text
stringlengths
13
6.01M
using System; using System.Collections.Generic; using MoreLinq; using System.Linq; using System.IO; using System.Runtime.Serialization.Formatters.Binary; namespace GraphDisplay { public class EvolutionMgr { public int popSize { get; set; } private int evolvePopSize; public int iteratio...
using System; using System.Collections.Generic; using System.ComponentModel; using System.IO; using System.Linq; using System.Net.Http; using System.Net.Http.Headers; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; using ZXing.Net.Mobile.Forms; namespace App1 { // Learn more about making cus...
using System.Windows.Controls; namespace Demo.HelloEventAggregator { /// <summary> /// Interaction logic for PublisherView.xaml /// </summary> public partial class PublisherView : UserControl { public PublisherView() { InitializeComponent(); } } }
using Assets.Modules.Utility; using System; using System.Collections.Generic; using UnityEngine; namespace HutongGames.PlayMaker.Actions { [ActionCategory("Camera")] public class SetCameraToFollowPlayer : FsmStateAction { // QuestVM vm; public override void OnEnter() { ...
using LearningEnglishWeb.Areas.Training.Models.CollectWord; using LearningEnglishWeb.Areas.Training.Models.Shared; using LearningEnglishWeb.Areas.Training.ViewModels.ChooseTranslate; using LearningEnglishWeb.Areas.Training.ViewModels.CollectWord; namespace LearningEnglishWeb.Areas.Training.ViewModels.Abstractions { ...
using System; using System.Collections.Generic; namespace DeckOfCard { class Program { static void Main(string[] args) { Console.WriteLine("Welcome to Deck of Cards Problem"); ShuffleCard shuffleCard = new ShuffleCard(); shuffleCard.ShufflingAndDistributing(...
using System; using System.Collections.Generic; using System.Web; /// <summary> /// 公文紧急程度 /// </summary> public enum EArchiveUrgency { 普通 = 0, 急件 = 1, 特急 = 2 } /// <summary> /// 风险处置等级 /// </summary> public enum EArchiveRiskLevel { 一级 = 1, 二级 = 2, 三级 = 3 }
/* * Copyright 2014 Technische Universität Darmstadt * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appl...
using System; using System.Threading.Tasks; using Domain.Entities; using Common.Repository; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Http; using Microsoft.Extensions.Configuration; using Common.SensorListenerAPI; using Microsoft.Extensions.Logging; // For more information on enabling Web API for emp...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MOSC { class ServiceController { static System.ServiceProcess.ServiceController service = new System.ServiceProcess.ServiceController("ServiceVPT"); public static bool...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Utility; using Model.DataEntity; using Uxnet.Web.Module.Common; using System.Linq.Expressions; namespace eIVOGo.Module.EIVO { public partial class InvoiceItemSellerGrou...
using System; using System.Collections.Generic; using System.Text; namespace Toy { class Toy { public string Manufacturer { get; set; } public string Name { get; set; } public double Price { get; set; } private string Notes; public Toy() { Manufa...
using System; using Android.Widget; using Android.Animation; using Android.Views.Animations; using Android.Views; namespace Ts.Core { public class Tag : Java.Lang.Object { public string key; public Object value; } public static partial class ExpandAnimation { private static...
using homework_2.Model; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace homework_2.Validation { public class ExamTitle: ValidationAttribute { private int _maxLength; public ExamTitle(int ma...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace WindowsFormsApp1 { public partial class frmSignupHelp : Form { p...
using Newtonsoft.Json; using QuestomAssets.AssetsChanger; using System; using System.Collections.Generic; using System.Text; using System.Linq; namespace QuestomAssets { /// <summary> /// Keeps track of the status of mods relative to committed changes to the asset files /// </summary> internal class M...
// SemanticActions.cs // Author: // Stephen Shaw <sshaw@decriptor.com> // Copyright (c) 2011 sshaw using System; using System.Collections.Generic; using Compiler.Parser; using Compiler.Symbols; namespace Compiler.Semantics { public class SemanticActions { readonly Stack<Operator> _opStack; readonly Stac...
using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using API.Data; using API.Entities; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; namespace API.Controllers { public class OrdersController : BaseApiController { private readonly DataContext _conte...
using bank_account_ddd_studies.domain.query; namespace bank_account_ddd_studies.domain.queryHandler { public interface IQueryHandler { public string Operation { get; } T Search<T>(IQuery query); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Animations; public class AnimTest : MonoBehaviour { public Animator ac; private int ani = 0; // Use this for initialization void Start () { StartCoroutine(SwitchAnim()); } // Update is called once ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BankClassLib { public class OverdraftException : Exception { public OverdraftException(string str) : base(str) { } } }
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Web; using WS_PosData_PMKT.Models.Base; namespace WS_PosData_PMKT.Models.Object { [DataContract] public class DetailEventsPromo { [DataMember] public List<NoVisitMotive> List...
using Dashboard.API.Application.Persistence.Repositories; using Dashboard.API.Domain.Models; using Dashboard.API.Persistence.Entities; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Dashboard.API.Persistence.Repositories ...
using UnityEngine; using System.Collections; using System.Collections.Generic; using TouchScript; public class ftlTouch { private int _id; private int _pointId; private float _time; private Dictionary<int, List<ftlTouch>> _dictionary; private int _numberOfSamplePoints = 3; private Vector2 _screenPosition; pr...
using System; using FinanceBot.Models.CommandsException; using FinanceBot.Views.Update; namespace FinanceBot.Models.CommandsExceptions { public class CategoryNotFoundException : CommandExeption { public CategoryNotFoundException(string categoryName) { base.BadCommand = string ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FaceBookQuestions { public class FaceBookQuestions { /* * http://www.geeksforgeeks.org/forums/topic/facebook-interview-question-for-software-engineerdeveloper-about-al...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace ApiMongoDb.Models { public class SinhVienDatabaseSettings : ISinhVienDatabaseSettings { public string SinhVienCollectionName { get; set; } public string ConnectionString { get; set; } ...
namespace GoogleARCore.HelloAR { using System.Collections.Generic; using UnityEngine; using UnityEngine.Rendering; using GoogleARCore; using UnityEngine.UI; public class HelloARController : MonoBehaviour { public Text camPoseText; //public Text testText; public GameO...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(Animator))] public class Enemy : MonoBehaviour { [SerializeField] private float _speed; [SerializeField] private Transform _platformDetection; private Animator _enemyAnimator; private bool _platfo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Classes { public class A { public A() { Id = Guid.NewGuid(); } public virtual Guid Id { get; set; } public virtual string Name { get...
using System.Configuration; using System.Data; using DapperExtensions.Sql; using KRF.Common; using KRF.Core; using MySql.Data.MySqlClient; namespace KRF.Persistence { public class DataAccessFactory : IDataAccessFactory { private readonly SecretsReader sReader_; public DataAccessFactory() ...
//------------------------------------------------------------------------------ // The contents of this file are subject to the nopCommerce Public License Version 1.0 ("License"); you may not use this file except in compliance with the License. // You may obtain a copy of the License at http://www.nopCommerce.com/Li...
using UnityEngine; using UnityEngine.UI; #if UNITY_EDITOR using UnityEditor; #endif using System.Collections; public enum GameState { Menu, Loading, NewPlay, ResumePlay, Lose, Win } public class GameManager : MonoBehaviour { public static GameState gameState; public Maze mazePrefab; public Player pl...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class SlipRoad : Road { public Road RoadA, RoadB1, RoadB2; public bool ToggleRotate; public GameObject ToggleSprite, RoadSprite; public Sprite[] RoadSprites; private void Start(...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using OPC.Common; using OPC.Data.Interface; using OPC.Data; using System.Runtime.InteropServices; namespace AndonSCADA { class PC_Access { public String ServerProgID = "OPC.SimaticNet";//OPC服务...
using Common.ViewModels; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Net.Http; using System.Text; using System.Threading.Tasks; namespace DesktopApp.Services { class AuthService : IAuthService { private string _signUpEndpoint = "https://localhost:43744/api/users...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Net.Http; using System.Threading.Tasks; using HelperLibrary.Models; using Microsoft.AspNetCore.Mvc; using ConnectLibrary.Service; // For more information on enabling Web API for empty projects, visit htt...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Security.Claims; using System.Threading; using System.Web.Http; namespace sfAPIService.Controllers { public class CDSApiController : ApiController { protected class CDSTokenProperti...
using MediatR; using OmniSharp.Extensions.JsonRpc; using OmniSharp.Extensions.JsonRpc.Generation; // ReSharper disable once CheckNamespace namespace OmniSharp.Extensions.DebugAdapter.Protocol { namespace Events { [Parallel] [Method(EventNames.Initialized, Direction.ServerToClient)] [Ge...
namespace GabberPCL { public static class Config { public static string WEB_URL = "https://gabber.audio"; public static string API_ENDPOINT = "https://api.gabber.audio"; public static string DATABASE_NAME = "gabber.db3"; } }
using UnityEngine; using System.Collections; public class TutorialMainMenu : MonoBehaviour { private float gopherIntroductionWaitTime = 5f; // in seconds private float gopherObjectListExplainationWaitTime = 5f; // in seconds private float gopherCameraButtonExplainationWaitTime = 4f; // in seconds //private flo...
namespace _15.MelrahShake { using System; public class Startup { public static void Main(string[] args) { var text = Console.ReadLine(); var pattern = Console.ReadLine(); while (true) { var firstIndex = text.IndexOf(pattern);...
using QuestomAssets.BeatSaber; using QuestomAssets.Models; using System; using System.Collections.Generic; using System.Text; using QuestomAssets.AssetsChanger; using static QuestomAssets.MusicConfigCache; using System.Linq; namespace QuestomAssets.AssetOps { public class AddNewSongToPlaylistOp : AssetOp { ...
namespace KRF.Core.Entities.ValueList { public class Country : ValueList { /// <summary> /// Holds the Country ID information. /// </summary> public int ID { get; set; } /// <summary> /// Holds the Country Name information. /// </summary> public ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MyList { class Program { static void Main(string[] args) { var numbers = new List<int>() {1,2,3,4,5}; ///using System.Collections.Generic; lisada ülesse, ku...
using MonkeyCache.FileStore; using Newtonsoft.Json; using Plugin.Connectivity; using System; using System.Net.Http; using System.Threading.Tasks; namespace Tindero.Api { public abstract class BaseCachedApiService { public const string BaseApiUrl = "https://reqres.in/api/"; private readonly Laz...
 using System.IO.Ports; using System.Threading; namespace VirtualSwitch { public class SwitchMcu:ISwitch { private bool[,] _switchArrays; private string _visaAddress; private int _responseTime; private SerialPort _serialPort; /// <summary> /// 构造函数 ...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.IO; using System.Linq; using System.Text; using NuGet.Frameworks; using Xunit; namespace NuGet.Packaging.Test { public class NuspecRe...
using ECommerce.Models; using Microsoft.AspNetCore.Http; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace ECommerce.Tools { public class LoginService : ILoginService { private bool isConnected; public bool IsConnected => isConnected; ...
/* * 2^15 = 32768 and the sum of its digits is 3 + 2 + 7 + 6 + 8 = 26. * * What is the sum of the digits of the number 2^1000? */ #r "System.Numerics" using System.Numerics; var sum = BigInteger.Pow(new BigInteger(2), 1000).ToString().Select(x => char.GetNumericValue(x)).Sum(); Console.WriteLine(sum);
using LogicBuilder.Attributes; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Contoso.Forms.Parameters.Common { public class ValidatorDescriptionParameters { public ValidatorDescriptionParameters() { } public ValidatorDescriptio...
using System; namespace elevators { public class Building { public string name {get; set;} public int noOfFloors {get; set;} public int noOfElevators {get; set;} public Building() { name = "Trump Tower One"; noOfFloors = 11; noOfElevators = ...
using FatCat.Nes.OpCodes.Branching; using JetBrains.Annotations; namespace FatCat.Nes.Tests.OpCodes.Branching { [UsedImplicitly] public class BranchIfPositiveTests : BranchTests { protected override string ExpectedName => "BPL"; protected override CpuFlag Flag => CpuFlag.Negative; protected override bool Fl...
namespace EfCore.Shaman { /// <summary> /// Makes modification on ShamanOptions. Can be used for batch changes on ShamanOptions /// </summary> public interface IShamanOptionModificationService : IShamanService { #region Instance Methods void ModifyShamanOptions(ShamanOptions op...
using System.Collections.Generic; namespace FileSearch { public interface ISearchMethod : IBaseSearchMethod { IList<IExtendedFileInfo> LoadAndFilter(IFilterStack filterStack); IList<IExtendedFileInfo> LoadAndFilter(IFilterStack filterStack, SearchArgs searchArgs); } }
using System; using LubyClocker.CrossCuting.Shared.Common; using MediatR; namespace LubyClocker.Application.BoundedContexts.Projects.Commands.Delete { public class DeleteProjectCommand : BasicCommand<bool> { } }
using ComputerBuilderClasses.Contracts; namespace ComputerBuilderClasses.SystemComponents { public class Cpu32Bit : BaseCpu, ICentralProcessingUnit { private const int Bit32Size = 500; public Cpu32Bit(byte numberOfCores) : base(numberOfCores, Bit32Size) { } } }
namespace Count_Occurrences_of_Larger_Numbers_in_Array { using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; public class CountOccurrencesOfLargerNumbersInArray { public static void Main(string[] args) { ...
using System.Linq; using System.Security.Cryptography; using System.Threading.Tasks; using Microsoft.Xna.Framework.Graphics; namespace AtarashiiMono.Framework.XNA { public abstract class AmTilesheet { public readonly Texture2D texture; protected AmTilesheet(Texture2D texture) { this.texture = texture; }...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace ServiceDesk.Api.Services.BackgroundTasks { public interface ILicenseCheckerService { public void LicenseCheck(); } }
using ScribblersPad.Objects; using ScribblersSharp; using System; using System.Collections.Generic; using UnityEngine; using UnitySaveGame; /// <summary> /// Scribble.rs Pad data namespace /// </summary> namespace ScribblersPad.Data { /// <summary> /// A class that describes save game data /// </summary> ...
using System; using Estaticos.Classes; namespace Estaticos { class Program { static void Main(string[] args) { Console.WriteLine("Conversão"); Console.WriteLine("Você quer converter de real para dolar ou de dolar para real? DIgite 1 para a primeira e 2 para a segunda op...
namespace GeometricCalculators { public abstract class ShapeCalculator { public abstract string Name { get; } public abstract double Area(); } }
using System.Collections.Generic; using System.Linq; using ApiPomar.Models; namespace ApiPomar.Repositorio { public class ArvoreRepository : IArvoreRepository { private readonly ArvoresDbContext _contexto; public ArvoreRepository(ArvoresDbContext ctx) { _contexto = ctx; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace oopsconcepts { // Attribute //Attributes allow you to add declareative information to your program. //this information can be queried at runtime using reflection. //there are several Pre-De...
namespace E04_BinarySearch { using System; public class BinarySearch { public static void Main(string[] args) { // Write a program, that reads from the console an // array of N integers and an integer K, sorts the // array and using the method Array.Bi...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Data.Common; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml; namespace Project_CelineGardier_2NMCT2.model { class Band { public Band() { } public Band(Band b...
using LuaInterface; using SLua; using System; using UnityEngine; using UnityEngine.Rendering; public class Lua_UnityEngine_Rendering_CommandBuffer : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { CommandBuffer o = new CommandBuffer(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Android.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Views; using Android.Widget; namespace br.com.weblayer.logistica.core.Model { public class CenarioEntrega { public virt...
using System; using System.Collections.Generic; using UnityEngine; namespace Unity_Dialogue { [CreateAssetMenu(fileName = "DialogueTree", menuName = "ScriptableObjects/Dialogue Tree")] public class DialogueTreeObject : ScriptableObject { public string npcName; public string defaultS...
using UnityEngine; using System.Collections; using UnityEngine.UI; public class ResultsController : MonoBehaviour { Randomizer x; public Text score, wins, verdict, examScore, classGrade; private int wins2; // Use this for initialization void Start () { x = GameObject.FindGameObjectWithTag ("Randomizer").GetComp...
using Newtonsoft.Json; using NUnit.Framework; using Set.Api.Models; using SetApi.Models; using System; using System.Collections.Generic; using System.Net.Http; using System.Text; using System.Threading.Tasks; namespace Set.ApiTests { class PostValidSetTests { [Test] public async Task TestPost...
using System.Text.Json.Serialization; namespace ZenHub.Models { public class IssueDetails { [JsonPropertyName("issue_number")] public int IssueNumber { get; set; } [JsonPropertyName("is_epic")] public bool IsEpic { get; set; } [JsonPropertyName("repo_id")] pub...
using Microsoft.EntityFrameworkCore; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Http; using BankAccounts.Models; using System.Linq; using System; namespace BankAccounts.Models { public class BankAccountsContext : DbContext { public BankAccountsContext(DbContextOptions options) : ba...
// // Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. // using System; using System.Threading; using System.Threading.Tasks; using Microsoft.PowerShell.EditorServices.Utility; namespace Microsoft.PowerShell.EditorServi...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace APIEcommerce.Responses { public class ProdutoResponse { public string IdProduto { get; set; } public string Nome { get; set; } public string Descricao { get; set; } public...
using Alarmy.Common; using Alarmy.Core; using Alarmy.Tests.Utils; using Microsoft.VisualStudio.TestTools.UnitTesting; using NSubstitute; using System; using System.Collections.Generic; using System.IO; using System.Linq; namespace Alarmy.Tests.Core { [TestClass] public class CSVImporterTests { pri...
using AutoMapper; using Amazon.Suporte.ViewModel; using Amazon.Suporte.Model; namespace Amazon.Suporte.Profiles { public class ProblemProfile : Profile { public ProblemProfile() { CreateMap<ProblemRequest,Problem>(); CreateMap<Problem, ProblemResponse>(); } }...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BrakeBarController : MonoBehaviour { float maxRotation = 129; float currentRotation = 0; private Player player; // Update is called once per frame void Update() { float offset = 0; ...
using UnityEngine; using UnityEngine.UI; using System.Collections; public class MaxMinCelciusScript : MonoBehaviour { public bool knowsWeather; private WeatherAPI weather; Text tempText; // Use this for initialization // Use this for initialization void Start () { knowsWeather = false; tempText = GameObject...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; namespace FlexLabs.Glimpse.Linq2Sql { public class PluginTextWriter : TextWriter { private static PluginTextWriter _instance; private static readonly object _instanceLock = new object(); ...
using UnityEngine; using System.Collections; using Infated.Tools; using System.Collections.Generic; namespace Infated.CoreEngine { public class SplashCheck : MonoBehaviour { public bool splashEnabled = false; public List<Collider2D> splashList = new List<Collider2D>(); public int S...
using System; using System.Collections.Generic; using System.Text; namespace Chess.Pieces { public class Pawn : Piece { public Pawn(Color color, int x, int y) : base(color, x, y) { } protected override IEnumerable<(int X, int Y)> GetPossibleMovements(Board board) ...
using System.Collections.Generic; namespace Converter.UI.Settings { /// <summary> /// A preference category is a set of IPreference objects that is related. /// Each PreferenceCategory matches a <category> tag in Configuration.xml, and gets turned into a tab in the converter UI. /// </summary>...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MISA.Core.Interfaces { public interface IBaseRepository<T> { /// <summary> /// Lấy toàn bộ dữ liệu của bảng trong database /// </summary> /// <returns>D...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace CareerCup150.Chapter9_SortingSearch { public class _09_06_FindIn2DArray { public int FindIn2DArray(int[,] input, int value) { return 0; } } }
namespace ClassInheritExercise { public interface IProfesor { int NumProfesor { get; set; } Asignatura ProfeDe { get; set; } string titulo { get; set; } bool AprobarCosas(); void DarClasesDeCosas(); bool SuspenderCosas(IAlumno jc, bool yaMeReireYo); } }
using System; using System.Linq; namespace _13._TriFunction { class TriFunction { static void Main(string[] args) { int targetASCII = int.Parse(Console.ReadLine()); string[] inputNames = Console.ReadLine().Split(); Action<string> Print = name =>...
using HCL.Academy.Model; using System; using System.Collections.Generic; using System.Web.Mvc; using HCLAcademy.Util; using Microsoft.ApplicationInsights; using System.Diagnostics; namespace HCLAcademy.Controllers { public class SearchController : Controller { private static List<Result> lstResult; ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.SqlClient; namespace FlappyBird { public partial class Form1 : Form { ...
using System; using System.Threading.Tasks; using LannisterAPI.Models; using Microsoft.AspNetCore.Mvc; namespace LannisterAPI.Controllers { [Produces("application/json")] public class TrackingController : Controller { [HttpGet] [Route("trackings")] [ProducesResponseType(typeof(TrackingList), 200)] ...
using HedgeHog; using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Runtime.InteropServices; using System.Text; namespace IBApi { public static class Mixin { } public partial class Contract { private string HashKey =>...
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== // // // Notes: // // ============================================================================ // using System; using System.Diagnostics; namespace EnhancedEditor { /// <summary> /// Base class to derive all custom method att...
using UnityEngine; public class StopPlay : MonoBehaviour { public Manager manager; // Use this for initialization void Start () { manager.StopPlayerControlls(true); } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using ...
using Microsoft.AspNetCore.Mvc; using System; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using System.Text.RegularExpressions; using Whale.Shared.Models; using System.Linq; using Whale.Shared.Services; using Whale.Shared.Exceptions; using Whale.Shared.Models.User; using System.Security.Cla...
using System.Collections; using System.Collections.Generic; using AorBaseUtility; public class ErlByteKit { public static ErlType simpleAnalyse(ByteBuffer data) { int position = data.position; int tag = data.readByte(); data.position = position; if (tag == ErlByte.TAG) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigati...
using RGB.NET.Core; using System; namespace RGB.NET.Devices.CorsairLink { /// <inheritdoc /> /// <summary> /// Represents a generic information for a Corsair Link-<see cref="T:RGB.NET.Core.IRGBDevice" />. /// </summary> public class CorsairLinkRGBDeviceInfo : IRGBDeviceInfo { // we cou...