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using ShoppingCartLib.Interface; using ShoppingCartLib.Model; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ShoppingCartLib { public class ReceiptGenerator : IReceiptGenerator { private IProductRepository _productRepository; public...
//using System; //using System.Collections.Generic; //using System.Linq; //using System.Threading.Tasks; //using Microsoft.AspNetCore.Mvc.Razor; //namespace WebApplication //{ // /// <summary> // /// // /// </summary> // /// <example> // /// services.AddMvc().Configure<MvcOptions>(options => // ///...
#region Copyright //======================================================================================= // Author: Paolo Salvatori // GitHub: https://github.com/paolosalvatori //======================================================================================= // Copyright © 2021 Microsoft Corporation. A...
using System; using System.Collections.Generic; using System.Linq; using System.Diagnostics; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input...
using System.Collections.Generic; namespace SQLite { public class TestDatabase:AbstractDatabase { const string _DATABASE_NAME = "test"; const string _DATABASE_PATH = "/Datas/SQLiteData/"; SqlDatabase _database; SqlField[] _tableSqlFields; publi...
using Atmos; using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(PipeConnections))] public class BlockThruster : Block, Atmos.Atmospheric { [SerializeField] private GameObject thrusterEfect; [SerializeField] private float internalTankSize = 1000; ...
using GaleService.Controllers.Validators; using GaleService.DomainLayer.Managers.Enums; using GaleService.DomainLayer.Managers.Exceptions; using GaleService.DomainLayer.Managers.Models; using GaleService.DomainLayer.Managers.Models.Request; using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using System...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Game3 : MonoBehaviour { public Light myLight; public float time1; // Intensity Variables public bool changeIntensity = false; public float intensitySpeed = 1.0f; public float maxInten...
namespace IEEE754FormatOfFloat { using System; using System.Threading; class IEEE754FormatOfFloat { /// <summary> /// Write a program that shows the internal binary representation of given 32-bit signed floating-point number /// in IEEE 754 format (the C# type float)....
namespace BlazorChatApp.Client.Data { public static class Messages { public static string RECEIVE = "ReceiveMessage"; public static string REGISTER = "Register"; public static string SEND = "SendMessage"; } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using MessageBoardBackend.Models; using Microsoft.EntityFrameworkCore; namespace MessageBoardBackend.Controllers { /// <summary> /// currently fil...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BankTwo_v2.Funcionarios { public interface IAutenticavel // Interface 'Autenticavel' que dita regra para as classes-filha implementar o método 'Autenticar' { bool Autenticar(string senha); } }
using Microsoft.EntityFrameworkCore; using OpenGov.Models; using System; namespace OpenGovAlerts.Models { public class AlertsDbContext : DbContext { public AlertsDbContext(DbContextOptions options) : base(options) { } public DbSet<Document> Documents { get; set; } ...
using System; namespace Reto_Semana_06_02 { class Program { static void Main(string[] args) { //https://youtu.be/MQcUhRfExjs Random random = new Random(); int totalPuntos = 0, vidas = 3, turno = 1, dado = 0; string inputU...
using Domain.Entities; using Microsoft.AspNetCore.Http; namespace Application.Common.Vm { public class FormUserVm { public User User { get; set; } public IFormFile UserProfile { get; set; } } }
using LuaInterface; using SLua; using System; using UnityEngine.Events; public class Lua_UnityEngine_Events_UnityEvent : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { UnityEvent o = new UnityEvent(); LuaObject.pushValue(l, true); ...
using Hahn.ApplicatonProcess.December2020.Data.Entities; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.ValueGeneration; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Hahn.ApplicatonProcess.December2020.Data { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace pushpop { class Program { static void Main(string[] args) { Stack<float> fnumber = new Stack<float>(); fnumber.Push(10.15f); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using ControlValveMaintenance.Services; using System.ComponentModel; using System.Data; using System.Windows.Data; using ControlValveMaintenance.Models; using ControlValveMaintenance.Models.Lookups; usin...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using LogiCon.Areas.Master.Controllers; using Master.Contract; namespace LogiCon.Tests.Areas.Master { [TestClass] public class BranchControllerTest { [TestMethod] public void Save() { var branchControlle...
using System; using System.Collections.Generic; using System.Text; namespace TableOptimization { public struct Point { public double XCoordinate { get; set; } public double YCoordinate { get; set; } } }
using System; namespace JakContinueMapper { public static class GameMemory { public const int GOAL_MAX_SYMBOLS = 0x2000; public const int BASIC_OFFSET = 4; public const int SymbolTableOffset = (GOAL_MAX_SYMBOLS / 2) * 8 + 0; public const int UsableSymbolCount = 8161; } ...
#region Related components using System; using System.Linq; using System.Dynamic; using System.Diagnostics; using System.Numerics; using System.Threading; using System.Threading.Tasks; using System.Collections.Generic; using System.Collections.Concurrent; using System.Security.Cryptography; using Microsoft.Extensions....
using System.Collections.Generic; using Hayalpc.Library.Common.Results; using Microsoft.AspNetCore.Mvc; using Hayalpc.Fatura.Data.Models; using Hayalpc.Fatura.Panel.Internal.Services.Interfaces; using DevExtreme.AspNet.Data; namespace Hayalpc.Fatura.Panel.Internal.Controllers { [Route("api/[controller]/[action]")...
using System; using System.Linq.Expressions; using Bindable.Linq.Interfaces; using Bindable.Linq.Operators; namespace Bindable.Linq { public static partial class BindableEnumerable { /// <summary> /// Checks a condition on a specified source. /// </summary> /// <typeparam...
/* Copyright (c) 2010, Direct Project All rights reserved. Authors: Umesh Madan umeshma@microsoft.com Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: Redistributions of source code must retain the a...
using OrderProject.Context; using OrderProject.Models; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Text; namespace OrderProject.Repository { class OrderRepository { private OrderContext _context; public Order...
namespace Standard { using System; using System.Runtime.InteropServices; [ComImport, Guid("71e806fb-8dee-46fc-bf8c-7748a8a1ae13"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)] internal interface IObjectWithProgId { void SetProgID([MarshalAs(UnmanagedType.LPWStr)] string pszProgID);...
using System; using System.Collections.Generic; public class Program { public static void Main() { var input = Console.ReadLine().Split(); var minWord = input[0].Length > input[1].Length ? input[1] : input[0]; var maxWord = input[0].Length > input[1].Length ? input[0] : input[1]; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ModelMVPDataBasePart.IModels { public interface IMainIModel { object GetMainView(IMainFormData DBOperational); } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading; using CommonTypes; using CommonTypes.NameRegistry; using CommonTypes.Transactions; using ServerLib; using ServerLib.Storage; using ServerLib.Transactions; namespace Server { internal class Server : MarshalByRef...
using System; using System.Linq; using System.Threading; using System.Threading.Tasks; using Application.Interfaces; using AutoMapper; using Domain; using MediatR; using Microsoft.AspNetCore.Hosting; using Microsoft.EntityFrameworkCore; using Persistence; namespace Application.User { public class CurrentUser {...
using Logs.Data.Contracts; using Logs.Models; using Moq; using NUnit.Framework; namespace Logs.Services.Tests.UserServiceTests { [TestFixture] public class ChangeProfilePictureTests { [TestCase("d547a40d-c45f-4c43-99de-0bfe9199ff95", "https://picturethismaths.files.wordpress.com/2016/03/fig6bigfor...
using System.Text; using System; using System.Collections.Generic; using Newtonsoft.Json.Converters; using Newtonsoft.Json; using System.Net.Http; using System.Drawing; using System.Collections.ObjectModel; using System.Xml; using System.ComponentModel; using System.Reflection; namespace LinnworksAPI { public class ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DIDemo { internal interface IUserBiz { //检查用户名和密码是否匹配 public bool CheckLogin(string userName, string password); } }
//using LiteDB; //namespace TreeStore.LiteDb //{ // public sealed class LiteRepositoryAdapater // { // public LiteRepositoryAdapater(LiteRepository liteDb) // { // this.LiteRepository = liteDb; // this.Entities = this.LiteRepository.Database.GetCollection("entities"); // ...
using System; using System.Collections.Generic; using System.Data; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace CaseConverter { class Program { static void Main(string[] args) { //Get all excel files from current folder List<str...
namespace Bridge.RealWorld { /// <summary> /// The remote control. /// </summary> class RemoteControl { /// <summary> /// The device. /// </summary> protected IDevice device; /// <summary> /// Initializes a new instance of the <see cref="RemoteControl"/> class. /// </summary> /// <param name="dev...
using System.Diagnostics; using TinyIoC; namespace Kit { public partial class Tools { public static bool IsInited => currentInstance != null; public static void Set(AbstractTools Instance) { currentInstance = Instance; } private static Abstra...
using Microsoft.VisualStudio.TestTools.UnitTesting; using otus_architecture_lab_8; namespace UnitTestProject1 { [TestClass] public class UnitTest1 { #region Nested classes class LoggerMock : ILogger { public void Dispose() {} public void Log(string messag...
#if NET40 using System; using System.Collections.Generic; using System.Reflection; using static yocto.Preconditions; namespace yocto { internal class TypeInfo { private readonly Type _type; public TypeInfo(Type type) { CheckIsNotNull(nameof(type), type); _type ...
using System; using System.Diagnostics; using System.IO; using System.IO.Pipelines; using System.Threading; using System.Threading.Tasks; namespace Koek { /// <summary> /// Allows us to observe when Complete() is called. /// </summary> public sealed class InterceptingPipeReader : PipeReader { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.Audio; public class GlowneMenu : MonoBehaviour { public void Graj(int numerPoziomu) { if(numerPoziomu == 1) { #pragma warning disable CS0618 // Type or member ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ReturnVolume : MonoBehaviour { // Start is called before the first frame update void Start() { AuidoScript.instance.Set_Volume("Marcha", 0.1f); AuidoScript.instance.Set_Volume("Colecionables", 0f); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace L2CapstoneProject { interface IBeamformer { void Connect(); void Disconnect(); } interface ISequencedBeamformer : IBeamformer { void LoadSequence(...
using System.ComponentModel; using System.Runtime.CompilerServices; using Bililive_dm.Annotations; namespace Bililive_dm { public class SessionItem : INotifyPropertyChanged { private string _item; private decimal _num; private string _userName; public string UserName { ...
namespace AcceptanceTests.ServiceLocator { internal sealed class ServiceLocatorForTest { } }
using BlazorIdentity.Server.Data; using BlazorIdentity.Server.Models; using BlazorIdentity.Server.Services; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Identity.UI.Services; using Microsoft.EntityFrameworkCore; using Microsoft.E...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using BusinessAPI.BO; using BusinessAPI.DL; using System.Data.Entity; using System.Data.EntityModel; using System.Data.Entity.Infrastructure; namespace BusinessAPI.BL { public class Employeedetails...
using System.Windows.Controls; namespace TableTopCrucible.Domain.Library.WPF.Views { /// <summary> /// Interaction logic for FileDefinition.xaml /// </summary> public partial class FileList : UserControl { public FileList() { InitializeComponent(); } } }
using Microsoft.AspNet.Identity; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using TachyHealth.Models; namespace TachyHealth.Controllers { public class HomeController : Controller { public ActionResult Index() { bool va...
using UnityEngine; using System.Collections; public class PostImpressionist : MonoBehaviour { public bool played = false; // Use this for initialization void Start () { } // Update is called once per frame void Update () { } void OnMouseOver(){ if(played == false){ audio.Play(); played = t...
using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace CoreEngine.UI { [AddComponentMenu("Core.UI/Vertex Effects/ShearUI")] #if UNITY_5_2 || UNITY_5_3_OR_NEWER public class ShearUI : BaseMeshEffect #else public class ShearUI : BaseVertexEffect #endif { public Vector2 m...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; using UnityEngine.SceneManagement; #if UNITY_EDITOR using UnityEditor; #endif namespace HT.Framework { /// <summary> /// 默认的资源管理器助手 /// </summary> public sealed class DefaultResou...
using System.Linq; using Psub.DataAccess.Abstract; using Psub.DataService.HandlerPerQuery.SectionProcess.Entities; using Psub.Domain.Entities; using UESPDataManager.DataService.HandlerPerQuery.Abstract; namespace Psub.DataService.HandlerPerQuery.SectionProcess.Handlers { public class SectionEditGetHandler : IQuer...
namespace Services.Logger { public interface ILoggerManager { void LogInfo (string message); void LogWarn (string message); void LogDebug (string message); void LogError (string message); } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using SincolPDV.BLL; using System.Data; using System.Configuration; using System.Collections; using System.Web.Security; using System.Web.UI.WebControls.WebParts; using System.Web...
using MarsRoverAPI.Model; namespace MarsRoverAPI.Responses { public class SendMessageToMarsSurfaceResponse : ApiResponse<MarsSurfaceInfo> { } }
// Copyright 2021 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using System.Collections.Generic; using System.IO; using System.Security.Cryptography; using System.Text; namespace ClouDeveloper.Hash.SHA256 { public static partial class SHA256HashExtensions { public static string ComputeSHA256( this Stream inputStream, bool isUpperCase = tru...
// Copyright (C) 2020 Kazuhiro Fujieda <fujieda@users.osdn.me> // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless re...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace HZGZDL.YZFJKGZXFXY.Common { public class DataConvert { static public int ADCReadData(byte[] data) { return 2; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace Project_1 { public partial class Confirmation : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { ...
using System; using Xamarin.Forms; using Xamarin.Forms.Platform.iOS; using App1.Renderers; using App1.iOS.Renderers; [assembly: ExportRenderer(typeof(CustomFrame), typeof(CustomFrameRenderer))] namespace App1.iOS.Renderers { public class CustomFrameRenderer : FrameRenderer { protected override void On...
using Darek_kancelaria.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Darek_kancelaria.Repository { interface IPrice : IRepository<Price> { int? GetAllCasePrice(int id); } }
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using Revature_Project1.Data; using Revature_Project1.Models; namespace Revature_Project1.Controllers { public class LoanControlle...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using UdemyWebAPIClass.Models; namespace UdemyWebAPIClass.Controllers { [RoutePrefix("api/Contacts")] public class ContactsController : ApiController { Contacts[] cont...
using System.Collections.Generic; using MongoDB.Driver; using MongoDB.Driver.Builders; using Braspag.Domain.DTO; namespace Braspag.Domain.Filters { public static class AdquirentesFilters { public static IMongoQuery[] CriarSpecification(this AdquirentesDto filtro) { List<IMongoQue...
using One.Common; using One.Converter; using One.Model; using One.UC; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Net.Http; using Windows.ApplicationModel.DataTransfer; using Windows.Storage; using Windows.Storage.Streams; using Windows.UI; using Windows.UI.Notifi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Android.Graphics.Drawables; using Android.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Views; using Android.Widget; using Xamarin.Forms; using Xamarin.Forms.Platform.Android; using RenderTe...
using System; using UIKit; using Foundation; using CoreGraphics; using System.Collections.Generic; using System.Linq; using Xamarin.Forms.Platform.iOS; using App2.ShowPopup; namespace App2.iOS.ShowPopup { public static class ViewExtensions { public static IEnumerable<T> Flatten<T>(this IEnumera...
using Library.DataAccess.Interface; using Library.Services; using Moq; using NUnit.Framework; using System; using System.Collections.Generic; using System.Text; namespace Library.UnitTests { [TestFixture] public class AuthorServiceTests { [TestCase(null)] [TestCase("")] [TestCase("...
using UnityEngine; using System.Collections; public class HunterComponent : MonoBehaviour { public Hunter hunterComponent; }
using System; using System.Collections.Generic; using System.Linq; namespace aoc2019 { public class Day02 { public int Solve(string input, Action<List<int>> modify = null) { var codes = input.Split(',').Select(int.Parse).ToList(); modify?.Invoke(codes); var...
using System; using System.Data; using System.Drawing; using System.Linq; using System.Windows.Forms; namespace Vpit.Coursework { public partial class RowForm : Form { private const int rowHeight = 26; public DataTable Table { get; set; } public DataRow Row { get; set; } prot...
using Nancy; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using InternetOfGreens.Domain; namespace InternetOfGreens { public class PlantModule : NancyModule { public PlantModule(IPlantService svc) : base("/plants") ...
namespace PicoShelter_DesktopApp.Infrastructure { public enum ExceptionType { UNTYPED, MODEL_NOT_VALID, USERNAME_ALREADY_REGISTERED, EMAIL_ALREADY_REGISTERED, CREDENTIALS_INCORRECT, USER_NOT_FOUND, ALBUM_NOT_FOUND, YOU_NOT_OWNER_OF_IMAGE, ...
using System; using System.Linq; using System.Web.Mvc; using ArteVida.Dominio.Contexto; using ArteVida.Dominio.Repositorio; using ArteVida.Dominio.Entidades; using AutoMapper; using AutoMapper.QueryableExtensions; using Kendo.Mvc.Extensions; using Kendo.Mvc.UI; using ArteVida.GestorWeb.ViewModels; namespace ArteVida...
using System; using System.Collections.Generic; using System.Net.Http; using System.Text.RegularExpressions; using System.Threading.Tasks; namespace Cw1 { public class Program { public static async Task Main(string[] args) { if (args.Length == 0) throw ne...
using System; using System.Collections; using System.Configuration; using System.Data; using System.Linq; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.HtmlControls; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Xml.Linq; public partial...
using System.Collections.Generic; namespace MusicCatalogue.ConsoleClient { public interface IServiceProcessor<T> where T : class { IEnumerable<T> GetAll(); T GetByID(int id); void Add(T entry); void Modify(int id, T entry); T Delete(int id); } }
using Entities.Models; namespace Entities.ViewModels { public class CommentViewModel { public int ZoneId { get; set; } public Comment comment { get; set; } } }
namespace ns11 { using System; using System.Runtime.InteropServices; [StructLayout(LayoutKind.Sequential)] internal struct Struct11 { public const uint uint_0 = 0x800; public const int int_0 = 11; public const int int_1 = 6; private const int int_2 = 5; priv...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace _1._1 { public partial class FormSprite : Form { Graph graph; Sprite s...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Configuration; namespace SEGU_ACCESO { public class clsSEGU_NEGO { string sDE_CADENA = ConfigurationManager.ConnectionStrings["SEGURIDAD_JC"].ToString(); } }
using UnityEngine; using System.Collections; public class Enemy : MonoBehaviour { //Variable Declarations public int mDifficulty; protected int mPlayerDamage; // amount of damage the Enemy may do to the player based on the difficulty setting. protected float mMoveSpeed; // general sp...
using System; using System.Collections.Generic; namespace WebsiteBanHang.Models { public class OrdersImportGoods { public OrdersImportGoods() { OrderImportGoodsDetails = new HashSet<OrderImportGoodsDetails>(); } public int OrderId { get; set; } public int? ...
using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Net.Http.Headers; using System.Text; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using com.gseo.browser.uri; using System.Configuration; using System.Diagnostics; using System.Net; namespace com.gseo.persiste...
using System.Collections.Generic; using System.Linq; namespace MZcms.CommonModel { public class Privileges { public Privileges() { Privilege = new List<GroupActionItem>(); } public List<GroupActionItem> Privilege { get; set; } } public class GroupActionItem...
using System; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using System.Collections.Generic; using System.Xml.Li...
#r "Newtonsoft.Json" using System.Net; using System.Text; using System.Net.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Primitives; using Newtonsoft.Json; public static string AAD_TENANTID = Environment.GetEnvironmentVariable("AAD_TENANTID"); public static string ENVIRONMENT_NAME = Enviro...
using System.Collections.Generic; using System.Linq; namespace LSystemsPlants.Core.L_Systems { public class Rule { public Rule(Symbol left, IEnumerable<Symbol> right) { Predecessor = left; Successor = right.ToArray(); } public Symbol Predecessor { get; ...
using System; using System.Collections.Generic; using System.Net.Http; using System.Linq; using System.Threading.Tasks; using dk.via.ftc.businesslayer.Models; using Newtonsoft.Json; using System.IO; using System.Text; using System.Threading; using dk.via.ftc.businesslayer.Models.DTO; using dk.via.ftc.businesslayer.Per...
using System.Text; using System; using System.Collections.Generic; using Newtonsoft.Json.Converters; using Newtonsoft.Json; using System.Net.Http; using System.Drawing; using System.Collections.ObjectModel; using System.Xml; using System.ComponentModel; using System.Reflection; namespace LinnworksAPI { public class ...
// ----------------------------------------------------------------------- // <copyright file="IOptimizerFactory.cs" company="Microsoft Corporation"> // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root // for license information. // </copy...
using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using Sunny.DB; using Sunny.Lib; namespace MOAcceptanceFilegenerator { public static class DataAccessHelper { static DataAccessHelper() ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Drawing; using PhotoFrame.Domain.Model; namespace PhotoFrame.Domain.UseCase { public class SearchFolder { private readonly IPhotoRepository _photoRepository; private...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Tanki { class ServerManageEngine:ServerEngineAbs { public ServerManageEngine(IRoom inRoom) : base(inRoom) { this.ProcessMessage = ProcessMessage; ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Emgu.CV.Structure; namespace LearnEmguCV { public partial class Smoothing : Form { ...
using System; using System.Collections.Generic; using System.Configuration; using System.Diagnostics; using System.IO; using System.Linq; using System.Windows.Forms; using SelfCheckout.Model; using SelfCheckout.Repository; namespace SelfCheckout.Kiosk.Controller { public class ItemManager { private re...