text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace online_knjizara.ViewModels
{
public class KorisnikPrikazVM
{
public int ID { get; set; }
public string Ime { get; set; }
public string Prezime { get; set; }
public string ... |
// --------------------------------------------------------------------------------------------------------------
// <copyright file="LoginRequestParam.cs" company="Tiny开源团队">
// Copyright (c) 2017-2018 Tiny. All rights reserved.
// </copyright>
// <site>http://www.lxking.cn</site>
// <last-editor>ArcherTrist... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using MySql.Data.MySqlClient;
using System.Reflection;
namespace scaner
{
public class Info
{
StatusStrip status;
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CharacterFactory : MonoBehaviour
{
public enum CharactersType
{
Player,
Enemy1,
Enemy2,
Enemy3
}
[SerializeField]
public CharacterController enemy1Prefab;
[SerializeFiel... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Data.SqlClient;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace WDB
{
public partial class Form1 : Form
{
SqlConnection sqlConnection;
... |
using Domen;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SystemOperations.OblikLekaSO
{
public class FindObliciSO : SystemOperationBase
{
protected override object ExecuteSO(IEntity entity)
{
OblikLek... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerAttack : MonoBehaviour
{
Animator anim;
bool canAttack = true;
public float attackDelay = .5f;
// Start is called before the first frame update
void Start()
{
anim = GetCompo... |
namespace Triton.Game.Mapping
{
using ns26;
using System;
using Triton.Game;
using Triton.Game.Mono;
[Attribute38("FatigueSpellController")]
public class FatigueSpellController : SpellController
{
public FatigueSpellController(IntPtr address) : this(address, "FatigueSpellController... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class UniverseState : MonoBehaviour
{
private static GameObject emptyLayerPrefab;
private static GameObject EmptyLayerPrefab
{
get
{
if (emptyLayerPrefab == null)
{
... |
using AutoMapper;
using CustomerAgenda.Api.ViewModels;
using CustomerAgenda.Business.Models;
namespace CustomerAgenda.Api.Configurations
{
public class AutoMapperConfig : Profile
{
public AutoMapperConfig()
{
CreateMap<Customer, CustomerViewModel>().ReverseMap();
Create... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LookAtSLegs : MonoBehaviour {
private GameObject player;
private Vector3 playerPosition;
private Vector3 legOffset;
// Use this for initialization
void Start () {
player = GameObject.Find("Player");
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Threading.Tasks;
using AutoMapper;
using LuizalabsWishesManager.Domains.Models;
using LuizalabsWishesManager.ViewModels;
using LuizalabsWishesManager.Services;
using Microsoft.AspNetCore.Mvc;
namespace LuizalabsWishesMan... |
using CourseWork.Entity;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Media;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms.DataVisualization.Charting;
using Microsoft.Office.Interop.Excel;
using System.Windows.Forms;
namespace OfficeClasses
{
public... |
using System;
namespace Test
{
class HelloWorld
{
static void Main(string[] args)
{
Console.WriteLine("Hello Stranger!");
Console.WriteLine("Please enter your name:");
string name = Console.ReadLine();
bool inputForName = true;
wh... |
using System;
using Abp.Application.Services.Dto;
namespace eForm.EFlight.Dtos
{
public class JobTitleDto : EntityDto
{
public string Name { get; set; }
public string Code { get; set; }
}
} |
using UnityEngine;
using System.Collections;
/// <summary>
/// This sample demonstrates how to use the two-fingers Pinch and Rotation gesture events to control the scale and orientation of a rectangle on the screen
/// </summary>
public class PinchRotation : MonoBehaviour
{
public Transform target;
public... |
using System.Text;
namespace ProBikeSS16.Workplaces
{
class WP_8 : Workplace
{
static int order_d7_1_p1 = 0;
static int order_d7_2_p1 = 0;
static int order_d7_3_p1 = 0;
static int order_d7_1_p2 = 0;
static int order_d7_2_p2 = 0;
static int order_d7_3_p2 = 0;
... |
namespace AlphabetArrayAndStringAsArray
{
using System;
public class AlphabetArrayAndStringAsArray
{
/// <summary>
/// Write a program that creates an array containing all letters from the alphabet (A-Z).
/// Read a word from the console and print the index of each of its ... |
using System;
using System.ComponentModel.DataAnnotations;
using XMLApiProject.Services.Models.PaymentService.Entities;
using XMLApiProject.Services.Models.PaymentService.XML.RequestService.Responses;
namespace XMLApiProject.Services.Models.PaymentService.XML.RequestService.Request
{
public class VoidOrRefundRequ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Basket : MonoBehaviour {
private Text scoreText;
private int count = 0;
// Use this for initialization
void Start () {
scoreText = GameObject.Find("Canvas").GetComponentInChi... |
using System;
using UnityEngine.Events;
namespace Helpers
{
[Serializable]
public class ScriptableEvent
{
public string eventName;
public UnityEvent unityEvent;
}
}
|
using ALM.Empresa.Interfaz.Controllers;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using System.Web.Routing;
namespace ALM.Empresa.Interfaz
{
public class CustomAuthorizeAttribute : AuthorizeAttribute
{
public InformacionUsuarioLogueado.P... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using EntidadesCompartidas;
using Logica.interfaces;
using Persistencia;
namespace Logica.clasesDeTrabajo
{
internal class LogicaUsuario : ILogicaUsuario
{
private static LogicaUsuario _... |
using System;
using System.Linq;
using SubSonic.Extensions;
using System.Collections.Generic;
using SubSonic.SqlGeneration.Schema;
namespace Pes.Core
{
public enum CloudSortOrder
{
Ascending,
Descending,
Random
}
public partial class Tag
{
public st... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Data.SqlClient;
using System.Data;
namespace YiXiangLibrary
{
public partial class d_bingli_select : System.Web.UI.Page
{
protected void Page_Load(o... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace GuardarImagenBaseDatos.GuardarImagen
{
public partial class ListarImagenes : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Co3
{
class Employee
{
readonly string name, secondname;
string posada;
int exp;
public Employee(string name, string secondname)
{
... |
using UnityEngine;
namespace Voxelizer.Rendering
{
/// <summary>
/// Encapsulate common resources related to shaders for
/// voxelization creation and visualization
/// </summary>
[CreateAssetMenu(menuName = "Voxelizer/VoxelizationResources")]
public class VoxelizationResources : ScriptableObj... |
using System;
namespace CSharp.DesignPatterns.Builder
{
class Program
{
static void Main(string[] args)
{
//Builder Design Pattern bir Creational'dır
//Creational bir nesnenin oluşmasını sağlayan paterndir.
//Kompleks yapıda bir objemiz var ise.
... |
/*
* Bungie.Net API
*
* These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality.
*
* OpenAPI spec version: 2.1.1
* Contact: support@bungie.com
* Generated by: https://github.com... |
/**
File Created May 26th 2017 - File name = MouseLook.cs
Author: Gabriel Gaudreau
Project: ShootingRangeGame
**This script is based on an answer found in Unity3d Forums.**
*/
using UnityEngine;
[AddComponentMenu("Camera-Control/Mouse Look")]
public class MouseLook : MonoBehaviour {
public enum Axes { XANDY, X, ... |
using Publicon.Core.Entities.Concrete;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace Publicon.Core.Repositories.Abstract
{
public interface ICategoryRepository : IGenericRepository<Category>, IRepository
{
//new Task<Category> GetByIdAsync(Guid id);
Task<bool> Exist... |
using UnityEngine;
using System.Collections;
public class Spawnpoint : MonoBehaviour {
/* Denne klassen holder på selve spawnpointet og de forskjellige funksjonen spawnpointet har
*/
//Har tre objekter, flamme , varsellys og spawnpoint
public GameObject flamme;
public GameObject varselLys;
public GameObject s... |
/**********************************************************************************
Simple Smart Types Lite
https://github.com/dgakh/SSTypes
-----------------------
The MIT License (MIT)
Copyright (c) 2016 Dmitriy Gakh ( dmgakh@gmail.com ).
Permission is hereby granted, free of charge, to any person obtaining a co... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ArticleSubmitTool.Domain;
using ArticleSubmitTool.Models;
using ArticleSubmitTool.Models.InstantArticles;
using ArticleSubmitTool.Shared;
using ArticleSubmitTool.Shared.Helpers;
using ArticleSubmit... |
using System.IO;
using System.Linq;
using System.Net;
using System.Text;
using System.Text.RegularExpressions;
using CloneDeploy_ApiCalls;
using CloneDeploy_Common;
using CloneDeploy_Entities.DTOs;
using log4net;
namespace CloneDeploy_Services.Workflows
{
public class DefaultBootMenu
{
private const s... |
namespace StudentClass
{
using System;
using System.Linq;
using System.Text;
/*Define a class Student, which contains data about a student – first, middle and last name, SSN,
permanent address, mobile phone e-mail, course, specialty, university, faculty.
Use an enumeration for the specialti... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Diagnostics;
using System.IO;
using System.Net.Http;
using System.Threading.Tasks;
using InfiniteMeals.Meals.Model;
using Newtonsoft.Json.Linq;
using Xamarin.Forms;
using InfiniteMeals.Information;
using Plugin.LatestVer... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.ComponentModel;
namespace SKT.MES.Web.Controls
{
[ToolboxData("<{0}:DropDownGroup runat=server></{0}:DropDownGroup>")]
public class DropDownGroup : DropDownLi... |
namespace MFW.LALLib
{
public enum ErrorNumberEnum
{
UNKNOWN = -1, //(-1),
PLCM_SAMPLE_OK, //(0), /*sample code error number representing OK*/
/*SDK error number*/
PLCM_MFW_ERR_INVALID_HANDLE, ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Entidade
{
[Serializable]
public class EAssociado
{
public EAssociado()
{
tipoAssociado = new ETipoAssociado();
}
public int identificador { get; ... |
using System.Collections.Generic;
using Microsoft.OpenApi.Models;
namespace Peppy.Swagger
{
public class SecurityOptions
{
public SecurityOptions()
{
Name = "Bearer";
OpenApiSecurityScheme = new OpenApiSecurityScheme
{
Description = "JWT Bea... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BLL_DAL
{
public partial class SANPHAM
{
private string _TENLSP;
public string TENLSP
{
get { return _TENLSP; }
set { _TENLSP = value; ... |
using System.Linq;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.ModelBinding;
namespace BuildingBlocks.Mvc
{
public static class ModelStateExtensions
{
public static BadRequestObjectResult GenerateBadRequestFromExceptions(
this ModelStateDictionary modelState
)
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
namespace XMLSample
{
class MyXHandler
{
private string _Path;
private XmlDocument XDoc = new XmlDocument();
public MyXHandler(string path)
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using Business.Abstract;
using Business.Service;
using Domain.Entity;
using PresentationMVC.Models;
using Business.Common;
namespace PresentationMVC.Controllers
{
public class StaffController : ... |
using System;
using System.Collections.Generic;
using System.Net;
using Microsoft.Win32;
namespace Luminous
{
public static class Miscellaneous
{
public static string GetLocalGuid()
{
var location = @"SOFTWARE\Microsoft\Cryptography";
var name = "MachineGuid";
... |
using CrazyPost.Models;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace CrazyPost.Repository
{
public interface ICommentRepository
{
Task Add(Comment item);
Task<IEnumerable<Comment>> GetAll();
Task<Comment> Find(int id);
Task Remove(int id);
T... |
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Umbraco.Core
{
/// <summary>
/// Utility methods for the <see cref="Guid"/> struct.
/// </summary>
internal static class GuidUtils
{
/// <summary>
/// Combines two guid instances ut... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ViewProject.ViewModels.Common;
namespace ViewProject.ViewModels
{
public class HomeViewModel : BaseViewModel
{
#region Variables
private ListeOffreViewModel _listeOffreVie... |
using System;
namespace Covid_19_Arkanoid.Controlador
{
public class NoLivesException: Exception
{
public NoLivesException(string message) : base(message)
{
}
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Data;
using System.Data.SqlClient;
using System.Web.Configuration;
namespace CIS484Projects
{
public partial class WebForm1 ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace HangMan
{
public class HardCodedWordGenerator : IWordGenerator
{
private string[] words = new string[10];
public HardCodedWordGenerator()
{
... |
using Sunny.Lib;
using Sunny.Lib.CustomeAttribute;
using Xunit;
using System;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using TestCommon;
namespace Sunny.Lib.Test
{
/// <summary>
///This is a test class for ConvertHelperTest and is intended
///to contain all ConvertHelperTest U... |
using CallLogSystem.Common;
using Model;
using Repository.Implement;
using Repository.Interface;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace CallLogSystem.Controllers
{
public class AccountController : Controller
{
IAccountReposi... |
using FatCat.Nes.OpCodes.AddressingModes;
namespace FatCat.Nes.OpCodes.Branching
{
public abstract class BranchOpCode : OpCode
{
protected abstract CpuFlag Flag { get; }
protected abstract bool FlagState { get; }
protected BranchOpCode(ICpu cpu, IAddressMode addressMode) : base(cpu, addressMode) { }
publi... |
using System.Collections.Generic;
using Microsoft.AspNetCore.Mvc;
namespace ECommerceSite.Controllers
{
[Route("products")]
[ApiController]
public class ProductsController : ControllerBase
{
[HttpGet]
public IEnumerable<Product> Get()
{
return GetProducts();
... |
using System;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using OpenQA.Selenium;
using OpenQA.Selenium.Firefox;
using OpenQA.Selenium.IE;
using OpenQA.Selenium.Support;
using OpenQA.Selenium.Chrome;
namespace UnitTestSelenium
{
[TestClass]
public class UnitTest1
{
private const string IE_DR... |
using System;
using System.Net;
using System.Net.Mail;
using System.Windows.Forms;
using EsploraPulse.Static;
namespace EsploraPulse.View
{
/// <summary>
/// This class represents a form used for sending an email.
/// </summary>
/// <author>Jonathan Walker</author>
/// <version>11/28/2015</version... |
using iCopy.Model.Options;
using iCopy.Web.Helper;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using System;
using System.IO;
using System.Linq;
using System.Net;
using System.Security.Claims;
using System.Threading.Task... |
using ACBr.Net.Sat;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PDV.VIEW.FRENTECAIXA.MFe.Emissao
{
public class RetornoMFe
{
public bool Enviado { get; set; }
public string Resposta { get; set; }
publi... |
using System.Web;
using System.Web.Optimization;
namespace App.Server
{
public class BundleConfig
{
// For more information on bundling, visit http://go.microsoft.com/fwlink/?LinkId=301862
public static void RegisterBundles(BundleCollection bundles)
{
bundles.Add(new Script... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Checkout.Payment.Gateway.Seedwork.Extensions
{
public interface ITryResult<T>
{
bool Success { get; }
string Message { get; }
public T Result { get; }
}
}
|
using Logic.Buildings;
using Logic.Resource;
using NUnit.Framework;
using System;
namespace UnitTest4X {
[TestFixture]
public class SpaceBuildingsTest {
[TestCase]
public void HabitatBuilderOneTurnProgress_NotEnoughResources_NoProgress() {
HabitatBuilder habitatBuilder = new Habita... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FTUEManager : MonoBehaviour
{
public static FTUEManager Instance;
public List<FTUEStep> _steps;
// Start is called before the first frame update
void Awake()
{
Instance = this;
}
private vo... |
using System;
namespace console_game
{
public class NeutralSpace : LevelSpace
{
public NeutralSpace(string prompt) : base(prompt)
{
}
override public bool HasEnemies()
{
return false;
}
public override bool HasFriendlies()
... |
using System;
using System.Threading.Tasks;
namespace PmSoft.Caching
{
/// <summary>
/// 缓存服务接口
/// </summary>
public interface ICacheService
{
/// <summary>
/// 添加到缓存
/// </summary>
/// <param name="cacheKey"></param>
/// <param name="value"></param>
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Data;
using DAL;
namespace BLL
{
public class BLL_CTHD
{
DAL_CTHD cthddal = new DAL_CTHD();
//phương thức này gọi phương thức sv_select() ở lớp CTHD_DAL (tầng DAL)
... |
using System;
using System.Data;
using System.Collections.Generic;
using System.Text;
using Npgsql;
using NpgsqlTypes;
using CGCN.Framework;
using CGCN.DataAccess;
namespace QTHT.DataAccess
{
/// <summary>
/// Mô tả thông tin cho bảng log
/// Cung cấp các hàm xử lý, thao tác với bảng log
/// Người ... |
using System;
namespace TypicalInterviewQuestions
{
//Write a function to print nth number in Fibonacci series?
public class FibonacciPrint
{
public int PrintNthElementInSequence(int nthElement)
{
if (nthElement < 0) throw new ArgumentException("Fibonacci Element must be a posi... |
namespace E13_CheckABitAtGivenPosition
{
using System;
public class CheckABitAtGivenPosition
{
public static void Main(string[] args)
{
// Write a Boolean expression that returns if the bit at
// position p (counting from 0, starting from the right) in
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public enum BoundsTest
{
// Center of the screen
center,
// On Screen
onScreen,
// Off Screen
offScreen
}
public class Utilities : MonoBehaviour {
//============================= Bounds Functions =============... |
using Particles.Engine.Controls;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media.Animation;
namespace Particles.Engine.Emitters
{
public abstract class Emitter : Cont... |
using Moq;
using MvcTurbine.GoogleSiteMap.Models;
using MvcTurbine.GoogleSiteMap.Serialization;
using NUnit.Framework;
using Should;
namespace MvcTurbine.GoogleSiteMap.Tests.Serialization
{
[TestFixture]
public class GoogleUrlSetSerializerTests
{
[Test]
public void Result_shoul... |
using System;
using System.Runtime.InteropServices;
namespace OverCR.StatX.Hooks.WinAPI
{
class Kernel32
{
[DllImport("kernel32.dll")]
internal static extern IntPtr GetModuleHandle(string moduleName);
}
}
|
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
// ReSharper disable once CheckNamespace
using System;
using System.Web.UI;
using DotNetNuke.Entities.Users;
using DotNetNuke.Web.Client;
using DotNetNuke... |
namespace TipsAndTricksLibrary.Tests.Extensions
{
using System.Collections.Generic;
using JetBrains.Annotations;
using TipsAndTricksLibrary.Extensions;
using Xunit;
public class ArrayExtensionsTests
{
[UsedImplicitly]
public static IEnumerable<object[]> UpperBoundTestsData;
... |
using System.Security.Cryptography;
using Microsoft.Extensions.DependencyInjection;
using Services;
namespace ConsoleApp {
class Program {
static void Main(string[] args) {
var services = new ServiceCollection();
RegisterServices(services);
var serviceProvider = service... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
public class FlashText : MonoBehaviour
{
TextMeshProUGUI text;
private void Awake()
{
text = GetComponent<TextMeshProUGUI>();
StartCoroutine(TextFlash());
}
private IEnumerator TextFlash()... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class UIController : MonoBehaviour
{
[SerializeField]
private GameObject killButton = null;
[SerializeField]
private GameObject makeBestButton = null;
[SerializeField]
private GameObject selectedAgentIcon =... |
using UnityEngine;
using System.Collections;
public class DropMovement : MonoBehaviour{
ParticleSystem drops;
ParticleSystem.Particle[] particles;
//ParticleSystem.VelocityOverLifetimeModule velocity;
//ParticleSystem.ForceOverLifetimeModule force;
//public Transform receiver;
void Awake(){
drops = GetCompon... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AsyncDelegates
{
public enum ExamplesEnumeration
{
AsyncAction,
EndInvoke,
FuncAsync,
WaitForAsync,
IsComplited,
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace XmlCitac.Class
{
public class Osobe
{
public string email { get; set; }
public string prezimeime { get; set; }
public string adresa { get; set; }
public... |
using System;
using Server.Items;
namespace Server.Items
{
public class CosmicOil : Item, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
[Constructable]
public CosmicOil() : this( 1 )
{
}
[Constructable]... |
using System;
using UIKit;
using CoreImage;
using CoreGraphics;
using System.Drawing;
using Ts.Core.iOS;
namespace Ts.Core.Utilities
{
public static class BlurViewUtil
{
private static float _blurRadius = 5f;
public static UIImage _imgBlur1;
public static UIImage _imgBlur2;
public static float BlurRadius {
... |
using innovation4austria.dataaccess;
using log4net;
using System;
using System.Data;
using System.Diagnostics;
using System.Linq;
namespace innovation4austria.logic
{
public class RollenVerwaltung
{
private static readonly ILog log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMetho... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="HttpNotFoundException.cs" company="">
//
// </copyright>
// <summary>
// The http not found exception.
// </summary>
// ------------------------------------------------------... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UIKit;
using Xamarin.Forms;
namespace OMIKAS
{
public partial class MainForm : ContentPage
{
/// <summary>
/// Konstruktor klasy, tworzy okno z użytkownikiem oraz iloscia jego danych
... |
using System;
using System.Globalization;
using Xamarin.Forms;
namespace Workout.Converters
{
/// <summary>
/// Class that converts bpm values which are lower than or equal to 0 to "--" string.
/// </summary>
public class BpmValueConverter : IValueConverter
{
#region methods
/// <... |
using System;
using System.ComponentModel;
using System.Drawing;
using System.IO;
using System.Management;
using System.Net;
using System.Windows.Forms;
namespace Image_RGB
{
// Token: 0x02000003 RID: 3
public partial class Form2 : Form
{
// Token: 0x06000002 RID: 2 RVA: 0x000020DC File Offset: 0x00... |
using System;
using System.Collections.Generic;
namespace OmniSharp.Extensions.JsonRpc
{
public interface IHandlersManager
{
IDisposable Add(IJsonRpcHandler handler, JsonRpcHandlerOptions? options = null);
IDisposable Add(string method, IJsonRpcHandler handler, JsonRpcHandlerOptions? options = ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Game
{
/// <summary>
/// Used as a container to hold the board tile and shogi piece GameObjects
/// </summary>
public class BoardTile
{
/**
* Data members for tile and piece and the Member p... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace QuickCollab.Models
{
public class SessionRegistration
{
public string SessionId { get; set; }
public string Password { get; set; }
}
} |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="Boarding.cs" company="CGI">
// Copyright (c) CGI. All rights reserved.
// </copyright>
// ---------------------------------------------------------------------------------------... |
using System.Linq;
namespace CS.Data
{
public static class CategoryFilter
{
public static IQueryable<Category> WithCategoryId
(this IQueryable<Category> qry, int id)
{
return qry.Where(c => c.CategoryId == id);
}
public static IQueryable<Category> WithC... |
using System;
namespace AgentStoryComponents
{
public static class config
{
// LOCAL - DEV
public static string db = "AgentStoryEvolution";
public static string dbUser = "AgentStorydbo";
public static string dbPwd = "jy1met2";
public static string dbIP = "127... |
using System;
using System.Text.RegularExpressions;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CTDLGT.Stack___Queue
{
public class StackNode<T>
{
class Node
{
// Định nghĩa phần tử của danh sách là No... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CanvasController : MonoBehaviour {
public List<GameObject> UIitems;
void OnEnable(){
foreach(GameObject item in UIitems){
item.SetActive(true);
}
}
void OnDisable(){
foreach(GameObject item in UIitems){
item... |
using System;
using System.Runtime.Caching;
namespace Yeasca.Metier
{
public static class CacheUtilisateur
{
private const string _cléSessions = Sessions<SessionUtilisateur>.INDEX_SESSION_CACHE;
public static void initialiserLeCacheUtilisateur()
{
if (!MemoryCache.Default.... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace quadratic_eqn
{
class Program
{
static void Main(string[] args)
{
double a;
double b;
double c;
... |
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