text stringlengths 13 6.01M |
|---|
//-----------------------------------------------------------------------
// <copyright file="ControllerAttribute.cs" company="Aranea IT Ltd">
// Copyright (c) Aranea IT Ltd. All rights reserved.
// </copyright>
// <author>Szymon M Sasin</author>
//------------------------------------------------------------------... |
using System.Xml.Linq;
using PlatformRacing3.Common.User;
using PlatformRacing3.Web.Extensions;
using PlatformRacing3.Web.Responses;
using PlatformRacing3.Web.Responses.Procedures;
namespace PlatformRacing3.Web.Controllers.DataAccess2.Procedures;
public class CountMyFriendsProcedure : IProcedure
{
public async Task... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using NUnit.Framework;
using cloudfiles.contract;
namespace cloudfiles.ironiocache.tests
{
[TestFixture]
public class test_IronIOCache
{
private IronIOCache _sut;
[SetUp]
public void Setup()
... |
namespace ServiceDesk.Api.Systems.DirectorySystem.Dtos.Software
{
public class SoftwareCreateDto
{
public string Title { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace bntu_10702117_Course_project_Zayicev
{
class GeometryPoint
{
public int Count { get; set; }
public double X { get; set; }
public double Y { get; set; }
... |
using UnityEngine;
using UnityEngine.Audio;
public class WavesSpawner : MonoBehaviour
{
public GameObject wavesPrefab;
public GameObject endScreen;
public AudioClip[] audios;
public AudioMixerGroup[] mixerGroups;
public Color[] colors;
private MoveForward playerForward;
private int cur... |
namespace GetLabourManager.Migrations
{
using System;
using System.Data.Entity.Migrations;
public partial class CostSheet_migration : DbMigration
{
public override void Up()
{
CreateTable(
"dbo.CostSheets",
c => new
{
... |
/*
* Copyright 2014 Technische Universität Darmstadt
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by appl... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace Memmberships.Extensions
{
public static class ReflectionExtensions
//static because it is pre requisite of reflection method
{
public static string GetPropertyValue <T>(this T item, string propertyNa... |
namespace EntityFrameworkCoreExample.Models
{
public class Character
{
public int Id { get; set; }
public string FirstName { get; set; }
public string LastName { get; set; }
public bool Gender { get; set; }
public int Age { get; set; }
public int StoryId { get; ... |
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace WallPaperChangerV2
{
public class GenerateWallpaper
{
public static... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Networking;
public class ClanSheetUI : MonoBehaviour
{
public ClanSheet ClanSheet;
public GameObject RemoveButton;
public Text PlayerNameText;
public Player Player;
// Use this for ... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq.Expressions;
using System.Linq;
using System.Text;
namespace System.Data.Linq.Provider {
using System.Data.Linq.Mapping;
internal interface IDataServices {
DataContext Context { get; }
MetaModel Model {... |
using System;
using System.Collections.Generic;
using System.ServiceModel;
using KT.DTOs.Objects;
namespace KT.ServiceInterfaces
{
[ServiceContract]
public interface IKtSubcategoriesService
{
[OperationContract]
SubcategoryDto[] GetAll();
[OperationContract]
void Insert(SubcategoryDto subCat);
[Operatio... |
using Microsoft.WindowsAzure.Storage;
using Microsoft.WindowsAzure.Storage.Blob;
using System;
using System.IO;
using System.Threading;
using System.Net;
using System.Threading.Tasks;
namespace DevHawk.WazStorageExtensions
{
public static class BlobExtensions
{
public static string TryAcquireLease(thi... |
using DesignPattern.Models;
using DesignPattern.RepositoryPattern;
using DesignPattern.StrategyPattern;
using DesignPattern.UnitOfWorkPattern;
using System;
using System.Linq;
namespace DesignPattern
{
class Program
{
static void Main(string[] args)
{
var context = new Context(new ... |
using log4net;
using log4net.Config;
using System;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Threading;
using UrTBot.Properties;
using UrTLibrary.Server;
namespace UrTBot
{
internal class Program
{
static ILog log = LogManager.GetLogger("Main");
pri... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Linq;
using System.Data.SqlClient;
public class DataBaseManger : MonoBehaviour
{
public static SqlConnection Connection;
public static string ConString =
//@"Data Source=ADAMS\SQLEXPRESS;
//Initial Catalog... |
/* **********************************************
* 版 权:亿水泰科(EWater)
* 创建人:zhujun
* 日 期:2019/2/28 16:18:40
* 描 述:SimpleCRUD
* *********************************************/
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Data;
using System.Diagnostics;
using Sy... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using ERP_Palmeiras_LA.Models;
using ERP_Palmeiras_LA.Models.Facade;
namespace ERP_Palmeiras_LA.Controllers
{
public class TestesController : BaseController
{
//
// GET: /Testes/
... |
namespace UserVoiceSystem.Services.Data.Common
{
using System.Linq;
using UserVoiceSystem.Data.Models;
public interface ICommentsService
{
IQueryable<Comment> GetAll();
Comment GetById(string id);
void Create(Comment comment);
void Update(Comment comment);
v... |
namespace RangeExceptions
{
using System;
class Program
{
static void Main()
{
const int startRangeInt = 1;
const int endRangeInt = 100;
DateTime startRangeDate = DateTime.Parse("1.1.1980");
DateTime endRangeDate = DateTime.Parse("31.12.2013"... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace SPS.MFiles.Common
{
public class Content
{
public static readonly string SPFileTypes = "SPFileTypes";
public static readonly string SPFileSizes = "SPFileSizes";
public static readonly string... |
using Core.Entities;
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using System.Threading.Tasks;
namespace Core.DataAccess.EntityFramework
{
public class EfEntityRepositoryBase<TEntity,TContext>: IEntityRepository<TEntity>
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Reserva.Domain.Command.Result
{
public class ReservaCommadResult
{
public string Filial { get; set; }
public string NomeUsuario { get; set; }
public string NomeSala { get; set; }
public int ReservaId {... |
/*
* Copyright 2014 Technische Universität Darmstadt
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by appl... |
using System;
namespace Micro.Net.Feature.Deduplication
{
public class Class1
{
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BallSpawner : MonoBehaviour
{
[SerializeField]
private GameObject _bowlingBall;
[SerializeField]
private List<Material> _materials = new List<Material>();
[SerializeField]
private int _spawnIntervalMi... |
using System;
using System.Collections.Generic;
using System.Security.Cryptography;
using System.Text;
namespace BattleShip
{
class Battlefield
{
private int x = 0;
private int y = 0;
private bool horizontailVertical = true;
private List<Coordinates> tempCoor = new List<Coordin... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using UberFrba.Abm_Chofer;
using UberFrba.Abm_Turno;
namespace UberFrba.Abm_Automovil
{
public parti... |
using HardwareInventoryManager.Helpers;
using HardwareInventoryManager.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace HardwareInventoryManager.Helpers.User
{
public interface IUserService
{
IQueryable<Models.ApplicationUser> GetUsers();
... |
using Tresana.Data.Entities;
using System.Data.Entity;
namespace Tresana.Data.DataAccess
{
public class TresanaContext : DbContext
{
public DbSet<User> Users { get; set; }
public DbSet<Task> Tasks { get; set; }
public DbSet<Project> Projects { get; set; }
public DbSet<Status> S... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Abstraction
{
class Car : Vehicle
{
public override string Start()
{
return "Vızır vızır";
}
public override string Stop()
... |
using System;
using System.CodeDom.Compiler;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ObjectDumper;
namespace CSharpUtils.Utils
{
/// <summary>
/// Class that makes it easier to generate crash logs with enough information to so... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using FantasyStore.Domain;
using FantasyStore.Infrastructure.Repositories;
namespace FantasyStore.Infrastructure
{
public class UnitOfWork
{
private readonly FantasyStoreDbContext _conte... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Utilities.CustomException;
using Utilities.Enums;
using Utilities.Implementation.FileManagement.Result;
using Utilities.Interface;
namespace Utilities.Implementation.FileManagemen... |
using Microsoft.Xna.Framework;
namespace SprintFour.Levels
{
public interface ILevel
{
void Update();
bool BlockUnder(Rectangle bounds);
bool BlockUnder(int x, int y);
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using Psub.DTO.Entities;
using Psub.DataAccess.Abstract;
using Psub.DataService.Abstract;
using Psub.Domain.Entities;
namespace Psub.DataService.Concrete
{
public class PublicationSectionService : IPublicationSectionService
{
private r... |
using System;
using System.Collections.Generic;
using System.Windows.Forms;
using System.Text;
namespace VACE_Controlling.Outlookbar
{
public class ContentPanel : Panel
{
public OutlookBar outlookBar;
public ContentPanel()
{
// initial state
Visibl... |
using System;
using System.Collections.Generic;
using Assets.Scripts.Core.ConstantsContainers;
using Assets.Scripts.Units;
namespace Assets.Scripts.Configs
{
[Serializable]
public class SpawnWave
{
[ChooseFromList(typeof(UnitType))]
public List<string> Mobs;
public float PrepareTi... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="ApplicationConfiguration.cs" company="Soloplan GmbH">
// Copyright (c) Soloplan GmbH. All rights reserved.
// Licensed under the MIT License. See License-file in the project root ... |
namespace Task03_Media_System_Console_Test.Models
{
using System;
using System.Collections.Generic;
[Serializable]
public class AlbumApiModel
{
public int Id { get; set; }
public string Title { get; set; }
public int? Year { get; set; }
public string Producer { ge... |
namespace CVBuilder.Core.Models
{
public class ProjectPortofolio : GeneralInfo
{
public string ProjectName { get; set; }
public Period PeriodTime { get; set; }
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GridSystem : MonoBehaviour
{
public GameObject tilePrefab;
public TileLevel[] themes;
public int currentTheme;
public Cell[,] Grid;
public int level;
// Start is called before the first frame update
... |
namespace OC.Authentication.Login
{
public class Chain
{
/** @var PreLoginHookCommand */
private PreLoginHookCommand preLoginHookCommand;
/** @var UserDisabledCheckCommand */
private UserDisabledCheckCommand userDisabledCheckCommand;
/** @var UidLoginCommand */
private UidLoginCommand uidLoginCom... |
using Juego.backend;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Juego
{
class BaseJuego
{
DetectarBatalla db = new DetectarBatalla();
MovmentHeroe mv = new MovmentHeroe();
MovmentMonster mvh = new MovmentMonster();
Random ran... |
using System;
using System.Threading;
using System.Threading.Tasks;
using Cogito.Kademlia.Core;
namespace Cogito.Kademlia
{
/// <summary>
/// Implements a fixed Kademlia routing table.
/// </summary>
/// <typeparam name="TKNodeId"></typeparam>
/// <typeparam name="TKNodeData"></typeparam>
pu... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using Requestrr.WebApi.Extensions;
using Requestrr.WebAp... |
using System;
using System.Collections.Generic;
using IronPython.Compiler.Ast;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CSharp;
using Microsoft.CodeAnalysis.CSharp.Syntax;
namespace Py2Cs.Translators
{
public struct SyntaxResult<T> where T : class
{
private SyntaxResult(T syntax, IEnu... |
using MvcProjeKampi.DataAccessLayer.Abstract;
using MvcProjeKampi.DataAccessLayer.Concrete.Repositories;
using MvcProjeKampi.EntityLayer.Concrete;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MvcProjeKampi.DataAccessLayer.EntityFramework... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace Ornithology.Web.Controllers
{
public class HomeController : Controller
{
public ActionResult Index()
{
return View();
}
public ActionResult ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Collections;
using System.IO;
namespace PnrAnalysis
{
/// <summary>
/// 拼音转化
/// </summary>
public class PinYingMange
{
/// <summary>
///... |
using System;
using System.Globalization;
public class Program
{
public static void Main()
{
var photoNumber = int.Parse(Console.ReadLine());
var photoDay = int.Parse(Console.ReadLine());
var photoMonth = int.Parse(Console.ReadLine());
var photoYear = int.Parse(Console.ReadLine... |
using LuaInterface;
using SLua;
using System;
using UnityEngine;
public class Lua_UnityEngine_LocationInfo : LuaObject
{
[MonoPInvokeCallback(typeof(LuaCSFunction))]
public static int constructor(IntPtr l)
{
int result;
try
{
LocationInfo locationInfo = default(LocationInfo);
LuaObject.pushValue(l, true... |
using System.Text;
using System;
using System.Collections.Generic;
using Newtonsoft.Json.Converters;
using Newtonsoft.Json;
using System.Net.Http;
using System.Drawing;
using System.Collections.ObjectModel;
using System.Xml;
using System.ComponentModel;
using System.Reflection;
namespace LinnworksAPI
{
public class ... |
using CustomerAgenda.Business.Models;
using System;
using System.Collections.Generic;
namespace CustomerAgenda.Business.Interfaces
{
public interface IRepository<TEntity> : IDisposable where TEntity : Entity
{
void Insert(TEntity entity);
TEntity Read(Guid id);
void Update(TEntity enti... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Enemy : MonoBehaviour
{
public GameObject virus1, virus2;
public static bool IsVirus1Playing=false;
private int c = 0;
// Update is called once per frame
/* void Update()
{
if (B... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Brick : MonoBehaviour
{
private int life;
public enum Type {red, yellow, green, blue};
public Type type;
private Material mat;
private void Awake()
{
// Different brick types need a different n... |
using LuaInterface;
using RO;
using SLua;
using System;
using UnityEngine;
public class Lua_RO_InputInfo : LuaObject
{
[MonoPInvokeCallback(typeof(LuaCSFunction))]
public static int constructor(IntPtr l)
{
int result;
try
{
InputInfo o = new InputInfo();
LuaObject.pushValue(l, true);
LuaObject.pushVa... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace лаба_7
{
abstract partial class Plant
{
public virtual void rost()
{
}
int hidth;
string vid;
DateTime age;
}
}
|
// <copyright file="StatusToColorConverter.cs" company="Soloplan GmbH">
// Copyright (c) Soloplan GmbH. All rights reserved.
// Licensed under the MIT License. See License-file in the project root for license information.
// </copyright>
namespace Soloplan.WhatsON.GUI.Common.Converters
{
using System;
using Syste... |
using OzzIdentity.Resources;
using System.ComponentModel.DataAnnotations;
namespace OzzIdentity.Models
{
public class LoginViewModel
{
[Required(ErrorMessageResourceType = typeof(ErrorStrings), ErrorMessageResourceName = "RequiredEmail")]
[Display(ResourceType = typeof(TitleStrings), Name = "U... |
using System;
using System.Collections;
using Server.Items;
using Server.Mobiles;
using Server.Misc;
using Server.Network;
namespace Server.Items
{
public class LeatherWolfDeed: Item
{
public bool m_AllowConstruction;
public Timer m_ConstructionTimer;
private DateTime m_End;
[Com... |
using System;
using System.Collections.Generic;
using System.Linq;
using Shunxi.Business.Models.devices;
using Shunxi.Common.Log;
namespace Shunxi.Business.Logic.Cultivations
{
public abstract class BaseCultivation
{
public BaseCultivation(Pump pump)
{
Device = pump;
}
... |
using System;
using System.ComponentModel.DataAnnotations;
using DataAnnotationsExtensions;
namespace SalaryUpdate.Models
{
public class ReturnedSalary
{
public string EmployeeId { get; set; }
public int EmployerId { get; set; }
[Display(Name = "Total Salary"), Range(0.01, 1000000, Er... |
using Common;
using Sdbs.Wms.Controls.Pager;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using Wms.Controls.Pager;
using WmsSDK;
using WmsSDK.Model;
using WmsSDK.Request;
using Wm... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public enum PlayerState
{
idle,
walk,
attack,
interact,
stagger
}
public class PlayerMovement : MonoBehaviour
{
[SerializeField]
private float _speed;
private PlayerState _currentState;
private Rigidbod... |
using System;
using MediaOrganiser.Media.Movies.Details;
namespace MediaOrganiser.Media.Movies
{
public interface IMovie : IMedia, IMovieDetailsBasic
{
}
}
|
using Assets.Scripts.RobinsonCrusoe_Game.GameAttributes;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Assets.Scripts.RobinsonCrusoe_Game.Cards.EventCards.Collection
{
public class EventCard_DevastatingHurricane : IEventCard, ICard
... |
using System;
using Server;
using Server.Items;
using Server.Mobiles;
using Server.Network;
using Server.Engines.Craft;
namespace Server.Items
{
public enum RuneQuality
{
Low,
Regular,
Exceptional
}
public class BaseMinorRune : Item, ICraftable
{
private Mobile m_Crafter;
private int... |
using Accounting.DataAccess;
using Accounting.Utility;
using AccSys.Web.Models;
using AccSys.Web.WebControls;
using System;
using System.Data;
using System.Data.SqlClient;
using System.Web.UI.WebControls;
using Tools;
namespace AccSys.Web
{
public partial class frmSaleOrder : BasePage
{
private string... |
namespace Triton.Game.Mapping
{
using ns26;
using System;
[Attribute38("DeckRule_CountCardsInDeck")]
public class DeckRule_CountCardsInDeck : DeckRule
{
public DeckRule_CountCardsInDeck(IntPtr address) : this(address, "DeckRule_CountCardsInDeck")
{
}
public DeckRul... |
using System;
using System.Collections.Generic;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Data;
using System.Data.OleDb;
public partial class Yonetici_Siparis : System.Web.UI.Page
{
DataTable _dtUrun;
DataTable _dtUrunDuzenle;
public DataTable _dtSiparis;
Dat... |
using System;
using System.Collections.Generic;
using System.Text;
namespace OCP
{
/**
* Class Constants
*
* @package OCP
* @since 8.0.0
*/
public static class Constants
{
/**
* CRUDS permissions.
* @since 8.0.0
*/
public static int PERMI... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Sunny.MiniMvc.Web
{
public class SimpleModel
{
public string Test1 { get; set; }
public string Test2 { get; set; }
public string Test3 { get; set; }
}
}
|
// <copyright file="ReadBookDto.cs" company="PlaceholderCompany">
// Copyright (c) PlaceholderCompany. All rights reserved.
// </copyright>
namespace AspNetSandbox.DTOs
{
public class ReadBookDto
{
public int Id { get; set; }
public string Title { get; set; }
public string Author { g... |
namespace ProConstructionsManagment.Desktop.Messages
{
public class ProjectRecruitmentIdMessage
{
public ProjectRecruitmentIdMessage(string projectRecruitmentId)
{
ProjectRecruitmentId = projectRecruitmentId;
}
public string ProjectRecruitmentId { get; }
}
} |
namespace CommandPattern
{
public class CloseFileCommand : ICommand
{
private IFile _file;
public CloseFileCommand(IFile file)
{
this._file = file;
}
public void Execute()
{
this._file.Close();
}
}
}
|
using System;
using System.Collections.Generic;
namespace SheMediaConverterClean.Infra.Data.Models
{
public partial class VAlleVerweise
{
public int? Inhaber { get; set; }
public Guid VerweisGuid { get; set; }
public int? FuerBenutzer { get; set; }
public Guid FuerBenutzerGuid ... |
namespace MH_Database.Ressources.Items_Data
{
partial class Weapons
{
internal MonsterHunter3U MH3U = new MonsterHunter3U();
}
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.IO.Ports;
using System.Threading;
using System.IO;
namespace WindowsFormsApplication1
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Accounting.Entity
{
public class BusinessType : BaseObject
{
public BusinessType() :base() { }
#region Fields
private int numBusinessTypeID;
private string strName;
#e... |
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Windows.Forms;
namespace MailCommander
{
class Helper
{
public static MainFor... |
using Microsoft.AspNetCore.Authorization;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace AuthAutho.Extensions
{
/// <summary>
/// Classe responsavel por criar forma de autenticaçao com clains em que
/// voce tem uma claim do tipo Permissao e tem... |
namespace BitcoinAddressGenerator
{
using System;
using System.Globalization;
using System.Numerics;
using System.Security.Cryptography;
public class Startup
{
public static void Main()
{
var hexHash = "0450863AD64A87AE8A2FE83C1AF1A8403CB53F53E486D8511DAD8A04887E5B2... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
namespace AntColony
{
/// <summary>
/// Interface for objects that are able to collide with complex colliders and want to be notified only when a collision with a
/// unique complex collider has occure... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Http;
using System.Web;
using System.Web.Http.Routing;
namespace Millo.Constraints
{
public class EnumerationConstraint : IHttpRouteConstraint
{
private Type _enum { get; set; }
public EnumerationConstraint(str... |
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== //
//
// Notes:
//
// ============================================================================ //
using System;
namespace EnhancedEditor {
/// <summary>
/// Use this attribute on any <see cref="UnityEngine.Object"/> class to ... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using Android.App;
using Android.Content;
using Android.OS;
using Android.Runtime;
using Android.Views;
using Android.Widget;
using ConcertGenerator.Models;
using ConcertGenerator.Globals;
using SQLite;
namespace C... |
using System.Collections;
using System.Collections.Generic;
using System;
using System.Text;
public class Packet
{
private List<byte> _buffer = null;
private ushort _offset = 0;
public Packet()
{
this._buffer = new List<byte>();
this._offset = 0;
}
p... |
using System;
using System.Collections.Generic;
#nullable disable
namespace Crt.Data.Database.Entities
{
public partial class CrtRegion
{
public CrtRegion()
{
CrtProjects = new HashSet<CrtProject>();
CrtRegionDistricts = new HashSet<CrtRegionDistrict>();
Cr... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RunAction : SSAction {
// 移动速度和人物的transform
private float speed;
private Transform target;
private Animator ani;
public static RunAction GetRunAction(Transform target,float speed,Animator ani) {
RunAction currentAction... |
using AutoMapper;
using FictionFantasyServer.Data.Entities;
namespace FictionFantasyServer.Models.Mappings
{
public class NationalitiesProfile : Profile
{
public NationalitiesProfile()
{
CreateMap<Nationality, NationalitiesEntity>().ReverseMap();
}
}
}
|
//using System.Collections.Concurrent;
//using System.Diagnostics;
//using System.Runtime.InteropServices;
//using System.Threading.Tasks;
//using Discord;
//using Discord.Audio;
//using PlebBot.Helpers;
//namespace PlebBot.Modules
//{
// public class AudioService
// {
// private readonly ConcurrentDicti... |
using System;
using System.Text;
using System.Collections.Generic;
using NHibernate;
using NHibernate.Cfg;
using NHibernate.Criterion;
using NHibernate.Exceptions;
using LePapeoGenNHibernate.Exceptions;
using LePapeoGenNHibernate.EN.LePapeo;
using LePapeoGenNHibernate.CAD.LePapeo;
/*PROTECTED REGION ID(usingLePapeoG... |
using System;
using System.Collections.Generic;
using System.Text;
namespace GameOfLive
{
class Manual : IGame
{
public Cell[,] Method(Cell[,] PresentRound, int lenghtTotal)
{
int lenght = lenghtTotal - 2;
for (int row = 0; row < lenghtTotal; row++)
{
... |
// GENERATED CODE - DO NOT EDIT !!!
using System.Collections.Generic;
using CL.FormulaHelper;
using CL.FormulaHelper.Attributes;
using CL.FormulaHelper.DTOs;
using System.Runtime.Serialization;
namespace MeasureFormulas.Generated_Formula_Base_Classes
{
[FormulaBase]
public abstract class ElectricDistributionRe... |
using System;
using Microsoft.EntityFrameworkCore.Migrations;
namespace SGDE.DataEFCoreSQL.Migrations
{
public partial class Add_Table_DetailEmbargo : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.AddColumn<string>(
nam... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Project3.Classes.Sorting
{
public sealed class HeapSort : SortingBase
{
public HeapSort()
{
Name = "Heap Sort";
}
private void... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Data;
using System.Data.SqlClient;
using System.Configuration;
public partial class Login : System.Web.UI.Page
{
private SqlConnection SQLBaglantiAc()
{
... |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.