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using API.Omorfias.Domain.Base; using API.Omorfias.Domain.Validations; using System; using System.Collections.Generic; using System.Linq.Expressions; using System.Text; namespace API.Omorfias.Domain.Interfaces.Services { public interface IService<TEntity, TOrderBy> where TEntity : class { IEnume...
using System; using System.Collections.Generic; using System.IO; namespace Final_EDATOS_Tiscornia { class Program { static void Main(string[] args) { byte opcion; int contador = 0; Queue<int> coladepedidos = new Queue<int>(); Console.BackgroundC...
using System; using ShCore.Utility; using System.Collections.Generic; using System.Reflection; namespace ShCore.Reflectors { /// <summary> /// Reflect để lấy xem property có Attribute gì /// </summary> /// <typeparam name="TAttribute"></typeparam> public class ReflectTypeListPropertyWithAttribute<T...
namespace Workout.Services.Privilege { /// <summary> /// Class describing a privilege status. /// </summary> public class PrivilegeItem { #region properties /// <summary> /// The privilege key. /// </summary> public string Privilege { get; } /// <su...
using UnityEngine; using Binocle.Processors; using Binocle.Components; namespace Binocle { public class Entity : MonoBehaviour { public GameObject GameObject { get { return _gameObject; } set { _gameObject = value; } } private GameObject _gameObject; ...
using ServiceDesk.Api.Systems.Common.Interfaces.Dto; using ServiceDesk.Api.Systems.Common.Interfaces.DtoBuilder; namespace ServiceDesk.Api.Systems.PersonalAreaSystem.DtoBuilders.Client { public interface IClientDtoBuilder<TDto> : IDtoBuilder<Core.Entities.PersonalAreaSystem.Client, TDto> where TDto : clas...
using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using MonoGame.Extended.Shapes; namespace MonoGame.Extended.SceneGraphs { public class SceneNode : IMovable, IRotatable, IScalable { public SceneNode(string name) : this(name, Vector2.Zero, 0, Vector2...
/******************************************************************** * FulcrumWeb RAD Framework - Fulcrum of your business * * Copyright (c) 2002-2010 FulcrumWeb, ALL RIGHTS RESERVED * * * * THE SOURCE CODE CONTAINED WITHIN THI...
using System; using System.Collections.Generic; using System.IO; using System.Security.Cryptography; using System.Text; using TableTopCrucible.Domain.Models.ValueTypes; namespace TableTopCrucible.Domain.Library { public interface IFileManagementService { FileHash HashFile(HashAlgorithm hashAlgorithm, ...
using System; using System.Collections; using System.Collections.Generic; using AorBaseUtility; using YoukiaCore; public class ErlEntry { public Connect connect; /// <summary> /// </summary> public int number; /// <summary> /// 是否是Ping消息 /// </summary> public bool isPing; /// <summary>...
namespace VirtualSwitch { public interface ISwitch { bool CloseAll(ref string errMsg); bool Open(int switchIndex, ref string errMsg); bool Open(byte[] switchNum, ref string errMsg); bool OpenS(int switchIndex, ref string errMsg); bool OpenS(byte[] switchNum, ref string e...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace HdmiExtenderLib { //public class HdmiExtenderSender //{ ///// <summary> ///// Broadcasts a Sender Control Packet, imitating an HDMI Extender Sender device. This packet should be broadcast...
using UnityEngine; using System.Collections.Generic; using System; public enum ProjectileHitEffect { Concrete, Metal, Wood, Dirt, Sand, Blood } public class BulletHitPoolController : MonoSingleton<BulletHitPoolController> { [SerializeField] ProjectileHitEffect m_DefaultHit = ProjectileHitEffect.Concrete; ...
using bot_backEnd.BL.Interfaces; using bot_backEnd.DAL.Interfaces; using bot_backEnd.Models.AppModels; using bot_backEnd.Models.DbModels; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace bot_backEnd.BL { public class PostReportBL : IPostReportBL { ...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; #endregion namespace DotNetNuke.Services.Analytics.Config { [Serializable] public class AnalyticsRule { ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace PostingNews.Models { public class MockRepository : IPostRepository { public List<Post> list { get; set; } public MockRepository() { if(list == null) { ...
// Đồng Duy Tiến - 20194381 namespace DTO { /// <summary> /// Class trừu tượng mô tả 1 gian hàng nói chung /// </summary> public abstract class GianHangDTO { private string _maGianHang; /// <summary> /// Mã định danh cho mỗi gian hàng, không rỗng và có độ dài không...
using UnityEngine; using System.Collections; namespace Minigame1 { public class Resource : MonoBehaviour { #region variables /// <summary> /// тип инструмента /// </summary> public Minigame1_ResourceType type; /// <summary> /// Трансформ тени ресурса ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ParticleSystem { public class ChickenParticleEmitter : ChaoticParticleEmitter { public ChickenParticleEmitter(MatrixCoords position, MatrixCoords speed, Random randomGenerator) :base(position, s...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace RSMS { public partial class UserAddDlg : MySubDialogBase { private string[] roleIdList; public void ...
using HangoutsDbLibrary.Data; using HangoutsDbLibrary.Model; using System; using System.Collections.Generic; using System.Text; namespace HangoutsDbLibrary.Repository { public class UnitOfWork : IDisposable { private HangoutsContext context; private InterfaceRepository<User> userRepository; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class MainBtnsManager : MonoBehaviour { public MainSoundSrc Ms; public GameObject RankingUI; public void clickplaybtn() { Ms.startsound.Play(); StartCoroutine("gopla...
using System.Collections; using System.Collections.Generic; using Photon.Pun; using UnityEngine; public class NotConnected : MainApplicationReference { string gameVersion = "1"; MainApplication application; string playerName = ""; bool connecting = false; public override void Init(Mai...
using Assets.Scripts.RobinsonCrusoe_Game.GameAttributes.Food; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class UpdatePermantentFood : MonoBehaviour { public Text amountOfFood; // Start is called before the first frame update void Start() ...
using System; using System.Data; using System.Configuration; using System.Collections; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Web.UI.HtmlControls; public partial class Home : System.Web.UI.Page { ...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="RedirectActionResult.cs" company=""> // // </copyright> // <summary> // The redirect action result. // </summary> // ---------------------------------------------------------...
using GlobalDevelopment.Interfaces; namespace GlobalDevelopment.Models { public class LinkedInOAuth : ILinkedInOauth { public string AccessToken { get; set; } public string PageID { get; set; } public string AppSecret { get; set; } public string AppId { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Web.Routing; using System.Web.Security; using HelloBug.BLL; using HelloBug.Models; using HelloBug.Common; namespace HelloBug.Controllers { public class AccountController : Controller { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Ivi.Visa.Interop; using System.Windows.Forms; namespace LibEqmtDriver.SG { public class E8257D : IISiggen { public static string ClassName = "E8257D Siggen Class"; private FormattedIO488 _myVisaSg = new...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; namespace Jieshai { public class LogStopwatch: IDisposable { public LogStopwatch(string title, string message) { this.Watch = new Stopwatch(); this.LogSeconds...
namespace ToDoApp.Db.Interfaces { public interface ISearchable { public string Title { get; } } }
using System; using System.Threading.Tasks; using API.Controllers.Resources; using Application; using Application.User; using Domain; using MediatR; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; namespace API.Controllers { public class UsersController : BaseController { [All...
// Code generated by Microsoft (R) AutoRest Code Generator 0.9.7.0 // Changes may cause incorrect behavior and will be lost if the code is regenerated. using System; using System.Collections.Generic; using System.Linq; using CustomerFinderCognitiveServices.Models; using Microsoft.Rest; using Newtonsoft.Json.Linq; na...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // // ReSharper disable InconsistentNaming namespace Dnn.ExportImport.Dto.Workflow { public class ExportWorkflow : BasicExportImportDto { pu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Evpro.Data.Infrastructure; using Evpro.Domain; using Evpro.Domain.Entities; using Evpro.Service.Pattern; namespace Evpro.Service { public class TaskService : MyServiceGeneric<task>, ITaskServi...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="TechnologyAppLineCriteriaTest.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // ------------------------------------------------------------------...
using System; using FluentAssertions; using System.Threading.Tasks; using Xunit; using InfluxData.Net.InfluxDb.Models; namespace InfluxData.Net.Integration.Tests { [Collection("Integration")] [Trait("Integration", "Continuous Queries")] public class IntegrationContinuousQueries : IDisposable { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Script { public class BulletPlayer : MonoBehaviour { [SerializeField] private int damage = 10; public string direction = "left"; [SerializeField] private float speed; [SerializeField] publi...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; using UnityEngine.UI; using TMPro; using UnityEngine.SceneManagement; public class GameManager : MonoBehaviour { public Question[] questions; private static List<Question> unansweredQuestions; private Questio...
using Microsoft.AspNet.Identity.Owin; using Microsoft.AspNet.Identity; using Microsoft.Owin.Security; using MyCashFlow.Domains.DataObject; using MyCashFlow.Web.ViewModels.Account; using System.Collections.Generic; using System.Threading.Tasks; namespace MyCashFlow.Web.Services.Account { public interface IAccountServ...
using SandBoxRestApiUdemy.Data.VO; using System.Collections.Generic; namespace SandBoxRestApiUdemy.Business { public interface IBookBusiness { BookVO Create(BookVO person); BookVO FindById(int id); List<BookVO> FindAll(); BookVO Update(BookVO person); void Delete(int id...
using System; using System.Linq; using Android.App; using Android.Content; using Android.OS; using Android.Support.Design.Widget; using Android.Support.V4.Widget; using Android.Support.V7.App; using Android.Support.V7.AppCompat; using Android.Views; using Android.Views.Animations; using Android.Widget; using Toolbar ...
using System.Collections.Generic; using Psub.DataService.DTO; namespace Psub.DataService.Abstract { public interface IControlObjectService { ControlObjectDTO GetControlObjectById(int id); List<ControlObjectDTO> GetControlObjectList(UserDTO user); void SaveOrUpdate(ControlObjectDTO cont...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.ServiceModel; using System.Text; namespace _4SC1PraktikumService { // NOTE: You can use the "Rename" command on the "Refactor" menu to change the interface name "IPegawai" in both code and config fi...
// Copyright 2020 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using System.Collections; using System.Collections.Generic; using UnityEngine.UI; using UnityEngine; public class ScoreManager : MonoBehaviour { public Text scoreText; public Text highScoreText; public float scoreTracker; public float highScoreTracker; public float pointsPerSecond; public ...
/* *********************************************************************** * * File : FlushHook.cs Part of Sitecore * * Version: 2.2.0 www.sitecore.net * * * * ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class BallBase : MonoBehaviour, IRayCollider { public TrailRenderer FastSpeedTrail; public TrailRenderer SlowSpeedTrail; public Rigidbody2D Rigidbody; public CircleCollider2D Collider; public Vector...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Biblioteca.Models { abstract class Socio { public string Nombre { get; set; } public string Apellido { get; set; } public long NroIdentificacion { get; set; } ...
using System.Collections.Generic; using eForm.Auditing.Dto; using eForm.Dto; namespace eForm.Auditing.Exporting { public interface IAuditLogListExcelExporter { FileDto ExportToFile(List<AuditLogListDto> auditLogListDtos); FileDto ExportToFile(List<EntityChangeListDto> entityChangeListDtos); ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace QueueLinkedListImplementation { //a queue is a collection of data with the restriction that elements can only be removed from the front of the queue and inserted //into the rear of the queue, this is cal...
// Operator.cs // Author: // Stephen Shaw <sshaw@decriptor.com> // Copyright (c) 2011 sshaw namespace Compiler.Semantics { public class Operator { public string Name { get; private set; } public int Weight { get; private set; } public Operator (string oper, int weight) { Name = oper; Weigh...
using System.Collections; using System.Collections.Generic; using UnityEngine; // Class that manages the creation and manipulation of corn. public class CornManager : MonoBehaviour { // Set the values used to determine if a corn is swiped left or right. const float swipedLeft = -2.0f; const float swipedR...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Session01_Homework : MonoBehaviour { /* Session 1 homework: Declare a int variable and set a value Declare a float variable and set a value Declare a string variable and set a value Create a function that ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Text; namespace DllRegistrar { class Regasm { enum RegasmOperation { Register, Unregister } public static List<string> GetPaths(bool getFor64b...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Ex1 { public partial class Form1 : Form { public Form1() { ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Threading.Tasks; using StudyEspanol.Data; using StudyEspanol.Data.Models; namespace StudyEspanol.Data.Managers { public class WordsManager : Manager<Word> { #region Events public event EventHandler<EventArgs> SearchFinished; ...
// // Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. // using System.Threading; using System.Threading.Tasks; using Microsoft.Extensions.Logging; using Microsoft.PowerShell.EditorServices.Services; using Microsoft.Pow...
using DS1.Resources; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace DS1.Mantenimientos.CedulaMantenimiento { public partial class Gestion...
using System; using System.Linq.Expressions; using Bindable.Linq.Interfaces; namespace Bindable.Linq { public static partial class BindableEnumerable { /// <summary>Returns the only element of a sequence, and throws an exception if there is not exactly one element in the sequence.</summary> ...
using Newtonsoft.Json; using ShelterApi.Models; using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; namespace ShelterAPI.Models { public class AnimalFilter : ICloneable { public int Age { get; set; } publ...
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== // // // Notes: // // ============================================================================ // using System; using UnityEditor; using UnityEditor.SceneManagement; using UnityEngine; using UnityEngine.SceneManagement; namespace Enh...
namespace Contoso.XPlatform.Constants { /// <summary> /// The keys match the workflow variable's member name property. /// Typically for reference types the member name is typeof(T).FullName. /// For literals we more unique names to interact with the workflow from the code. /// </summary> publi...
// Copyright 2021 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by...
using Swiddler.ChunkViews; using Swiddler.DataChunks; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Windows; namespace Swiddler.Rendering { public class SelectionLayer : FragmentLayer { public FilledFragment HighlightFragment { get; } = new F...
using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Text; using System.Threading.Tasks; namespace Evpro.Service.Pattern { public interface IMyServiceGeneric<T> : IDisposable where T : class { void Add(T t); void Delete(T t); voi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AlgorithmsChapter1 { public class _1_1_30_ArrayExcercise { /* * Array exercise. Write a code fragment that creates an N-by-N boolean array a[][] * such that ...
using OtelProjesi.Entity; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Globalization; namespace OtelProjesi.Formlar.Misafir { public...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TTT { class Player { public static string ChooseChip() { String choice = ""; do { Console.Write("Play...
using System; using System.Collections.Generic; using System.Linq; using System.Text; #region using Lucene.Net using Analysis = Lucene.Net.Analysis; using Documents = Lucene.Net.Documents; using Index = Lucene.Net.Index; using Standard = Lucene.Net.Analysis.Standard; using Messages = Lucene.Net.Messages; using QueryPa...
using System; using System.Collections.Generic; using System.Linq; using System.Security.Cryptography; using System.Text; using System.Threading.Tasks; namespace IntegracaoMFE.Utils { public static class Criptografia { public static string MD5(string conteudo) { MD5CryptoServicePro...
// Accord Machine Learning Library // The Accord.NET Framework // http://accord-framework.net // // Copyright © César Souza, 2009-2015 // cesarsouza at gmail.com // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // Licens...
namespace TipsAndTricksLibrary.Redis.StackExhange { using System; using System.Collections.Generic; using Converters; using Microsoft.Extensions.Options; using StackExchange.Redis; public class CacheConnectionsFactory : ICacheConnectionsFactory { private readonly ConnectionMultiple...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using TutEngine; namespace TutGame { class Program { public static void Main(String[] args) { Game game; game = new Game(500,500, "silla"); ...
using System; using CallCenter.Client.ViewModel.Helpers; namespace CallCenter.Client.ViewModel.ViewModels { public class SettingWindowViewModel : OkCancelViewModel { private readonly ISettings settings; private string serverName; private int serverPort; public Setti...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace TailorIT.API.Commands.Common { public abstract class AbstractCommand { public void Validate() { var context = new ValidationContex...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AlgorithmsChapter1 { public class _1_2_7_MysteryMethod { /* * What does the following recursive fucntion return? * I guess it is reverse of the string. ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Section01 { class Program { static void Main(string[] args) { /*var names = new List<string> { "Tokyo", "New Delhi", "Bangkok", "London", "Paris", "Berlin", "Canber...
using Microsoft.Azure.Management.Resources.Models; using Microsoft.CortanaAnalytics.Models; using Microsoft.CortanaAnalytics.SolutionAccelerators.Shared; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; namespace Microsoft.CortanaAnalyt...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.RazorPages; using Microsoft.Extensions.Logging; using Microsoft.AspNetCore.Authorization; namespace WebApp1.Pages { public class InformacionModel : PageMod...
namespace Bank_accounts.Accounts { using System; public class Account { private Customer customer; private decimal balance; private decimal interestRate; public Account(Customer customer, decimal balance, decimal interestRate) { this.Customer = customer...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; namespace QuestomAssets.AssetsChanger { public class MeshObject : AssetsObject, IHaveName { public MeshObject(AssetsFile assetsFile) : base(assetsFile, AssetsConstants.ClassID.MeshAssetClassID) ...
 using System.Collections.Generic; using System.Data; using System.Linq; using Dapper; using DataStore.Dal.Pager; using DataStore.Entity; using DataStore.Pager; namespace DataStore.Dal { public partial interface IOperLogService { void Delete(List<long> idList); void Delete(long id); ...
// Copyright 2021 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class StageManager : SingletonBehavior<StageManager> { public static StageAchivementData data; public CameraManager CameraManager { get; private set; } public ItemManager ItemManager { get; private set; } public Tile...
using System; namespace Common.Dialog { public interface IDialogService { string GetOpenFileDialog(string title, string filter); string GetSaveFileDialog(string title, string filter); } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using CommunityAssist2018MVC.Models; namespace CommunityAssist2018MVC.Controllers { public class RegistrationController : Controller { CommunityAssist2017Entities db = new CommunityAssist2017Enti...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using App1.Renderers; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace App1 { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class Page3 : ContentPage { pub...
 namespace KRF.Core.Entities.AccessControl { public class Pages { public int PageID { get; set; } /// <summary> /// Holds the name of a page. /// </summary> public string PageName { get; set; } public bool Active { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MyPrivateFinance.data.entities { public class Payment { public int paymentId { get; set; } public string name { get; set; } public string description { get; set...
namespace Library_System.Areas.Administration.Controllers { using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Web.Mvc; using Kendo.Mvc.Extensions; using Kendo.Mvc.UI; using Models; using Utilities; using ViewModels; [Authorize] publ...
using System; using System.Collections.Generic; using System.Text; using ENTITY; //<summary> //Summary description for RouteInfo //</summary> namespace ENTITY { public class RouteInfo { private decimal _routeId; private string _routeName; private decimal _area...
using UnityEngine; using System.Collections.Generic; public class Skybox : MonoBehaviour { public Texture2D[] textures; public Renderer rend; int index = 0; Vector3 rotation; Vector3 currentRotation; void Start() { rend = GetComponent<Renderer>(); } void Update() ...
using OpenQA.Selenium; using System; using System.Collections.Generic; using System.Linq; namespace litecart_tests { public class MenuHelper : HelperBase { public MenuHelper(ApplicationManager app) : base(app) { } public List<IWebElement> GetMenuItems() { r...
namespace Prospects.Cross.Infrastructure.Enumerations { public enum PageTypes { Splash, Login, SignOut, Home, EditProspect, ProspectDetail, Log } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Creep : MonoBehaviour { public float creepSpeed = 0.05f; public float creepIncrease = 0.05f; public float creepCap = 20.0f; public Transform particles; public Transform player; public SquishPlayer sq...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using MySql.Data.MySqlClient; using System.IO; using iTextSharp.text; using iTextSharp.text.pdf; using ExcelLibrary.CompoundDocumentF...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.SqlClient; using System.Windows.Forms.VisualStyles; using System.IO; using ...
using ReturnOfThePioneers.Common.Models; using ReturnOfThePioneers.Common.Utils; using System.ComponentModel.DataAnnotations; namespace ReturnOfThePioneers.Infrastructure { public class RawData { [Key] public string Id { get; set; } public string Index { get; set; } public string Fragment { get; set...
using Paint.Model.Enums; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Paint.Model.Models { public class Defect { public Defect() { Zones = new List<Int32>(); } public int DefectId { get...