text stringlengths 13 6.01M |
|---|
using System;
namespace SuncoastOverflowApi.ViewModels
{
public class NewQuestion
{
public string QuestionTitle { get; set; }
public string QuestionText { get; set; }
public int VoteValue { get; set; }
}
} |
using No8.Solution.Printers;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace No8.Solution.Loggers
{
public interface ILogger
{
void Log(object sender, PrinterEventArgs args);
void Warn(string message);
void ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Entities.Entities.Enums
{
public enum EnumTipoLog
{
Erro = 0,
Informativo = 1
}
}
|
using UnityEngine;
using System.Linq;
using System.Collections.Generic;
public class BattleController : MonoBehaviour {
/*
* Gameplay
*/
public GameObject reportScreen;
public GameObject levelUpScreen;
public GameObject itemGained;
public SpriteRenderer itemGainedSprite;
public SpriteRenderer heroTitle;
pu... |
using GameLoanManager.Domain.Interfaces;
using GameLoanManager.Service;
using Microsoft.Extensions.DependencyInjection;
namespace GameLoanManager.Helpers.DependencyInjection
{
public class ServicesConfiguration
{
public static void ConfigureDependencies(IServiceCollection serviceCollection)
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace лаба_8
{
interface Interface<T>
{
void Add(params T[] item);
void RemoveEl(T item);
void Print();
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
public class PlayerScript : MonoBehaviour
{
private static readonly Joycon.Button[] m_buttons =
Enum.GetValues(typeof(Joycon.Button)) as Joycon.Button[];
public List<GameObject> player = new List<GameObject>();
p... |
// Generated by the protocol buffer compiler. DO NOT EDIT!
// source: entry_data.proto
#region Designer generated code
using System;
using System.Threading;
using System.Threading.Tasks;
using Grpc.Core;
namespace Etg.Data.Entry {
public static class EntryDataService
{
static readonly string __ServiceName = ... |
using System;
using Xamarin.Forms;
namespace Workout.Models.Workout
{
/// <summary>
/// Details header data class.
/// </summary>
public class DetailsHeaderData : BindableObject
{
#region properties
/// <summary>
/// Bindable property definition for local time.
///... |
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using MonoGame.Extended.Tiled;
public static class EntityManager
{
public static List<IGameEntity> AllEntities = new List<IGameEntity>();
public static IGameEntity Create(strin... |
using SoSmartTv.VideoService.Dto;
namespace SoSmartTv.VideoPlayer.ViewModels
{
public interface IVideoDetailsViewModel
{
VideoItem Details { get; }
}
} |
using System;
using System.ComponentModel.DataAnnotations;
namespace Sbidu.ViewModels
{
public class RegisterViewModel
{
[Required]
[MaxLength(100)]
public string FullName { get; set; }
[Required]
[MaxLength(100)]
public string UserName { get; set; }
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
public class MenuControllerScript : MonoBehaviour
{
public int index;
public int maxIndex;
public AudioSource audioSource;
float prevKeyDown;
GraphicRaycaster graph... |
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Web.Mvc;
using iTemplate.Web.Models.Data.Core;
namespace iTemplate.Web.Models.Data
{
[Table("SiteNavigationRole")]
public class SiteNavigationRole: Cor... |
using UnityEngine;
using System.Collections;
public class ICanTalk : MonoBehaviour {
public int WhichThingToSay;
public string[] Messages;
public GUISkin Skin;
public bool IsCloseEnough = false;
void OnTriggerEnter() {
WhichThingToSay += 1;
IsCloseEnough = true;
}
void OnTriggerExit() {
IsCloseEnough =... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Net;
using System.Reflection;
using System.Security.Principal;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Newton... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using System.Web.UI.WebControls;
namespace Restoran.Models
{
public class OrderModel
{
public int IdOrder { get; set; }
public string MejaId { get; set; }
public string MenuId { g... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Drawing;
using System.ComponentModel;
namespace CG
{
class Erosion : MatrixFilter
{
public Erosion()
{
kernel = new float[3, 3];
kernel[0, 0]... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using MySql.Data.MySqlClient;
using System.Windows.Forms;
using System.Data;
namespace Yelemani.Database
{
class user
{
MySqlConnection con;
MySqlCommand cmd;
... |
using System;
namespace SpiralFramework.Konsoru.Imperator
{
class ImperatorParser
{
public ImperatorParser()
{
}
}
}
|
using System;
namespace GomokuEngine
{
public enum BothPlayerEvaluation : byte
{
overline_defending,
four_attacking,
four_defending_vct,
four_defending,
o3_attacking,
o3_defending,
o3_defending_vct,
c3xc3_attacking,
c3xc3_defending,
... |
using Microsoft.EntityFrameworkCore;
using ServicesLibrary.Models;
namespace ServicesLibrary.Helpers
{
public class DataContext : DbContext
{
public DataContext(DbContextOptions<DataContext> options) : base(options) { }
public DbSet<LocalDto> Locals { get; set; }
pub... |
using System;
using System.Collections.Generic;
using System.Text;
namespace ConsultingManager.Dto
{
public class UserDto
{
public Guid Id { get; set; }
public string Name { get; set; }
public string Email { get; set; }
public string Password { get; set; }
public Guid U... |
using Assets.Scripts.Units;
using UnityEngine;
namespace Assets.Scripts.Selection
{
public interface ISelectable
{
string Name { get; }
IDestroyable Destroyable { get; }
void InteractWithMapPoint(Vector3 point, bool force = false);
void InteractWithObject(IInteractableObject ... |
/** MIT LICENSE
* Copyright (c) 2017 Koudura Ninci @True.Inc
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, co... |
using Prototype.NetworkLobby;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.SceneManagement;
public class LobbyMan : LobbyManager {
public override void OnServerSceneChanged(string sceneName)
{
if (sceneName == playScene... |
using Microsoft.Extensions.DependencyInjection;
using System;
namespace NMoSql
{
public static class NMoSqlExtensions
{
/// <summary>
/// Registers the default NMoSql services in the DI container.
/// </summary>
/// <param name="services">The services collection.</param>
... |
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
public class CharacterInformationUIController : MonoBehaviour
{
public CanvasGroup CharacterInformationPanel;
public Text NameAgeText;
public Text LocationText;
pu... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace test3enums
{
class eprac
{
#below two new lists that are made of strings are created for the naughty and nice list
List<string> behaviors;
List<... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
using HardwareInventoryManager;
using HardwareInventoryManager.Models;
using HardwareInventoryManager.HIResources;
using HardwareInventoryManager.Fil... |
using FastSQL.Core;
using FastSQL.Sync.Core.Enums;
using FastSQL.Sync.Core.Models;
using System;
namespace FastSQL.Sync.Core.Pusher
{
public interface IPusher: IOptionManager, IDisposable
{
PushState Create(out string destinationId);
PushState Remove(string destinationId = null);
... |
namespace DpiConverter.Presenters
{
using System;
using System.ComponentModel;
using System.Windows.Forms;
using Properties;
public partial class SettingsPresenter : Form
{
public SettingsPresenter()
{
this.InitializeComponent();
Settings.Default.Proper... |
using NewMediaRave.Models;
using NewMediaRave.ViewModels;
using NewMediaRave.Views.Menu;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
/*
Note: Most of our code comes from a tutorial put together by Yo... |
using Microsoft.SharePoint;
using Microsoft.SharePoint.Utilities;
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Data.SqlClient;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Text;
using System.Text.RegularExpressions;
us... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Beamore.DAL.Contents.Models
{
[Table("SurvayOptionTable")]
public class SurvayOption : BaseModel
{
public string Option ... |
using LightwaveRFLinkPlusSharp;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LightwaveDaemon
{
internal static class DeviceNameExtensions
{
public static string ToRealName(this DeviceName deviceName)
{
... |
using Logs.Authentication.Managers;
using Logs.Models;
using Logs.Providers.Contracts;
using Microsoft.AspNet.Identity;
using Moq;
using NUnit.Framework;
namespace Logs.Authentication.Tests.AuthenticationProviderTests
{
[TestFixture]
public class RemoveFromRoleTests
{
[TestCase("d547a40d-c45f-4c43... |
using PdfSharpCore.Drawing;
using PdfSharpCore.Pdf;
namespace Diyseed.Core
{
public class WriterGenerator
{
private PdfDocument document;
private int currentPageNumber;
private XGraphics gfx;
private GeneratorParameters parameters;
public WriterGenerator(GeneratorPar... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ButtonsInLobby : MonoBehaviour
{
public static ButtonsInLobby instance;
[SerializeField]
private Text txtGold;
[Header("Create Table")]
public GameObject createTable;
public Text... |
using System;
using System.Collections.Generic;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace Json
{
/// <summary>
/// Класс, содержащий данные о человеке.
/// </summary>
class Person
{
/// <summary>
/// Имя.
/// </summary>
public string FirstName { g... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[ExecuteInEditMode]
public class ObjectSpline: MonoBehaviour
{
[SerializeField]
private BezierSpline spline;
[SerializeField,Range(3,100)]
private int frequency = 3;
[Space(10)]
[SerializeField]
private Transf... |
namespace Methods
{
using System;
public class ArrayExtensions
{
public static T FindMax<T>(params T[] elements)
where T : IComparable
{
if (elements == null || elements.Length == 0)
{
throw new ArgumentException("Input is empty!");
... |
using mTransport.Methodes;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace mTransport.Models
{
public partial class Depense: ICRUD
{
public string Designation
{
get
{
return Ty... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace DCDC_Manager
{
/// <summary>
/// Idicates type of power source
/// </summary>
public enum SourceType
{
/// <summary>
/// No source selected
/// </summary>
None,
/... |
using Caliburn.Micro;
using PropertyChanged;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GliderSchool
{
[ImplementPropertyChanged]
public class ViewModelBase : Screen, IActivate, IDeactivate
{
}
}
|
using UnityEngine;
using System.Collections;
public class StateHandler : MonoBehaviour {
public double idleTime;
public bool control;
double timer;
Animator anim;
MethodHandler methodHandler;
HitPointManager hitPointManager;
// Use this for initialization
void Start () {
timer = ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Steamworks;
public class ResetAchivment : MonoBehaviour
{
// Update is called once per frame
void Update ()
{
// Todo: Dev Stuff
//if(Input.GetKeyDown(KeyCode.Space))
// {
// if (SteamManager.In... |
using System;
namespace TechTalk.JiraRestClient
{
public class IssueRef
{
public string id { get; set; }
public string key { get; set; }
public string JiraIdentifier
{
get { return key; }
set { key = value; }
}
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using test1.DAL;
using test1.Interfaces.BLL;
using test1.Interfaces.DAL;
using test1.Models;
namespace test1.BLL
{
public class TraineeManager : ITraineeManager
{
private ITraineeRepository _repository;
publi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.ServiceModel;
using System.Text;
namespace HotelWCF
{
// NOTE: You can use the "Rename" command on the "Refactor" menu to change the class name "ServicioConsumo" in both code and config file togethe... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using BookSys.DataAccess;
using BookSys.Model;
namespace BookSys
{
public partial class Alterar : System.Web.UI.Page
{
protected void Page_Load(object... |
using strange.extensions.command.impl;
namespace Client.Commands
{
public class LoadGameDataCommand : Command
{
/// <summary>
/// Server connector service
/// </summary>
[Inject] public ServerConnectorService ServerConnectorService { get; set; }
/// <summary>
... |
using System;
using System.Collections;
using System.Collections.Generic;
using ReadyGamerOne.Common;
using UnityEngine;
namespace ReadyGamerOne.Script
{
public class MessageToActive : MonoBehaviour
{
public bool defaultState = true;
public string messageToEnactive;
public string mess... |
namespace MMSCAN.intrnl
{
public class PersonalizationParametersMetaData
: Sybase.Reflection.ClassMetaData
{
/// <summary>
/// Sybase internal use only.
/// <summary>
public PersonalizationParametersMetaData()
{
_init();
}
pro... |
using System;
using System.Collections.Generic;
using System.Text;
namespace CSharpUtil
{
static class ListenInfo
{
static string ListenPassword(string prompt)
{
Console.Write(prompt);
var input = new StringBuilder();
for (; ; )
{
... |
using Swiddler.MarkupExtensions;
using Swiddler.Security;
using System;
using System.Globalization;
using System.Linq;
using System.Security.Cryptography.X509Certificates;
using System.Windows.Data;
using System.Windows.Markup;
namespace Swiddler.Converters
{
public class CertificateThumbprintConverter : MarkupEx... |
using System;
using NLog;
namespace Crowswood.CbusLogger
{
class LoggingGridConnectProcessor :
GridConnectProcessor
{
#region Members
/// <summary>
/// Logger for recording incoming messages.
/// </summary>
private static readonly Logger msglog = LogManager.Get... |
//Problem 12. Null Values Arithmetic
// Create a program that assigns null values to an integer and to a double variable.
// Try to print these variables at the console.
// Try to add some number or the null literal to these variables and print the result.
using System;
namespace Problem12NullValuesArithmetic
{
... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
namespace advent_of_code_2018
{
class Day05
{
public string React(string input)
{
int numDeletions = 0;
do
{
numDeletions = 0;
... |
using HaloSharp.Model.Metadata;
namespace HaloHistory.Business.Entities.Metadata
{
public class MedalData : BaseDataEntity<long, Medal>
{
public MedalData()
{
}
public MedalData(long id, Medal data) : base(id, data)
{
}
}
}
|
/*
* Bungie.Net API
*
* These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality.
*
* OpenAPI spec version: 2.1.1
* Contact: support@bungie.com
* Generated by: https://github.com... |
using MyCashFlow.Web.ViewModels.Shared;
using Rsx = MyCashFlow.Resources.Localization.Views;
using System.Collections.Generic;
namespace MyCashFlow.Web.ViewModels.TransactionType
{
public class TransactionTypeIndexViewModel : BaseViewModel
{
public TransactionTypeIndexViewModel()
: base(title: Rsx.TransactionT... |
using API.Persistence.Services;
using Microsoft.AspNetCore.Mvc;
using API.Shared.Request;
using System;
using System.Collections.Generic;
using System.Linq;
using API.Shared.Models;
namespace API.Controllers
{
[Route("api/[controller]/[action]")]
[ApiController]
public class DocumentoController: BaseContro... |
using System;
using Microsoft.Xna.Framework;
namespace MonoGame.Extended.Gui.Controls
{
public enum Dock
{
Left, Right, Top, Bottom
}
public class DockPanel : LayoutControl
{
public override Size GetContentSize(IGuiContext context)
{
var size = new Size();
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.ComponentModel;
namespace Kalcium
{
public static class Event
{
public static void Raise(this EventHandler me, object sender)
{
if (me != null)
me(sender, EventArgs.Em... |
using JabberPoint.Domain.Content.Behaviours;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace JabberPoint.Domain.Content
{
/// <summary>
/// Visitor pattern interface for communication with behaviours without typechecks
/// </sum... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleApplication1
{
class Misc
{
public static int[] createSeq(String seq)
{
int[] arr = new int[seq.Length + 1];
for (in... |
#region Namespaces
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
using System.Web;
#endregion
namespace ContactsManager.API.Models
{
public class ContactDetailRequestModel
{
/// <summary>
/// Identifies FirstName of Customer
... |
using NUnit.Framework;
using nuru.IO.NUI.Cell.Color;
namespace nuru.Unit.Tests
{
public class ColorTests
{
[TestCase(0, 1, ExpectedResult = "0, 1")]
[TestCase(255, 0, ExpectedResult = "255, 0")]
[TestCase(125, 200, ExpectedResult = "125, 200")]
public string TestToString(byte f... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class BaseClass {
public string CharacterClassName { get; set; }
public string CharacterClassDescription { get; set; }
public int Life { get; set; }
public int Mana { get; set; }
public int Experience { ge... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GravityController : MonoBehaviour {
public float xpos;
public float ypos;
public Vector3 mousepos;
public float gravpower =10f;
// Use this for initialization
void Start () {
gravpower = 10f;
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using EDU_Rent.business_layer;
using Microsoft.VisualBasic;
namespace EDU_Rent.presentation_layer.contro... |
// Copyright 2016 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applica... |
/*
* cmd line param:
* /ActualStation:true -> real weather data
* /ActualStation:false -> simulated weather data
*/
using System;
using System.Windows;
using System.Windows.Controls;
using System.Threading;
using IWx_Station;
/*
using Wx_Station; // requires reference to the assy
using Wx_Statio... |
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc.Infrastructure;
using Microsoft.AspNetCore.SignalR;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
namespace SignalR.Server
{
public cl... |
//
// Node.cs:
//
//
// Author:
// Alexander Corrado (alexander.corrado@gmail.com)
// Andreia Gaita (shana@spoiledcat.net)
// Zoltan Varga <vargaz@gmail.com>
//
// Copyright (C) 2011 Novell Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated d... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace FilmProjesi.Models
{
public class Film
{
public int Id { get; set; }
public string FilmName { get; set; }
public int? Year { get; set; }
public int? Duration { get; set; }... |
using System;
using System.Linq;
using System.Collections.Generic;
using Business.Helper;
using eIVOGo.Helper;
using Model.InvoiceManagement;
using Model.Security.MembershipManagement;
using Utility;
using Uxnet.Web.WebUI;
using eIVOGo.Module.Common;
using Model.DataEntity;
namespace eIVOGo.Module.EIVO
{
public ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using System.Net;
using System.IO;
using System.Configuration;
using System.Data;
using System.Collections;
using Leads;
using System.Data.Entity;
using System.Data.SqlClient;
using Leads.Models;
using System... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Linq;
using Application.Command;
using Application.DTO;
using Application.Exceptions;
using EFDataAccess;
using Microsoft.EntityFrameworkCore;
namespace EFCommands
{
public class EfGetPostCommand : EfBaseCommand, IGetPostCommand
{... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SolidPrinciples.OCP
{
public interface IDiscountCalculate
{
bool Rule(string ruleName);
double Calculate(int amount);
}
}
|
using Microsoft.AspNetCore.Http;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Security.Cryptography;
using System.IO;
using Microsoft.AspNetCore.Mvc.Rendering;
using System.Text;
using Microsoft.Extensions.Configuration;
namespace WebApplication.Web.Utilities
{
public static cla... |
using GrpcFarstRepo;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace GrpcFarstService.Extensions
{
public static class Repositor... |
using UnityEngine;
namespace Player.Code
{
public class PlayerModel
{
private readonly Rigidbody2D _rigidBody;
private readonly SpriteRenderer _spriteRenderer;
public PlayerModel(
Rigidbody2D rigidbody2D,
SpriteRenderer spriteRenderer)
{
_ri... |
using ExtMeth.Extensions;
using System;
namespace ExtMeth
{
class Program
{
static void Main(string[] args)
{
DateTime dt = new DateTime(2020, 11, 07, 8, 10, 45);
Console.WriteLine(dt.ElapsedTime());
string s1 = "Bom dia, você tem novos emails ainda não li... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.RazorPages;
using Microsoft.EntityFrameworkCore;
using ApplicationVersionTracking.Data;
using ApplicationVersionTracking.Models;
namespace ApplicationVersionTr... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.EntityFrameworkCore;
using ShadowAPI.Models;
namespace ShadowAPI.Repositories
{
public class RunnerRepo : BaseRepository<Runner, long>
{
public RunnerRepo(DbContext context) : base(context)... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace SFP.SIT.SERV.Model.ADM
{
public class SIT_ADM_MODULO
{
public string modmetodo { set; get; }
public int? modpadre { set; get; }
public DateTime modfecbaja { set; get; }
public int? modconsecutivo ... |
using Apache.Ignite.Core;
using System;
namespace IgniteDemo
{
class Program
{
static void Main(string[] args)
{
try
{
Ignition.Start();
}
catch(Exception ex)
{
Console.WriteLine("Suree... |
using BPiaoBaoTPos.Domain.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BPiaoBaoTPos.Domain.Services
{
public interface IPosStatClientProxy
{
/// <summary>
/// 账户统计
/// </summary>
/// <param name="code"></param>
... |
using System.Threading.Tasks;
using GetLogsClient.ViewModels;
namespace GetLogsClient.Commands
{
public class ViewLogsCommand : CommandBase<ViewLogsCommand>
{
public override void Execute(object parameter)
{
if (parameter is IMainWindowViewModel viewModel)
{
... |
using System;
using Autofac;
using SSW.DataOnion.Core;
using SSW.DataOnion.Core.Initializers;
using SSW.DataOnion.Interfaces;
using Module = Autofac.Module;
namespace SSW.DataOnion.DependencyResolution.Autofac
{
public class DataModule : Module
{
private readonly DbContextConfig[] dbContextConfigs;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PacketData
{
public static class Helper
{
public static byte[] ForePlay(Packet PacketToSend)
{
int PacketLength = PacketToSend.ToBytes().Length;... |
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
namespace Microsoft.EntityFrameworkCore.Tools.Commands
{
// ReSharper disable once ArrangeTypeModifiers
internal partial class DatabaseUpdateCom... |
// Accord Statistics Library
// The Accord.NET Framework
// http://accord-framework.net
//
// Copyright © César Souza, 2009-2015
// cesarsouza at gmail.com
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published ... |
namespace Switch.Devices
{
using System;
using System.Collections.Generic;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using Identity;
using Packets;
using Parame... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Input;
namespace ExperianOfficeArrangement.ViewModels
{
public interface IStateContext : INotifyPropertyChanged
{
ICommand SetStateComma... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Models
{
/// <summary>
/// 部门实体类
/// </summary>
public class tb_branch
{
public tb_branch()
{ }
#region Model
private int _id;
private string _branchnum;
private string _bra... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.Web;
namespace WS_PosData_PMKT.Models.Request
{
[DataContract]
public class RegisterCheckinRequest
{
[DataMember]
public string Email { get; set; }
[DataMember]
... |
using LuaInterface;
using SLua;
using System;
using UnityEngine;
public class Lua_UnityEngine_TextAsset : LuaObject
{
[MonoPInvokeCallback(typeof(LuaCSFunction))]
public static int constructor(IntPtr l)
{
int result;
try
{
TextAsset o = new TextAsset();
LuaObject.pushValue(l, true);
LuaObject.pushVal... |
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