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using System.Collections; using System.Collections.Generic; using UnityEngine; public class GroundEleBtn : MonoBehaviour { [HideInInspector] public GameObject Go; public UnityEngine.UI.Text NameText, RequiredMatsText; public void OnClick() { MarketManger.SelectBuilding(Go); } }
 using System.Collections.Generic; using System; using System.Text; using BrainDuelsLib.view.forms; using BrainDuelsLib.model.entities; using BrainDuelsLib.utils; using BrainDuelsLib.web; using BrainDuelsLib.web.exceptions; using BrainDuelsLib.view; using BrainDuelsLib.utils.pic; using BrainDuelsLib.threads; nam...
using System; using System.Collections.Generic; using Newtonsoft.Json; using System.Linq; namespace Degree.Models.Dto { public class WordSentiment { public string Word { get; set; } public double AvgPositiveScore { get; set; } public double AvgNeutralScore { get; set; } public d...
using AutoMapper; using Contoso.Bsl.Business.Requests; using Contoso.Bsl.Business.Responses; using Contoso.Bsl.Utils; using Contoso.Repositories; using Microsoft.AspNetCore.Mvc; using System.Threading.Tasks; namespace Contoso.Bsl.Controllers { [Produces("application/json")] [Route("api/Entity")] public cl...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class bullet : MonoBehaviour { public float speed = 20f; public Rigidbody2D rb; public float TimeToLive = 5f; private Animator animator; private AudioSource audio; // Start is called before the first frame u...
// C# Excel Writer library v2.0 // by Serhiy Perevoznyk, 2008-2018 namespace Export.XLS { internal class FormatInfo { private CellInfo cell; private int formatIndex; private int fontIndex; public FormatInfo(CellInfo cell) { this.cell = cell; if...
using System; using System.Linq; using System.Threading; using System.Threading.Tasks; using MediatR; using Microsoft.Extensions.DependencyInjection; using Newtonsoft.Json.Linq; using OmniSharp.Extensions.JsonRpc; using OmniSharp.Extensions.JsonRpc.Generation; using OmniSharp.Extensions.LanguageServer.Protocol.Client; ...
using System; using System.Collections.Generic; using System.Text; namespace BASETOOL { public class EncoderConverter { public EncoderConverter() { } public static string Convert(string content,Encoding formEncoding,Encoding toEncoding) { byte[] buff = form...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace SiscomSoft.Models { [Table("Facturas")] public class Factura { [Key] ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public static class CommonVars { public static bool selected1, selected2; public enum Family {NoParent, Grandparent, Parent, Child, Leaf}; public enum axis {x,y,z}; public static Vector3 offset = new Vector3(0.1f,0.1f,0.1f); public st...
using MongoDB.Driver; using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using WishListLabs.Models; namespace WishListLabs.Repository { public class WishesRepository : BaseRepository<Wishes>, IWishesRepository { private readonly I...
using Newtonsoft.Json; using NUnit.Framework; using RestSharp; using System.Net; namespace BakeryTests { public sealed class Owner { private RestClient _client; public Owner InitializeConnection(RestClient client) { _client = client ?? throw new System.ArgumentNullExceptio...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace anagram { public class Anagram { public string W1 { get; set; } public string W2{ get; set; } } }
using FluentValidation; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ZUS.Zeus.Models.Validators { public class BikeValidator : AbstractValidator<Bike> { public BikeValidator() { RuleFor(p => p.Color) ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DinosaurTailRotation : MonoBehaviour { public GameObject Tail; public GameObject aim; public float aimSpeed; public int rotationSpeed; void OnTriggerStay (Collider other) { string playerName = other.gameObject.name...
using FluentAssertions; using HangmanGame.App.Services; using HangmanGame.App.Services.Interfaces; using Xunit; namespace HangmanGame.UnitTests.Services { public class VectorProviderTests { private readonly IVectorProvider _vectorProvider; private const string Vector1 = @" ------| ...
using LuaInterface; using SLua; using System; using System.Collections.Generic; using UnityEngine; public class Lua_UnityEngine_Component : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { Component o = new Component(); LuaObject.pushVa...
using System; using System.Collections; using System.Configuration; using System.Data; using System.Linq; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.HtmlControls; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Xml.Linq; using System.Da...
using System.Collections.Generic; using System.Text; using System; namespace LinnworksAPI { public class WarehouseBinRack { public Int32 BinRackId; public Int32 BinRackTypeId; public String BinRack; public GeoPosition GeoPosition; public Dimension Dimension; public Int32 RoutingSequence; publ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MGK.Basecore.Xml.Data { // where to put this ? public class Tarih_Date { /// <remarks/> [System.Xml.Serialization.XmlElementAttribute("Currency")] ...
using System; using System.Collections.Generic; using System.Linq; using System.Data.Entity; using System.Data.Entity.Validation; using NBTM.Repository.Interfaces; using NBTM.Repository.Models; using System.Linq.Expressions; using System.Reflection; using log4net; //using LinqKit; namespace NBTM.Reposit...
using UnityEngine; public class WeaponController : MonoBehaviour{ [Header("Objects to Load")] [SerializeField] private ObjectPooler _bulletPool; [SerializeField] private Transform _muzzle; [SerializeField] private AudioClip _shootSfx; [Header("Ammo")] [SerializeField] public int _maxAmmo; ...
using System; namespace RealEstate.BusinessObjects { public class Categorys { #region ***** Fields & Properties ***** private int _CategoryID; public int CategoryID { get { return _CategoryID; } set { _CategoryID = value; } } private string _Tag; public string Tag { ...
namespace Faust.PetShopApp.MySecurity.Data { public interface ISecurityContextInitializer { void Initialize(SecurityContext context); } }
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class Pulse : MonoBehaviour { [SerializeField] float _current; private void Start() { _current = 0.5f; } // Update is called once per frame void Update() { _current = Mathf...
using Prj.BusinessLogic.Interfaces; using Prj.BusinessLogic.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Prj.Utilities; namespace Prj.Web.Areas.Admin.Controllers { [Authorize] public class AccountController : BaseController ...
using System.Collections; using System; using System.Collections.Generic; using System.IO; using System.Net; using System.Net.Sockets; using System.Text; public class SocketIoClientHandshake { private string key1 = null; private string key2 = null; private byte[] key3 = null; public byte[] expectedServerResponse ...
// ---------------------------------------------------------------------------------------------------------------------------------------- // <copyright file="IConnectionMessageHandler.cs" company="David Eiwen"> // Copyright © 2016 by David Eiwen // </copyright> // <author>David Eiwen</author> // <summary> // This fi...
namespace Bjerner.LoremIpsum.Providers { public class UmbracoProvider : Provider { public override string PreText { get { return "Umbraco ipsum dolor sit amet"; } } public override string[] Words { get { return new[] { "...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Master.Contract; namespace Master.Contract { public class Merchant : IContract { public Merchant() { } public Int16 BranchID { get; set; } public string MerchantCode { get; set; } p...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using HCL.Academy.Model; using HCLAcademy.Controllers; using System.Threading.Tasks; using System.Net.Http; using HCLAcademy.Util; using Microsoft.ApplicationInsights; using System.Diagnostics; namespace HCL.Acad...
// ----------------------------------------------------------------------- // <copyright file="CodegenTypeAttribute.cs" company="Microsoft Corporation"> // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root // for license information. // </c...
namespace WebApplication1.Models { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Spatial; [Table("Firebird.L_ADD_T")] public partial class AddressLocatorType { ...
using AppDuoXF.Interfaces; using Xamarin.Forms; namespace AppDuoXF.Views { public partial class RankingView : ContentPage, ITabPageIcons { public RankingView() { InitializeComponent(); } public string GetIcon() { return "tab_ranking"; } ...
#load "..\Shared\AirtableHandler.csx" #load "MerchandiseItem.csx" #load "..\Shared\NotificationManager.csx" using AirtableApiClient; using HtmlAgilityPack; private static TraceWriter _logger; private static AirtableHandler _airtableHandler; private static NotificationManager _notificationManager; public static async...
using System.Collections.Generic; namespace Bindable.Linq.Interfaces.Internal { internal interface IEditableBindableGrouping<TKey, TElement> : IBindableGrouping<TKey, TElement> { /// <summary> /// Adds a range of elements to the collection. /// </summary> /// <param nam...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class scrPlayerGlobalCooldown : MonoBehaviour { [Header("Cooldown")] public float currentGlobalCooldown; private void Update() { if(!GetComponent<scrPlayerPaused>().playerPaused) GlobalCooldownU...
using UnityEngine; using System.Collections; using uFrame.Attributes; using Leap; using System; [ActionLibrary, uFrameCategory ("Hand")] public static class HandUtils { public static void getLeftHandIfNotNull (out Hand left, Action success) { Frame frame = FrameUtils.getFrame (); for (int i = 0; i < frame.Ha...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using HaloHistory.Business.Entities; using HaloHistory.Business.Entities.Metadata; using HaloSharp; using HaloSharp.Extension; using HaloSharp.Model.Metadata; using HaloSharp.Query.Metadata; using Newtonsoft.Json; namespa...
namespace Bjerner.LoremIpsum { public enum LoremIpsumType { Words, WordsAndFillers } }
using System; using System.Data; using System.Configuration; using System.Collections; using System.Collections.Generic; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Web.UI.HtmlControls; using liteCMS.Web.Contro...
using System; namespace JiraExport { public sealed class JiraAttachment : IEquatable<JiraAttachment> { public string Id { get; internal set; } public string Filename { get; internal set; } public string Url { get; internal set; } public string ThumbUrl { get; internal set; } ...
namespace Requestrr.WebApi.RequestrrBot.Movies { public class MovieUserRequester { public string UserId { get; } public string Username { get; } public MovieUserRequester(string userId, string username) { UserId = userId; Username = username; } ...
using BPiaoBao.SystemSetting.Domain.Models.SMS; using JoveZhao.Framework.SMS; using System; using System.Collections.Generic; using System.Linq; using System.Text; using JoveZhao.Framework.Expand; using BPiaoBao.Common.Enums; using JoveZhao.Framework; using BPiaoBao.Common; namespace BPiaoBao.SystemSetting.Domain.Mod...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ConsumableItemController : MonoBehaviour { [SerializeField] GameObject itemPrefab; private List<GameObject> items; int itemIndex; [SerializeField] GameObject itemSele...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace test5._5andtest5._6 { class Program { static void Main(string[] args) { ///////////////////// 试题5.5 ///////////////////// /// ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace IoTWebApi.Models { public class itemsIssuedModel { public int itemIssuedID { get; set; } public personModel person { get; set; } public itemModel item { get; set; } public bool? ite...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class BasketLogic : MonoBehaviour { private PossessivesManager possessivesManager; private Animator anime; private List<string> fruitList; private BoxCollider objectCollider; void Start() { ...
namespace HH.RulesEngine.Data.Enums { public enum ShippingMethod { FirstClass = 1, SecondClass = 2, Express = 3 } }
using System; using HaloSharp.Model.Metadata; namespace HaloHistory.Business.Entities.Metadata { public class SeasonData : BaseDataEntity<string, Season> { public SeasonData() { } public SeasonData(Guid id, Season data) : base(id.ToString(), data) { } } }
using System.ComponentModel.DataAnnotations; namespace Dentist.ViewModels { public class PersonListViewModel { public int Id { get; set; } [Display(Name = "Frist Name")] [Required] public string FirstName { get; set; } [Display(Name = "Last Name")] [Required] ...
namespace XMLApiProject.Services.Models.PaymentService.XML.RequestService.Responses { public class BINLookup { public string CardIdentifier { get; set; } } }
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace Darek_kancelaria.Models { public class PersonModel { public string Id { get; set; } [Required] [Display(Name = "Imie")] public string Name...
namespace WebDataDemo.Dtos; public class CreateAuthorRequest { public string Name { get; set; } }
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyBase : MonoBehaviour, ICollider { public SpriteRenderer SpriteRenderer; public Color OneDamageColor; public Color TwoDamageColor; public Color ThreeDamageColor; public List<EnemyShooter...
using System; namespace Shunxi.Business.Tables { public class TemperatureRecord { public int Id { get; set; } public int CellCultivationId { get; set; } public int DeviceId { get; set; } public double HeaterTemperature { get; set; } public double EnvTemperature { get; s...
using Asp.netCoreMVCCRUD.Models; using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Threading.Tasks; namespace AspnetCoreMVCCRUD.Models { public class LoginModel { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Win32.TaskScheduler; namespace ListenRadioResvTool { class Reservation { private const string TaskFolderName = "ListenRadioReservationTool"; private static TaskFolder taskFolder { ...
using System; using System.Collections.Generic; using System.Text; namespace Account { class Fixed : Account { private int tenureYear = 5; private int year; public int Year { get { return year; } set { year = value; } } public Fixed() ...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.IO; using Newtonsoft.Json.Linq; namespace Microsoft.CodeAnalysis.Sarif.Multitool { public class SarifValidationContext : IAnalysisCont...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Text; namespace Framework.Remote.Mobile { [DataContract(Name = "CxExportToCsvInfo", Namespace = "http://schemas.datacontract.org/2004/07/FulcrumWeb")] public class CxExportToCsvInfo { [DataMem...
using BenchmarkDotNet.Engines; using BenchmarkDotNet.Environments; using BenchmarkDotNet.Jobs; using Win32FileIOBenchmarkDotNet.Benchmarks.Read; using Win32FileIOBenchmarkDotNet.Configs.Common; namespace Win32FileIOBenchmarkDotNet.Configs.Read { /// <summary> /// Implement class with benchmark settings to tes...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; public class PlayerMoveTest : MonoBehaviour { public float speed = 0.4f; Vector2 dest = Vector2.zero; public static Vector2 currentDirection = Vector2.right; Vector2 nextDirectionWhenAvailab...
 namespace otus_architecture_lab_8 { public abstract class FileParcerBase : HandlerBase { #region Methods protected abstract bool CanParce(string path); protected abstract void Parce(string path); public override void Handle(object request) { if (request...
using UnityEngine; using System.Collections; public class PlayShip : PlayObject { //ship's parts public GameObject body, wing, booster; //max rotations on x, y, and z axes, respectively public int maxPitch = 15; public int maxRoll = 15; public int maxYaw = 30; void Start(){ generateShip(); } // Upda...
using System; using System.Windows; using System.Windows.Controls; using System.ComponentModel.Composition; // Export[]; reqs ref to System.ComponentModel.Composition using IWx_Client; using Humidity_ViewModel; namespace Wind_Client { /// <summary> /// Interaction logic for HumidityClient.xam...
using UnityEngine; namespace syscrawl.Game.Models { public class LevelGeneratorConfiguration { public int MinimumNodes = 20; public int MaximumNodes = 50; public Vector3 NodeMinimumScale = new Vector3(1, 1, 1); public Vector3 NodeMaximumScale = new Vector3(10, 30, 30); ...
//Class Name: FormInput.cs //Author:Kristina VanderBoog //Purpose: This is the state Context part of the State pattern, it interacts with the client and the state //Date : August 14, 2020 namespace Project_3_Starter { //this is the state context! public class FormInput { //a form object...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Programming { public class VowelCount_Monktalkwalks { public static void Main() { //This Program will counts the Number of Vowels in a given ...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using YoctoScheduler.Core.Database; using System.Data.SqlClient; namespace YoctoScheduler.UnitTest.Daatabase { [TestClass] public class ExecutionQueueItem_Test { [TestMethod] public void ExecutionQueueItem_InsertNotNull() ...
using System; using System.Collections.Generic; using UnityEngine; namespace RO { public class AreaTriggerManager<T, AT> : SingleTonGO<T> where T : SingleTonGO<T>, new() where AT : AreaTrigger { protected AT currentTrigger; protected List<AT> triggers = new List<AT>(); public bool Add(AT at) { if (!this...
using System; using System.Collections.Generic; namespace SceneGraphSync { public class Node : Syncables.Syncable, IEquatable<Node> { public string Name = string.Empty; public List<Node> Children { get; set; } public Node Parent { get; set; } public List<Component> Components { get; set; } public Node()...
using System; using System.Collections.Generic; using System.Linq; using Newtonsoft.Json; namespace Grisaia.Categories { /// <summary> /// Sprite part groups and other information for a specific Grisaia character. /// </summary> public sealed class CharacterInfo { #region Fields /// <summary> /// Gets ...
namespace LogoHandler { public interface ILogoDesigner { bool[,] CreateLogo(); } }
using Payroll.Common; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace Payroll.Models { public class Employee : Addressable { [Required(ErrorMessageResourceType = typeof(Resource), ErrorMessageRes...
using System; using System.Collections; using System.Configuration; using System.Data; using System.Linq; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.HtmlControls; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Xml.Linq; ...
using System.Collections; using System.Collections.Generic; using System.IO; using System.Runtime.Serialization.Formatters.Binary; using UnityEngine; namespace Dawnfall.Helper { public static class Helper { public static void Swap<T>(IList<T> array, int i1, int i2) { T temp1 = arra...
using bot_backEnd.BL.Interfaces; using bot_backEnd.DAL.Interfaces; using bot_backEnd.Data; using bot_backEnd.Models.DbModels; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace bot_backEnd.DAL ...
#region 版本说明 /***************************************************************************** * * 项 目 : * 作 者 : 冯兴彬 * 创建时间 : 2010-5-27 10:23:16 * * Copyright (C) 2008 - 鹏业软件公司 * *****************************************************************************/ #endregion using System; using System.Collec...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Mail; using System.Text; using System.IO; using System.Xml; namespace JoveZhao.Framework.SMS { public class SMSDefaultService : ISMSService { public Tuple<int, bool> SMS(string to, string message) ...
using System.Collections.Generic; namespace Shared.Models { public class Cup { public ICollection<CupRound> Type { get; set; } } }
using ClosedXML.Excel; using DocumentFormat.OpenXml; using DocumentFormat.OpenXml.Spreadsheet; namespace Kit.Services.Excel { public class ExcelService : IDisposable { public string FilePath { get; private set; } public ClosedXML.Excel.XLWorkbook Document { get; private set; } ...
using System; using System.Collections; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Runtime.Remoting.Messaging; using System.Text; using System.Threading; namespace JoveZhao.Framework.EFRepository.ContextStorage { public class ThreadDbContextStorageContainer<T>:IDbCo...
// Accord Machine Learning Library // The Accord.NET Framework // http://accord-framework.net // // Copyright © César Souza, 2009-2015 // cesarsouza at gmail.com // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // Licens...
namespace RealEstate.Web.Api.Models.RealEstates { using System; using System.Collections.Generic; using AutoMapper; using Comments; using Data.Models; using Infrastructure.Mappings; public class ListedRealEstateResponseModelForPublic : IMapFrom<RealEstate>, IHaveCustomMappings, IRealEstat...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace BarberShop.Domains { public abstract class Person { public Guid Id { get; set; } public string Name { get; set; } public string Surname { get; set; } public int Age { get;...
namespace System.Collections.Immutable { using System; using System.Collections.Generic; using System.Linq; using System.Runtime.CompilerServices; using Validation; public static class ImmutableSortedDictionary { public static ImmutableSortedDictionary<TKey, TValue> Create<TKey, TV...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace test5._7andtest5._8 { class Program { static void Main(string[] args) { ///////////////////// 试题5.7 ///////////////////// /// ...
using Assets.Scripts.Overlay.MainMenu; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class UpdateAmountOfCharacters : MonoBehaviour { public Text amountText; private int lastAmount = 0; // Update is called once per frame void Update() ...
using System; using System.Collections.Generic; namespace NGrams.Extensions { public static class ICollectionExtensions { public static void AddRange<T>(this ICollection<T> collection, IEnumerable<T> toAdd){ foreach (var addition in toAdd){ collection.Add(addition); ...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Text; using System.Threading.Tasks; namespace GistManager.GistService { public abstract class AuthenticationHandlerBase : IAuthenticationHandler { private const str...
namespace EventsKob.Dtos { public class FollowsDto { public string EventMakerId { get; set; } } }
using Lib.Refactor; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Refactor.Repository.Interface { /// <summary> /// Interface ISupplierRepository /// </summary> public interface ISupplierRepository { /// <summa...
using UnityEngine; using System.Collections; public class LevelChoose : MonoBehaviour { public int level; public Game gameClass; private bool isActive; // Use this for initialization void Start () { if (!gameClass) gameClass = GameObject.FindGameObjectWithTag ("GameScript").GetComponent<Game>(); } void...
using Maverick.Xrm.DI.DataObjects; using Maverick.Xrm.DI.Extensions; using Maverick.XTB.DI.DataObjects; using Maverick.XTB.DI.Extensions; using Microsoft.Crm.Sdk.Messages; using Microsoft.Xrm.Sdk; using Microsoft.Xrm.Sdk.Messages; using Microsoft.Xrm.Sdk.Metadata; using Microsoft.Xrm.Sdk.Query; using Microsoft.Xrm.Too...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading.Tasks; using System.Xml; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.RazorPages; namespace Hotelo.Pages.Hotels { public...
using System; using System.Threading.Tasks; using GreenPipes; using MassTransit; namespace Sandbox.Blocks { public class TrackingSink : IBlock { public string Name => "TrackingSink"; public void Setup(IReceiveEndpointConfigurator x) { x.UseRateLimit(10); ...
using CityReport.Services; using CityReport.Services.Models; using Moq; using NUnit.Framework; using Shouldly; using System; using System.Collections.Generic; using System.Net.Http; using System.Text; using System.Threading.Tasks; namespace CityReport.Tests.Unit { [TestFixture] public class TestCityReportServ...
using Caliburn.Micro; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace TacticalMaddiAdminTool.ViewModels { public class MainViewModel : Conductor<IScreen>.Collection.OneActive { public MainViewModel(SetsViewModel setsViewModel, CollectionsViewModel collec...
using UnityEngine; public class ResetScript : MonoBehaviour { void OnTriggerEnter(Collider coll) { if(coll.gameObject.tag == "car") { coll.gameObject.transform.position = new Vector3(0, 5, 0); } } }