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// Copyright 2018 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FuzzyLogic.Model { class Cutout : AbstractFuzzyfication<ChartItems.ChartItem3Degree> { public Cutout(int dokladnosc) { ...
using System.Linq; using Microsoft.VisualStudio.TestTools.UnitTesting; using ToolBox; namespace DataIngress.Tests { [TestClass] public class CsvTests { //public const string Basepath = @"H:\KMPGData\"; public const string Datafile = "KMPGDatasample3.csv"; public const string ZipCod...
using System; using System.Net; using System.Xml; using Newtonsoft.Json; using Newtonsoft.Json.Linq; namespace sendHTML { internal class Program { private static void Main(string[] args) { // Changez le Path pour correspondre à la destination de votre fichier de configuration ...
namespace LiskovSubstitutionSquareAfter { public class Square : Shape { public decimal Side { get; set; } public override decimal Area { get { return this.Side * this.Side; } } } }
namespace WebApi.Models { using System.Collections.Generic; public class Company { public Company() { } public int CompanyId { get; set; } public string Name { get; set; } public virtual ICollection<User> Users { get; } = new List<User>(); } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace C1ILDGen { public partial class frmSplash : Form { #region FIELDS Tim...
namespace Services.Descriptors { public class AdminDescriptor { public string Email { get; set; } public string Password { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class Stage6Talk : StageBase { public GameObject yukariObject; GameObject yukari, yukariMask; GameObject yukariChara; Yukari yukariScript; GraphDiffer yuk...
/** 版本信息模板在安装目录下,可自行修改。 * TEMPLATE_INFO.cs * * 功 能: N/A * 类 名: TEMPLATE_INFO * * Ver 变更日期 负责人 变更内容 * ─────────────────────────────────── * V0.01 2014-6-26 9:19:18 N/A 初版 * * Copyright (c) 2012 Maticsoft Corporation. All rights reserved. *┌──────────────────────────────────┐ *│ 此技术信息为本公司机密信息,未经本公...
using System.Threading.Tasks; using Dapper; using DDDSouthWest.Domain.Features.Account.Admin.ManageNews.ViewNewsDetail; using Npgsql; namespace DDDSouthWest.Domain.Features.Public.News.NewsDetail { public class QueryLiveNewsById { private readonly ClientConfigurationOptions _options; public Q...
using System; namespace Siemens.Simatic.RfReader { /// <summary> /// Used to qualify information conveyed for later filtering /// </summary> public enum InformationType { /// <summary>Unspecified information</summary> Unspecified = 0, /// <summary>Information needed for debugging only.</summary> ...
///01.Implement an extension method Substring(int index, int length) for the class StringBuilder ///that returns new StringBuilder and has the same functionality as Substring in the class String. using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; namespace RemoteTech { public class RelayNetwork { public List<RelayNode> all, comSats, commandStations; public RelayNetwork() { al...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using SafeSpace.core.Data; using SafeSpace.core.Models; namespace SafeSpace.api.Controllers { [Route("api/[controll...
using MadScientistLab.Laboratory.Cli; namespace MadScientistLab.Laboratory.LabInventory.Animals.Interfaces { public interface IPurrable { void Purr(ICommandInterface cli); } }
using System; namespace SharpDL.Graphics { public struct Rectangle { /// <summary>Top left corner X coordinate. /// </summary> public int X { get; private set; } /// <summary> /// Top left corner Y coordinate. /// </summary> public int Y { get; private ...
using CrossWeather.Core; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using CrossWeather.Core.Models; using CrossWeather.Core.Repository; namespace CrossWeather.Test { class Program { static void Main(string[] args) { ...
namespace SGDE.Domain.Repositories { #region Using using SGDE.Domain.Entities; using System.Collections.Generic; #endregion public interface ITypeDocumentRepository { List<TypeDocument> GetAll(); TypeDocument GetById(int id); TypeDocument Add(TypeDocument newTypeDocum...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Web; namespace Project_NotesDeFrais.Models { [Table("ExpanseTypes")] public class ExpanseTypesModel { public ExpanseTypes...
using System.Collections; using System.Collections.Generic; using Google.Protobuf; using UnityEngine; using UnityEngine.UI; public interface IScrollRectExCallBack1 { void ScrollCellIndex(int idx); int GetCellIndex(); void OnPoolDispose(); Transform transform { get;} GameObject prefab { get; set; }...
using System.Collections; using System.Collections.Generic; using System.Linq; namespace PaderbornUniversity.SILab.Hip.EventSourcing { /// <summary> /// A hash set that preserves insertion order while still allowing basic set operations in O(1). /// Adapted from https://www.codeproject.com/Articles/627085...
using Modelos.Cadastros.Visitantes; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Modelos.Relatorios.Parametros { public class RelAcessosParametros { [Display(Name = "D...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class SoundMenu : MonoBehaviour { public AudioSource audio; public AudioClip idle; public AudioClip fight; public string curr = "Settings"; //public AudioClip fight_down; // ...
using BLL; using Entidades; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace ProyectoFinal.UI { public partial class rPesador : Form { ...
namespace Components.Value.Automapper.Profiles { using AutoMapper; using Components.Value.Business.Models; using Components.Value.Persistence.Poco; public class ValueProfile : Profile { public ValueProfile() { CreateMap<Value, ValueDomainModel>() .ForMem...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using AutoMapper; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Logging; using VideoServiceBL.Exceptions; using VideoServiceBL.Extensions; using VideoServiceBL.Services.Interfaces; using VideoServiceDAL.I...
namespace SimpleTerrain { class Constants { public const float Speed = 0.9f; public const long RenderChangeCooldown = 1000; } }
using System; using System.Data; using System.Text; using System.Configuration; using System.Diagnostics; using System.Xml.Serialization; using System.Collections.Generic; using Karkas.Core.TypeLibrary; using Karkas.Core.Onaylama; using Karkas.Core.Onaylama.ForPonos; using System.ComponentModel.DataAnnotations; names...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace UCMAService { /// <summary> /// 端点状态 /// </summary> public enum EndpointState { /// <summary> /// 启用 /// </summary> Enabled = 1, /// <summary> /// 禁用 ...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Data.Entity.Migrations; using System.Linq; using System.Text; using System.Threading.Tasks; using PlayTennis.Dal; using PlayTennis.Model; using System.Linq.Expressions; namespace PlayTennis.Bll { public class BaseService<T, TKe...
using System.Collections.Generic; using RestSharp.Deserializers; namespace Jira.NET.Models { public class JiraExpandedObject<T> { [DeserializeAs(Name = "size")] public int Size { get; set; } [DeserializeAs(Name = "items")] public List<T> Items { get; set; } [Deseriali...
namespace Triton.Game.Mapping { using ns26; using System; using Triton.Game; using Triton.Game.Mono; [Attribute38("CollectionDeckBoxVisual")] public class CollectionDeckBoxVisual : PegUIElement { public CollectionDeckBoxVisual(IntPtr address) : this(address, "CollectionDeckBoxVisua...
namespace JobCommon { public enum ScheduleType : byte { Interval = 0, Daily = 1, Weekly = 2, Monthly = 3, } }
/* DotNetMQ - A Complete Message Broker For .NET Copyright (C) 2011 Halil ibrahim KALKAN This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option)...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Caminho; namespace CommonTimeGames.Caminho { public class CaminhoDialogueRunner : MonoBehaviour { private CaminhoEngine _engine; // Use this for initialization void Start() { _engi...
using Agent.Installer; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApplication1 { class Program { static void Main(string[] args) { AgentService agentService = new AgentService...
using LDMApp.Core.Models; using Prism.Events; using System; using System.Collections.Generic; using System.Text; namespace LDMApp.Core.Events { public class SampleSelectedEvent : PubSubEvent<IDictionary<string,object>> { } }
// GIMP# - A C# wrapper around the GIMP Library // Copyright (C) 2004-2009 Maurits Rijk // // GimpBaseEnums.cs // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2 of...
using LM.Core.Data; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LM.Data { public interface ILMDataReps: IDbSession { } }
using MyCashFlow.Web.ViewModels.Shared; using Rsx = MyCashFlow.Resources.Localization.Views; using System.Collections.Generic; namespace MyCashFlow.Web.ViewModels.PaymentMethod { public class PaymentMethodIndexViewModel : BaseViewModel { public PaymentMethodIndexViewModel() : base(title: Rsx.PaymentMethod._Sha...
using System; using System.Collections.Generic; using System.Linq; using System.Text; class DecimalToBinary { static void Main() { /*Write a program to convert decimal numbers to their binary representation.*/ Console.Write("Enter a decimal number: "); int number = int.Parse(Console....
using System.Collections.Generic; using Akka.Actor; using akka_microservices_proj.Domain; namespace akka_microservices_proj.Actors.Provider { /// <summary> /// Provider created to prevent already existent actor after page refresh /// </summary> public class ActorProvider { private IActorRe...
using PickUp.Dal.Models; using System; using System.Collections.Generic; using System.Text; namespace PickUp.Dal.Interfaces { public interface IUserServices<TEntity> { IEnumerable<TEntity> GetAll(); TEntity GetById(int key); IEnumerable<TEntity> GetByCategoryId(int key); IEnumer...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Newtonsoft.Json; using System.Text; [System.Serializable] public class BaseItem { public string itemName { get; set; } public string tooltip { get; set; } public string icon { get; set; } public int itemID { get; set; } publi...
using UnityEngine; using System.Collections; using System; namespace MoLiFrameWork.UI { public delegate void StateChangedEvent(object sender, EnumObjectState newState, EnumObjectState oldState); //全局枚举对象 public enum EnumObjectState { None, Initial, Loading, Ready, ...
using Mojio.Events; using RestSharp; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Text; using System.Threading.Tasks; namespace Mojio.Client { public partial class MojioClient { static Dictionary<SubscriptionType, string> PushTypeMap = ...
using System; using System.Text; using MDS.Client; namespace Application1 { class Program { static void Main() { //Create MDSClient object to connect to DotNetMQ //Name of this application: Application1 var mdsClient = new MDSClient("Application1"); ...
using Zhouli.BLL.Interface; using Zhouli.DAL.Interface; using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Text; using System.Data.SqlClient; namespace Zhouli.BLL.Implements { public class BaseBLL<T> : IBaseBLL<T> where T : class, new() { pro...
using System; using System.Collections.Generic; using System.Numerics; namespace ScoringSystem { public class SynchronousScoreSIMDDeterminant : ScoreDeterminant { public SynchronousScoreSIMDDeterminant(ScoreConfiguration configuration) : base(configuration) { } public override void GetScoring...
using System; using System.Reflection; using System.Data; using System.Configuration; using System.Linq; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.HtmlControls; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Xml.Linq; /// <summary> /...
// ---------------------------------------------------------------------------------------------------------------------------------------- // <copyright file="TcpConnection.cs" company="David Eiwen"> // Copyright © 2016 by David Eiwen // </copyright> // <author>David Eiwen</author> // <summary> // This file contains ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using CsQuery.StringScanner.Implementation; namespace CsQuery.StringScanner.Patterns { /// <summary> /// ID and NAME tokens must begin with a letter ([A-Za-z]) and may be followed by any number of letters, /// digits ([...
using AppBase.Core.ViewModel; using AppBase.Services; using OrganizationTwo.Services.Model; using Prism.Commands; using Prism.Navigation; using System.Threading.Tasks; namespace OrganizationTwo.Core.ViewModel { public class LoginPageViewModel : BaseViewModel { private readonly ILoginServiceBase loginS...
using System; using System.Collections; using System.Collections.Generic; using UnityEditorInternal; using UnityEngine; public class Help : Task { public Help(Blackboard bb) : base(bb){} public override bool execute() { GameObject aObj = this.bb.GetGameObject("Agent"); // If no ma...
using System; namespace PracticaPokemon { public enum Gender { MALE, FEMALE } class PokemonInParty : Pokemon { Gender gender; public PokemonInParty(string name, int id, Gender gender) : base( name, id) { System.Console.W...
using Microsoft.AspNetCore.Mvc; using System.Threading.Tasks; using Business.Abstract; using Entities.Concrete; namespace WebAPI.Controllers { [Route("api/[controller]")] [ApiController] public class CustomerCreditCardController : ControllerBase { private ICustomerCreditCardService _customerCr...
using System; using A2.Lib; using Xunit; using System.Linq; namespace A2.Test { public class CartManagementTest { [Theory(DisplayName = "Input order-product correct(no promotion), system calcualte correct")] [InlineData("iPhone XS", 40000.00)] [InlineData("Stone", 0.09)] public ...
using SIGA.Models.ViewModels; using SIGA_Model; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; namespace SIGA.Controllers.Api { public class CursoSearchController : ApiController { // GET: api/CursoInfo public...
using UnityEngine; using System.Collections; public class Tower : MonoBehaviour { public float m_firerate; public float m_health; public TowerProjectile m_projectile; protected bool m_isShooting = false; protected float m_nextFire = 0; protected GameObject m_latestTarget; // Use this f...
using D_API.Lib; using DiegoG.Utilities.Settings; using System; using System.Threading.Tasks; using static System.Console; using static D_API.Test.Helper; using D_API.Lib.Exceptions; using DiegoG.Utilities; using Serilog; namespace D_API.Test { class Program { public static D_APIClient Client { get; p...
using System; using System.IO; using System.Collections; using System.ComponentModel; using System.Data; using System.Data.OracleClient; using System.Drawing; using System.Web; using System.Web.SessionState; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.HtmlControls; using System.Xml; using...
namespace MiddleWare.Host { using System; using System.Threading.Tasks; public class TransferCommand { public virtual Task Execute(Transfer transfer) { //do some logic here. Console.WriteLine($"Transfering {transfer.Amount}, "+ $"fro...
using System; namespace Eprov_del_2 { public class CleanCar : Car { public CleanCar() //konstruktor som definerar variabler för objektet { passengers = generator.Next(1,3); contrabandAmount = 0; } } }
using Newtonsoft.Json; using OmniSharp.Extensions.LanguageServer.Protocol.Serialization.Converters; namespace OmniSharp.Extensions.LanguageServer.Protocol.Models { [JsonConverter(typeof(BooleanNumberStringConverter))] public struct BooleanNumberString { private int? _int; private string? _s...
/******************************************************************** * FulcrumWeb RAD Framework - Fulcrum of your business * * Copyright (c) 2002-2010 FulcrumWeb, ALL RIGHTS RESERVED * * * * THE SOURCE CODE CONTAINED WITHIN THI...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace WebApplication1.Models { public class UbicationFeatureUbication { [Key] public int UbicationFeatureUbicationId { get; set; } public int UbicationF...
using System; namespace Enrollment.XPlatform.Directives { public interface IValidateIfManager : IDisposable { } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace ContosoUniversity.Models { public class Student { public int ID { get; set; } [Required] ...
using System; using Entity; namespace Business { public class BangGiaBO { public static ListBangGiaEntity SelectAll() { return DataAccess.BangGiaDA.SelectAll(); } public static Int32 CheckExist(Int32 idgia, Int32 mahang, Int32 makieugiat) { return DataAccess.BangGiaDA.CheckExist(idgia...
namespace EventStoreWinServiceWrapper { using System.Collections.Generic; using System.Diagnostics; internal class ServiceWrapper { private readonly EventStoreServiceConfiguration configuration; private readonly List<Process> processes; public ServiceWrapper(EventStoreServiceCo...
internal class NevMeshAgent { }
using UnityEngine; using System.Collections; using UnityEditor; [CustomEditor(typeof(SaveGameManager))] public class SaveGameManagerInspector : Editor { public override void OnInspectorGUI() { DrawDefaultInspector(); SaveGameManager saveGameManager = (SaveGameManager)target; GUILayou...
using Mono.Cecil; using System; using System.Collections.Generic; namespace AlienEngine.ASL { public abstract partial class ASLShader { internal static class GLSL { internal static string ToGLSL(TypeReference t) { var typeDef = t.Resolve(); ...
using System.Linq; namespace _4._Matrix_Shuffling { using System; class MatrixShuffling { static void Main(string[] args) { int[] dimensions = Console.ReadLine() .Split(" ", StringSplitOptions.RemoveEmptyEntries) .Select(int.Parse) ...
using LuaInterface; using SLua; using System; using UnityEngine; public class Lua_UnityEngine_CullingGroupEvent : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { CullingGroupEvent cullingGroupEvent = default(CullingGroupEvent); LuaObje...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class rotatesky : MonoBehaviour { public float RotationSpeed; [ExecuteInEditMode] void Start () { } void FixedUpdate () { RenderSettings.skybox.SetFloat("_Rotation", Time.time * RotationSpeed); } }
using Security.Data; namespace Security.Classes { public class ReturnedUser { public ApplicationUser User { get; set; } public string token { get; set; } } }
using Application.Contract.RepositoryInterfaces; using Application.CQRS.Handlers.Commands; using FakeItEasy; using Xunit; namespace Application.Test.CQRS.Handlers { public class RemoveCryptoCurrencyHandlerTest { private readonly RemoveCryptoCurrencyHandler _testee; private readonly ICryptoCurr...
using System; using System.Collections.Generic; using System.Text; using System.Linq; namespace HackerRank_HomeCode { public class BeautifulDays { public void GetNoOfBD() { string[] ijk = Console.ReadLine().Split(' '); //starting day int i = Con...
using UnityEngine; using System.Collections; public class LightColorChange : MonoBehaviour { private Light lt; public Color startColor; public Color endColor; public float duration; void Start () { lt = GetComponent<Light>(); lt.color = startColor; } void Update () { lt.color = Color.Lerp(startColor, e...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Cactus : MonoBehaviour { [SerializeField] float damageRate = 1f; [SerializeField] int damage = 1; [SerializeField] float lifeTime = 30f; [SerializeField] RandomAudioPlayer despawnPlayer; //STATE...
using Microsoft.Extensions.DependencyInjection; using System.Data; using System.Data.SqlClient; namespace DIDemo { internal class Program { static void Main(string[] args) { ServiceCollection services= new ServiceCollection(); services.AddScoped<IDbConnection>(sp => ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using TextAnalyse; namespace Demo { class Program { static void Main(string[] args) { string path = Properties.Settings.Default.path; string writePath = P...
using SharpDL.Shared; using System; namespace SharpDL.Graphics { public class TrueTypeText : ITrueTypeText { public string Text { get; private set; } public IFont Font { get; private set; } public Color Color { get; private set; } public ITexture Texture { get; private set; ...
using System; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using System.Collections.Generic; namesp...
namespace HacktoberfestProject.Web.Models.DTOs { public class Contributor { public string Name { get; set; } public string ImageUrl { get; set; } public string ProfileUrl { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; namespace Assets.Scripts { class ShapeComponent { Layer Layer; List<Vector3> Vertices; public int startIndex; public int[] HolesIndexes; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Planning { class AdvancedProjectionPublicPredicatesAchieverDependenciesSelector : AAdvancedProjectionScoreBasedDependeciesSelector { protected override void CalculatePreconditi...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace LogiCon { public class Select { public short Value { get; set; } public string Text { get; set; } } }
using UnityEngine; using UnityEngine.UI; using System.Collections; public class LoadDataController : MonoBehaviour { bool loaded; public int partLoaded; public Slider slider; void Start () { StartCoroutine (loadData()); } public int numberToLoad; // Update is called once per frame IEnumerator loadData (...
using System; using System.Data; using System.IO; using System.Runtime.Serialization; using System.Text; using System.Xml; using System.Xml.Serialization; using Newtonsoft.Json; namespace Tool { public class Serializer { /// <summary> /// 序列化类到xml文档 /// </summary> /// <type...
using System.Collections; using System.Collections.Generic; using UnityEngine; /** * Copyright (c) blueback * Released under the MIT License * https://github.com/bluebackblue/fee/blob/master/LICENSE.txt * http://bbbproject.sakura.ne.jp/wordpress/mitlicense * @brief ファイル。タスク。 */ //Async block lac...
using System; using System.Reflection; using System.Text; using System.Linq; using System.Text.RegularExpressions; using Newtonsoft.Json; namespace PmSoft.Utilities { /// <summary> /// 字符串工具类 /// </summary> public static class StringUtility { /// <summary> /// 取中文文本的拼音 /// ...
using System; using System.Threading.Tasks; namespace JimBobBennett.JimLib.Commands { public abstract class AsyncCommandBase<T> : IAsyncCommand<T> { public abstract bool CanExecute(object parameter); public abstract Task ExecuteAsync(T parameter); public async void Execute(object par...
 using UnityEngine; using UnityEngine.UI; public class DisplayHealth : MonoBehaviour { public PlayerHealth Character; public Button btn; Image slider; private void Start() { GameTriggers.OnCharSelect += UpdateDisplay; slider = GetComponent<Image>(); } private void OnEnable...
using ScribblersSharp; using System.Collections.Generic; /// <summary> /// Scribble.rs Pad namespace /// </summary> namespace ScribblersPad { /// <summary> /// Used to signal when listing lobbies has been finished /// </summary> /// <param name="lobbyViews">Lobby views</param> public delegate void...
using Plus.HabboHotel.GameClients; using Plus.HabboHotel.Rooms; using Plus.HabboHotel.Users; namespace Plus.Communication.Packets.Outgoing.Navigator { internal class GetGuestRoomResultComposer : MessageComposer { public Habbo Habbo { get; } public RoomData Data { get; } publi...
namespace Factory.Library.Ingredients.Veggies { public class EggPlant :IVeggie { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EffectsManager : MonoBehaviour { public Gradient TrailDefaultColorGradient; public Gradient TrailHitColorGradient; public Light StrikerEffectPrefab; private static EffectsManager _instance; public static...