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using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using ManageAppleStore_BUS; using ManageAppleStore_DTO; namespace ManageAppleStore_GUI { public part...
using FixyNet.Clases; using FixyNet.Clases.Listas; using FixyNet.Forms; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace FixyNet.Clases { class MonitorClass { private Discovery to...
using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; public class PlayerUI : MonoBehaviour { public void Show() { gameObject.BroadcastMessage("ShowTMPUI", SendMessageOptions.DontRequireReceiver); GetComponent<TextMeshProUGUI>().enabled = true; } pub...
using System; using System.Collections.Generic; using System.Linq; using Business.DTO; using Business.Exceptions; namespace Business.Rules { public static class ShortestRoute { private static Dictionary<String, List<String>> dictRoute; public static string GetRoute(string origin, string desti...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerMotor : MonoBehaviour { public float maxSpeed; public float speed; public float acceleration; public float deceleration; public float maxWithWeight; public float currentSpeed; public float Ac...
/** 版本信息模板在安装目录下,可自行修改。 * OA_EDUTEST.cs * * 功 能: N/A * 类 名: OA_EDUTEST * * Ver 变更日期 负责人 变更内容 * ─────────────────────────────────── * V0.01 2014/7/22 15:35:27 N/A 初版 * * Copyright (c) 2012 Maticsoft Corporation. All rights reserved. *┌──────────────────────────────────┐ *│ 此技术信息为本公司机密信息,未经本公司书面同意...
using System; using System.Collections.Generic; using System.Collections.Concurrent; using System.Net.Sockets; using System.Timers; using System.Threading; using System.Threading.Tasks; namespace PIT_Server { public static class VisitorBase { static ConcurrentDictionary<Agent, object> Visitors = new Co...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cognitive_Metier { public class ResultSentimentJson { public List<DocumentSentimentResult> documents { get; set; } public List<Error> errors { get; set; } } }
using UnityEngine; using System.Collections; using System.Collections.Generic; using BehaviourMachine; public class BM_Chase : StateBehaviour { Agent m_agent; GameObjectVar target; Vector3Var destination; [SerializeField] private float ticks = .2f; float sqrDistanceToTarget; public flo...
using Sunny.HttpRequestClientManager.Helper; using Sunny.Lib; using Sunny.Lib.Xml; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Sunny.HttpR...
using System.Linq; using System.Threading.Tasks; using TestApplicationDomain.Entities; using TestApplicationInterface.Repository; namespace TestApplicationDB.Repository { public class HotelContactRepository : Repository<HotelContact>, IHotelContactRepository { public HotelContactRepository(DbFactory d...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Caliburn.Micro; using Voronov.Nsudotnet.BuildingCompanyIS.Entities; using Voronov.Nsudotnet.BuildingCompanyIS.Logic.DbInterfaces; namespace Voronov.Nsudotnet.BuildingCompanyIS.UI.ViewModels { pub...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using mainApp = Android.App; using Android.Support.V4.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Views; using Android.Widget; namespace jumpHelper { public class DeleteConfirmationDialog :...
namespace InfernoInfinity.Models.Weapons { public abstract class Weapon { } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace DiaxeirisiPoiotitas { public partial class Ergazomenoi : Form { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace oopsconcepts { public class Enumes { public static void Main() { Console.WriteLine("List of Enums"); Array list = Enum.GetValues(typeof(Months)); for...
using System; using System.Text.Json; using System.Text.Json.Serialization; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace CryptobotUi.Models.Cryptodb { [Table("signal", Schema = "public")] public partial class Signal {...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class Menu : MonoBehaviour { public void GoToScene(string name) { SceneManager.LoadScene(name); } public void StartGame() { GameManager.Instance.S...
using System; using System.Net; using System.Text; using System.Threading; using System.Net.Sockets; using System.Net.Security; using System.Security.Authentication; using System.Security.Cryptography.X509Certificates; namespace Shelly_Server { class SocketHandler { public static string C...
using System; namespace yocto.tests.morebad { public static class AssemblyRegistration { public static void Initialize(object notacontainer, object stillnotacontainer) { } } }
using System; using UnityEngine; namespace RO { internal class MaterialHandler_SetChangeColor : MaterialHandler { public Color color; public void Handle(Material m, int i, int j) { if (null != m) { RolePart.SetChangeColor(m, this.color); } } } }
/* Name: Nick Lai Student ID#: 2282417 Chapman email: lai137@mail.chapman.edu Course Number and Section: Panther Games 10/26 Workshop Acts as a container for text objects to be updated by other logic. */ using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public clas...
using System.Collections.Generic; using System.Linq; namespace FileSearch { public class FilenameContainsFilter : BaseFileFilter, IFileFilter { private readonly IList<string> _wildcards; public FilenameContainsFilter(IList<string> wildcards) { _wildcards = wildcards ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class playerHeal : MonoBehaviour { public void OnTriggerEnter2D(Collider2D collision) { if (collision.tag == "Heal") { Fuelbar fuelStats = GameObject.FindGameObjectWithTag("fuelhealth").GetComponent<Fuelbar>(); ...
namespace GdNet.Common.Services { /// <summary> /// Encrypt and decrypt a string /// </summary> public interface IStringEncryptionWorker { /// <summary> /// Encrypt a string /// </summary> string Encrypt(string plainText, string passPhrase); /// <summary> ...
namespace PasswordValidator.Demo.Web.Models { public class ManuallyRunningTheValidatorModel { public string Password { get; set; } public bool IsPasswordAcceptable { get; set; } } }
using System.Collections.Generic; using buildings; using UnityEngine; using UnityEngine.UI; using UI.StorageModal; class StorageModal : MonoBehaviour { public Button CloseButton = null; public GameObject Panel = null; public GameObject DataTablePanel = null; public DataRow DataRowPrefab = null; p...
namespace Project.Client.Web.Entities { public class BrokenData : BaseData { public string Line { get; set; } public string Message { get; set; } } }
using System.Threading; using System.Threading.Tasks; using MediatR; using OmniSharp.Extensions.LanguageServer.Protocol.Client.Capabilities; using OmniSharp.Extensions.LanguageServer.Protocol.Models; using OmniSharp.Extensions.LanguageServer.Protocol.Workspace; namespace SampleServer { internal class DidChangeWat...
using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Threading.Tasks; using ToDoApp.Db; using ToDoApp.Db.Domain; namespace ToDoApp.Api.Repositories { public class UserRepository : IUserRepository { private readonly ToDoAppContext _context; public U...
using Employees.Data; using MediatR; using System.Collections.Generic; using System.Collections.ObjectModel; namespace Employees.Feature.AppState { public class AddToastAction : IRequest<AppState> { public string Header { get; set; } public string Body { get; set; } } public class Del...
using System.Collections.ObjectModel; using System.Threading.Tasks; using Kit.Model; using Xamarin.Forms; namespace Kit.Forms.Controls.NotificationBar { public class Notificaciones : StaticModel<Notificaciones> { private static Notificaciones _Instance; public static Notificaciones I...
using System; namespace Queue { public class DoublyLinkedList { private Node _head; private Node _tail; public void AddFirst(int number) { Node newNode = new Node() { Data = number }; if (_head == null) { _h...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Optimization; namespace Library { public class BundleConfig { public static void RegisterBundles(BundleCollection bundles) { bundles.Add(new StyleBundle("~/Content/css"...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Enumeraciones { class Program { static void Main(string[] args) { Console.WriteLine(DiasDeLaSemana.Lunes); Console.WriteLine((int)DiasDeLaSemana...
// Author: Tigran Gasparian // This sample is part Part One of the 'Getting Started with SQLite in C#' tutorial at http://www.blog.tigrangasparian.com/ using System; using System.Data.SQLite; namespace SQLiteSamples { public class SqLiteEasy { // Holds our connection with the database SQLiteC...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace pecs { class e40 { static void Main(string[] args) { StringBuilder test = new StringBuilder(""); for (int i = 1; i <= 1000000; i++) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Net.Http; using Windows.ApplicationModel.Background; // The Background Application template is documented at http://go.microsoft.com/fwlink/?LinkID=533884&clcid=0x409 namespace IotWebServer { public sealed class St...
namespace SPACore.PhoneBook.PhoneBooks.Persons.Dto { public class CreateOrUpdatePersonInput { public PersonEditDto PersonEditDto { get; set; } } }
using Microsoft.EntityFrameworkCore; using Project33.Services.Models; namespace Project33.Data { public class BooksContext : DbContext { public BooksContext(DbContextOptions<BooksContext> options) : base(options) { } public BooksContext() { Database.Ensur...
namespace ApplicantAPI.App.Infrastructure { using GreenPipes; using MassTransit; using System.Diagnostics; using MassTransit.MessageData; using MessageExchangeContract; using ApplicantAPI.Messaging.Consumers; using Microsoft.Extensions.DependencyInjection; public static class ServiceBu...
using GameLoanManager.Domain.Entities; using GameLoanManager.Domain.ViewModels; namespace GameLoanManager.Domain.Interfaces { public interface ITokenService { TokenViewModel GenerateToken(User user); } }
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Text; namespace Negozio.DataAccess.DbModel { public class FilmAttore { [Key] public int FilmAttoreId { get; set; } public int AttoreId { get; set; } public int FilmId { get...
using System; using System.Text; namespace PluginStudy.Tools { /// <summary> /// ConvertHelper /// </summary> public class ConvertHelper { /// <summary> /// string转DateTime /// 参数格式如果不正确则默认返回当前时间 /// </summary> /// <param name="date">日期格式字符串</param> ...
using System; class Program { public static void Main() { int PlayGroundSide = int.Parse(Console.ReadLine()); double TileWidth = double.Parse(Console.ReadLine()); double TileHeight = double.Parse(Console.ReadLine()); int BenchWidth = int.Parse(Console.ReadLine()); int...
using System.Threading; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; namespace sampleApi.Controllers { [ApiController] [Route("[controller]")] public class ForceAbortController : ControllerBase { static readonly CancellationTokenSource cancellationTokenSource = new Ca...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using PESWeb.Profiles.Interface; using PESWeb.Profiles.Presenter; namespace PESWeb.Profiles { public partial class ManagePrivacy : System.Web.UI.Page, IManagePrivac...
using StoreSample.Catalog.Alpha.Models; using System.Collections.Generic; using System.Threading.Tasks; namespace StoreSample.Catalog.Alpha.Interfaces { public interface IProductRepository { Task<IEnumerable<Product>> GetAllAsync(); Task<Product> GetById(int id); Task<Product> GetByS...
using System; using System.Collections.Generic; using System.Text; namespace DiscordPoker { public class Deck { private Random rand = new Random(); private List<Card> Used = new List<Card>(); private List<Card> Unused = new List<Card>(); public int CardCount { get { re...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class Archive_NewTiob : System.Web.UI.Page { PDTech.OA.BLL.OA_ATTACHMENT_FILE fBll = new PDTech.OA.BLL.OA_ATTACHMENT_FILE(); PDTech.OA.BL...
using System; using System.Collections.Generic; using System.Data.SQLite; using System.Text; namespace CSharpBase.Data { public static class DataAccess { public static String Plop() { return "plop"; } public static void InitializeDatabase() { us...
using UnityEngine; using System.Collections; using UnityEditor; using System.IO; public class AudioPostProcessor : AssetPostprocessor { private const string music_path = "Assets/RawResources/Audio/Music/"; private const string sound_path = "Assets/RawResources/Audio/Sounds/"; void OnPostprocessAudio(Audi...
/*H********************************************************************** * FILENAME : Sphere.cs DESIGN REF: OGLTUT05 * * DESCRIPTION : * Sphere object functions. * * PUBLIC FUNCTIONS : * * void ShapeDrawing( ) * * * NOTES : * These functions are a part of the Co...
using System.Collections.Generic; using System.Collections.ObjectModel; using trunk.Core.Models; namespace trunk.Controllers.Resources { public class MakeResource : KeyValuePairResource { public ICollection<KeyValuePairResource> Models { get; set; } public MakeResource() { ...
using Assets.Scripts.Common.Interfaces; using Assets.Scripts.Weapons.Interfaces; using UnityEngine; namespace Assets.Scripts.Weapons.Spread { public class BulletBehaviour : MonoBehaviour, IDamaging, IDestructable { Rigidbody2D rigidBody2D; public Vector2 VelocityUnitVector { get; set; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class FollowingLight : MonoBehaviour { GameObject player; Vector3 desiredPosition; bool playerContact = false, countdownOn = false; public float radius = 10.0f, radiusSpeed = 0.5f, rotationSpeed = 80.0f, timeLeft...
using ETModel; namespace ETHotfix { //需要UserId请求的转发 要通过网关转发的消息必须继承这个 public interface IUserRequest : IRequest { long UserId { get; set; } } //管理员后台操作的协议 public interface IAdministratorRequest : IUserRequest { string Account { get; set; } string Password { get; set;...
using _2014118187_ENT.Entities; using _2014118187_ENT.IRepositories; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _2014118187_PER.Repositories { public class RanuraDepositoRepository : Repository<RanuraDeposito>, IRanuraDep...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace SFP.SIT.SERV.Model.SOL { public class SIT_SOL_SEGUIMIENTO { public Int64? repclave { set; get; } public int? usrclave { set; get; } public DateTime segfecestimada { set; get; } public Int64 segult...
namespace AddisonWesley.Michaelis.EssentialCSharp.Chapter04.Listing04_08 { using System; using System.Threading; using CountDownTimer = System.Timers.Timer; class HelloWorld { static void Main() { CountDownTimer timer; // ... } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Students_and_Courses { interface IStudentCollection { bool Add(Person student, string course); void Print(); } }
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using Random = UnityEngine.Random; public class Spawner : MonoBehaviour { public GameObject boidPrefab; public LayerMask allyLayer; public int spawnCount; public float spawnRadius; public bool respawn = false; //...
using Microsoft.AspNetCore.Hosting; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.DependencyInjection; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace IdentityApi { public static class IWebHostExtensions { public static IWebH...
using UnityEngine; using System.Collections; public class CharacterMovement : MonoBehaviour { public float movementSpeed; public float jumpSpeed; bool grounded; Vector2 movement; public int jumps; int currentJumps; // Use this for initialization void Start () { } // Update is calle...
using BPiaoBao.Common.Enums; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BPiaoBao.AppServices.DataContracts.DomesticTicket { public class DeductionDetailDto { public int ID { get; set; } /// <summary> ...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Newtonsoft.Json; namespace JJApi.Controllers { [Authorize(Roles = "level2")] publ...
using UnityEngine; using System.Collections; public class CameraFacingController : MonoBehaviour { public Camera FacingCamera; // Use this for initialization void Start () { } // Update is called once per frame void Update () { Transform textLookAt = FacingCamera.transform; textLookAt.rotation = Quate...
namespace Yeasca.Metier { public interface IRechercheGlobale : IRecherche { string Texte { get; set; } } }
using System; using System.IO; using System.Runtime.InteropServices.WindowsRuntime; using System.Threading.Tasks; using Windows.Graphics.Imaging; using Windows.Media.Ocr; using Windows.Storage.Streams; using System.Linq; namespace CloudOcr.Core.Windows { // https://medium.com/@leesonLee/microsoft-ocr-uwp-behind-...
using ModuleTest.Views; using Prism.Commands; using Prism.Mvvm; using Prism.Regions; using PrismUI.Core.Commands; using PrismUI.Core.Services; namespace PrismUi.ViewModels { public class MainWindowViewModel : BindableBase { private readonly IRegionManager _regionManager; private readonly IOpen...
#region License /*** * Copyright © 2018-2025, 张强 (943620963@qq.com). * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless r...
#nullable enable using System; using System.Collections.Generic; using Xunit; namespace ShoppingCart.UnitTests { public class ProxyTest : IDisposable { public ProxyTest() { var pd = new ProductData { Sku = "ProxyTest1", Name = "ProxyTestName1", Price = 456 }; Db.Store(pd...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Converter.UI.Enums { /// <summary> /// Enumerates the various degrees of severity a single log entry could have /// </summary> public enum LogEntrySeverity { /// <summary> /...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace ProyectoASPEmenic.Paginas.Personas { public partial class ListadoNaturales : System.Web.UI.Page { Conexion conexion = new Conexion(); string quer...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Enumeraciones { enum DiasDeLaSemana: byte { Domingo=6, Lunes=0, Martes=1, Miercoles=2, Jueves=3, Viernes=4, Sabado=5 } }
using System; using System.Reflection; using RestSharp; using Verifalia.Api.EmailAddresses; namespace Verifalia.Api { /// <summary> /// REST client for Verifalia API. /// </summary> public class VerifaliaRestClient { const string DefaultApiVersion = "v1.1"; const string DefaultBase...
using PayPal.PayPalAPIInterfaceService; using PayPal.PayPalAPIInterfaceService.Model; using Paypal_API.Models; using PayPalAPISample; using System; using System.Collections.Generic; using System.Configuration; using System.Linq; using System.Web; namespace Paypal_API.API_Call { public class Order { pu...
using System; using System.Globalization; using System.Windows; using System.Windows.Data; namespace Emanate.Extensibility.Converters { [Localizability(LocalizationCategory.NeverLocalize)] public sealed class InverseBooleanToVisibilityConverter : IValueConverter { public object Convert(object valu...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GenTile { public enum Position { BOTTOM_LEFT = 0, BOTTOM = 1, BOTTOM_RIGHT = 2, LEFT = 3, CENTER = 4, RIGHT = 5, TOP_LEFT = 6, TOP = 7, TOP_RIGHT = 8 } public Room.TileType ...
using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Web; using System.Configuration; using System.Linq.Expressions; using JobApplication.Models; namespace DvdApplication.Repositories { public class DbJobsRepository : IJobRepository { private str...
using System; using System.Collections.Generic; using System.Text; namespace HelloWorld { class Weapon { private int _damage; public Weapon(int damageVal) { _damage = damageVal; } //Gets damage. public int GetDamage() { return _...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Enemy : Character { //private variables protected GameObject player; //public variables public float DetectRadius; // Use this for initialization void Start () { player = GameObject.Find("Player...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ButtonController : MonoBehaviour { CanvasGroup group; public List<Button> menuButtons; void OnEnable() { Player.EOnPlayerDeath += ShowDeathScreen; } void Awake() { ...
using CloudFile; using System; using System.IO; using System.Net; using UnityEngine; [CustomLuaClass] public class DUDownLoadTask : DUTask { private RequestObjectForDownload m_requestObject; private bool _isClosed; private string m_md5FromServer; private int m_lengthOfHaveRead; private int _recordReadCount; ...
using Microsoft.VisualStudio.TestTools.UnitTesting; using WordChainKata; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Collections; namespace WordChainKata.Tests { [TestClass()] public class WordChainTests { [TestMe...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.ServiceModel; using System.Text; using KT.DB; using KT.DB.CRUD; using KT.DTOs.Objects; using KT.ServiceInterfaces; using KT.Services.Mappers; namespace KT.Services.Services { // NOTE: You can use the "...
/* @Auther Jaeung Choi(darker826, darker826@gmail.com) * 녹화 기능을 담당하는 클래스입니다. * 객체를 생성 후 함수를 부르기만 하면 사용이 가능함. * .avi 동영상 파일의 생성에는 AForge.Video.FFMPEG wrapper를 사용하여 FFMPEG 라이브러리를 통해 생성합니다. * 동영상 파일의 프레임은 KinectColorViewer에서 WriteableBitmap를 Bitmap으로 Convert하여 Bitmap을 넣는 것으로 처리합니다. */ namespace Microsoft.Samples.Kinect...
namespace Game.ConsoleUI.Game.Views { using Interfaces.Views; public class PlayersServiceView : IPlayersServiceView { private readonly IBaseView baseView; public PlayersServiceView(IBaseView baseView) { this.baseView = baseView; } public bool ApproveRe...
using System; using System.Diagnostics; using System.Linq; using Microsoft.AspNetCore.Mvc; using FbPageManager.Models; using FbPageManager.Utilities; namespace FbPageManager.Controllers { public class PageManagerController : Controller { public IActionResult Index() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Http; using GameStore.Domain.Infrastructure; using GameStore.Domain.Model; using System.Net.Http; using System.Net; using GameStore.WebUI.Areas.Admin.Models.DTO; using GameStore.WebUI.Areas.Admin.Models; namespace G...
using SDL2; using System; namespace SharpDL.Graphics { [Flags] public enum BlendMode { None = SDL.SDL_BlendMode.SDL_BLENDMODE_NONE, Blend = SDL.SDL_BlendMode.SDL_BLENDMODE_BLEND, Add = SDL.SDL_BlendMode.SDL_BLENDMODE_ADD, Mod = SDL.SDL_BlendMode.SDL_BLENDMODE_MOD, } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ShowScore : MonoBehaviour { private Text _component; void Start () { this._component = gameObject.GetComponent<Text>(); } // Update is called once per frame void Update () { _compone...
 using System.Threading.Tasks; namespace BP.Manager.Manager { public interface IBackgroundTaskHandler<TBackgroundTask> where TBackgroundTask: IBackgroundTaskData { Task StartAsync(BackgroundTask backgroundProcess, IBackgroundTaskData backgroundTask); } }
namespace Blorc.OpenIdConnect { using System.Security.Claims; using System.Text.Json.Serialization; public class Profile { [ClaimType(ClaimTypes.Email)] [JsonPropertyName("email")] public string? Email { get; set; } [JsonProperty...
using System; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using Hammock; using System.Runtime.Serial...
using System; using System.Globalization; using System.IO; namespace programmersdigest.MT940Parser.Parsing { public class BalanceParser { private StringReader _reader; public Balance ReadBalance(string buffer, BalanceType type) { _reader = new StringReader(buffer); ...
using LuaInterface; using SLua; using System; using System.Collections.Generic; using UnityEngine; public class Lua_EventDelegate : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { int num = LuaDLL.lua_gettop(l); if (num == 1) { ...
using System; using System.Configuration; using System.Data; using System.Data.SqlClient; //namespace ERP.Models.Dal //{ // public class Dal // { // } //} namespace Dal { public sealed class SqlHelper2 { private static SqlDataAdapter adaptr; private static SqlConnection conn; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class PPControl : MonoBehaviour { static PPControl instance; public Image pp1; public Image pp2; public GameObject player; public int phypower = 0; // Start is called before the first fr...
using FastSQL.Sync.Core; using FastSQL.Sync.Core.Indexer; using FastSQL.Sync.Core.Pusher; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace FastSQL.API.Controllers { [Route("api/[controller]")] public class Pu...