text stringlengths 13 6.01M |
|---|
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
namespace Microsoft.EntityFrameworkCore.TestModels.ManyToManyFieldsModel
{
public class JoinOneToThreePayloadFull
{
public int OneId;
... |
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Composition;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CodeActions;
using Microsoft.CodeAnalysis.CodeFixes;
using Microsoft.CodeAnalysis.CSharp;
using Microsoft.Code... |
namespace Components.Value.Business.Models
{
using Components.Core.Domain.Base;
public class ValueDomainModel : EntityDomainModel
{
public string Name { get; set; }
}
}
|
using UnityEngine;
using System.Collections;
public class PlatformFaceVelocity : MonoBehaviour {
private PlatformMoveController platformMoveController;
// Use this for initialization
void Start () {
platformMoveController = gameObject.GetComponent<PlatformMoveController>();
}
// Update is called o... |
using System.Collections;
using System.Collections.Generic;
using System.Net;
using UnityEngine;
using UnityEngine.UI;
namespace Game.Appearance.Styling
{
public class Skins : MonoBehaviour
{
[SerializeField] private Text SkinName, SkinPrice;
public int price;
private bool IsAvailable;
public GameObject Err... |
using UnityEngine;
using System.Collections;
using UnityEngine.Networking;
public class InventarController : MonoBehaviour
{
void Start()
{
}
} |
namespace TowerDefense
{
class Tower
{
public int X;
public int Y;
public static int FireRadius = 100;
public bool Attacking;
public static float Power = 0.1f;
public static int Price = 30;
public Tower(int x, int y)
{
X = x;... |
namespace PluginB
{
using ServiceBase.Plugins;
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Triangle
{
public class Triangle
{
double a, b, c;
Triangle(double a, double b, double c)
{
this.a = a;
this.b = b;
this.c =... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
namespace Proyecto_ORM.Models
{
public class Boletas
{
[Key]
public string Serie { get; set; }
public string Numero { get; set; }
public string Fe... |
using JoggingDating.Models;
using JoggingDating.Services;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Template10.Mvvm;
using Windows.UI.Xaml.Navigation;
using Windows.Web.Http;
na... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
using UnityEngine;
using System.Collections;
public class GameOverScreen : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
// Uses for a button to go back to main menu
public void ReturnToTitle()
{
Application.Loa... |
using Shared.DomainShared;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Text;
namespace Domain.Entities
{
public class Produto:Entity
{
protected Produto()
{
}
public Produto(float preco_desconto,
... |
/*
DotNetMQ - A Complete Message Broker For .NET
Copyright (C) 2011 Halil ibrahim KALKAN
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option)... |
using System;
namespace Singleton
{
class Program
{
static void Main(string[] args)
{
Singleton jogadorUm = Singleton.GetInstancia;
jogadorUm.Mensagem("Jogador Um: A bola está comigo no meio do campo.");
Singleton jogadorDois = Singleton.GetInst... |
using System;
using System.Collections.Generic;
using System.Text;
namespace CheeseSystem
{
public class CheeseProductionLine : IProductionLine
{
public Production Produce()
{
return new Cheese();
}
}
}
|
using UnityEngine;
using System.Collections;
public class GrowDandelionInMenu : MonoBehaviour
{
public float maxDandelions;
public int level;
// Use this for initialization
void Start ()
{
// Debug.Log(DataManagement.data.savedDandelions[level]);
float scaleX = DataManagement.data.savedDa... |
using System;
namespace KRF.Core.Entities.Sales
{
public class Proposal
{
/// <summary>
/// Holds Proposal unique identifier
/// </summary>
public int Id { get; set; }
/// <summary>
/// Proposal name
/// </summary>
public string Name { get; set... |
using Amazon;
using Amazon.Runtime;
using Amazon.S3;
using Amazon.S3.Model;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Moq;
using PdfUploder.Controllers;
using PdfUploder.Data;
using PdfUploder.Models;
using PdfUploder.Services;
using PdfUploder.Validators;
using System;
using System.IO;
usi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using SmallHouseManagerBLL;
using SmallHouseManagerModel;
namespace SmallHouseManagerWeb
{
public partial class AboutUs : System.Web.UI.Page
{
protect... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class CreditsScript : MonoBehaviour, IDragHandler
{
public float speed;
private ScrollRect credits;
private float timer;
// Start is called before the first fram... |
using System;
using System.Collections.Generic;
using System.Text;
namespace OPG5TCP
{
public class Beer
{
// 4 ins
private string _name;
private int _id;
private double _price;
private double _adv;
// 4 props
public string Name
{
ge... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class ObstaclePrefab
{
public int difficulty;
public GameObject obstaclePrefab;
}
public class SurvivalModeManagerScript : MonoBehaviour
{
public GameObject startGameText;
public PlayerControl... |
using Microsoft.ServiceBus;
using Microsoft.ServiceBus.Messaging;
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace WebRole1.Models
{
public class ServiceBusController : Controller
{
static public int cnt = ... |
#region Usings
using CoreModel.Interfaces.Interfaces;
#endregion Usings
namespace CoreModel.Impl.Impl
{
public class Hybrid : Dancer, IHybrid
{
public Hybrid(string name) : base(name)
{
}
}
}
|
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class EndGameManager : MonoBehaviour {
[SerializeField]
private Text endGameMessage;
[SerializeField]
private string loseMessage;
[SerializeField]
private string winMessage;
[Se... |
using GameTOP.Interface;
namespace GameTOP
{
public class JogoFoda
{
private readonly iJogador _jogadorA;
private readonly iJogador _jogadorB;
public JogoFoda(iJogador jogadorA, iJogador jogadorB)
{
_jogadorA = jogadorA;
_jogadorB = jogadorB;
... |
using System;
using System.Collections.Generic;
namespace Paralect.Schematra.SDO
{
/**
* A representation of a Property in the {@link Type type} of a {@link DataObject data object}.
*/
public interface IProperty
{
/**
* Returns the name of the Property.
* @re... |
using Newtonsoft.Json;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using NetMQ;
using NetMQ.Sockets;
public class HololensMessage : MonoBehaviour
{
//type of touch(one tap,double tap)
public int Type
{
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using NewsMooseClassLibrary.Interfaces;
using NewsMooseClassLibrary.Models;
using NewsMooseClassLibrary.DataBase;
namespace NewsMooseClassLibrary.ViewModels
{
public cla... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Announcer : MonoBehaviour
{
[Header("Sound Effects")]
[SerializeField] AudioClip[] readyClips = null;
[SerializeField] float startDelay = 1.0f;
[Range(0.0f, 1.0f)] [SerializeField] float readyVolume = 1.0f;
// Cached Ref... |
using OpenQA.Selenium;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using workshopWithPOM.Controls;
namespace workshopWithPOM
{
public class CareerPage : BasePage
{
public CareerPage() : base(By.XPath("")) { }
public... |
using System;
using System.Collections.Generic;
namespace LinkeListImplementation
{
public class LinkedList<T> : IEnumerable<ListItem<T>>
{
public LinkedList(ListItem<T> firstElement)
{
this.FirstElement = firstElement;
}
public ListItem<T> FirstElement { get; ... |
using DebugTools;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace SupercapController
{
/// <summary>
/// Send commands to all selected devices in dataGridView, with selected time p... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Xml;
using System.IO;
namespace checkProject
{
public partial class FormMain : Form
{
publ... |
using MetroFramework;
using MetroFramework.Forms;
using PDV.CONTROLER.Funcoes;
using PDV.DAO.DB.Utils;
using PDV.DAO.Entidades;
using PDV.DAO.Enum;
using PDV.VIEW.App_Context;
using System;
using System.Windows.Forms;
namespace PDV.VIEW.Forms.Cadastro
{
public partial class FCA_Pais : DevExpress.XtraEditors.XtraF... |
using System;
using System.Collections.Generic;
using System.Configuration;
namespace OnlineTrainTicketBooking
{
internal class UserRepository
{
public static Dictionary<string, User> userCredential = new Dictionary<string, User>();
private string AdminId { get; set; } = ConfigurationMan... |
using System.Web.UI;
using Aqueduct.SitecoreLib.Examples.SampleApplication.Business.Domain.Widgets;
namespace Aqueduct.SitecoreLib.Examples.SampleApplication.Web.Controls.Widgets
{
public partial class GooglePlusWidgetControl : UserControl, IWidgetControl
{
public IWidget Widget
{
... |
using FFImageLoading.Extensions;
using Foundation;
using Kit.Forms.Services.Interfaces;
using Kit.iOS.Services;
using System;
using System.IO;
using System.Threading.Tasks;
using UIKit;
using Xamarin.Forms;
[assembly: Dependency(typeof(ImageCompressService))]
namespace Kit.iOS.Services
{
[Preserve(Al... |
using System;
namespace exe_15
{
class Program
{
static void Main(string[] args)
{
Console.Clear();
System.Console.WriteLine("======* Meses *======");
System.Console.Write("Insira um número de 1 a 12 e eu direi qual é o mês: ");
... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Configuration;
using System.Linq;
using System.Web;
using System.Web.Security;
using System.Web.UI;
using System.Web.UI.HtmlControls;
using System.Web.UI.WebControls;
using System.Web.UI.WebControls.WebParts;
using System.Xml.Linq;
/// <s... |
// -----------------------------------------------------------------------
// Copyright (c) David Kean. All rights reserved.
// -----------------------------------------------------------------------
using System;
using System.Text;
using System.Threading;
using Moq;
using Moq.Protected;
namespace Portable
{
publ... |
using System;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using OakIdeas.Volunteer.Models;
namespace OakIdeas.Volunteer.Data.Tests
{
[TestClass]
public class UnitTest1
{
[TestMethod]
public void Adding_a_project()
{
using (VolunteerContext context = new Voluntee... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class TestData {
public int ID;
public float testDuration = 0f;
public float distanceToCarCrash = 0f;
public string s;
}
|
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Http;
using System;
using System.Collections.Generic;
using System.Net;
using System.Text;
using System.Threading.Tasks;
namespace Zhouli.Common.Middleware
{
public class RealIpMiddleware
{
private readonly RequestDelegate _next;
... |
using Student.Service.interfaces;
using System;
using System.Linq;
using System.Threading.Tasks;
using System.Web.Http;
using System.Web.Http.Cors;
namespace Student.API.API
{
[EnableCors(origins: "*", headers: "*", methods: "*")]
public class StudentController : ApiController
{
private IStudentSe... |
using UnityEngine;
public sealed class Board : MonoBehaviour
{
private const float T = 0.866025f; // 斜辺と高さの比。
public TriangleCell part;
public float stride = 1f;
public int xMin = -10;
public int xMax = 10;
public int yMin = -10;
public int yMax = 10;
private void OnEnable()
{
... |
using Caliburn.Light;
using System;
using System.Threading.Tasks;
using Windows.UI.Popups;
namespace Demo.HelloSpecialValues
{
public class MainPageViewModel : Screen
{
public MainPageViewModel()
{
Characters = new BindableCollection<CharacterViewModel>
{
... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
using OCP.AppFramework.Utility;
using Quartz;
namespace OCP.BackgroundJob
{
/**
* Simple base class to extend to run periodic background jobs.
* Call setInterval with your desired interval in seconds from th... |
using System.Windows;
using System.Windows.Controls.Primitives;
namespace Torshify.Radio.Framework.Controls
{
public class ToggleContentButton : ToggleButton
{
#region Fields
public static readonly DependencyProperty CheckedContentProperty =
DependencyProperty.Register(... |
namespace E01_ClassChefInCSharp
{
using System;
public class MainProgram
{
static void Main(string[] args)
{
const int ExpectedValue = 666;
const int MinX = int.MinValue;
const int MinY = int.MinValue;
const int MaxX = int.MaxValu... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
namespace oopsconcepts
{
// ---Inner Exception
// The InnerException property returns the exception instance that caused the current
//exception.
//To retain the original exception pass it as a pa... |
using System.Collections.Generic;
namespace Enrollment.Forms.View.Common
{
public class CellListTemplateView
{
public string TemplateName { get; set; }
public string DisplayMember { get; set; }
}
} |
using System;
using System.Collections.Generic;
using Models;
namespace IBL
{
public interface IBl
{
List<Restaurant> ViewAllRestaurants();
Restaurant SearchRestaurant(string x);
Customer AddUser(Customer x);
Restaurant AddRestaurant(Restaurant a);
Review AddARevie... |
using UnityEngine;
[CreateAssetMenu(fileName = "Area Self Ability", menuName = "Custom/Ability/Area Self Ability", order = 1)]
public class AreaSelfAbility : Ability
{
[SerializeField] HitBox hitboxPrefab;
[SerializeField] ParticleSystem particlePrefab;
float hitDuration = .1f;
Vector3 hitboxCenter;... |
using Lobster.ViewModels;
using Xamarin.Forms;
namespace Lobster.Views
{
public partial class MainPage : ContentPage
{
protected MainViewModel ViewModel { get; }
public MainPage(MainViewModel viewModel)
{
InitializeComponent();
BindingContext = ViewModel = vie... |
using System;
using System.Windows.Forms;
using SharpDX;
using SharpDX.D3DCompiler;
using SharpDX.DXGI;
using SharpDX.Direct3D;
using SharpDX.Direct3D11;
using SharpDX.DirectInput;
using VoxelEngine;
using VoxelEngine.Cameras;
using VoxelEngine.Cameras.Controllers;
using Buffer = SharpDX.Direct3D11.Buffer;
using Keybo... |
namespace RedLine.Models
{
public enum MachineType
{
Unknown,
VMWare,
VirtualBox,
Parallels,
HyperV
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Math2D
{
public static Vector2 GetIntersectionPointCoordinates(Vector2 A1, Vector2 A2, Vector2 B1, Vector2 B2)
{
float tmp = (B2.x - B1.x) * (A2.y - A1.y) - (B2.y - B1.y) * (A2.x - A1.x);
if (tmp == 0)... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class opticSpawn : MonoBehaviour
{
//dual eoTech
public GameObject eoTechGO;
public Transform sightJoint;
public GameObject sightJointGO;
private bool eoTechSpawned = false;
public GameObject rearMBUSGO;
... |
using PlatformRacing3.Common.Config;
using StackExchange.Redis;
namespace PlatformRacing3.Common.Redis;
public class RedisConnection
{
private static ConnectionMultiplexer Redis;
public static void Init(IRedisConfig redisConfig)
{
RedisConnection.Redis = ConnectionMultiplexer.Connect(redisConfig.RedisHost + ":... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class Perfil : MonoBehaviour
{
public void setSexo(string sexo)
{
ControllerCaptura.captura.sexo = sexo;
}
public void setFaixaEtaria(string faixa)
{
Con... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using BUS;
using DTO;
using DAL;
namespace GUI
{
public partial class BookingDetail : Form
{
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Collections;
using System.Data.SqlClient;
namespace RSMS
{
public partial class CardManagerFrm : MyFrmBase
{
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace E_Ticaret
{
public partial class profil : Form
{
public profil()... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Twitter.Models;
using TwitterLogic;
namespace Twitter.Controllers
{
public class HomeController : Controller
{
private TweetManager _tweets;
... |
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using UnityEngine.Audio;
public class GameController : MonoBehaviour
{
public int score;
public int gameState;
public Text scoreText;
public GameObject spider;
public GameObject appender;
public Text gameOverText;
public Te... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
using CP.i8n;
//------------------------------------------------------------------------------
//
// This code was generated by OzzCodeGen.
//
// Manual changes to this file will be overwrit... |
using System;
using System.Data.Entity.Core.Common.EntitySql;
using System.Linq;
using System.Reflection.Emit;
using System.Web;
using Dentist.Models;
using Dentist.Models.Tags;
namespace Dentist.ViewModels
{
} |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
using System;
using System.Collections.Generic;
using System.Data;
using System.Drawing;
using System.IO;
using System.Reflection;
using System.Text;
usin... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CollisionCtlr : RuntimeMonoBehaviour
{
// -------------------------------- PRIVATE ATTRIBUTES ------------------------------- //
private ICollidable[] m_collidables;
private GameObject m_touchingWall;
p... |
using System;
using System.Collections.Generic;
using System.IO;
[Serializable]
public class SessionToken
{
public string accessToken;
public string clientToken;
public SelectedProfile selectedProfile;
public List<AvailableProfile> availableProfiles;
[Serializable]
public class SelectedProfile... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace CodingEvents.Models
{
public class Event
{
public int Id { get; set; }
public string Name { get; set; }
public string Description { get; set; }
public string Email { get; ... |
namespace MFW.LALLib
{
public enum ICEStatusEnum
{
PLCM_MFW_ICE_STATUS_IDLE
, PLCM_MFW_ICE_STATUS_FAIL_CONN_TURN
, PLCM_MFW_ICE_STATUS_FAIL_CONNECTIVITY_CHECK
, PLCM_MFW_ICE_STATUS_FAIL_TOKEN_AUTHENTICATION_WITH_TURN
, PLCM_MFW_ICE_STATUS_FAIL_ALLOCATION_TIMEOUT
... |
using UnityEngine;
using TMPro;
public class SetUsername : MonoBehaviour
{
public TMP_InputField nameField;
public GameObject homePanel, namePanel;
public void OnSubmit()
{
PlayerPrefs.DeleteAll();
PlayerPrefs.SetString("Username",nameField.text);
PlayerPrefs... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.ComponentModel.DataAnnotations;
using System.Threading.Tasks;
using System.Web.Mvc; // Remote
namespace TaxiApp.Models
{
public class AppUser
{
[key]
[DatabaseGeneratedAttribute(DatabaseGenerateOPt... |
using Panoptes.Model.Charting;
using QuantConnect;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Panoptes.Model
{
// For many elements we use custom objects in this tool.
public static class ResultMapper
{
public static Dictionary<string, ChartDefinition> MapToChartD... |
using NLog;
using System;
using System.Text;
using System.Windows.Forms;
using System.Runtime.InteropServices;
namespace ScriptClient.Services
{
class ExecuteCommandEngine
{
private static readonly ILogger ErrorLogger = LogManager.GetLogger("fileErrorLogger");
private IntPtr _selectedHWND = In... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace suc.calc.distance
{
public class Geocoder
{
public string status { get; set; }
public Result result { get; set; }
}
public class Result
{
public Lo... |
/***********************
@ author:zlong
@ Date:2015-01-11
@ Desc:场地出租信息界面层
* ********************/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using DriveMgr;
using DriveMgr.BLL;
namespace DriveMgr.WebUI.FinancialMgr
{
/// <summary>
/// bg_siteRentalHandler 的摘要说明
... |
namespace SampleApp.Samples
{
using System.ComponentModel.Composition;
using TomsToolbox.Wpf.Composition;
/// <summary>
/// Interaction logic for TextBoxView.xaml
/// </summary>
[DataTemplate(typeof(TextBoxViewModel))]
[PartCreationPolicy(CreationPolicy.NonShared)]
public p... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LayerMaskBool : MonoBehaviour
{
public GameObject spriteM;
public GameObject lm;
public Dialogue d;
// Start is called before the first frame update
void Start()
{
d = lm.GetComponent<Dialogue>... |
using Sitecore.Data.Items;
using Sitecore.Links;
namespace Aqueduct.SitecoreLib.DataAccess.SitecoreResolvers
{
public class RichTextResolver : ISitecoreResolver
{
private readonly string _fieldName;
public RichTextResolver(string fieldName)
{
_fieldName = fieldN... |
using System;
using System.Collections.Generic;
namespace Microsoft.DataStudio.Services.MachineLearning.Contracts
{
public class ExperimentInfo
{
public string ExperimentId { get; set; }
public string RunId { get; set; }
public string ParentExperimentId { get; set; }
public ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using InvoiceClient.Properties;
using System.Xml;
using Utility;
using InvoiceClient.Helper;
using Model.Schema.EIVO;
using System.Threading;
using Model.Schema.TXN;
using System.Diagnostics;
using System.Globalizati... |
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.Extensions.DependencyInjection;
namespace Server
{
public class Startup
{
public void ConfigureServices(IServiceCollection services)
{
services.AddSignalR(x =>
{
#if DEBUG
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace OOP4.Details
{
class SquareDetail:Detail
{
public SquareDetail()
{
TimeShaping = 1000;
}
public override string Message { get { return "Квад... |
using System;
using System.Collections.Generic;
namespace AdvancedIoCTechniques
{
internal class Program
{
private static void Main(string[] args)
{
}
}
public class Disposable : IDisposable
{
public bool IsDisposed { get; private set; }
pu... |
using _2014118187_ENT.Entities;
using _2014118187_ENT.IRepositories;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _2014118187_PER.Repositories
{
public class BasedeDatosRepository : Repository<BasedeDatos>, IBasedeDatosRepo... |
using System;
using TreeStore.Messaging;
namespace TreeStore.Model
{
public interface ITreeStorePersistence : IDisposable
{
ITreeStoreMessageBus MessageBus { get; }
ITagRepository Tags { get; }
ICategoryRepository Categories { get; }
IEntityRepository Entities { get; }
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.IO;
namespace PKHeX
{
public partial class SAV_SecretBase : Form
{
public SAV_SecretBase(Form1 frm1)
... |
using Microsoft.AspNetCore.Identity;
using SeniorLibrary.Models;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text.Json;
using System.Threading.Tasks;
namespace SeniorLibrary.Data
{
public class ContextSeed
{
public enum Roles
{
A... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Data.OleDb;
namespace ERP.project
{
public partial class Form1 : Form
{
... |
/*
* User: Jason D. Jimenez
* Date: 12/8/2005
* Time: 6:31 AM
*
*/
using System;
using System.ComponentModel;
using System.Drawing;
using System.Xml;
using System.Reflection;
using Microsoft.VisualBasic;
namespace JasonJimenez.ClassicReport.Common.Widgets
{
using JasonJimenez.ClassicRepo... |
using System;
using System.Collections.Generic;
using System.Text;
namespace OCP
{
/**
* Interface IL10N
*
* @package OCP
* @since 6.0.0
*/
public interface IL10N
{
/**
* Translating
* @param string text The text we need a translation for
* @para... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace RNC.Donnees
{
public class MnistImage
{
public int largeur; // 28
public int hauteur; // 28
public byte[][] pixels1; // 0(white) - 255(black)
public byte label; // '0' - '9'
... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Common;
using System.Data.SqlClient;
using System.Text;
using Karkas.Core.DataUtil;
using Karkas.Ornek.TypeLibrary;
using Karkas.Ornek.TypeLibrary.Ornekler;
namespace Karkas.Ornek.Dal.Ornekler
{
public partial class I... |
using System;
using DeferredTask.Models;
namespace DeferredTask.Test.Models
{
public class ConcreteDeferredTaskWithDate : AbstractDeferredTask
{
public DateTime Date { get; set; }
}
} |
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Logging;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Dapr;
using Dapr.Client;
namespace DaprBackEnd.Controllers
{
[ApiController]
[Route("[controller]")]
public class WeatherForecastContro... |
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