text stringlengths 13 6.01M |
|---|
// Copyright 2018 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applica... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FuzzyLogic.Model
{
class Cutout : AbstractFuzzyfication<ChartItems.ChartItem3Degree>
{
public Cutout(int dokladnosc)
{
... |
using System.Linq;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using ToolBox;
namespace DataIngress.Tests
{
[TestClass]
public class CsvTests
{
//public const string Basepath = @"H:\KMPGData\";
public const string Datafile = "KMPGDatasample3.csv";
public const string ZipCod... |
using System;
using System.Net;
using System.Xml;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace sendHTML
{
internal class Program
{
private static void Main(string[] args)
{
// Changez le Path pour correspondre à la destination de votre fichier de configuration
... |
namespace LiskovSubstitutionSquareAfter
{
public class Square : Shape
{
public decimal Side { get; set; }
public override decimal Area
{
get
{
return this.Side * this.Side;
}
}
}
} |
namespace WebApi.Models
{
using System.Collections.Generic;
public class Company
{
public Company()
{
}
public int CompanyId { get; set; }
public string Name { get; set; }
public virtual ICollection<User> Users { get; } = new List<User>();
}
} |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace C1ILDGen
{
public partial class frmSplash : Form
{
#region FIELDS
Tim... |
namespace Services.Descriptors
{
public class AdminDescriptor
{
public string Email { get; set; }
public string Password { get; set; }
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class Stage6Talk : StageBase
{
public GameObject yukariObject;
GameObject yukari, yukariMask;
GameObject yukariChara;
Yukari yukariScript;
GraphDiffer yuk... |
/** 版本信息模板在安装目录下,可自行修改。
* TEMPLATE_INFO.cs
*
* 功 能: N/A
* 类 名: TEMPLATE_INFO
*
* Ver 变更日期 负责人 变更内容
* ───────────────────────────────────
* V0.01 2014-6-26 9:19:18 N/A 初版
*
* Copyright (c) 2012 Maticsoft Corporation. All rights reserved.
*┌──────────────────────────────────┐
*│ 此技术信息为本公司机密信息,未经本公... |
using System.Threading.Tasks;
using Dapper;
using DDDSouthWest.Domain.Features.Account.Admin.ManageNews.ViewNewsDetail;
using Npgsql;
namespace DDDSouthWest.Domain.Features.Public.News.NewsDetail
{
public class QueryLiveNewsById
{
private readonly ClientConfigurationOptions _options;
public Q... |
using System;
namespace Siemens.Simatic.RfReader
{
/// <summary>
/// Used to qualify information conveyed for later filtering
/// </summary>
public enum InformationType
{
/// <summary>Unspecified information</summary>
Unspecified = 0,
/// <summary>Information needed for debugging only.</summary>
... |
///01.Implement an extension method Substring(int index, int length) for the class StringBuilder
///that returns new StringBuilder and has the same functionality as Substring in the class String.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
namespace RemoteTech
{
public class RelayNetwork
{
public List<RelayNode>
all,
comSats,
commandStations;
public RelayNetwork()
{
al... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using SafeSpace.core.Data;
using SafeSpace.core.Models;
namespace SafeSpace.api.Controllers
{
[Route("api/[controll... |
using MadScientistLab.Laboratory.Cli;
namespace MadScientistLab.Laboratory.LabInventory.Animals.Interfaces
{
public interface IPurrable
{
void Purr(ICommandInterface cli);
}
}
|
using System;
namespace SharpDL.Graphics
{
public struct Rectangle
{
/// <summary>Top left corner X coordinate.
/// </summary>
public int X { get; private set; }
/// <summary>
/// Top left corner Y coordinate.
/// </summary>
public int Y { get; private ... |
using CrossWeather.Core;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using CrossWeather.Core.Models;
using CrossWeather.Core.Repository;
namespace CrossWeather.Test
{
class Program
{
static void Main(string[] args)
{
... |
namespace SGDE.Domain.Repositories
{
#region Using
using SGDE.Domain.Entities;
using System.Collections.Generic;
#endregion
public interface ITypeDocumentRepository
{
List<TypeDocument> GetAll();
TypeDocument GetById(int id);
TypeDocument Add(TypeDocument newTypeDocum... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Web;
namespace Project_NotesDeFrais.Models
{
[Table("ExpanseTypes")]
public class ExpanseTypesModel
{
public ExpanseTypes... |
using System.Collections;
using System.Collections.Generic;
using Google.Protobuf;
using UnityEngine;
using UnityEngine.UI;
public interface IScrollRectExCallBack1
{
void ScrollCellIndex(int idx);
int GetCellIndex();
void OnPoolDispose();
Transform transform { get;}
GameObject prefab { get; set; }... |
using System.Collections;
using System.Collections.Generic;
using System.Linq;
namespace PaderbornUniversity.SILab.Hip.EventSourcing
{
/// <summary>
/// A hash set that preserves insertion order while still allowing basic set operations in O(1).
/// Adapted from https://www.codeproject.com/Articles/627085... |
using Modelos.Cadastros.Visitantes;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Modelos.Relatorios.Parametros
{
public class RelAcessosParametros
{
[Display(Name = "D... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class SoundMenu : MonoBehaviour
{
public AudioSource audio;
public AudioClip idle;
public AudioClip fight;
public string curr = "Settings";
//public AudioClip fight_down;
// ... |
using BLL;
using Entidades;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ProyectoFinal.UI
{
public partial class rPesador : Form
{
... |
namespace Components.Value.Automapper.Profiles
{
using AutoMapper;
using Components.Value.Business.Models;
using Components.Value.Persistence.Poco;
public class ValueProfile : Profile
{
public ValueProfile()
{
CreateMap<Value, ValueDomainModel>()
.ForMem... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using AutoMapper;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.Logging;
using VideoServiceBL.Exceptions;
using VideoServiceBL.Extensions;
using VideoServiceBL.Services.Interfaces;
using VideoServiceDAL.I... |
namespace SimpleTerrain
{
class Constants
{
public const float Speed = 0.9f;
public const long RenderChangeCooldown = 1000;
}
}
|
using System;
using System.Data;
using System.Text;
using System.Configuration;
using System.Diagnostics;
using System.Xml.Serialization;
using System.Collections.Generic;
using Karkas.Core.TypeLibrary;
using Karkas.Core.Onaylama;
using Karkas.Core.Onaylama.ForPonos;
using System.ComponentModel.DataAnnotations;
names... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace UCMAService
{
/// <summary>
/// 端点状态
/// </summary>
public enum EndpointState
{
/// <summary>
/// 启用
/// </summary>
Enabled = 1,
/// <summary>
/// 禁用
... |
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Data.Entity.Migrations;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using PlayTennis.Dal;
using PlayTennis.Model;
using System.Linq.Expressions;
namespace PlayTennis.Bll
{
public class BaseService<T, TKe... |
using System.Collections.Generic;
using RestSharp.Deserializers;
namespace Jira.NET.Models
{
public class JiraExpandedObject<T>
{
[DeserializeAs(Name = "size")]
public int Size { get; set; }
[DeserializeAs(Name = "items")]
public List<T> Items { get; set; }
[Deseriali... |
namespace Triton.Game.Mapping
{
using ns26;
using System;
using Triton.Game;
using Triton.Game.Mono;
[Attribute38("CollectionDeckBoxVisual")]
public class CollectionDeckBoxVisual : PegUIElement
{
public CollectionDeckBoxVisual(IntPtr address) : this(address, "CollectionDeckBoxVisua... |
namespace JobCommon
{
public enum ScheduleType : byte
{
Interval = 0,
Daily = 1,
Weekly = 2,
Monthly = 3,
}
}
|
/*
DotNetMQ - A Complete Message Broker For .NET
Copyright (C) 2011 Halil ibrahim KALKAN
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option)... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Caminho;
namespace CommonTimeGames.Caminho
{
public class CaminhoDialogueRunner : MonoBehaviour
{
private CaminhoEngine _engine;
// Use this for initialization
void Start()
{
_engi... |
using Agent.Installer;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleApplication1
{
class Program
{
static void Main(string[] args)
{
AgentService agentService = new AgentService... |
using LDMApp.Core.Models;
using Prism.Events;
using System;
using System.Collections.Generic;
using System.Text;
namespace LDMApp.Core.Events
{
public class SampleSelectedEvent : PubSubEvent<IDictionary<string,object>>
{
}
}
|
// GIMP# - A C# wrapper around the GIMP Library
// Copyright (C) 2004-2009 Maurits Rijk
//
// GimpBaseEnums.cs
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2 of... |
using LM.Core.Data;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LM.Data
{
public interface ILMDataReps: IDbSession
{
}
}
|
using MyCashFlow.Web.ViewModels.Shared;
using Rsx = MyCashFlow.Resources.Localization.Views;
using System.Collections.Generic;
namespace MyCashFlow.Web.ViewModels.PaymentMethod
{
public class PaymentMethodIndexViewModel : BaseViewModel
{
public PaymentMethodIndexViewModel()
: base(title: Rsx.PaymentMethod._Sha... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
class DecimalToBinary
{
static void Main()
{
/*Write a program to convert decimal numbers to their binary representation.*/
Console.Write("Enter a decimal number: ");
int number = int.Parse(Console.... |
using System.Collections.Generic;
using Akka.Actor;
using akka_microservices_proj.Domain;
namespace akka_microservices_proj.Actors.Provider
{
/// <summary>
/// Provider created to prevent already existent actor after page refresh
/// </summary>
public class ActorProvider
{
private IActorRe... |
using PickUp.Dal.Models;
using System;
using System.Collections.Generic;
using System.Text;
namespace PickUp.Dal.Interfaces
{
public interface IUserServices<TEntity>
{
IEnumerable<TEntity> GetAll();
TEntity GetById(int key);
IEnumerable<TEntity> GetByCategoryId(int key);
IEnumer... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Newtonsoft.Json;
using System.Text;
[System.Serializable]
public class BaseItem {
public string itemName { get; set; }
public string tooltip { get; set; }
public string icon { get; set; }
public int itemID { get; set; }
publi... |
using UnityEngine;
using System.Collections;
using System;
namespace MoLiFrameWork.UI
{
public delegate void StateChangedEvent(object sender, EnumObjectState newState, EnumObjectState oldState);
//全局枚举对象
public enum EnumObjectState
{
None,
Initial,
Loading,
Ready,
... |
using Mojio.Events;
using RestSharp;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Text;
using System.Threading.Tasks;
namespace Mojio.Client
{
public partial class MojioClient
{
static Dictionary<SubscriptionType, string> PushTypeMap = ... |
using System;
using System.Text;
using MDS.Client;
namespace Application1
{
class Program
{
static void Main()
{
//Create MDSClient object to connect to DotNetMQ
//Name of this application: Application1
var mdsClient = new MDSClient("Application1");
... |
using Zhouli.BLL.Interface;
using Zhouli.DAL.Interface;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using System.Text;
using System.Data.SqlClient;
namespace Zhouli.BLL.Implements
{
public class BaseBLL<T> : IBaseBLL<T> where T : class, new()
{
pro... |
using System;
using System.Collections.Generic;
using System.Numerics;
namespace ScoringSystem
{
public class SynchronousScoreSIMDDeterminant : ScoreDeterminant
{
public SynchronousScoreSIMDDeterminant(ScoreConfiguration configuration) : base(configuration) { }
public override void GetScoring... |
using System;
using System.Reflection;
using System.Data;
using System.Configuration;
using System.Linq;
using System.Web;
using System.Web.Security;
using System.Web.UI;
using System.Web.UI.HtmlControls;
using System.Web.UI.WebControls;
using System.Web.UI.WebControls.WebParts;
using System.Xml.Linq;
/// <summary>
/... |
// ----------------------------------------------------------------------------------------------------------------------------------------
// <copyright file="TcpConnection.cs" company="David Eiwen">
// Copyright © 2016 by David Eiwen
// </copyright>
// <author>David Eiwen</author>
// <summary>
// This file contains ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using CsQuery.StringScanner.Implementation;
namespace CsQuery.StringScanner.Patterns
{
/// <summary>
/// ID and NAME tokens must begin with a letter ([A-Za-z]) and may be followed by any number of letters,
/// digits ([... |
using AppBase.Core.ViewModel;
using AppBase.Services;
using OrganizationTwo.Services.Model;
using Prism.Commands;
using Prism.Navigation;
using System.Threading.Tasks;
namespace OrganizationTwo.Core.ViewModel
{
public class LoginPageViewModel : BaseViewModel
{
private readonly ILoginServiceBase loginS... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditorInternal;
using UnityEngine;
public class Help : Task
{
public Help(Blackboard bb) : base(bb){}
public override bool execute()
{
GameObject aObj = this.bb.GetGameObject("Agent");
// If no ma... |
using System;
namespace PracticaPokemon
{
public enum Gender {
MALE,
FEMALE
}
class PokemonInParty : Pokemon
{
Gender gender;
public PokemonInParty(string name, int id, Gender gender) : base( name, id) {
System.Console.W... |
using Microsoft.AspNetCore.Mvc;
using System.Threading.Tasks;
using Business.Abstract;
using Entities.Concrete;
namespace WebAPI.Controllers
{
[Route("api/[controller]")]
[ApiController]
public class CustomerCreditCardController : ControllerBase
{
private ICustomerCreditCardService _customerCr... |
using System;
using A2.Lib;
using Xunit;
using System.Linq;
namespace A2.Test
{
public class CartManagementTest
{
[Theory(DisplayName = "Input order-product correct(no promotion), system calcualte correct")]
[InlineData("iPhone XS", 40000.00)]
[InlineData("Stone", 0.09)]
public ... |
using SIGA.Models.ViewModels;
using SIGA_Model;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
namespace SIGA.Controllers.Api
{
public class CursoSearchController : ApiController
{
// GET: api/CursoInfo
public... |
using UnityEngine;
using System.Collections;
public class Tower : MonoBehaviour {
public float m_firerate;
public float m_health;
public TowerProjectile m_projectile;
protected bool m_isShooting = false;
protected float m_nextFire = 0;
protected GameObject m_latestTarget;
// Use this f... |
using D_API.Lib;
using DiegoG.Utilities.Settings;
using System;
using System.Threading.Tasks;
using static System.Console;
using static D_API.Test.Helper;
using D_API.Lib.Exceptions;
using DiegoG.Utilities;
using Serilog;
namespace D_API.Test
{
class Program
{
public static D_APIClient Client { get; p... |
using System;
using System.IO;
using System.Collections;
using System.ComponentModel;
using System.Data;
using System.Data.OracleClient;
using System.Drawing;
using System.Web;
using System.Web.SessionState;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Web.UI.HtmlControls;
using System.Xml;
using... |
namespace MiddleWare.Host
{
using System;
using System.Threading.Tasks;
public class TransferCommand
{
public virtual Task Execute(Transfer transfer)
{
//do some logic here.
Console.WriteLine($"Transfering {transfer.Amount}, "+
$"fro... |
using System;
namespace Eprov_del_2
{
public class CleanCar : Car
{
public CleanCar() //konstruktor som definerar variabler för objektet
{
passengers = generator.Next(1,3);
contrabandAmount = 0;
}
}
}
|
using Newtonsoft.Json;
using OmniSharp.Extensions.LanguageServer.Protocol.Serialization.Converters;
namespace OmniSharp.Extensions.LanguageServer.Protocol.Models
{
[JsonConverter(typeof(BooleanNumberStringConverter))]
public struct BooleanNumberString
{
private int? _int;
private string? _s... |
/********************************************************************
* FulcrumWeb RAD Framework - Fulcrum of your business *
* Copyright (c) 2002-2010 FulcrumWeb, ALL RIGHTS RESERVED *
* *
* THE SOURCE CODE CONTAINED WITHIN THI... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
namespace WebApplication1.Models
{
public class UbicationFeatureUbication
{
[Key]
public int UbicationFeatureUbicationId { get; set; }
public int UbicationF... |
using System;
namespace Enrollment.XPlatform.Directives
{
public interface IValidateIfManager : IDisposable
{
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace ContosoUniversity.Models
{
public class Student
{
public int ID { get; set; }
[Required]
... |
using System;
using Entity;
namespace Business
{
public class BangGiaBO
{
public static ListBangGiaEntity SelectAll()
{
return DataAccess.BangGiaDA.SelectAll();
}
public static Int32 CheckExist(Int32 idgia, Int32 mahang, Int32 makieugiat)
{
return DataAccess.BangGiaDA.CheckExist(idgia... |
namespace EventStoreWinServiceWrapper
{
using System.Collections.Generic;
using System.Diagnostics;
internal class ServiceWrapper
{
private readonly EventStoreServiceConfiguration configuration;
private readonly List<Process> processes;
public ServiceWrapper(EventStoreServiceCo... |
internal class NevMeshAgent
{
} |
using UnityEngine;
using System.Collections;
using UnityEditor;
[CustomEditor(typeof(SaveGameManager))]
public class SaveGameManagerInspector : Editor
{
public override void OnInspectorGUI()
{
DrawDefaultInspector();
SaveGameManager saveGameManager = (SaveGameManager)target;
GUILayou... |
using Mono.Cecil;
using System;
using System.Collections.Generic;
namespace AlienEngine.ASL
{
public abstract partial class ASLShader
{
internal static class GLSL
{
internal static string ToGLSL(TypeReference t)
{
var typeDef = t.Resolve();
... |
using System.Linq;
namespace _4._Matrix_Shuffling
{
using System;
class MatrixShuffling
{
static void Main(string[] args)
{
int[] dimensions = Console.ReadLine()
.Split(" ", StringSplitOptions.RemoveEmptyEntries)
.Select(int.Parse)
... |
using LuaInterface;
using SLua;
using System;
using UnityEngine;
public class Lua_UnityEngine_CullingGroupEvent : LuaObject
{
[MonoPInvokeCallback(typeof(LuaCSFunction))]
public static int constructor(IntPtr l)
{
int result;
try
{
CullingGroupEvent cullingGroupEvent = default(CullingGroupEvent);
LuaObje... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class rotatesky : MonoBehaviour {
public float RotationSpeed;
[ExecuteInEditMode]
void Start () {
}
void FixedUpdate () {
RenderSettings.skybox.SetFloat("_Rotation", Time.time * RotationSpeed);
}
}
|
using Security.Data;
namespace Security.Classes
{
public class ReturnedUser
{
public ApplicationUser User { get; set; }
public string token { get; set; }
}
}
|
using Application.Contract.RepositoryInterfaces;
using Application.CQRS.Handlers.Commands;
using FakeItEasy;
using Xunit;
namespace Application.Test.CQRS.Handlers
{
public class RemoveCryptoCurrencyHandlerTest
{
private readonly RemoveCryptoCurrencyHandler _testee;
private readonly ICryptoCurr... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Linq;
namespace HackerRank_HomeCode
{
public class BeautifulDays
{
public void GetNoOfBD()
{
string[] ijk = Console.ReadLine().Split(' ');
//starting day
int i = Con... |
using UnityEngine;
using System.Collections;
public class LightColorChange : MonoBehaviour {
private Light lt;
public Color startColor;
public Color endColor;
public float duration;
void Start () {
lt = GetComponent<Light>();
lt.color = startColor;
}
void Update () {
lt.color = Color.Lerp(startColor, e... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Cactus : MonoBehaviour
{
[SerializeField] float damageRate = 1f;
[SerializeField] int damage = 1;
[SerializeField] float lifeTime = 30f;
[SerializeField] RandomAudioPlayer despawnPlayer;
//STATE... |
using Microsoft.Extensions.DependencyInjection;
using System.Data;
using System.Data.SqlClient;
namespace DIDemo
{
internal class Program
{
static void Main(string[] args)
{
ServiceCollection services= new ServiceCollection();
services.AddScoped<IDbConnection>(sp =>
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using TextAnalyse;
namespace Demo
{
class Program
{
static void Main(string[] args)
{
string path = Properties.Settings.Default.path;
string writePath = P... |
using SharpDL.Shared;
using System;
namespace SharpDL.Graphics
{
public class TrueTypeText : ITrueTypeText
{
public string Text { get; private set; }
public IFont Font { get; private set; }
public Color Color { get; private set; }
public ITexture Texture { get; private set; ... |
using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using System.Collections.Generic;
namesp... |
namespace HacktoberfestProject.Web.Models.DTOs
{
public class Contributor
{
public string Name { get; set; }
public string ImageUrl { get; set; }
public string ProfileUrl { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace Assets.Scripts
{
class ShapeComponent
{
Layer Layer;
List<Vector3> Vertices;
public int startIndex;
public int[] HolesIndexes;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Planning
{
class AdvancedProjectionPublicPredicatesAchieverDependenciesSelector : AAdvancedProjectionScoreBasedDependeciesSelector
{
protected override void CalculatePreconditi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace LogiCon
{
public class Select
{
public short Value { get; set; }
public string Text { get; set; }
}
} |
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class LoadDataController : MonoBehaviour {
bool loaded;
public int partLoaded;
public Slider slider;
void Start () {
StartCoroutine (loadData());
}
public int numberToLoad;
// Update is called once per frame
IEnumerator loadData (... |
using System;
using System.Data;
using System.IO;
using System.Runtime.Serialization;
using System.Text;
using System.Xml;
using System.Xml.Serialization;
using Newtonsoft.Json;
namespace Tool
{
public class Serializer
{
/// <summary>
/// 序列化类到xml文档
/// </summary>
/// <type... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/**
* Copyright (c) blueback
* Released under the MIT License
* https://github.com/bluebackblue/fee/blob/master/LICENSE.txt
* http://bbbproject.sakura.ne.jp/wordpress/mitlicense
* @brief ファイル。タスク。
*/
//Async block lac... |
using System;
using System.Reflection;
using System.Text;
using System.Linq;
using System.Text.RegularExpressions;
using Newtonsoft.Json;
namespace PmSoft.Utilities
{
/// <summary>
/// 字符串工具类
/// </summary>
public static class StringUtility
{
/// <summary>
/// 取中文文本的拼音
/// ... |
using System;
using System.Threading.Tasks;
namespace JimBobBennett.JimLib.Commands
{
public abstract class AsyncCommandBase<T> : IAsyncCommand<T>
{
public abstract bool CanExecute(object parameter);
public abstract Task ExecuteAsync(T parameter);
public async void Execute(object par... |
using UnityEngine;
using UnityEngine.UI;
public class DisplayHealth : MonoBehaviour
{
public PlayerHealth Character;
public Button btn;
Image slider;
private void Start()
{
GameTriggers.OnCharSelect += UpdateDisplay;
slider = GetComponent<Image>();
}
private void OnEnable... |
using ScribblersSharp;
using System.Collections.Generic;
/// <summary>
/// Scribble.rs Pad namespace
/// </summary>
namespace ScribblersPad
{
/// <summary>
/// Used to signal when listing lobbies has been finished
/// </summary>
/// <param name="lobbyViews">Lobby views</param>
public delegate void... |
using Plus.HabboHotel.GameClients;
using Plus.HabboHotel.Rooms;
using Plus.HabboHotel.Users;
namespace Plus.Communication.Packets.Outgoing.Navigator
{
internal class GetGuestRoomResultComposer : MessageComposer
{
public Habbo Habbo { get; }
public RoomData Data { get; }
publi... |
namespace Factory.Library.Ingredients.Veggies
{
public class EggPlant :IVeggie
{
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EffectsManager : MonoBehaviour
{
public Gradient TrailDefaultColorGradient;
public Gradient TrailHitColorGradient;
public Light StrikerEffectPrefab;
private static EffectsManager _instance;
public static... |
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