotification { get; set... |
using System.Threading;
using System.Threading.Tasks;
using LubyClocker.CrossCuting.Shared;
using LubyClocker.CrossCuting.Shared.Exceptions;
using LubyClocker.Infra.Data.Context;
using MediatR;
namespace LubyClocker.Application.BoundedContexts.Developers.Commands.Delete
{
public class DeleteDeveloperCommandHandler... |
using System;
using PurificationPioneer.Scriptable;
using PurificationPioneer.Utility;
using UnityEngine;
using UnityEngine.UI;
namespace PurificationPioneer.Script
{
public class HeroOptionUi : MonoBehaviour
{
public Image heroIcon;
public Button clickBtn;
public void InitValues(Hero... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Linq;
using System.Diagnostics;
using System.Threading;
namespace CREA2014
{
public class TestBlock : Block
{
public TestBlock() : base(null) { }
public TestBlock(long _index) : base(null) {... |
using Application.Common.Validation;
using Application.V1.Posts.Queries;
using Domain.Enums;
using System;
using System.Threading.Tasks;
namespace Application.V1.Posts.Validators
{
public class GetPostsValidator : IValidationHandler<GetPosts.Query>
{
public async Task<ValidationResult> Validate(GetPos... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Accounting.Entity
{
public class TransactionMaster : BaseObject
{
public TransactionMaster() : base() { }
#region Fields
private int numTransMID;
private DateTime dtTransDate;
... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using CT.Data;
using CT.Manager;
using CT.Data.Instance;
using CT.Helper;
namespace CT.Net
{
public enum ServerPackets
{
welcomeFromServer = ... |
using FluentAssertions;
using NUnit.Framework;
using StreetFinder.AbbreviationsFilter;
namespace Tests.UnitTests
{
[TestFixture]
public class AbbreviationTokenExpanderTests
{
[Test]
public void Abbreviation_at_the_beginning_should_be_expanded()
{
// Arrange
... |
using System;
using System.Collections.Generic;
using System.Linq;
using Cauldron.DocHavoc;
using Handelabra.Sentinels.Engine.Controller;
using Handelabra.Sentinels.Engine.Model;
using Handelabra.Sentinels.UnitTest;
using NUnit.Framework;
namespace CauldronTests
{
[TestFixture()]
public class DocHavocTests ... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
using System.Data;
namespace DotNetNuke.Tests.Core.Controllers.Messaging.Mocks
{
internal class SubscriptionTypeDataReaderMockHelper
{
in... |
using System;
using System.Windows;
using System.IO.Ports;
using System.Windows.Forms;
using System.IO;
using System.Text;
namespace SerialPortTest.DataSource
{
class FakeDataSource : IDataSource
{
Timer timer;
Action<string> appendDataFunction;
public FakeDataSource(Action<string> ap... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Threading.Tasks;
namespace TourApi.Models
{
public class Tour
{
[Key, DatabaseGenerated(DatabaseGeneratedOption.Identity)]
... |
using Hayalpc.Fatura.Common.Dtos;
using Hayalpc.Fatura.CoreApi.Services.Interfaces;
using Hayalpc.Fatura.Data;
using Hayalpc.Fatura.Data.Models;
using Hayalpc.Library.Common.Results;
using Microsoft.Extensions.Caching.Memory;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tas... |
using System.Collections.Generic;
namespace ServerApp.RoomNames
{
interface IRoomNamesRepository
{
/// <summary>
/// Получить список комнат пользователя
/// </summary>
/// <param name="login">Логин пользователя</param>
/// <returns>Список названий комнат</returns>
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[ExecuteInEditMode]
public class SceenEffectApplier : MonoBehaviour
{
public Material screenEffectMat;
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
Graphics.Blit(source, destination, sc... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using System.Threading.Tasks;
using Core.DataAccess.EntityFramework;
using DataAccess.Abstract;
using Entities.Concrete;
using Entities.DTOs;
using Microsoft.EntityFrameworkCore;
namespace DataAccess.Concrete.EntityFrame... |
/*
// main
// Author:
// Dzyuba Vlad, IP-42
*/
using System;
using System.Threading;
namespace Main {
public class MainClass {
// parameters
const int N = 8;
const int AllP = 8;
const int ReadP = 4;
const int H = N / AllP;
// calc data
static int[,] mt, mu, mo, mz;
static int[] b, a, d;
static... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Library.DomainModels;
using Library.Services.Interface;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
namespace Library.API.Controllers
{
[Route("api/[controller]")]
[ApiControlle... |
using System;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Metadata;
#nullable disable
namespace Repository.Models
{
public partial class Cinephiliacs_ForumContext : DbContext
{
public Cinephiliacs_ForumContext()
{
}
public Cinephilia... |
using System;
using System.Linq.Expressions;
namespace Bb.Expressions
{
public class Variable
{
public string Name { get; set; }
public Type Type { get; set; }
public ParameterExpression Instance { get; internal set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace LemonadeStand
{
public class WeatherConditions
{
Random random;
public bool greatWeather;
public bool goodWeather;
public bool badWeather;
public bool terribleWeather;
... |
namespace Triton.Game.Mapping
{
using ns26;
using System;
using Triton.Game.Mono;
[Attribute38("SpellPath")]
public class SpellPath : MonoClass
{
public SpellPath(IntPtr address) : this(address, "SpellPath")
{
}
public SpellPath(IntPtr address, string className... |
using Modelo;
using Servico;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Apresentacao
{
public partial class FormClienteCadastro : Fo... |
using System;
namespace HaloSharp.Model
{
public interface IRateLimit
{
int RequestCount { get; set; }
TimeSpan Timeout { get; set; }
TimeSpan TimeSpan { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Webcorp.Model;
namespace Webcorp.rx_mvvm
{
public class DeleteViewModelMessage<T>: IDeleteViewModelMessage<T> where T :IEntity
{
public DeleteViewModelMessage()
{
... |
using MediatR;
using OmniSharp.Extensions.JsonRpc;
using OmniSharp.Extensions.JsonRpc.Generation;
// ReSharper disable once CheckNamespace
namespace OmniSharp.Extensions.DebugAdapter.Protocol
{
namespace Requests
{
[Parallel]
[Method(RequestNames.RestartFrame, Direction.ClientToServer)]
... |
using System.Collections.Generic;
using TrafficControl.DAL.RestSharp.Types;
namespace TrafficControl.DAL.RestSharp
{
/// <summary>
/// Interface
/// </summary>
public interface ITCApi
{
#region Account
bool LogIn(string email, string encryptedPassWord);
bool CreateUser(st... |
using System;
using Foundation;
namespace MedApp1
{
[Preserve]
[Serializable]
public class Medicine
{
public string Name { get; set; }
public DateTime FromDate { get; set; }
public DateTime TillDate { get; set; }
public Medicine(string name,DateTime fdate, DateTime ... |
using System;
using System.Windows.Input;
namespace GitlabManager.Framework
{
/// <summary>
/// Generic Delegate implementation of the ICommand interface.
///
/// Inspiration: Adonis UI Demo Template
/// https://github.com/benruehl/adonis-ui/blob/master/src/AdonisUI.Demo/Framework/Command.cs... |
using UnityEngine;
using System.Collections;
public class Room {
private int roomId;
private ArrayList tiles;
public Room(int roomId) {
this.roomId = roomId;
tiles = new ArrayList();
}
public void addTile(Tile tile){
tiles.Add(tile);
}
public int getRoomId(){
... |
namespace Delegates
{
enum ExamplesEnumeration
{
DelegatesBasicSyntaxShow,
DelegateShortSyntax,
DelegateNonStatic,
DelegateWithParameters,
DelegateCombined,
DelegateAnonymousMethod,
DelegateAnonymousMethodReturn,
DelegateLambdaExpression,
... |
using System;
using System.IO;
namespace WUBSinger
{
class Program
{
public static void Main(string[] args)
{
var songs = new string[] { "icantquityou", "endoftheworld", "itsasmallworld" };
Console.WriteLine("Welcome to Singer!");
while (true)
{
... |
using GetLabourManager.Models;
using System;
using System.Collections.Generic;
using System.Data.Entity.ModelConfiguration;
using System.Linq;
using System.Web;
namespace GetLabourManager.Configuration
{
public class EmployeeCategoryGroupingConfiguration:EntityTypeConfiguration<EmployeeCategoryGrouping>
{
... |
using DuaControl.Web.Data.Entities;
using DuaControl.Web.Models;
using System.Collections.Generic;
using System.Linq;
namespace Asp.Web.Common.Mapper
{
public class MappingProfile : AutoMapper.Profile
{
public MappingProfile()
{
// ----- User -----
CreateMap<User, UserV... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace VKDesktop.Api
{
class Access
{
public static string access_token = "";
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace MiniNGUI
{
public class UIDrawCall : MonoBehaviour
{
const int geomSize = 1000;
public static List<Vector3> verts = new List<Vector3>(geomSize);
public Material mMaterial;
public T... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace testconnection
{
public parti... |
using System;
using System.Text;
using System.Collections.Generic;
using Newtonsoft.Json;
using NHibernate;
using NHibernate.Cfg;
using NHibernate.Criterion;
using NHibernate.Exceptions;
using LePapeoGenNHibernate.Exceptions;
using LePapeoGenNHibernate.EN.LePapeo;
using LePapeoGenNHibernate.CAD.LePapeo;
namespace ... |
using System;
using System.Collections.Generic;
using System.Data.Common;
using System.Data.SqlClient;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Euro2016Skupine
{
public class DB
{
#region Private Fields
private string connectionString;
private SqlC... |
using System.Threading.Tasks;
using LannisterAPI.Models;
using Microsoft.AspNetCore.Mvc;
namespace LannisterAPI.Controllers
{
[Produces("application/json")]
public class ProfileController : Controller
{
[HttpGet]
[Route("profiles/{userId}")]
[ProducesResponseType(typeof(ProfileOwnerProfile), 200)]
... |
using UnityEngine;
using System.Collections;
public static class GameState {
public enum GameMode
{
Playing,
Disappearing,
Falling
}
public static GameMode Mode = GameMode.Playing;
public static int ActionsTaken = 0;
public static void ResetGame()
{
if (Mode == GameMode.Playing)
{
ActionsTaken... |
using UnityEngine;
using System.Collections;
using System.Linq;
using UnityEngine.UI;
public class CharacterUnlockController : MonoBehaviour {
public AudioClip crashSound;
public AudioClip whiteLightSound;
public AudioClip unlockSound;
public AudioClip discoverySound;
public GameObject menu;
public AudioClip p... |
using AquaServiceSPA.Models;
namespace AquaServiceSPA.Services
{
public interface IAquaCalcService
{
double K2SO4ContentK { get; }
double K2SO4SolubilityGramsPer100Ml { get; }
double KH2PO4ContentK { get; }
double KH2PO4SolubilityGramsPer100Ml { get; }
double KH2PO4Cont... |
using UnityEngine;
public class Shot : MonoBehaviour
{
[SerializeField] private float speed = 5;
public float hitPoints = 1;
public float cooldown = 0.1f;
[SerializeField] private Rigidbody2D rigidbody;
//public Rigidbody2D rb { get; private set; }
// Start is called before the first ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace cv_7_rozhrani {
class Program {
static void Main(string[] args) {
Circle c1 = new Circle(5);
Circle c2 = new Circle(7);
Rectangle r1 = new Rectangle(6, 7);
Rectangle... |
using System;
using System.Collections.Generic;
using System.Text;
using Modelo;
using System.Linq;
using Microsoft.EntityFrameworkCore;
namespace Persistencia
{
public class MedicamentoDAL
{
private EFContext context;
public IList<Medicamento> TodosOsMedicamentos()
{
usin... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using Microsoft... |
using System;
using System.Web.Mvc;
using Psub.DataService.DTO;
using Psub.DataAccess.Attributes;
using Psub.DataService.Abstract;
namespace Psub.Controllers
{
public class RelayDataController : Controller
{
private readonly IRelayDataService _relayDataService;
public RelayDataController(IRel... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Data;
using System.Xml;
using System.IO;
using System.Text;
using System.Xml.Linq;
namespace DataO.EF
{
public sealed class Datas
{
public string XmlPath { get; set; }
private int WomanCount { get; set; }
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AlienBullet : MonoBehaviour
{
public Vector3 thrust; // direction of movement
public Quaternion heading;
public GameObject globalOBJ; // global game object
public GameObject explosion;
// Start is called b... |
using mytry.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
namespace mytry.Views
{
[XamlCompilation(XamlCompilationOptions.Compile)]
public partial class HomePage : MasterD... |
namespace SFA.DAS.Notifications.Api
{
public static class EnvironmentExtensions
{
public static bool IsDevelopment(this string environment)
{
return environment == null || environment == "LOCAL";
}
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Pada1.BBCore.Tasks;
using Pada1.BBCore;
using UnityEngine.AI;
namespace BBUnity.Actions
{
[Action("EnemyBehaviour/AvoidAction")]
[Help("Goes out of the way of stuff")]
public class AvoidAction : GOAction
{
[In... |
using EnvDTE;
using EnvDTE80;
namespace CloseAllTabs
{
public class SolutionExplorerFocus
{
private DTE2 _dte;
private Options _options;
private SolutionEvents _solEvents;
private SolutionExplorerFocus(DTE2 dte, Options options)
{
_dte = dte;
_o... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using WeddingPlanner.Models;
using Microsoft.EntityFrameworkCore;
using Microsoft.AspNetCore.Identity;
using Microsoft.AspNetCore.Http;
using Google.Maps;
using Goog... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class offlinetrafficlight : MonoBehaviour
{
public float constantY;
public float constantY1;
public float timeRemainY;
public float timeRemainY1;
public GameObject YL;
private void Start()
... |
using System;
using System.Drawing;
using System.Windows.Forms;
using System.Media;
namespace Sekwencja
{
/// <summary>
/// Główna klasa projektu. Odpowiedzialna za utworzenie okna z grą, obsługę całej gry i odczytywania ruchów gracza z klawiatury.
/// </summary>
public partial class Form1 : Form
... |
using System;
using System.Windows;
using System.Windows.Controls;
namespace Emanate.Vso.Admin.Devices
{
public partial class VsoDeviceView
{
private VsoDeviceViewModel viewModel;
public VsoDeviceView()
{
DataContextChanged += InputConfigurationControl_DataContextChanged;
... |
using System;
namespace Politicizer.Api.Models
{
public class History
{
public bool active {get; set;}
public DateTime active_at {get; set;}
public bool awaiting_signature {get; set;}
public string house_passage_result {get; set;}
public DateTime house_passage_result_at {get; se... |
using PDV.DAO.Custom;
using PDV.DAO.DB.Controller;
using PDV.DAO.Entidades.Estoque.Suprimentos;
using PDV.DAO.Enum;
using System.Collections.Generic;
using System.Data;
namespace PDV.CONTROLER.Funcoes
{
public class FuncoesConversaoUnidadeMedida
{
public static bool Salvar(ConversaoUnidadeDeMedida Con... |
/* VelociWrap.cs
* Author: Ben Hartman
*/
using System;
using System.Collections.Generic;
using System.Text;
using System.ComponentModel;
namespace DinoDiner.Menu
{
/// <summary>
/// Class to represent the VelociWrap entree.
/// </summary>
public class VelociWrap : Entree, IMenuItem, IOrderItem, IN... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/**
* Copyright (c) blueback
* Released under the MIT License
* https://github.com/bluebackblue/fee/blob/master/LICENSE.txt
* http://bbbproject.sakura.ne.jp/wordpress/mitlicense
* @brief 入力。
*/
/** NInput
*/
namespa... |
using System.Threading.Tasks;
using Common;
using Common.Log;
using Flurl.Http;
using Lykke.Service.SmsSender.Core.Services;
using Lykke.Service.SmsSender.Core.Settings.ServiceSettings.SenderSettings;
namespace Lykke.Service.SmsSender.Services.SmsSenders.Twilio
{
public class TwilioSmsSender : ISmsSender
{
... |
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using DataAccessLayer.basis;
using Model.DataEntity;
using Model.InvoiceManagement;
using Model.Locale;
using Model.Resource;
using Model.Schema.EIVO;
using Utility;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace UCMAService
{
public class ConferenceUser
{
public string DisplayName { get; set; }
public string UserAddress { get; set; }
}
}
|
using System.IO;
using System.Web;
using System.Web.Http;
using log4net;
using log4net.Config;
namespace CloneDeploy_App
{
public class WebApiApplication : HttpApplication
{
protected void Application_Start()
{
GlobalConfiguration.Configure(WebApiConfig.Register);
var l... |
using LuaInterface;
using SLua;
using System;
public class Lua_RO_HttpOperationJsonState : LuaObject
{
public static void reg(IntPtr l)
{
LuaObject.getEnumTable(l, "RO.HttpOperationJsonState");
LuaObject.addMember(l, 0, "OK");
LuaObject.addMember(l, 1, "LackOfParams");
LuaObject.addMember(l, 2, "ErrorGetServ... |
using System;
#if MONO
using System.IO;
#else
using Delimon.Win32.IO;
#endif
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
namespace FileSearch
{
public interface IExtendedFileInfo
{
[JsonProperty]
string Extension { get; }
[JsonProperty]
string Name { get; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace test7._6
{
class iphone {
public string language = "英文";
public iphone() {
language = "中文";
}
public iphone(string language) {
this.... |
using UnityEngine;
using System.Collections;
using UnityEngine.SceneManagement;
public class UIMangement : MonoBehaviour {
public void onButtonClicked(GameObject button) {
switch (button.tag) {
case "EnterBtn":
SceneManager.LoadScene("Stepper");
break;
... |
using API.Models;
using Nancy;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace API
{
public class Routes : NancyModule
{
private BeforePipeline bpl;
public Routes()
{
... |
//
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
//
using Microsoft.Extensions.Logging;
using Microsoft.PowerShell.EditorServices.Logging;
using Microsoft.PowerShell.EditorServices.Services.PowerShellContext;
usin... |
using FreightRateCalculator.Calculators.Interfaces;
using FreightRateCalculator.Models;
namespace FreightRateCalculator.Calculators
{
public class SeaFreight : IFreightCalculatorStrategy
{
public decimal Calculate(FreightData freightData)
{
return freightData.MaximumPayload * 0.07M... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ALM.Reclutamiento.Entidades
{
public class EMapeoColumna
{
public int IdMapeoColumnaSegmento { get; set; }
public int IdSegmento { get; set; }
public int IdEmpr... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Newtonsoft.Json;
using Protocol;
using UnityEngine;
using WebSocketSharp;
public class Network : MonoBehaviour
{
#region sigleton & lifecycle
private static Network s_Instance = null;
public... |
using System;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Moq;
using RestaurantApp.Core;
using RestaurantApp.Core.Interfaces;
using AutoFixture;
using System.Collections.Generic;
using System.Linq;
using RestaurantApp.Web;
using System.Web.Mvc;
namespace RestaurantApp.Web.Test
{
[TestClass]
publ... |
using RO.Config;
using System;
using UnityEngine;
namespace RO
{
public class TerrainProjector : MonoBehaviour
{
private Vector3 prevPosition = Vector3.get_zero();
private void Update()
{
Ray ray = new Ray(base.get_transform().get_position() + Vector3.get_up(), Vector3.get_down());
int mask = LayerMask.... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ParticleSystem
{
public class AdvancedParticleOperator : ParticleUpdater
{
private List<Particle> currentTickParticles = new List<Particle>();
private List<ParticleAttractor> currentTickAttractors =... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Experimental.Rendering.LWRP;
public class AIHealth : CharacterHealth
{
private AIStateManager stateManager;
public Transform inactiveEntities;
public AudioSource[] hurtSounds;
[Space]
public Light2D f... |
using Ninject;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using Webcorp.lib.onedcut;
using Webcorp.OneDCut.Models;
namespace Webcorp.OneDCut.Controllers
{
public class SettingsController : Controller
{
IKernel kernel;
public Setti... |
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