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using System; using System.Collections.Generic; using System.Data.Linq; using System.Linq; using System.Text; using System.Threading.Tasks; using DataAccessLayer.basis; namespace Uxnet.Com.DataAccessLayer.Models { public class ModelSource<T, TEntity> : GenericManager<T, TEntity> where T : DataContext, new...
using LogicBuilder.RulesDirector; namespace Enrollment.Spa.Flow { public interface IFlowActivityFactory { IFlowActivity Create(IFlowManager flowManager); } }
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; using Windows.ApplicationModel.Store; using Windows.UI.Popups; using Windows.UI.Xaml.Controls; using Microsoft.Xaml.Interactions.Core; usin...
namespace Triton.Game.Mapping { using ns26; using System; using Triton.Game.Mono; [Attribute38("CardSoundData")] public class CardSoundData : MonoClass { public CardSoundData(IntPtr address) : this(address, "CardSoundData") { } public CardSoundData(IntPtr addre...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Android.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Views; using Android.Widget; namespace jumpHelper { public class FormationsGridViewAdapter : BaseAdapter { private List...
using UnityEngine; using System; using System.Collections.Generic; [Serializable] public class CurveClipData { [Serializable] public enum PropertyType { LocalPosition, Rotation_x, Scale, } [Serializable] public class CurveData { public AnimationCurve[] m_ani...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using JobCommon; namespace SchedulerService { public static class ConfigFactory { public static ServiceConfig SchedulerConfig = null;//ConfigHelper.LoadConfig<ServiceConfig>(ConfigFileTy...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using Random = UnityEngine.Random; // need specify, because Random is contained in both System and UnityEngine public class BoardManager : MonoBehaviour { [Serializable] public class Count { public int mi...
using System; using System.Collections.Generic; using UnityEngine; public class BluetoothDeviceScript : MonoBehaviour { public List<string> DiscoveredDeviceList; public Action InitializedAction; public Action DeinitializedAction; public Action<string> ErrorAction; public Action<string> ServiceAddedAction; publi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Input; using System.Windows.Interactivity; using System.Windows.Media; namespace Grisaia.SpriteViewer { /// <summary> /// https://stackoverflow.com/a/4642750...
using UnityEngine; using System.Collections; public class CombatProperty : MonoBehaviour { public int HPMax = 100; public int HP = 100; public int Attack = 5; public Transform m_headUI; public UISlider m_xue; public bool isPlayer; private Object m_goDamage; private Animation m_anim...
using System.ComponentModel.DataAnnotations.Schema; namespace GitlabManager.Services.Database.Model { /// <summary> /// Database model for ef-core for the Projects-Table /// </summary> [Table("Projects")] public class DbProject { /// <summary> /// Internal project id ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace ArteVida.GestorWeb.ViewModels { public class TabelaAuxiliarViewModel { [Key] public int Id { get; set; } [Required(ErrorMessage = "O campo NOME de...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Calorie_CalculatorCS { public partial class CaloriesCalculator : Form { public...
using UnityEngine; using System.Collections; using UnityEngine.UI; using System.Text.RegularExpressions; public class TextFieldRestrict : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Replace() { string text = GetComponent<Text>().text; ...
using AdventOfCode2019; using NUnit.Framework; using System.Collections.Generic; namespace AdventOfCode2019Tests { public class Day04Tests { [SetUp] public void Setup() { } [Test] public void Part1() { var range = Day04.GeneratePasswords("1-1...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Rendering; namespace GODRenderPipeline { public class ContextDrawingSettings : MonoBehaviour, IRenderTreeItem { public void Render(ref ScriptableRenderContext context, GODRPParameters p) { ...
using ApartmentManager.DAO; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace ApartmentManager { public partial class frmBlock : frmCommon ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class MoveToScene : MonoBehaviour { [SerializeField] private string sceneToCall; // Start is called before the first frame update void Start() { SceneManager.LoadScene(s...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using DiabeticsHelper; namespace DiabeticsHelper.Controllers { public class Log_BookController : Controller { private Diabetes_Helpe...
using System.Xml.Serialization; namespace GrandCloud.CS.Model { /// <summary> /// The DeleteObjectRequest contains the parameters used for the DeleteObject operation. /// <br />Required Parameters: BucketName, Key /// <br />The MfaCodes property is required if the bucket containing this object...
using System; using System.Collections.Generic; namespace NgTs.Entities { #region entity factory public class NgTsUser{ long _userid; public long UserId { get {return this._userid;} set { this._userid = value;} } string _username; public string UserName { get {return this._username;} set { this._u...
using Logic.Resource; using System; namespace Logic.Buildings { [Serializable] public class HabitatBuilder : Builder { public HabitatBuilder(string habitatName) : base(24, new ReadOnlyResources(10E9, 100E9, 100E6), new Habitat(habitatName)) { } } }
using System; using System.Collections.Generic; using System.Drawing; using System.Drawing.Imaging; using System.Linq; using Common; using Common.Utils; using OpenTK; using OpenTK.Graphics.OpenGL4; namespace Glass.Graphics { class SkyBoxRenderer { public int SkyBoxTextureId { get; set; } priv...
using ReadyGamerOne.View; using PurificationPioneer.Const; namespace PurificationPioneer.View { public partial class AndroidBattlePanel : AbstractPanel { partial void OnLoad(); protected override void Load() { Create(PanelName.AndroidBattlePanel); OnLoad(); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using SEGU_ENTI; using SEGU_ENTI.Interfaz; using CAPA_NEGO; using System.Data; using System.Data.SqlClient; using SEGU_ENTI.Entidades; using System.Web.Mvc; namespace SEGU_JC.Models { public class M_PERSONA : IEN_USUARIO { ...
using System; using System.Collections.Generic; using System.Text; using FileProcessor.Entities; using NLog; using System.Configuration; using System.Data.SqlClient; using System.Data; using System.Linq; namespace FileProcessor.Repository { public class ClubRepo { private static readonly Logger logger...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Reflection; using System.ComponentModel; using System.Windows.Forms; namespace QuestStudio { [TypeConverter(typeof(QuestDataConverter))] public class QUEST_DATA_CONDITION { public ushort VarNo { get;...
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("StoreButton")] public class StoreButton : PegUIElement { public StoreButton(IntPtr address) : this(address, "StoreButton") { } public StoreButton(IntPtr address, string className) : base(addres...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Text; namespace database { public partial class Players { public static bool Login(string username, string password) { try{ tarotContainer t = new tarotCo...
using UnityEngine; using UnityEditor; using UnityEditor.Callbacks; using System; using System.Collections.Generic; using System.Xml; using System.Linq; using System.IO; using System.Diagnostics; public class VunglePostBuilder : MonoBehaviour { private static string _postBuildDirectoryKey { get { return "VunglePostBu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Input; namespace Sklep.Products { public class Updater : ICommand { private Action commandTask; private Action<Product> taskParameter; public Update...
using BPiaoBao.DomesticTicket.Platform.Plugin; using JoveZhao.Framework; using System; using System.Collections; using System.Collections.Generic; using System.Collections.Specialized; using System.Linq; using System.Security.Cryptography; using System.Text; using System.Web; namespace BPiaoBao.DomesticTicket.Platfor...
using System.Threading; using System.Threading.Tasks; using OmniSharp.Extensions.LanguageServer.Protocol.Client.Capabilities; using OmniSharp.Extensions.LanguageServer.Protocol.Document; using OmniSharp.Extensions.LanguageServer.Protocol.Models; namespace SampleServer { internal class FoldingRangeHandler : IFoldi...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SalemOptimizer { class Skill { public int Id { get; set; } public string Name { get; set; } public Skill(string name,int[] proficiencies) ...
 using System; namespace Whimsy.Precondition.Annotation.Attributes { [AttributeUsage(AttributeTargets.Parameter)] public sealed class CanBeNullAttribute : Attribute {} }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Lab5 { class Program { static void Main(string[] args) { int userInput; string yes; do { Console.WriteLi...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class StartGame : MonoBehaviour { [SerializeField] int LevelNumber; public void StartFirstLevel() { SceneManager.LoadScene(1); } public void ReloadLevel() ...
// Copyright 2020 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Minesweeper { public class Coordinate { public int x { get; set; } public int y { get; set; } public Coordinate(int x, int y) { this.x = x;...
#region Copyright Syncfusion Inc. 2001 - 2015 // Copyright Syncfusion Inc. 2001 - 2015. All rights reserved. // Use of this code is subject to the terms of our license. // A copy of the current license can be obtained at any time by e-mailing // licensing@syncfusion.com. Any infringement will be prosecuted under /...
using Newtonsoft.Json; namespace StarWarsApi.DataAccess.Entities { public class FilmPlanetMapping { [JsonProperty("id")] public int FilmPlanetMappingId { get; set; } public int FilmId { get; set; } public Film Film { get; set; } public int PlanetId { get; set; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class UIManager : MonoBehaviour { public Text scoreUI; public Text highScoreUI; public GameObject panelGameOver; public Transform player; private bool gam...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Web; using ArticleSubmitTool.Web.Models.InstantArticles; using ArticleSubmitTool.Web.Models.InstantArticles.Items; namespace ArticleSubmitTool.Code.Facebook.API { /// <summary> /// ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.InteropServices.WindowsRuntime; using Windows.Foundation; using Windows.Foundation.Collections; using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; using Windows.UI.Xaml.Controls.Primitives; using Windows.UI.Xam...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Sets { class Program { static void Main(string[] args) { var cities = new SortedSet<string>(StringComparer.InvariantCultureIgnoreCase) {"NY", "M...
using System.Collections.Generic; namespace stottle_shop_api.Filters.Data { public class FilterSetsDTO { public IEnumerable<FilterSetDTO> FilterSets { get; set; } } public class FilterSetDTO { public string DisplayName { get; set; } public string Code { get; set; } ...
/* * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you ma...
using System; using System.Collections.Generic; using System.IO; namespace BalacedBrackets { class MainClass { public static void createParenthesesStack(string toEvaluate, ref Stack<char> parentheses) { int characterNotFound = -1; for (int i = toEvaluate.I...
using Com.PDev.PCG.Actions; using System.Collections; using System.Collections.Generic; using System; namespace Com.PDev.PCG.Actions { public class Event { string name; public Event(string name) { this.Name = name; } public string Name { ...
using System; using UnityEngine; public class TintColor : MonoBehaviour { private const string TINT_COLOR = "_TintColor"; public Color col; private Renderer render; private void Start() { this.render = base.GetComponent<Renderer>(); this.col = this.render.get_material().GetColor("_TintColor"); } private...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace console { public class _044_Subsets { /// <summary> /// Given a set of distinct integers, S, return all possible subsets. /// Note: /// Elements in a subset must be in non-descending...
using System.Linq; using System.Reflection; namespace Rabbit.DataUp { public static class DataUpExecution { /// <summary> /// Initialize all data revisions from specified assemblies /// </summary> public static DataUpWorker Initialize(params Assembly[] assemblies) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using YzkSoftWare.Data; namespace YzkSoftWare.DataModel { /// <summary> /// 数据模型接口 /// </summary> public interface IDataModel : IExtendProperty, IInnerExtendProperty { ...
using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using eIVOGo.Module.Base; using Model.DataEntity; using Utility; namespace eIVOGo.Module.SAM { public partial class UserProfileEntityManager : ...
using System.Collections.Generic; using WebAppCrudSP.Web.Models; namespace WebAppCrudSP.Web.Service { public interface IStudentService { List<Student> GetStudents(string name); void SaveOrUpdate(Student student); void Delete(int id); } }
using UnityEngine; using System.Collections; using System.Collections.Generic; namespace Ph.Bouncer { public class TargetManager : MonoBehaviour { private const int GOAL_TARGET_HITS = 5; private TargetHits targetHits; void Start () { var targets = (Target[])FindObjectsOfType(typeof(Target)); t...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="SimpleMathsComparisonTest.cs" company=""> // // </copyright> // <summary> // The simple maths comparison test. // </summary> // ----------------------------------------------...
using System; using Xamarin.Forms; using App1.Interface; namespace App1 { public partial class MainPage : ContentPage { public MainPage() { InitializeComponent(); } private void Button_Clicked(object sender, EventArgs e) { //App.Not...
using Xunit; namespace RepeatedWordTDD { public class UnitTest1 { /// <summary> /// Test for the first repeated word. /// </summary> [Fact] public void RepeatedWordTestOne() { string testOne = "Once upon a time, there was a brave princess who..."; ...
using System; using System.Collections.Generic; using System.IO; using System.Text; using Xunit; using Collections; namespace MyXUnitTests { public class DecodingTest { [Fact] public static void ApplyCommandsTest() { string[] user_input = { "pu...
using UnityEngine; public class LookAt : MonoBehaviour { public Transform prefab; //var Vector3 = (prefab.position.x, prefab.position.y, prefab.position.z); void Update() { // Point the object at the world origin transform.LookAt(Vector3.zero); //transform.LookAt(Vector3.back)...
using senai_CZBooks.webapi.Domains; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace senai_CZBooks.webapi.Interfaces { interface ITipoUsuarioRepository { List<TipoUsuario> Listar(); } }
using System; using System.Collections.Generic; using System.Text; namespace Account { class Savings : Account { private int minBalance = 100; public Savings() { } public Savings(int accountID, string accountName, int balance) : base(accountID, accountName, balance) ...
using MyCoolWebServer.Infrastructure; namespace MyCoolWebServer.GameStoreApplication.Controllers { public abstract class BaseController : Controller { protected override string ApplicationDirectory => "GameStoreApplication"; } }
namespace WebApplication1.Models { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Spatial; [Table("Firebird.NAME_T")] public partial class NameType { [Syste...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CastRod : MonoBehaviour { public GameObject bait; public float hookSpeed; public Transform hookPoint; Vector2 direction; public LineRenderer fishingLine; GameObject fishTarget; GameObject logTarget;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FerryTerminal { class GasVehicle : Vehicle, IGasUser { public int GasPercent { get; set; } public GasVehicle(VehicleType vehicleType) : base(vehicleType) ...
using Microsoft.Practices.Unity; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using VendingMachine.Events; using VendingMachine.Interfaces; namespace VendingMachine { class Program { static void Main(string[] args) { ...
using System; using System.Collections.Generic; using System.Text; namespace TheSharkGame.Monsters { class MagicalWhaleShark : Sharks { public MagicalWhaleShark() { base.Name = "Magical Whale Shark"; base.Hp = 8; base.FirstAtk = "You say it is quite late in ...
using System.Threading.Tasks; using Meziantou.Analyzer.Rules; using TestHelper; using Xunit; namespace Meziantou.Analyzer.Test.Rules; public sealed class FileNameMustMatchTypeNameAnalyzerTests { private static ProjectBuilder CreateProjectBuilder() { return new ProjectBuilder() .WithAnalyz...
using System; using System.Configuration; using System.DirectoryServices; using System.Reflection; using System.Web.Mvc; using log4net; using NBTM.Repository.Models; using NBTM.ViewModels; using NBTM.Logic; using NBTM.Repository; namespace NBTM.Controllers { #if !DEBUG [Authorize(Roles = "SalesAppA...
using System; using System.Collections.Generic; using System.Linq; namespace PICSimulator.Model.Commands { public class BinaryFormatParser { private Dictionary<char, uint> Parameter; private BinaryFormatParser(Dictionary<char, uint> pms) { Parameter = pms; } public uint? GetParam(char c) { if (P...
using System.ComponentModel.DataAnnotations; namespace Lotto.Models { //result = { // "totSellamnt": 88465183000, //총판매금액 // "returnValue": "success", // "drwNoDate": "2020-01-18", // "firstWinamnt": 2377935959, // "drwtNo6": 43, // "drwtNo4": 40, // "firstPrzwn...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using CAR_Web_Project.Entity; namespace CAR_Web_Project.Page { public partial class CARDetails : System.Web.UI.Page { protected Bug bug = new Bug(); prote...
using Newtonsoft.Json; namespace Lykke.Service.SmsSender.Services.SmsSenders.Twilio { public class TwilioErrorResponse { public string Status { get; set; } public string Code { get; set; } public string Message { get; set; } [JsonProperty("more_info")] public string Mor...
using System; using Microsoft.EntityFrameworkCore.Migrations; namespace Application.Data.Migrations { public partial class init : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.CreateTable( name: "Address", ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.Web; using Microsoft.AspNet.SignalR; using ttmControlServer.Models; using Newtonsoft.Json; namespace ttmControlServer.SignalR { public class ttmHub : Hub { public enum interactiveState ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Shop { public class ProductsList { public static List<ProductsList> prodList = new List<ProductsList>(); public int id { get; set; } public string name { get; s...
using System; using ProjetBdd; namespace ConsoleApp.ExistingDb { class Program { static void Main(string[] args) { using (var db = new AirAtlantiqueEntities()) { Console.WriteLine(db.Warehouse); db.Airport.Add(new Airport { id = 10, id_Ci...
using AngleSharp.Parser.Html; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Net.Http.Headers; using System.Text; using System.Threading.Tasks; using System.Timers; using Telegram.Bot; using Telegram.Bot.Types; namespace ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.ComponentModel; using System.ComponentModel.DataAnnotations; namespace SMSEntities.SMSDBEntities { public class VisitorCheckInOut { //`nricid``name``address``fromcompany``tocompany``telno``persontovisit`...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace YzkSoftWare { /// <summary> /// 索引超出范围错误 /// </summary> public class OutIndexException : Exception { public OutIndexException(int index) :...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MinaOffline : MonoBehaviour { public float poder; public GameObject explocion; //ONDA public GameObject prefab; public string tank; public bool muerte; // Use this for initialization void Start () { } // Updat...
using System; using System.Collections.Generic; using System.Threading; using System.IO; using foobalator; namespace ClipIndexer { public static class Worker { // BrianSp: The main thread will block on this handle until this event is set. Normally get's set on service stop. private static Man...
using FluentValidation; namespace Application.Product.Commands.UpdateDealoftheDayCommands { public class UpdateDealoftheDayCommandValidator : AbstractValidator<UpdateDealoftheDayCommand> { public UpdateDealoftheDayCommandValidator () { RuleFor (e => e.IdProducts) .NotEmpty ().Wi...
using System; using System.Collections.Generic; using System.ComponentModel.Composition; using System.Linq; using System.Text; using System.Threading.Tasks; using Tekla.Structures; using Tekla.Structures.CustomPropertyPlugin; using Tekla.Structures.Model; namespace TeklaCustomProperties { [Export(typeof(ICustomPr...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _14.SetOfIntegers { class SetOfIntegers { static void minOfSet(int[] setOfInts) { try { var min = setOfInts[0]; ...
using UnityEngine; using UnityEngine.UI; [SLua.CustomLuaClass] public class SpriteSwapper : MonoBehaviour { public Sprite enabledSprite; public Sprite disabledSprite; private bool m_swapped = true; private Image m_image; public void Awake() { m_image = GetComponent<Image>(); } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class TurnHandler : MonoBehaviour { /// <summary> /// Game state /// </summary> public enum State { Placement, Playing, PlayingForceWay }; /// <summary> ...
using DevExpress.Mvvm.DataAnnotations; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Controls; using System.IO.Ports; namespace SimpleDemo.Model { ///// <summary> ///// 串口设置参...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Ex7 { class Program { static void Main(string[] args) { Console.WriteLine("Enter the value of a: "); int a = int.Parse(Console.ReadLine()); ...
using System.Collections.Generic; namespace MultiCommentCollectorCLI { public class CommandItem { public string Command { get; set; } public List<string> Argv { get; set; } } }
/* * Bungie.Net API * * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * OpenAPI spec version: 2.1.1 * Contact: support@bungie.com * Generated by: https://github.com...
 using System; using System.Collections.Generic; using System.Data; using System.Data.Common; using System.Data.SqlClient; using System.Text; using Karkas.Core.DataUtil; using Karkas.Ornek.TypeLibrary; using Karkas.Ornek.TypeLibrary.Ornekler; namespace Karkas.Ornek.Dal.Ornekler { public partial class ButunVeriYapila...
using System.Text.RegularExpressions; namespace GitHubDependentsScraper { public static class UrlUtil { private static readonly Regex _urlReplacer = new Regex(@"[:/]|https://github.com|(\?.*)", RegexOptions.Compiled); private static readonly Regex _dependentsAfterMatcher = new Regex(@"dependen...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class Stack : MonoBehaviour { public ChangeColors changeColorsScript; public TileMovement tileMovementScript; public Material stackMaterial; public GameManager gm; private cons...
 public interface GrabItemIF { bool IsGrabable(); void BeGrab(); void BeRelease(); void Selected(); void Deselected(); void GrabableHighlight(); void GrabableDehighlight(); void ChangeGrabableState(bool _grabable); void ChangeBeingGrabedState(bool _being_grabed); }
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class DeathKnight : Enemy { [SerializeField] GameObject sword; protected override void Init() { base.Init(); state = EnemyState.Move; ChooseRandomDirection(); ...
using System; using System.Runtime.InteropServices; using System.Windows; using System.Windows.Automation.Peers; using System.Windows.Automation.Provider; using System.Windows.Controls; using System.Windows.Input; namespace WPFNotificationSimulation { public partial class MainWindow : Window { private...