text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Collections;
using System.Text.RegularExpressions;
using System.Net;
using System.Net.Confi... |
using P.Domain.Entities;
using PService.Pattern;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace P.Service.ServiceInterface
{
public interface IFiscalPowerService : IService<FiscalPower>
{
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Console2.From_051_To_75
{
public class _074_SortColors
{
/*
* Given an array with n objects colored red, white or blue, sort them so that objects of the same color are adjacent, with the colors in ... |
// Copyright 2016, 2017 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by a... |
using CapstoneTravelApp.DatabaseTables;
using CapstoneTravelApp.HelperFolders;
using CapstoneTravelApp.TripsFolder;
using SQLite;
using System;
using System.Collections.ObjectModel;
using System.Linq;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
namespace CapstoneTravelApp.AdminFolder
{
[XamlCompilation(XamlCo... |
//using System;
//using System.Collections.Generic;
//using System.Linq;
//using System.Net.Http;
//using System.Net.Http.Headers;
//using System.Web;
// public class WebApiClient<T>
// {
// public HttpClient client = new HttpClient();
// public WebApiClient()
// {
// client.Bas... |
using System;
using System.Collections.Generic;
using System.Text;
using JabberPoint.Domain.Helpers;
namespace JabberPoint.Domain.Themes
{
/// <summary>
/// interface for style class
/// </summary>
public interface IStyle
{
/// <summary>
/// determines the font or font-family used b... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace Magnifinance.Models
{
public class Subject
{
public int SubjectID { get; set; }
public int TeacherID { get; set; }
public int CourseID { get; set; }
public string Description { get; ... |
using System;
using System.Collections.Generic;
using System.Text;
namespace cn.bmob.io
{
public sealed class BmobDouble : BmobNumber<double>
{
public BmobDouble()
: base()
{ }
public BmobDouble(double value)
: base(value)
{
}
#region... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace Simulator
{
public partial class SearchHistry : Form
{
private string filepath = "SearchHistry.... |
using Microsoft.AspNet.Identity;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Web.Mvc;
using XRTTicket.ClassesHelper;
using XRTTicket.BusinessModel;
using XRTTicket.Contexts;
using XRTTicket.DAO;
using XRTTicket.Models;
using XRTTicket.Models.Ticket;
using Sy... |
namespace Triton.Game.Mapping
{
using ns26;
using System;
[Attribute38("FriendListRecruitUI")]
public class FriendListRecruitUI : MonoBehaviour
{
public FriendListRecruitUI(IntPtr address) : this(address, "FriendListRecruitUI")
{
}
public FriendListRecruitUI(IntPtr... |
namespace SimpleCryptography.Ciphers.ADFGVX.Key_Management
{
public class AdfgvxKeyManagement : IAdfgvxKeyManagement
{
public AdfgvxKey GenerateCipherKey(string memorableKey)
{
throw new System.NotImplementedException();
}
public bool IsValidCipherKey(AdfgvxKey ciph... |
using UnityEngine;
using System.Collections;
public class SwipeDetector : MonoBehaviour {
private float fingerStartTime = 0.0f;
private Vector2 fingerStartPos = Vector2.zero;
private bool isSwipe = false;
private float minSwipeDist = 50.0f;
private float maxSwipeTime = 0.5f;
private int latestAction;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
//Task 3
namespace Is_Seven
{
class Program
{
static void Main(string[] args)
{
Console.Write("Enter n: ");
int n = int.Parse(Console.ReadLine());
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/*public class RobotmagnetismScript : MonoBehaviour
{
public bool Positive;
public bool Negative;
public PointEffector2D velocityPositive;
public PointEffector2D velocityNegative;
public ChildColliderScript po... |
using System;
using System.Threading;
using Castle.DynamicProxy;
namespace Simpler.Tests.Core.Mocks
{
public class MockOverrideAttribute : OverrideAttribute
{
public override void ExecuteOverride(IInvocation execute)
{
((MockTaskWithOverrideAttribute)execute.InvocationTarget).Overri... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using umbraco.interfaces;
using System.Web;
using PackageActionsContrib.Helpers;
using System.Xml;
using umbraco.cms.businesslogic.packager.standardPackageActions;
namespace PackageActionsContrib
{
public class SetAttributeValue... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ServerKinect.HandTracking
{
internal class IdGenerator
{
private IList<int> usedIds = new List<int>();
public int GetNextId()
{
var nextId = 1;
while (... |
using UnityEngine;
/// <summary>
/// Controls input for mouse input and grabbing balls
/// </summary>
public class MouseInputGrabber : MonoBehaviour
{
public float FollowSpeed = 1;
public float HoldingYPosition = 0.5f;
private Transform _trackedObject;
private const int GroundLayerMask = 1 << 8;
... |
using Castle.DynamicProxy;
using CSRedis;
using LinCms.Aop.Attributes;
using LinCms.Middleware;
using Newtonsoft.Json;
using System;
using System.Linq;
using System.Threading.Tasks;
namespace LinCms.Middleware
{
/// <summary>
/// Aop
/// </summary>
public class AopCacheIntercept : IInterceptor
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
namespace SLApp
{
pub... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System;
public class Castle : MonoBehaviour, ISelectable {
public float Integrity {
get {
return _integrity;
}
set {
_integrity = value;
if (_integrity > _maxIntegrity) {
_integrity = _maxIntegrity;
... |
using Godot;
using Godot.Collections;
public class Turret : Node2D
{
[Export]
public string bulletPath = "res://Scenes/Turrets/Bullet.tscn";
[Export]
public float fireOffset = 0.1f;
private int fireIndex = 0;
private Array<Node2D> firePoints;
private Timer fireTimer;
private RandomNu... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.Serialization.Formatters.Binary;
using System.Text;
using System.Threading.Tasks;
namespace WallPaperChangerV2
{
[Serializable]
public class StoreLoadFiles
{
string fileLocation;
... |
using System;
namespace Tasks
{
public static class UVersion
{
public static int CompareVersions(string v1, string v2)
{
var versions1 = v1.Split('.');
var versions2 = v2.Split('.');
var len1 = versions1.Length;
var len2 = versions2.Length;
... |
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using VocabularyApi.Dtos;
using VocabularyApi.Models;
namespace VocabularyApi.Services.Training.Abstractions
{
public interface ITrainingService<out QuestionDto>
{
Task<IEnumerable<UserVocabularyWordDto>> GetUserWordAsync(Gu... |
using MaterialSurface;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Runtime.InteropServices;
using System.Threading.Tasks;
using System.Windows.Forms;
using TutteeFrame2.DataAccess;
using TutteeFrame2.Model;
using TutteeFrame2.Utils;
namespace TutteeFrame2.View
{
public parti... |
using System.Collections.Generic;
namespace Allvis.Kaylee.Validator.SqlServer.Models.DB
{
public class Schema
{
public string Name { get; set; } = string.Empty;
public List<Table> Tables { get; } = new List<Table>();
}
}
|
using Model.InvoiceManagement;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using Utility;
using Uxnet.Com.Helper;
namespace TaskCenter.Helper.Jobs
{
public class AllJobs
{
static AllJobs()
{
var jobList = JobScheduler.JobList;
i... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Data;
using System.Data.SqlClient;
using System.Windows.Forms;
namespace RT_OPT
{
public partial class MainForm : Form
{
// Working with Orders
private int SetDropOrderDB(int vTPId, string vAc... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace oopsconcepts
{
public class Methodoverloading
{
//Method overloading allows a class to have multiple methods with the same name but with a different signature.
//So, In C# functions can ... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using BookStore.DAL;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using BookStore.Model;
namespace BookStore.DAL.Tests
{
[TestClass()]
public class BookDALTests
{
BookDAL book... |
#region New BSD License
//
// TryParsers - TryParse from .NET Framework done right
// Copyright (c) 2012, Atif Aziz. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// - Redistributions of ... |
using NetworkToolkit.Connections;
using System.Net.Sockets;
using System.Threading;
using System.Threading.Tasks;
using Xunit;
namespace NetworkToolkit.Tests.Connections
{
public class MemoryConnectionFactoryTests : TestsBase
{
[Theory]
[InlineData(false), InlineData(true)]
public asyn... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SnakeGame
{
public class Food:GameElement
{
private Position SpawnSpaceMaximum { get; set; }
private RandomGenerator RND { get; set; }
public Food(IRenderer re... |
using PDV.CONTROLER.Funcoes;
using PDV.CONTROLLER.NFE.Impressao;
using PDV.CONTROLLER.NFE.Transmissao;
using PDV.CONTROLLER.NFE.Util;
using PDV.VIEW.App_Context;
using PDV.VIEW.FRENTECAIXA.Forms.PDV;
using PDV.VIEW.FRENTECAIXA.Tasks;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;... |
using System;
using System.Xml;
using System.Collections.Specialized;
using System.Configuration;
namespace Config
{
/// <summary>
/// Summary description for DBConfig.
/// </summary>
public class BasicConfiguration
{
protected static BasicConfiguration _configuration = new BasicConfigurati... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using FrbaCommerce.Modelo;
using FrbaCommerce.Conexion;
using System.Data.SqlClient;
using System.Data;
namespace FrbaCommerce.DAO
{
class DaoRubro
{
private static List<Rubro> rubros;
public DaoRubro() { }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using MonoTouch.Foundation;
using MonoTouch.UIKit;
using MonoTouch.CoreLocation;
namespace LondonBike
{
public class Application
{
static void Main (string[] args)
{
UIApplication.Main (args);
}
}
// The name AppDelegate is referenced in... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
namespace QuestTextToSpeechGeneration
{
class GatherQuestInformation
{
public GatherQuestInformation(
int questID,
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Chpoi.SuitUp.Service
{
//客户端服务
public interface ClientService
{
string Login(string Username, string Password);
string ModifyInfor(string ClientName, int Age,string... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Text;
using System.Xml;
using System.Xml.Linq;
using IMDb_Scraper;
namespace Test
{
class Program
{
static void Main(string[] args)
{
GetMovieInfoImdbScrapping();
//GetMov... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace UnitedPigeonAirlines.Data.Entities.EmailAggregate
{
public class EmailSettings
{
public string MailToAddress;
public string MailFromAddress;
public bool UseSsl;... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace SignalR.API.Utils
{
public static class Consts
{
public static IDictionary<string, IEnumerable<string>> QuestionGroups
= new Dictionary<string, IEnumerable<string>>();
public static IEnumerable<string> Get... |
using System.Collections.Generic;
using System.Configuration;
using System.ServiceModel.Configuration;
using System.Threading.Tasks;
using log4net;
using WsValidate.Contracts;
namespace WsValidate
{
public class WsAppConfig : IWsAppConfig
{
private static readonly ILog Logger = LogManager.GetLogger(ty... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.Rendering;
using Microsoft.EntityFrameworkCore;
using FindAFriend.Data;
using FindAFriend.Models;
namespace FindAFriend.Controllers
{
public class FriendR... |
namespace Happiness_Index
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Text.RegularExpressions;
public class HappinessIndex
{
public static void Main(string[] args)
{
//str... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ShootingState : StateMachineBehaviour
{
PlayerController m_Controller;
Shoot m_Shoot;
Rigidbody m_Body;
GrowShrinkMechanic m_GrowMechanic;
Vector3 moveDirection;
Vector3 lastHeldDirection;
overrid... |
using UnityEngine;
using System.Collections;
public class CountdownToVictory : MonoBehaviour {
public float secsTillVic;
public UnityEngine.UI.Text text;
// Update is called once per frame
void Update () {
text.text = "Seconds until victory: " + (secsTillVic - Time.time).ToString("f2");
if(secsTillVic - Time.... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Framework.Remote.Mobile
{
public partial class CxSkin
{
/// <summary>
/// Initializes a new instance of the <see cref="T:Framework.Remote.CxSkin"/> class.
/// </summary>
internal CxS... |
using System;
namespace MoneyBack.Calculators
{
public class SantanderCommisionCalculator : ICommisionCalculator
{
public decimal Calculate(decimal price)
{
return Math.Max(1.9m,
Math.Round(price * 0.0019m, 2));
}
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.ServiceModel;
using System.Text;
using KT.DB;
using KT.DB.CRUD;
using KT.DTOs.Objects;
using KT.ServiceInterfaces;
using KT.Services.Mappers;
namespace KT.Services.Services
{
// NOTE: You can use the "... |
using UnityEngine;
// Manages a skill that manipulates time
public class SlowTime : MonoBehaviour
{
#region -Fields-
// Constants
public const int SPCostPerTenthSecond = 1;
public const int MinimumRequiredSP = 3;
public const float MinimumHoldTime = 0.25f;
// Public Fields
public Colo... |
using System;
// you can also use other imports, for example:
// using System.Collections.Generic;
// you can write to stdout for debugging purposes, e.g.
// Console.WriteLine("this is a debug message");
class Solution
{
public int solution(int N)
{
// write your code in C# 6.0 with .NET 4.5 (Mono)
... |
using System.Collections.Generic;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Logging;
using Jobs.Models;
using WebinarBlazorApp.Server.DbContext;
namespace BlazorApp5.Server.Controllers
{
[ApiController]
[Route("[controller]")]
public class JobsController : ControllerBase
{
pri... |
using QnABot.Tools;
namespace QnABot.Comands
{
public class Test : ITool
{
public string Description { get; set; }
public string CommandsName { get; set; }
public Test()
{
Description = "реализация тестирования по теоретической части программирования";
... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace EigthPuzzleWithAStarAlgorithm
{
public class StepManager
{
List<Step> closedSteps = new List<Step>();
List<Step> openedSteps = new List<Step>();
int[] goalState;
int[] initialState;
List<int[]>... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.Encodings.Web;
using System.Threading.Tasks;
using HardcoreHistoryBlog.Core;
using HardcoreHistoryBlog.Data;
using HardcoreHistoryBlog.Models;
using HardcoreHistoryBlog.ViewModels;
using Microsoft.AspNetCore.Authorization;
using Micro... |
using AutoMapper;
using LuizalabsWishesManager.Domains.Models;
using LuizalabsWishesManager.ViewModels;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace LuizalabsWishesManager.Mappers
{
public class DomainToViewModelMappingProfile : Profile
{
p... |
using System;
namespace Inheritance
{
public class Shape
{
public void setAttributes(double w, double h)
{
width = w;
height = h;
}
protected double width;
protected double height;
}
public class Re... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Klases_Advanced
{
abstract class Gyvunas
{
public byte KojuSkaicius { get; set; }
public string Spalva { get; set; }
public bool ArYraUodega { get; set; }
... |
using System.Collections.Generic;
using Newtonsoft.Json;
namespace CoinBot.Clients.Bittrex
{
internal sealed class BittrexMarketSummariesDto
{
[JsonProperty("result")]
public List<BittrexMarketSummaryDto> Result { get; set; }
}
} |
using Quintity.TestFramework.Core;
namespace Quintity.TestFramework.TestLibrary
{
[TestClass]
public class TestClass : TestClassBase
{
[TestMethod]
public TestVerdict SampleTestMethod()
{
return TestVerdict.Pass;
}
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using TriodorArgeProject.Entities.EntityClasses;
using TriodorArgeProject.Service.Abstract;
namespace TriodorArgeProject.Service.Managers
{
public class PersonnelCostManager:ManagerBase<PersonnelCost... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace ALM.Empresa.Interfaz
{
public class Respuesta
{
public string Codigo { get; set; }
public string MensajeUsuario { get; set; }
public string Extras { get; set; }
public System.Web.Mvc... |
Contest.Main(args);
|
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEditor;
using UnityEngine;
public class ReturnNet : MonoBehaviour
{
[SerializeField] private Volleyball _volleyball;
[SerializeField] private Rigidbody2D _volleyballRb;
[SerializeField] private Vector2 netCatchVelocity = n... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace SealedClasses
{
class mySubClass : myExampleClass
{
// an instance of this class can never be created because it is
// trying to inherite from a SEALED class that can not be inherrited from.
}
... |
using SalaoG.Models;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
using Xamarin.Forms;
namespace SalaoG.Data
{
public class LoginDAO:IMysql ,IDisposable
{
//public bool Logar(Login login)
//{
// // return DependencyService.Get<IMysq... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Data;
namespace IndoorMap.Helpers
{
public class OpenTimeConverter : IValueConverter
{
public Object Convert(Object value, Type targetType, ... |
using System.Linq;
using System.Data;
using System.Collections.Generic;
using System;
namespace calendar
{
class Program
{
static void Main(string[] args)
{
string command = Console.ReadLine();
string[] parameters = command.Split(" ");
if (parameters.Length... |
namespace DownloadExtractLib
{
using Akka.Actor;
using Akka.Event;
using DownloadExtractLib.Messages;
using System;
using System.IO;
using System.Net;
using System.Net.Http;
using System.Threading.Tasks;
using SysDiag = System.Diagnostics;
/// <summary>
/// Defines the <see... |
using Domain;
using System.Windows;
namespace Using_Resource_Files
{
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
DataContext = new Product
{
Name = "Milk",
Price = 2.99m
... |
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class BackGroundObj : MonoBehaviour {
public Image mBackGround;
}
|
using PurificationPioneer.Global;
using PurificationPioneer.Utility;
using UnityEngine;
using UnityEngine.UI;
namespace PurificationPioneer.Script
{
/// <summary>
/// 游戏加载界面的每个玩家的Rect
/// </summary>
public class LoadingMatcherInfoUi : MonoBehaviour
{
public Image bigImage;
public I... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemySpawner : MonoBehaviour
{
public GameObject player;
public GameObject enemy;
public GameObject spawner_W;
public GameObject spawner_N;
public GameObject spawner_E;
public GameObject spawner_S;
/* Find player pos... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace test_code__VS_connect
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Lets see if this gets commited to git hub :)");
Con... |
using System.Collections.Concurrent;
using System.Linq;
using Collections.Concurrent;
using Xunit;
namespace Collections.Tests.Concurrent
{
public class StackTests
{
[Theory]
[InlineData(2)]
[InlineData(64)]
[InlineData(128)]
public void SingleThread(int count)
{... |
using System.Data;
namespace TutteeFrame.Reports.ReportModel
{
public class InformationOfStudentResultPrepareForPrint
{
public DataSet BaseInforSchool = new DataSet();
public DataSet scoreBoards { get; set; } // SE1 + SE2
public double averageResult { get; set; }
public string ... |
namespace FileDownloader
{
using System;
using System.Collections.Generic;
public class DownloadArgs
{
public bool MaintainSameDirectoryStructure { get; set; }
public string RootFolderForDownload { get; set; }
public List<(Uri Source, string Destination)> Files { get; set; }... |
/* Write a program to check if in a given expression the brackets are put correctly.
* Example of correct expression: ((a+b)/5-d).
* Example of incorrect expression: )(a+b)). */
using System;
class CorrectExpressionCheck
{
static bool IsCorrectExpression(string expression)
{
int bracketCount = 0;
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Object : MonoBehaviour
{
public float maxHP = 10.0f;
public GameObject damageEffectObject;
public bool canSucking;
public bool isBoss;
public bool isSubBoss;
public int score;
public bool isSuperArm... |
using QuestomAssets.AssetsChanger;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace QuestomAssets.Mods.Assets
{
public class AssetLocator
{
/// <summary>
/// If specified, filters by a specific type of asset
/// </summary>
public A... |
using System;
using System.Text.Json.Serialization;
namespace Crt.Model.Dtos.Project
{
public class ProjectSearchDto
{
[JsonPropertyName("id")]
public decimal ProjectId { get; set; }
[JsonIgnore]
public decimal RegionNumber { get; set; }
[JsonIgnore]
public stri... |
using AutoMapper;
using Enrollment.XPlatform.Flow.Cache;
using Enrollment.XPlatform.Flow.Requests;
using Enrollment.XPlatform.Flow.Settings;
using LogicBuilder.RulesDirector;
using System.Threading.Tasks;
namespace Enrollment.XPlatform.Flow
{
public interface IFlowManager
{
Progress Progress { get; }
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Diagnostics;
using System.Drawing;
using System.Linq;
using System.Net;
using System.IO;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Switchex {
public partial class ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace GameProj.Controller
{
enum GameState
{
StartScreen,
InGame,
GamePaused,
GameFinished,
GameOver,
BetweenLevels
}
}
|
using Ads.Webshop.Logic;
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AdsWebshop.Logic
{
public class UserManager : BaseManager<User>
{
public UserManager(AdsWebShopDB db)
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace _04.HowManyTimes
{
class HowManyTimes
{
static void Main(string[] args)
{
/*Write a program that finds how many times a substring is contained in a given text (perform case in... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CollisionSideDetect
{
public static CollisionSide GetCollisionSide(Vector2 center, Vector2 contactPoint)
{
float xDiff = contactPoint.x - center.x;
float yDiff = contactPoint.y - center.y;
if(Ma... |
using System;
using UnityEngine.UIElements;
namespace UnityLocalization {
public class DoubleClickable : Clickable {
public DoubleClickable(Action handler) : base(handler) {
activators.Clear();
activators.Add(new ManipulatorActivationFilter {
button = MouseButton.Le... |
/*
* Copyright 2014 Technische Universität Darmstadt
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by appl... |
using System.Collections.Generic;
namespace McrBrowser.Data
{
public class ImageTagData
{
public string name { get; set; }
public List<string> tags { get; set; }
}
}
|
using MarsQA_1.Pages;
using OpenQA.Selenium;
using BoDi;
using OpenQA.Selenium.Chrome;
using TechTalk.SpecFlow;
using Docker.DotNet.Models;
using System;
using MarsQA_1.Helper;
using Driver = MarsQA_1.Helper.Driver;
using MarsQA_1.Helpers;
using System.Threading;
namespace MarsQA_1.Hooks
{
[Binding]
public... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace MarsRoverAPI.Model
{
public class MarsSurfaceInfo : IApiModel
{
public List<RoverInfo> Rovers { get; set; }
}
}
|
using UnityEngine;
using UnityEngine.UI;
namespace Unity.PixelText
{
public enum TextAlign { Left, Center, Right }
public enum VerticalAlign { Top, Middle, Bottom }
[AddComponentMenu("UI/Pixel Text")]
[RequireComponent(typeof(CanvasRenderer))]
public class PixelText : MaskableGraphic
{
... |
namespace SoftwareDeveloperIO.Collections.Generic
{
public interface ILinkedList<T>
{
int Count { get; }
LinkedListNode<T> First { get; }
bool IsEmpty { get; }
LinkedListNode<T> Last { get; }
void AddFirst(T value);
void AddLast(T value);
void... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ImageAnime : MonoBehaviour {
// Use this for initialization
void Start () {
string path = string.Format("LVL/imgs/{0}", Scenes.Id);
transform.GetComponent<Image>().sprite = Resources.Lo... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.UI;
public class SnakeBehaviour : MonoBehaviour
{
Animator m_animator;
private bool isDead;
bool isWalkingPressed;
bool isLeftPressed;
bool isRightPressed;
bool isAtackPresse... |
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