text stringlengths 13 6.01M |
|---|
using System;
using System.Linq;
using System.Collections.Generic;
using System.Collections;
using System.Text;
using System.IO;
class MainClass {
//Methods
public static void Main (string[] args) {
//Objects to initialize
Random random = new Random();
//Variables
List<string> inven = new List<string>... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class next : MonoBehaviour {
public Image prev;
public GameObject player;
public Image cur;
public GameObject sphere, cube;
// Use this for initialization
void Start () {
/* this.GetComponent<Render... |
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using Microsoft.EntityFrameworkCore.Design;
using Microsoft.Extensions.DependencyInjection;
[assembly: DesignTimeProviderServices("Microsoft.EntityFram... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel;
using System.Web.Mvc;
namespace MeraAdda.Models
{
public class Review //: IValidatableObject
{
public virtual int ID { get; set; }
publ... |
using System;
using System.Text.RegularExpressions;
namespace Sample.Domain.V6
{
public class Email
{
private string emailString;
public Email(string emailString)
{
EmailString = emailString.ToLower();
}
public Email(Email email)
{
Emai... |
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== //
//
// Notes:
//
// ============================================================================ //
using System;
using System.Collections.Generic;
using System.Reflection;
using UnityEditor;
using UnityEngine;
using Object = UnityEngi... |
using MetroFramework;
using MetroFramework.Forms;
using PDV.CONTROLER.Funcoes;
using PDV.DAO.Entidades.Estoque.Suprimentos;
using PDV.UTIL;
using PDV.VIEW.App_Context;
using PDV.VIEW.Forms.Cadastro;
using PDV.VIEW.Forms.Cadastro.Parametros;
using System;
using System.Data;
using System.Drawing;
using System.Windows.Fo... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Configuration;
using System.Xml;
namespace C1ILDGen
{
public partial class frmAppConfig... |
using System;
using System.Collections.Generic;
namespace TravelAgency
{
public interface ITourSchedule
{
void CreateTour(string name, DateTime dateTime, int seats);
List<Tour> GetToursFor(DateTime dateTime);
}
} |
using System;
using System.Linq;
using System.Reflection;
using System.Text;
public class Spy
{
public string StealFieldInfo(string investigatedClass, params string[] fields)
{
var getClass = Type.GetType(investigatedClass);
var classFields = getClass.GetFields(BindingFlags.Instance | BindingF... |
using CORE2;
using System;
using System.Collections.Generic;
using System.Text;
namespace Accounts.Service.Contract.Services
{
public class GroupAccountsDocumentService : DocumentService
{
public GroupAccountsDocumentService(DocumentServiceSettings settings) : base(settings) { }
}
}
|
//
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
//
namespace Microsoft.PowerShell.EditorServices.Services.PowerShellContext
{
/// <summary>
/// Enumerates the possible execution results that can occur aft... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class QuestionScript : MonoBehaviour
{
public Text questionText;
public string newQuestion;
public GameObject rightAnswer;
public GameObject[] wrongAnswers;
public void RightAnswe... |
using System;
using System.Collections.Generic;
namespace Binocle
{
public static class ListExt
{
public static void shuffle<T>(this IList<T> list)
{
var n = list.Count;
while (n > 1)
{
n--;
int k = UnityEngine.Random.Range(0... |
using Poker.Enums;
using System;
using System.Collections.Generic;
using System.Text;
namespace Poker
{
public class PlayingCard
{
public Rank Rank { get; set; }
public Suit Suit { get; set; }
}
}
|
// Copyright (C) 2016 Kazuhiro Fujieda <fujieda@users.osdn.me>
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless re... |
using FactoryMethod.Entities.Personagens;
namespace FactoryMethod
{
public class IPersonagemFactory
{
public IPersonagem EscolherPersonagem(string personagem)
{
switch (personagem)
{
case "1": return new LiuKang();
case "2": return new Su... |
using VeraControl.Model.UpnpDevices.Base;
namespace VeraControl.Model.UpnpDevices
{
public class BinaryLight1 : UpnpDeviceBase
{
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ExcelHelper.Infrastruction
{
public struct Sheet
{
string _name;
string _sheetId;
string _rid;
public Sheet(string name, string sheetId, string rid)
{
_name = na... |
using Ramazan.UdemyBlogWebSite.Entities.Concreate;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
namespace Ramazan.UdemyBlogWebSite.DataAccess.Interfaces
{
public interface IBlogDal : IGenericDal<Blog>
{
Task<List<Blog>> GetAllByCategoryIdAsync(int ca... |
using UnityEngine;
using UnityEngine.UI;
using System.IO;
/*
* Downloaded (and modified) from Unity Wiki:
* http://wiki.unity3d.com/index.php?title=ImprovedFileBrowser
*
* Script for the browse button on the main menu
* When pressed, opens the file browser and writes the resulting
* path into the file path inp... |
using System;
using System.Diagnostics;
using System.IO;
using System.IO.Pipes;
using System.Threading;
namespace Sample.View
{
class Program
{
static void Main(string[] args)
{
var thread = new Thread(ListenToJobViewUpdates);
thread.Start();
}
private ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using PESWeb.Profiles.Interface;
using Pes.Core;
namespace PESWeb.Profiles.Presenter
{
public class StatusUpdatesPresenter
{
private IStatusUpdates _view;
private Int32 _accountIDToShow;
... |
using Zhouli.DbEntity.Models;
using System;
using System.Collections.Generic;
using System.Text;
namespace Zhouli.DAL.Interface
{
public interface ISysRoleDAL : IBaseDAL<SysRole>
{
/// <summary>
/// 设置角色的权限集合
/// </summary>
/// <returns></returns>
//List<SysRole> SetR... |
namespace iQuest.VendingMachine.UseCases.Interfaces
{
internal interface IUseCase
{
void Execute();
}
} |
using BlockChain.utils;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using WebSocketSharp;
using WebSocketSharp.Server;
namespace BlockChain
{
public class BlockChainServer : WebSocketBehavior
{
private WebSocketServer wss = null;
private BlockChain blockChain;
... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using Assets.Scripts.GameLogic.EnemySystem;
using UnityEngine.UI;
public class SpawnEnemyScript : MonoBehaviour
{
public GameObject m_waveTextBox;
public FieldScript m_FieldSystem;
public LifeAndMoneyScript m_LifeAndMoney;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace bt.Admin
{
public partial class Ncc : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
{
if(!IsPostBack)
... |
// Copyright (c) 2008 Josh Cooley
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class defaultCamMove : MonoBehaviour
{
public GameObject targe;
public GameObject rel;
public CameraSwitch cam;
public KeyCode forward, left, right, back;
public Vector3 direction;
public float mainSpeed = 10... |
// -----------------------------------------------------------------------
// <copyright file="Streamable.cs" company="Microsoft Corporation">
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See LICENSE in the project root
// for license information.
// </copyright>
... |
using System;
using System.Collections.Generic;
//using System.Linq;
using System.Text;
namespace GomokuEngine
{
public class ABMove : BoardSquare
{
//public int square;
readonly Player _player;
public BothPlayerEvaluation moveType;
public int value;
public TTEvaluationTyp... |
using System;
using System.Collections.Generic;
using System.Drawing;
using Console = Colorful.Console;
using BetterConsoleTables;
namespace footbal_manager
{
public static class ConsoleHandler
{
private static readonly string defaultTitle = "FOOTBAL MANAGER";
// public methods
publ... |
using System;
using System.IO;
using System.Text;
using System.Windows.Forms;
namespace Convert_a_Text_File
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void button2_Click(object sender, EventArgs e)
{
... |
using System;
using SLua;
using System.Collections.Generic;
[UnityEngine.Scripting.Preserve]
public class Lua_LTEvent : LuaObject {
[SLua.MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
[UnityEngine.Scripting.Preserve]
static public int constructor(IntPtr l) {
try {
#if DEBUG
var method = System.Reflec... |
/* SLTrace
* Arguments.cs
*
* Copyright (c) 2010, Ewen Cheslack-Postava
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
* * Redistributions of source code must retain the above ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace PresentationLayer
{
public partial class SearchPhysician : System.Web.UI.Page
{
HMSEntities phyobjHMSEnt = new HMSEntities();
public void MsgBox(... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PageCollection : MonoBehaviour {
List<LinePageSim> pages;
List<LinePageSim> lPages;
List<LinePageSim> rPages;
public int initialTicks = 10;
public bool allPagesActive = false;
public bool isGrab... |
using System;
using NetPayroll.Guides.Common;
namespace NetPayroll.Guides.Interfaces
{
public interface IProfileContract
{
Period ContractPeriod();
IContractEmploy EmployContract();
IContractTaxing TaxingContract();
IContractHealth HealthContract();
IContractSocial ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BorderController : MonoBehaviour
{
// Start is called before the first frame update
public float minX;
public float maxX;
public float minY;
public bool genеrаtionCompletion;
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using Nop.Payment.PostPaymentCommon;
using NopSolutions.NopCommerce.BusinessLogic.Configuration.Settings;
using NopSolutions.NopCommerce.BusinessLogic.CustomerManagement;
using NopSolutions.NopCommerce.BusinessLogic.Orders;
using NopSolutions.NopComme... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Security;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Alphabeth
{
static class MyForm
{
public static List<string> GetFilesFullPath(OpenFileDialog openFileDialog)
{
... |
//using System;
//using System.Collections.Generic;
//using System.ComponentModel;
//using System.IO;
//using System.Threading.Tasks;
//using Foundation;
//using UIKit;
//using Xam.Plugin.WebView.Abstractions;
//using Xam.Plugin.WebView.Abstractions.Delegates;
//using Xam.Plugin.WebView.Abstractions.Enumerations;
//us... |
using System;
using System.Collections.Generic;
using System.Linq;
using SiscomSoft.Models;
namespace SiscomSoft.Controller
{
public class ManejoAlmacen
{
/// <summary>
/// Funcion que se encarga de contar todos los registros de la tabla almacen y asignarlos como numero de folio
/// <... |
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.EventSystems;
public class PreBattleDeployment : MonoBehaviour
{
[HideInInspector]
public static PreBattleDeployment pre_battle_deployment;
public Dictionary<string, int> deployable_unit... |
// Copyright 2006 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agre... |
using System;
using System.Diagnostics.CodeAnalysis;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Security;
using System.Security.Cryptography;
using Microsoft.Win32.SafeHandles;
namespace Sample
{
internal class X509Native
{
[StructLayout(LayoutKind.Sequential)]
... |
/*
* Copyright 2014 Technische Universität Darmstadt
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by appl... |
using System;
using System.Collections.Generic;
using System.Data.SqlClient;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace exam
{
public partial class Home : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
... |
using UnityEngine;
using UnityEngine.Events;
using System.Collections.Generic;
public class EventManager : MonoBehaviour
{
public enum Triggers {
VAIntroduce,
LearningPhaseStart,
LearningPhaseSpawn,
PickedFruit,
VAOk,
VAKo,
FoundObject,
LearningPhas... |
using Extractor;
using Extractor.Extractors;
using System;
using System.IO;
namespace CommandLine
{
internal static class Program
{
private static string outputFolderPath = "";
private static ExportType exportType;
private static ExportMode exportMode;
private static string mainGameFolder = "";
... |
using System.Linq;
using System.Text;
using System.Web;
using IRunes.Data.Models;
using Microsoft.EntityFrameworkCore;
using SIS.HTTP.Requests.Contracts;
using SIS.HTTP.Responses.Contracts;
namespace IRunes.Controllers
{
public class TracksController : BaseController
{
public IHttpResponse Create(IHtt... |
using System.Collections.Generic;
namespace Jacques.DataModel
{
public class ParametrosAutoSuggest
{
public string Agrupamento { get; set; }
public string Bairro { get; set; }
public string Cidade { get; set; }
public string CodAgrupamento { get; set; }
public string Co... |
using System;
using System.ComponentModel.DataAnnotations;
namespace SimpleBlogEngine.Web.Models.CommentViewModels
{
public class CommentViewModel
{
public long Id { get; set; }
public string Name { get; set; }
public string Content { get; set; }
public long PostId { get; set... |
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.Filters;
namespace Filters
{
[Route("filter")]
public class FilterAttributeController : ControllerBase
{
[HttpGet("attribute")]
// at the response headers will be added TestHeader = Hello!
[ResultFilterSample("TestHeade... |
using System;
using System.Numerics;
class CalculateSum
{
static void Main (string[] args)
{
Console.Write ("Enter N: ");
int n = int.Parse (Console.ReadLine ());
Console.Write ("Enter K: ");
int k = int.Parse (Console.ReadLine ());
BigInteger factN = Factorial (n);
BigInteger factK = Factorial (k);
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace API.Omorfias.Domain.Base.Interfaces
{
public interface IDomainEvent
{
int Version { get; }
DateTime OccurrenceDate { get; }
}
}
|
using Hoteles.Modelos;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Hoteles.BL
{
public class DatosDelClienteBL
{
public List<DatosDelCliente> ListaDeClientes { get; set; }
public DatosDelClienteBL()
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TutorialNaikLevel4 : MonoBehaviour
{
public void NaikLevel() {
PlayerPrefs.SetInt("x", 87);
}
}
|
using System;
using System.Collections.Generic;
using Xamarin.Forms;
namespace City_Center.Page
{
public partial class CarruselPage : ContentPage
{
public CarruselPage()
{
InitializeComponent();
//DetailPage = new c(new CarruselPage());
}
}
}
|
using UnityEngine;
using System.Collections;
public class EnumRank
{
public readonly string name;
public readonly long minCoins;
public readonly long maxCoins;
private EnumRank(string name, long minCoins, long maxCoins)
{
this.name = name;
this.minCoins = minCoins;
this.m... |
using Login_WepApi.BusinessLogic;
using Login_WepApi.Models;
using Microsoft.AspNetCore.Cors;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Web.Http;
using System.Web.Http.Cors;
namespace Login_WepApi.Controllers
{
[System.Web.Http.Cors.EnableCors(origins: "*", ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace App1
{
public interface IMovieService
{
Task RefreshDataAsync();
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Web;
namespace LuckyGitlabStatWebAPI.Models
{
public class Group
{
//public Group()
//{
// GroupName = "";
// GroupMonitor= "";
// GroupMembers ="";
//}
... |
namespace ns20
{
using System;
using System.Runtime.CompilerServices;
internal delegate U Delegate3<T, U>(T target, params object[] args);
}
|
using System.ComponentModel.DataAnnotations;
namespace LibraryWebApp.Entities
{
public class AuthorRequest
{
[Required]
public string Name { get; set; }
public AuthorRequest(string name)
{
this.Name = name;
}
public AuthorRequest()
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.ComponentModel;
using Memmberships.Entities;
namespace Memmberships.Areas.Admin.Models
{
public class SubscriptionProductModel
{
[DisplayName ("Product Id")]
public int ProductId { get; set; }
... |
//------------------------------------------------------------------------------
// The contents of this file are subject to the nopCommerce Public License Version 1.0 ("License"); you may not use this file except in compliance with the License.
// You may obtain a copy of the License at http://www.nopCommerce.com/Lic... |
using System;
using Frontend.Core.Model.Preferences.Interfaces;
namespace Frontend.Core.Model.PreferenceEntries.Interfaces
{
public interface IDatePreferenceEntry : IPreferenceEntry<DateTime, IDatePreference>
{
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Tracker : MonoBehaviour {
public static bool endlessUnlocked;
void Start(){
endlessUnlocked = false;
DontDestroyOnLoad (this.transform.gameObject);
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel;
using System.Web.Mvc;
using Rastreador.Models;
namespace Rastreador
{
[MetadataType(typeof(TemplateMD))]
public partial class Template
{
pu... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
using System;
using System.ComponentModel;
namespace DotNetNuke.Entities.Portals.Internal
{
[EditorBrowsable(EditorBrowsableState.Never)]
[Obsole... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace test7._11
{
class Test {
public static int waterYield = 0;//储水量
//注水
public static void AddWater() {
if (waterYield >= 100){
Console.Wri... |
namespace StudentGroups
{
using System;
using System.Collections.Generic;
using System.Linq;
public static class Extensions
{
public static List<Student> OrderGroups(this List<Student> list) //where T: Student
{
List<Student> ordered =
list.Where(x => x.Grou... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using MazeLib;
using SearchAlgorithmsLib;
namespace WebServer
{
//public class MultiGame
//public abstract class Game
public class MultiGame : Game
{
//private string name;
... |
using PDV.DAO.Atributos;
namespace PDV.DAO.Entidades
{
public class Cfop
{
[CampoTabela("IDCFOP")]
[MaxLength(18)]
public decimal IDCfop { get; set; }
[CampoTabela("CODIGO")]
[MaxLength(4)]
public string Codigo { get; set; }
[CampoTabela("DESCRICAO")]
... |
using Microsoft.AspNetCore.Mvc;
using MRGGameTek.Models.Register;
using System.Text.Json;
using System.Threading.Tasks;
namespace MRGGameTek.Controllers
{
[Route("api/[controller]")]
[ApiController]
public class RegisterController : ControllerBase
{
private readonly IRegisterRepository<MrGreen... |
using System;
using UnityEngine;
namespace ProBuilder2.Common
{
public class pb_XYZ_Color
{
public float x;
public float y;
public float z;
public pb_XYZ_Color(float x, float y, float z)
{
this.x = x;
this.y = y;
this.z = z;
}
public static pb_XYZ_Color FromRGB(Color col)
{
return pb_... |
using LuaInterface;
using SLua;
using System;
using UnityEngine;
public class Lua_UnityEngine_Bounds : LuaObject
{
[MonoPInvokeCallback(typeof(LuaCSFunction))]
public static int constructor(IntPtr l)
{
int result;
try
{
Vector3 vector;
LuaObject.checkType(l, 2, out vector);
Vector3 vector2;
LuaObj... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Web;
namespace QLHD
{
/// <summary>
/// Class contain common enums in project
/// </summary>
public class CommonEnum
{
public enum FileExtension
{
Doc,
... |
using UnityEngine;
using System.Collections;
public class BagDrag : MonoBehaviour {
private float downTime;
private bool isHandled;
private float lastClick = 0f;
private float waitTime = 0f;
private float start_y;
private Vector3 start_rotation;
void OnMouseDown () {
start_y = gameObject.GetComponent<Rig... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Console2.From_001_To_025
{
public class _006_AllSumUp
{
/*
* Given an integer (assume it's smaller than 50), write an algorithm that will generate all possible
* combinations of integers ... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="BaseConcurrentEntity.cs" company="CGI">
// Copyright (c) CGI. All rights reserved.
// </copyright>
// ---------------------------------------------------------------------------... |
using System.Threading.Tasks;
using System.Windows.Input;
namespace GistManager.Mvvm.Commands.Async.AsyncRelayCommand
{
public interface IAsyncRelayCommand : ICommand
{
Task ExecuteAsync(object parameter);
}
} |
using System;
using System.Collections.Generic;
namespace Yasl
{
public class KeyValuePairSerializer<TKey, TValue> : ISerializer
{
public void SerializeConstructor(ref object value, ISerializationWriter writer)
{
}
public void SerializeContents(ref object value, ISerializationW... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using Rastreador;
using Rastreador.Models;
using Microsoft.Security.Application;
using Helpers;
namespace Rastreador.Controllers
{
[Authorize(Roles="admin")]
public class TemplateController : Controlle... |
using System.Collections.Generic;
using Common.Geometry;
using OpenTK;
namespace OcTreeRevisited.OcTree
{
public class OcTreeItem
{
public OcTreeItem(BoundingVolume volume)
{
Volume = volume;
Objects = new List<GameObject>();
TryClearChildren();
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Beamore.Contracts.DataTransferObjects.Account
{
/// <summary>
/// Result message after registration
/// </summary>
public class RegistrationResultDTO
{
/// <summar... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Shared.Notifications
{
public class ServiceNotifications
{
public List<string> ValidationMessages { get; set; }
public bool Invalid { get { return ValidationMessages.Count > 0; } }
}
}
|
using System;
using System.Data;
using System.Collections.Generic;
using System.Text;
using CGCN.Framework;
using Npgsql;
using NpgsqlTypes;
using CGCN.DataAccess;
using PhieuNhapKho.DataAccess;
namespace PhieuNhapKho.BusinesLogic
{
/// <summary>
/// Mô tả thông tin cho bảng tblphieunhapkho
/// Cung cấp cá... |
using NodeGraph.View;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace NodeGraph.ViewModel {
[AttributeUsage(AttributeTargets.Class)]
public class NodeViewModelAttribute : Attribute {
public string ViewStyleName { get; set; }... |
namespace Arch.Data.Common.Enums
{
enum OrderDirection
{
ASC,
DESC
}
} |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
#region Usings
using System;
using System.Collections.Generic;
using System.Data;
using System.Runtime.Serialization;
using DotNetNuke.ComponentModel.Dat... |
using Microsoft.Azure.WebJobs;
using Microsoft.Extensions.Logging;
namespace FunctionAppRabbitMQ
{
public static class RabbitMQTrigger
{
[FunctionName("RabbitMQTrigger")]
public static void Run(
[RabbitMQTrigger("TesteAzureFunctionsLocal", ConnectionStringSetting = "RabbitMQConnecti... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
namespace at02.Models
{
public class Pacote
{
[ScaffoldColumn(false)]
[Key]
public int id {get;set;}
[ScaffoldColumn(false)]
public string autor {get;set;}
[Display(Na... |
using System;
using System.Collections.Generic;
using System.Collections.Concurrent;
using System.Linq;
using static yocto.Preconditions;
// ReSharper disable InconsistentNaming
namespace yocto
{
internal partial class Container : IContainer, IFactoryProvider, IResolveByType
{
private readonly object... |
using AutoMapper;
using FictionFantasyServer.Data.Entities;
namespace FictionFantasyServer.Models.Mappings
{
public class BookProfile : Profile
{
public BookProfile()
{
CreateMap<Book, BookEntity>().ReverseMap();
}
}
}
|
using System.Collections.Generic;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Yeasca.Metier;
using Yeasca.Mongo;
using Yeasca.Requete;
namespace Yeasca.TestsUnitaires.Requete.Profiles
{
[TestClass]
public class TestRechercheClientRequete
{
private string _nomClient = "Pouet";
... |
using BankingSite.Models;
using HtmlAgilityPack;
using NUnit.Framework;
using RazorGenerator.Testing;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BankingSite.ViewTest
{
[TestFixture ]
public class LoanApplicationSearchApplicatio... |
using UnityEngine;
using System.Collections;
public class MouseWasd : MonoBehaviour {
private float mainSpeed = 50.0f; //regular speed
private float shiftAdd = 150.0f; //multiplied by how long shift is held. Basically running
private float maxShift = 600.0f; //Maximum speed when holdin gshift
private float ca... |
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