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using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore; using NADD.Models; using Rotativa.AspNetCore; namespace NADD.Controllers { public class AvaliacaosControll...
using System; using StructureMap; namespace MvcApplication.Models.ViewModels { public class ViewModelFactory : IViewModelFactory { #region Constructors public ViewModelFactory(IContainer container) { if(container == null) throw new ArgumentNullException(nameof(container)); this.Conta...
using UnityEngine; using System.Collections; public class monsterbehavior : MonoBehaviour { private int pathnum; public float speed = 1.0F; public bool[] freeze; //the freeze modifier public float[] freezetimer; //the indepent freeze timer for each level public int freezenum; //t...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PreguntaSingleton { private List<Pregunta> nivel1; private List<Pregunta> nivel2; private List<Pregunta> nivel3; private List<Pregunta> nivel1Final; private List<Pregunta> nivel2Final; private List<Preg...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data; using System.Data.SqlClient; namespace C1ILDGen { class WatcherSqlClient { #region Fields private SqlConnection sqlConnection; //SQl connection database ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using MyDir; public class CharacterController{ private GameObject character; private Move move; private ClickOp click; private bool is_devil; private bool is_on_boat = false; private CoastController coast; // Use this for initializat...
using System; using System.Runtime.InteropServices; namespace Mixed_Mode_Calling_App { public class Program { // Replace the file path shown here with the // file path on your computer. For .NET Core, the typical (default) path // for a 64-bit DLL might look like this: // C:\Us...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace OOPPrinciplesPart1 { interface IComment { string Comment { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Model.Security.MembershipManagement; using Model.DataEntity; using Model.Locale; using Business.Helper; using Uxnet.Web.Module.Common; namespace eIVOGo.Module.SAM { publ...
using System; using System.Collections.Generic; namespace Windore.Settings.Base { public interface ISettingsManager { object GetSettingValue(string category, string settingName); void SetSettingValue(string category, string settingName, object newValue); void SetSettingValueFromString(s...
using System; using System.ComponentModel; using System.Linq; using DynamicPermission.AspNetCore.Context; using DynamicPermission.AspNetCore.Entities; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Caching.Memory; namespace DynamicPermission.AspNetCore.Controllers...
// ReSharper disable InconsistentNaming // ReSharper disable once CheckNamespace // ReSharper disable UnusedMember.Global // ReSharper disable UnusedMember.Local namespace Tests.TestClasses1 { public enum PubEnum { A, B, C } internal enum IntEnum { A, B, C } public class PubC { public class Pu...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Collections.ObjectModel; using System.Collections.Specialized; namespace Tai_Shi_Xuan_Ji_Yi.ChartControl { public class SeriesPointCollection : ObservableColle...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AlgorithmsChapter1 { public class _1_1_14_Lg { /* * Write a static method lg() that takes an int value N as argument and returns the largest int not larger than the ba...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PortalTraveller : MonoBehaviour { public Vector3 previousOffsetFromPortal; public virtual void Teleport(Transform originPortal, Transform destPortal, Vector3 pos, Quaternion rot) { transform.position = po...
namespace HackHW2018.FSM.Player { public static class PlayerIndex { public static readonly string PlayerOne = "player-one"; public static readonly string PlayerTwo = "player-two"; public static readonly string PlayerThree = "player-three"; public static readonly string PlayerFou...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; namespace Shooter { class CommonOptions { static List<FileInfo> _maps; public static string AskInput(string name, int length, int x, int y) { OptionTextbox t = new OptionTextbox(name, lengt...
using FeelingGoodApp.Models; using FeelingGoodApp.Services.Models; using System.Threading.Tasks; namespace FeelingGoodApp.Services { public interface INutritionService { Task<UserNutrition> GetName(); Task<NutritionFactsResults> GetFieldsAsync(string item_name); } }
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using ERP_BLL; using ERP_MODEL; using System.Web.Http; namespace ERP_Api.Controllers { public class DepartmentApiController : ApiController { DepartmentBll blldePart = new DepartmentBll(); ...
/* The MIT License (MIT) Copyright (c) 2015 Microsoft Corporation Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modi...
namespace TrafficControl.DAL.RestSharp { public class UpdateUserInfoDTO { public string FirstName { get; set; } public string LastName { get; set; } public string PhoneNumber { get; set; } public bool EmailNotification { get; set; } public bool SMSNotification { get; set...
using System.Threading; using System.Threading.Tasks; using LubyClocker.CrossCuting.Shared; using LubyClocker.CrossCuting.Shared.Exceptions; using LubyClocker.Infra.Data.Context; using MediatR; namespace LubyClocker.Application.BoundedContexts.Developers.Commands.Delete { public class DeleteDeveloperCommandHandler...
using System; using PurificationPioneer.Scriptable; using PurificationPioneer.Utility; using UnityEngine; using UnityEngine.UI; namespace PurificationPioneer.Script { public class HeroOptionUi : MonoBehaviour { public Image heroIcon; public Button clickBtn; public void InitValues(Hero...
using System; using System.Collections.Generic; using System.IO; using System.Reflection; using System.Linq; using System.Diagnostics; using System.Threading; namespace CREA2014 { public class TestBlock : Block { public TestBlock() : base(null) { } public TestBlock(long _index) : base(null) {...
using Application.Common.Validation; using Application.V1.Posts.Queries; using Domain.Enums; using System; using System.Threading.Tasks; namespace Application.V1.Posts.Validators { public class GetPostsValidator : IValidationHandler<GetPosts.Query> { public async Task<ValidationResult> Validate(GetPos...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Accounting.Entity { public class TransactionMaster : BaseObject { public TransactionMaster() : base() { } #region Fields private int numTransMID; private DateTime dtTransDate; ...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; using CT.Data; using CT.Manager; using CT.Data.Instance; using CT.Helper; namespace CT.Net { public enum ServerPackets { welcomeFromServer = ...
using FluentAssertions; using NUnit.Framework; using StreetFinder.AbbreviationsFilter; namespace Tests.UnitTests { [TestFixture] public class AbbreviationTokenExpanderTests { [Test] public void Abbreviation_at_the_beginning_should_be_expanded() { // Arrange ...
using System; using System.Collections.Generic; using System.Linq; using Cauldron.DocHavoc; using Handelabra.Sentinels.Engine.Controller; using Handelabra.Sentinels.Engine.Model; using Handelabra.Sentinels.UnitTest; using NUnit.Framework; namespace CauldronTests { [TestFixture()] public class DocHavocTests ...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System.Data; namespace DotNetNuke.Tests.Core.Controllers.Messaging.Mocks { internal class SubscriptionTypeDataReaderMockHelper { in...
using System; using System.Windows; using System.IO.Ports; using System.Windows.Forms; using System.IO; using System.Text; namespace SerialPortTest.DataSource { class FakeDataSource : IDataSource { Timer timer; Action<string> appendDataFunction; public FakeDataSource(Action<string> ap...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Threading.Tasks; namespace TourApi.Models { public class Tour { [Key, DatabaseGenerated(DatabaseGeneratedOption.Identity)] ...
using Hayalpc.Fatura.Common.Dtos; using Hayalpc.Fatura.CoreApi.Services.Interfaces; using Hayalpc.Fatura.Data; using Hayalpc.Fatura.Data.Models; using Hayalpc.Library.Common.Results; using Microsoft.Extensions.Caching.Memory; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tas...
using System.Collections.Generic; namespace ServerApp.RoomNames { interface IRoomNamesRepository { /// <summary> /// Получить список комнат пользователя /// </summary> /// <param name="login">Логин пользователя</param> /// <returns>Список названий комнат</returns> ...
using System.Collections; using System.Collections.Generic; using UnityEngine; [ExecuteInEditMode] public class SceenEffectApplier : MonoBehaviour { public Material screenEffectMat; private void OnRenderImage(RenderTexture source, RenderTexture destination) { Graphics.Blit(source, destination, sc...
using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Threading.Tasks; using Core.DataAccess.EntityFramework; using DataAccess.Abstract; using Entities.Concrete; using Entities.DTOs; using Microsoft.EntityFrameworkCore; namespace DataAccess.Concrete.EntityFrame...
/* // main // Author: // Dzyuba Vlad, IP-42 */ using System; using System.Threading; namespace Main { public class MainClass { // parameters const int N = 8; const int AllP = 8; const int ReadP = 4; const int H = N / AllP; // calc data static int[,] mt, mu, mo, mz; static int[] b, a, d; static...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Library.DomainModels; using Library.Services.Interface; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; namespace Library.API.Controllers { [Route("api/[controller]")] [ApiControlle...
using System; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata; #nullable disable namespace Repository.Models { public partial class Cinephiliacs_ForumContext : DbContext { public Cinephiliacs_ForumContext() { } public Cinephilia...
using System; using System.Linq.Expressions; namespace Bb.Expressions { public class Variable { public string Name { get; set; } public Type Type { get; set; } public ParameterExpression Instance { get; internal set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace LemonadeStand { public class WeatherConditions { Random random; public bool greatWeather; public bool goodWeather; public bool badWeather; public bool terribleWeather; ...
namespace Triton.Game.Mapping { using ns26; using System; using Triton.Game.Mono; [Attribute38("SpellPath")] public class SpellPath : MonoClass { public SpellPath(IntPtr address) : this(address, "SpellPath") { } public SpellPath(IntPtr address, string className...
 using Modelo; using Servico; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Apresentacao { public partial class FormClienteCadastro : Fo...
using System; namespace HaloSharp.Model { public interface IRateLimit { int RequestCount { get; set; } TimeSpan Timeout { get; set; } TimeSpan TimeSpan { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Webcorp.Model; namespace Webcorp.rx_mvvm { public class DeleteViewModelMessage<T>: IDeleteViewModelMessage<T> where T :IEntity { public DeleteViewModelMessage() { ...
using MediatR; using OmniSharp.Extensions.JsonRpc; using OmniSharp.Extensions.JsonRpc.Generation; // ReSharper disable once CheckNamespace namespace OmniSharp.Extensions.DebugAdapter.Protocol { namespace Requests { [Parallel] [Method(RequestNames.RestartFrame, Direction.ClientToServer)] ...
using System.Collections.Generic; using TrafficControl.DAL.RestSharp.Types; namespace TrafficControl.DAL.RestSharp { /// <summary> /// Interface /// </summary> public interface ITCApi { #region Account bool LogIn(string email, string encryptedPassWord); bool CreateUser(st...
using System; using Foundation; namespace MedApp1 { [Preserve] [Serializable] public class Medicine { public string Name { get; set; } public DateTime FromDate { get; set; } public DateTime TillDate { get; set; } public Medicine(string name,DateTime fdate, DateTime ...
using System; using System.Windows.Input; namespace GitlabManager.Framework { /// <summary> /// Generic Delegate implementation of the ICommand interface. /// /// Inspiration: Adonis UI Demo Template /// https://github.com/benruehl/adonis-ui/blob/master/src/AdonisUI.Demo/Framework/Command.cs...
using UnityEngine; using System.Collections; public class Room { private int roomId; private ArrayList tiles; public Room(int roomId) { this.roomId = roomId; tiles = new ArrayList(); } public void addTile(Tile tile){ tiles.Add(tile); } public int getRoomId(){ ...
namespace Delegates { enum ExamplesEnumeration { DelegatesBasicSyntaxShow, DelegateShortSyntax, DelegateNonStatic, DelegateWithParameters, DelegateCombined, DelegateAnonymousMethod, DelegateAnonymousMethodReturn, DelegateLambdaExpression, ...
using System; using System.IO; namespace WUBSinger { class Program { public static void Main(string[] args) { var songs = new string[] { "icantquityou", "endoftheworld", "itsasmallworld" }; Console.WriteLine("Welcome to Singer!"); while (true) { ...
using GetLabourManager.Models; using System; using System.Collections.Generic; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Web; namespace GetLabourManager.Configuration { public class EmployeeCategoryGroupingConfiguration:EntityTypeConfiguration<EmployeeCategoryGrouping> { ...
using DuaControl.Web.Data.Entities; using DuaControl.Web.Models; using System.Collections.Generic; using System.Linq; namespace Asp.Web.Common.Mapper { public class MappingProfile : AutoMapper.Profile { public MappingProfile() { // ----- User ----- CreateMap<User, UserV...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace VKDesktop.Api { class Access { public static string access_token = ""; } }
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace MiniNGUI { public class UIDrawCall : MonoBehaviour { const int geomSize = 1000; public static List<Vector3> verts = new List<Vector3>(geomSize); public Material mMaterial; public T...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Net; using System.Net.Sockets; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace testconnection { public parti...
using System; using System.Text; using System.Collections.Generic; using Newtonsoft.Json; using NHibernate; using NHibernate.Cfg; using NHibernate.Criterion; using NHibernate.Exceptions; using LePapeoGenNHibernate.Exceptions; using LePapeoGenNHibernate.EN.LePapeo; using LePapeoGenNHibernate.CAD.LePapeo; namespace ...
using System; using System.Collections.Generic; using System.Data.Common; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Euro2016Skupine { public class DB { #region Private Fields private string connectionString; private SqlC...
using System.Threading.Tasks; using LannisterAPI.Models; using Microsoft.AspNetCore.Mvc; namespace LannisterAPI.Controllers { [Produces("application/json")] public class ProfileController : Controller { [HttpGet] [Route("profiles/{userId}")] [ProducesResponseType(typeof(ProfileOwnerProfile), 200)] ...
using UnityEngine; using System.Collections; public static class GameState { public enum GameMode { Playing, Disappearing, Falling } public static GameMode Mode = GameMode.Playing; public static int ActionsTaken = 0; public static void ResetGame() { if (Mode == GameMode.Playing) { ActionsTaken...
using UnityEngine; using System.Collections; using System.Linq; using UnityEngine.UI; public class CharacterUnlockController : MonoBehaviour { public AudioClip crashSound; public AudioClip whiteLightSound; public AudioClip unlockSound; public AudioClip discoverySound; public GameObject menu; public AudioClip p...
using AquaServiceSPA.Models; namespace AquaServiceSPA.Services { public interface IAquaCalcService { double K2SO4ContentK { get; } double K2SO4SolubilityGramsPer100Ml { get; } double KH2PO4ContentK { get; } double KH2PO4SolubilityGramsPer100Ml { get; } double KH2PO4Cont...
using UnityEngine; public class Shot : MonoBehaviour { [SerializeField] private float speed = 5; public float hitPoints = 1; public float cooldown = 0.1f; [SerializeField] private Rigidbody2D rigidbody; //public Rigidbody2D rb { get; private set; } // Start is called before the first ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace cv_7_rozhrani { class Program { static void Main(string[] args) { Circle c1 = new Circle(5); Circle c2 = new Circle(7); Rectangle r1 = new Rectangle(6, 7); Rectangle...
using System; using System.Collections.Generic; using System.Text; using Modelo; using System.Linq; using Microsoft.EntityFrameworkCore; namespace Persistencia { public class MedicamentoDAL { private EFContext context; public IList<Medicamento> TodosOsMedicamentos() { usin...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using Microsoft...
using System; using System.Web.Mvc; using Psub.DataService.DTO; using Psub.DataAccess.Attributes; using Psub.DataService.Abstract; namespace Psub.Controllers { public class RelayDataController : Controller { private readonly IRelayDataService _relayDataService; public RelayDataController(IRel...
using System; using System.Collections.Generic; using System.Linq; using System.Data; using System.Xml; using System.IO; using System.Text; using System.Xml.Linq; namespace DataO.EF { public sealed class Datas { public string XmlPath { get; set; } private int WomanCount { get; set; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class AlienBullet : MonoBehaviour { public Vector3 thrust; // direction of movement public Quaternion heading; public GameObject globalOBJ; // global game object public GameObject explosion; // Start is called b...
using mytry.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace mytry.Views { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class HomePage : MasterD...
namespace SFA.DAS.Notifications.Api { public static class EnvironmentExtensions { public static bool IsDevelopment(this string environment) { return environment == null || environment == "LOCAL"; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using Pada1.BBCore.Tasks; using Pada1.BBCore; using UnityEngine.AI; namespace BBUnity.Actions { [Action("EnemyBehaviour/AvoidAction")] [Help("Goes out of the way of stuff")] public class AvoidAction : GOAction { [In...
using EnvDTE; using EnvDTE80; namespace CloseAllTabs { public class SolutionExplorerFocus { private DTE2 _dte; private Options _options; private SolutionEvents _solEvents; private SolutionExplorerFocus(DTE2 dte, Options options) { _dte = dte; _o...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using WeddingPlanner.Models; using Microsoft.EntityFrameworkCore; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Http; using Google.Maps; using Goog...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class offlinetrafficlight : MonoBehaviour { public float constantY; public float constantY1; public float timeRemainY; public float timeRemainY1; public GameObject YL; private void Start() ...
using System; using System.Drawing; using System.Windows.Forms; using System.Media; namespace Sekwencja { /// <summary> /// Główna klasa projektu. Odpowiedzialna za utworzenie okna z grą, obsługę całej gry i odczytywania ruchów gracza z klawiatury. /// </summary> public partial class Form1 : Form ...
using System; using System.Windows; using System.Windows.Controls; namespace Emanate.Vso.Admin.Devices { public partial class VsoDeviceView { private VsoDeviceViewModel viewModel; public VsoDeviceView() { DataContextChanged += InputConfigurationControl_DataContextChanged; ...
using System; namespace Politicizer.Api.Models { public class History { public bool active {get; set;} public DateTime active_at {get; set;} public bool awaiting_signature {get; set;} public string house_passage_result {get; set;} public DateTime house_passage_result_at {get; se...
using PDV.DAO.Custom; using PDV.DAO.DB.Controller; using PDV.DAO.Entidades.Estoque.Suprimentos; using PDV.DAO.Enum; using System.Collections.Generic; using System.Data; namespace PDV.CONTROLER.Funcoes { public class FuncoesConversaoUnidadeMedida { public static bool Salvar(ConversaoUnidadeDeMedida Con...
/* VelociWrap.cs * Author: Ben Hartman */ using System; using System.Collections.Generic; using System.Text; using System.ComponentModel; namespace DinoDiner.Menu { /// <summary> /// Class to represent the VelociWrap entree. /// </summary> public class VelociWrap : Entree, IMenuItem, IOrderItem, IN...
using System.Collections; using System.Collections.Generic; using UnityEngine; /** * Copyright (c) blueback * Released under the MIT License * https://github.com/bluebackblue/fee/blob/master/LICENSE.txt * http://bbbproject.sakura.ne.jp/wordpress/mitlicense * @brief 入力。 */ /** NInput */ namespa...
using System.Threading.Tasks; using Common; using Common.Log; using Flurl.Http; using Lykke.Service.SmsSender.Core.Services; using Lykke.Service.SmsSender.Core.Settings.ServiceSettings.SenderSettings; namespace Lykke.Service.SmsSender.Services.SmsSenders.Twilio { public class TwilioSmsSender : ISmsSender { ...
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Text; using System.Text.RegularExpressions; using DataAccessLayer.basis; using Model.DataEntity; using Model.InvoiceManagement; using Model.Locale; using Model.Resource; using Model.Schema.EIVO; using Utility; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace UCMAService { public class ConferenceUser { public string DisplayName { get; set; } public string UserAddress { get; set; } } }
using System.IO; using System.Web; using System.Web.Http; using log4net; using log4net.Config; namespace CloneDeploy_App { public class WebApiApplication : HttpApplication { protected void Application_Start() { GlobalConfiguration.Configure(WebApiConfig.Register); var l...
using LuaInterface; using SLua; using System; public class Lua_RO_HttpOperationJsonState : LuaObject { public static void reg(IntPtr l) { LuaObject.getEnumTable(l, "RO.HttpOperationJsonState"); LuaObject.addMember(l, 0, "OK"); LuaObject.addMember(l, 1, "LackOfParams"); LuaObject.addMember(l, 2, "ErrorGetServ...
using System; #if MONO using System.IO; #else using Delimon.Win32.IO; #endif using Newtonsoft.Json; using Newtonsoft.Json.Converters; namespace FileSearch { public interface IExtendedFileInfo { [JsonProperty] string Extension { get; } [JsonProperty] string Name { get; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace test7._6 { class iphone { public string language = "英文"; public iphone() { language = "中文"; } public iphone(string language) { this....
using UnityEngine; using System.Collections; using UnityEngine.SceneManagement; public class UIMangement : MonoBehaviour { public void onButtonClicked(GameObject button) { switch (button.tag) { case "EnterBtn": SceneManager.LoadScene("Stepper"); break; ...
using API.Models; using Nancy; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace API { public class Routes : NancyModule { private BeforePipeline bpl; public Routes() { ...
// // Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. // using Microsoft.Extensions.Logging; using Microsoft.PowerShell.EditorServices.Logging; using Microsoft.PowerShell.EditorServices.Services.PowerShellContext; usin...
using FreightRateCalculator.Calculators.Interfaces; using FreightRateCalculator.Models; namespace FreightRateCalculator.Calculators { public class SeaFreight : IFreightCalculatorStrategy { public decimal Calculate(FreightData freightData) { return freightData.MaximumPayload * 0.07M...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ALM.Reclutamiento.Entidades { public class EMapeoColumna { public int IdMapeoColumnaSegmento { get; set; } public int IdSegmento { get; set; } public int IdEmpr...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using Newtonsoft.Json; using Protocol; using UnityEngine; using WebSocketSharp; public class Network : MonoBehaviour { #region sigleton & lifecycle private static Network s_Instance = null; public...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using Moq; using RestaurantApp.Core; using RestaurantApp.Core.Interfaces; using AutoFixture; using System.Collections.Generic; using System.Linq; using RestaurantApp.Web; using System.Web.Mvc; namespace RestaurantApp.Web.Test { [TestClass] publ...
using RO.Config; using System; using UnityEngine; namespace RO { public class TerrainProjector : MonoBehaviour { private Vector3 prevPosition = Vector3.get_zero(); private void Update() { Ray ray = new Ray(base.get_transform().get_position() + Vector3.get_up(), Vector3.get_down()); int mask = LayerMask....
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ParticleSystem { public class AdvancedParticleOperator : ParticleUpdater { private List<Particle> currentTickParticles = new List<Particle>(); private List<ParticleAttractor> currentTickAttractors =...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Experimental.Rendering.LWRP; public class AIHealth : CharacterHealth { private AIStateManager stateManager; public Transform inactiveEntities; public AudioSource[] hurtSounds; [Space] public Light2D f...
using Ninject; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Webcorp.lib.onedcut; using Webcorp.OneDCut.Models; namespace Webcorp.OneDCut.Controllers { public class SettingsController : Controller { IKernel kernel; public Setti...