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using System; namespace SuncoastOverflowApi.ViewModels { public class NewQuestion { public string QuestionTitle { get; set; } public string QuestionText { get; set; } public int VoteValue { get; set; } } }
using No8.Solution.Printers; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace No8.Solution.Loggers { public interface ILogger { void Log(object sender, PrinterEventArgs args); void Warn(string message); void ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Entities.Entities.Enums { public enum EnumTipoLog { Erro = 0, Informativo = 1 } }
using UnityEngine; using System.Linq; using System.Collections.Generic; public class BattleController : MonoBehaviour { /* * Gameplay */ public GameObject reportScreen; public GameObject levelUpScreen; public GameObject itemGained; public SpriteRenderer itemGainedSprite; public SpriteRenderer heroTitle; pu...
using GameLoanManager.Domain.Interfaces; using GameLoanManager.Service; using Microsoft.Extensions.DependencyInjection; namespace GameLoanManager.Helpers.DependencyInjection { public class ServicesConfiguration { public static void ConfigureDependencies(IServiceCollection serviceCollection) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace лаба_8 { interface Interface<T> { void Add(params T[] item); void RemoveEl(T item); void Print(); } }
using System; using System.Collections.Generic; using System.Linq; using UnityEngine; public class PlayerScript : MonoBehaviour { private static readonly Joycon.Button[] m_buttons = Enum.GetValues(typeof(Joycon.Button)) as Joycon.Button[]; public List<GameObject> player = new List<GameObject>(); p...
// Generated by the protocol buffer compiler. DO NOT EDIT! // source: entry_data.proto #region Designer generated code using System; using System.Threading; using System.Threading.Tasks; using Grpc.Core; namespace Etg.Data.Entry { public static class EntryDataService { static readonly string __ServiceName = ...
using System; using Xamarin.Forms; namespace Workout.Models.Workout { /// <summary> /// Details header data class. /// </summary> public class DetailsHeaderData : BindableObject { #region properties /// <summary> /// Bindable property definition for local time. ///...
using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework; using System; using System.Collections.Generic; using System.Linq; using MonoGame.Extended.Tiled; public static class EntityManager { public static List<IGameEntity> AllEntities = new List<IGameEntity>(); public static IGameEntity Create(strin...
using SoSmartTv.VideoService.Dto; namespace SoSmartTv.VideoPlayer.ViewModels { public interface IVideoDetailsViewModel { VideoItem Details { get; } } }
using System; using System.ComponentModel.DataAnnotations; namespace Sbidu.ViewModels { public class RegisterViewModel { [Required] [MaxLength(100)] public string FullName { get; set; } [Required] [MaxLength(100)] public string UserName { get; set; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; public class MenuControllerScript : MonoBehaviour { public int index; public int maxIndex; public AudioSource audioSource; float prevKeyDown; GraphicRaycaster graph...
using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Web.Mvc; using iTemplate.Web.Models.Data.Core; namespace iTemplate.Web.Models.Data { [Table("SiteNavigationRole")] public class SiteNavigationRole: Cor...
using UnityEngine; using System.Collections; public class ICanTalk : MonoBehaviour { public int WhichThingToSay; public string[] Messages; public GUISkin Skin; public bool IsCloseEnough = false; void OnTriggerEnter() { WhichThingToSay += 1; IsCloseEnough = true; } void OnTriggerExit() { IsCloseEnough =...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Net; using System.Reflection; using System.Security.Principal; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Newton...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Web.UI.WebControls; namespace Restoran.Models { public class OrderModel { public int IdOrder { get; set; } public string MejaId { get; set; } public string MenuId { g...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Drawing; using System.ComponentModel; namespace CG { class Erosion : MatrixFilter { public Erosion() { kernel = new float[3, 3]; kernel[0, 0]...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using MySql.Data.MySqlClient; using System.Windows.Forms; using System.Data; namespace Yelemani.Database { class user { MySqlConnection con; MySqlCommand cmd; ...
using System; namespace SpiralFramework.Konsoru.Imperator { class ImperatorParser { public ImperatorParser() { } } }
using System; namespace GomokuEngine { public enum BothPlayerEvaluation : byte { overline_defending, four_attacking, four_defending_vct, four_defending, o3_attacking, o3_defending, o3_defending_vct, c3xc3_attacking, c3xc3_defending, ...
using Microsoft.EntityFrameworkCore; using ServicesLibrary.Models; namespace ServicesLibrary.Helpers { public class DataContext : DbContext { public DataContext(DbContextOptions<DataContext> options) : base(options) { } public DbSet<LocalDto> Locals { get; set; } pub...
using System; using System.Collections.Generic; using System.Text; namespace ConsultingManager.Dto { public class UserDto { public Guid Id { get; set; } public string Name { get; set; } public string Email { get; set; } public string Password { get; set; } public Guid U...
using Assets.Scripts.Units; using UnityEngine; namespace Assets.Scripts.Selection { public interface ISelectable { string Name { get; } IDestroyable Destroyable { get; } void InteractWithMapPoint(Vector3 point, bool force = false); void InteractWithObject(IInteractableObject ...
/** MIT LICENSE * Copyright (c) 2017 Koudura Ninci @True.Inc * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, co...
using Prototype.NetworkLobby; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; using UnityEngine.SceneManagement; public class LobbyMan : LobbyManager { public override void OnServerSceneChanged(string sceneName) { if (sceneName == playScene...
using Microsoft.Extensions.DependencyInjection; using System; namespace NMoSql { public static class NMoSqlExtensions { /// <summary> /// Registers the default NMoSql services in the DI container. /// </summary> /// <param name="services">The services collection.</param> ...
using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; using UnityEngine.UI; public class CharacterInformationUIController : MonoBehaviour { public CanvasGroup CharacterInformationPanel; public Text NameAgeText; public Text LocationText; pu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace test3enums { class eprac { #below two new lists that are made of strings are created for the naughty and nice list List<string> behaviors; List<...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using HardwareInventoryManager; using HardwareInventoryManager.Models; using HardwareInventoryManager.HIResources; using HardwareInventoryManager.Fil...
using FastSQL.Core; using FastSQL.Sync.Core.Enums; using FastSQL.Sync.Core.Models; using System; namespace FastSQL.Sync.Core.Pusher { public interface IPusher: IOptionManager, IDisposable { PushState Create(out string destinationId); PushState Remove(string destinationId = null); ...
namespace DpiConverter.Presenters { using System; using System.ComponentModel; using System.Windows.Forms; using Properties; public partial class SettingsPresenter : Form { public SettingsPresenter() { this.InitializeComponent(); Settings.Default.Proper...
using NewMediaRave.Models; using NewMediaRave.ViewModels; using NewMediaRave.Views.Menu; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; using Xamarin.Forms.Xaml; /* Note: Most of our code comes from a tutorial put together by Yo...
using Microsoft.SharePoint; using Microsoft.SharePoint.Utilities; using System; using System.Collections.Generic; using System.Collections.Specialized; using System.Data.SqlClient; using System.Diagnostics; using System.IO; using System.Reflection; using System.Text; using System.Text.RegularExpressions; us...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Beamore.DAL.Contents.Models { [Table("SurvayOptionTable")] public class SurvayOption : BaseModel { public string Option ...
using LightwaveRFLinkPlusSharp; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LightwaveDaemon { internal static class DeviceNameExtensions { public static string ToRealName(this DeviceName deviceName) { ...
using Logs.Authentication.Managers; using Logs.Models; using Logs.Providers.Contracts; using Microsoft.AspNet.Identity; using Moq; using NUnit.Framework; namespace Logs.Authentication.Tests.AuthenticationProviderTests { [TestFixture] public class RemoveFromRoleTests { [TestCase("d547a40d-c45f-4c43...
using PdfSharpCore.Drawing; using PdfSharpCore.Pdf; namespace Diyseed.Core { public class WriterGenerator { private PdfDocument document; private int currentPageNumber; private XGraphics gfx; private GeneratorParameters parameters; public WriterGenerator(GeneratorPar...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ButtonsInLobby : MonoBehaviour { public static ButtonsInLobby instance; [SerializeField] private Text txtGold; [Header("Create Table")] public GameObject createTable; public Text...
using System; using System.Collections.Generic; using Newtonsoft.Json; using Newtonsoft.Json.Linq; namespace Json { /// <summary> /// Класс, содержащий данные о человеке. /// </summary> class Person { /// <summary> /// Имя. /// </summary> public string FirstName { g...
using System.Collections; using System.Collections.Generic; using UnityEngine; [ExecuteInEditMode] public class ObjectSpline: MonoBehaviour { [SerializeField] private BezierSpline spline; [SerializeField,Range(3,100)] private int frequency = 3; [Space(10)] [SerializeField] private Transf...
namespace Methods { using System; public class ArrayExtensions { public static T FindMax<T>(params T[] elements) where T : IComparable { if (elements == null || elements.Length == 0) { throw new ArgumentException("Input is empty!"); ...
using mTransport.Methodes; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace mTransport.Models { public partial class Depense: ICRUD { public string Designation { get { return Ty...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace DCDC_Manager { /// <summary> /// Idicates type of power source /// </summary> public enum SourceType { /// <summary> /// No source selected /// </summary> None, /...
using Caliburn.Micro; using PropertyChanged; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GliderSchool { [ImplementPropertyChanged] public class ViewModelBase : Screen, IActivate, IDeactivate { } }
using UnityEngine; using System.Collections; public class StateHandler : MonoBehaviour { public double idleTime; public bool control; double timer; Animator anim; MethodHandler methodHandler; HitPointManager hitPointManager; // Use this for initialization void Start () { timer = ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Steamworks; public class ResetAchivment : MonoBehaviour { // Update is called once per frame void Update () { // Todo: Dev Stuff //if(Input.GetKeyDown(KeyCode.Space)) // { // if (SteamManager.In...
using System; namespace TechTalk.JiraRestClient { public class IssueRef { public string id { get; set; } public string key { get; set; } public string JiraIdentifier { get { return key; } set { key = value; } } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using test1.DAL; using test1.Interfaces.BLL; using test1.Interfaces.DAL; using test1.Models; namespace test1.BLL { public class TraineeManager : ITraineeManager { private ITraineeRepository _repository; publi...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.ServiceModel; using System.Text; namespace HotelWCF { // NOTE: You can use the "Rename" command on the "Refactor" menu to change the class name "ServicioConsumo" in both code and config file togethe...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using BookSys.DataAccess; using BookSys.Model; namespace BookSys { public partial class Alterar : System.Web.UI.Page { protected void Page_Load(object...
using strange.extensions.command.impl; namespace Client.Commands { public class LoadGameDataCommand : Command { /// <summary> /// Server connector service /// </summary> [Inject] public ServerConnectorService ServerConnectorService { get; set; } /// <summary> ...
using System; using System.Collections; using System.Collections.Generic; using ReadyGamerOne.Common; using UnityEngine; namespace ReadyGamerOne.Script { public class MessageToActive : MonoBehaviour { public bool defaultState = true; public string messageToEnactive; public string mess...
namespace MMSCAN.intrnl { public class PersonalizationParametersMetaData : Sybase.Reflection.ClassMetaData { /// <summary> /// Sybase internal use only. /// <summary> public PersonalizationParametersMetaData() { _init(); } pro...
using System; using System.Collections.Generic; using System.Text; namespace CSharpUtil { static class ListenInfo { static string ListenPassword(string prompt) { Console.Write(prompt); var input = new StringBuilder(); for (; ; ) { ...
using Swiddler.MarkupExtensions; using Swiddler.Security; using System; using System.Globalization; using System.Linq; using System.Security.Cryptography.X509Certificates; using System.Windows.Data; using System.Windows.Markup; namespace Swiddler.Converters { public class CertificateThumbprintConverter : MarkupEx...
using System; using NLog; namespace Crowswood.CbusLogger { class LoggingGridConnectProcessor : GridConnectProcessor { #region Members /// <summary> /// Logger for recording incoming messages. /// </summary> private static readonly Logger msglog = LogManager.Get...
//Problem 12. Null Values Arithmetic // Create a program that assigns null values to an integer and to a double variable. // Try to print these variables at the console. // Try to add some number or the null literal to these variables and print the result. using System; namespace Problem12NullValuesArithmetic { ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; namespace advent_of_code_2018 { class Day05 { public string React(string input) { int numDeletions = 0; do { numDeletions = 0; ...
using HaloSharp.Model.Metadata; namespace HaloHistory.Business.Entities.Metadata { public class MedalData : BaseDataEntity<long, Medal> { public MedalData() { } public MedalData(long id, Medal data) : base(id, data) { } } }
/* * Bungie.Net API * * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * OpenAPI spec version: 2.1.1 * Contact: support@bungie.com * Generated by: https://github.com...
using MyCashFlow.Web.ViewModels.Shared; using Rsx = MyCashFlow.Resources.Localization.Views; using System.Collections.Generic; namespace MyCashFlow.Web.ViewModels.TransactionType { public class TransactionTypeIndexViewModel : BaseViewModel { public TransactionTypeIndexViewModel() : base(title: Rsx.TransactionT...
using API.Persistence.Services; using Microsoft.AspNetCore.Mvc; using API.Shared.Request; using System; using System.Collections.Generic; using System.Linq; using API.Shared.Models; namespace API.Controllers { [Route("api/[controller]/[action]")] [ApiController] public class DocumentoController: BaseContro...
using System; using Microsoft.Xna.Framework; namespace MonoGame.Extended.Gui.Controls { public enum Dock { Left, Right, Top, Bottom } public class DockPanel : LayoutControl { public override Size GetContentSize(IGuiContext context) { var size = new Size(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.ComponentModel; namespace Kalcium { public static class Event { public static void Raise(this EventHandler me, object sender) { if (me != null) me(sender, EventArgs.Em...
using JabberPoint.Domain.Content.Behaviours; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace JabberPoint.Domain.Content { /// <summary> /// Visitor pattern interface for communication with behaviours without typechecks /// </sum...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApplication1 { class Misc { public static int[] createSeq(String seq) { int[] arr = new int[seq.Length + 1]; for (in...
#region Namespaces using System; using System.Collections.Generic; using System.Linq; using System.Text.RegularExpressions; using System.Web; #endregion namespace ContactsManager.API.Models { public class ContactDetailRequestModel { /// <summary> /// Identifies FirstName of Customer ...
using NUnit.Framework; using nuru.IO.NUI.Cell.Color; namespace nuru.Unit.Tests { public class ColorTests { [TestCase(0, 1, ExpectedResult = "0, 1")] [TestCase(255, 0, ExpectedResult = "255, 0")] [TestCase(125, 200, ExpectedResult = "125, 200")] public string TestToString(byte f...
using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class BaseClass { public string CharacterClassName { get; set; } public string CharacterClassDescription { get; set; } public int Life { get; set; } public int Mana { get; set; } public int Experience { ge...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GravityController : MonoBehaviour { public float xpos; public float ypos; public Vector3 mousepos; public float gravpower =10f; // Use this for initialization void Start () { gravpower = 10f; ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using EDU_Rent.business_layer; using Microsoft.VisualBasic; namespace EDU_Rent.presentation_layer.contro...
// Copyright 2016 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
/* * cmd line param: * /ActualStation:true -> real weather data * /ActualStation:false -> simulated weather data */ using System; using System.Windows; using System.Windows.Controls; using System.Threading; using IWx_Station; /* using Wx_Station; // requires reference to the assy using Wx_Statio...
using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc.Infrastructure; using Microsoft.AspNetCore.SignalR; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; namespace SignalR.Server { public cl...
// // Node.cs: // // // Author: // Alexander Corrado (alexander.corrado@gmail.com) // Andreia Gaita (shana@spoiledcat.net) // Zoltan Varga <vargaz@gmail.com> // // Copyright (C) 2011 Novell Inc. // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated d...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace FilmProjesi.Models { public class Film { public int Id { get; set; } public string FilmName { get; set; } public int? Year { get; set; } public int? Duration { get; set; }...
using System; using System.Linq; using System.Collections.Generic; using Business.Helper; using eIVOGo.Helper; using Model.InvoiceManagement; using Model.Security.MembershipManagement; using Utility; using Uxnet.Web.WebUI; using eIVOGo.Module.Common; using Model.DataEntity; namespace eIVOGo.Module.EIVO { public ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Net; using System.IO; using System.Configuration; using System.Data; using System.Collections; using Leads; using System.Data.Entity; using System.Data.SqlClient; using Leads.Models; using System...
using System; using System.Collections.Generic; using System.Text; using System.Linq; using Application.Command; using Application.DTO; using Application.Exceptions; using EFDataAccess; using Microsoft.EntityFrameworkCore; namespace EFCommands { public class EfGetPostCommand : EfBaseCommand, IGetPostCommand {...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SolidPrinciples.OCP { public interface IDiscountCalculate { bool Rule(string ruleName); double Calculate(int amount); } }
using Microsoft.AspNetCore.Http; using System; using System.Collections.Generic; using System.Linq; using System.Security.Cryptography; using System.IO; using Microsoft.AspNetCore.Mvc.Rendering; using System.Text; using Microsoft.Extensions.Configuration; namespace WebApplication.Web.Utilities { public static cla...
using GrpcFarstRepo; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace GrpcFarstService.Extensions { public static class Repositor...
using UnityEngine; namespace Player.Code { public class PlayerModel { private readonly Rigidbody2D _rigidBody; private readonly SpriteRenderer _spriteRenderer; public PlayerModel( Rigidbody2D rigidbody2D, SpriteRenderer spriteRenderer) { _ri...
using ExtMeth.Extensions; using System; namespace ExtMeth { class Program { static void Main(string[] args) { DateTime dt = new DateTime(2020, 11, 07, 8, 10, 45); Console.WriteLine(dt.ElapsedTime()); string s1 = "Bom dia, você tem novos emails ainda não li...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.RazorPages; using Microsoft.EntityFrameworkCore; using ApplicationVersionTracking.Data; using ApplicationVersionTracking.Models; namespace ApplicationVersionTr...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.EntityFrameworkCore; using ShadowAPI.Models; namespace ShadowAPI.Repositories { public class RunnerRepo : BaseRepository<Runner, long> { public RunnerRepo(DbContext context) : base(context)...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace SFP.SIT.SERV.Model.ADM { public class SIT_ADM_MODULO { public string modmetodo { set; get; } public int? modpadre { set; get; } public DateTime modfecbaja { set; get; } public int? modconsecutivo ...
using Apache.Ignite.Core; using System; namespace IgniteDemo { class Program { static void Main(string[] args) { try { Ignition.Start(); } catch(Exception ex) { Console.WriteLine("Suree...
using BPiaoBaoTPos.Domain.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BPiaoBaoTPos.Domain.Services { public interface IPosStatClientProxy { /// <summary> /// 账户统计 /// </summary> /// <param name="code"></param> ...
using System.Threading.Tasks; using GetLogsClient.ViewModels; namespace GetLogsClient.Commands { public class ViewLogsCommand : CommandBase<ViewLogsCommand> { public override void Execute(object parameter) { if (parameter is IMainWindowViewModel viewModel) { ...
using System; using Autofac; using SSW.DataOnion.Core; using SSW.DataOnion.Core.Initializers; using SSW.DataOnion.Interfaces; using Module = Autofac.Module; namespace SSW.DataOnion.DependencyResolution.Autofac { public class DataModule : Module { private readonly DbContextConfig[] dbContextConfigs; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PacketData { public static class Helper { public static byte[] ForePlay(Packet PacketToSend) { int PacketLength = PacketToSend.ToBytes().Length;...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. namespace Microsoft.EntityFrameworkCore.Tools.Commands { // ReSharper disable once ArrangeTypeModifiers internal partial class DatabaseUpdateCom...
// Accord Statistics Library // The Accord.NET Framework // http://accord-framework.net // // Copyright © César Souza, 2009-2015 // cesarsouza at gmail.com // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published ...
namespace Switch.Devices { using System; using System.Collections.Generic; using System.Windows; using System.Windows.Controls; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using Identity; using Packets; using Parame...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Input; namespace ExperianOfficeArrangement.ViewModels { public interface IStateContext : INotifyPropertyChanged { ICommand SetStateComma...
using System; using System.Collections.Generic; using System.Text; namespace Models { /// <summary> /// 部门实体类 /// </summary> public class tb_branch { public tb_branch() { } #region Model private int _id; private string _branchnum; private string _bra...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Web; namespace WS_PosData_PMKT.Models.Request { [DataContract] public class RegisterCheckinRequest { [DataMember] public string Email { get; set; } [DataMember] ...
using LuaInterface; using SLua; using System; using UnityEngine; public class Lua_UnityEngine_TextAsset : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { TextAsset o = new TextAsset(); LuaObject.pushValue(l, true); LuaObject.pushVal...