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using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.XR.ARFoundation; using UnityEngine.XR.ARSubsystems; public class PortalScript : MonoBehaviour { private GameObject spawnedObject; [SerializeField] private GameObject targetFrame; [SerializeField] private GameO...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using SmallHouseManagerDAL; using SmallHouseManagerModel; namespace SmallHouseManagerBLL { public class BaseParkBLL { BaseParkDAL dal = new BaseParkDAL(); public bool CheckHomePark(int parkID) ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Xml.Linq; using TxHumor.Common; using TxHumor.Model; /// <summary> ///CommentHelper 的摘要说明 /// </summary> public class CommentHelper { public CommentHelper() { // //TODO: 在此处添加构造函数逻辑 // } /// <summary> //...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Sandbox { public abstract class Lærer : Person { public string Bankkonto { get; set; } // Constructor som giver mulighed for at angive navn public Lærer(string...
namespace Sesi.WebsiteDaSaude.WebApi.ViewModels { public class LoginViewModel { public string Email {get;set;} public string Senha {get;set;} } }
using System; using Reciclagem.Models; using Reciclagem.Interfaces; namespace Reciclagem.Models { public abstract class Materiais { } }
using FindSelf.Infrastructure.Idempotent; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; using System; using System.Collections.Generic; using System.Text; namespace FindSelf.Infrastructure.Database.EntityConfigurations { public class IdempotentRequestEntityTypeConfigu...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Globalization; using System.Linq; using System.Threading; using System.Threading.Tasks; using System.Windows; using System.Windows.Documents; using System.Windows.Input; using MahApps.Metro.Controls; using MedicinesDatab...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using API.Models; using Swashbuckle.Swagger.Annotations; using System.Runtime.Serialization.Json; using System.Text; using System.IO; using System.Web.Script.Serialization; using System.We...
using System; using System.Collections; namespace Collections.CollectionsExamples { public static class StackExample { public static void ShowStack() { Stack humsters = new Stack(); humsters.Push("John"); humsters.Push("Carter"); humsters.Push("...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Threading.Tasks; namespace APIChallenge { public static class ReceitaUtils { public static Estabelecimento obterEstabelecimentoReceita(string cnpj) { string rece...
using System; using System.Collections.Generic; using System.Text; namespace Converter.Units { [Unit(nameof(LenghtUnit))] class Feet : LenghtUnit { protected override double UnitDevidedByMeter => 0.3048; public override string ToString() { return nameof(Feet); ...
using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; using UberFrba.Abm_Cliente; namespace UberFrba.Facturacion { public class Factura { public DateTime FechaInicio { get; set; } pub...
using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; using JT7SKU.Lib.Twitch; using Orleans; using Services.Kirjasto.Unit.Twitch.Interfaces; namespace Services.Kirjasto.Unit.Twitch.Grains { public class FollowerGrain : Grain, ITwitchFollower { private readon...
/* * Bungie.Net API * * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * OpenAPI spec version: 2.0.1 * Contact: support@bungie.com * Generated by: https://github.com...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // namespace DotNetNuke.Entities.Tabs { /// <summary> /// This interface is responsible to provide the tab workflow settings /// </summary> p...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using ConsultingManager.Domain.Repository; using ConsultingManager.Dto; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; namespace ConsultingManager.Api.Controllers { [Route("api/[controller]")] [A...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace BPiaoBao.Web.SupplierManager.Models { public class TicketSumQueryEntity { public string OrderId { get; set; } public string OutOrderId { get; set; } public string PNR { get; set; } pu...
using LogicBuilder.Attributes; using LogicBuilder.Expressions.Utils.Strutures; namespace Contoso.Parameters.Expansions { public class SortDescriptionParameters { public SortDescriptionParameters() { } public SortDescriptionParameters ( [ParameterEditorCont...
using System; using System.Threading.Tasks; using W3ChampionsStatisticService.CommonValueObjects; using W3ChampionsStatisticService.Matches; using W3ChampionsStatisticService.PadEvents; using W3ChampionsStatisticService.Ports; using W3ChampionsStatisticService.ReadModelBase; namespace W3ChampionsStatisticService.Play...
using MongoDB.Bson; using MongoDB.Bson.Serialization.Attributes; using MongoDB.Bson.Serialization.IdGenerators; using System; using System.ComponentModel; using System.ComponentModel.DataAnnotations; namespace AlquilerVideo.Models { public class Cliente { [BsonId(IdGenerator = typeof(StringObjectIdGen...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using Random = UnityEngine.Random; public class SpriteController : MonoBehaviour { [SerializeField] private Sprite[] _Sprites; private SpriteRenderer _SpriteRenderer; private void Awake() { ...
using System; namespace RipplerES.SubscriptionHandler { public interface ISubscriptionRepository { void Subscribe(Guid channelId, string name); EventData[] Fetch(Guid channelId); } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace ImageProcAhmetCAN { public partial class Form2 : Form { public Form2() ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.Extensions.Logging; using RoutingSlipWebApp.Models; namespace RoutingSlipWebApp.Services { public class NewOrderCommand : ICommand { private readonly ILogger<ICommand> _logger; priv...
using System; using System.Collections.Generic; using System.Text; namespace Hotel.Data.Models { public class VrstaSmjestaja { public int Id { set; get; } public string Naziv { set; get; } } }
using System; namespace InterfacesDIDelegatesEvents { class Program { static void Main(string[] args) { var youngest = new YoungestSon(); var eldest = new EldestSon(); var dad = new Dad(eldest); dad.SeekHelpConstructorInjection("Need help"); ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace GameShop.Models { public class GamesPublishers { public int GameId { get; set; } public int PublisherId { get; set; } public int Id { get; set; } public virtual Publisher...
namespace DD5eShapedStatblockMaker.Data.Definition { public enum CreatureSize { Tiny, Small, Medium, Large, Huge, Gargantuan } }
using System; using System.Collections.Generic; using System.Linq; using SubSonic.Extensions; namespace Pes.Core { public partial class GroupForum { public static int GetGroupIdByForumID(int ForumID) { int result = 0; result = GroupForum.All(...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Project.Service; using Project.Service.Model; namespace Project.MVC.Controllers { public abstract class VehicleMakeController : Controller { private IVehic...
// Accord Imaging Library // The Accord.NET Framework // http://accord-framework.net // // Copyright © Diego Catalano, 2013 // diego.catalano at live.com // // Copyright © César Souza, 2009-2015 // cesarsouza at gmail.com // // This library is free software; you can redistribute it and/or // modify it...
using System; using System.Collections.Generic; using Microsoft.EntityFrameworkCore; using WebAPI.Models; namespace WebAPI.Data{ public class DataContext : DbContext { public DataContext(DbContextOptions<DataContext> options) : base (options) { } public DbSet<Funcionario> Funcionario { get; set;...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Web; namespace Navigation.Models { public class Blog { [Key] public int Id { get; set; } [Required(ErrorMess...
using System.Collections.Generic; using Printer_Status.Helpers; using SnmpSharpNet; // ReSharper disable MemberCanBePrivate.Global #pragma warning disable 1591 namespace Printer_Status.Printers { /// <summary> /// An object representation of a printer's output tray. /// </summary> public struct Output ...
using System; using System.Collections.Generic; using System.Data; using System.IO; using System.Text.RegularExpressions; using System.Windows.Forms; using MySql.Data.MySqlClient; namespace SolarDataUploader { public partial class Form1 : Form { /// <summary> /// Database connection object ...
using System; using System.Collections.Generic; using System.Net.Http; using System.Windows.Input; using City_Center.Clases; using City_Center.Services; using GalaSoft.MvvmLight.Command; using Xamarin.Forms; using static City_Center.Models.TarjetaUsuarioResultado; namespace City_Center.ViewModels { public class C...
using UnityEngine; using System.Collections; using System.Collections.Generic; using System.Text; using System.IO; using UnityEngine.UI; public class ObjectList{ private static ObjectList instance = new ObjectList(); private string[] objects; private AcceptedTags[] acceptedTags; private List<Text>[] currentObj...
using System; using System.Collections.Generic; using System.Text; namespace HackerRank_HomeCode { public class SockMerchant { public void FindNoOfMatchingPairs() { int[] ar = Array.ConvertAll(Console.ReadLine().Split(' '), arTemp => Convert.ToInt32(arTemp)); var pairs...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace UrTLibrary.Shaders.Directives.ShaderDirectives.General { public class NoPicMip : GeneralDirective { public override string ToString() { return "noPicMip"; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using FictionFantasyServer.Data.Entities.Base; using Microsoft.EntityFrameworkCore; namespace FictionFantasyServer.Data { public class Repository<TEntity> : IRepository<TEntity> where TEntity : class, IEntity { ...
using SnakeGameConsole.Models; namespace SnakeGameConsole.Interfaces { public interface IBoardService { void AddFood(Game game); } }
using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Linq; using System.Threading.Tasks; using System.Windows; using Luxand; namespace LogUrFace { /// <summary> /// Interaction logic for App.xaml /// </summary> public partial class App : Applicati...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class singletonMenu : MonoBehaviour { private static singletonMenu _instance = null; public Button btPlay; public static singletonMenu Instance { ge...
namespace HandyControlDemo.UserControl { public partial class RepeatButtonDemoCtl { public RepeatButtonDemoCtl() { InitializeComponent(); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace System.Device { public enum InternalDeviceMode { SM_CONVERTIBLESLATEMODE = 0x2003, SM_SYSTEMDOCKED = 0x2004 } }
namespace MusicStoreSystem.Api.Controllers { using System.Data.Entity; using System.Data.Entity.Infrastructure; using System.Linq; using System.Net; using System.Web.Http; using System.Web.Http.Cors; using System.Web.Http.Description; using Data; using MusicStoreSystem.Models; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Airfield_Simulator.Core.Models { public class GeoPoint { public double X { get; set; } public double Y { get; set; } public GeoPoint(double x, double y) ...
using PDV.DAO.Atributos; namespace PDV.DAO.Entidades { public class EmailEmitente { [CampoTabela("IDEMAILEMITENTE")] [MaxLength(18)] public decimal IDEmailEmitente { get; set; } = -1; [CampoTabela("IDEMITENTE")] [MaxLength(18)] public decimal IDEmitente { get; ...
// ----------------------------------------------------------------------- // <copyright file="CSharpCodegenKeyCodeWriter.cs" company="Microsoft Corporation"> // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root // for license information. ...
using System.Data.Entity.ModelConfiguration; using Logs.Models; namespace Logs.Data.Mappings { public class UserMap : EntityTypeConfiguration<User> { public UserMap() { // Properties this.Property(t => t.Description) .HasMaxLength(500); // Ta...
using System; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Input; using System.Windows.Media; using System.ComponentModel; using System.Globalization; using System.Threading; namespace DomaciRozpocet { /// <summary> /// Interaction logic for MainWi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApp2 { public enum EnemyType { Pink, Black } }
/* *********************************************************************** * * File : AddSiteProcessor.cs Part of Sitecore * * Version: 2.1.0 www.sitecore.net * * * * ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using TableManageData; namespace TableManagerData { public interface IOrdersRepository { /// <summary> /// Adds passed order to a database /// </summary> /// <par...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine; using UnityEngine.UI; public class ControleAnim : MonoBehaviour { Animator animator; // Use this for initialization void Start () { animator = GetComponent<Animator>(); } // Update is called once per frame void...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace InfoPole.Core.Models { public class OperationResult { public long Number { get; set; } public IEnumerable<string> Messages { get; set; } public bool IsSuccess {...
using System; using System.Collections.Generic; namespace Dashboard.API.Domain.Models { public class UserSubscriptionModel { public List<ClientAndUserServices> Subscriptions { get; set; } = new List<ClientAndUserServices>(); public class ClientAndUserServices { public Guid...
namespace WikiMusic.Services.Controllers { using System.Collections.Generic; using System.Linq; using System.Web.Http; using System.Web.Http.Cors; using AutoMapper.QueryableExtensions; using Data; using Models; using WebGrease.Css.Extensions; using WikiMusic.Models; [EnableCors...
using System; namespace StringOfObjects { class Program { public static void Main(string[] args) { Enemy[] enemies = //string of class Enemy { new Enemy("Monster"), //object of class Enemy new Enemy("Dragon")...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using ClassLibrary.Model; namespace ClassLibrary.ViewModels { public class VisitaModel { public int idVisita { get; set; } public string data { get; set; } public string ...
using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Windows.Forms; using TNBase.External.DataImport; namespace TNBase.Forms { public partial class FormDataImportReport : Form { private ImportResult result; public FormDataImportReport(ImportResult result) ...
using System; namespace PositionOfMiddleElement { class Program { static void Main(string[] args) { //double[] threeNumbers = { 2, 3, 1 }; double[] threeNumbers = { 10, 14, 5 }; Console.WriteLine("The index of the middle number is {0}", Gimme(threeNumbers))...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Grades { public class CalculatingEventArgs : EventArgs { public float oldAverage; } public class AddGradeEventArgs : EventArgs { public float Grade; } }
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class NoteAttractor : NoteInteractable { [Range(0f, 100f)] public float scale; private List<Projectile> projectiles; private bool canInteract; private void Awake() { col = GetComponent...
using SGA.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using SGA.Context; using System.Net; using System.Data.Entity; namespace SGA.Controllers { public class VoluntarioController : Controller { private Context.AppContext db = new C...
using System; using System.Linq; using System.Text; using System.Net.Http.Headers; namespace Microsoft.DataStudio.WebExtensions { public static class HttpRequestHeadersExtensions { public static string ToStringWithoutPII(this HttpRequestHeaders headers) { var requestHeadersText = n...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace FillablePdfExample.Models { public class Test1FormModel { [Display(Name = "Given Name")] public string GivenName { get; set; } [Display(Name = "F...
/******************************************************************** * FulcrumWeb RAD Framework - Fulcrum of your business * * Copyright (c) 2002-2010 FulcrumWeb, ALL RIGHTS RESERVED * * * * THE SOURCE CODE CONTAINED WITHIN THI...
using System; using System.Globalization; namespace EmployeeStorage.Api.Extensions { public static class StringExtensions { public static bool ToDate(this string value, string[] dateFormat, out DateTime scheduleDate) { if (DateTime.TryParseExact(value, dateFormat, DateTimeFormatInf...
/* * Bungie.Net API * * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * OpenAPI spec version: 2.1.1 * Contact: support@bungie.com * Generated by: https://github.com...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Logbog.DataAccess; using Logbog.Model; using System.Data.SqlClient; namespace Kørselslogbog { ...
using System.Collections.Concurrent; using Umbraco.Core.Models; using Umbraco.Core.Persistence.Dtos; namespace Umbraco.Core.Persistence.Mappers { [MapperFor(typeof(AuditItem))] [MapperFor(typeof(IAuditItem))] public sealed class AuditItemMapper : BaseMapper { private static readonly Concurrent...
using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Web; using System.Web.Mvc; using AutoMapper.QueryableExtensions; using MoviesApp.Data.Models; using MoviesApp.Data.Repositories; using MoviesApp.Models; namespace MoviesApp.Controllers { public class PeopleCont...
using UnityEngine; using System.Collections; public class ActorController : MonoBehaviour { public Puppet puppet; public LayerMask mask; Vector3 goal; [System.Serializable] public class Puppet { public GameObject head; public GameObject body; public GameObject leftHand; public GameObject rightHand; }...
using System; using System.IO; using UnityEngine; using UnityEngine.UI; using Random = UnityEngine.Random; namespace Game.Online.Users { public class Avatar : MonoBehaviour { public Image UserAvatar; public static Sprite GetTextureFromServer(byte[] buffer) { var texture = n...
namespace CloneDeploy_Entities.DTOs { public class ServerRoleDTO { public string Identifier { get; set; } public bool IsImageServer { get; set; } public bool IsMulticastServer { get; set; } public bool IsTftpServer { get; set; } public string OperationMode { get; set; } ...
using System; using System.Collections.Generic; using System.Text; namespace FoodDelivery.Models { public class Restaurant { public int Id { get; set; } public string Name { get; set; } public Address RestaurantAddress { get; set; } public List<Dish> Menu { get; set; } } }
// Accord Neural Net Library // The Accord.NET Framework // http://accord-framework.net // // Copyright © César Souza, 2009-2015 // cesarsouza at gmail.com // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as p...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; // Write a program that reads a text file and inserts line numbers in front of // each of its lines. The result should be written to another text file. class InsertLineNumbers...
 namespace Yeasca.Requete { public interface IDetailConstatMessage : IMessageRequete { string IdConstat { get; set; } } }
namespace ChatAppUtils.Configuration { public interface IConfigurationProvider { string GetConnectionString(string key); string GetDefaultConnection(); string GetAppSetting(string key); object GetSection(string key); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class IsADamager : MonoBehaviour { private IsAMecha _mecha; public MecaAnimationHandler mecaAnimationHandler; public IsAMecha mechaMainPart { get { return _mecha; } set { if (_mecha == null)_mecha =...
using System; using UnityEngine; namespace RO { public class GyroHelper { private readonly Quaternion baseIdentity = Quaternion.Euler(90f, 0f, 0f); private Quaternion cameraBase = Quaternion.get_identity(); private Quaternion calibration = Quaternion.get_identity(); private Quaternion baseOrientation = Qu...
using System; using System.ComponentModel; using Penumbra.Mods; namespace Penumbra.Game { [Flags] public enum EqpEntry : ulong { BodyEnabled = 0x00_01ul, BodyHideWaist = 0x00_02ul, _2 = 0x00_04ul, BodyHideGlovesS = 0x00_08ul, _4 =...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class PauseMenuPanelController : MonoBehaviour { [SerializeField] private Button resume; [SerializeField] private Button quit; private void Awake() { Initialize(); } ...
using System; using System.Collections.Generic; using System.Configuration; using System.Linq; using System.Text; using System.Threading.Tasks; using Metrics.Logging; using Microsoft.Owin.Hosting; using ModernDataServices.App.Config; using NLog; namespace ModernDataServices.Service.Host { public class ServiceApi...
using System; using Microsoft.AspNetCore.Mvc; namespace TimeDisplay { public class HomeController : Controller { [HttpGet("")] public ViewResult MyTime() { DateTime CurrentTime = DateTime.Now; ViewBag.day = CurrentTime.ToString("MMMM dd yyyy"); ViewBa...
using System.ComponentModel; using System.IO; namespace CopyByExif.Core { public static class CopyPhotos { public static void Copy(CopySettings settings, BackgroundWorker copyWorker) { copyWorker.ReportProgress(0); int i = 0; var allPhotos = settings.FromDi...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace POTM { public class FirstPersonCameraController : MonoBehaviour { public float HorizontalSens; public Camera cineCam; public LevelChanger lc; private float startTime = 0f; ...
using System; using System.Collections.Generic; using System.Numerics; using System.Text; using System.Linq; using AnnealingWPF.Common; using AnnealingWPF.Exceptions; using System.IO; using System.Text.RegularExpressions; namespace AnnealingWPF.Helpers { public static class InputFieldParser { public ...
using System; using System.Collections.Generic; using System.Text; using KnapsackProblem.Common; namespace KnapsackProblem.DecisionVersion { public class DecisionBruteForce : DecisionStrategy { public override DecisionResult Solve(DecisionKnapsackInstance knapsackInstance) { number...
using System.Collections; using System.Collections.Generic; using UnityEngine; [SerializeField] public class TileRect { public TileType type; public int xMin; public int zMin; public int xMax; public int zMax; public int width { get { return xMax - xMin + 1; ...
using System.Collections.Generic; using eForm.Authorization.Users.Dto; using eForm.Dto; namespace eForm.Authorization.Users.Exporting { public interface IUserListExcelExporter { FileDto ExportToFile(List<UserListDto> userListDtos); } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Builder; namespace CoterieTakeHome.Interfaces { interface IBusinessType { public void Architect(); public void Plumber(); public void Programmer(); } }
using UnityEngine; using UnityEngine.UI; using System.Collections; using System.Collections.Generic; public class PlayerMovement : MonoBehaviour { public float speed; public Text scoreText; public Text levelText; public Text gameOverText; public GameObject lifeAvatar1; public GameObject lifeAvatar2; public ...
using LazyVocabulary.Common.Entities; using LazyVocabulary.Common.Enums; using LazyVocabulary.Logic.Services; using Microsoft.AspNet.Identity; using Microsoft.AspNet.Identity.Owin; using Ninject; using System; using System.Globalization; using System.Linq; using System.Threading; using System.Web; using System.Web.Mvc...
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Data; namespace OptGui.Services { public class NullableValueConverter : IValueConverter { public object Convert(object value, Type target...
using System.Collections.Generic; using System.Collections.Immutable; using Domain.Entities; namespace Domain.UseCase { public class ShortcutInteractor { public IReadOnlyCollection<Shortcut> GetShortcuts(int[][] matrix, int start) { var adjacencyMatrix = new AdjacencyMatrix(matrix)...
using System; using System.Collections.Generic; using System.Text; namespace ConsultingManager.Dto { public class CustomerDto { public Guid Id { get; set; } public DateTime CreatedDate { get; set; } public string Name { get; set; } public string LogoUrl { get; set; } pu...