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using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Data.SqlClient; using System.Drawing; using System.Drawing.Printing; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Kursovay { pu...
using LuaInterface; using RO; using SLua; using System; using System.Collections.Generic; using UnityEngine; public class Lua_RO_CallBackWhenClickOtherPlace : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int get_targets(IntPtr l) { int result; try { CallBackWhenClickOtherPlace cal...
namespace iQuest.VendingMachine.Payment.Services { internal class PaymentMethod { public int Id { get; set; } public string Name { get; set; } public PaymentMethod(int id, string name) { this.Id = id; this.Name = name; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GPA_Calculator.Util { public class FourPointGradeScale : GradeScale { // Uses College Board 4.0 scale // https://pages.collegeboard.org/how-to-convert-gpa-4.0-scale ...
namespace Bingo.Answers.Exceptions { using System; public class EntityNotFoundException : Exception { public EntityNotFoundException() { } public EntityNotFoundException(string message): base(message) { } } }
using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; namespace netfx { /* Fast Algorithms : Box Blur Algorithm by: Wojciech Jarosz on : http://elynxsdk.free.fr/ext-docs/Blur/Fast_box_blur.pdf and the Fast Gaussian Algori...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace HackerRank_HomeCode { public class BonAppetie { public void ValidateBill() { string[] nk = Console.ReadLine().TrimEnd().Split(' '); //no of array elements int n = Convert.ToI...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerAttack : MonoBehaviour { private float timeBtwAttack; public float startTimeBtwAttack; public Transform attackPos; public float attackRange; public LayerMask whatIsEnemies; public La...
using System; using System.Collections.Generic; using System.Text; namespace Pizzaaa.Models { class Pizza { private string name; public string Name { get { return name; } private set { if (string.IsNullOrWhiteSpace(value) || value.L...
using System; using System.Collections.Generic; public static class ArrayExtends { /// <summary> /// 克隆一个数组 /// </summary> public static T[] Clone<T>(this T[] Array) where T : class { if (Array == null) return null; int i, len = Array.Length; T[] newArray = new T[len]; ...
using System; using System.Text; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using SickDev.CommandSystem; using Newtonsoft.Json; using CommonCore.State; namespace CommonCore.World { /* * WorldConsoleInterpreter * Console commands from...
using System.Collections.Generic; using System.Net.Http; using System.Threading.Tasks; using InfluxData.Net.InfluxDb.Formatters; using InfluxData.Net.InfluxDb.Infrastructure; namespace InfluxData.Net.InfluxDb.RequestClients { public interface IInfluxDbRequestClient { IInfluxDbFormatter GetFormatter();...
using UnityEngine; using System.Collections; using System; [ExecuteInEditMode] public class SceneMenager : MonoBehaviour { static public float ScreenBalanceW, ScreenBalanceH; private int FontSize; static public int Style; static public int Cover; private int[] Settings; publ...
using System.Collections; using System.Collections.Generic; using UnityEngine; ////works in x/y plane ////**** //// QUADRANTS //// //// 0 | 1 //// ----- //// 2 | 3 //namespace helper //{ // public class QuadTree<T> // { // private enum QuadTreeDir // { // L, // R, // ...
using System; using System.Numerics; class TribonacciSequence { static void Main() { checked { BigInteger firstNum = BigInteger.Parse(Console.ReadLine()); BigInteger secondNum = BigInteger.Parse(Console.ReadLine()); BigInteger thirdNum = BigInteger.Parse(Con...
using System; using System.Collections.Generic; using System.Text; using Sisters.WudiLib; namespace Marchen.Model { /// <summary> /// api设定,设定接收与发送api,只写了http方式 /// </summary> public static class ApiProperties { /// <summary> /// 监听地址 /// </summary> p...
namespace ReadyGamerOne.EditorExtension { public enum ArgType { Int=0, Float=1, String=2, Bool=3, Vector3=4 } }
/* * This short method demonstrates how we can read data from console. * This file demonstrates the below concept: * - reading data from console. */ using System; using System.Collections.Generic; namespace CSBasic { /// <summary> /// This is a ReadFromConsole class used for the demo. /// This is xml ...
using System; using ALM.Reclutamiento.AccesoDatos; using ALM.Reclutamiento.Entidades; using System.Collections.Generic; using System.Data; using MySql.Data.MySqlClient; namespace ALM.Reclutamiento.Datos { public class DEmpresa : Conexion { public List<EEmpresa> ObtenerEmpresas(EEmpresa parametro) ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; ///<summary> /// Script Manager: Denver /// Description: Handles displaying which spell the player has selected /// graphically. /// Date Modified: 17/10/2018 ///</summary> public class UISpells :...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Web.Routing; using System.Web.Security; using System.Web.SessionState; using System.Web.Http; using System.Net.Http.Formatting; using System.Net.Http.Headers; using System.Web.Optimization; using Sys...
using System; using System.Collections.Generic; using System.Linq; using System.Text; class MatrixFillingC { static void Main() { /*Write a program that fills and prints a matrix of size (n, n) - C */ Console.Write("Enter matrix's size: "); int n = int.Parse(Console.ReadLine()); ...
using ClassLibrary; using ClassLibrary.Entity; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BusinessLayer.Queries { class StatutQuery { private readonly Context _context; public StatutQuery(Context context) ...
using UnityEngine; public class ScaleAwake : MonoBehaviour { [SerializeField] private Vector3 _fromScale; [SerializeField] private Vector3 _toScale; [SerializeField] private float _scaleTime = 0.5f; private bool _scale; private float _scaleTimer = 0.0f; private void Awake() { ...
namespace BracketMatcher { using System; using System.Collections.Generic; using System.IO; internal static class Program { private class Pair { public List<Pair> children = new List<Pair>(); public int oIndex; public int cIndex; publ...
using UnityEngine; using System.Collections; public class zonepointer : MonoBehaviour { // Use this for initialization public Transform gettransform () { Transform tosend = transform; return tosend; } void Start () { } // Update is called once per frame void Update () { } }
using UnityEngine; using System.Collections; public class CameraBehaviour : MonoBehaviour { public Transform target; public float speed = 10f; // Use this for initialization void Start () { //Vector3 trPos = new Vector3 (target.position.x, target.position.y, -10); //transform.position = trPos; } // U...
using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class ObjectPoolItem { public GameObject objetosParaAgrupar; public int quantosObjetos; public bool expanda; } public class ObjectPooler : MonoBehaviour { public static ObjectPooler compartilha...
using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Threading.Tasks; using Newtonsoft.Json; using Newtonsoft.Json.Linq; namespace kassasysteem.Classes { class Token { public string access_token = null; public string expires_in = null; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ClassLibrary2 { public class MedicinskaSestra: Uposlenik { private string strucnaSprema; public MedicinskaSestra(string i, string p, DateTime dr, string mr, string JMBG, string u, string...
using FatCat.Nes.OpCodes.Loading; using FluentAssertions; namespace FatCat.Nes.Tests.OpCodes.Loading { public class LoadAccumulatorTests : LoadingTests { protected override string ExpectedName => "LDA"; public LoadAccumulatorTests() => opCode = new LoadAccumulator(cpu, addressMode); protected override void V...
using System; namespace IMDB.Api.Repositories.Interfaces { public interface IMoviePlotKeywordRepository : IGenericRepository<Entities.MoviePlotKeyword> { } }
using System.IO; namespace angular.euromade.ru.Models.Import.CommerceMLSource { /// <summary> /// Отвечает за загрузку файла CommerceML из базы данных /// </summary> /// <remarks> /// Пустой так как у меня отсутствует подключение к prod базе. /// Создан с целью продемонстрировать зачем был соз...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Server.MatchMaking { enum QueueType { Normal, BotGame, Nan2 } }
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class HudManager : Manager<HudManager> { #region Labels & Values [Header("HudManager")] [Header("Texts")] [SerializeField] private Text m_TxtBestScore; [SerializeField] pr...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using System.Web.Http.Cors; namespace WebApplication1.Controllers { [EnableCors(methods: "*", headers: "*", origins: "*")] public class UsersController : ApiControlle...
// // System.Net.ListenerAsyncResult // // Authors: // Gonzalo Paniagua Javier (gonzalo@ximian.com) // // Copyright (c) 2005 Ximian, Inc (http://www.ximian.com) // // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software...
using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Fram...
using RenovoTools.Common; namespace RenovoLive.Features.ServiceEvents.BusinessLayer.ServiceEventTransition.Validators.DMValidators { public class DMCompletedToClosedTransitionValidator : BaseDMToClosedTransitionValidator { public DMCompletedToClosedTransitionValidator(IServiceEventResourcesHelper resourcesH...
using System; namespace ITWServer.Systems { public class SessionSystem : System { public SessionSystem(ITWServer server, Network.PacketHandler packetHander) : base(server, packetHander) { server.OnAcceptClient += OnAcceptClient; packetHander.Bind<ITW.Protocol.ToServer....
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cas24 { class Program { static void Main(string[] args) { string Choice; do { Console.Clear(); Conso...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using ServiceStack; namespace AddressBookWebService { public class SubmissionService: Service { public object Post(Submission submission) { return new SubmissionResponse() { Id = 1 }; } ...
using System; using System.Collections.Generic; using Ego.PDF; using Ego.PDF.Data; namespace Ego.PDF.Font { public class FontDefinition { public FontTypeEnum type { get; set; } public string name { get; set; } public int up { get; set; } public int ut { get; set; } pub...
using System; using System.Collections.Generic; using System.Text; namespace DEMO_DDD.DOMAIN.Entidades { public class Produto : Entity { public string Nome { get; set; } public decimal Valor { get; set; } public bool Disponivel { get; set; } public int ClienteId { get; set; } ...
namespace Triton.Game.Mapping { using ns26; using System; using Triton.Game.Mono; [Attribute38("ClassProgressInfo")] public class ClassProgressInfo : MonoClass { public ClassProgressInfo(IntPtr address) : this(address, "ClassProgressInfo") { } public ClassProgr...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace App1 { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class AniView2 : ContentView { public AniView2() ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MyThreadPool { public class ThreadPoolFactory { public static IThreadPool CreatePool() { IThreadPool threadPool = null; threadPool = new WorkerT...
using SalaoG.Models; using SalaoG.Services; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace SalaoG.Views { [XamlCompilation(XamlCompilationOptions.Com...
using System; public class UpYunBlocksUploadTaskInfo : UpYunTaskInfo { }
using System; class Program { public static void Main (string[] args) { Console.WriteLine ("Insira o custo:"); double custo = double.Parse(Console.ReadLine()); double distribuidor = custo*0.28; double imposto = custo*0.45; double consumidorpaga = custo+distribuidor+imposto; Console.WriteLi...
using FreeCodeQuiz.Models; using Microsoft.EntityFrameworkCore; namespace FreeCodeQuiz.Data { public class FreeCodeQuizContext : DbContext { public FreeCodeQuizContext(DbContextOptions<FreeCodeQuizContext> options) : base(options) { } public DbSet<Question> Questions { get; set; } pub...
using System; using System.Net; using System.Threading.Tasks; using System.Collections.Generic; using System.Diagnostics; using Newtonsoft.Json; using System.Net.Http; namespace MusicLib { public class SoundCloudDataProvider { //Endpoint to RESOLVE a track id or playlist id const string RESOL...
namespace OCP.AppFramework.Db { /** * This is returned or should be returned when a find request finds more than one * row * @since 7.0.0 */ public class MultipleObjectsReturnedException : System.Exception , IMapperException { /** * Constructor * @param string msg the error message * @since ...
// Copyright 2021 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Zhouli.BLL; using Zhouli.BLL.Interface; using Zhouli.Common; using Zhouli.Common.ResultModel; using Zhouli.DbEntity.Models; using Zhouli.DI; using Zhouli.Dto.ModelDto; using ZhouliSyst...
using System.Collections; using System.Collections.Generic; using JetBrains.Annotations; using UnityEngine; [CreateAssetMenu(menuName = "Data/int")] public class IntData : ScriptableObject { public int value; public void SetVal(int val) { value = val; } public void IncrementVal() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Com2Com.ViewModel { public class SlaveDeviceViewModel { } }
public class CleanUp : GAction { public override bool PrePerform() { target = GWorld.Instance.GetResourceQueue("Puddles").RemoveResourse(); if (target == null) return false; return true; } public override bool PostPerform() { GWorld.Instance.GetWorld().ModifyState("pu...
using Model.DataEntity; using Model.Models.ViewModel; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Uxnet.Web.Controllers; using Business.Helper; using Model.Helper; using TaskCenter.Properties; using Utility; namespace TaskCenter.Controllers { pu...
using System.Xml.Serialization; namespace PlatformRacing3.Web.Responses.Procedures; public class DataAccessGetMyBlocks2Response : DataAccessDataResponse<DataAccessGetMyBlocks2Response.MyBlocksData> { [XmlElement("category")] public string Category { get; set; } private DataAccessGetMyBlocks2Response() { } p...
using System; using System.Collections.Generic; using System.IO; using System.Text; namespace CLI.FileTypeSession { static class FileRecorder { public static void Recording(List<string> resultCalculate, string path) { File.AppendAllLines(path, resultCalculate); } ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using log4net; using Newtonsoft.Json; using SpiderCore.Cache; using SpiderCore.Extendsions; namespace SpiderCore.Scheduler { /// <summary> /// /// /// 存储结构:队列 /// 队列格式:spider:request:domain ...
using System.Collections.Generic; using System.Linq; using Project33.Data; using Project33.Services.Models; namespace Project33.Services { public class FavoritesService { private readonly FavoritesContext _FavoritesContext; public FavoritesService() { _FavoritesContext = n...
using System; using System.Runtime.Serialization; namespace Jieshai.Exceptions { [Serializable] public class ObjectFilterSoftException : ValidateException { public ObjectFilterSoftException(string message) :base(message) { } public ObjectFilterSof...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="UserFactory.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // ------------------------------------------------------------------------------------...
 namespace IndiePortable.Formatter.Binary.GraphIteration { using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; internal class ObjectGraphIterator { public ObjectGraphIterator() { } public ...
using System.Collections.Generic; using Microsoft.AspNetCore.Identity; namespace API.Entities { public class AppUser : IdentityUser<int> { public ICollection<Trip> UserTrips { get; set; } public ICollection<AppUserRole> UserRoles { get; set; } } }
using System.Data; using System.Data.Entity; using BookStore.Data.Migrations; using BookStore.Model; namespace BookStore.Data { internal class BookStoreDbContext : DbContext, IBookStoreDbContext { public BookStoreDbContext() : base("BookStoreConnection") { Database.SetI...
namespace MvcTurbine.Diagnostic.Models { public class DiagnosticResult { public DiagnosticResult() { Passed = false; } public string Name { get; set; } public bool Passed { get; set; } public string Info { get; set; } } }
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Products_and_Categories.Models; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Http; using Newtonsoft.Json; using Microsoft.EntityFrameworkCo...
 using System; namespace RecipeLibrary.Web { class UriHandler { public static Uri MakeRecipeURI(string recipeLink) { var uriBuilder = new UriBuilder { Host = String.Empty, Scheme = "http", Path = recipeLink }...
using HtmlAgilityPack; using SGDE.ReadingCertifications.Extensions; using SGDE.ReadingCertifications.Models; using System.IO; using System.Linq; namespace SGDE.ReadingCertifications.Service { public class ServiceReadingCertificationsFromHtml { public CertificarionXLS CertificarionXLS { get; } = new Ce...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using ExpVMsape.Context; using ExpVMsape.Models; namespace ExpVMsape.Controllers { public class HorariosMesController : Controller { ...
using RestSharp; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace HeladacWeb.AppLogic { public class PrivacyApi { const string baseUrl = "https://api.lithic.com"; string apiKey = Utility.configuration["Lithic:"+ (Utility.isDevMode ? "sa...
using Booking.Agency.Base.Data; using Booking.DataAccess; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Security; using System.Web.Services; namespace Booking.Agency { /// <summary> /// Summary description for MasterBackendService /// </summary> ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace LambdaAndLinq { public partial class Form1 : Form { public Form1() { ...
using System; using System.Data; using System.Configuration; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Web.UI.HtmlControls; using System.Data.SqlClient; public partial class _Default : System.Web.UI.Page ...
using ProManager.Entities.Base; using System; using System.ComponentModel.DataAnnotations; namespace ProManager.Entities.Common { public class SystemRoles : BaseModel { [StringLength(80)] public string Name { get; set; } [StringLength(200)] public string Description { get; set;...
using System; [CustomLuaClass] public enum DUTaskState { Waiting, Running, Pause, Complete, Cancel, Error }
using System; namespace CCCP.DAL.Entities { public class Registration { public int Id { get; set; } public int UserId { get; set; } public DateTime Timestamp { get; set; } public int SubmitCount { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace LearningEnglishSpa { public class AppSettings { public string IdentityUrl { get; set; } public string VocabularyUrl { get; set; } public string WordImageUrl { get; set; } ...
using System; using System.Collections.Generic; //Write a program that shows the binary representation of given 16-bit signed integer number (the C# type short). class BinaryShort { static void Main(string[] args) { Console.WriteLine(InMemory(-32768)); Console.WriteLine(InMemory(0)); ...
using System; using System.Diagnostics; using System.IO; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using Newtonsoft.Json.Schema; using Spring.Core.IO; using Spring.Properties; namespace Spring.Objects.Factory.Config { /// <summary> /// Variable-Placeholder for spring.net, that loads variables for...
using System.Data.Entity.ModelConfiguration; using RMAT3.Models; namespace RMAT3.Data.Mapping { public class AuditTypeMap : EntityTypeConfiguration<AuditType> { public AuditTypeMap() { // Primary Key HasKey(t => t.AuditTypeId); // Properties ...
using System; using Microsoft.Xna.Framework; namespace DCL.Maths { public struct Quaternion { #region Fields //4 Factors (Real numbers of single precision) float fRe, fX, fY, fZ; #endregion #region Constants //Quaternions that represent the X, Y and...
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== // // // Notes: // // ============================================================================ // using UnityEditor; using UnityEngine; namespace EnhancedEditor.Editor { /// <summary> /// Special <see cref="EnhancedPropertyDr...
namespace Terminal.Interactive.PoorMans { public interface IMetaNode { IMetaNode Traverse(string[] path); object GetValue(); } }
using UnityEngine; using System.Collections; public class HeroMove : MonoBehaviour { //Player Movement public float moveSpeed; public float jumpHeight; public float moveVelocity; //Ground Check public Transform groundCheck; public float groundCheckRadius; public LayerMask whatIsGroun...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using SMSEntities.SMSDBEntities; using MySql.Data.MySqlClient; using System.Data; using System.Configuration; namespace SMSDAL.SMSDB { public class VisitorCheckInOutDBA { // `AddVisitorCheckInOut`(IN p_name VARC...
using System; using System.Text; namespace RulesFakes { public class FakeAgentDisplayRule { public FakeRuleEngine<FakeAgentDisplayRule> RulesEngine; public FakeAgentDisplayRule(FakeMergeData mergeData) { this.mergeData = mergeData; RulesEngine = new FakeRuleEngi...
using RetailClientApp.Models.ViewModel; using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Threading.Tasks; namespace RetailClientApp.Provider { public class TransactionProvider : ITransactionProvider { /// <summary> /// Deposits money to someone's account /...
using System.Collections; using System.Collections.Generic; using UnityEngine; /** * Copyright (c) blueback * Released under the MIT License * https://github.com/bluebackblue/fee/blob/master/LICENSE.txt * http://bbbproject.sakura.ne.jp/wordpress/mitlicense * @brief 2D描画。レイヤーリスト。 */ /** NRender2D...
using System.Collections.Generic; using Newtonsoft.Json; namespace Apix.Sync.YaMarket.Models { public class SearchResult { [JsonProperty(PropertyName = "redirect")] public Redirects Redirects { get; set; } } public class Redirects { [JsonProperty(PropertyName = "content")]...
/** * Created DD/MM/2020 * By: Sharek Khan * Last Modified 26/10/2020 * By: Sharek Khan * * Contributors:Aswad Mirza, Sharek Khan */ using UnityEngine; using UnityEngine.AI; /* * ShootingEnemy handles all the logic, AI and behaviour patterns of the ShootingEnemy GameObject * Code based on Zenva Studios -COM...
using System.Threading.Tasks; namespace Executor.Console.Job { public interface Job<TResult> { Task<TResult> Execute(); } }
using OpenQA.Selenium; using OpenQA.Selenium.Support.UI; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Atari { public class BasePage { public WebDriverWait Wait { get; set; } public IWebDriver Driver { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; namespace NBTM.Common { public class EnumUtils { public class EnumNameValuePair { public string Text { get; set; } public int Value { get; set; } } ...
using System; using System.Collections.Generic; #nullable disable namespace API.Models { public partial class Monhoc { public Monhoc() { Ctdtmonhocs = new HashSet<Ctdtmonhoc>(); } public string MaMonHoc { get; set; } public string TenMonHoc { get; set; } ...
using LuaInterface; using SLua; using System; using UnityEngine; public class Lua_UnityEngine_JointLimits : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { JointLimits jointLimits = default(JointLimits); LuaObject.pushValue(l, true); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...