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using TMPro; using UnityEngine; using UnityEngine.UI; namespace CanYouCount { public class MainMenuScreen : BaseScreen { [SerializeField] private Button _playButton = null; [SerializeField] private Button _leaderboardButton = null; [SerializeField] private Button _quitButton = null; [SerializeField...
using System; using System.Collections.Generic; using System.Globalization; using System.Threading; using System.IO; using OpenStack.Swift; namespace Rackspace.Cloudfiles.Depricated { [Obsolete] public class Connection { public const string US_AUTH_URL = "https://auth.api.rackspacecloud.com/v1.0"; public c...
namespace Cogito.Kademlia { public class KNodePingResponse : KNodeResponse { /// <summary> /// Initializes a new instance. /// </summary> /// <param name="status"></param> public KNodePingResponse(KNodeResponseStatus status) : base(status) { ...
using System; using System.Collections.Generic; using System.Linq; using Android.Support.V7.Widget; using Android.Views; namespace DartsTracker { public class MainRecViewAdapter : RecyclerView.Adapter { public List<string> ItemList { get; set; } public event EventHandler<string> ItemClick; ...
using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace mokiniu_sistema.Models { public class MokiniuContext : DbContext { public DbSet<Mokykla> Mokyklos { get; set; } public DbSet<Rajonas> Rajonai { get; s...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.ComponentModel; using Binding; using DomainModel.BusinessObjects; namespace SimpleBinding { [Serializable] public class AddressViewModel : INotifyPropertyChanged { #region Properties pri...
using Castle.Core.Internal; namespace Athena.Import.Extractors { public class StoragePlaceCommentExtractor { public static string Extract(string text) { if (text.IsNullOrEmpty()) { return null; } return text.Trim(); } } }
using SGA.Models; using System.Data.Entity.ModelConfiguration; namespace SGA.EntitiesConfig { public class EmentaConfig : EntityTypeConfiguration<Ementa> { public EmentaConfig() { HasKey(t => t.EmentaId); Property(t => t.Descricao).HasMaxLength(500); Propert...
using System; using System.Collections.Generic; /*Write a program that finds the maximal sequence of equal elements in an array. Example: input | result 2, 1, 1, 2, 3, 3, 2, 2, 2, 1 | 2, 2, 2*/ class Program { static void Main() { Console.WriteLine("...
using System; using System.Collections.Generic; //using Microsoft.Commerce.Tools.Test.BizOpsTools.Common.BatchTool; //using Microsoft.Commerce.Tools.Test.BizOpsTools.Common.Helper; //using Microsoft.Commerce.Tools.Test.BizOpsTools.TestDataGenerator.Transports; using Microsoft.Subscriptions.Schema; using MintBilling = ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LunarTrader.Enums { public enum LogLevel { Off, Trace, Debug, Info, Warn, Error, Fatal } public enum LogType { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using BLL_DAL; namespace QLNHAHANG { public partial class Form1 : Form { Login_BLL_DAL lo...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace ws_seta.Models { public class CondicaoPagamento { public string codigo { get; set; } public string descricao { get; set; } public int parcelas { get; set; } } }
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace Payroll.Models { public class Department : Basic { [Display(ResourceType = typeof(Resource), Name = "Company")] public Guid CompanyId { get...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using MySql.Data.MySqlClient; namespace POS_SYSTEM { public partial class UpdateSupplier : Form { public UpdateSupplie...
using Npgsql; using System; using System.Collections.Generic; using System.Linq; using System.Web; using ws_seta.Models; using ws_seta.Util; namespace ws_seta.Eao { public class PedidoEao { const string sql_insert_cliente = "insert into pessoas(codigo, nome, apelido, pessoa, cep, endereco, " ...
using BPiaoBao.Common.Enums; using BPiaoBao.DomesticTicket.Platform.Plugin; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BPiaoBao.DomesticTicket.Domain.Models.Orders.Behaviors { /// <summary> /// 接口平台取消出票 通知 /// </summary> [Behavior("PlatformCancelTic...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="AuditInfo.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // --------------------------------------------------------------------------------------...
using JoveZhao.Framework.DDD; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BPiaoBao.DomesticTicket.Domain.Models.Orders { /// <summary> /// 订单日志 /// </summary> public class OrderLog : EntityBase { /// <summary> /// 编号 /// <...
using System.IO; using System.Runtime.Serialization.Json; namespace Semon.Yahtzee.Rules.Partials { public static class PartialRuleExtensions { public static string Serialize(this IPartialRule rule) { var serializer = new DataContractJsonSerializer(rule.GetType()); ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace WebMarket.Models.Response { public class Response { public int Code { get; set; } public string Message { get; set; } public Response() { Code = 0; } } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Data.Entity; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace FittSoft { public partial class FormWorkoutSession : Form { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using PayRoll.BLL; using NUnit.Framework; namespace PayRoll.UnitTest.BLL { [TestFixture] public class ChangeNameTransactionTest:SetUpInmemoryDb { [Test] public void ExecuteTest() { /...
using System; using System.Collections.Generic; using System.Drawing; using System.Drawing.Drawing2D; using System.IO; using System.Web; using System.Web.Hosting; namespace Ws2008.WEB.tools { /// <summary> /// upload 的摘要说明 /// </summary> public class upload : IHttpHandler { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyAttack : MonoBehaviour { public float startTimeBtwAttack; public float attackRange; public LayerMask whatIsPlayer; private float timeBtwAttack; private GameObject player; private EnemyBehavior en...
namespace Students { using System; using System.Text; class Student { public Student(string fName, string lName, int age) { this.FirstName = fName; this.LastName = lName; this.Age = age; } public int Age { get; set; } public...
using FluentAssertions; using NUnit.Framework; namespace Example.Tests { public class BuildingMetricsValidatorTests { protected IBuildingMetricsValidator SystemUnderTest { get; set; } [SetUp] public void Setup() { SystemUnderTest = new BuildingMetricsValidator(); ...
using LuaInterface; using SLua; using System; using UnityEngine; public class Lua_UIDragDropContainer : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int get_reparentTarget(IntPtr l) { int result; try { UIDragDropContainer uIDragDropContainer = (UIDragDropContainer)LuaObject.checkS...
using System.Collections; using UnityEngine; using UnityEngine.UI; public class Attack_NumbersPop : MonoBehaviour { //=======================| Variables |==================================== const float duration = 1.0f; const float maxX = 20.0f; const float maxY = 60.0f; [SerializeField] Tran...
using System; using Alpaca.Markets; using Microsoft.Extensions.DependencyInjection; using LunarTrader.Attributes; using LunarTrader.Interfaces; namespace LunarTrader.Services { public class AccountService : IAccountService { public AccountService(ILoggerService logger, IAlpacaTradingClient tradingClie...
using System; using System.Collections.Generic; using System.Linq; using QUnit; using System.Text.RegularExpressions; namespace Linq.TestScript { [TestFixture] public class ConvertTests { [Test] public void ToArrayWorksFromLinqJSEnumerable() { Assert.AreEqual(new[] { 1, 2, 3 }.Select(i => i * i).ToArray(), n...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Net; using System.Net.Sockets; namespace control_panel { public partial class control_p...
using UnityEngine; using System.Collections; public class Villager : MonoBehaviour { GameState state; EventReceiver eventReceiver; // Use this for initialization void Start () { state = GameObject.FindObjectOfType<GameState>(); eventReceiver = GameObject.FindObjectOfType<EventReceiver>()...
using System; using System.Collections.Generic; using JetBrains.Annotations; namespace alone { internal class SaveGameEditor3 : SaveGameEditor2 { public SaveGameEditor3([NotNull] Dictionary<Option, string> options) : base(options) { offsets = new [] { ne...
using System; using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; using Micro.Net.Abstractions; using Micro.Net.Dispatch; namespace Micro.Net.Transport.Generic { public abstract class GenericDispatcherBase : IDispatcher, IStartable, IStoppable { /// <summary> ...
using System.Collections; using UnityEngine; public class UFOControl : MonoBehaviour { // Use this for class variables. public GameObject theLargeUFO; public GameObject theSmallUFO; public int wave; private GameObject spawnedUFO; private float spawnTimer; private float spawnWait; pub...
using System; using System.Collections.Generic; using System.IO; using Newtonsoft.Json; using QuantConnect; using QuantConnect.Configuration; using QuantConnect.Interfaces; using QuantConnect.Logging; using QuantConnect.Packets; using QuantConnect.Python; using QuantConnect.Queues; namespace LeanBatchLauncher.Launc...
using SnakeGameConsole.Services; using SnakeGameConsole.Interfaces; using Microsoft.Extensions.DependencyInjection; namespace SnakeGameConsole { public class DependencyInjection { public static ServiceProvider Setup() => new ServiceCollection() .AddSingleton<IGameService, GameS...
using System; using System.Collections.Generic; namespace Tavisca.Bootcamp.LanguageBasics.Exercise1 { public static class Program { static void Main(string[] args) { Test(new[] {"12:12:12"}, new [] { "few seconds ago" }, "12:12:12"); Test(new[] { "23:23:23", "23:23:23" },...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using PaintingCost.Entities; namespace PaintingCost.SeedDb { public interface ISeedDb { ProjectType[] GetProjectTypes(); Sector[] GetSectors(); Product[] GetProducts(); ProjectTy...
using OmniSharp.Extensions.JsonRpc.Generation; namespace OmniSharp.Extensions.DebugAdapter.Protocol.Models { [StringEnum] public readonly partial struct PathFormat { public static PathFormat Path { get; } = new PathFormat("path"); public static PathFormat Uri { get; } = new PathFormat("uri"...
namespace Bomberman.Api { public struct MoveProbability { public double KeepDirection { get; set; } public double TurnLeft { get; set; } public double TurnRight { get; set; } public double Stop { get; set; } public double Reverse { get; set; } public MoveProbabi...
using System; using System.Data; using System.Collections.Generic; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data.SqlClient; using System.Configuration; using System.Web.Security; using System.Web.UI.WebControls.WebParts; using System.Web.UI.HtmlControls; using System.Data.Sq...
/** *┌──────────────────────────────────────────────────────────────┐ *│ 描 述: *│ 作 者:zhujun *│ 版 本:1.0 模板代码自动生成 *│ 创建时间:2019-05-23 16:43:42 ...
using System; using System.Collections.Generic; using System.Linq; public class Program { public static void Main() { var inputList = Console.ReadLine().Split().Select(int.Parse).ToList(); while (true) { var command = Console.ReadLine().Split().ToList(); if (c...
using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Domen { public interface IEntity { string TableName { get; } string InsertValues { get; set; } string SelectWhere { get; set; } ...
using System; using System.Collections.Generic; using System.Net.Http; using System.Threading; using System.Threading.Tasks; using Kers.Models.Contexts; using Kers.Models.Entities.KERScore; using Kers.Models.Repositories; using Kers.Models.ViewModels; using Microsoft.Extensions.Caching.Distributed; using Mic...
using System; using System.Collections.Generic; using System.Text; namespace RecuperacionParcial { public abstract class LineaAbstracta<T> : ILinea<T> { public abstract T[] Punto { get; } public double Longitud() { double longitud = 0; // si no hay ningun punto en el a...
// <copyright file="DoublyLinkedListNodeTTest.cs"></copyright> using System; using Dsa.DataStructures; using Microsoft.Pex.Framework; using Microsoft.Pex.Framework.Validation; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace Dsa.DataStructures { [PexClass(typeof(DoublyLinkedListNode<>))] //[PexAll...
using SQLite; namespace DartsTracker.Models { public class Throw { [PrimaryKey, AutoIncrement] public int Id { get; set; } public int PlayerId { get; set;} public int GameId { get; set; } public byte First { get; set; } public byte Second { get; set; } p...
using EmployeeConsoleApp.Repository; using System; namespace EmployeeConsoleApp { class Program { static void Main(string[] args) { EmployeeRepository employeeRepository = new EmployeeRepository(); employeeRepository.AddEmployee(); } } }
// ---------------------------------------------------------------------------------------------------------------------------------------- // <copyright file="TimeSpanSurrogate.cs" company="David Eiwen"> // Copyright © 2016 by David Eiwen // </copyright> // <author>David Eiwen</author> // <summary> // This file conta...
using System; using System.Collections; namespace Aut.Lab.Lab11 { public class Powtwo { private int newnum = 0; Stack mystack = new Stack(); public Powtwo(int num) { newnum = num; if(newnum == 0) { mystack.Push(0); } } ...
using System; using System.Windows; using System.Windows.Controls; using System.Windows.Controls.Primitives; using System.Windows.Input; using System.Windows.Media; using HandyControl.Data; namespace HandyControl.Controls { [TemplatePart(Name = PreviewContentKey, Type = typeof(ContentControl))] [TemplatePart...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using AgentStoryComponents.core; namespace AgentStoryComponents.commands { public class cmdDisplayGameController : ICommand { public MacroEnvelope execute(Macro macro) { string...
// TestScope.cs // Author: // Stephen Shaw <sshaw@decriptor.com> // Copyright (c) 2012 sshaw using System; using Compiler.Parser; using NUnit.Framework; namespace CompilerTests { [TestFixture] public class TestOf_ScopeManagerTests { ScopeManager sm; [Test] public void ScopeManagerDefaultValuesTest...
// Author(s): Aaron Holloway // Fall 2018 // Last Modified: 11/18/2018 using System.Collections; using System.Collections.Generic; using UnityEngine; // Monitors Keyboard Events and resulting behavior. public class KeyboardInputManager : MonoBehaviour { public DirectRCControl_TCP rc; void Update () { // As Up...
using Discovery.Core.Model; using Prism.Mvvm; using System; using System.Collections.Generic; using System.Text; namespace Discovery.Core.Models { public class PostComment : BindableBase { /// <summary> /// 评论 ID /// </summary> private int _id; public int ID { ...
using filter.framework.utility.XPort; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace filter.data.model { public class ExportShopsModel { [ExcelColumnName(ColumnName = "店铺名")] public string Name { get; set; } ...
using System; namespace IMDB.Api.Models.ResponseDto { public class User : BaseModel { public string FirstName { get; set; } public string LastName { get; set; } public string Email { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using static Conditions; public class ItemHover : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler { public Item item; public int id; public bool condition1; public bool condition2; ...
using System; using System.Collections.Generic; using System.Linq; using System.IO; using X360.STFS; using System.Text.RegularExpressions; using RocksmithToolkitLib.Extensions; using RocksmithToolkitLib.DLCPackage.Manifest.Tone; using RocksmithToolkitLib.DLCPackage.Manifest; using RocksmithToolkitLib.PSARC; using Syste...
using System; using System.Collections.Generic; using System.Net.Http; using System.Text; using System.Threading.Tasks; using Degree.Models; using Degree.Services.Social.Twitter.TweetAuth; using Degree.Services.Utils; using Newtonsoft.Json; using Newtonsoft.Json.Converters; using System.Linq; namespace Degree.Services...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using WF.SDK.Fax; using WF.SDK.Models; namespace WF.SDK.Fax { public static class FaxInterface { //Pass through the value on the Raw Interface public static string RestUrlTemplate { get { return ...
using System.Windows.Forms; using ObjetoTransferencia; namespace Apresentacao { public partial class FrmCadastrar : Form { private void HablilitarEdicao(AcaoNaTela acaoNaTela) { this.textBoxNome.ReadOnly = (acaoNaTela == AcaoNaTela.Consultar); this.textBoxNome.TabStop =...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace T1 { class Program { static void Main(string[] args) { Elevator elevator = new Elevator(); do { Console.WriteLine("...
using Microsoft.Practices.Unity; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using bringpro.Web.Domain; using bringpro.Web.Enums; using bringpro.Web.Models.Requests; using bringpro.Web.Models.Requests.Users; using bringpro.Web.Models.Responses; using bringpro.Web.Services; using bringpro.Web.Services.Interfaces;...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Configuration; namespace solution1 { public partial class FormPortique : Form { string connectionString =...
using System; using System.Collections.Generic; using System.Text; namespace Incubator { class CBot { public const int MAX_DNA_SIZE = 64; public BotType Type; public List<DnaCommands> DNA; public int CurrentCommand; public int XCoord; public int YCoord; ...
using System; using System.Collections.Generic; using System.Linq; using Users.DB; using Microsoft.EntityFrameworkCore; namespace Users.Core { public class UsersServices : IUsersServices { public UsersServices(AppDbContext context) { _context = context; } private ...
using System; using System.Collections.Generic; namespace UnitOfWorkRuleSpecificationRepository.Models { public class RuleSpecification { public int RuleSpecificationId { get; set; } public string RuleSpecificationName { get; set; } public string DefaultValue { get; set; } publi...
using Microsoft.Xna.Framework.Content.Pipeline; using MonoGame.Extended.Content.Pipeline.Json; namespace MonoGame.Extended.Content.Pipeline.SpriteFactory { [ContentImporter(".sf", DefaultProcessor = nameof(SpriteFactoryContentProcessor), DisplayName = "Sprite Factory Importer - MonoGame.Extended")] public cla...
namespace SIPCA.CLASES.Migrations { using System; using System.Data.Entity.Migrations; public partial class prodEnDetallePedido : DbMigration { public override void Up() { AddColumn("dbo.DetallePedido", "ProductoId", c => c.Int(nullable: false)); CreateIndex(...
using System; using System.Collections.Generic; using DryRunTempBackend.API.Proxies; using Microsoft.AspNetCore.Mvc; namespace DryRunTempBackend.API.Controllers { [Route("api/Questions")] public class QuestionsController : Controller { [HttpGet] public ObjectResult Get() { ...
namespace Triton.Game.Mapping { using ns25; using ns26; using System; using System.Collections.Generic; [Attribute38("WeaponSocketDecoration")] public class WeaponSocketDecoration : MonoBehaviour { public WeaponSocketDecoration(IntPtr address) : this(address, "WeaponSocketDecoratio...
using UnityEngine; public class CameraManager : MonoBehaviour { private EnemyManager _enemyManager = null; private void Start () { _enemyManager = GameObject.Find ("EnemyManager").GetComponent <EnemyManager> (); } public void GoToUp () { transform.position += new Vector3(0f, 750f, 0f); _enemy...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace TreeNodeAndWebbrowser { public partial class Form2 : Form { Pers...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System; //JaJuan Webster //Professor Cascioli //Spaceship! namespace Webster_HW_Project1_Spaceship { class Background { public void DrawBackground(SpriteBatch spriteBatch, Texture2D texture, Vector2 vector, Color color) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PDV.DAO.Entidades { public class Recibo { public string Pessoa { get; set; } public string PessoaEndereco { get; set; } public string Referente { get; set; } ...
using System; using System.Collections.Generic; using System.Text; namespace HackerRank_HomeCode { public class AppendDelete { public void IsPossible() { //first string string s = Console.ReadLine(); //second string string t = Console.ReadLine();...
using System; namespace Rinsen.IdentityProvider.ExternalApplications { public class ExternalSession { public int Id { get; set; } public Guid CorrelationId { get; set; } public Guid IdentityId { get; set; } public Guid ExternalApplicationId { get; set; } public DateTime...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class SweetCounter : MonoBehaviour { [SerializeField] private AudioSource SweetSound; [SerializeField] private SoundManager theSoundManager; [SerializeField] private Text _sweetText; ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace E_Learning.Models { public class Odgovor { [Key] public int Id { get; set; } public bool JeLiTacno { get; set; } public int P...
using System; using System.Collections.Generic; using Fluid; namespace FlipLeaf.Core.Text.FluidLiquid { internal class IgnoreCaseMemberAccessStrategy : IMemberAccessStrategy { private Dictionary<string, IMemberAccessor> _map = new Dictionary<string, IMemberAccessor>(StringComparer.OrdinalIgnoreCase);...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class HoldingObjects : MonoBehaviour { public string inputFieldPlayerString; public string playerTwoName; private void Update() { DontDestroyOnLoad(this.gameObject); } }
using System; namespace PiPlateRelay { public class PiRelayException : Exception { public PiRelayException(string message) : base(message) { } } }
using DDDSouthWest.IdentityServer.Framework; using IdentityServer4.Services; using IdentityServer4.Validation; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.HttpOverrides; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; usin...
using Microsoft.VisualStudio.TestTools.UnitTesting; using TestingExample.Models; using System; using System.Collections.Generic; using System.Text; namespace TestingExample.Models.Tests { [TestClass()] public class SimpleGameTests { [TestMethod()] [DataRow(0)] [DataRow(300)] ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; public class MyNetworkManager : NetworkManager { public void MyStartHost(){ Debug.Log ("Starting Host at " + Time.timeSinceLevelLoad); StartHost (); } public override void OnStartHost(){ base.OnS...
using System; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using Tff.Panzer.Models.Geography; namespace Tff.Pan...
// Copyright 2021 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Pitstop { public class OutlineCrystal : MonoBehaviour { //My Components Renderer myRenderer; //Serializable [SerializeField] Color color = default; [SerializeField] Sc...
using UnityEngine; public class GameAchivementData { public GameAchivementData(Json_GameData data) { gameData = data; } Json_GameData gameData; public int MonsterKill { get => gameData.monsterKill; set { gameData.monsterKill = value; ...
using System.Collections.Generic; namespace SprintFour.Triggers { public static class LevelTriggers { public static List<ITrigger> TriggerList; static LevelTriggers() { TriggerList = new List<ITrigger>(); } public static void Update() { foreach (ITr...
using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(menuName = "Enemy Wave Config")] public class WaveConfig : ScriptableObject { [SerializeField] GameObject enemyPrefab; [SerializeField] GameObject pathPrefab; [SerializeField] float timeBetweenSpawns = 0.5f; [Serializ...
using Events.Web.Helpers; using Events.Web.Mappers; using Events.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Threading.Tasks; namespace Events.Web.Controllers { public class EventsController : BaseController { // ...
using System; using Microsoft.Practices.Prism; using Microsoft.Practices.Prism.ViewModel; namespace Torshify.Radio.Framework { public class SearchBar : NotificationObject { #region Fields public const string IsFromSearchBarParameter = "IsFromSearchBar"; public const string ValueParame...
using AutoMapper; using L7.Domain; namespace L7.Business { public class ShoppingCartMapping : Profile { public ShoppingCartMapping() { CreateMap<ShoppingCart, ShoppingCartModel>(); } } }
namespace DownloadExtractLib.Interfaces { public interface IDownload { void FetchHtml(string downloadUrl, string fileName = null); } }
using System; using UnityEngine; using UnityEngine.Events; using Valve.VR.InteractionSystem; namespace codepa { [RequireComponent(typeof(Interactable))] public class VRJoystick : MonoBehaviour { [Serializable] class ValueEvent : UnityEvent<Vector2> { } [SerializeField] Transform pivotPoint; [Space] [Seria...