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using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Practica01 { class TV { public string color = "", forma = "", tamaño = ""; public double peso = 0.0, costo = 0.0; public void Prender() { C...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CakeShop.ViewModels { public class SplashScreenViewModel:INotifyPropertyChanged { public Data.CAKE MainCake { get; set; } public string Max...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Identity.EntityFrameworkCore; namespace StockManager.Models { public class FoodModel { public int Id { get; set; } public double Weight { get; set; } public int Q...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace ImageFilter { public class ConvolutionalFilters { private static int Truncate(...
using System; namespace SFA.DAS.Notifications.Domain.Entities { public class Notification { public string MessageId { get; set; } public string SystemId { get; set; } public DateTime Timestamp { get; set; } public NotificationFormat Format { get; set; } public Notificat...
namespace HelloWorldBusiness { public interface IGreeting { string GetGreeting { get; } } }
using HangoutsDbLibrary.Model; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using WebAPI.ViewModels; namespace WebAPI.Mappers { public interface IActivityMapper { Activity FromActivityViewModelToActivity(ActivityViewModel activityViewModel); ...
using UnityEngine; using UnityEngine.UI; using System.Collections; /// <summary> /// 戰鬥UI /// </summary> public class BattleUI : MonoBehaviour { }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Zelo.Common.DBUtility; namespace Zelo.DBService { /// <summary> /// 系统安全服务累 /// </summary> public class SecurityService { private static readonly String USER_PASSWORD_PREFIX = "a49b0cASDFASDFASDF3a...
using System; using System.Collections.Generic; [Serializable] public class TodayData { public enum CaffeineType { Coffee = 1, Tea = 2, EnergyDrink = 3, Other = 4 } [ReadOnlyField] public string version = "00.00.00"; public DateTime timestamp = new DateTime();...
static public int TitleToNumber(string s) { int number = 0; int deliver = 1; char[] chars = s.ToCharArray(); int length = chars.Length; for (int i = length - 1; i >= 0; i--) { number += (chars[i] - 65 + 1) * deliver; deliver *= 26; } return number; }
using AutoMapper; using GeekBurger.Productions.Contracts; using GeekBurger.Productions.Models; using GeekBurger.Productions.Repository; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using GeekBurger.Productions.Helper; using UnprocessableEntityResult = GeekBurger.Pr...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace VSchool.Data.Entities { public class Quize : BaseEntity { public string Case { get; set; } public int Type { get; set; } public ICollection<Question> Questions { get; set; } ...
namespace CompressionStocking { public interface ICompressionMechanism { void Compress(); void Decompress(); void Stop(); } }
using System.Threading.Tasks; using APIHealthChecker.Repositories; using NUnit.Framework; using Xamarin.UITest; using System.Linq; using Xamarin.UITest.Queries; using APIHealthChecker.Services; namespace UnitTests { [TestFixture(Platform.Android)] public class Tests { IApp app; Platform pl...
using System; using System.Linq; namespace Jamie.Model { public enum ListEntryStatus { IsOK = 0x1, IsCalculated, IsNotConfirmed } public class AllDataSets { //Variables private FoodPlanItemSet _FoodPlanItems; //related to Recipes private IngredientSet _Ingredients; //related t...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; public class ScreenTrigger : Walls { public UnityEvent OnTrigger; public override void OnHit() { OnTrigger.Invoke(); } }
using Newtonsoft.Json; namespace Lykke.Service.SmsSender.Services.SmsSenders.Nexmo { public class NexmoResponse { [JsonProperty("message-count")] public int MessagesCount { get; set; } public NexmoMessage[] Messages { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DisplayScreenInteraction : Interactable { public GameObject screen; public bool hideOnReset = false; public Checkpoints RelatedCheckpoint; protected override void OnStart() { GameManager.OnReset +=...
// ----------------------------------------------------------------------- // <copyright file="SharedConfigDictionaryLookup.cs" company="Microsoft Corporation"> // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root // for license information....
using System; using System.ComponentModel.DataAnnotations; using Fundamentals.Models.Validation; namespace Fundamentals.DomainModel { public class CustomerViewModel { [Key] [Required] public int Id { get; set; } [Required] [StringLength(50)] public string Firs...
using System; using System.Linq; using GlmNet; using System.Collections.Generic; using System.Diagnostics; namespace Tracer { class RayTracer { public static int ImageWidth = 512; public static int ImageHeight = 512; private const float FieldOfView = 60.0f; private const int M...
using Ambassador.Models.AnnouncementModels.Interfaces; using Microsoft.AspNetCore.Mvc.Rendering; using System.ComponentModel.DataAnnotations; namespace Ambassador.Areas.Admin.Models.AnnouncementViewModels { public class AdminAnnouncementCreateViewModel : IAdminCreateAnnouncementModel { [Required] ...
using System; using System.Collections.Generic; using System.Linq; using System.ServiceModel.Channels; using System.ServiceModel.Dispatcher; using System.Web; namespace BPiaoBao.Web.SupplierManager.Controllers.Helpers { public class ClientInterpector : IClientMessageInspector { public void AfterReceiv...
using System; using System.Windows.Forms; using Entity; using Business; namespace QuanLyTiemGiatLa.Danhmuc { public partial class frmCatDo : Form { private Boolean _cothaydoi = false; private String _khoBefore = String.Empty; private Int32 _slotBefore = 0; private I...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using database; namespace LogOutProCesS { class Program { static void Main(string[] args) { Console.WriteLine("Hello Server LogOut check"); while (true) ...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using TodoBeBlue.Dados.Repositorios; using TodoBeBlue.Dominio; namespace TodoBeBlue.Controllers { public class TodosController : ApiController { public Todo...
// ---------------------------------------------------------------------------------------------------------------------------------------- // <copyright file="IViewType.cs" company="David Eiwen"> // Copyright © 2016 by David Eiwen // </copyright> // <author>David Eiwen</author> // <summary> // This file contains the ...
using JoggingDating.Models; using JoggingDating.Services; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; using Template10.Mvvm; using Template10.Services.NavigationService; using Windows.UI...
// <copyright file="BooksInMemoryRepository.cs" company="PlaceholderCompany"> // Copyright (c) PlaceholderCompany. All rights reserved. // </copyright> namespace AspNetSandbox.Services { using System.Collections.Generic; using System.Linq; using AspNetSandbox.Models; /// <summary>Implement CRUD opera...
using UnityEngine; [System.Serializable] public class Sound { public string name; public AudioClip clip; public enum SoundType { SFX, MUSIC }; public SoundType soundType; }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class OnOffHighlight : MonoBehaviour { private OnOff switchObj; void Start () { switchObj = this.transform.parent.gameObject.GetComponent<OnOff> (); } protected void OnTriggerStay2D(Collider2D col) { if (!switchObj.getOnB...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; namespace Planning { public class KnowledgeState : State { public KnowledgeState(Problem p) : base(p) { } public KnowledgeState(KnowledgeState ksPredecessor) ...
namespace Musher.EchoNest.Models { public class Biography { public string Text { get; set; } public string Site { get; set; } public bool Truncated { get; set; } } }
using Entities.Concrete; using System; using System.Collections.Generic; using System.Text; using Core; namespace DataAccess.Abstract { public interface IColorDal : IEntityReposity<Color> { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.Data; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity; using SO.Urba.Managers; namespac...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Infestation { class AggressionCatalyst : Supplement { public AggressionCatalyst() : base(0, 0, 3) { } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class spawner : MonoBehaviour { public GameObject coin; public GameObject badCoin; public GameObject ballprefab; public GameObject skillCoin; // Start is called before the first frame update void Start() ...
using UnityEngine; using UnityEngine.EventSystems; public class controleTouch : MonoBehaviour, IPointerDownHandler, IPointerUpHandler { public enum eTouchPlace { //direcoes monster, heroDMG, heroBonus, heroBonus2 } //ponteiro para as funcoes da mao public eTouchPlace placeTouch; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Park_A_Lot { public class Elevator : parkALot { } }
using System; using System.Collections.Generic; using System.Text; namespace PhonemesAndStuff { public class PhonemeSupporter { public int ID { set; get; } public string Name { set; get; } public List<int> Allophones { set; get; } public PhonemeSupporter() { } ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text.RegularExpressions; using System.Threading; using System.Threading.Tasks; using System.Xml.Linq; namespace VocabularyApi.Parsers { public class XdXfParser { public async Task<Dictionary<string, List<s...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ISKlinike { public class KartonDrugeUstanove { public int Id { get; set; } public string NazivUstanove { get; set; } public DateTime LijecenOd { get; set; } ...
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Data; namespace VKDesktop.Models.Converters { public class OnlineConverter : IValueConverter { public object Convert(object value, Type ...
using LuizalabsWishesManager.Domains.Models; using LuizalabsWishesManager.Domains.Repositories; namespace LuizalabsWishesManager.Services { public class ProductService : ServiceBase<Product>, IProductService { private readonly IProductRepository _repository; public ProductService(IProductRepo...
namespace SQLiteUpdate { public class UpdateScript { public string Identity { get; set; } public string Script { get; set; } } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Math_Assist { public partial class Math_Assist : Form { public Math_Assist() ...
namespace Contoso.Common.Configuration.ExpressionDescriptors { public class NotEqualsBinaryOperatorDescriptor : BinaryOperatorDescriptor { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Fleck; using General.Librerias.AccesoDatos; namespace Demo46 { class Program { static void Main(string[] args) { Console.WriteLine("Iniciando el Servidor Socket...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PhoneBook { public delegate void InputsForProblem(); class Program { static void Main(string[] args) { InputsForProblem input = InputsForPhoneBookDiary; ...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System.ComponentModel.DataAnnotations; using System.Reflection; #endregion namespace DotNetNuke.Web.Validators { public class ...
/* * Copyright 2014 Technische Universität Darmstadt * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appl...
using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CMS.DL { public static class DB { private static string strConexion = ConfigurationManager.Connection...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Model.DataEntity; using Model.Helper; using Model.Locale; using DataAccessLayer.basis; using Model.Schema.EIVO; using Utility; using System.Linq.Expressions; using Model.InvoiceManagement.InvoiceProcess; namespace Model.Invoic...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.OracleClient; namespace AddressBook { public partial class Form1 : Form { ...
// ----------------------------------------------------------------------- // Copyright (c) David Kean. All rights reserved. // ----------------------------------------------------------------------- extern alias pcl; using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using pcl::System.Security.Cryptogr...
using System; namespace NetBattle.Field { public sealed class Health { public int OverchargeMaximum { get; set; } public int Maximum { get; set; } public int Value { get; set; } public Health(int overchargeMaximum = 100, int maximum = 100, int value = 100) { if (overcha...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using MySql.Data.MySqlClient; namespace DataStorage{ public class BDManager { private static BDManager dataBase; private static MySqlCommand comando; private static MySqlC...
using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BomTreeView.Database { public class SqlDatabaseController { private BomDatabaseContext BomDatabaseContext { get; set; }...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DataController : MonoBehaviour { public static DataController Instance; public PlayerDataManager PlayerData { get; private set; } public string ExitDoorName { get; set; } public Vector3 ExitPosition { get; set; } /* ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace HackerrankSolutionConsole { class game_of_stones_1 : Challenge { public override void Main(string[] args) { int n = Convert.ToInt32(Console.ReadLine()); ...
using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.Azure.WebJobs; using Microsoft.Azure.WebJobs.Extensions.Http; using Microsoft.Extensions.Logging; using Companies.Models; namespace Companies.Functions { public class GetCompanyById { ...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // namespace DotNetNuke.Entities.Users { public interface IFollowerEventHandlers { void FollowRequested(object sender, RelationshipEventArgs ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data; using System.Data.Odbc; namespace ADO.Net_DataAdapter { class Program { static void Main(string[] args) { try { string connectionString = "DSN=FBMAX...
using System; namespace Paralect.Schematra { public class EnumTypeBuilder : EnumType { public EnumTypeBuilder(TypeContext typeContext) : base(typeContext) { } public EnumTypeBuilder AddConstant(Int32 index, String name) { AddConstantInternal(in...
using System; using System.Collections.Generic; using Acr.UserDialogs; using City_Center.Clases; using City_Center.Helper; using Xamarin.Forms; namespace City_Center.Page { public partial class DetalleTorneo2 : ContentPage { public DetalleTorneo2() { InitializeComponent(); ...
namespace E01_SchoolClasses { using System; using System.Collections.Generic; public class SchoolClassesMain { public static void Main(string[] args) { // We are given a school. In the school there are classes of // students. Each class has a set of teachers. E...
using System; namespace FuzzyLogic.Operations { public class Intersection : IBinaryOperation { public double Operate(double operand1, double operand2) => Math.Min(operand1, operand2); } }
using System; using System.Linq; using System.Security.Cryptography; using Microsoft.Extensions.Options; using trial_api.PasswordHashing; using Microsoft.AspNetCore.Cryptography.KeyDerivation; namespace trial_api.PasswordHashing { public class PasswordHasher// : IPasswordHasher { byte[] salt = new byt...
using WindowsFormsApplication1; namespace HouseCostCalculation { internal class House { public double calculateCost() { double cost = 0; return cost; } private Address adress; private double cost; public double Cost { ...
/* * Copyright (c) 2016 Samsung Electronics Co., Ltd * * Licensed under the Flora License, Version 1.1 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by ap...
using HealthCareWebsite.Data; using HealthCareWebsite.Helper; using HealthCareWebsite.Models; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; using System; using System.Collections.Generic; using System.Diagnostics; usin...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class Menu : MonoBehaviour { public Text text_welcome; void Start() { var auth = Firebase.Auth.FirebaseAuth.DefaultInstance; if (auth.CurrentUser ...
using System; using System.IO; using Appy.Core.Framework; using Splash.Models; namespace Splash.Services { public class SettingsService : ISettingsService { private readonly string SettingsFile; public SettingsService() { var appDataFolder = Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicat...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Inp...
using System; using IWx_Station; namespace IWx_Station_Extended { // events are declared in the implementing class public delegate void DelChangedHumidity(Single humidity); public interface IWxStationExtended : IWxStation { // an event is just another way of specifying a method. So ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Clases { public class Cartuchera1 { private List<IAcciones> listaIAcciones; public bool ProbarElementos() { foreach (IAcciones accion in listaIAcci...
using PDV.DAO.Custom; using PDV.DAO.DB.Controller; using PDV.DAO.Entidades.Financeiro; using PDV.DAO.Enum; using System.Data; using System; namespace PDV.CONTROLER.Funcoes { public class FuncoesMovimentoBancario { public static bool Salvar(MovimentoBancario Movimento, TipoOperacao Op) { ...
namespace Alword.Algoexpert.Tier0 { public class PalindromeCheckTask { public static bool IsPalindrome(string str) { for (int i = 0; i < str.Length / 2; i++) { if (str[i] != str[str.Length - i - 1]) return false; } ...
using System.Windows.Forms; namespace YongHongSoft.YueChi { public partial class FormMain : Form { private FormInput input; private FormOutMap outMap; public FormMain() { InitializeComponent(); } private void toolStripButtonInput_Click(object sender...
using System; using System.Collections.Generic; using System.Text; using System.Data; using Zhouli.DAL.Interface; using Zhouli.DbEntity.Models; namespace Zhouli.DAL.Implements { public class SysAbRelatedDAL : BaseDAL<SysAbRelated>, ISysAbRelatedDAL { public SysAbRelatedDAL(ZhouLiContext db, IDbConnectio...
using System; using System.Collections.Generic; using System.Threading.Tasks; using API.Dtos; using API.Models; using API.Services; using AutoMapper; using Microsoft.AspNetCore.Identity; using Microsoft.EntityFrameworkCore; namespace API.ServicesImpl { public class UserService : IUserService { private ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Infra; namespace CareerCup150.Chapter4_TreeGraph { public class _04_08_SumPath { /* * You are given a binary tree in which each node contains a value. Design an algorithm to print all paths *...
using System; using System.Collections.Generic; using System.Linq; namespace FelixTheCat.BlackHole { /// <summary> /// Generate random objects and lists with random objects /// </summary> public static class FiguresGenerator { private static readonly List<string[,]> symb...
/* * OpenAPI definition * * No description provided (generated by Openapi Generator https://github.com/openapitools/openapi-generator) * * The version of the OpenAPI document: v0 * * Generated by: https://github.com/openapitools/openapi-generator.git */ using System; using System.Collections.Generic; using ...
/* ------Usage Example ----------------------------------------------------------------- private unsafe void Decode(string url) { AVHWDeviceType devType = AVHWDeviceType.AV_HWDEVICE_TYPE_QSV; Console.WriteLine("Decode start"); using (var decoder = new VideoStreamDec...
using System; namespace Nmli.Acml { class Lapack : ILapack { #region Double public int potrf(UpLo uplo, int n, double[] a, int lda) { int info = 0; byte b = Utilities.EnumAsAscii(uplo); Externs.DPOTRF(ref b, ref n, a, ref lda, ref info); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.ComponentModel; using System.Drawing; using System.Windows.Forms; namespace HoraireBeta { public class Ressource { protected String nom; protected int id; public Ressour...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace DesignPatterns { /* * Separate the construction of a complex object from its representation so that the * same construction process (Director) can create different representations (Builders). ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; namespace AntColony { public class AntHarvesting : AntState { // Targeted food node private Food foodSource; // Food portion that is being carried private Food carried; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace HTTP_FINAL_PROJECT { public partial class WebForm2 : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { ...
namespace SRDebugger.Profiler { using System.Diagnostics; using Services; using SRF; using SRF.Service; using UnityEngine; [Service(typeof (IProfilerService))] public class ProfilerServiceImpl : SRServiceBase<IProfilerService>, IProfilerService { private const int FrameBufferSi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace DriveMgr.IDAL { public interface IGoodsDAL { /// <summary> /// 是否存在该记录 /// </summary> bool IsExistGoods(string categoryName); /// <summary> /// 增加一条数据 /// </...
/* * Bungie.Net API * * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * OpenAPI spec version: 2.1.1 * Contact: support@bungie.com * Generated by: https://github.com...
using Application.Command; using Application.Commands; using Application.DTO; using Application.Exceptions; using Domain; using EFCommands; using EFDataAccess; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace EfCommands { public class EfAddRoleCommand : EfBaseCommand...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MovingPlatform : MonoBehaviour { [SerializeField] private Transform _targetA, _targetB; [SerializeField] private float _speed = 2.0f; // create a var to tell switch from tarA to tarB [SerializeField] p...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class PauseScript : MonoBehaviour { bool isPaused = false; public GameObject menuPause; public Text objectifs; public static int amisRestants = 3; public GameObject miniMap; public void...
using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace Riverside.Cms.Services.Reviews.Domain { public interface IReviewRepository { Task UpdateReviews(long tenantId, IEnumerable<Review> reviews); Task<IEnumerable<TenantPlace>> ListTenantPlace...
using System; using System.Collections.Generic; namespace Algorithms { //check if a expressison is well formed //IE //[(ABC {DEF}[XYZ (LMN)] is false public class WellFormedExpression { Dictionary<string,string> openingBrackets = new Dictionary<string,string> { { ...
using System; namespace Repository { public class Transaction { public DateTimeOffset Date { get; set; } public string MerchantName { get; set; } public decimal Amount { get; set; } public decimal TransactionPercentageFeeAmount { get; set; } public decimal InvoiceFixedF...