text stringlengths 13 6.01M |
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using ManageAppleStore_BUS;
using ManageAppleStore_DTO;
namespace ManageAppleStore_GUI
{
public part... |
using FixyNet.Clases;
using FixyNet.Clases.Listas;
using FixyNet.Forms;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace FixyNet.Clases
{
class MonitorClass
{
private Discovery to... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
public class PlayerUI : MonoBehaviour
{
public void Show() {
gameObject.BroadcastMessage("ShowTMPUI", SendMessageOptions.DontRequireReceiver);
GetComponent<TextMeshProUGUI>().enabled = true;
}
pub... |
using System;
using System.Collections.Generic;
using System.Linq;
using Business.DTO;
using Business.Exceptions;
namespace Business.Rules
{
public static class ShortestRoute
{
private static Dictionary<String, List<String>> dictRoute;
public static string GetRoute(string origin, string desti... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerMotor : MonoBehaviour
{
public float maxSpeed;
public float speed;
public float acceleration;
public float deceleration;
public float maxWithWeight;
public float currentSpeed;
public float Ac... |
/** 版本信息模板在安装目录下,可自行修改。
* OA_EDUTEST.cs
*
* 功 能: N/A
* 类 名: OA_EDUTEST
*
* Ver 变更日期 负责人 变更内容
* ───────────────────────────────────
* V0.01 2014/7/22 15:35:27 N/A 初版
*
* Copyright (c) 2012 Maticsoft Corporation. All rights reserved.
*┌──────────────────────────────────┐
*│ 此技术信息为本公司机密信息,未经本公司书面同意... |
using System;
using System.Collections.Generic;
using System.Collections.Concurrent;
using System.Net.Sockets;
using System.Timers;
using System.Threading;
using System.Threading.Tasks;
namespace PIT_Server
{
public static class VisitorBase
{
static ConcurrentDictionary<Agent, object> Visitors = new Co... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cognitive_Metier
{
public class ResultSentimentJson
{
public List<DocumentSentimentResult> documents { get; set; }
public List<Error> errors { get; set; }
}
}
|
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using BehaviourMachine;
public class BM_Chase : StateBehaviour
{
Agent m_agent;
GameObjectVar target;
Vector3Var destination;
[SerializeField]
private float ticks = .2f;
float sqrDistanceToTarget;
public flo... |
using Sunny.HttpRequestClientManager.Helper;
using Sunny.Lib;
using Sunny.Lib.Xml;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Sunny.HttpR... |
using System.Linq;
using System.Threading.Tasks;
using TestApplicationDomain.Entities;
using TestApplicationInterface.Repository;
namespace TestApplicationDB.Repository
{
public class HotelContactRepository : Repository<HotelContact>, IHotelContactRepository
{
public HotelContactRepository(DbFactory d... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Caliburn.Micro;
using Voronov.Nsudotnet.BuildingCompanyIS.Entities;
using Voronov.Nsudotnet.BuildingCompanyIS.Logic.DbInterfaces;
namespace Voronov.Nsudotnet.BuildingCompanyIS.UI.ViewModels
{
pub... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using mainApp = Android.App;
using Android.Support.V4.App;
using Android.Content;
using Android.OS;
using Android.Runtime;
using Android.Views;
using Android.Widget;
namespace jumpHelper
{
public class DeleteConfirmationDialog :... |
namespace InfernoInfinity.Models.Weapons
{
public abstract class Weapon
{
}
} |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace DiaxeirisiPoiotitas
{
public partial class Ergazomenoi : Form
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace oopsconcepts
{
public class Enumes
{
public static void Main()
{
Console.WriteLine("List of Enums");
Array list = Enum.GetValues(typeof(Months));
for... |
using System;
using System.Text.Json;
using System.Text.Json.Serialization;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace CryptobotUi.Models.Cryptodb
{
[Table("signal", Schema = "public")]
public partial class Signal
{... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class Menu : MonoBehaviour
{
public void GoToScene(string name)
{
SceneManager.LoadScene(name);
}
public void StartGame()
{
GameManager.Instance.S... |
using System;
using System.Net;
using System.Text;
using System.Threading;
using System.Net.Sockets;
using System.Net.Security;
using System.Security.Authentication;
using System.Security.Cryptography.X509Certificates;
namespace Shelly_Server
{
class SocketHandler
{
public static string C... |
using System;
namespace yocto.tests.morebad
{
public static class AssemblyRegistration
{
public static void Initialize(object notacontainer, object stillnotacontainer)
{
}
}
}
|
using System;
using UnityEngine;
namespace RO
{
internal class MaterialHandler_SetChangeColor : MaterialHandler
{
public Color color;
public void Handle(Material m, int i, int j)
{
if (null != m)
{
RolePart.SetChangeColor(m, this.color);
}
}
}
}
|
/*
Name: Nick Lai
Student ID#: 2282417
Chapman email: lai137@mail.chapman.edu
Course Number and Section: Panther Games 10/26 Workshop
Acts as a container for text objects to be updated by other logic.
*/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public clas... |
using System.Collections.Generic;
using System.Linq;
namespace FileSearch
{
public class FilenameContainsFilter : BaseFileFilter, IFileFilter
{
private readonly IList<string> _wildcards;
public FilenameContainsFilter(IList<string> wildcards)
{
_wildcards = wildcards
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class playerHeal : MonoBehaviour
{
public void OnTriggerEnter2D(Collider2D collision)
{
if (collision.tag == "Heal")
{
Fuelbar fuelStats = GameObject.FindGameObjectWithTag("fuelhealth").GetComponent<Fuelbar>();
... |
namespace GdNet.Common.Services
{
/// <summary>
/// Encrypt and decrypt a string
/// </summary>
public interface IStringEncryptionWorker
{
/// <summary>
/// Encrypt a string
/// </summary>
string Encrypt(string plainText, string passPhrase);
/// <summary>
... |
namespace PasswordValidator.Demo.Web.Models
{
public class ManuallyRunningTheValidatorModel
{
public string Password { get; set; }
public bool IsPasswordAcceptable { get; set; }
}
} |
using System.Collections.Generic;
using buildings;
using UnityEngine;
using UnityEngine.UI;
using UI.StorageModal;
class StorageModal : MonoBehaviour
{
public Button CloseButton = null;
public GameObject Panel = null;
public GameObject DataTablePanel = null;
public DataRow DataRowPrefab = null;
p... |
namespace Project.Client.Web.Entities
{
public class BrokenData : BaseData
{
public string Line { get; set; }
public string Message { get; set; }
}
} |
using System.Threading;
using System.Threading.Tasks;
using MediatR;
using OmniSharp.Extensions.LanguageServer.Protocol.Client.Capabilities;
using OmniSharp.Extensions.LanguageServer.Protocol.Models;
using OmniSharp.Extensions.LanguageServer.Protocol.Workspace;
namespace SampleServer
{
internal class DidChangeWat... |
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using ToDoApp.Db;
using ToDoApp.Db.Domain;
namespace ToDoApp.Api.Repositories
{
public class UserRepository : IUserRepository
{
private readonly ToDoAppContext _context;
public U... |
using Employees.Data;
using MediatR;
using System.Collections.Generic;
using System.Collections.ObjectModel;
namespace Employees.Feature.AppState
{
public class AddToastAction : IRequest<AppState>
{
public string Header { get; set; }
public string Body { get; set; }
}
public class Del... |
using System.Collections.ObjectModel;
using System.Threading.Tasks;
using Kit.Model;
using Xamarin.Forms;
namespace Kit.Forms.Controls.NotificationBar
{
public class Notificaciones : StaticModel<Notificaciones>
{
private static Notificaciones _Instance;
public static Notificaciones I... |
using System;
namespace Queue
{
public class DoublyLinkedList
{
private Node _head;
private Node _tail;
public void AddFirst(int number)
{
Node newNode = new Node() { Data = number };
if (_head == null)
{
_h... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Optimization;
namespace Library
{
public class BundleConfig
{
public static void RegisterBundles(BundleCollection bundles)
{
bundles.Add(new StyleBundle("~/Content/css"... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Enumeraciones
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine(DiasDeLaSemana.Lunes);
Console.WriteLine((int)DiasDeLaSemana... |
// Author: Tigran Gasparian
// This sample is part Part One of the 'Getting Started with SQLite in C#' tutorial at http://www.blog.tigrangasparian.com/
using System;
using System.Data.SQLite;
namespace SQLiteSamples
{
public class SqLiteEasy
{
// Holds our connection with the database
SQLiteC... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace pecs
{
class e40
{
static void Main(string[] args)
{
StringBuilder test = new StringBuilder("");
for (int i = 1; i <= 1000000; i++)
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net.Http;
using Windows.ApplicationModel.Background;
// The Background Application template is documented at http://go.microsoft.com/fwlink/?LinkID=533884&clcid=0x409
namespace IotWebServer
{
public sealed class St... |
namespace SPACore.PhoneBook.PhoneBooks.Persons.Dto
{
public class CreateOrUpdatePersonInput
{
public PersonEditDto PersonEditDto { get; set; }
}
} |
using Microsoft.EntityFrameworkCore;
using Project33.Services.Models;
namespace Project33.Data
{
public class BooksContext : DbContext
{
public BooksContext(DbContextOptions<BooksContext> options) : base(options)
{
}
public BooksContext()
{
Database.Ensur... |
namespace ApplicantAPI.App.Infrastructure
{
using GreenPipes;
using MassTransit;
using System.Diagnostics;
using MassTransit.MessageData;
using MessageExchangeContract;
using ApplicantAPI.Messaging.Consumers;
using Microsoft.Extensions.DependencyInjection;
public static class ServiceBu... |
using GameLoanManager.Domain.Entities;
using GameLoanManager.Domain.ViewModels;
namespace GameLoanManager.Domain.Interfaces
{
public interface ITokenService
{
TokenViewModel GenerateToken(User user);
}
} |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Text;
namespace Negozio.DataAccess.DbModel
{
public class FilmAttore
{
[Key]
public int FilmAttoreId { get; set; }
public int AttoreId { get; set; }
public int FilmId { get... |
using System;
using System.Text;
namespace PluginStudy.Tools
{
/// <summary>
/// ConvertHelper
/// </summary>
public class ConvertHelper
{
/// <summary>
/// string转DateTime
/// 参数格式如果不正确则默认返回当前时间
/// </summary>
/// <param name="date">日期格式字符串</param>
... |
using System;
class Program
{
public static void Main()
{
int PlayGroundSide = int.Parse(Console.ReadLine());
double TileWidth = double.Parse(Console.ReadLine());
double TileHeight = double.Parse(Console.ReadLine());
int BenchWidth = int.Parse(Console.ReadLine());
int... |
using System.Threading;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
namespace sampleApi.Controllers
{
[ApiController]
[Route("[controller]")]
public class ForceAbortController : ControllerBase
{
static readonly CancellationTokenSource cancellationTokenSource = new Ca... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using PESWeb.Profiles.Interface;
using PESWeb.Profiles.Presenter;
namespace PESWeb.Profiles
{
public partial class ManagePrivacy : System.Web.UI.Page, IManagePrivac... |
using StoreSample.Catalog.Alpha.Models;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace StoreSample.Catalog.Alpha.Interfaces
{
public interface IProductRepository
{
Task<IEnumerable<Product>> GetAllAsync();
Task<Product> GetById(int id);
Task<Product> GetByS... |
using System;
using System.Collections.Generic;
using System.Text;
namespace DiscordPoker {
public class Deck {
private Random rand = new Random();
private List<Card> Used = new List<Card>();
private List<Card> Unused = new List<Card>();
public int CardCount { get { re... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
public partial class Archive_NewTiob : System.Web.UI.Page
{
PDTech.OA.BLL.OA_ATTACHMENT_FILE fBll = new PDTech.OA.BLL.OA_ATTACHMENT_FILE();
PDTech.OA.BL... |
using System;
using System.Collections.Generic;
using System.Data.SQLite;
using System.Text;
namespace CSharpBase.Data
{
public static class DataAccess
{
public static String Plop()
{
return "plop";
}
public static void InitializeDatabase()
{
us... |
using UnityEngine;
using System.Collections;
using UnityEditor;
using System.IO;
public class AudioPostProcessor : AssetPostprocessor
{
private const string music_path = "Assets/RawResources/Audio/Music/";
private const string sound_path = "Assets/RawResources/Audio/Sounds/";
void OnPostprocessAudio(Audi... |
/*H**********************************************************************
* FILENAME : Sphere.cs DESIGN REF: OGLTUT05
*
* DESCRIPTION :
* Sphere object functions.
*
* PUBLIC FUNCTIONS :
*
* void ShapeDrawing( )
*
*
* NOTES :
* These functions are a part of the Co... |
using System.Collections.Generic;
using System.Collections.ObjectModel;
using trunk.Core.Models;
namespace trunk.Controllers.Resources
{
public class MakeResource : KeyValuePairResource
{
public ICollection<KeyValuePairResource> Models { get; set; }
public MakeResource()
{
... |
using Assets.Scripts.Common.Interfaces;
using Assets.Scripts.Weapons.Interfaces;
using UnityEngine;
namespace Assets.Scripts.Weapons.Spread {
public class BulletBehaviour : MonoBehaviour, IDamaging, IDestructable {
Rigidbody2D rigidBody2D;
public Vector2 VelocityUnitVector { get; set; }
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FollowingLight : MonoBehaviour {
GameObject player;
Vector3 desiredPosition;
bool playerContact = false, countdownOn = false;
public float radius = 10.0f, radiusSpeed = 0.5f, rotationSpeed = 80.0f, timeLeft... |
using ETModel;
namespace ETHotfix
{
//需要UserId请求的转发 要通过网关转发的消息必须继承这个
public interface IUserRequest : IRequest
{
long UserId { get; set; }
}
//管理员后台操作的协议
public interface IAdministratorRequest : IUserRequest
{
string Account { get; set; }
string Password { get; set;... |
using _2014118187_ENT.Entities;
using _2014118187_ENT.IRepositories;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _2014118187_PER.Repositories
{
public class RanuraDepositoRepository : Repository<RanuraDeposito>, IRanuraDep... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace SFP.SIT.SERV.Model.SOL
{
public class SIT_SOL_SEGUIMIENTO
{
public Int64? repclave { set; get; }
public int? usrclave { set; get; }
public DateTime segfecestimada { set; get; }
public Int64 segult... |
namespace AddisonWesley.Michaelis.EssentialCSharp.Chapter04.Listing04_08
{
using System;
using System.Threading;
using CountDownTimer = System.Timers.Timer;
class HelloWorld
{
static void Main()
{
CountDownTimer timer;
// ...
}
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Students_and_Courses
{
interface IStudentCollection
{
bool Add(Person student, string course);
void Print();
}
}
|
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Random = UnityEngine.Random;
public class Spawner : MonoBehaviour
{
public GameObject boidPrefab;
public LayerMask allyLayer;
public int spawnCount;
public float spawnRadius;
public bool respawn = false;
//... |
using Microsoft.AspNetCore.Hosting;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.DependencyInjection;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace IdentityApi
{
public static class IWebHostExtensions
{
public static IWebH... |
using UnityEngine;
using System.Collections;
public class CharacterMovement : MonoBehaviour {
public float movementSpeed;
public float jumpSpeed;
bool grounded;
Vector2 movement;
public int jumps;
int currentJumps;
// Use this for initialization
void Start () {
}
// Update is calle... |
using BPiaoBao.Common.Enums;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BPiaoBao.AppServices.DataContracts.DomesticTicket
{
public class DeductionDetailDto
{
public int ID
{
get;
set;
}
/// <summary>
... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Newtonsoft.Json;
namespace JJApi.Controllers
{
[Authorize(Roles = "level2")]
publ... |
using UnityEngine;
using System.Collections;
public class CameraFacingController : MonoBehaviour {
public Camera FacingCamera;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
Transform textLookAt = FacingCamera.transform;
textLookAt.rotation = Quate... |
namespace Yeasca.Metier
{
public interface IRechercheGlobale : IRecherche
{
string Texte { get; set; }
}
}
|
using System;
using System.IO;
using System.Runtime.InteropServices.WindowsRuntime;
using System.Threading.Tasks;
using Windows.Graphics.Imaging;
using Windows.Media.Ocr;
using Windows.Storage.Streams;
using System.Linq;
namespace CloudOcr.Core.Windows
{
// https://medium.com/@leesonLee/microsoft-ocr-uwp-behind-... |
using ModuleTest.Views;
using Prism.Commands;
using Prism.Mvvm;
using Prism.Regions;
using PrismUI.Core.Commands;
using PrismUI.Core.Services;
namespace PrismUi.ViewModels
{
public class MainWindowViewModel : BindableBase
{
private readonly IRegionManager _regionManager;
private readonly IOpen... |
#region License
/***
* Copyright © 2018-2025, 张强 (943620963@qq.com).
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless r... |
#nullable enable
using System;
using System.Collections.Generic;
using Xunit;
namespace ShoppingCart.UnitTests
{
public class ProxyTest : IDisposable
{
public ProxyTest()
{
var pd = new ProductData { Sku = "ProxyTest1", Name = "ProxyTestName1", Price = 456 };
Db.Store(pd... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Converter.UI.Enums
{
/// <summary>
/// Enumerates the various degrees of severity a single log entry could have
/// </summary>
public enum LogEntrySeverity
{
/// <summary>
/... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace ProyectoASPEmenic.Paginas.Personas
{
public partial class ListadoNaturales : System.Web.UI.Page
{
Conexion conexion = new Conexion();
string quer... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Enumeraciones
{
enum DiasDeLaSemana: byte
{
Domingo=6,
Lunes=0,
Martes=1,
Miercoles=2,
Jueves=3,
Viernes=4,
Sabado=5
}
}
|
using System;
using System.Reflection;
using RestSharp;
using Verifalia.Api.EmailAddresses;
namespace Verifalia.Api
{
/// <summary>
/// REST client for Verifalia API.
/// </summary>
public class VerifaliaRestClient
{
const string DefaultApiVersion = "v1.1";
const string DefaultBase... |
using PayPal.PayPalAPIInterfaceService;
using PayPal.PayPalAPIInterfaceService.Model;
using Paypal_API.Models;
using PayPalAPISample;
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Linq;
using System.Web;
namespace Paypal_API.API_Call
{
public class Order
{
pu... |
using System;
using System.Globalization;
using System.Windows;
using System.Windows.Data;
namespace Emanate.Extensibility.Converters
{
[Localizability(LocalizationCategory.NeverLocalize)]
public sealed class InverseBooleanToVisibilityConverter : IValueConverter
{
public object Convert(object valu... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GenTile
{
public enum Position
{
BOTTOM_LEFT = 0,
BOTTOM = 1,
BOTTOM_RIGHT = 2,
LEFT = 3,
CENTER = 4,
RIGHT = 5,
TOP_LEFT = 6,
TOP = 7,
TOP_RIGHT = 8
}
public Room.TileType ... |
using System;
using System.Collections.Generic;
using System.Data.SqlClient;
using System.Linq;
using System.Web;
using System.Configuration;
using System.Linq.Expressions;
using JobApplication.Models;
namespace DvdApplication.Repositories
{
public class DbJobsRepository : IJobRepository
{
private str... |
using System;
using System.Collections.Generic;
using System.Text;
namespace HelloWorld
{
class Weapon
{
private int _damage;
public Weapon(int damageVal)
{
_damage = damageVal;
}
//Gets damage.
public int GetDamage()
{
return _... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Enemy : Character {
//private variables
protected GameObject player;
//public variables
public float DetectRadius;
// Use this for initialization
void Start ()
{
player = GameObject.Find("Player... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ButtonController : MonoBehaviour
{
CanvasGroup group;
public List<Button> menuButtons;
void OnEnable()
{
Player.EOnPlayerDeath += ShowDeathScreen;
}
void Awake()
{
... |
using CloudFile;
using System;
using System.IO;
using System.Net;
using UnityEngine;
[CustomLuaClass]
public class DUDownLoadTask : DUTask
{
private RequestObjectForDownload m_requestObject;
private bool _isClosed;
private string m_md5FromServer;
private int m_lengthOfHaveRead;
private int _recordReadCount;
... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using WordChainKata;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Collections;
namespace WordChainKata.Tests
{
[TestClass()]
public class WordChainTests
{
[TestMe... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.ServiceModel;
using System.Text;
using KT.DB;
using KT.DB.CRUD;
using KT.DTOs.Objects;
using KT.ServiceInterfaces;
using KT.Services.Mappers;
namespace KT.Services.Services
{
// NOTE: You can use the "... |
/* @Auther Jaeung Choi(darker826, darker826@gmail.com)
* 녹화 기능을 담당하는 클래스입니다.
* 객체를 생성 후 함수를 부르기만 하면 사용이 가능함.
* .avi 동영상 파일의 생성에는 AForge.Video.FFMPEG wrapper를 사용하여 FFMPEG 라이브러리를 통해 생성합니다.
* 동영상 파일의 프레임은 KinectColorViewer에서 WriteableBitmap를 Bitmap으로 Convert하여 Bitmap을 넣는 것으로 처리합니다.
*/
namespace Microsoft.Samples.Kinect... |
namespace Game.ConsoleUI.Game.Views
{
using Interfaces.Views;
public class PlayersServiceView : IPlayersServiceView
{
private readonly IBaseView baseView;
public PlayersServiceView(IBaseView baseView)
{
this.baseView = baseView;
}
public bool ApproveRe... |
using System;
using System.Diagnostics;
using System.Linq;
using Microsoft.AspNetCore.Mvc;
using FbPageManager.Models;
using FbPageManager.Utilities;
namespace FbPageManager.Controllers
{
public class PageManagerController : Controller
{
public IActionResult Index()
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Http;
using GameStore.Domain.Infrastructure;
using GameStore.Domain.Model;
using System.Net.Http;
using System.Net;
using GameStore.WebUI.Areas.Admin.Models.DTO;
using GameStore.WebUI.Areas.Admin.Models;
namespace G... |
using SDL2;
using System;
namespace SharpDL.Graphics
{
[Flags]
public enum BlendMode
{
None = SDL.SDL_BlendMode.SDL_BLENDMODE_NONE,
Blend = SDL.SDL_BlendMode.SDL_BLENDMODE_BLEND,
Add = SDL.SDL_BlendMode.SDL_BLENDMODE_ADD,
Mod = SDL.SDL_BlendMode.SDL_BLENDMODE_MOD,
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ShowScore : MonoBehaviour {
private Text _component;
void Start () {
this._component = gameObject.GetComponent<Text>();
}
// Update is called once per frame
void Update () {
_compone... |
using System.Threading.Tasks;
namespace BP.Manager.Manager
{
public interface IBackgroundTaskHandler<TBackgroundTask> where TBackgroundTask: IBackgroundTaskData
{
Task StartAsync(BackgroundTask backgroundProcess, IBackgroundTaskData backgroundTask);
}
}
|
namespace Blorc.OpenIdConnect
{
using System.Security.Claims;
using System.Text.Json.Serialization;
public class Profile
{
[ClaimType(ClaimTypes.Email)]
[JsonPropertyName("email")]
public string? Email
{
get;
set;
}
[JsonProperty... |
using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using Hammock;
using System.Runtime.Serial... |
using System;
using System.Globalization;
using System.IO;
namespace programmersdigest.MT940Parser.Parsing
{
public class BalanceParser
{
private StringReader _reader;
public Balance ReadBalance(string buffer, BalanceType type)
{
_reader = new StringReader(buffer);
... |
using LuaInterface;
using SLua;
using System;
using System.Collections.Generic;
using UnityEngine;
public class Lua_EventDelegate : LuaObject
{
[MonoPInvokeCallback(typeof(LuaCSFunction))]
public static int constructor(IntPtr l)
{
int result;
try
{
int num = LuaDLL.lua_gettop(l);
if (num == 1)
{
... |
using System;
using System.Configuration;
using System.Data;
using System.Data.SqlClient;
//namespace ERP.Models.Dal
//{
// public class Dal
// {
// }
//}
namespace Dal
{
public sealed class SqlHelper2
{
private static SqlDataAdapter adaptr;
private static SqlConnection conn;
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class PPControl : MonoBehaviour
{
static PPControl instance;
public Image pp1;
public Image pp2;
public GameObject player;
public int phypower = 0;
// Start is called before the first fr... |
using FastSQL.Sync.Core;
using FastSQL.Sync.Core.Indexer;
using FastSQL.Sync.Core.Pusher;
using Microsoft.AspNetCore.Mvc;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace FastSQL.API.Controllers
{
[Route("api/[controller]")]
public class Pu... |
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