text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Data.SqlClient;
using System.Drawing;
using System.Drawing.Printing;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Kursovay
{
pu... |
using LuaInterface;
using RO;
using SLua;
using System;
using System.Collections.Generic;
using UnityEngine;
public class Lua_RO_CallBackWhenClickOtherPlace : LuaObject
{
[MonoPInvokeCallback(typeof(LuaCSFunction))]
public static int get_targets(IntPtr l)
{
int result;
try
{
CallBackWhenClickOtherPlace cal... |
namespace iQuest.VendingMachine.Payment.Services
{
internal class PaymentMethod
{
public int Id { get; set; }
public string Name { get; set; }
public PaymentMethod(int id, string name)
{
this.Id = id;
this.Name = name;
}
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GPA_Calculator.Util
{
public class FourPointGradeScale : GradeScale
{
// Uses College Board 4.0 scale
// https://pages.collegeboard.org/how-to-convert-gpa-4.0-scale
... |
namespace Bingo.Answers.Exceptions
{
using System;
public class EntityNotFoundException : Exception
{
public EntityNotFoundException() { }
public EntityNotFoundException(string message): base(message) { }
}
}
|
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
namespace netfx
{
/* Fast Algorithms :
Box Blur Algorithm by: Wojciech Jarosz on :
http://elynxsdk.free.fr/ext-docs/Blur/Fast_box_blur.pdf
and the Fast Gaussian Algori... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace HackerRank_HomeCode
{
public class BonAppetie
{
public void ValidateBill()
{
string[] nk = Console.ReadLine().TrimEnd().Split(' ');
//no of array elements
int n = Convert.ToI... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerAttack : MonoBehaviour
{
private float timeBtwAttack;
public float startTimeBtwAttack;
public Transform attackPos;
public float attackRange;
public LayerMask whatIsEnemies;
public La... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Pizzaaa.Models
{
class Pizza
{
private string name;
public string Name
{
get { return name; }
private set
{
if (string.IsNullOrWhiteSpace(value) || value.L... |
using System;
using System.Collections.Generic;
public static class ArrayExtends
{
/// <summary>
/// 克隆一个数组
/// </summary>
public static T[] Clone<T>(this T[] Array) where T : class
{
if (Array == null) return null;
int i, len = Array.Length;
T[] newArray = new T[len];
... |
using System;
using System.Text;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using SickDev.CommandSystem;
using Newtonsoft.Json;
using CommonCore.State;
namespace CommonCore.World
{
/*
* WorldConsoleInterpreter
* Console commands from... |
using System.Collections.Generic;
using System.Net.Http;
using System.Threading.Tasks;
using InfluxData.Net.InfluxDb.Formatters;
using InfluxData.Net.InfluxDb.Infrastructure;
namespace InfluxData.Net.InfluxDb.RequestClients
{
public interface IInfluxDbRequestClient
{
IInfluxDbFormatter GetFormatter();... |
using UnityEngine;
using System.Collections;
using System;
[ExecuteInEditMode]
public class SceneMenager : MonoBehaviour
{
static public float ScreenBalanceW, ScreenBalanceH;
private int FontSize;
static public int Style;
static public int Cover;
private int[] Settings;
publ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
////works in x/y plane
////****
//// QUADRANTS
////
//// 0 | 1
//// -----
//// 2 | 3
//namespace helper
//{
// public class QuadTree<T>
// {
// private enum QuadTreeDir
// {
// L,
// R,
// ... |
using System;
using System.Numerics;
class TribonacciSequence
{
static void Main()
{
checked
{
BigInteger firstNum = BigInteger.Parse(Console.ReadLine());
BigInteger secondNum = BigInteger.Parse(Console.ReadLine());
BigInteger thirdNum = BigInteger.Parse(Con... |
using System;
using System.Collections.Generic;
using System.Text;
using Sisters.WudiLib;
namespace Marchen.Model
{
/// <summary>
/// api设定,设定接收与发送api,只写了http方式
/// </summary>
public static class ApiProperties
{
/// <summary>
/// 监听地址
/// </summary>
p... |
namespace ReadyGamerOne.EditorExtension
{
public enum ArgType
{
Int=0,
Float=1,
String=2,
Bool=3,
Vector3=4
}
} |
/*
* This short method demonstrates how we can read data from console.
* This file demonstrates the below concept:
* - reading data from console.
*/
using System;
using System.Collections.Generic;
namespace CSBasic
{
/// <summary>
/// This is a ReadFromConsole class used for the demo.
/// This is xml ... |
using System;
using ALM.Reclutamiento.AccesoDatos;
using ALM.Reclutamiento.Entidades;
using System.Collections.Generic;
using System.Data;
using MySql.Data.MySqlClient;
namespace ALM.Reclutamiento.Datos
{
public class DEmpresa : Conexion
{
public List<EEmpresa> ObtenerEmpresas(EEmpresa parametro)
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
///<summary>
/// Script Manager: Denver
/// Description: Handles displaying which spell the player has selected
/// graphically.
/// Date Modified: 17/10/2018
///</summary>
public class UISpells :... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using System.Web.Routing;
using System.Web.Security;
using System.Web.SessionState;
using System.Web.Http;
using System.Net.Http.Formatting;
using System.Net.Http.Headers;
using System.Web.Optimization;
using Sys... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
class MatrixFillingC
{
static void Main()
{
/*Write a program that fills and prints a matrix of size (n, n) - C */
Console.Write("Enter matrix's size: ");
int n = int.Parse(Console.ReadLine());
... |
using ClassLibrary;
using ClassLibrary.Entity;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BusinessLayer.Queries
{
class StatutQuery
{
private readonly Context _context;
public StatutQuery(Context context)
... |
using UnityEngine;
public class ScaleAwake : MonoBehaviour {
[SerializeField]
private Vector3 _fromScale;
[SerializeField]
private Vector3 _toScale;
[SerializeField]
private float _scaleTime = 0.5f;
private bool _scale;
private float _scaleTimer = 0.0f;
private void Awake() {
... |
namespace BracketMatcher
{
using System;
using System.Collections.Generic;
using System.IO;
internal static class Program
{
private class Pair
{
public List<Pair> children = new List<Pair>();
public int oIndex;
public int cIndex;
publ... |
using UnityEngine;
using System.Collections;
public class zonepointer : MonoBehaviour {
// Use this for initialization
public Transform gettransform ()
{
Transform tosend = transform;
return tosend;
}
void Start () {
}
// Update is called once per frame
void Update () {
}
}
|
using UnityEngine;
using System.Collections;
public class CameraBehaviour : MonoBehaviour {
public Transform target;
public float speed = 10f;
// Use this for initialization
void Start () {
//Vector3 trPos = new Vector3 (target.position.x, target.position.y, -10);
//transform.position = trPos;
}
// U... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class ObjectPoolItem
{
public GameObject objetosParaAgrupar;
public int quantosObjetos;
public bool expanda;
}
public class ObjectPooler : MonoBehaviour {
public static ObjectPooler compartilha... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Http;
using System.Threading.Tasks;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace kassasysteem.Classes
{
class Token
{
public string access_token = null;
public string expires_in = null;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ClassLibrary2
{
public class MedicinskaSestra: Uposlenik
{
private string strucnaSprema;
public MedicinskaSestra(string i, string p, DateTime dr, string mr, string JMBG, string u, string... |
using FatCat.Nes.OpCodes.Loading;
using FluentAssertions;
namespace FatCat.Nes.Tests.OpCodes.Loading
{
public class LoadAccumulatorTests : LoadingTests
{
protected override string ExpectedName => "LDA";
public LoadAccumulatorTests() => opCode = new LoadAccumulator(cpu, addressMode);
protected override void V... |
using System;
namespace IMDB.Api.Repositories.Interfaces
{
public interface IMoviePlotKeywordRepository : IGenericRepository<Entities.MoviePlotKeyword>
{
}
}
|
using System.IO;
namespace angular.euromade.ru.Models.Import.CommerceMLSource
{
/// <summary>
/// Отвечает за загрузку файла CommerceML из базы данных
/// </summary>
/// <remarks>
/// Пустой так как у меня отсутствует подключение к prod базе.
/// Создан с целью продемонстрировать зачем был соз... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Server.MatchMaking
{
enum QueueType
{
Normal,
BotGame,
Nan2
}
}
|
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class HudManager : Manager<HudManager>
{
#region Labels & Values
[Header("HudManager")]
[Header("Texts")]
[SerializeField]
private Text m_TxtBestScore;
[SerializeField] pr... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using System.Web.Http.Cors;
namespace WebApplication1.Controllers
{
[EnableCors(methods: "*", headers: "*", origins: "*")]
public class UsersController : ApiControlle... |
//
// System.Net.ListenerAsyncResult
//
// Authors:
// Gonzalo Paniagua Javier (gonzalo@ximian.com)
//
// Copyright (c) 2005 Ximian, Inc (http://www.ximian.com)
//
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software... |
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Fram... |
using RenovoTools.Common;
namespace RenovoLive.Features.ServiceEvents.BusinessLayer.ServiceEventTransition.Validators.DMValidators
{
public class DMCompletedToClosedTransitionValidator : BaseDMToClosedTransitionValidator
{
public DMCompletedToClosedTransitionValidator(IServiceEventResourcesHelper resourcesH... |
using System;
namespace ITWServer.Systems
{
public class SessionSystem : System
{
public SessionSystem(ITWServer server, Network.PacketHandler packetHander) : base(server, packetHander)
{
server.OnAcceptClient += OnAcceptClient;
packetHander.Bind<ITW.Protocol.ToServer.... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cas24
{
class Program
{
static void Main(string[] args)
{
string Choice;
do
{
Console.Clear();
Conso... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using ServiceStack;
namespace AddressBookWebService
{
public class SubmissionService: Service
{
public object Post(Submission submission)
{
return new SubmissionResponse() { Id = 1 };
}
... |
using System;
using System.Collections.Generic;
using Ego.PDF;
using Ego.PDF.Data;
namespace Ego.PDF.Font
{
public class FontDefinition
{
public FontTypeEnum type { get; set; }
public string name { get; set; }
public int up { get; set; }
public int ut { get; set; }
pub... |
using System;
using System.Collections.Generic;
using System.Text;
namespace DEMO_DDD.DOMAIN.Entidades
{
public class Produto : Entity
{
public string Nome { get; set; }
public decimal Valor { get; set; }
public bool Disponivel { get; set; }
public int ClienteId { get; set; }
... |
namespace Triton.Game.Mapping
{
using ns26;
using System;
using Triton.Game.Mono;
[Attribute38("ClassProgressInfo")]
public class ClassProgressInfo : MonoClass
{
public ClassProgressInfo(IntPtr address) : this(address, "ClassProgressInfo")
{
}
public ClassProgr... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
namespace App1
{
[XamlCompilation(XamlCompilationOptions.Compile)]
public partial class AniView2 : ContentView
{
public AniView2()
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MyThreadPool
{
public class ThreadPoolFactory
{
public static IThreadPool CreatePool()
{
IThreadPool threadPool = null;
threadPool = new WorkerT... |
using SalaoG.Models;
using SalaoG.Services;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
namespace SalaoG.Views
{
[XamlCompilation(XamlCompilationOptions.Com... |
using System;
public class UpYunBlocksUploadTaskInfo : UpYunTaskInfo
{
}
|
using System;
class Program {
public static void Main (string[] args) {
Console.WriteLine ("Insira o custo:");
double custo = double.Parse(Console.ReadLine());
double distribuidor = custo*0.28;
double imposto = custo*0.45;
double consumidorpaga = custo+distribuidor+imposto;
Console.WriteLi... |
using FreeCodeQuiz.Models;
using Microsoft.EntityFrameworkCore;
namespace FreeCodeQuiz.Data
{
public class FreeCodeQuizContext : DbContext
{
public FreeCodeQuizContext(DbContextOptions<FreeCodeQuizContext> options) : base(options)
{
}
public DbSet<Question> Questions { get; set; }
pub... |
using System;
using System.Net;
using System.Threading.Tasks;
using System.Collections.Generic;
using System.Diagnostics;
using Newtonsoft.Json;
using System.Net.Http;
namespace MusicLib
{
public class SoundCloudDataProvider
{
//Endpoint to RESOLVE a track id or playlist id
const string RESOL... |
namespace OCP.AppFramework.Db
{
/**
* This is returned or should be returned when a find request finds more than one
* row
* @since 7.0.0
*/
public class MultipleObjectsReturnedException : System.Exception , IMapperException {
/**
* Constructor
* @param string msg the error message
* @since ... |
// Copyright 2021 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applica... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Zhouli.BLL;
using Zhouli.BLL.Interface;
using Zhouli.Common;
using Zhouli.Common.ResultModel;
using Zhouli.DbEntity.Models;
using Zhouli.DI;
using Zhouli.Dto.ModelDto;
using ZhouliSyst... |
using System.Collections;
using System.Collections.Generic;
using JetBrains.Annotations;
using UnityEngine;
[CreateAssetMenu(menuName = "Data/int")]
public class IntData : ScriptableObject
{
public int value;
public void SetVal(int val)
{
value = val;
}
public void IncrementVal()
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Com2Com.ViewModel
{
public class SlaveDeviceViewModel
{
}
}
|
public class CleanUp : GAction {
public override bool PrePerform() {
target = GWorld.Instance.GetResourceQueue("Puddles").RemoveResourse();
if (target == null) return false;
return true;
}
public override bool PostPerform()
{
GWorld.Instance.GetWorld().ModifyState("pu... |
using Model.DataEntity;
using Model.Models.ViewModel;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using Uxnet.Web.Controllers;
using Business.Helper;
using Model.Helper;
using TaskCenter.Properties;
using Utility;
namespace TaskCenter.Controllers
{
pu... |
using System.Xml.Serialization;
namespace PlatformRacing3.Web.Responses.Procedures;
public class DataAccessGetMyBlocks2Response : DataAccessDataResponse<DataAccessGetMyBlocks2Response.MyBlocksData>
{
[XmlElement("category")]
public string Category { get; set; }
private DataAccessGetMyBlocks2Response()
{
}
p... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
namespace CLI.FileTypeSession
{
static class FileRecorder
{
public static void Recording(List<string> resultCalculate, string path)
{
File.AppendAllLines(path, resultCalculate);
}
... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using log4net;
using Newtonsoft.Json;
using SpiderCore.Cache;
using SpiderCore.Extendsions;
namespace SpiderCore.Scheduler
{
/// <summary>
///
///
/// 存储结构:队列
/// 队列格式:spider:request:domain
... |
using System.Collections.Generic;
using System.Linq;
using Project33.Data;
using Project33.Services.Models;
namespace Project33.Services
{
public class FavoritesService
{
private readonly FavoritesContext _FavoritesContext;
public FavoritesService()
{
_FavoritesContext = n... |
using System;
using System.Runtime.Serialization;
namespace Jieshai.Exceptions
{
[Serializable]
public class ObjectFilterSoftException : ValidateException
{
public ObjectFilterSoftException(string message)
:base(message)
{
}
public ObjectFilterSof... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="UserFactory.cs" company="CGI">
// Copyright (c) CGI. All rights reserved.
// </copyright>
// ------------------------------------------------------------------------------------... |
namespace IndiePortable.Formatter.Binary.GraphIteration
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
internal class ObjectGraphIterator
{
public ObjectGraphIterator()
{
}
public ... |
using System.Collections.Generic;
using Microsoft.AspNetCore.Identity;
namespace API.Entities
{
public class AppUser : IdentityUser<int>
{
public ICollection<Trip> UserTrips { get; set; }
public ICollection<AppUserRole> UserRoles { get; set; }
}
} |
using System.Data;
using System.Data.Entity;
using BookStore.Data.Migrations;
using BookStore.Model;
namespace BookStore.Data
{
internal class BookStoreDbContext : DbContext, IBookStoreDbContext
{
public BookStoreDbContext()
: base("BookStoreConnection")
{
Database.SetI... |
namespace MvcTurbine.Diagnostic.Models
{
public class DiagnosticResult
{
public DiagnosticResult()
{
Passed = false;
}
public string Name { get; set; }
public bool Passed { get; set; }
public string Info { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Products_and_Categories.Models;
using Microsoft.AspNetCore.Identity;
using Microsoft.AspNetCore.Http;
using Newtonsoft.Json;
using Microsoft.EntityFrameworkCo... |
using System;
namespace RecipeLibrary.Web
{
class UriHandler
{
public static Uri MakeRecipeURI(string recipeLink)
{
var uriBuilder = new UriBuilder
{
Host = String.Empty,
Scheme = "http",
Path = recipeLink
}... |
using HtmlAgilityPack;
using SGDE.ReadingCertifications.Extensions;
using SGDE.ReadingCertifications.Models;
using System.IO;
using System.Linq;
namespace SGDE.ReadingCertifications.Service
{
public class ServiceReadingCertificationsFromHtml
{
public CertificarionXLS CertificarionXLS { get; } = new Ce... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
using ExpVMsape.Context;
using ExpVMsape.Models;
namespace ExpVMsape.Controllers
{
public class HorariosMesController : Controller
{
... |
using RestSharp;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace HeladacWeb.AppLogic
{
public class PrivacyApi
{
const string baseUrl = "https://api.lithic.com";
string apiKey = Utility.configuration["Lithic:"+ (Utility.isDevMode ? "sa... |
using Booking.Agency.Base.Data;
using Booking.DataAccess;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Security;
using System.Web.Services;
namespace Booking.Agency
{
/// <summary>
/// Summary description for MasterBackendService
/// </summary>
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace LambdaAndLinq
{
public partial class Form1 : Form
{
public Form1()
{
... |
using System;
using System.Data;
using System.Configuration;
using System.Web;
using System.Web.Security;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Web.UI.WebControls.WebParts;
using System.Web.UI.HtmlControls;
using System.Data.SqlClient;
public partial class _Default : System.Web.UI.Page
... |
using ProManager.Entities.Base;
using System;
using System.ComponentModel.DataAnnotations;
namespace ProManager.Entities.Common
{
public class SystemRoles : BaseModel
{
[StringLength(80)]
public string Name { get; set; }
[StringLength(200)]
public string Description { get; set;... |
using System;
[CustomLuaClass]
public enum DUTaskState
{
Waiting,
Running,
Pause,
Complete,
Cancel,
Error
}
|
using System;
namespace CCCP.DAL.Entities
{
public class Registration
{
public int Id { get; set; }
public int UserId { get; set; }
public DateTime Timestamp { get; set; }
public int SubmitCount { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace LearningEnglishSpa
{
public class AppSettings
{
public string IdentityUrl { get; set; }
public string VocabularyUrl { get; set; }
public string WordImageUrl { get; set; }
... |
using System;
using System.Collections.Generic;
//Write a program that shows the binary representation of given 16-bit signed integer number (the C# type short).
class BinaryShort
{
static void Main(string[] args)
{
Console.WriteLine(InMemory(-32768));
Console.WriteLine(InMemory(0));
... |
using System;
using System.Diagnostics;
using System.IO;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using Newtonsoft.Json.Schema;
using Spring.Core.IO;
using Spring.Properties;
namespace Spring.Objects.Factory.Config {
/// <summary>
/// Variable-Placeholder for spring.net, that loads variables for... |
using System.Data.Entity.ModelConfiguration;
using RMAT3.Models;
namespace RMAT3.Data.Mapping
{
public class AuditTypeMap : EntityTypeConfiguration<AuditType>
{
public AuditTypeMap()
{
// Primary Key
HasKey(t => t.AuditTypeId);
// Properties
... |
using System;
using Microsoft.Xna.Framework;
namespace DCL.Maths
{
public struct Quaternion
{
#region Fields
//4 Factors (Real numbers of single precision)
float fRe, fX, fY, fZ;
#endregion
#region Constants
//Quaternions that represent the X, Y and... |
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== //
//
// Notes:
//
// ============================================================================ //
using UnityEditor;
using UnityEngine;
namespace EnhancedEditor.Editor {
/// <summary>
/// Special <see cref="EnhancedPropertyDr... |
namespace Terminal.Interactive.PoorMans
{
public interface IMetaNode
{
IMetaNode Traverse(string[] path);
object GetValue();
}
} |
using UnityEngine;
using System.Collections;
public class HeroMove : MonoBehaviour {
//Player Movement
public float moveSpeed;
public float jumpHeight;
public float moveVelocity;
//Ground Check
public Transform groundCheck;
public float groundCheckRadius;
public LayerMask whatIsGroun... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using SMSEntities.SMSDBEntities;
using MySql.Data.MySqlClient;
using System.Data;
using System.Configuration;
namespace SMSDAL.SMSDB
{
public class VisitorCheckInOutDBA
{
// `AddVisitorCheckInOut`(IN p_name VARC... |
using System;
using System.Text;
namespace RulesFakes
{
public class FakeAgentDisplayRule
{
public FakeRuleEngine<FakeAgentDisplayRule> RulesEngine;
public FakeAgentDisplayRule(FakeMergeData mergeData)
{
this.mergeData = mergeData;
RulesEngine = new FakeRuleEngi... |
using RetailClientApp.Models.ViewModel;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Http;
using System.Threading.Tasks;
namespace RetailClientApp.Provider
{
public class TransactionProvider : ITransactionProvider
{
/// <summary>
/// Deposits money to someone's account
/... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/**
* Copyright (c) blueback
* Released under the MIT License
* https://github.com/bluebackblue/fee/blob/master/LICENSE.txt
* http://bbbproject.sakura.ne.jp/wordpress/mitlicense
* @brief 2D描画。レイヤーリスト。
*/
/** NRender2D... |
using System.Collections.Generic;
using Newtonsoft.Json;
namespace Apix.Sync.YaMarket.Models
{
public class SearchResult
{
[JsonProperty(PropertyName = "redirect")]
public Redirects Redirects { get; set; }
}
public class Redirects
{
[JsonProperty(PropertyName = "content")]... |
/**
* Created DD/MM/2020
* By: Sharek Khan
* Last Modified 26/10/2020
* By: Sharek Khan
*
* Contributors:Aswad Mirza, Sharek Khan
*/
using UnityEngine;
using UnityEngine.AI;
/*
* ShootingEnemy handles all the logic, AI and behaviour patterns of the ShootingEnemy GameObject
* Code based on Zenva Studios -COM... |
using System.Threading.Tasks;
namespace Executor.Console.Job
{
public interface Job<TResult>
{
Task<TResult> Execute();
}
} |
using OpenQA.Selenium;
using OpenQA.Selenium.Support.UI;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Atari
{
public class BasePage
{
public WebDriverWait Wait { get; set; }
public IWebDriver Driver { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
namespace NBTM.Common
{
public class EnumUtils
{
public class EnumNameValuePair
{
public string Text { get; set; }
public int Value { get; set; }
}
... |
using System;
using System.Collections.Generic;
#nullable disable
namespace API.Models
{
public partial class Monhoc
{
public Monhoc()
{
Ctdtmonhocs = new HashSet<Ctdtmonhoc>();
}
public string MaMonHoc { get; set; }
public string TenMonHoc { get; set; }
... |
using LuaInterface;
using SLua;
using System;
using UnityEngine;
public class Lua_UnityEngine_JointLimits : LuaObject
{
[MonoPInvokeCallback(typeof(LuaCSFunction))]
public static int constructor(IntPtr l)
{
int result;
try
{
JointLimits jointLimits = default(JointLimits);
LuaObject.pushValue(l, true);
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
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