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//----------------------------------------------------------------------- // <copyright file="ControllerAttribute.cs" company="Aranea IT Ltd"> // Copyright (c) Aranea IT Ltd. All rights reserved. // </copyright> // <author>Szymon M Sasin</author> //------------------------------------------------------------------...
using System.Xml.Linq; using PlatformRacing3.Common.User; using PlatformRacing3.Web.Extensions; using PlatformRacing3.Web.Responses; using PlatformRacing3.Web.Responses.Procedures; namespace PlatformRacing3.Web.Controllers.DataAccess2.Procedures; public class CountMyFriendsProcedure : IProcedure { public async Task...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using NUnit.Framework; using cloudfiles.contract; namespace cloudfiles.ironiocache.tests { [TestFixture] public class test_IronIOCache { private IronIOCache _sut; [SetUp] public void Setup() ...
namespace ServiceDesk.Api.Systems.DirectorySystem.Dtos.Software { public class SoftwareCreateDto { public string Title { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace bntu_10702117_Course_project_Zayicev { class GeometryPoint { public int Count { get; set; } public double X { get; set; } public double Y { get; set; } ...
using UnityEngine; using UnityEngine.Audio; public class WavesSpawner : MonoBehaviour { public GameObject wavesPrefab; public GameObject endScreen; public AudioClip[] audios; public AudioMixerGroup[] mixerGroups; public Color[] colors; private MoveForward playerForward; private int cur...
namespace GetLabourManager.Migrations { using System; using System.Data.Entity.Migrations; public partial class CostSheet_migration : DbMigration { public override void Up() { CreateTable( "dbo.CostSheets", c => new { ...
/* * Copyright 2014 Technische Universität Darmstadt * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appl...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Memmberships.Extensions { public static class ReflectionExtensions //static because it is pre requisite of reflection method { public static string GetPropertyValue <T>(this T item, string propertyNa...
namespace EntityFrameworkCoreExample.Models { public class Character { public int Id { get; set; } public string FirstName { get; set; } public string LastName { get; set; } public bool Gender { get; set; } public int Age { get; set; } public int StoryId { get; ...
using System; using System.Collections.Generic; using System.Drawing; using System.Drawing.Drawing2D; using System.IO; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace WallPaperChangerV2 { public class GenerateWallpaper { public static...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.Networking; public class ClanSheetUI : MonoBehaviour { public ClanSheet ClanSheet; public GameObject RemoveButton; public Text PlayerNameText; public Player Player; // Use this for ...
using System; using System.Collections; using System.Collections.Generic; using System.Linq.Expressions; using System.Linq; using System.Text; namespace System.Data.Linq.Provider { using System.Data.Linq.Mapping; internal interface IDataServices { DataContext Context { get; } MetaModel Model {...
using System; using System.Collections.Generic; using System.ServiceModel; using KT.DTOs.Objects; namespace KT.ServiceInterfaces { [ServiceContract] public interface IKtSubcategoriesService { [OperationContract] SubcategoryDto[] GetAll(); [OperationContract] void Insert(SubcategoryDto subCat); [Operatio...
using Microsoft.WindowsAzure.Storage; using Microsoft.WindowsAzure.Storage.Blob; using System; using System.IO; using System.Threading; using System.Net; using System.Threading.Tasks; namespace DevHawk.WazStorageExtensions { public static class BlobExtensions { public static string TryAcquireLease(thi...
using DesignPattern.Models; using DesignPattern.RepositoryPattern; using DesignPattern.StrategyPattern; using DesignPattern.UnitOfWorkPattern; using System; using System.Linq; namespace DesignPattern { class Program { static void Main(string[] args) { var context = new Context(new ...
 using log4net; using log4net.Config; using System; using System.Diagnostics; using System.Globalization; using System.IO; using System.Threading; using UrTBot.Properties; using UrTLibrary.Server; namespace UrTBot { internal class Program { static ILog log = LogManager.GetLogger("Main"); pri...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; using System.Data.SqlClient; public class DataBaseManger : MonoBehaviour { public static SqlConnection Connection; public static string ConString = //@"Data Source=ADAMS\SQLEXPRESS; //Initial Catalog...
/* ********************************************** * 版 权:亿水泰科(EWater) * 创建人:zhujun * 日 期:2019/2/28 16:18:40 * 描 述:SimpleCRUD * *********************************************/ using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Data; using System.Diagnostics; using Sy...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using ERP_Palmeiras_LA.Models; using ERP_Palmeiras_LA.Models.Facade; namespace ERP_Palmeiras_LA.Controllers { public class TestesController : BaseController { // // GET: /Testes/ ...
namespace UserVoiceSystem.Services.Data.Common { using System.Linq; using UserVoiceSystem.Data.Models; public interface ICommentsService { IQueryable<Comment> GetAll(); Comment GetById(string id); void Create(Comment comment); void Update(Comment comment); v...
namespace RangeExceptions { using System; class Program { static void Main() { const int startRangeInt = 1; const int endRangeInt = 100; DateTime startRangeDate = DateTime.Parse("1.1.1980"); DateTime endRangeDate = DateTime.Parse("31.12.2013"...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace SPS.MFiles.Common { public class Content { public static readonly string SPFileTypes = "SPFileTypes"; public static readonly string SPFileSizes = "SPFileSizes"; public static readonly string...
using Core.Entities; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Threading.Tasks; namespace Core.DataAccess.EntityFramework { public class EfEntityRepositoryBase<TEntity,TContext>: IEntityRepository<TEntity> ...
using System; using System.Collections.Generic; using System.Text; namespace Reserva.Domain.Command.Result { public class ReservaCommadResult { public string Filial { get; set; } public string NomeUsuario { get; set; } public string NomeSala { get; set; } public int ReservaId {...
/* * Copyright 2014 Technische Universität Darmstadt * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appl...
using System; namespace Micro.Net.Feature.Deduplication { public class Class1 { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BallSpawner : MonoBehaviour { [SerializeField] private GameObject _bowlingBall; [SerializeField] private List<Material> _materials = new List<Material>(); [SerializeField] private int _spawnIntervalMi...
using System; using System.Collections.Generic; using System.Security.Cryptography; using System.Text; namespace BattleShip { class Battlefield { private int x = 0; private int y = 0; private bool horizontailVertical = true; private List<Coordinates> tempCoor = new List<Coordin...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using UberFrba.Abm_Chofer; using UberFrba.Abm_Turno; namespace UberFrba.Abm_Automovil { public parti...
using HardwareInventoryManager.Helpers; using HardwareInventoryManager.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace HardwareInventoryManager.Helpers.User { public interface IUserService { IQueryable<Models.ApplicationUser> GetUsers(); ...
using Tresana.Data.Entities; using System.Data.Entity; namespace Tresana.Data.DataAccess { public class TresanaContext : DbContext { public DbSet<User> Users { get; set; } public DbSet<Task> Tasks { get; set; } public DbSet<Project> Projects { get; set; } public DbSet<Status> S...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Abstraction { class Car : Vehicle { public override string Start() { return "Vızır vızır"; } public override string Stop() ...
using System; using System.CodeDom.Compiler; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using ObjectDumper; namespace CSharpUtils.Utils { /// <summary> /// Class that makes it easier to generate crash logs with enough information to so...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using FantasyStore.Domain; using FantasyStore.Infrastructure.Repositories; namespace FantasyStore.Infrastructure { public class UnitOfWork { private readonly FantasyStoreDbContext _conte...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using Utilities.CustomException; using Utilities.Enums; using Utilities.Implementation.FileManagement.Result; using Utilities.Interface; namespace Utilities.Implementation.FileManagemen...
using Microsoft.Xna.Framework; namespace SprintFour.Levels { public interface ILevel { void Update(); bool BlockUnder(Rectangle bounds); bool BlockUnder(int x, int y); } }
using System; using System.Collections.Generic; using System.Linq; using Psub.DTO.Entities; using Psub.DataAccess.Abstract; using Psub.DataService.Abstract; using Psub.Domain.Entities; namespace Psub.DataService.Concrete { public class PublicationSectionService : IPublicationSectionService { private r...
using System; using System.Collections.Generic; using System.Windows.Forms; using System.Text; namespace VACE_Controlling.Outlookbar { public class ContentPanel : Panel { public OutlookBar outlookBar; public ContentPanel() { // initial state Visibl...
using System; using System.Collections.Generic; using Assets.Scripts.Core.ConstantsContainers; using Assets.Scripts.Units; namespace Assets.Scripts.Configs { [Serializable] public class SpawnWave { [ChooseFromList(typeof(UnitType))] public List<string> Mobs; public float PrepareTi...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="ApplicationConfiguration.cs" company="Soloplan GmbH"> // Copyright (c) Soloplan GmbH. All rights reserved. // Licensed under the MIT License. See License-file in the project root ...
namespace Task03_Media_System_Console_Test.Models { using System; using System.Collections.Generic; [Serializable] public class AlbumApiModel { public int Id { get; set; } public string Title { get; set; } public int? Year { get; set; } public string Producer { ge...
namespace CVBuilder.Core.Models { public class ProjectPortofolio : GeneralInfo { public string ProjectName { get; set; } public Period PeriodTime { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GridSystem : MonoBehaviour { public GameObject tilePrefab; public TileLevel[] themes; public int currentTheme; public Cell[,] Grid; public int level; // Start is called before the first frame update ...
namespace OC.Authentication.Login { public class Chain { /** @var PreLoginHookCommand */ private PreLoginHookCommand preLoginHookCommand; /** @var UserDisabledCheckCommand */ private UserDisabledCheckCommand userDisabledCheckCommand; /** @var UidLoginCommand */ private UidLoginCommand uidLoginCom...
using Juego.backend; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Juego { class BaseJuego { DetectarBatalla db = new DetectarBatalla(); MovmentHeroe mv = new MovmentHeroe(); MovmentMonster mvh = new MovmentMonster(); Random ran...
using System; using System.Threading; using System.Threading.Tasks; using Cogito.Kademlia.Core; namespace Cogito.Kademlia { /// <summary> /// Implements a fixed Kademlia routing table. /// </summary> /// <typeparam name="TKNodeId"></typeparam> /// <typeparam name="TKNodeData"></typeparam> pu...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Text.RegularExpressions; using System.Threading.Tasks; using Microsoft.Extensions.Logging; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using Requestrr.WebApi.Extensions; using Requestrr.WebAp...
using System; using System.Collections.Generic; using IronPython.Compiler.Ast; using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.CSharp; using Microsoft.CodeAnalysis.CSharp.Syntax; namespace Py2Cs.Translators { public struct SyntaxResult<T> where T : class { private SyntaxResult(T syntax, IEnu...
using MvcProjeKampi.DataAccessLayer.Abstract; using MvcProjeKampi.DataAccessLayer.Concrete.Repositories; using MvcProjeKampi.EntityLayer.Concrete; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MvcProjeKampi.DataAccessLayer.EntityFramework...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace Ornithology.Web.Controllers { public class HomeController : Controller { public ActionResult Index() { return View(); } public ActionResult ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Collections; using System.IO; namespace PnrAnalysis { /// <summary> /// 拼音转化 /// </summary> public class PinYingMange { /// <summary> ///...
using System; using System.Globalization; public class Program { public static void Main() { var photoNumber = int.Parse(Console.ReadLine()); var photoDay = int.Parse(Console.ReadLine()); var photoMonth = int.Parse(Console.ReadLine()); var photoYear = int.Parse(Console.ReadLine...
using LuaInterface; using SLua; using System; using UnityEngine; public class Lua_UnityEngine_LocationInfo : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { LocationInfo locationInfo = default(LocationInfo); LuaObject.pushValue(l, true...
using System.Text; using System; using System.Collections.Generic; using Newtonsoft.Json.Converters; using Newtonsoft.Json; using System.Net.Http; using System.Drawing; using System.Collections.ObjectModel; using System.Xml; using System.ComponentModel; using System.Reflection; namespace LinnworksAPI { public class ...
using CustomerAgenda.Business.Models; using System; using System.Collections.Generic; namespace CustomerAgenda.Business.Interfaces { public interface IRepository<TEntity> : IDisposable where TEntity : Entity { void Insert(TEntity entity); TEntity Read(Guid id); void Update(TEntity enti...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Enemy : MonoBehaviour { public GameObject virus1, virus2; public static bool IsVirus1Playing=false; private int c = 0; // Update is called once per frame /* void Update() { if (B...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Brick : MonoBehaviour { private int life; public enum Type {red, yellow, green, blue}; public Type type; private Material mat; private void Awake() { // Different brick types need a different n...
using LuaInterface; using RO; using SLua; using System; using UnityEngine; public class Lua_RO_InputInfo : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { InputInfo o = new InputInfo(); LuaObject.pushValue(l, true); LuaObject.pushVa...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace лаба_7 { abstract partial class Plant { public virtual void rost() { } int hidth; string vid; DateTime age; } }
// <copyright file="StatusToColorConverter.cs" company="Soloplan GmbH"> // Copyright (c) Soloplan GmbH. All rights reserved. // Licensed under the MIT License. See License-file in the project root for license information. // </copyright> namespace Soloplan.WhatsON.GUI.Common.Converters { using System; using Syste...
using OzzIdentity.Resources; using System.ComponentModel.DataAnnotations; namespace OzzIdentity.Models { public class LoginViewModel { [Required(ErrorMessageResourceType = typeof(ErrorStrings), ErrorMessageResourceName = "RequiredEmail")] [Display(ResourceType = typeof(TitleStrings), Name = "U...
using System; using System.Collections; using Server.Items; using Server.Mobiles; using Server.Misc; using Server.Network; namespace Server.Items { public class LeatherWolfDeed: Item { public bool m_AllowConstruction; public Timer m_ConstructionTimer; private DateTime m_End; [Com...
using System; using System.Collections.Generic; using System.Linq; using Shunxi.Business.Models.devices; using Shunxi.Common.Log; namespace Shunxi.Business.Logic.Cultivations { public abstract class BaseCultivation { public BaseCultivation(Pump pump) { Device = pump; } ...
using System; using System.ComponentModel.DataAnnotations; using DataAnnotationsExtensions; namespace SalaryUpdate.Models { public class ReturnedSalary { public string EmployeeId { get; set; } public int EmployerId { get; set; } [Display(Name = "Total Salary"), Range(0.01, 1000000, Er...
using Common; using Sdbs.Wms.Controls.Pager; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using Wms.Controls.Pager; using WmsSDK; using WmsSDK.Model; using WmsSDK.Request; using Wm...
using System.Collections; using System.Collections.Generic; using UnityEngine; public enum PlayerState { idle, walk, attack, interact, stagger } public class PlayerMovement : MonoBehaviour { [SerializeField] private float _speed; private PlayerState _currentState; private Rigidbod...
using System; using MediaOrganiser.Media.Movies.Details; namespace MediaOrganiser.Media.Movies { public interface IMovie : IMedia, IMovieDetailsBasic { } }
using Assets.Scripts.RobinsonCrusoe_Game.GameAttributes; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Assets.Scripts.RobinsonCrusoe_Game.Cards.EventCards.Collection { public class EventCard_DevastatingHurricane : IEventCard, ICard ...
using System; using Server; using Server.Items; using Server.Mobiles; using Server.Network; using Server.Engines.Craft; namespace Server.Items { public enum RuneQuality { Low, Regular, Exceptional } public class BaseMinorRune : Item, ICraftable { private Mobile m_Crafter; private int...
using Accounting.DataAccess; using Accounting.Utility; using AccSys.Web.Models; using AccSys.Web.WebControls; using System; using System.Data; using System.Data.SqlClient; using System.Web.UI.WebControls; using Tools; namespace AccSys.Web { public partial class frmSaleOrder : BasePage { private string...
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("DeckRule_CountCardsInDeck")] public class DeckRule_CountCardsInDeck : DeckRule { public DeckRule_CountCardsInDeck(IntPtr address) : this(address, "DeckRule_CountCardsInDeck") { } public DeckRul...
using System; using System.Collections.Generic; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; using System.Data.OleDb; public partial class Yonetici_Siparis : System.Web.UI.Page { DataTable _dtUrun; DataTable _dtUrunDuzenle; public DataTable _dtSiparis; Dat...
using System; using System.Collections.Generic; using System.Text; namespace OCP { /** * Class Constants * * @package OCP * @since 8.0.0 */ public static class Constants { /** * CRUDS permissions. * @since 8.0.0 */ public static int PERMI...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Sunny.MiniMvc.Web { public class SimpleModel { public string Test1 { get; set; } public string Test2 { get; set; } public string Test3 { get; set; } } }
// <copyright file="ReadBookDto.cs" company="PlaceholderCompany"> // Copyright (c) PlaceholderCompany. All rights reserved. // </copyright> namespace AspNetSandbox.DTOs { public class ReadBookDto { public int Id { get; set; } public string Title { get; set; } public string Author { g...
namespace ProConstructionsManagment.Desktop.Messages { public class ProjectRecruitmentIdMessage { public ProjectRecruitmentIdMessage(string projectRecruitmentId) { ProjectRecruitmentId = projectRecruitmentId; } public string ProjectRecruitmentId { get; } } }
namespace CommandPattern { public class CloseFileCommand : ICommand { private IFile _file; public CloseFileCommand(IFile file) { this._file = file; } public void Execute() { this._file.Close(); } } }
using System; using System.Collections.Generic; namespace SheMediaConverterClean.Infra.Data.Models { public partial class VAlleVerweise { public int? Inhaber { get; set; } public Guid VerweisGuid { get; set; } public int? FuerBenutzer { get; set; } public Guid FuerBenutzerGuid ...
namespace MH_Database.Ressources.Items_Data { partial class Weapons { internal MonsterHunter3U MH3U = new MonsterHunter3U(); } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.IO.Ports; using System.Threading; using System.IO; namespace WindowsFormsApplication1 { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Accounting.Entity { public class BusinessType : BaseObject { public BusinessType() :base() { } #region Fields private int numBusinessTypeID; private string strName; #e...
using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Reflection; using System.Text; using System.Windows.Forms; namespace MailCommander { class Helper { public static MainFor...
using Microsoft.AspNetCore.Authorization; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace AuthAutho.Extensions { /// <summary> /// Classe responsavel por criar forma de autenticaçao com clains em que /// voce tem uma claim do tipo Permissao e tem...
namespace BitcoinAddressGenerator { using System; using System.Globalization; using System.Numerics; using System.Security.Cryptography; public class Startup { public static void Main() { var hexHash = "0450863AD64A87AE8A2FE83C1AF1A8403CB53F53E486D8511DAD8A04887E5B2...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; namespace AntColony { /// <summary> /// Interface for objects that are able to collide with complex colliders and want to be notified only when a collision with a /// unique complex collider has occure...
using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Web; using System.Web.Http.Routing; namespace Millo.Constraints { public class EnumerationConstraint : IHttpRouteConstraint { private Type _enum { get; set; } public EnumerationConstraint(str...
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== // // // Notes: // // ============================================================================ // using System; namespace EnhancedEditor { /// <summary> /// Use this attribute on any <see cref="UnityEngine.Object"/> class to ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using Android.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Views; using Android.Widget; using ConcertGenerator.Models; using ConcertGenerator.Globals; using SQLite; namespace C...
using System.Collections; using System.Collections.Generic; using System; using System.Text; public class Packet { private List<byte> _buffer = null; private ushort _offset = 0; public Packet() { this._buffer = new List<byte>(); this._offset = 0; } p...
using System; using System.Collections.Generic; #nullable disable namespace Crt.Data.Database.Entities { public partial class CrtRegion { public CrtRegion() { CrtProjects = new HashSet<CrtProject>(); CrtRegionDistricts = new HashSet<CrtRegionDistrict>(); Cr...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class RunAction : SSAction { // 移动速度和人物的transform private float speed; private Transform target; private Animator ani; public static RunAction GetRunAction(Transform target,float speed,Animator ani) { RunAction currentAction...
using AutoMapper; using FictionFantasyServer.Data.Entities; namespace FictionFantasyServer.Models.Mappings { public class NationalitiesProfile : Profile { public NationalitiesProfile() { CreateMap<Nationality, NationalitiesEntity>().ReverseMap(); } } }
//using System.Collections.Concurrent; //using System.Diagnostics; //using System.Runtime.InteropServices; //using System.Threading.Tasks; //using Discord; //using Discord.Audio; //using PlebBot.Helpers; //namespace PlebBot.Modules //{ // public class AudioService // { // private readonly ConcurrentDicti...
using System; using System.Text; using System.Collections.Generic; using NHibernate; using NHibernate.Cfg; using NHibernate.Criterion; using NHibernate.Exceptions; using LePapeoGenNHibernate.Exceptions; using LePapeoGenNHibernate.EN.LePapeo; using LePapeoGenNHibernate.CAD.LePapeo; /*PROTECTED REGION ID(usingLePapeoG...
using System; using System.Collections.Generic; using System.Text; namespace GameOfLive { class Manual : IGame { public Cell[,] Method(Cell[,] PresentRound, int lenghtTotal) { int lenght = lenghtTotal - 2; for (int row = 0; row < lenghtTotal; row++) { ...
// GENERATED CODE - DO NOT EDIT !!! using System.Collections.Generic; using CL.FormulaHelper; using CL.FormulaHelper.Attributes; using CL.FormulaHelper.DTOs; using System.Runtime.Serialization; namespace MeasureFormulas.Generated_Formula_Base_Classes { [FormulaBase] public abstract class ElectricDistributionRe...
using System; using Microsoft.EntityFrameworkCore.Migrations; namespace SGDE.DataEFCoreSQL.Migrations { public partial class Add_Table_DetailEmbargo : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.AddColumn<string>( nam...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Project3.Classes.Sorting { public sealed class HeapSort : SortingBase { public HeapSort() { Name = "Heap Sort"; } private void...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; using System.Data.SqlClient; using System.Configuration; public partial class Login : System.Web.UI.Page { private SqlConnection SQLBaglantiAc() { ...