text stringlengths 13 6.01M |
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using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using API.DTOs;
using API.Entities;
using API.Interfaces;
using AutoMapper;
using Microsoft.EntityFrameworkCore;
namespace API.Data
{
public class TripsRepository : ITripsRepository
{
private readonly DataContext _contex... |
using System;
using System.IO;
namespace No8.Solution.Printers
{
public class CanonPrinter : Printer
{
public CanonPrinter(string model) : base(model) { }
public override string Name => "Canon";
protected override void PrintEmulation(FileStream stream)
{
using (st... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Web.UI.HtmlControls;
using System.Data;
public partial class Presentation_Sermons_Archive_Default : System.Web.UI.Page
{
#region Declarations
DataSet dsSermon... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace OnlineExamSytem.Models
{
public class Exam
{
[Key]
public int ExamID { get; set; }
public stri... |
// --------------------------------
// <copyright file="Special.cs" >
// © 2013 KarzPlus Inc.
// </copyright>
// <author>JOrtega</author>
// <summary>
// Special Entity Layer Object.
// </summary>
// ---------------------------------
using System;
using KarzPlus.Entities.Common;
namespace KarzP... |
using System;
using System.IO;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
namespace RecordSaveAudio
{
[RequireComponent(typeof(AudioSource))]
public class RecordSaveAudio : MonoBehaviour
{
#region Constants & Static Variables
/// <summary>
/// Audio Source to stor... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ClassBase : MonoBehaviour
{
//Stats
public float health, defense;
//Body components
//public RuntimeAnimatorController player;
//Attack system
public Transform attackPoint;
public float attackRang... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Runtime.InteropServices;
using System.Diagnostics;
using Microsoft.Kinect;
namespace Stuba.BioSandbox
{
public struct Coordinates2D
{
public int X;
public int Y;
public int Width;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.SessionState;
using Common;
using Model.Domain.Common;
using Model.Domain.Cost;
using MODEL.COST;
using System.Data;
/// <summary>
///ExpenseUseDataHandler 的摘要说明
/// </summary>
public class ExpenseUseDa... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Windows.Forms;
using Relocation.Data;
using Relocation.Com;
using Relocation.Com.Tools;
using Relocation.UI.Interface;
using Relocation.Base;
namespace Relocation.UI
{
public partial class Ho... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace SynchWebService.Entity
{
public class HrEmployeeITEMEntity: AppHdr
{
/// <summary>
/// 构造函数,不生成主键
/// </summary>
public HrEmployeeITEMEntity()
: this(false)
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TheLivingRoom
{
class TriggerPoint
{
public TriggerPoint()
{
TriggerSound = null;
setID();
}
public TriggerPoin... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Behaviors.Properties;
namespace Behaviors.Selenium
{
internal class Workspace
{
private readonly SeleniumContext _context;
public Workspace(SeleniumContext context)
{
_context = contex... |
using QuanLyQuanCafe.DAO;
using QuanLyQuanCafe.DTO;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace QuanLyQuanCafe
{
public partial class ... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
namespace Assets.Scripts
{
public class Player : MonoBehaviour
{
public int Health = 100;
public static bool IsDead = false;
public static int Score = 100;
public int KillCount = 0;
public In... |
using System;
namespace RO
{
public static class CoreEventSingleton<T> where T : CoreEvent, new()
{
public static readonly T Me = Activator.CreateInstance<T>();
}
}
|
using System;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.EntityFrameworkCore;
using MySQL.Data.EntityFrameworkCore.Extensions;
namespace MyConsole
{
public class Demo
{
public int Key { get; set; }
public int? Id { get; set; }
}
public class Context : DbContext
... |
using RestSharp;
namespace CloneDeploy_ApiCalls
{
public class BaseAPI
{
protected readonly RestRequest Request;
protected readonly string Resource;
public BaseAPI(string resource)
{
Request = new RestRequest();
Resource = resource;
}
}
} |
using System;
using System.Collections.Generic;
using PortioningMachine;
using PortioningMachine.ItemProviders;
using PortioningMachine.SystemComponents;
using PortioningMachine.Logger;
namespace ProgramController
{
class Program
{
static void Main(string[] args)
{
IControlUn... |
using System.Diagnostics;
using System.Linq;
using Chushka.Data;
using Microsoft.AspNetCore.Mvc;
using Chushka.ViewModels;
namespace Chushka.Controllers
{
public class HomeController : BaseController
{
public IActionResult Index()
{
if (this.User.Identity.IsAuthenticated)
... |
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Net.NetworkInformation;
using System.Text;
namespace ExtMeth.Extensions
{
static class DateTimeExtensions
{
public static string ElapsedTime(this DateTime thisObj)
{
TimeSpan duration = DateTim... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Exercice3
{
class Program
{
static void Main(string[] args)
{
Console.Write("****calculatrice v2 (V1.0, 07 / 07 / 2016) ****");
Console.WriteLin... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ParkingLotSimulation
{
public enum VehicleType { TwoWheelers, FourWheelers, HeavyVehicles };
public class ParkingLotSimulater
{
public ParkingLot ParkingLot { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Windows;
using System.Windows.Media;
using SimpleVisioModels;
using SimpleVisioBL;
using SimpleVisioDataAccess;
namespace SimpleVisioService
{
public class ShapeService : IShapeService
{
ISimpleVisio simpleVisio;
ISimpleVisioSaver sa... |
using System;
using Xunit;
namespace IoUring.Tests
{
public class RingSupportTest
{
[Fact]
public void SmokeTest()
{
Assert.True(Ring.IsSupported);
using var r = new Ring(8);
foreach (var i in Enum.GetValues(typeof(RingOperation)))
{
... |
using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using System.Xml.Linq;
using System.Linq;
using Syste... |
using Microsoft.Practices.EnterpriseLibrary.Common.Configuration;
using Microsoft.Practices.EnterpriseLibrary.ExceptionHandling;
using Microsoft.Practices.EnterpriseLibrary.Logging;
namespace ExceptionHandlingFramework
{
/// <summary>
/// Calss to manage the exception raised in the code
/// </summary>
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[ExecuteInEditMode]
public class xAxisLock : MonoBehaviour
{
public Transform verticalScale;
public void xLock()
{
transform.localScale = new Vector3(0.05f / verticalScale.localScale.x ,transform.localScale.y, 1);
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Assignment_Part_A
{
class AssignmentsPerStudent
{
public Student student;
public List<Assignment> assignmentsStudent = new List<Assignment>();
... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Net;
using System.IO;
using System.Threading;
namespace Jatsz.MiniHttpServer
{
public class MiniHttpServer
{
private int _numOfProcessThread = 1;
private int _listenPort = 8080;
private Diction... |
using Lykke.Service.SmsSender.Core.Domain.SmsRepository;
using ProtoBuf;
namespace Lykke.Service.SmsSender.Sagas.Events
{
[ProtoContract]
public class SmsMessageDeliveryFailed
{
[ProtoMember(1)]
public SmsMessage Message { get; set; }
}
}
|
using System;
using Service;
using MKModel;
using System.Collections.ObjectModel;
using ReDefNet;
namespace MKService.Updates
{
internal interface IUpdatableGame : IUpdatable, IGameModel, IQueryResponse
{
new Guid User1Id { get; set; }
new Guid User2Id { get; set; }
new Guid Id{ get; s... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace HCL.Academy.Model
{
public class ExternalUserRequest:RequestBase
{
public int Id { get; set; }
public int EmployeeId { get; set; }
public string UserName ... |
using System.Linq;
/******************************************/
/* */
/* Copyright (c) 2018 monitor1394 */
/* https://github.com/monitor1394 */
/* */
/******************************************/
using System.Collections.Gene... |
using System.Collections.Generic;
using System.Linq;
using Amesc.Data.Contexts;
using Amesc.Dominio.Pessoas;
using Microsoft.EntityFrameworkCore;
namespace Amesc.Data.Repositorios
{
public class PessoaRepositorio : RepositorioBase<Pessoa>, IPessoaRepositorio
{
public PessoaRepositorio(ApplicationDbCon... |
using Microsoft.Bot.Builder;
using System.Threading;
using System.Threading.Tasks;
namespace PizzaBot.Bots
{
/// <summary>
/// Bot that echos back a user's responses on each turn
/// </summary>
public class EchoBot : IBot
{
//The IBot interface is provided by the Microsoft.Bot.Builder pack... |
using UnityEngine;
namespace UnityUIPlayables
{
public class RectTransformAnimationMixer : AnimationMixer<RectTransform, RectTransformAnimationBehaviour>
{
private readonly RectTransformPositionMixer _positionMixer = new RectTransformPositionMixer();
private readonly RectTransformRotationMixer... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.OleDb;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.VisualBasic;
using System.IO;
using System.Data.SqlClient;
namespace Student_Management.DAL
{
class DataAccess
{
private OleDb... |
using KRF.Core.Entities.Product;
using KRF.Core.Entities.Sales;
using KRF.Core.Entities.ValueList;
using System.Collections.Generic;
namespace KRF.Core.DTO.Sales
{
/// <summary>
/// This class does not have database table. This class acts as a container for below products classes
/// </summary>
public... |
using System.Collections.Generic;
using System.Linq;
using AutoMapper;
using Umbraco.Web.Models.ContentEditing;
namespace Umbraco.Web.Models.Mapping
{
internal class PropertyGroupDisplayResolver<TSource, TPropertyTypeSource, TPropertyTypeDestination>
where TSource : ContentTypeSave<TPropertyTypeSource>
... |
using System.Collections.Generic;
namespace HangmanGame.App.Options
{
public class GameOptions
{
public string WordAssociationsUrlTemplate { get; set; }
public string WordAssociationsApiKey { get; set; }
public IReadOnlyCollection<string> Categories { get; set; }
public int ... |
// Copyright 2020 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applica... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Thoughtworks_BattleShip.Interface;
namespace Thoughtworks_Battleship
{
public sealed class ConsoleLogger : ILogger
{
private static ConsoleLogger _instace;
private Console... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
//General MenuControl
public class MenuControl : MonoBehaviour
{
public GameObject Mainmenu;
public GameObject Practicemenu;
public GameObject TestMenu;
public void ButtonSc... |
using log4net;
using log4net.Config;
using log4net.Repository;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc.Razor;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.Depende... |
using UnityEngine;
using Minigame5;
using System.Collections;
using System.Collections.Generic;
public class MiniGame5_Manager : MiniGameSingleton<MiniGame5_Manager>
{
#region variables
/// <summary>
/// Лэйбл для отображения оставшегося времени
/// </summary>
public UILabel labelTime... |
using System;
using TestProject.Data;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using TestProject.Models.Ratings;
namespace TestProject.Controllers
{
public class RatingsController : Controller
{
private readonly RatingsContext _dbContext;
... |
using UnityEngine;
using System.Collections;
public class playbuttonhandler : MonoBehaviour {
bool allowed;//specifies when the player's touch input will be allowed
float mytimer=1.52f;//it will be allowed after 1.52 seconds
bool touchallowed;//this is used to allow only 1 raycast per touch (to increase performanc... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using nagp.sample.library;
using nagp.sample.library.DTO;
namespace nagp.console.app
{
class Program
{
static void Main(string[] args)
{
Console.WriteLi... |
using System.Text.Json.Serialization;
using PlatformRacing3.Server.Game.Communication.Messages.Incoming.Json;
namespace PlatformRacing3.Server.Game.Communication.Messages.Outgoing.Json;
internal sealed class JsonMatchOwnerOutgoingMessage : JsonPacket
{
private protected override string InternalType => "matchOwner";... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
namespace Registration_File
{
class Program
{
static void Main(string[] args)
{
while(true)
{
... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Shooter : MonoBehaviour
{
[SerializeField] Projectile projectile;
[SerializeField] GameObject gun;
AttackerSpawner myLaneSpawner;
Animator animator;
void Start()
{
SetLaneSpawner... |
using Core.Base;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Metadata.Builders;
namespace Data.Infrastructure
{
public abstract class EntityConfiguration<TEntity> : IEntityTypeConfiguration<TEntity> where TEntity : BaseEntity
{
public abstract void Configure(EntityTypeBuild... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Http;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Newtonsoft.Json;
using RetailClientApp.Models.ViewModel;
using RetailClientApp.Models;
using Microsoft.AspNetCore.Http;
using RetailClientApp.Provider;
namespa... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Projectile : MonoBehaviour
{
public bool enemy;
public GameObject impactEffect;
public Vector3 aimAt;
public float flySpeed;
public float impactDamage;
public Rigidbody theRB;
// Start is called b... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using Business.Helper;
using eIVOGo.Module.Base;
using Model.DataEntity;
using Model.InvoiceManagement;
using Model.Locale;
using Model.Security.Mem... |
using System;
using Grpc.Core;
using Grpc.Reflection;
using Grpc.Reflection.V1Alpha;
namespace ProtoHub
{
class Program
{
static void Main(string[] args)
{
try
{
var reflectionServiceImpl = new ReflectionServiceImpl(ProtoHubService.Descripto... |
using System;
using System.Collections.Generic;
using System.Text;
namespace CLI.FileTypeSession
{
static class FileValidator
{
public static bool IsNullOrEmptyPath(string path) => String.IsNullOrEmpty(path) ? true : false;
public static bool IsValid(string path) => System.IO.File.Exist... |
/*
* Bungie.Net API
*
* These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality.
*
* OpenAPI spec version: 2.1.1
* Contact: support@bungie.com
* Generated by: https://github.com... |
using NUnit.Framework;
using P10Gen.Core.Model;
namespace G10Gen.Core.Tests
{
public class CombinationColorTest
{
[Test]
public void Ctor_Aufgabe_Get()
{
Assert.AreEqual(Aufgabe.Color, new CombinationColor(0).Aufgabe);
}
[TestCase(0, ExpectedResult = 0)]
... |
using System;
using System.Text.RegularExpressions;
namespace LabSeven
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Welcome to the Grand Circus Data Entry Terminal!");
Console.WriteLine("#################################################");
... |
// Accord Statistics Library
// The Accord.NET Framework
// http://accord-framework.net
//
// Copyright © César Souza, 2009-2015
// cesarsouza at gmail.com
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published ... |
using UnityEngine;
namespace UnityExtensions.AI.Sensors
{
[RequireComponent(typeof(SphereCollider))]
public abstract class ASensor : MonoBehaviour
{
#region Attributes
protected bool m_otherDetected;
protected SphereCollider m_collider;
#endregion Attributes
#re... |
namespace KRF.Core.Entities.MISC
{
public enum ValueListType
{
Territory = 1,
JobType = 2,
AddressType = 3,
LeadSource = 4,
CustomerType = 5,
RoofType = 6,
RoofPitch = 7,
UnitOfMeasure = 8,
Manufacturer = 9,
Category = 10,
... |
using System;
using ComputerBuilderClasses.Contracts;
using ComputerBuilderClasses.SystemComponents;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace ComputerBuilderTests.CPUTests
{
[TestClass]
public class SquareNumberTests
{
[TestMethod]
public void SquareNumberShouldReturnP... |
using LuaInterface;
using SLua;
using System;
using System.Collections;
using UnityEngine;
public class Lua_UnityEngine_MonoBehaviour : LuaObject
{
[MonoPInvokeCallback(typeof(LuaCSFunction))]
public static int constructor(IntPtr l)
{
int result;
try
{
MonoBehaviour o = new MonoBehaviour();
LuaObject.pu... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.EventSystems;
using Spine.Unity;
public class Cajas : MonoBehaviour {
public GameObject Cofre;
public int abiertas;
public GameObject otra;
public int deb1;
public int d... |
using System;
using System.Collections.Generic;
namespace API_GiangVien.Models
{
public partial class Lichlamviec
{
public int MaLlv { get; set; }
public int MaGv { get; set; }
public DateTime? NgayBd { get; set; }
public DateTime? NgayKt { get; set; }
public string Con... |
using System;
using UnityEngine;
[System.Serializable]
[CreateAssetMenu]
public class CurrencyItemData : BaseItemData {
}
|
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using System;
public class CountdownDisplayManager : IDisplayManager {
public Text conferenceTitleText;
public Text speakerNameText;
public RawImage userImageContainer;
public string conferenceTitle;
public string speakerName;
public Sprite use... |
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using API.Dtos;
namespace API.Services
{
public interface IUserService
{
Task<UserToReturn> GetAsync(int id);
Task<IEnumerable<UserToReturn>> GetAllAsync();
Task<IEnumerable<UserToReturn>> GetAllUsersAsync(... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using PowerShapeDotNet.Enums;
using PowerShapeDotNet.Macros;
namespace PowerShapeDotNet.Objects
{
/// <summary>
/// class for PCurve Type Objects
/// </summary>
public class PSDNObjectPCurve : PSDNObjectBase
{
... |
using System.Collections.Generic;
using System.Linq;
using Plus.HabboHotel.Achievements;
using Plus.HabboHotel.GameClients;
using Plus.HabboHotel.Users;
namespace Plus.Communication.Packets.Outgoing.GameCenter
{
internal class GameAchievementListComposer : MessageComposer
{
public Habbo Habb... |
/**
* Created 25/11/2020
* By: Omer Farkhand
* Last Modified DD/MM/YYYY
* By: Aswad Mirza
*
* Contributors: Aswad Mirza, Omer Farkand
*/
using System.Collections.Generic;
using UnityEngine;
/*
* EnemyGenerator instantiates enemies on the spawn point objects placed in the level.
* Also handles trap room en... |
using System;
namespace ContactManager.Business
{
public class Persoon : Contact
{
public DateTime? GeboorteDatum { get; set; }
public override string ToString()
{
return $"{GeboorteDatum:MM/dd/yyyy}";
}
}
} |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
#region Usings
using System;
using System.Threading;
#endregion
namespace DotNetNuke.Collections.Internal
{
internal class ReaderWriterSlimLock : I... |
using UnityEngine;
namespace syscrawl.Common.Utils
{
public static class RandomUtils
{
public static Vector3 RandomVectorBetweenRange(
Vector3 minimum, Vector3 maximum)
{
var x = Random.Range(minimum.x, maximum.x + 1);
var y = Random.Range(minimum.y, maximu... |
namespace Timesheet.DataAccess.csv
{
public class CsvSettings
{
public CsvSettings(char delimeter, string path)
{
Delimeter = delimeter;
Path = path;
}
public char Delimeter { get; }
public string Path { get; }
}
}
|
using System;
using Server.Items;
namespace Server.Items
{
public class PhoenixCasterLantern : MetalKiteShield
{
public override SetItem SetID{ get{ return SetItem.PhoenixCaster; } }
public override int Pieces{ get{ return 14; } }
[Constructable]
public PhoenixCasterLantern() : base()
{
It... |
using UnityEngine;
public class AudioRPC : MonoBehaviour {
public AudioClip marco;
public AudioClip polo;
[PunRPC]
void Marco()
{
Debug.Log("Marco");
this.GetComponent<AudioSource>().clip = marco;
this.GetComponent<AudioSource>().Play();
}
[PunRPC]
void... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LINQ_operations
{
public class Apple
{
public int Id { get; set; }
public string SortName { get; set; }
public double Size { get; set; }
}
public class... |
using System.Collections.Generic;
using System.Data;
using System.Linq;
using Dapper;
using DataStore.Dal.Pager;
using DataStore.Entity;
using DataStore.Pager;
namespace DataStore.Dal
{
public partial interface IRoleService
{
void Delete(List<long> idList);
void Delete(long id);
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CannonBallManager : MonoBehaviour {
public IsACannonBall[] cannonBalls; // store all the game cannonballs
public IsABigFucknFish[] fishs; // store all the fishes (see you and thanks for the fishes!)
public static ... |
namespace Plus.Communication.Packets.Outgoing.Handshake
{
internal class SetUniqueIdComposer : MessageComposer
{
public string UniqueId { get; }
public SetUniqueIdComposer(string id)
: base(ServerPacketHeader.SetUniqueIdMessageComposer)
{
UniqueId = id;... |
namespace LinkedList
{
using System;
class LinkedList<T> : ICloneable
{
public T Value { get; set; }
public LinkedList<T> NextNode { get; set; }
public LinkedList(T value, LinkedList<T> nextNode = null)
{
this.Value = value;
this.NextNod... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Spawn : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
private void OnTriggerEnter(Collider other)
{
if(other.gameObject.t... |
//------------------------------------------------------------------------------
// The contents of this file are subject to the nopCommerce Public License Version 1.0 ("License"); you may not use this file except in compliance with the License.
// You may obtain a copy of the License at http://www.nopCommerce.com/Lic... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Threading;
using System.Diagnostics;
using System.Net;
using System.IO;
using System.Reflect... |
#region Copyright Syncfusion Inc. 2001-2015.
// Copyright Syncfusion Inc. 2001-2015. All rights reserved.
// Use of this code is subject to the terms of our license.
// A copy of the current license can be obtained at any time by e-mailing
// licensing@syncfusion.com. Any infringement will be prosecuted under
// a... |
using UnityEngine;
using System.Collections;
using UnityEditor;
public class SOPixelPerfectMenu : ScriptableObject {
[MenuItem ("Tools/SO/Add SOPixelPerfect scripts")]
static void AddSOPixelPerfectTextMesh() {
GameObject go = Selection.activeGameObject;
if(go!=null){
ClearSelection();
go.AddComponent<SOPi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace N2_Estrutura
{
class VendasPorData
{
public DateTime Data { get; set; }
public double Total { get; set; }
}
}
|
using Newtonsoft.Json;
using RabbitMQ.Client;
using RabbitMQ.Client.Events;
using RabbitMQ.Client.Exceptions;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ServicoDeRecebimentoDeEntregas.RabbitMQ
{
public class Consumer
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DropExplosion : MonoBehaviour
{
float destroyTime = 1.4f;
void Update()
{
destroyTime -= Time.deltaTime;
if (destroyTime < 0)
Destroy(gameObject);
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class healthBarScript : MonoBehaviour
{
private playerHealth healthScript;
// Start is called before the first frame update
void Start()
{
healthScript = GameObject.FindGameObjectWithTag("player").GetCompone... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Touch_Movement : MonoBehaviour
{
private static bool _useTouch;
public static bool UseTouch
{
get { return _useTouch; }
set
{
_useTouch = value;
SetObject();
}
}
public LayerMask Mask;
[SerializeFi... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="InvertBooleanConverter.cs" company="Soloplan GmbH">
// Copyright (c) Soloplan GmbH. All rights reserved.
// Licensed under the MIT License. See License-file in the project roo... |
namespace CarDealer.Services.Interfaces
{
using Models.Cars;
using System.Collections.Generic;
public interface ICarServices
{
ICollection<CarByMake> AllCarsByMakes(string make);
ICollection<CarByMake> All();
void Create(string make, string model, long travelledDistance, IEnu... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Data.SqlClient; //Biblioteca de conexão com SQLServer
namespace Persistencia
{
class Conexao
{
public SqlConnection cn = new SqlConnection();
//Construtor da... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Dice_random
{
public partial class Form1 : Form
{
Random randon = new Random(... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PassingArgumentsSDK
{
// *******************************************
// Passing Reference-Type Arguments
// *******************************************
public class ObjectWithP... |
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