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using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Entidades { public enum Servicio { Comun, SemiCama, Ejecutivo, } public class PasajeMicro : Pasaje { public Servicio tipoServicio; public Pas...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Shooting : MonoBehaviour { public GameObject bullet; public float timeLeftUntilSpawn = 0f; public float startTime = 0f; public float secondsBetweenSpawn = 0.5f; // Use this for initialization void Start () { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using FershGreen.Models; namespace FershGreen.Controllers { public class KnowleController : Controller { PrivateClinicEntities db = new PrivateClinicEntities(); // GET: Knowle ///...
using System; class Alamprogramm{ static int Korruta(int arv1, int arv2){ return arv1*arv2; } public static void Main(string[] arg){ int a=4; int b=6; Console.WriteLine("{0} korda {1} on {2}", a, b, Korruta(a, b)); Console.WriteLine(Korruta(3, 5)); } }
using UnityEngine; using System.Collections; using System; public class Capture_ScoreManager : Photon.MonoBehaviour, IGame { [SerializeField] int teamsInGame; [SerializeField] int endGameScore; public void OnGameSetup() { if(PhotonNetwork.isMasterClient) { Initia...
using UnityEngine; using System.Collections; public class EnemyHunterCanon : Weapon { public EnemyHunterCanon(GameObject owner) : base(owner) { Stats = new WeaponStats { Damage = 10f, RateOfFire = 0.3f, Lifetime = 2f, Speed = 2f, Pier...
using ModelEF.Dao; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace TestUngDung.Areas.Admin.Controllers { public class HomeController : BaseController { public ActionResult Index() { var categr = new CategoryDao();...
using Data.Infrastructure; using Entities.Identity; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; namespace Data.Mapping { public class UserMap : IdentityConfiguration<User> { public override void Configure(EntityTypeBuilder<User> builder) { ...
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("CardRewardCount")] public class CardRewardCount : MonoBehaviour { public CardRewardCount(IntPtr address) : this(address, "CardRewardCount") { } public CardRewardCount(IntPtr address, string cla...
namespace _6.FilterStudentsByPhone { using System; using System.Collections.Generic; using System.Linq; public class Startup { public static void Main(string[] args) { var input = Console.ReadLine(); var students = new List<string>(); while (!in...
using MISA.Core.Entities; using MISA.Core.Interfaces; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MISA.Core.Services { public class CountryService : BaseService<Country>, ICountryService { IUnitOfWork _unitOfWork; ...
#if VRC_SDK_VRCSDK3 using UnityEngine; using UnityEditor; using UnityEditorInternal; using System.Collections.Generic; using VRC.SDK3.Avatars.Components; using System; using System.Linq; public partial class AvatarDescriptorEditor3 : Editor { static string _eyeLookFoldoutPrefsKey = "VRCSDK3_AvatarDescriptorEditor...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ProjectEuler { public class LongestCollatzSequence : ISolution { public void Run() { var longestSequences = Enumerable.Range(1, 999999).AsParallel().Select(...
namespace CriticalPath.Web.Models { public class ImageUploadViewModel { public ImageUploadViewModel() { UploadUrl = AppSettings.Urls.ImageUpload; ThumbFolderUrl = AppSettings.Urls.ThumbImages; ImageFolderUrl = AppSettings.Urls.ProductImages; } ...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace CoinTable.Models { [JsonObject] public class Coin { [JsonProperty("id")] public int id { get; set; } [JsonProperty("name")] public string name { get; set; ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; using System.Web.Mvc; namespace JJTrailerStore.Areas.Admin.Models { public class Category { //general public Guid ID { get; set; } public string Name { get;...
using System; using Whale.Shared.Models.User; namespace Whale.Shared.Models.Group.GroupUser { public class GroupUserDTO { public Guid Id { get; set; } public Guid UserId { get; set; } public UserDTO User { get; set; } public Guid GroupId { get; set; } ...
namespace EP.CrudModalDDD.Domain.Commands.Results { public class CidadeCommandResult : ICommandResult { public CidadeCommandResult() { } } }
namespace kelvinho_airlines.Entities.CrewMembers { public class Officer : TechnicalCrewMember { public Officer(string name) : base(name) { IncompatibleCrewMemberTypes.Add(typeof(Prisoner)); IncompatibleCrewMemberTypes.Add(typeof(FlightServiceChief)); } } }
using SQLite; using System; using uwpEvernote.Interfaces; namespace uwpEvernote.Model { public class Note: Notify { private int _id; [PrimaryKey, AutoIncrement] public int Id { get { return _id; } set { if (value != _id) { _id...
using Panoptes.Model.Serialization.Packets; using QuantConnect; using QuantConnect.Orders; using QuantConnect.Statistics; using System; using System.Collections.Generic; using BacktestResultParameters = QuantConnect.Packets.BacktestResultParameters; using LiveResultParameters = QuantConnect.Packets.LiveResultParameter...
using InterfaceClasseAbstr.Modelo.Contratos; using InterfaceClasseAbstr.Modelo.Enums; using System; using System.Collections.Generic; using System.Drawing; using System.Text; namespace InterfaceClasseAbstr.Modelo.Entidades { abstract class Forma : IForma { public Cor Cor { get; set; } public ...
 namespace HangMan { public interface IWordGenerator { string GetWord(); } }
using Nop.Core.Domain.Blogs; using Nop.Core.Domain.Catalog; using Nop.Core.Domain.Customers; using Nop.Core.Domain.Forums; using Nop.Core.Domain.Messages; using Nop.Core.Domain.News; using Nop.Core.Domain.Orders; using Nop.Core.Domain.Shipping; using Nop.Core.Domain.Stores; using Nop.Core.Domain.Vendors; namespace To...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class AudioStateChangeEnabler : MonoBehaviour { [SerializeField] private AudioSource _AudioSource; [SerializeField] private SOSwitchState _SwitchStateRef; private void OnEnable() { ...
using MediatR; using OmniSharp.Extensions.JsonRpc; using OmniSharp.Extensions.JsonRpc.Generation; using OmniSharp.Extensions.LanguageServer.Protocol.Client; using OmniSharp.Extensions.LanguageServer.Protocol.Models; using OmniSharp.Extensions.LanguageServer.Protocol.Serialization; using OmniSharp.Extensions.LanguageSer...
using UnityEngine; public class BlockController : MonoBehaviour { private const string PlayerTag = "Player"; [SerializeField] private Color _defaultColor; [SerializeField] private Color _touchedColor; [SerializeField] private SpriteRenderer _renderer; [SerializeField] private Par...
using System; namespace GumballMachine { class Program { static void Main(string[] args) { Dispenser disp = new Dispenser(55);//creates dispenser with max amount do { Console.Clear(); Console.WriteLine("[--------- Gumball Mach...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; using SGDE.Domain.Entities; namespace SGDE.DataEFCoreSQL.Configurations { public class CompanyDataConfiguration { public CompanyDataConfiguration(EntityTypeBuilder<CompanyData> entity) { ent...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace OOP4 { public class ProductionQueue { private Queue<IDetail> details; private int maxDetailsCount; public ProductionQueue(int maxDetailsCount) { ...
using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Threading.Tasks; namespace HelpdeskDAL { public class DepartmentDAO { readonly IRepository<Department> repository; public DepartmentDAO() ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using Microsoft.AspNet.SignalR; using System.Threading.Tasks; using Tasks.Services.Domain; using System.Web.Mvc; using Tasks.Services.Domain.Models; namespace Tasks.Web.SignalR { public class TasksHub : Hub { public a...
using UnityEngine; [RequireComponent(typeof(AudioController))] public class AudioSettings : MonoBehaviour { [SerializeField] float m_Music = 1f; [SerializeField] float m_Sound = 1f; float Music { get { return m_Music; } set { } } float Sound { get { return m_Sound; } set { } } void Start() ...
// ----------------------------------------------------------------------- // <copyright file="StreamingTests.cs" company="Microsoft Corporation"> // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root // for license information. // </copyrig...
using System; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; namespace LuyenTriNho.Codes { publi...
using FluentValidation; namespace DDDSouthWest.Domain.Features.Account.Admin.ManageTalks.AddNewTalk { public class AddNewTalkValidator : AbstractValidator<AddNewTalk.Command> { public AddNewTalkValidator() { RuleFor(x => x.TalkTitle).NotEmpty(); RuleFor(x => x.TalkSumma...
namespace Triton.Game.Mapping { using ns26; using System; using Triton.Game.Mono; [Attribute38("UnopenedPackStack")] public class UnopenedPackStack : MonoClass { public UnopenedPackStack(IntPtr address) : this(address, "UnopenedPackStack") { } public UnopenedPa...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Calculadora { class Operacion { //Declaramos res globalmente para que las operacion tenga una variable para el resultado double res; //Hacemos sus...
namespace Codelet.AspNetCore.Mvc.Cqrs { using System; using Codelet.Cqrs; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.AspNetCore.Mvc.Routing; using Microsoft.AspNetCore.Mvc.ViewFeatures; using Microsoft.AspNetCore.Razor.TagHelpers; /// <summary> /// Helpers for generation URLs for querie...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SnakeLista { public class Punto { /// <summary> /// Coordenadas del punto /// </summary> private int x, y; /// <summary> /// Letra a mos...
using LuaInterface; using RO; using SLua; using System; using UnityEngine; public class Lua_RO_GameObjPool : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { GameObjPool o = new GameObjPool(); LuaObject.pushValue(l, true); LuaObject....
using SözTabani.Contexts; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace SözTabani { public partial class KisiDetay : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) ...
using PDV.DAO.Atributos; namespace PDV.DAO.Entidades.NFe { public class ProdutoNFe { [CampoTabela("IDPRODUTONFE")] public decimal IDProdutoNFe { get; set; } = -1; [CampoTabela("SEQUENCIA")] public int Sequencia { get; set; } [CampoTabela("FRETE")] public decim...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System; using System.Collections.Generic; using System.Configuration; using System.Data; using DotNetNuke.Common; using PetaPoco; namespace DotNetN...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Options; using Q...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace Validation { public partial class Index : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { CheckInterests(...
using OpenQA.Selenium; using OpenQA.Selenium.Chrome; using OpenQA.Selenium.Firefox; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LoginTest { public class BaseTest { public IWebDriver Driver { get; set; } public Ba...
using UnityEngine; using UnityEngine.UI; using System.Collections; public class EnemySpawner : MonoBehaviour { public GameObject enemyPrefab; public Sprite[] enemySprites; public int currentEnemyIndex = -1; public float width; public float height; public float moveSpeed; public float spawnDelay = 0.5f; priva...
using Android.App; using Android.Widget; using Android.Graphics; using Xamarin.Forms.Platform.Android; using MCCForms; using MCCForms.Droid; [assembly: Xamarin.Forms.ExportRenderer (typeof(LabelBoldFont), typeof(LabelBoldFontCustomRenderer))] namespace MCCForms.Droid { public class LabelBoldFontCustomRenderer : L...
using Microsoft.EntityFrameworkCore; using ServiceHost.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace ServiceHost.Repository { public class AccountRepository : BaseRepository<Account>, IAccountRepository { public AccountRepository(Ser...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Mojio.Events { /// <summary> /// /// </summary> [CollectionNameAttribute(typeof(Event))] public class FenceEvent : TripEvent { } }
using LuaInterface; using RO; using SLua; using System; public class Lua_RO_ROFileUtils : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int FileExists_s(IntPtr l) { int result; try { string path; LuaObject.checkType(l, 1, out path); bool b = ROFileUtils.FileExists(path); L...
using System; using System.ServiceModel; using Microsoft.ComplexEventProcessing; using Microsoft.ComplexEventProcessing.Linq; using Microsoft.ComplexEventProcessing.ManagementService; using System.Reactive; using System.Reactive.Linq; using System.Windows; using SiDualMode; using SiDualMode.Base; using SiDualMode.Inp...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace AlgorithmQuestions { public class BigInter { public static void test(string x, string y, string operate) { int xLen = x.Length; int yLen = y.Length; string tempX ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using GamepadInput; public class StrikerController : MonoBehaviour { public KeyCode[] StrikerKeyboardInputs; public Striker[] Strikers; public PlayerShip PlayerShip; private float gamepadTriggerSensitivity =...
using System; using System.Dynamic; using System.Reflection.Emit; using System.Security.Authentication.ExtendedProtection.Configuration; using System.Threading; namespace ClearSight.RendererAbstract { /// <summary> /// Base class for all objects that are created and managed by the device. /// </summary> ...
using System.Collections.Generic; using System.Linq; public class CarManager { private Dictionary<int, Car> cars; private Dictionary<int, Race> races; private Garage garage; public CarManager() { this.cars = new Dictionary<int, Car>(); this.races = new Dictionary<int, Race>(); ...
using UnityEngine; using System.Collections; public class GUICameraS : MonoBehaviour { public GameObject CONFIG; private MainGame MGame; private GameObject MENUS; private GameObject SPAWN; // Use this for initialization void Start () { MGame = CONFIG.GetComponent<MainGame>(); MENUS = transform.Find("MENUS"...
using Course.Commands; using Course.Context; using Course.Model; using Course.View; using NLog; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; namespace Course....
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using ChatSignalR.Chat; using ChatSignalR.Data; using ChatSignalR.Models; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Identity; using ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using DvdApplication.Repositories; namespace JobApplication.Models { public class FakeJobDatabase : IJobRepository { private static List<Job> _jobs = new List<Job>(); public List<Job> GetAll() { ...
using System.Text.Json.Serialization; namespace PlatformRacing3.Server.Game.Communication.Messages.Incoming.Json; internal sealed class JsonCoinsIncomingMessage : JsonPacket { [JsonPropertyName("coins")] public uint Coins { get; set; } }
using AutoMapper; using AutoMapper.Extensions.ExpressionMapping; using Contoso.AutoMapperProfiles; using Contoso.BSL.AutoMapperProfiles; using Contoso.Common.Utils; using Contoso.Contexts; using Contoso.Data.Entities; using Contoso.Domain.Entities; using Contoso.Parameters.Expansions; using Contoso.Parameters.Expressi...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Text; using System.Data; using System.Collections; using System.Configuration; using System.Text.RegularExpressions; using System.Data.OleDb; using System.Data.SqlClie...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; //Task 2 namespace GetMaxNumber { class GetMaxNumber { static void Main(string[] args) { Console.WriteLine("Input numbers: "); int n1 = int.Parse(Console...
using Lab13_2_dev_build.Models; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Dapper; using Dapper.Contrib.Extensions; using MySql.Data.MySqlClient; namespace Lab13_2_dev_build.Controllers { public class ProductController :...
using GlobalDevelopment.SocialNetworks.Facebook; using GlobalDevelopment.SocialNetworks.LinkedIn; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GlobalDevelopment.SocialNetworks { public class SocialNetworks { p...
using System; using System.ComponentModel; namespace TableTopCrucible.Core.Models.Sources { public interface ISaveFileProgression : INotifyPropertyChanged { ITaskProgressionInfo DirectoryTaskState { get; } ITaskProgressionInfo FileTaskState { get; } ITaskProgressionInfo LinkTaskState {...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="UserAuthentication.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // -----------------------------------------------------------------------------...
using System; using System.Threading; using System.Threading.Tasks; using MediatR; using VehicleManagement.Application.Common.Interfaces; using VehicleManagement.Domain.Entities; namespace VehicleManagement.Application.Commands.Brands { public static class DeleteBrand { public record Command(Guid Id) ...
using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; namespace NMoSql.Helpers { public class Over : Helper, IQueryHelper { private readonly HelperManager<IQueryHelper> _queryHelpers; public Over(HelperManager<IQueryHelper> queryHelpers) { _queryHelpe...
using System.Threading.Tasks; using Akka.Actor; using akka_microservices_proj.Actors.Provider; using akka_microservices_proj.Domain; using akka_microservices_proj.Messages; using Microsoft.AspNetCore.Mvc; namespace akka_microservices_proj.Commands { public interface IGetBasketFromCustomerCommand { Tas...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Text; public partial class Admin_Pro_Process : System.Web.UI.Page { public decimal pId = 0; decimal flag = -1; PDTech.OA.BLL.VIEW_PRO_STEP_TYPE vBll = new PDT...
#! "netcoreapp2.1" #r "_bin/FlipLeaf.Engine.dll" #r "_bin/Markdig.dll" #load "FlipLeaf.Scripting.csx" using FlipLeaf; using FlipLeaf.Core; using FlipLeaf.Core.Text; using static FlipLeafGenerator; Sources.Add("content", s => new FlipLeaf.Core.Inputs.FileInputSource(s.InputDirectory) { Exclude = new[] { "README.md" }...
namespace Plus.Communication.Packets.Outgoing.Rooms.Furni.LoveLocks { internal class LoveLockDialogueMessageComposer : MessageComposer { public int ItemId { get; } public LoveLockDialogueMessageComposer(int itemId) : base(ServerPacketHeader.LoveLockDialogueMessageComposer) ...
using System.Windows; namespace HandyControl.Tools.Extension { public static class ValueExtension { public static Thickness Add(this Thickness a, Thickness b) => new Thickness(a.Left + b.Left, a.Top + b.Top, a.Right + b.Right, a.Bottom + b.Bottom); } }
using System; using System.Collections.Generic; using System.Threading.Tasks; using Loggly.Responses; namespace Loggly { public interface ILogglyClient { Task<LogResponse> Log(LogglyEvent logglyEvent); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml.Serialization; namespace Sunny.Robot { public class RobotCommand { private RobotCommandType _commandType = RobotCommandType.no; public string Name { get; set; }...
using System.Collections.Generic; using System.Linq; using Plus.Communication.Packets.Outgoing.Rooms.Settings; using Plus.HabboHotel.GameClients; using Plus.HabboHotel.Rooms; namespace Plus.Communication.Packets.Incoming.Rooms.Settings { internal class ToggleMuteToolEvent : IPacketEvent { pu...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SoundManager : Singleton<SoundManager> { public AudioSource[] audiosources; public PitchVolumeAudio plantGrowStartSound; //0 public PitchVolumeAudio plantGrowEndSound; //1 ...
using System; using System.IO; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.Azure.WebJobs; using Microsoft.Azure.WebJobs.Extensions.Http; using Microsoft.AspNetCore.Http; using Microsoft.Azure.WebJobs.Host; using Microsoft.Extensions.Logging; using Newtonsoft.Json; using System.Text.Re...
namespace IsLeapYear { using System; public class IsLeapYear { /// <summary> /// Write a program that reads a year from the console and checks whether it is a leap. /// Use DateTime. /// </summary> public static void Main(string[] args) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Text; using System.Threading.Tasks; namespace ConsoleApplication1 { static class A { public static bool IsTrue(this bool value) { return true == value; } } class Program { static void...
using Calcifer.Engine.Graphics; using OpenTK.Graphics.OpenGL; namespace Calcifer.Engine.Scenegraph { public class MaterialNode: SceneNode { protected Material Material { get; private set; } public MaterialNode(SceneNode parent, Material material) : base(parent) { Material ...
using System; namespace InterfaceExtensibility { public class DbMigrator { private readonly ILogger _logger; public DbMigrator(ILogger logger) { this._logger = logger; } public void Migrate() { _logger.LogInfo($"Db migration started {Da...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Observer { class ConcreteObserver : Observer { public void Update(object obj) { Console.WriteLine("Observer Recived:" + obj); } } }
using System; using System.Collections.Generic; using System.Drawing; using System.Drawing.Imaging; using System.IO; using System.Linq; using System.Runtime.InteropServices; using Grisaia.Extensions; namespace Grisaia.Asmodean { partial class Hg3 { #region Extract private static Hg3 Extract(Stream stream, str...
using PDV.DAO.Atributos; using System; namespace PDV.DAO.Entidades.Estoque.Suprimentos { public class ContatoClienteFornecedor { [CampoTabela("IDCONTATOCLIENTEFORNECEDOR")] public decimal IDContatoClienteFornecedor { get; set; } = -1; [CampoTabela("IDFORNECEDOR")] public decim...
namespace Abstraction { using System; public abstract class AbstractShape : IShape { public abstract double CalculatePerimeter(); public abstract double CalculateSurface(); protected void ValidateDoubleValue(double value, string valueName) { if (value < 0 ...
using Infrastructure; using Microsoft.AspNetCore.Localization; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Localization; using System; using System.Diagnostics; using System.Globalization; using System.Linq; using Web.Models; using Web.ViewModels; namespace Web.Controllers { public class HomeContro...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigati...
using System.Runtime.Serialization; using System.ServiceModel; namespace WcfMathServiceInterface { [ServiceContract] public interface IMathService { [OperationContract] CompositeType Add(int a, int b); [OperationContract] CompositeType Substract(int a, int b); } [...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Threading.Tasks; using HeladacWeb.Services; namespace HeladacWeb.Models { public class Credential { public string _id = Guid.NewGuid().ToString(); public string i...
using System; using System.ComponentModel.DataAnnotations.Schema; namespace API.Entities { [Table("Places")] public class Place { public int Id { get; set; } public string Name { get; set; } public string Address { get; set; } public string OpenTime { get; set; } pub...
using Microsoft.AspNet.Identity; using Microsoft.AspNet.Identity.EntityFramework; using System.Collections.Generic; using System.Security.Claims; using System.Web.Http; using WepApiUserRegistrationAngular.Models; namespace WepApiUserRegistrationAngular.Controllers { public class AccountController : ApiController ...
using System.Collections; using System.Collections.Generic; using JetBrains.Annotations; using UnityEngine; public class DelayFua : MonoBehaviour { public GameObject texto; public float tiempo; public GameObject jugador; public GameObject Tiempo; public GameObject Este; private void Start() ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Net.Security; using System.Security.Cryptography.X509Certificates; using System.Text; using System.Threading.Tasks; using UnityEngine; namespace Cubecraft.Net.Protocol { public delegate void HttpCall...
using System.Collections.Generic; using Student.Model; using System.Linq; namespace Student.Service.interfaces { public interface IEntityService<T> where T : BaseEntity<int> { T Create(T entity); void Delete(T entity); void Update(T entity); T FindById(int Id); IQuerya...
using System; using System.Collections.Generic; using System.Security.Claims; using System.Threading.Tasks; using IdentityProvider.Model.ViewModel; using IdentityServer3.Core; using IdentityServer3.Core.Extensions; using IdentityServer3.Core.Models; using IdentityServer3.Core.Services; namespace IdentityProvider.Ser...