text
stringlengths
13
6.01M
using System; using System.Linq; using System.Collections.Generic; using System.Collections; using System.Text; using System.IO; class MainClass { //Methods public static void Main (string[] args) { //Objects to initialize Random random = new Random(); //Variables List<string> inven = new List<string>...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class next : MonoBehaviour { public Image prev; public GameObject player; public Image cur; public GameObject sphere, cube; // Use this for initialization void Start () { /* this.GetComponent<Render...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using Microsoft.EntityFrameworkCore.Design; using Microsoft.Extensions.DependencyInjection; [assembly: DesignTimeProviderServices("Microsoft.EntityFram...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.ComponentModel.DataAnnotations; using System.ComponentModel; using System.Web.Mvc; namespace MeraAdda.Models { public class Review //: IValidatableObject { public virtual int ID { get; set; } publ...
using System; using System.Text.RegularExpressions; namespace Sample.Domain.V6 { public class Email { private string emailString; public Email(string emailString) { EmailString = emailString.ToLower(); } public Email(Email email) { Emai...
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== // // // Notes: // // ============================================================================ // using System; using System.Collections.Generic; using System.Reflection; using UnityEditor; using UnityEngine; using Object = UnityEngi...
using MetroFramework; using MetroFramework.Forms; using PDV.CONTROLER.Funcoes; using PDV.DAO.Entidades.Estoque.Suprimentos; using PDV.UTIL; using PDV.VIEW.App_Context; using PDV.VIEW.Forms.Cadastro; using PDV.VIEW.Forms.Cadastro.Parametros; using System; using System.Data; using System.Drawing; using System.Windows.Fo...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Configuration; using System.Xml; namespace C1ILDGen { public partial class frmAppConfig...
using System; using System.Collections.Generic; namespace TravelAgency { public interface ITourSchedule { void CreateTour(string name, DateTime dateTime, int seats); List<Tour> GetToursFor(DateTime dateTime); } }
using System; using System.Linq; using System.Reflection; using System.Text; public class Spy { public string StealFieldInfo(string investigatedClass, params string[] fields) { var getClass = Type.GetType(investigatedClass); var classFields = getClass.GetFields(BindingFlags.Instance | BindingF...
using CORE2; using System; using System.Collections.Generic; using System.Text; namespace Accounts.Service.Contract.Services { public class GroupAccountsDocumentService : DocumentService { public GroupAccountsDocumentService(DocumentServiceSettings settings) : base(settings) { } } }
// // Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. // namespace Microsoft.PowerShell.EditorServices.Services.PowerShellContext { /// <summary> /// Enumerates the possible execution results that can occur aft...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class QuestionScript : MonoBehaviour { public Text questionText; public string newQuestion; public GameObject rightAnswer; public GameObject[] wrongAnswers; public void RightAnswe...
using System; using System.Collections.Generic; namespace Binocle { public static class ListExt { public static void shuffle<T>(this IList<T> list) { var n = list.Count; while (n > 1) { n--; int k = UnityEngine.Random.Range(0...
using Poker.Enums; using System; using System.Collections.Generic; using System.Text; namespace Poker { public class PlayingCard { public Rank Rank { get; set; } public Suit Suit { get; set; } } }
// Copyright (C) 2016 Kazuhiro Fujieda <fujieda@users.osdn.me> // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless re...
using FactoryMethod.Entities.Personagens; namespace FactoryMethod { public class IPersonagemFactory { public IPersonagem EscolherPersonagem(string personagem) { switch (personagem) { case "1": return new LiuKang(); case "2": return new Su...
using VeraControl.Model.UpnpDevices.Base; namespace VeraControl.Model.UpnpDevices { public class BinaryLight1 : UpnpDeviceBase { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ExcelHelper.Infrastruction { public struct Sheet { string _name; string _sheetId; string _rid; public Sheet(string name, string sheetId, string rid) { _name = na...
using Ramazan.UdemyBlogWebSite.Entities.Concreate; using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace Ramazan.UdemyBlogWebSite.DataAccess.Interfaces { public interface IBlogDal : IGenericDal<Blog> { Task<List<Blog>> GetAllByCategoryIdAsync(int ca...
using UnityEngine; using UnityEngine.UI; using System.IO; /* * Downloaded (and modified) from Unity Wiki: * http://wiki.unity3d.com/index.php?title=ImprovedFileBrowser * * Script for the browse button on the main menu * When pressed, opens the file browser and writes the resulting * path into the file path inp...
using System; using System.Diagnostics; using System.IO; using System.IO.Pipes; using System.Threading; namespace Sample.View { class Program { static void Main(string[] args) { var thread = new Thread(ListenToJobViewUpdates); thread.Start(); } private ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using PESWeb.Profiles.Interface; using Pes.Core; namespace PESWeb.Profiles.Presenter { public class StatusUpdatesPresenter { private IStatusUpdates _view; private Int32 _accountIDToShow; ...
using Zhouli.DbEntity.Models; using System; using System.Collections.Generic; using System.Text; namespace Zhouli.DAL.Interface { public interface ISysRoleDAL : IBaseDAL<SysRole> { /// <summary> /// 设置角色的权限集合 /// </summary> /// <returns></returns> //List<SysRole> SetR...
namespace iQuest.VendingMachine.UseCases.Interfaces { internal interface IUseCase { void Execute(); } }
using BlockChain.utils; using Newtonsoft.Json; using System; using System.Collections.Generic; using WebSocketSharp; using WebSocketSharp.Server; namespace BlockChain { public class BlockChainServer : WebSocketBehavior { private WebSocketServer wss = null; private BlockChain blockChain; ...
using UnityEngine; using System.Collections; using System.Collections.Generic; using Assets.Scripts.GameLogic.EnemySystem; using UnityEngine.UI; public class SpawnEnemyScript : MonoBehaviour { public GameObject m_waveTextBox; public FieldScript m_FieldSystem; public LifeAndMoneyScript m_LifeAndMoney; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace bt.Admin { public partial class Ncc : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { if(!IsPostBack) ...
// Copyright (c) 2008 Josh Cooley // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class defaultCamMove : MonoBehaviour { public GameObject targe; public GameObject rel; public CameraSwitch cam; public KeyCode forward, left, right, back; public Vector3 direction; public float mainSpeed = 10...
// ----------------------------------------------------------------------- // <copyright file="Streamable.cs" company="Microsoft Corporation"> // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root // for license information. // </copyright> ...
using System; using System.Collections.Generic; //using System.Linq; using System.Text; namespace GomokuEngine { public class ABMove : BoardSquare { //public int square; readonly Player _player; public BothPlayerEvaluation moveType; public int value; public TTEvaluationTyp...
using System; using System.Collections.Generic; using System.Drawing; using Console = Colorful.Console; using BetterConsoleTables; namespace footbal_manager { public static class ConsoleHandler { private static readonly string defaultTitle = "FOOTBAL MANAGER"; // public methods publ...
using System; using System.IO; using System.Text; using System.Windows.Forms; namespace Convert_a_Text_File { public partial class Form1 : Form { public Form1() { InitializeComponent(); } private void button2_Click(object sender, EventArgs e) { ...
using System; using SLua; using System.Collections.Generic; [UnityEngine.Scripting.Preserve] public class Lua_LTEvent : LuaObject { [SLua.MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] [UnityEngine.Scripting.Preserve] static public int constructor(IntPtr l) { try { #if DEBUG var method = System.Reflec...
/* SLTrace * Arguments.cs * * Copyright (c) 2010, Ewen Cheslack-Postava * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * Redistributions of source code must retain the above ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace PresentationLayer { public partial class SearchPhysician : System.Web.UI.Page { HMSEntities phyobjHMSEnt = new HMSEntities(); public void MsgBox(...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PageCollection : MonoBehaviour { List<LinePageSim> pages; List<LinePageSim> lPages; List<LinePageSim> rPages; public int initialTicks = 10; public bool allPagesActive = false; public bool isGrab...
using System; using NetPayroll.Guides.Common; namespace NetPayroll.Guides.Interfaces { public interface IProfileContract { Period ContractPeriod(); IContractEmploy EmployContract(); IContractTaxing TaxingContract(); IContractHealth HealthContract(); IContractSocial ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BorderController : MonoBehaviour { // Start is called before the first frame update public float minX; public float maxX; public float minY; public bool genеrаtionCompletion; }
 using System; using System.Collections.Generic; using System.Linq; using Nop.Payment.PostPaymentCommon; using NopSolutions.NopCommerce.BusinessLogic.Configuration.Settings; using NopSolutions.NopCommerce.BusinessLogic.CustomerManagement; using NopSolutions.NopCommerce.BusinessLogic.Orders; using NopSolutions.NopComme...
using System; using System.Collections.Generic; using System.Linq; using System.Security; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Alphabeth { static class MyForm { public static List<string> GetFilesFullPath(OpenFileDialog openFileDialog) { ...
//using System; //using System.Collections.Generic; //using System.ComponentModel; //using System.IO; //using System.Threading.Tasks; //using Foundation; //using UIKit; //using Xam.Plugin.WebView.Abstractions; //using Xam.Plugin.WebView.Abstractions.Delegates; //using Xam.Plugin.WebView.Abstractions.Enumerations; //us...
using System; using System.Collections.Generic; using System.Linq; using SiscomSoft.Models; namespace SiscomSoft.Controller { public class ManejoAlmacen { /// <summary> /// Funcion que se encarga de contar todos los registros de la tabla almacen y asignarlos como numero de folio /// <...
using UnityEngine; using UnityEngine.UI; using System.Collections; using System.Collections.Generic; using UnityEngine.EventSystems; public class PreBattleDeployment : MonoBehaviour { [HideInInspector] public static PreBattleDeployment pre_battle_deployment; public Dictionary<string, int> deployable_unit...
// Copyright 2006 Google Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agre...
using System; using System.Diagnostics.CodeAnalysis; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Security; using System.Security.Cryptography; using Microsoft.Win32.SafeHandles; namespace Sample { internal class X509Native { [StructLayout(LayoutKind.Sequential)] ...
/* * Copyright 2014 Technische Universität Darmstadt * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appl...
using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace exam { public partial class Home : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) ...
using UnityEngine; using UnityEngine.Events; using System.Collections.Generic; public class EventManager : MonoBehaviour { public enum Triggers { VAIntroduce, LearningPhaseStart, LearningPhaseSpawn, PickedFruit, VAOk, VAKo, FoundObject, LearningPhas...
using Extractor; using Extractor.Extractors; using System; using System.IO; namespace CommandLine { internal static class Program { private static string outputFolderPath = ""; private static ExportType exportType; private static ExportMode exportMode; private static string mainGameFolder = ""; ...
using System.Linq; using System.Text; using System.Web; using IRunes.Data.Models; using Microsoft.EntityFrameworkCore; using SIS.HTTP.Requests.Contracts; using SIS.HTTP.Responses.Contracts; namespace IRunes.Controllers { public class TracksController : BaseController { public IHttpResponse Create(IHtt...
using System.Collections.Generic; namespace Jacques.DataModel { public class ParametrosAutoSuggest { public string Agrupamento { get; set; } public string Bairro { get; set; } public string Cidade { get; set; } public string CodAgrupamento { get; set; } public string Co...
using System; using System.ComponentModel.DataAnnotations; namespace SimpleBlogEngine.Web.Models.CommentViewModels { public class CommentViewModel { public long Id { get; set; } public string Name { get; set; } public string Content { get; set; } public long PostId { get; set...
using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Filters; namespace Filters { [Route("filter")] public class FilterAttributeController : ControllerBase { [HttpGet("attribute")] // at the response headers will be added TestHeader = Hello! [ResultFilterSample("TestHeade...
using System; using System.Numerics; class CalculateSum { static void Main (string[] args) { Console.Write ("Enter N: "); int n = int.Parse (Console.ReadLine ()); Console.Write ("Enter K: "); int k = int.Parse (Console.ReadLine ()); BigInteger factN = Factorial (n); BigInteger factK = Factorial (k); ...
using System; using System.Collections.Generic; using System.Text; namespace API.Omorfias.Domain.Base.Interfaces { public interface IDomainEvent { int Version { get; } DateTime OccurrenceDate { get; } } }
using Hoteles.Modelos; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Hoteles.BL { public class DatosDelClienteBL { public List<DatosDelCliente> ListaDeClientes { get; set; } public DatosDelClienteBL() { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class TutorialNaikLevel4 : MonoBehaviour { public void NaikLevel() { PlayerPrefs.SetInt("x", 87); } }
using System; using System.Collections.Generic; using Xamarin.Forms; namespace City_Center.Page { public partial class CarruselPage : ContentPage { public CarruselPage() { InitializeComponent(); //DetailPage = new c(new CarruselPage()); } } }
using UnityEngine; using System.Collections; public class EnumRank { public readonly string name; public readonly long minCoins; public readonly long maxCoins; private EnumRank(string name, long minCoins, long maxCoins) { this.name = name; this.minCoins = minCoins; this.m...
using Login_WepApi.BusinessLogic; using Login_WepApi.Models; using Microsoft.AspNetCore.Cors; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Web.Http; using System.Web.Http.Cors; namespace Login_WepApi.Controllers { [System.Web.Http.Cors.EnableCors(origins: "*", ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace App1 { public interface IMovieService { Task RefreshDataAsync(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Web; namespace LuckyGitlabStatWebAPI.Models { public class Group { //public Group() //{ // GroupName = ""; // GroupMonitor= ""; // GroupMembers =""; //} ...
namespace ns20 { using System; using System.Runtime.CompilerServices; internal delegate U Delegate3<T, U>(T target, params object[] args); }
using System.ComponentModel.DataAnnotations; namespace LibraryWebApp.Entities { public class AuthorRequest { [Required] public string Name { get; set; } public AuthorRequest(string name) { this.Name = name; } public AuthorRequest() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.ComponentModel; using Memmberships.Entities; namespace Memmberships.Areas.Admin.Models { public class SubscriptionProductModel { [DisplayName ("Product Id")] public int ProductId { get; set; } ...
//------------------------------------------------------------------------------ // The contents of this file are subject to the nopCommerce Public License Version 1.0 ("License"); you may not use this file except in compliance with the License. // You may obtain a copy of the License at http://www.nopCommerce.com/Lic...
using System; using Frontend.Core.Model.Preferences.Interfaces; namespace Frontend.Core.Model.PreferenceEntries.Interfaces { public interface IDatePreferenceEntry : IPreferenceEntry<DateTime, IDatePreference> { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Tracker : MonoBehaviour { public static bool endlessUnlocked; void Start(){ endlessUnlocked = false; DontDestroyOnLoad (this.transform.gameObject); } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.ComponentModel.DataAnnotations; using System.ComponentModel; using System.Web.Mvc; using Rastreador.Models; namespace Rastreador { [MetadataType(typeof(TemplateMD))] public partial class Template { pu...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System; using System.ComponentModel; namespace DotNetNuke.Entities.Portals.Internal { [EditorBrowsable(EditorBrowsableState.Never)] [Obsole...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace test7._11 { class Test { public static int waterYield = 0;//储水量 //注水 public static void AddWater() { if (waterYield >= 100){ Console.Wri...
namespace StudentGroups { using System; using System.Collections.Generic; using System.Linq; public static class Extensions { public static List<Student> OrderGroups(this List<Student> list) //where T: Student { List<Student> ordered = list.Where(x => x.Grou...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using MazeLib; using SearchAlgorithmsLib; namespace WebServer { //public class MultiGame //public abstract class Game public class MultiGame : Game { //private string name; ...
using PDV.DAO.Atributos; namespace PDV.DAO.Entidades { public class Cfop { [CampoTabela("IDCFOP")] [MaxLength(18)] public decimal IDCfop { get; set; } [CampoTabela("CODIGO")] [MaxLength(4)] public string Codigo { get; set; } [CampoTabela("DESCRICAO")] ...
using Microsoft.AspNetCore.Mvc; using MRGGameTek.Models.Register; using System.Text.Json; using System.Threading.Tasks; namespace MRGGameTek.Controllers { [Route("api/[controller]")] [ApiController] public class RegisterController : ControllerBase { private readonly IRegisterRepository<MrGreen...
using System; using UnityEngine; namespace ProBuilder2.Common { public class pb_XYZ_Color { public float x; public float y; public float z; public pb_XYZ_Color(float x, float y, float z) { this.x = x; this.y = y; this.z = z; } public static pb_XYZ_Color FromRGB(Color col) { return pb_...
using LuaInterface; using SLua; using System; using UnityEngine; public class Lua_UnityEngine_Bounds : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { Vector3 vector; LuaObject.checkType(l, 2, out vector); Vector3 vector2; LuaObj...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Web; namespace QLHD { /// <summary> /// Class contain common enums in project /// </summary> public class CommonEnum { public enum FileExtension { Doc, ...
using UnityEngine; using System.Collections; public class BagDrag : MonoBehaviour { private float downTime; private bool isHandled; private float lastClick = 0f; private float waitTime = 0f; private float start_y; private Vector3 start_rotation; void OnMouseDown () { start_y = gameObject.GetComponent<Rig...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Console2.From_001_To_025 { public class _006_AllSumUp { /* * Given an integer (assume it's smaller than 50), write an algorithm that will generate all possible * combinations of integers ...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="BaseConcurrentEntity.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // ---------------------------------------------------------------------------...
using System.Threading.Tasks; using System.Windows.Input; namespace GistManager.Mvvm.Commands.Async.AsyncRelayCommand { public interface IAsyncRelayCommand : ICommand { Task ExecuteAsync(object parameter); } }
using System; using System.Collections.Generic; namespace Yasl { public class KeyValuePairSerializer<TKey, TValue> : ISerializer { public void SerializeConstructor(ref object value, ISerializationWriter writer) { } public void SerializeContents(ref object value, ISerializationW...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Rastreador; using Rastreador.Models; using Microsoft.Security.Application; using Helpers; namespace Rastreador.Controllers { [Authorize(Roles="admin")] public class TemplateController : Controlle...
using System.Collections.Generic; using Common.Geometry; using OpenTK; namespace OcTreeRevisited.OcTree { public class OcTreeItem { public OcTreeItem(BoundingVolume volume) { Volume = volume; Objects = new List<GameObject>(); TryClearChildren(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Beamore.Contracts.DataTransferObjects.Account { /// <summary> /// Result message after registration /// </summary> public class RegistrationResultDTO { /// <summar...
using System; using System.Collections.Generic; using System.Text; namespace Shared.Notifications { public class ServiceNotifications { public List<string> ValidationMessages { get; set; } public bool Invalid { get { return ValidationMessages.Count > 0; } } } }
using System; using System.Data; using System.Collections.Generic; using System.Text; using CGCN.Framework; using Npgsql; using NpgsqlTypes; using CGCN.DataAccess; using PhieuNhapKho.DataAccess; namespace PhieuNhapKho.BusinesLogic { /// <summary> /// Mô tả thông tin cho bảng tblphieunhapkho /// Cung cấp cá...
using NodeGraph.View; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace NodeGraph.ViewModel { [AttributeUsage(AttributeTargets.Class)] public class NodeViewModelAttribute : Attribute { public string ViewStyleName { get; set; }...
 namespace Arch.Data.Common.Enums { enum OrderDirection { ASC, DESC } }
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; using System.Collections.Generic; using System.Data; using System.Runtime.Serialization; using DotNetNuke.ComponentModel.Dat...
using Microsoft.Azure.WebJobs; using Microsoft.Extensions.Logging; namespace FunctionAppRabbitMQ { public static class RabbitMQTrigger { [FunctionName("RabbitMQTrigger")] public static void Run( [RabbitMQTrigger("TesteAzureFunctionsLocal", ConnectionStringSetting = "RabbitMQConnecti...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace at02.Models { public class Pacote { [ScaffoldColumn(false)] [Key] public int id {get;set;} [ScaffoldColumn(false)] public string autor {get;set;} [Display(Na...
using System; using System.Collections.Generic; using System.Collections.Concurrent; using System.Linq; using static yocto.Preconditions; // ReSharper disable InconsistentNaming namespace yocto { internal partial class Container : IContainer, IFactoryProvider, IResolveByType { private readonly object...
using AutoMapper; using FictionFantasyServer.Data.Entities; namespace FictionFantasyServer.Models.Mappings { public class BookProfile : Profile { public BookProfile() { CreateMap<Book, BookEntity>().ReverseMap(); } } }
using System.Collections.Generic; using Microsoft.VisualStudio.TestTools.UnitTesting; using Yeasca.Metier; using Yeasca.Mongo; using Yeasca.Requete; namespace Yeasca.TestsUnitaires.Requete.Profiles { [TestClass] public class TestRechercheClientRequete { private string _nomClient = "Pouet"; ...
using BankingSite.Models; using HtmlAgilityPack; using NUnit.Framework; using RazorGenerator.Testing; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BankingSite.ViewTest { [TestFixture ] public class LoanApplicationSearchApplicatio...
using UnityEngine; using System.Collections; public class MouseWasd : MonoBehaviour { private float mainSpeed = 50.0f; //regular speed private float shiftAdd = 150.0f; //multiplied by how long shift is held. Basically running private float maxShift = 600.0f; //Maximum speed when holdin gshift private float ca...