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using Amazon.Lambda.APIGatewayEvents; using Amazon.Lambda.Core; using Epsagon.Dotnet.Core; using Newtonsoft.Json; using OpenTracing; namespace Epsagon.Dotnet.Instrumentation.Triggers { public class ProxyAPIGatewayLambda : BaseTrigger<APIGatewayProxyRequest> { public ProxyAPIGatewayLambda(APIGatewayProxy...
using Cinema.Data.Models; using Cinema.Data.Models.Contracts; using System.Collections.Generic; using System.Linq; namespace Cinema.Data.Services.Contracts { public interface IFilmScreeningService { IQueryable<FilmScreening> GetAllScreenings(); IQueryable<FilmScreening> GetAllScreeningsByDate...
// GIMP# - A C# wrapper around the GIMP Library // Copyright (C) 2004-2009 Maurits Rijk // // DrawableList.cs // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2 of ...
using System; namespace Lab_20 { class NoMagicThings { enum ECOINS { HALVES = 50, QUARTERS = 25, DIMES = 10, NICKELS = 5, PENNIES = 1 } public const int MAX = 99; public const string MSG_HEADER = "I will make change for you."; public const string MSG_ENTER = "Enter in an amoun...
namespace PRGTrainer.Core.TasksStorage { using System.Collections.Generic; using Model.Test; /// <summary> /// Интерфейс хранилища вопросов. /// </summary> public interface ITasksStorage { /// <summary> /// Получение списка задач для членов комиссии с правом решающего голос...
using System; using System.ComponentModel; using System.ComponentModel.DataAnnotations; namespace ALM.Reclutamiento.Entidades { [Serializable] public class EReferenciaLaboral { public int IdReferencia { get; set; } public int IdProspecto { get; set; } [Required(ErrorMessage = "Dat...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace RockPaperScissorsWebApp.Models { public abstract class Game { public abstract void PlayRound(); public abstract void PlayRound(RPSChoice rPSChoice); public abstract void PlayRound(RPSChoice r...
using System.Collections.Generic; using System.IO; using System.Text; using System.Windows; using System.Xml; using System.Xml.Serialization; namespace Swiddler.Serialization { public class UserSettings { public Rect MainWindowBounds { get; set; } public WindowState MainWindowState { get; set;...
using PDV.DAO.Atributos; namespace PDV.DAO.Entidades.Financeiro { public class ContaBancaria { [CampoTabela("IDCONTABANCARIA")] public decimal IDContaBancaria { get; set; } = -1; [CampoTabela("IDBANCO")] public decimal? IDBanco { get; set; } [CampoTabela("NOME")] ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; // using System.Web.UI; using System.IO; using System.Web.UI.WebControls; using System.Data; using System.Data.SqlClient; using System.Configuration; using System.Text; using System.Security.Cryptography; namespace TaskSystem { p...
using System; using System.Collections.Generic; using System.Text; namespace Minutes { public static class MockDataExtensionMethods { public static void LoadMockData(this IEntryStore store) { var a = new Entry() { Title = "Sprint Planning Meeting", Content = "1, Scope" }; ...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System; using System.Data; using DotNetNuke.Data; using DotNetNuke.Services.Localization; namespace Dnn.PersonaBar.Servers.Components.Datab...
using System; using Microsoft.AspNetCore.Identity; namespace LubyClocker.Domain.BoundedContexts.Users { public class User : IdentityUser<Guid> { } }
using Store.Books.Domain; using System.Threading.Tasks; namespace Store.Books.Infrastructure.Interfaces { public interface IPriceRepository : IGenericRepository<Price> { } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using SiscomSoft.Models; using System.Data.Entity; namespace SiscomSoft_Web.ViewModel { public class ImpuestoViewModel : DataModel { public static List<Impuesto> Listar() { try { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; public class Mesh_Generator : MonoBehaviour { public Material mat; float width = 0.5f; float depth = 0.5f; float length = 1.5f; // Start is called before the first frame update void Start() { ...
using System; using System.Data; using Proyecto_Web.Modelos; namespace Proyecto_Web.Vistas.Private.Supervisor { public partial class supervisor : System.Web.UI.Page { PERSONA MOD_PERSONA = new PERSONA(); MENU mod_menu = new MENU(); public string foto, Nombre, n1, n2, ape1, ape2, IDn; ...
// Copyright 2017-2019 Elringus (Artyom Sovetnikov). All Rights Reserved. using System; using System.Collections.Generic; using UnityEditor; namespace Naninovel { public class StateSettings : ConfigurationSettings<StateConfiguration> { protected override Dictionary<string, Action<SerializedProperty>>...
namespace Workout.Models.Settings { /// <summary> /// Enumerator that contains all distance units. /// </summary> public enum DistanceUnit { /// <summary> /// Kilometer. /// </summary> Km, /// <summary> /// Mile. /// </summary> Mile ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Sudoku_Designer { class SudokuController { protected SudokuLevel sudokuLevel; protected SudokuDisplay display; protected SudokuGet get; protected Sudoku...
using CMS_Database.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CMS_Database.Interfaces { public interface ICTPhieuXuat:IGenericRepository<CTPhieuXuat> { IQueryable<CTPhieuXuat> GetById(int id); } }
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Linq; using System.Threading; using System.Windows.Input; using AutoMapper; using RFI.TimeTracker.ViewModels.Entities; using RFI.TimeTracker.ViewModels.Interfaces; using Model = RFI.TimeTrack...
using System.Collections.Generic; using System; namespace Binocle.Importers { [Serializable] public class TexturePackerFile { public List<TexturePackerRegion> frames; public TexturePackerMeta meta; } }
using System.IO; using Assets._Src.Systems.Scripts; using UnityEngine; namespace Assets._Src.Systems.Save_System { public struct SaveSettingsObject { public float MasterVolume; public float MusicVolume; public float SfxVolume; } public struct SaveSettingsSystem : ...
using TMPro; using UnityEngine; public class VacuumTube : MonoBehaviour { public TextMeshProUGUI text; public char character; public void Initialize(char character) { this.character = character; text.SetText(character.ToString()); } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Runtime.Serialization; using System.Xml.Serialization; namespace ElectricityMonitor.Domain { public class SensorDataContainer { private SensorData _sensor; public SensorData Sensor ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace irc_client.session { public class DialogDictionary { Dictionary<Contact, DialogData> _dialogDictionary; public DialogDictionary() { this._dialogDictionary = new Dictionary<Contact, D...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class GameManager : MonoBehaviour { //array that holds all the random places for the book to spawn public List<GameObject> RandomEmptys = new List<GameObject>(); public GameObject BookPrefab; pu...
using System; using System.Collections.Generic; using System.Linq; using Microsoft.EntityFrameworkCore; using Sesi.WebsiteDaSaude.WebApi.Interfaces; using Sesi.WebsiteDaSaude.WebApi.Models; using Sesi.WebsiteDaSaude.WebApi.ViewModels; namespace Sesi.WebsiteDaSaude.WebApi.Repositories { public class UsuarioReposito...
using UnityEngine; using System.Collections; using UnityEngine.UI; public class ChangeFunc : MonoBehaviour { private int merageType = 0; public Transform notStatic; public Transform Combined; public Transform Meraged; public Text _btnLabel; private void Start() { _changeModel(1);...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Runtime.InteropServices; using Thrift.Transport; using Thrift.Collections; using Thrift.Server; using Thrift.Protocol; usi...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MechaWheel : GameTimeObject { // Configurable Parameters [SerializeField] Rigidbody wheelBody = null; [SerializeField] Rigidbody springBody = null; [SerializeField] float maxWheelRPM = 500.0f; // State variable Vector3 ...
using MediatR; namespace Publicon.Infrastructure.Commands.Models.User { public class ResetPasswordCommand : IRequest { public string SecurityCode { get; set; } public string NewPassword { get; set; } } }
using System; namespace OmniSharp.Extensions.LanguageServer.Protocol.Server.Capabilities { /// <summary> /// /// </summary> /// <remarks> /// Is not a record on purpose... /// get; set; for the moment, to allow for replacement of values. /// </remarks> [Obsolete(Constants.Proposal)] ...
using System; namespace XamChat { public interface ISetting { User User{get;set;} void Save(); } }
using System; using System.Collections.Generic; using System.IO; using System.Linq; using NUnit.Framework; using SelfCheckout.Kiosk.Controller; using SelfCheckout.Model; using SelfCheckout.Repository; namespace SelfCheckout.Kiosk.UnitTests.Controller { [TestFixture] public class PurchaseTester { #...
using System.Threading.Tasks; namespace Caliburn.Light { /// <summary> /// Denotes an instance which may prevent closing. /// </summary> public interface ICloseGuard : IClose { /// <summary> /// Called to check whether or not this instance can close. /// </summary> ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Logging; using Microsoft...
namespace Detectors { public abstract class Detector : ISwitchable, ICheckupSettings { private static byte CheckupTime = 60; // время обследования public const byte ON = 1; // работает public const byte OFF = 0; // не работает (простаивает) public const...
using UnityEngine; using System.Collections; public class UfoBeamTrigger : MonoBehaviour { public bool fire = false; // Use this for initialization void Start() { } // Update is called once per frame void Update() { } void OnTriggerEnter(Collider other) { if (...
using UnityEngine; using System.Collections; public class Slot { private int size = 64; private GUISkin skin; private Item item; private Rect bounds; public Slot(int x, int y, GUISkin skin) { bounds = new Rect(x, y, size, size); this.skin = skin; } public void SetItem...
using UnityEngine; using System.Collections; using AssemblyCSharp; public class Character : MonoBehaviour, IHover { public Vector2 coords; public BoxCollider2D boxCollider; public int maxHealth; public int currentHealth; public int moveTiles; public bool moveGridSpawned; #region IHover implementation public...
using System; using Microsoft.AspNetCore.Builder; using Microsoft.Extensions.Configuration; namespace SwaggerDocs { public class Startup { public IConfiguration Configuration { get; } public Startup(IConfiguration configuration) { Configuration = configuration; } ...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="CreateConnectionString.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // -------------------------------------------------------------------------...
using UnityEngine; using System.Collections; public class Attack3Collision : MonoBehaviour { public playerController player; public Renderer rend; public GroundCollision grounded; public int displayCounter = 0; public bool attack3Running = false; public ParticleSystem ParticlesAttack3; public AudioSourc...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; public class BallManager : MonoBehaviour { // Drop down menu on the inspector panel to select different modes public enum Mode { Flash, Disappear }; public Mode mode; public Stac...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Drawing; using System.Linq; using System.Windows.Forms; using Emgu.CV; using Emgu.CV.Cvb; using Emgu.CV.CvEnum; using Emgu.CV.Structure; using Emgu.CV.VideoSurveillance; using Emgu.CV.BgSegm; using System.Runtime.InteropServices; ...
using MisMarcadores.Data.Entities; using System; using System.Collections.Generic; using System.Text; namespace MisMarcadores.Repository { public interface IEquiposRepository : IGenericRepository<Equipo> { Equipo ObtenerEquipoPorId(Guid id); Equipo ObtenerEquipoPorNombre(String nombre); ...
//using NuGet.Protocol.Core.Types; //using NuGet.Frameworks; //using NuGet.Packaging.Core; //using NuGet.Versioning; //using System; //using System.Collections.Generic; //using System.Linq; //using System.Text; //using System.Threading; //using System.Threading.Tasks; //using Xunit; //namespace Client.V2Test //{ // ...
using System; using System.Collections; using System.ComponentModel; using System.Data; using System.Drawing; using System.Web; using System.Web.SessionState; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.HtmlControls; using System.Data.SqlClient; using lianda.Component; namesp...
#region Using declarations using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Input; using System.Windows.Media; using System.Xml.Serializ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using FileDownloader; namespace Example { class Program { static void Main(string[] args) { Run(Example1, Console.Out); Run(Example2, Console.Out); Console.WriteLine("...
using System; using System.ComponentModel; using System.Collections.Generic; using System.Text; using System.Data; using System.Data.Common; using RealEstate.BusinessObjects; namespace RealEstate.DataAccess { public class AdvertiseDA { #region ***** Init Methods ***** public AdvertiseDA() { } #endregion...
using System.Collections; using System.Collections.Generic; using UnityEngine; //[ExecuteInEditMode] public class LookAround : MonoBehaviour { public bool moving = false; private Vector3 target; private Vector3 last_position; public float stayTime = 0.2f; public float theDistance; publi...
using System; public class Simulate7SidedDie { public int rand2() { int x = rand5(); if (x == 4||x==5) return rand2(); // restart else return x % 2; } public int rand7() { int x = rand2() * 4 + rand2() * 2 + rand2(); if (x == 7) return rand7(); //...
using System; using System.Collections.Generic; using System.Text; namespace DiscoTest.cs.Models { public class NodeWarDate { public int day; public int month; public NodeWarDate(int day, int month) { this.day = day; this.month = month; } } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.ComponentModel.DataAnnotations.Schema; using System.ComponentModel.DataAnnotations; namespace Equinox.Domain.Models { [System.ComponentModel.DataAnnotations.Schema.Table("AddedTicketsLogger...
using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.DependencyInjection; using VH.Core.Middleware.Logging; namespace VH.Core.Middleware { public static class ConfigureServiceExtensions { /// <summary> /// Add Logging Middleware. This should be the first filter registered. /// </...
#region Copyright Syncfusion Inc. 2001-2015. // Copyright Syncfusion Inc. 2001-2015. All rights reserved. // Use of this code is subject to the terms of our license. // A copy of the current license can be obtained at any time by e-mailing // licensing@syncfusion.com. Any infringement will be prosecuted under // a...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Diagnostics; using System.IO; using System.Linq; using Syste...
using PlatformRacing3.Common.Customization; using PlatformRacing3.Common.User; using PlatformRacing3.Server.API.Game.Commands; using PlatformRacing3.Server.Game.Client; namespace PlatformRacing3.Server.Game.Commands.User; internal sealed class GiveHatCommand : ICommand { private readonly ClientManager clientManager...
namespace GitlabManager.Services.WindowOpener { /// <summary> /// Service that is responsible for opening other windows inside this application /// </summary> public interface IWindowOpener { /// <summary> /// Open the connection window /// </summary> /// <p...
using Portal.Repo; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace Portal { public partial class discountCodeAdd : System.Web.UI.Page { protected OtherRepo OtherRepos; public discountCodeAdd() ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using CTCT.Components.MyLibrary; using CTCT.Components; namespace CTCT.Services { /// <summary> /// Interface for MyLibraryService class /// </summary> public interface IMyLibraryService { /// <summary> /// Get MyLibrary us...
/*-------------------------------------------------------------------------- Reactor.Web.Sockets The MIT License (MIT) Copyright (c) 2015 Haydn Paterson (sinclair) <haydn.developer@gmail.com> Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation ...
using System; namespace P1 { class Solution { static void Main(string[] args) { var j = 1; string casenumber = Console.ReadLine(); string input = Console.ReadLine(); while (input != "") { if (input.Contains("4")) ...
#region Copyright Syncfusion Inc. 2001-2015. // Copyright Syncfusion Inc. 2001-2015. All rights reserved. // Use of this code is subject to the terms of our license. // A copy of the current license can be obtained at any time by e-mailing // licensing@syncfusion.com. Any infringement will be prosecuted under // a...
using System; using System.Windows.Forms; namespace _41016_Ex10 { class Search{ static public Form1 S; static internal void Bt_search_Click(object sender, EventArgs e) { int sum = 0; bool found = false; for (int i = 0; i < S.person.GetLeng...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace affärslager { internal class FakturaRepository { internal List<Faktura> fakturor = new List<Faktura>(); internal void LäggTillFaktura(int bokningsNummer, st...
using System; using System.Collections.Generic; using System.Text; using System.IO; namespace ApplicationNavigation.Model { public class Warrior : PlayerCharacter { public Warrior() { } ~Warrior() { } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; // Agregar los namespaces de conexión con SQL Server using System.Data.SqlClient; using System.Configuration; using System.Globalization; using System.Data; namespace Clinica_Dental { class ListaCit...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Model.Locale; using Model.Security.MembershipManagement; using Model.InvoiceManagement; using Business.Helper; using Model.DataEntity; using Uxnet.Web.Module.Common; using Ut...
using System; using System.ComponentModel.DataAnnotations; namespace ITQJ.Domain.DTOs { public class MileStoneCreateDTO { [Required] public string Description { get; set; } public string FileName { get; set; } [Required] public DateTime UploadDate { get; set; } ...
using System.Linq; using NUnit.Framework; using SolidabisChallenge; namespace Tests { public class SentenceTests { private Sentence _sut; [Test] public void WordsAreSplitAndTurnedToLowerCase() { _sut = new Sentence("Ywsä xood emääje eföäooä xsyowä vszywåwm öässddode...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Assignment5 { public class Inventory { //int slots; //removed it from now, not clear what it will be used for List<Item> items; public Inventory(int slots) ...
namespace Triton.Game.Mapping { using ns26; using System; using Triton.Game.Mono; [Attribute38("FriendListFriendFrameOffsets")] public class FriendListFriendFrameOffsets : MonoClass { public FriendListFriendFrameOffsets(IntPtr address) : this(address, "FriendListFriendFrameOffsets") ...
using Microsoft.AspNetCore.Http; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using webapi.Models; namespace webapi.Credit { public interface ICreditCompeny { Task<APIResponse> ChargeCredit(TransactionInfo transaction); } }
using System; using System.Collections.Generic; using System.IO; using System.Net; using UnityEditor; using UnityEditor.SceneManagement; using UnityEngine; public class CustomMenuItems { #region debug const string kDebugLuaAssetBundlesMenu = "Custom/Debug Lua"; [MenuItem(kDebugLuaAssetBundlesMenu, false,...
using _01_Review.Data; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace _01_Review { public partial class Form1 : Form { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ConfigMenu : MonoBehaviour { public List<GameObject> Buttons; public GameObject playSub; private bool PlayIsActive= false; // Start is called before the first frame update void Start() { ...
// -------------------------------------------------------------------------------------------------------------- // <copyright file="RequestResult.cs" company="Tiny开源团队"> // Copyright (c) 2017-2018 Tiny. All rights reserved. // </copyright> // <site>http://www.lxking.cn</site> // <last-editor>ArcherTrister</...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Destruction : MonoBehaviour { public int damage; void OnTriggerEnter(Collider other){ other.GetComponent<Health> ().IncrementHealth (damage); Destroy (gameObject); } }
using System.Collections; using System.Collections.Generic; using System.Threading.Tasks; using UnityEngine; public class PlayerDeathLoop : MonoBehaviour { public GameObject DetonatorPrefab; public AudioClip DeathSFX; private GameObject body; private GameObject respawnPoint; private AudioSource a...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ByteBank { class Program { static void Main(string[] args) { try { ContaCorrente conta = new ContaCorrente(1612, 58479); ...
using Microsoft.VisualStudio.TestTools.UnitTesting; using Yeasca.Commande; using Yeasca.Metier; namespace Yeasca.TestsUnitaires.Commande.Profiles { [TestClass] public class TestModifierClientCommande { [TestInitialize] public void initialiser() { ConfigurationTest.initi...
using System; using Indico; using Indico.Request; using Indico.Entity; using Newtonsoft.Json.Linq; using System.Threading.Tasks; namespace Examples { class GraphQL { async static Task Main(string[] args) { IndicoConfig config = new IndicoConfig( host: "app.indico.io...
using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Entidades { public enum NivelUsuario : int { Bajo = 0, Medio = 1, Alto = 2 ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace CareerCup150.Chapter3_StacksAndQueues { /* * Describe how you could use a single array to implement three stacks. */ public class _03_01_ThreeStacksInOneArray { const int stackSize = 300; ...
// Log.cs // Author: // Stephen Shaw <sshaw@decriptor.com> // Copyright (c) 2009 Stephen Shaw using System; namespace Agora.Logger { /// <summary> /// Different Levels of logging /// </summary> public enum Level { DEBUG, INFO, WARN, ERROR, FATAL } public static class Logger { public static...
using System; using System.ComponentModel; using System.Collections.Generic; using System.Text; using System.Data; using System.Data.Common; using RealEstate.BusinessObjects; using RealEstate.DataAccess; namespace RealEstate.BusinessLogic { public class CategorysBL { #region ***** Init Methods ***** Categorys...
using System; using UnityEngine; namespace RO.Test { public class TestRoam : MonoBehaviour { public float DEFAULT_SCREEN_SIZE_INCH = 4f; public float touchSenseInch = 0.1f; public float roamSpeed = 0.1f; private InputHelper[] helpers { get; set; } private StateMachine<InputController> control...
using System.Collections; using UnityEngine; using UnityStandardAssets.Characters.FirstPerson; public class Player : AEntity { #region Fields private FirstPersonController controller; private Energy energy = new Energy(1500, 1500); private EPlayerState state = EPlayerState.None; [SerializeField] ...
using Microsoft.VisualStudio.TestTools.UnitTesting; using Alfheim.FuzzyLogic.Variables.Services; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Alfheim.FuzzyLogic.Variables.Model; using Alfheim.FuzzyLogic.Functions; namespace Alfheim.FuzzyLogi...
using System.Collections.Generic; namespace StochSolver { class Contractor { public string name = ""; public List<double> probabilities = new List<double>(); public bool selected = false; public Contractor() { } public Contractor(string name, List<double> probabiliti...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Security.Cryptography; using System.IO; using ChartServer.server; namespace ChartServer.util { public class AESCryptos { public static int AES_KEY_SIZE = 128; publi...
using System; using System.Collections.Generic; using System.Web.Http; using System.Web.Routing; using EP.CursoMvc.Application.Interfaces; using EP.CursoMvc.Application.ViewModels; namespace EP.CursoMvc.Services.ClienteAPI.Controllers { public class ClientesController : ApiBase { private readonly ICli...
using UnityEngine; [SLua.CustomLuaClass] public class OzGameManager : LuaMonoBehaviourBase { public static OzGameManager Instance { get { return OzSingleton.GetSingleTon<OzGameManager>(); } } private static string FuncOnApplicationPause = "OnApplicationPause"; ...
using System.Text; using System; using System.Collections.Generic; using Newtonsoft.Json.Converters; using Newtonsoft.Json; using System.Net.Http; using System.Drawing; using System.Collections.ObjectModel; using System.Xml; using System.ComponentModel; using System.Reflection; namespace LinnworksAPI { public class ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Countdown : MonoBehaviour { private int CountdownTime = 3; private int CurrentTime; [SerializeField] private UnityEngine.UI.Text CountdownText; public void StartCountdown(){ //GameMgr.PauseGame(); CurrentTime = Coun...
using Dock.Model.ReactiveUI.Controls; using ReactiveUI; namespace Notepad.ViewModels.Documents { public class FileViewModel : Document { private string _path = string.Empty; private string _text = string.Empty; private string _encoding = string.Empty; public string Path ...