text
stringlengths
13
6.01M
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Collections; using System.Text.RegularExpressions; using System.Net; using System.Net.Confi...
using P.Domain.Entities; using PService.Pattern; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace P.Service.ServiceInterface { public interface IFiscalPowerService : IService<FiscalPower> { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Console2.From_051_To_75 { public class _074_SortColors { /* * Given an array with n objects colored red, white or blue, sort them so that objects of the same color are adjacent, with the colors in ...
// Copyright 2016, 2017 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by a...
using CapstoneTravelApp.DatabaseTables; using CapstoneTravelApp.HelperFolders; using CapstoneTravelApp.TripsFolder; using SQLite; using System; using System.Collections.ObjectModel; using System.Linq; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace CapstoneTravelApp.AdminFolder { [XamlCompilation(XamlCo...
//using System; //using System.Collections.Generic; //using System.Linq; //using System.Net.Http; //using System.Net.Http.Headers; //using System.Web; // public class WebApiClient<T> // { // public HttpClient client = new HttpClient(); // public WebApiClient() // { // client.Bas...
using System; using System.Collections.Generic; using System.Text; using JabberPoint.Domain.Helpers; namespace JabberPoint.Domain.Themes { /// <summary> /// interface for style class /// </summary> public interface IStyle { /// <summary> /// determines the font or font-family used b...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Magnifinance.Models { public class Subject { public int SubjectID { get; set; } public int TeacherID { get; set; } public int CourseID { get; set; } public string Description { get; ...
using System; using System.Collections.Generic; using System.Text; namespace cn.bmob.io { public sealed class BmobDouble : BmobNumber<double> { public BmobDouble() : base() { } public BmobDouble(double value) : base(value) { } #region...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace Simulator { public partial class SearchHistry : Form { private string filepath = "SearchHistry....
using Microsoft.AspNet.Identity; using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Web.Mvc; using XRTTicket.ClassesHelper; using XRTTicket.BusinessModel; using XRTTicket.Contexts; using XRTTicket.DAO; using XRTTicket.Models; using XRTTicket.Models.Ticket; using Sy...
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("FriendListRecruitUI")] public class FriendListRecruitUI : MonoBehaviour { public FriendListRecruitUI(IntPtr address) : this(address, "FriendListRecruitUI") { } public FriendListRecruitUI(IntPtr...
namespace SimpleCryptography.Ciphers.ADFGVX.Key_Management { public class AdfgvxKeyManagement : IAdfgvxKeyManagement { public AdfgvxKey GenerateCipherKey(string memorableKey) { throw new System.NotImplementedException(); } public bool IsValidCipherKey(AdfgvxKey ciph...
using UnityEngine; using System.Collections; public class SwipeDetector : MonoBehaviour { private float fingerStartTime = 0.0f; private Vector2 fingerStartPos = Vector2.zero; private bool isSwipe = false; private float minSwipeDist = 50.0f; private float maxSwipeTime = 0.5f; private int latestAction; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; //Task 3 namespace Is_Seven { class Program { static void Main(string[] args) { Console.Write("Enter n: "); int n = int.Parse(Console.ReadLine()); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; /*public class RobotmagnetismScript : MonoBehaviour { public bool Positive; public bool Negative; public PointEffector2D velocityPositive; public PointEffector2D velocityNegative; public ChildColliderScript po...
using System; using System.Threading; using Castle.DynamicProxy; namespace Simpler.Tests.Core.Mocks { public class MockOverrideAttribute : OverrideAttribute { public override void ExecuteOverride(IInvocation execute) { ((MockTaskWithOverrideAttribute)execute.InvocationTarget).Overri...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using umbraco.interfaces; using System.Web; using PackageActionsContrib.Helpers; using System.Xml; using umbraco.cms.businesslogic.packager.standardPackageActions; namespace PackageActionsContrib { public class SetAttributeValue...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ServerKinect.HandTracking { internal class IdGenerator { private IList<int> usedIds = new List<int>(); public int GetNextId() { var nextId = 1; while (...
using UnityEngine; /// <summary> /// Controls input for mouse input and grabbing balls /// </summary> public class MouseInputGrabber : MonoBehaviour { public float FollowSpeed = 1; public float HoldingYPosition = 0.5f; private Transform _trackedObject; private const int GroundLayerMask = 1 << 8; ...
using Castle.DynamicProxy; using CSRedis; using LinCms.Aop.Attributes; using LinCms.Middleware; using Newtonsoft.Json; using System; using System.Linq; using System.Threading.Tasks; namespace LinCms.Middleware { /// <summary> /// Aop /// </summary> public class AopCacheIntercept : IInterceptor { ...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; namespace SLApp { pub...
using UnityEngine; using System.Collections; using System.Collections.Generic; using System; public class Castle : MonoBehaviour, ISelectable { public float Integrity { get { return _integrity; } set { _integrity = value; if (_integrity > _maxIntegrity) { _integrity = _maxIntegrity; ...
using Godot; using Godot.Collections; public class Turret : Node2D { [Export] public string bulletPath = "res://Scenes/Turrets/Bullet.tscn"; [Export] public float fireOffset = 0.1f; private int fireIndex = 0; private Array<Node2D> firePoints; private Timer fireTimer; private RandomNu...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.Serialization.Formatters.Binary; using System.Text; using System.Threading.Tasks; namespace WallPaperChangerV2 { [Serializable] public class StoreLoadFiles { string fileLocation; ...
using System; namespace Tasks { public static class UVersion { public static int CompareVersions(string v1, string v2) { var versions1 = v1.Split('.'); var versions2 = v2.Split('.'); var len1 = versions1.Length; var len2 = versions2.Length; ...
using System; using System.Collections.Generic; using System.Threading.Tasks; using VocabularyApi.Dtos; using VocabularyApi.Models; namespace VocabularyApi.Services.Training.Abstractions { public interface ITrainingService<out QuestionDto> { Task<IEnumerable<UserVocabularyWordDto>> GetUserWordAsync(Gu...
using MaterialSurface; using System; using System.Collections.Generic; using System.Drawing; using System.Runtime.InteropServices; using System.Threading.Tasks; using System.Windows.Forms; using TutteeFrame2.DataAccess; using TutteeFrame2.Model; using TutteeFrame2.Utils; namespace TutteeFrame2.View { public parti...
using System.Collections.Generic; namespace Allvis.Kaylee.Validator.SqlServer.Models.DB { public class Schema { public string Name { get; set; } = string.Empty; public List<Table> Tables { get; } = new List<Table>(); } }
using Model.InvoiceManagement; using System; using System.Collections.Generic; using System.Linq; using System.Web; using Utility; using Uxnet.Com.Helper; namespace TaskCenter.Helper.Jobs { public class AllJobs { static AllJobs() { var jobList = JobScheduler.JobList; i...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data; using System.Data.SqlClient; using System.Windows.Forms; namespace RT_OPT { public partial class MainForm : Form { // Working with Orders private int SetDropOrderDB(int vTPId, string vAc...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace oopsconcepts { public class Methodoverloading { //Method overloading allows a class to have multiple methods with the same name but with a different signature. //So, In C# functions can ...
using Microsoft.VisualStudio.TestTools.UnitTesting; using BookStore.DAL; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using BookStore.Model; namespace BookStore.DAL.Tests { [TestClass()] public class BookDALTests { BookDAL book...
#region New BSD License // // TryParsers - TryParse from .NET Framework done right // Copyright (c) 2012, Atif Aziz. All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // - Redistributions of ...
using NetworkToolkit.Connections; using System.Net.Sockets; using System.Threading; using System.Threading.Tasks; using Xunit; namespace NetworkToolkit.Tests.Connections { public class MemoryConnectionFactoryTests : TestsBase { [Theory] [InlineData(false), InlineData(true)] public asyn...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SnakeGame { public class Food:GameElement { private Position SpawnSpaceMaximum { get; set; } private RandomGenerator RND { get; set; } public Food(IRenderer re...
using PDV.CONTROLER.Funcoes; using PDV.CONTROLLER.NFE.Impressao; using PDV.CONTROLLER.NFE.Transmissao; using PDV.CONTROLLER.NFE.Util; using PDV.VIEW.App_Context; using PDV.VIEW.FRENTECAIXA.Forms.PDV; using PDV.VIEW.FRENTECAIXA.Tasks; using System; using System.Collections.Generic; using System.Linq; using System.Text;...
using System; using System.Xml; using System.Collections.Specialized; using System.Configuration; namespace Config { /// <summary> /// Summary description for DBConfig. /// </summary> public class BasicConfiguration { protected static BasicConfiguration _configuration = new BasicConfigurati...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using FrbaCommerce.Modelo; using FrbaCommerce.Conexion; using System.Data.SqlClient; using System.Data; namespace FrbaCommerce.DAO { class DaoRubro { private static List<Rubro> rubros; public DaoRubro() { } ...
using System; using System.Collections.Generic; using System.Linq; using MonoTouch.Foundation; using MonoTouch.UIKit; using MonoTouch.CoreLocation; namespace LondonBike { public class Application { static void Main (string[] args) { UIApplication.Main (args); } } // The name AppDelegate is referenced in...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; namespace QuestTextToSpeechGeneration { class GatherQuestInformation { public GatherQuestInformation( int questID, ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Chpoi.SuitUp.Service { //客户端服务 public interface ClientService { string Login(string Username, string Password); string ModifyInfor(string ClientName, int Age,string...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Text; using System.Xml; using System.Xml.Linq; using IMDb_Scraper; namespace Test { class Program { static void Main(string[] args) { GetMovieInfoImdbScrapping(); //GetMov...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace UnitedPigeonAirlines.Data.Entities.EmailAggregate { public class EmailSettings { public string MailToAddress; public string MailFromAddress; public bool UseSsl;...
using System; using System.Collections.Generic; using System.Linq; namespace SignalR.API.Utils { public static class Consts { public static IDictionary<string, IEnumerable<string>> QuestionGroups = new Dictionary<string, IEnumerable<string>>(); public static IEnumerable<string> Get...
using System.Collections.Generic; using System.Configuration; using System.ServiceModel.Configuration; using System.Threading.Tasks; using log4net; using WsValidate.Contracts; namespace WsValidate { public class WsAppConfig : IWsAppConfig { private static readonly ILog Logger = LogManager.GetLogger(ty...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore; using FindAFriend.Data; using FindAFriend.Models; namespace FindAFriend.Controllers { public class FriendR...
namespace Happiness_Index { using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Text.RegularExpressions; public class HappinessIndex { public static void Main(string[] args) { //str...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ShootingState : StateMachineBehaviour { PlayerController m_Controller; Shoot m_Shoot; Rigidbody m_Body; GrowShrinkMechanic m_GrowMechanic; Vector3 moveDirection; Vector3 lastHeldDirection; overrid...
using UnityEngine; using System.Collections; public class CountdownToVictory : MonoBehaviour { public float secsTillVic; public UnityEngine.UI.Text text; // Update is called once per frame void Update () { text.text = "Seconds until victory: " + (secsTillVic - Time.time).ToString("f2"); if(secsTillVic - Time....
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Framework.Remote.Mobile { public partial class CxSkin { /// <summary> /// Initializes a new instance of the <see cref="T:Framework.Remote.CxSkin"/> class. /// </summary> internal CxS...
using System; namespace MoneyBack.Calculators { public class SantanderCommisionCalculator : ICommisionCalculator { public decimal Calculate(decimal price) { return Math.Max(1.9m, Math.Round(price * 0.0019m, 2)); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.ServiceModel; using System.Text; using KT.DB; using KT.DB.CRUD; using KT.DTOs.Objects; using KT.ServiceInterfaces; using KT.Services.Mappers; namespace KT.Services.Services { // NOTE: You can use the "...
using UnityEngine; // Manages a skill that manipulates time public class SlowTime : MonoBehaviour { #region -Fields- // Constants public const int SPCostPerTenthSecond = 1; public const int MinimumRequiredSP = 3; public const float MinimumHoldTime = 0.25f; // Public Fields public Colo...
using System; // you can also use other imports, for example: // using System.Collections.Generic; // you can write to stdout for debugging purposes, e.g. // Console.WriteLine("this is a debug message"); class Solution { public int solution(int N) { // write your code in C# 6.0 with .NET 4.5 (Mono) ...
using System.Collections.Generic; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; using Jobs.Models; using WebinarBlazorApp.Server.DbContext; namespace BlazorApp5.Server.Controllers { [ApiController] [Route("[controller]")] public class JobsController : ControllerBase { pri...
using QnABot.Tools; namespace QnABot.Comands { public class Test : ITool { public string Description { get; set; } public string CommandsName { get; set; } public Test() { Description = "реализация тестирования по теоретической части программирования"; ...
using System; using System.Collections.Generic; using System.Linq; namespace EigthPuzzleWithAStarAlgorithm { public class StepManager { List<Step> closedSteps = new List<Step>(); List<Step> openedSteps = new List<Step>(); int[] goalState; int[] initialState; List<int[]>...
using System; using System.Collections.Generic; using System.Linq; using System.Text.Encodings.Web; using System.Threading.Tasks; using HardcoreHistoryBlog.Core; using HardcoreHistoryBlog.Data; using HardcoreHistoryBlog.Models; using HardcoreHistoryBlog.ViewModels; using Microsoft.AspNetCore.Authorization; using Micro...
using AutoMapper; using LuizalabsWishesManager.Domains.Models; using LuizalabsWishesManager.ViewModels; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace LuizalabsWishesManager.Mappers { public class DomainToViewModelMappingProfile : Profile { p...
using System; namespace Inheritance { public class Shape { public void setAttributes(double w, double h) { width = w; height = h; } protected double width; protected double height; } public class Re...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Klases_Advanced { abstract class Gyvunas { public byte KojuSkaicius { get; set; } public string Spalva { get; set; } public bool ArYraUodega { get; set; } ...
using System.Collections.Generic; using Newtonsoft.Json; namespace CoinBot.Clients.Bittrex { internal sealed class BittrexMarketSummariesDto { [JsonProperty("result")] public List<BittrexMarketSummaryDto> Result { get; set; } } }
using Quintity.TestFramework.Core; namespace Quintity.TestFramework.TestLibrary { [TestClass] public class TestClass : TestClassBase { [TestMethod] public TestVerdict SampleTestMethod() { return TestVerdict.Pass; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using TriodorArgeProject.Entities.EntityClasses; using TriodorArgeProject.Service.Abstract; namespace TriodorArgeProject.Service.Managers { public class PersonnelCostManager:ManagerBase<PersonnelCost...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace ALM.Empresa.Interfaz { public class Respuesta { public string Codigo { get; set; } public string MensajeUsuario { get; set; } public string Extras { get; set; } public System.Web.Mvc...
 Contest.Main(args);
using System.Collections; using System.Collections.Generic; using TMPro; using UnityEditor; using UnityEngine; public class ReturnNet : MonoBehaviour { [SerializeField] private Volleyball _volleyball; [SerializeField] private Rigidbody2D _volleyballRb; [SerializeField] private Vector2 netCatchVelocity = n...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace SealedClasses { class mySubClass : myExampleClass { // an instance of this class can never be created because it is // trying to inherite from a SEALED class that can not be inherrited from. } ...
using SalaoG.Models; using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; namespace SalaoG.Data { public class LoginDAO:IMysql ,IDisposable { //public bool Logar(Login login) //{ // // return DependencyService.Get<IMysq...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Windows.UI.Xaml; using Windows.UI.Xaml.Data; namespace IndoorMap.Helpers { public class OpenTimeConverter : IValueConverter { public Object Convert(Object value, Type targetType, ...
using System.Linq; using System.Data; using System.Collections.Generic; using System; namespace calendar { class Program { static void Main(string[] args) { string command = Console.ReadLine(); string[] parameters = command.Split(" "); if (parameters.Length...
namespace DownloadExtractLib { using Akka.Actor; using Akka.Event; using DownloadExtractLib.Messages; using System; using System.IO; using System.Net; using System.Net.Http; using System.Threading.Tasks; using SysDiag = System.Diagnostics; /// <summary> /// Defines the <see...
using Domain; using System.Windows; namespace Using_Resource_Files { public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); DataContext = new Product { Name = "Milk", Price = 2.99m ...
using UnityEngine; using System.Collections; using UnityEngine.UI; public class BackGroundObj : MonoBehaviour { public Image mBackGround; }
using PurificationPioneer.Global; using PurificationPioneer.Utility; using UnityEngine; using UnityEngine.UI; namespace PurificationPioneer.Script { /// <summary> /// 游戏加载界面的每个玩家的Rect /// </summary> public class LoadingMatcherInfoUi : MonoBehaviour { public Image bigImage; public I...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemySpawner : MonoBehaviour { public GameObject player; public GameObject enemy; public GameObject spawner_W; public GameObject spawner_N; public GameObject spawner_E; public GameObject spawner_S; /* Find player pos...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace test_code__VS_connect { class Program { static void Main(string[] args) { Console.WriteLine("Lets see if this gets commited to git hub :)"); Con...
using System.Collections.Concurrent; using System.Linq; using Collections.Concurrent; using Xunit; namespace Collections.Tests.Concurrent { public class StackTests { [Theory] [InlineData(2)] [InlineData(64)] [InlineData(128)] public void SingleThread(int count) {...
using System.Data; namespace TutteeFrame.Reports.ReportModel { public class InformationOfStudentResultPrepareForPrint { public DataSet BaseInforSchool = new DataSet(); public DataSet scoreBoards { get; set; } // SE1 + SE2 public double averageResult { get; set; } public string ...
namespace FileDownloader { using System; using System.Collections.Generic; public class DownloadArgs { public bool MaintainSameDirectoryStructure { get; set; } public string RootFolderForDownload { get; set; } public List<(Uri Source, string Destination)> Files { get; set; }...
/* Write a program to check if in a given expression the brackets are put correctly. * Example of correct expression: ((a+b)/5-d). * Example of incorrect expression: )(a+b)). */ using System; class CorrectExpressionCheck { static bool IsCorrectExpression(string expression) { int bracketCount = 0; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Object : MonoBehaviour { public float maxHP = 10.0f; public GameObject damageEffectObject; public bool canSucking; public bool isBoss; public bool isSubBoss; public int score; public bool isSuperArm...
using QuestomAssets.AssetsChanger; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace QuestomAssets.Mods.Assets { public class AssetLocator { /// <summary> /// If specified, filters by a specific type of asset /// </summary> public A...
using System; using System.Text.Json.Serialization; namespace Crt.Model.Dtos.Project { public class ProjectSearchDto { [JsonPropertyName("id")] public decimal ProjectId { get; set; } [JsonIgnore] public decimal RegionNumber { get; set; } [JsonIgnore] public stri...
using AutoMapper; using Enrollment.XPlatform.Flow.Cache; using Enrollment.XPlatform.Flow.Requests; using Enrollment.XPlatform.Flow.Settings; using LogicBuilder.RulesDirector; using System.Threading.Tasks; namespace Enrollment.XPlatform.Flow { public interface IFlowManager { Progress Progress { get; } ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Diagnostics; using System.Drawing; using System.Linq; using System.Net; using System.IO; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Switchex { public partial class ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace GameProj.Controller { enum GameState { StartScreen, InGame, GamePaused, GameFinished, GameOver, BetweenLevels } }
using Ads.Webshop.Logic; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AdsWebshop.Logic { public class UserManager : BaseManager<User> { public UserManager(AdsWebShopDB db) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace _04.HowManyTimes { class HowManyTimes { static void Main(string[] args) { /*Write a program that finds how many times a substring is contained in a given text (perform case in...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CollisionSideDetect { public static CollisionSide GetCollisionSide(Vector2 center, Vector2 contactPoint) { float xDiff = contactPoint.x - center.x; float yDiff = contactPoint.y - center.y; if(Ma...
using System; using UnityEngine.UIElements; namespace UnityLocalization { public class DoubleClickable : Clickable { public DoubleClickable(Action handler) : base(handler) { activators.Clear(); activators.Add(new ManipulatorActivationFilter { button = MouseButton.Le...
/* * Copyright 2014 Technische Universität Darmstadt * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appl...
using System.Collections.Generic; namespace McrBrowser.Data { public class ImageTagData { public string name { get; set; } public List<string> tags { get; set; } } }
 using MarsQA_1.Pages; using OpenQA.Selenium; using BoDi; using OpenQA.Selenium.Chrome; using TechTalk.SpecFlow; using Docker.DotNet.Models; using System; using MarsQA_1.Helper; using Driver = MarsQA_1.Helper.Driver; using MarsQA_1.Helpers; using System.Threading; namespace MarsQA_1.Hooks { [Binding] public...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace MarsRoverAPI.Model { public class MarsSurfaceInfo : IApiModel { public List<RoverInfo> Rovers { get; set; } } }
using UnityEngine; using UnityEngine.UI; namespace Unity.PixelText { public enum TextAlign { Left, Center, Right } public enum VerticalAlign { Top, Middle, Bottom } [AddComponentMenu("UI/Pixel Text")] [RequireComponent(typeof(CanvasRenderer))] public class PixelText : MaskableGraphic { ...
namespace SoftwareDeveloperIO.Collections.Generic { public interface ILinkedList<T> { int Count { get; } LinkedListNode<T> First { get; } bool IsEmpty { get; } LinkedListNode<T> Last { get; } void AddFirst(T value); void AddLast(T value); void...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ImageAnime : MonoBehaviour { // Use this for initialization void Start () { string path = string.Format("LVL/imgs/{0}", Scenes.Id); transform.GetComponent<Image>().sprite = Resources.Lo...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; using UnityEngine.UI; public class SnakeBehaviour : MonoBehaviour { Animator m_animator; private bool isDead; bool isWalkingPressed; bool isLeftPressed; bool isRightPressed; bool isAtackPresse...