text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using System.Text;
using System.Text.RegularExpressions;
namespace Library.Helper
{
public class Funcs
{
public dynamic ParseValue(string val)
{
string stringval;
int intval;
float floatval;
if (flo... |
using bringpro.Data;
using bringpro.Web.Domain;
using bringpro.Web.Enums;
using bringpro.Web.Models.Requests;
using bringpro.Web.Models.Responses;
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.Linq;
using System.Web;
namespace bringpro.Web.Services
{
p... |
/*
* Experimental script. This scripts creates a Generate Cinemachine Skeleton Track button in the Experimental scene.
*/
using UnityEngine;
using UnityEditor;
namespace Riggingtools.Skeletons
{
[CustomEditor(typeof(BRRigMoveManager))]
public class SpawnSkeletonTrack : Editor
{
public overr... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace _14.Dictionary
{
class Dictionary
{
static void Main(string[] args)
{
/*A dictionary is stored as a sequence of text lines containing words and their explanations.
Write a p... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Tilemaps;
using UnityEngine.SceneManagement;
public class GameManager : MonoBehaviour
{
private Tilemap map;
private GameObject pacStudent;
private GameUIManager manager;
private Audio... |
using System;
using System.Collections.Generic;
using System.Threading;
using System.Drawing;
using System.Drawing.Imaging;
namespace Tivo.Hme.Samples
{
class Pictures : HmeApplicationHandler
{
private const int ShowTime = 4000;
private static readonly TimeSpan FadeTime = TimeSpan.Fr... |
using System;
using System.Linq;
using Shouldly;
using Xunit;
using Xunit.Abstractions;
namespace aoc2019.Test
{
public class Test17
{
private readonly ITestOutputHelper _testOutputHelper;
public Test17(ITestOutputHelper testOutputHelper)
{
_testOutputHelper = testOutputHel... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public abstract class Ability : BasicObjectInfo {
public float manaCost;
public float castRange;
public LayerMask collisionMask;
public abstract void Cast(Vector3 pos, Transform caster);
protected bool TryHit(Collide... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace test4._19andtest4._20
{
class Program
{
static void Main(string[] args)
{
///////////////////// 试题4.19 /////////////////////
///
... |
namespace E06_Four_DigitNumber
{
using System;
using System.Linq;
public class Four_DigitNumber
{
public static void Main(string[] args)
{
// Write a program that takes as input a four-digit number in format
// abcd (e.g. 2011) and performs the following:
... |
using Microsoft.Azure.KeyVault;
using Microsoft.Azure.KeyVault.WebKey;
using Microsoft.IdentityModel.Clients.ActiveDirectory;
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Linq;
using System.Security.Cryptography.X509Certificates;
using System.Text;
using System.Threading.Tas... |
using System;
using System.Collections.Generic;
using System.Text;
namespace ImmedisHCM.Services.Core
{
public interface ISeederBase
{
void Seed();
}
}
|
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace AtarashiiMono.Framework.XNA
{
public interface IAmDrawable // yes I am
{
void Draw(GameTime gameTime, AmSpriteBatch graphics, int x = 0, int y = 0);
}
} |
using HangoutsDbLibrary.Model;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace WebAPI.Services
{
public interface IServiceActivity
{
void AddActivity(Activity activity);
List<Activity> GetAllActivities();
Activity GetActivity... |
namespace Kers.Models.Repositories
{
public static class VehicleType{
public static int Personal = 1;
public static int County = 2;
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DataCenter.Data
{
public class _FuturesData
{
public double Price { get; set; }
public _FuturesData()
{
Price = double.NaN;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using Queue.Models.Interface;
using Queue.Models.Repository;
using Queue.Models;
using Microsoft.AspNet.Identity;
using Microsoft.AspNet.Identity.Owin;
using Microsoft.Owin.Security;
using System.Data.SqlClient;... |
namespace OmniSharp.Extensions.LanguageServer.Protocol
{
public static class ClientNames
{
public const string RegisterCapability = "client/registerCapability";
public const string UnregisterCapability = "client/unregisterCapability";
}
}
|
namespace AjLisp
{
using System;
using System.Collections.Generic;
using System.Text;
public static class Operations
{
public static new bool Equals(object obj1, object obj2)
{
if (obj1 == null)
return obj2 == null;
return obj1.... |
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class Webcam : MonoBehaviour{
public WebCamTexture mCamera = null;
public GameObject pCameraStream;
public int cwCamera = 0;
private float maxZoom = 10.0f;
private float minX;
private float minY;
private float maxX;
private float ma... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Model
{
public class Step
{
public bool Prepared { get; private set; }
public bool Assigned { get; set; }
public StepModel Model { get; }
public Dish Dish { get; }
public int Ti... |
using UnityEngine;
using System.Collections;
public class Player : MonoBehaviour {
private int health;
// Use this for initialization
void Start () {
health = 100;
}
// Update is called once per frame
void Update () {
}
public void takeDamage()
{
health -= 5;
}
public... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CoreComponents.Text.Extensions
{
public static class StringBuilderExtensions
{
public static string ToStringClear(this StringBuilder TheSB)
{
try
... |
using System.Linq;
using Microsoft.EntityFrameworkCore;
using ServiceDesk.Api.Systems.Common.Implemetations.Handler;
using ServiceDesk.Infrastructure;
namespace ServiceDesk.Api.Systems.DirectorySystem.Handlers.Software
{
public class SoftwareHandler : GenericHandler<Core.Entities.DirectorySystem.Software>, ISoftw... |
using System;
using System.Reflection;
using UnityEditor;
using UnityEngine;
namespace Kogane.Internal
{
internal sealed class TransformRotationGUI
{
//================================================================================
// 変数(readonly)
//===========================================================... |
namespace Frontend.Core.Model.Interfaces
{
public interface IMod
{
/// <summary>
/// Gets or sets the name.
/// </summary>
/// <value>
/// The name.
/// </value>
string Name { get; set; }
/// <summary>
/// Gets or... |
using Grpc.Core;
using Grpc.Core.Interceptors;
using Interceptortest;
using System;
using System.Threading.Tasks;
namespace Grpc1x
{
class Program
{
class InterceptorTestServiceImpl : InterceptorTestService.InterceptorTestServiceBase
{
public override Task<Response> UnaryMethod(Req... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
using System.Collections.Generic;
namespace DotNetNuke.Tests.Integration.Executers.Dto
{
public class RolePermission
{
public int RoleId ... |
using SharpML.Recurrent.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace SharpML.Recurrent.Networks
{
public class DropoutLayer
{
private double _dropout;
private Random _rng;
private int _inputSize;
private in... |
#region Copyright Syncfusion Inc. 2001-2015.
// Copyright Syncfusion Inc. 2001-2015. All rights reserved.
// Use of this code is subject to the terms of our license.
// A copy of the current license can be obtained at any time by e-mailing
// licensing@syncfusion.com. Any infringement will be prosecuted under
// a... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace suc.calc.distance
{
public class GaodeParams
{
public string origin { get; set; }
public string destination { get; set; }
}
}
|
using FindSelf.Domain.Repositories;
using FindSelf.Infrastructure.Database;
using FindSelf.Infrastructure.DomainEventBus;
using FindSelf.Infrastructure.Idempotent;
using FindSelf.Infrastructure.Repositories;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Diagnostics;
using Microsoft.Extension... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Net;
using System.Text;
using System.Threading.Tasks;
using Windows.Data.Json;
using Windows.Web.Http;
namespace waimai
{
public class postJson
{
public string postDataStr;
pu... |
using LogicBuilder.Attributes;
using System.Collections.Generic;
namespace Contoso.Parameters.Expansions
{
public class SelectExpandDefinitionParameters
{
public SelectExpandDefinitionParameters()
{
}
public SelectExpandDefinitionParameters
(
[Comments("Upd... |
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using durable_functions_sample.Shared;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Azure.WebJobs;
using Microsoft.Azure.WebJobs.Extensions.Http;
using Microsoft.AspNetCore.Http;
using Newtonsoft.Json;
using Octokit;
namespace durabl... |
using System;
using System.Reflection;
using UnityEngine;
using UnityEditor;
using System.Text.RegularExpressions;
using CoreEngine;
namespace CoreEditor
{
[ExtendedInspectorDrawer(typeof(RegexPatternAttribute))]
public sealed class RegexPatternDrawerAttribute: IDrawer
{
string regexString;
Regex r... |
using AutoMapper;
using ImmedisHCM.Data.Entities;
using ImmedisHCM.Services.Models.Core;
using NHibernate;
namespace ImmedisHCM.Services.Mapping
{
public class DepartmentMapping : Profile
{
public DepartmentMapping()
{
CreateMap<Department, DepartmentServiceModel>()
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class DisplayEnergyBar : MonoBehaviour
{
public GameObject player;
public float value;
private Slider energyBar;
// Star... |
using AutoDataReader.Entities;
using AutoDataReader.Repositories.Contracts;
using AutoDataReader.Service.Contracts;
using System;
using System.Collections.Generic;
namespace AutoDataReader.Service
{
public class WordService : IWordService
{
private readonly IWordRepository _repository;
public... |
namespace Contoso.Parameters.Expressions
{
public class NegateOperatorParameters : IExpressionParameter
{
public NegateOperatorParameters()
{
}
public NegateOperatorParameters(IExpressionParameter operand)
{
Operand = operand;
}
public IExpressionParameter Operand { get; set; }
}
} |
using System;
namespace ClockAngles
{
public static class AngleUtility
{
public static string Difference(double angle1, double angle2)
{
var diff = Math.Abs(angle1 - angle2);
if (diff > 180) diff = 360 - diff;
return string.Format("{0:0.00}", diff);
... |
using System.Collections.Generic;
using Newtonsoft.Json;
namespace InformAppPlus.Servico
{
public class Falha
{
[JsonProperty("errors")]
public List<string> Erros { get; set; }
[JsonProperty("reference ")]
public List<string> Referencias { get; set; }
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
public class WitchBehavior : MonoBehaviour
{
//Raycast class;
Collider2D hit;
Rigidbody2D RB2D;
public GameObject playerObject;
PlayerInputScript PIS;
public GameObject upperCollisionBoxGameObj;
public GameObje... |
namespace _08.ExtractSentences
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
//Write a program that extracts from a given text all sentences containing given word.
class ExtractSentences
{
static void Main()
{
string te... |
using System;
using DataStructures.SinglyLinkedList;
namespace DataStructures.Queue
{
public class myStack<T>
{
private T Top
{
get
{
return ll.Head.Data;
}
}
private mySinglyLinkedList<T> ll { get; set; }
public bool ... |
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
namespace Web.Models
{
public class Video
{
public Video()
{
Videos1 = new HashSet<Video>();
}
[ScaffoldColumn(false)]
public int Id { get; set; }
... |
using System;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.AspNetCore;
using Microsoft.AspNetCore.Hosting;
using Redmanmale.TelegramToRss.Crawler;
namespace Redmanmale.TelegramToRss
{
public static class Program
{
private static readonly EventWaitHandle Exit... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Services;
using System.Configuration;
using System.Data;
using System.Data.SqlClient;
using System.Collections.Specialized;
using System.Xml.Serialization;
using SCT_BL.SCT;
using SCT_SI.SCT;
using utilities;
[WebSer... |
using System;
using System.Collections.Generic;
using System.Text.RegularExpressions;
namespace PathfindingVisualisation
{
public struct Point : IEquatable<Point>
{
public Point(int x, int y)
{
X = x;
Y = y;
}
public static Point Zero { get; } = new Poi... |
using System;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Metadata;
// Code scaffolded by EF Core assumes nullable reference types (NRTs) are not used or disabled.
// If you have enabled NRTs for your project, then un-comment the following line:
// #nullable disable
namespace EatCleanAPI... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace Torneio.API.Models
{
public class JogoBindingModel
{
public int Id { get; set; }
public int NumPartida { get; set; }
public DateTime DataDaPartida { get; set; }
public string Chave { ... |
using MonoGame.Extended.Tiled.Serialization;
namespace MonoGame.Extended.Content.Pipeline.Tiled
{
public class TiledMapContentItem : ContentItem<TiledMapContent>
{
public TiledMapContentItem(TiledMapContent data)
: base(data)
{
}
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using TP_Groupe.Models;
namespace TP_Groupe.ViewModels
{
public class ArticleListViewModel
{
public IEnumerable<Article> Articles {get;set;}
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Navigation;
using Microsoft.Phone.Controls;
using Microsoft.Phone.Shell;
using Zengo.WP8.FAS.Resources;
namespace Zengo.WP8.FAS
{
public partial class Help... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ShootOnly : MonoBehaviour {
public float seconds;
public float fireRate;
public GameObject shot;
public Transform shotSpawn;
public AudioSource shootSound;
// Use this for initialization
void Start () ... |
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See License.txt in the project root for license information.
using System;
using System.Threading;
using Microsoft.Azure.WebJobs.Host.Loggers;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Dependency... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="DiagnosticsSchema.cs" company="Naos Project">
// Copyright (c) Naos Project 2019. All rights reserved.
// </copyright>
// ------------------------------------------------------... |
using System.Collections.Generic;
namespace CheckMySymptoms.Forms.View.Common
{
abstract public class DetailItemView
{
abstract public DetailItemEnum DetailType { get; set; }
}
} |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using Photon.Realtime;
namespace Lobby
{
public class RoomInfoItem : MonoBehaviour
{
public Text roomName;
public Text roomPlayerCnt;
//private Action<string> JoinRoomH... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using Utilities;
using System.IO;
using System.Drawing;
using System.Data;
using System.Data.SqlClient;
using WebServicesFile;
namespace FinalProject
{
public partial class De... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Data.Entity.ModelConfiguration;
using FacultyV3.Core.Models.Entities;
namespace FacultyV3.Core.Data.Mapping
{
public class ConfirguationMapping : EntityTypeConfiguration<Confirguration>... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace YiXiangLibrary
{
public partial class d_bingli_caozuo : System.Web.UI.MasterPage
{
public string d_id = "";
public string str0 = "";
publ... |
using App.Data;
using App.Entity;
using System.Collections.Generic;
using System;
namespace App.Logic
{
public class PathLC : IBasicMethods<PathBE>
{
private PathDAC DataAccessCLass = new PathDAC();
public void CreateTable()
{
DataAccessCLass.CreateTable();
}
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Theater
{
class PasswordChangeReciever
{
public string NewPassword { get; set; }
public string CurrentPassword { get; set; }
public string ConfimationPassword {... |
using System;
using System.Collections.Generic;
using System.Text;
namespace AspNetCore.Api.TenantResolver
{
public static class Constants
{
public static string TenantKey = "tenant";
}
}
|
using Controllers.ViewModels.Account;
using Grifling.Blog.DomainModels;
using Grifling.Helpers.Helpers;
using Grifling.Service.Services;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace Controllers.Controllers
{
public class AccountController : C... |
using System;
using System.Collections.Generic;
using System.Text;
using Xamarin.Forms;
namespace LostAndFound.Presenters
{
public class MenuViewModel : IMenuViewModel
{
public string Username { get; set; }
public Command openFoundCommand { get; }
public Command openLostCommand { get; ... |
using System;
using Android.App;
using Android.Widget;
using Android.OS;
using Android.Content;
using Newtonsoft.Json;
namespace IntentAppOne
{
public class BasketMetadata
{
public DateTime Date { get; set; }
public decimal Amount { get; set; }
public string StoreName { get; set; }
}
[Activity(Label = "Act... |
namespace E02_BankAccounts
{
using E02_BankAccounts.AbstractClasses;
using E02_BankAccounts.Interfaces;
public class Deposit : Account, IDepositable, IWithdrawable
{
public Deposit(Customer owner, decimal balance,
decimal monthlyInterestRate, ushort numberOfMonths)
: b... |
using Eventual.EventStore.Core;
using Eventual.EventStore.Readers.Tracking;
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Reactive.Linq;
using System.Reactive.Threading.Tasks;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace Eventua... |
namespace Bomberman.Api
{
public class PerkState
{
public Point Location { get; }
public Element PerkType { get; }
public int ExpiresIn { get; private set; }
public bool IsExpired => ExpiresIn <= 0;
public PerkState(Point location, Element perk)
{
Lo... |
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Metadata.Builders;
using Project.Domain.AggregatesModel;
namespace Project.Infrastructure.EntityConfigurations
{
public class ProjectPropertyConfig : IEntityTypeConfiguration<ProjectPropetry>
{
public void Configure(EntityTypeBui... |
namespace OmniSharp.Extensions.JsonRpc
{
public interface IRequestContext
{
IHandlerDescriptor Descriptor { get; set; }
}
}
|
using UnityEngine;
using System.Collections;
public class DialogManager : Manager {
Dialog currentlyVisibleDialog = null;
public GameObject dialogAnchor;
///////////////////// BOOTSTRAP /////////////////////
private static Manager instance;
public static DialogManager getInstance()
{
return getInstan... |
namespace RefactoringApp.MovingFeaturesBetweenObjects
{
public class IntroduceForeignMethod
{
/// <summary>
/// Mechanics
/// Create a method in the client class that does what you needjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjj... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace WindowsServiceInstaller.InstallHelper
{
public class ArgsParser
{
private readonly string[] _args;
public ArgsParser(string[] args)
{
_args = args;
}
public string GetParamValueOr... |
using ConsoleTable.Settings.Border;
namespace ConsoleTable.Settings.Symbols
{
public class TableSymbols
{
public virtual char TopRightCorner { get; set; } = '┐';
public virtual char TopLeftCorner { get; set; } = '┌';
public virtual char BottomRightCorner { get; set; } = '┘';
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using upsAPIs;
using System.Windows.Forms;
namespace LaserPrinter
{
public partial class A... |
using Infnet.Engesoft.SysBank.Model.Dominio;
using NUnit.Framework;
namespace Infnet.Engesoft.SysBank.Model.Teste
{
[TestFixture]
class ClientePessoaJuridicaTeste
{
public PessoaJuridica Cliente = new PessoaJuridica();// TODO: Initialize to an appropriate value
[Test]
... |
using Liddup.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xamarin.Forms;
namespace Liddup.TemplateSelectors
{
class SpotifyAuthenticationDataTemplateSelector : DataTemplateSelector
{
public DataTemplate AuthenticatedT... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using MySql.Data.MySqlClient;
using System.Data;
namespace WindowsFormsApplication1
{
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ClassLibrary.Model
{
public class POIDTOReceive : POIDTO
{
[ForeignKey("Local")]
public int LocalID { get; set; }
... |
using System;
using UnityEngine;
using SimpleJSON;
namespace ColorPalette
{
[Serializable]
public class PaletteImporterData : PaletteData
{
public PaletteImporterData (string name = null) : base(name)
{
this.paletteURL = "";
this.loadPercent = false;
}
[SerializeField]
public str... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.ServiceModel;
using System.Threading;
using MyDuplexClient.ServiceReference1;
namespace MyDuplexClient
{
[CallbackBehavior(
ConcurrencyMode = ConcurrencyMode.Single,
... |
namespace TestApplicationDomain.DynamicQuery
{
public class DataDescriptor
{
public OrderDescriptor Order { get; set; }
public FilterDescription[] Filter { get; set; }
public PaginationDescriptor Pagination { get; set; }
}
}
|
using System;
using System.Collections.Generic;
namespace Spine
{
public class AnimationStateData
{
internal SkeletonData skeletonData;
private Dictionary<KeyValuePair<Animation, Animation>, float> animationToMixTime = new Dictionary<KeyValuePair<Animation, Animation>, float>();
internal float defaultMix;
... |
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using Ext.Net;
using Ext.Net.Utilities;
using NETDataLuma;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace Aspx
{
public partial class AspxRepGuias : System.Web.UI.Page
{
private static readonl... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Data.Entity;
namespace SurveySite.Models
{
public class SurveySiteEntities: DbContext
{
public DbSet<Question> Questions { get; set; }
public DbSet<AnswerVariant> AnswerVariants { get; set; }
... |
using System;
using System.Globalization;
using: asdADasdASDawd
namespace TimeTest
{
class Program
{
private void WeekDay()
{
// Assume the current is en-US.
// Create a DateTime for the first of May, 2003.
DateTime dt = new DateTime(2003, 5, 1);
... |
using Microsoft.Xna.Framework.Input;
namespace WUIClient {
public static class WKeyboard {
public static KeyboardState prevKeyboardState;
public static KeyboardState currentKeyboardState;
public static void Update() {
prevKeyboardState = currentKeyboardState;
curre... |
using System;
using System.Collections.Generic;
using System.Text;
namespace NekoUchi.Model
{
public class Translations
{
public Dictionary<string, string> WordFieldTranslations = new Dictionary<string, string>() {
{"Meaning", "Značenje" },
{"Kanji", "Kanji" },
... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using WeddingPlanner.Models;
using Microsoft.EntityFrameworkCore;
using Microsoft.AspNetCore.Identity;
using Microsoft.AspNetCore.Http;
using Google.Maps;
using Goog... |
using UnityEngine;
using System.Collections;
public class ScreenShake : MonoBehaviour {
public float ShakeAmount = 0.25f;
public float DecreaseFactor = 1.0f;
private Camera cam;
private Vector3 cameraPos;
private float shake = 0.0f;
void Start()
{
cam = GetComponent<Camera>();
}
void Update()
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Web;
namespace ALM.Reclutamiento.Entidades
{
[Serializable]
public class CargaArchivo
{
//HttpPostedFileBase
public HttpPostedFileBase file { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace OCP.Dashboard.Model
{
/**
* Interface IWidgetRequest
*
* WidgetRequest are created by the Dashboard App and used to communicate from
* the frontend to the backend.
* The object is send to the WidgetClass using IDashboardWidget::requestW... |
using System;
using System.ComponentModel.DataAnnotations;
namespace dojoBelt.Models
{
public abstract class BaseEntity{};
public class Register : BaseEntity
{
[Key]
public int UserId{get;set;}
[Required]
[MinLength(2)]
public string FirstName{get;set;}
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using QLBH.Control;
namespace QLBH.View
{
public partial class TimKiemTheoTenNhaCC : User... |
using System.Text;
using GraphQL.Common.Response;
namespace Indico.Exception
{
[System.Serializable]
public class GraphQLException : System.Exception
{
public GraphQLException() { }
public GraphQLException(GraphQLError[] errors) : base(SerializeGraphQLErrors(errors)) { }
public Grap... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(Rigidbody))]
public class Keycard : MonoBehaviour
{
/// <summary>
/// The room numbers are 1 - 5
/// </summary>
public List<int> permittedRooms;
}
|
//5.You are given an array of strings. Write a method that sorts the array by the length
//of its elements (the number of characters composing them).
using System;
using System.Collections.Generic;
using System.Linq;
class SortArrayByLenght
{
static void Main()
{
List<string> listOfSt... |
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