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// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. namespace Microsoft.EntityFrameworkCore.TestModels.ManyToManyFieldsModel { public class JoinOneToThreePayloadFull { public int OneId; ...
using System.Collections.Generic; using System.Collections.Immutable; using System.Composition; using System.Threading; using System.Threading.Tasks; using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.CodeActions; using Microsoft.CodeAnalysis.CodeFixes; using Microsoft.CodeAnalysis.CSharp; using Microsoft.Code...
namespace Components.Value.Business.Models { using Components.Core.Domain.Base; public class ValueDomainModel : EntityDomainModel { public string Name { get; set; } } }
using UnityEngine; using System.Collections; public class PlatformFaceVelocity : MonoBehaviour { private PlatformMoveController platformMoveController; // Use this for initialization void Start () { platformMoveController = gameObject.GetComponent<PlatformMoveController>(); } // Update is called o...
using System.Collections; using System.Collections.Generic; using System.Net; using UnityEngine; using UnityEngine.UI; namespace Game.Appearance.Styling { public class Skins : MonoBehaviour { [SerializeField] private Text SkinName, SkinPrice; public int price; private bool IsAvailable; public GameObject Err...
using UnityEngine; using System.Collections; using UnityEngine.Networking; public class InventarController : MonoBehaviour { void Start() { } }
namespace TowerDefense { class Tower { public int X; public int Y; public static int FireRadius = 100; public bool Attacking; public static float Power = 0.1f; public static int Price = 30; public Tower(int x, int y) { X = x;...
namespace PluginB { using ServiceBase.Plugins; }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Triangle { public class Triangle { double a, b, c; Triangle(double a, double b, double c) { this.a = a; this.b = b; this.c =...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace Proyecto_ORM.Models { public class Boletas { [Key] public string Serie { get; set; } public string Numero { get; set; } public string Fe...
using JoggingDating.Models; using JoggingDating.Services; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; using Template10.Mvvm; using Windows.UI.Xaml.Navigation; using Windows.Web.Http; na...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using UnityEngine; using System.Collections; public class GameOverScreen : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { } // Uses for a button to go back to main menu public void ReturnToTitle() { Application.Loa...
using Shared.DomainShared; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Text; namespace Domain.Entities { public class Produto:Entity { protected Produto() { } public Produto(float preco_desconto, ...
/* DotNetMQ - A Complete Message Broker For .NET Copyright (C) 2011 Halil ibrahim KALKAN This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option)...
using System; namespace Singleton { class Program { static void Main(string[] args) { Singleton jogadorUm = Singleton.GetInstancia; jogadorUm.Mensagem("Jogador Um: A bola está comigo no meio do campo."); Singleton jogadorDois = Singleton.GetInst...
using System; using System.Collections.Generic; using System.Text; namespace CheeseSystem { public class CheeseProductionLine : IProductionLine { public Production Produce() { return new Cheese(); } } }
using UnityEngine; using System.Collections; public class GrowDandelionInMenu : MonoBehaviour { public float maxDandelions; public int level; // Use this for initialization void Start () { // Debug.Log(DataManagement.data.savedDandelions[level]); float scaleX = DataManagement.data.savedDa...
using System; namespace KRF.Core.Entities.Sales { public class Proposal { /// <summary> /// Holds Proposal unique identifier /// </summary> public int Id { get; set; } /// <summary> /// Proposal name /// </summary> public string Name { get; set...
using Amazon; using Amazon.Runtime; using Amazon.S3; using Amazon.S3.Model; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Moq; using PdfUploder.Controllers; using PdfUploder.Data; using PdfUploder.Models; using PdfUploder.Services; using PdfUploder.Validators; using System; using System.IO; usi...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using SmallHouseManagerBLL; using SmallHouseManagerModel; namespace SmallHouseManagerWeb { public partial class AboutUs : System.Web.UI.Page { protect...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; public class CreditsScript : MonoBehaviour, IDragHandler { public float speed; private ScrollRect credits; private float timer; // Start is called before the first fram...
using System; using System.Collections.Generic; using System.Text; namespace OPG5TCP { public class Beer { // 4 ins private string _name; private int _id; private double _price; private double _adv; // 4 props public string Name { ge...
using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class ObstaclePrefab { public int difficulty; public GameObject obstaclePrefab; } public class SurvivalModeManagerScript : MonoBehaviour { public GameObject startGameText; public PlayerControl...
using Microsoft.ServiceBus; using Microsoft.ServiceBus.Messaging; using System; using System.Collections.Generic; using System.Configuration; using System.Linq; using System.Web; using System.Web.Mvc; namespace WebRole1.Models { public class ServiceBusController : Controller { static public int cnt = ...
#region Usings using CoreModel.Interfaces.Interfaces; #endregion Usings namespace CoreModel.Impl.Impl { public class Hybrid : Dancer, IHybrid { public Hybrid(string name) : base(name) { } } }
using UnityEngine; using System.Collections; using UnityEngine.UI; using UnityEngine.SceneManagement; public class EndGameManager : MonoBehaviour { [SerializeField] private Text endGameMessage; [SerializeField] private string loseMessage; [SerializeField] private string winMessage; [Se...
using GameTOP.Interface; namespace GameTOP { public class JogoFoda { private readonly iJogador _jogadorA; private readonly iJogador _jogadorB; public JogoFoda(iJogador jogadorA, iJogador jogadorB) { _jogadorA = jogadorA; _jogadorB = jogadorB; ...
using System; using System.Collections.Generic; namespace Paralect.Schematra.SDO { /** * A representation of a Property in the {@link Type type} of a {@link DataObject data object}. */ public interface IProperty { /** * Returns the name of the Property. * @re...
using Newtonsoft.Json; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using NetMQ; using NetMQ.Sockets; public class HololensMessage : MonoBehaviour { //type of touch(one tap,double tap) public int Type { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; using NewsMooseClassLibrary.Interfaces; using NewsMooseClassLibrary.Models; using NewsMooseClassLibrary.DataBase; namespace NewsMooseClassLibrary.ViewModels { public cla...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Announcer : MonoBehaviour { [Header("Sound Effects")] [SerializeField] AudioClip[] readyClips = null; [SerializeField] float startDelay = 1.0f; [Range(0.0f, 1.0f)] [SerializeField] float readyVolume = 1.0f; // Cached Ref...
using OpenQA.Selenium; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using workshopWithPOM.Controls; namespace workshopWithPOM { public class CareerPage : BasePage { public CareerPage() : base(By.XPath("")) { } public...
using System; using System.Collections.Generic; namespace LinkeListImplementation { public class LinkedList<T> : IEnumerable<ListItem<T>> { public LinkedList(ListItem<T> firstElement) { this.FirstElement = firstElement; } public ListItem<T> FirstElement { get; ...
using DebugTools; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows.Forms; namespace SupercapController { /// <summary> /// Send commands to all selected devices in dataGridView, with selected time p...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Xml; using System.IO; namespace checkProject { public partial class FormMain : Form { publ...
using MetroFramework; using MetroFramework.Forms; using PDV.CONTROLER.Funcoes; using PDV.DAO.DB.Utils; using PDV.DAO.Entidades; using PDV.DAO.Enum; using PDV.VIEW.App_Context; using System; using System.Windows.Forms; namespace PDV.VIEW.Forms.Cadastro { public partial class FCA_Pais : DevExpress.XtraEditors.XtraF...
using System; using System.Collections.Generic; using System.Configuration; namespace OnlineTrainTicketBooking { internal class UserRepository { public static Dictionary<string, User> userCredential = new Dictionary<string, User>(); private string AdminId { get; set; } = ConfigurationMan...
using System.Web.UI; using Aqueduct.SitecoreLib.Examples.SampleApplication.Business.Domain.Widgets; namespace Aqueduct.SitecoreLib.Examples.SampleApplication.Web.Controls.Widgets { public partial class GooglePlusWidgetControl : UserControl, IWidgetControl { public IWidget Widget { ...
using FFImageLoading.Extensions; using Foundation; using Kit.Forms.Services.Interfaces; using Kit.iOS.Services; using System; using System.IO; using System.Threading.Tasks; using UIKit; using Xamarin.Forms; [assembly: Dependency(typeof(ImageCompressService))] namespace Kit.iOS.Services { [Preserve(Al...
using System; namespace exe_15 { class Program { static void Main(string[] args) { Console.Clear(); System.Console.WriteLine("======* Meses *======"); System.Console.Write("Insira um número de 1 a 12 e eu direi qual é o mês: "); ...
using System; using System.Collections.Generic; using System.Data; using System.Configuration; using System.Linq; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.HtmlControls; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Xml.Linq; /// <s...
// ----------------------------------------------------------------------- // Copyright (c) David Kean. All rights reserved. // ----------------------------------------------------------------------- using System; using System.Text; using System.Threading; using Moq; using Moq.Protected; namespace Portable { publ...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using OakIdeas.Volunteer.Models; namespace OakIdeas.Volunteer.Data.Tests { [TestClass] public class UnitTest1 { [TestMethod] public void Adding_a_project() { using (VolunteerContext context = new Voluntee...
using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class TestData { public int ID; public float testDuration = 0f; public float distanceToCarCrash = 0f; public string s; }
using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Http; using System; using System.Collections.Generic; using System.Net; using System.Text; using System.Threading.Tasks; namespace Zhouli.Common.Middleware { public class RealIpMiddleware { private readonly RequestDelegate _next; ...
using Student.Service.interfaces; using System; using System.Linq; using System.Threading.Tasks; using System.Web.Http; using System.Web.Http.Cors; namespace Student.API.API { [EnableCors(origins: "*", headers: "*", methods: "*")] public class StudentController : ApiController { private IStudentSe...
using UnityEngine; public sealed class Board : MonoBehaviour { private const float T = 0.866025f; // 斜辺と高さの比。 public TriangleCell part; public float stride = 1f; public int xMin = -10; public int xMax = 10; public int yMin = -10; public int yMax = 10; private void OnEnable() { ...
using Caliburn.Light; using System; using System.Threading.Tasks; using Windows.UI.Popups; namespace Demo.HelloSpecialValues { public class MainPageViewModel : Screen { public MainPageViewModel() { Characters = new BindableCollection<CharacterViewModel> { ...
using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; using OCP.AppFramework.Utility; using Quartz; namespace OCP.BackgroundJob { /** * Simple base class to extend to run periodic background jobs. * Call setInterval with your desired interval in seconds from th...
using System.Windows; using System.Windows.Controls.Primitives; namespace Torshify.Radio.Framework.Controls { public class ToggleContentButton : ToggleButton { #region Fields public static readonly DependencyProperty CheckedContentProperty = DependencyProperty.Register(...
namespace E01_ClassChefInCSharp { using System; public class MainProgram { static void Main(string[] args) { const int ExpectedValue = 666; const int MinX = int.MinValue; const int MinY = int.MinValue; const int MaxX = int.MaxValu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; namespace oopsconcepts { // ---Inner Exception // The InnerException property returns the exception instance that caused the current //exception. //To retain the original exception pass it as a pa...
using System.Collections.Generic; namespace Enrollment.Forms.View.Common { public class CellListTemplateView { public string TemplateName { get; set; } public string DisplayMember { get; set; } } }
using System; using System.Collections.Generic; using Models; namespace IBL { public interface IBl { List<Restaurant> ViewAllRestaurants(); Restaurant SearchRestaurant(string x); Customer AddUser(Customer x); Restaurant AddRestaurant(Restaurant a); Review AddARevie...
using UnityEngine; [CreateAssetMenu(fileName = "Area Self Ability", menuName = "Custom/Ability/Area Self Ability", order = 1)] public class AreaSelfAbility : Ability { [SerializeField] HitBox hitboxPrefab; [SerializeField] ParticleSystem particlePrefab; float hitDuration = .1f; Vector3 hitboxCenter;...
 using Lobster.ViewModels; using Xamarin.Forms; namespace Lobster.Views { public partial class MainPage : ContentPage { protected MainViewModel ViewModel { get; } public MainPage(MainViewModel viewModel) { InitializeComponent(); BindingContext = ViewModel = vie...
using System; using System.Windows.Forms; using SharpDX; using SharpDX.D3DCompiler; using SharpDX.DXGI; using SharpDX.Direct3D; using SharpDX.Direct3D11; using SharpDX.DirectInput; using VoxelEngine; using VoxelEngine.Cameras; using VoxelEngine.Cameras.Controllers; using Buffer = SharpDX.Direct3D11.Buffer; using Keybo...
namespace RedLine.Models { public enum MachineType { Unknown, VMWare, VirtualBox, Parallels, HyperV } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Math2D { public static Vector2 GetIntersectionPointCoordinates(Vector2 A1, Vector2 A2, Vector2 B1, Vector2 B2) { float tmp = (B2.x - B1.x) * (A2.y - A1.y) - (B2.y - B1.y) * (A2.x - A1.x); if (tmp == 0)...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class opticSpawn : MonoBehaviour { //dual eoTech public GameObject eoTechGO; public Transform sightJoint; public GameObject sightJointGO; private bool eoTechSpawned = false; public GameObject rearMBUSGO; ...
using PlatformRacing3.Common.Config; using StackExchange.Redis; namespace PlatformRacing3.Common.Redis; public class RedisConnection { private static ConnectionMultiplexer Redis; public static void Init(IRedisConfig redisConfig) { RedisConnection.Redis = ConnectionMultiplexer.Connect(redisConfig.RedisHost + ":...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class Perfil : MonoBehaviour { public void setSexo(string sexo) { ControllerCaptura.captura.sexo = sexo; } public void setFaixaEtaria(string faixa) { Con...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using BUS; using DTO; using DAL; namespace GUI { public partial class BookingDetail : Form { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Collections; using System.Data.SqlClient; namespace RSMS { public partial class CardManagerFrm : MyFrmBase { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace E_Ticaret { public partial class profil : Form { public profil()...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Twitter.Models; using TwitterLogic; namespace Twitter.Controllers { public class HomeController : Controller { private TweetManager _tweets; ...
using UnityEngine; using System.Collections; using UnityEngine.UI; using UnityEngine.Audio; public class GameController : MonoBehaviour { public int score; public int gameState; public Text scoreText; public GameObject spider; public GameObject appender; public Text gameOverText; public Te...
using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using CP.i8n; //------------------------------------------------------------------------------ // // This code was generated by OzzCodeGen. // // Manual changes to this file will be overwrit...
using System; using System.Data.Entity.Core.Common.EntitySql; using System.Linq; using System.Reflection.Emit; using System.Web; using Dentist.Models; using Dentist.Models.Tags; namespace Dentist.ViewModels { }
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System; using System.Collections.Generic; using System.Data; using System.Drawing; using System.IO; using System.Reflection; using System.Text; usin...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CollisionCtlr : RuntimeMonoBehaviour { // -------------------------------- PRIVATE ATTRIBUTES ------------------------------- // private ICollidable[] m_collidables; private GameObject m_touchingWall; p...
using System; using System.Collections.Generic; using System.IO; [Serializable] public class SessionToken { public string accessToken; public string clientToken; public SelectedProfile selectedProfile; public List<AvailableProfile> availableProfiles; [Serializable] public class SelectedProfile...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace CodingEvents.Models { public class Event { public int Id { get; set; } public string Name { get; set; } public string Description { get; set; } public string Email { get; ...
 namespace MFW.LALLib { public enum ICEStatusEnum { PLCM_MFW_ICE_STATUS_IDLE , PLCM_MFW_ICE_STATUS_FAIL_CONN_TURN , PLCM_MFW_ICE_STATUS_FAIL_CONNECTIVITY_CHECK , PLCM_MFW_ICE_STATUS_FAIL_TOKEN_AUTHENTICATION_WITH_TURN , PLCM_MFW_ICE_STATUS_FAIL_ALLOCATION_TIMEOUT ...
using UnityEngine; using TMPro; public class SetUsername : MonoBehaviour { public TMP_InputField nameField; public GameObject homePanel, namePanel; public void OnSubmit() { PlayerPrefs.DeleteAll(); PlayerPrefs.SetString("Username",nameField.text); PlayerPrefs...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.ComponentModel.DataAnnotations; using System.Threading.Tasks; using System.Web.Mvc; // Remote namespace TaxiApp.Models { public class AppUser { [key] [DatabaseGeneratedAttribute(DatabaseGenerateOPt...
using Panoptes.Model.Charting; using QuantConnect; using System; using System.Collections.Generic; using System.Linq; namespace Panoptes.Model { // For many elements we use custom objects in this tool. public static class ResultMapper { public static Dictionary<string, ChartDefinition> MapToChartD...
using NLog; using System; using System.Text; using System.Windows.Forms; using System.Runtime.InteropServices; namespace ScriptClient.Services { class ExecuteCommandEngine { private static readonly ILogger ErrorLogger = LogManager.GetLogger("fileErrorLogger"); private IntPtr _selectedHWND = In...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace suc.calc.distance { public class Geocoder { public string status { get; set; } public Result result { get; set; } } public class Result { public Lo...
/*********************** @ author:zlong @ Date:2015-01-11 @ Desc:场地出租信息界面层 * ********************/ using System; using System.Collections.Generic; using System.Linq; using System.Web; using DriveMgr; using DriveMgr.BLL; namespace DriveMgr.WebUI.FinancialMgr { /// <summary> /// bg_siteRentalHandler 的摘要说明 ...
namespace SampleApp.Samples { using System.ComponentModel.Composition; using TomsToolbox.Wpf.Composition; /// <summary> /// Interaction logic for TextBoxView.xaml /// </summary> [DataTemplate(typeof(TextBoxViewModel))] [PartCreationPolicy(CreationPolicy.NonShared)] public p...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class LayerMaskBool : MonoBehaviour { public GameObject spriteM; public GameObject lm; public Dialogue d; // Start is called before the first frame update void Start() { d = lm.GetComponent<Dialogue>...
using Sitecore.Data.Items; using Sitecore.Links; namespace Aqueduct.SitecoreLib.DataAccess.SitecoreResolvers { public class RichTextResolver : ISitecoreResolver { private readonly string _fieldName; public RichTextResolver(string fieldName) { _fieldName = fieldN...
using System; using System.Collections.Generic; namespace Microsoft.DataStudio.Services.MachineLearning.Contracts { public class ExperimentInfo { public string ExperimentId { get; set; } public string RunId { get; set; } public string ParentExperimentId { get; set; } public ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; using InvoiceClient.Properties; using System.Xml; using Utility; using InvoiceClient.Helper; using Model.Schema.EIVO; using System.Threading; using Model.Schema.TXN; using System.Diagnostics; using System.Globalizati...
using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.DependencyInjection; namespace Server { public class Startup { public void ConfigureServices(IServiceCollection services) { services.AddSignalR(x => { #if DEBUG ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace OOP4.Details { class SquareDetail:Detail { public SquareDetail() { TimeShaping = 1000; } public override string Message { get { return "Квад...
using System; using System.Collections.Generic; namespace AdvancedIoCTechniques { internal class Program { private static void Main(string[] args) { } } public class Disposable : IDisposable { public bool IsDisposed { get; private set; } pu...
using _2014118187_ENT.Entities; using _2014118187_ENT.IRepositories; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _2014118187_PER.Repositories { public class BasedeDatosRepository : Repository<BasedeDatos>, IBasedeDatosRepo...
using System; using TreeStore.Messaging; namespace TreeStore.Model { public interface ITreeStorePersistence : IDisposable { ITreeStoreMessageBus MessageBus { get; } ITagRepository Tags { get; } ICategoryRepository Categories { get; } IEntityRepository Entities { get; } ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.IO; namespace PKHeX { public partial class SAV_SecretBase : Form { public SAV_SecretBase(Form1 frm1) ...
using Microsoft.AspNetCore.Identity; using SeniorLibrary.Models; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text.Json; using System.Threading.Tasks; namespace SeniorLibrary.Data { public class ContextSeed { public enum Roles { A...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.OleDb; namespace ERP.project { public partial class Form1 : Form { ...
/* * User: Jason D. Jimenez * Date: 12/8/2005 * Time: 6:31 AM * */ using System; using System.ComponentModel; using System.Drawing; using System.Xml; using System.Reflection; using Microsoft.VisualBasic; namespace JasonJimenez.ClassicReport.Common.Widgets { using JasonJimenez.ClassicRepo...
using System; using System.Collections.Generic; using System.Text; namespace OCP { /** * Interface IL10N * * @package OCP * @since 6.0.0 */ public interface IL10N { /** * Translating * @param string text The text we need a translation for * @para...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace RNC.Donnees { public class MnistImage { public int largeur; // 28 public int hauteur; // 28 public byte[][] pixels1; // 0(white) - 255(black) public byte label; // '0' - '9' ...
 using System; using System.Collections.Generic; using System.Data; using System.Data.Common; using System.Data.SqlClient; using System.Text; using Karkas.Core.DataUtil; using Karkas.Ornek.TypeLibrary; using Karkas.Ornek.TypeLibrary.Ornekler; namespace Karkas.Ornek.Dal.Ornekler { public partial class I...
using System; using DeferredTask.Models; namespace DeferredTask.Test.Models { public class ConcreteDeferredTaskWithDate : AbstractDeferredTask { public DateTime Date { get; set; } } }
using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Dapr; using Dapr.Client; namespace DaprBackEnd.Controllers { [ApiController] [Route("[controller]")] public class WeatherForecastContro...