text stringlengths 13 6.01M |
|---|
using API.Omorfias.Domain.Base;
using API.Omorfias.Domain.Validations;
using System;
using System.Collections.Generic;
using System.Linq.Expressions;
using System.Text;
namespace API.Omorfias.Domain.Interfaces.Services
{
public interface IService<TEntity, TOrderBy>
where TEntity : class
{
IEnume... |
using System;
using System.Collections.Generic;
using System.IO;
namespace Final_EDATOS_Tiscornia
{
class Program
{
static void Main(string[] args)
{
byte opcion;
int contador = 0;
Queue<int> coladepedidos = new Queue<int>();
Console.BackgroundC... |
using System;
using ShCore.Utility;
using System.Collections.Generic;
using System.Reflection;
namespace ShCore.Reflectors
{
/// <summary>
/// Reflect để lấy xem property có Attribute gì
/// </summary>
/// <typeparam name="TAttribute"></typeparam>
public class ReflectTypeListPropertyWithAttribute<T... |
namespace Workout.Services.Privilege
{
/// <summary>
/// Class describing a privilege status.
/// </summary>
public class PrivilegeItem
{
#region properties
/// <summary>
/// The privilege key.
/// </summary>
public string Privilege { get; }
/// <su... |
using UnityEngine;
using Binocle.Processors;
using Binocle.Components;
namespace Binocle
{
public class Entity : MonoBehaviour
{
public GameObject GameObject
{
get { return _gameObject; }
set { _gameObject = value; }
}
private GameObject _gameObject;
... |
using ServiceDesk.Api.Systems.Common.Interfaces.Dto;
using ServiceDesk.Api.Systems.Common.Interfaces.DtoBuilder;
namespace ServiceDesk.Api.Systems.PersonalAreaSystem.DtoBuilders.Client
{
public interface IClientDtoBuilder<TDto> : IDtoBuilder<Core.Entities.PersonalAreaSystem.Client, TDto>
where TDto : clas... |
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MonoGame.Extended.Shapes;
namespace MonoGame.Extended.SceneGraphs
{
public class SceneNode : IMovable, IRotatable, IScalable
{
public SceneNode(string name)
: this(name, Vector2.Zero, 0, Vector2... |
/********************************************************************
* FulcrumWeb RAD Framework - Fulcrum of your business *
* Copyright (c) 2002-2010 FulcrumWeb, ALL RIGHTS RESERVED *
* *
* THE SOURCE CODE CONTAINED WITHIN THI... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Security.Cryptography;
using System.Text;
using TableTopCrucible.Domain.Models.ValueTypes;
namespace TableTopCrucible.Domain.Library
{
public interface IFileManagementService
{
FileHash HashFile(HashAlgorithm hashAlgorithm, ... |
using System;
using System.Collections;
using System.Collections.Generic;
using AorBaseUtility;
using YoukiaCore;
public class ErlEntry
{
public Connect connect;
/// <summary>
/// </summary>
public int number;
/// <summary>
/// 是否是Ping消息
/// </summary>
public bool isPing;
/// <summary>... |
namespace VirtualSwitch
{
public interface ISwitch
{
bool CloseAll(ref string errMsg);
bool Open(int switchIndex, ref string errMsg);
bool Open(byte[] switchNum, ref string errMsg);
bool OpenS(int switchIndex, ref string errMsg);
bool OpenS(byte[] switchNum, ref string e... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace HdmiExtenderLib
{
//public class HdmiExtenderSender
//{
///// <summary>
///// Broadcasts a Sender Control Packet, imitating an HDMI Extender Sender device. This packet should be broadcast... |
using UnityEngine;
using System.Collections.Generic;
using System;
public enum ProjectileHitEffect { Concrete, Metal, Wood, Dirt, Sand, Blood }
public class BulletHitPoolController : MonoSingleton<BulletHitPoolController>
{
[SerializeField]
ProjectileHitEffect m_DefaultHit = ProjectileHitEffect.Concrete;
... |
using bot_backEnd.BL.Interfaces;
using bot_backEnd.DAL.Interfaces;
using bot_backEnd.Models.AppModels;
using bot_backEnd.Models.DbModels;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace bot_backEnd.BL
{
public class PostReportBL : IPostReportBL
{
... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
#region Usings
using System;
#endregion
namespace DotNetNuke.Services.Analytics.Config
{
[Serializable]
public class AnalyticsRule
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace PostingNews.Models
{
public class MockRepository : IPostRepository
{
public List<Post> list { get; set; }
public MockRepository()
{
if(list == null)
{
... |
// Đồng Duy Tiến - 20194381
namespace DTO
{
/// <summary>
/// Class trừu tượng mô tả 1 gian hàng nói chung
/// </summary>
public abstract class GianHangDTO
{
private string _maGianHang;
/// <summary>
/// Mã định danh cho mỗi gian hàng, không rỗng và có độ dài không... |
using UnityEngine;
using System.Collections;
namespace Minigame1
{
public class Resource : MonoBehaviour
{
#region variables
/// <summary>
/// тип инструмента
/// </summary>
public Minigame1_ResourceType type;
/// <summary>
/// Трансформ тени ресурса
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ParticleSystem
{
public class ChickenParticleEmitter : ChaoticParticleEmitter
{
public ChickenParticleEmitter(MatrixCoords position, MatrixCoords speed, Random randomGenerator)
:base(position, s... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace RSMS
{
public partial class UserAddDlg : MySubDialogBase
{
private string[] roleIdList;
public void ... |
using HangoutsDbLibrary.Data;
using HangoutsDbLibrary.Model;
using System;
using System.Collections.Generic;
using System.Text;
namespace HangoutsDbLibrary.Repository
{
public class UnitOfWork : IDisposable
{
private HangoutsContext context;
private InterfaceRepository<User> userRepository;
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class MainBtnsManager : MonoBehaviour
{
public MainSoundSrc Ms;
public GameObject RankingUI;
public void clickplaybtn()
{
Ms.startsound.Play();
StartCoroutine("gopla... |
using System.Collections;
using System.Collections.Generic;
using Photon.Pun;
using UnityEngine;
public class NotConnected : MainApplicationReference
{
string gameVersion = "1";
MainApplication application;
string playerName = "";
bool connecting = false;
public override void Init(Mai... |
using Assets.Scripts.RobinsonCrusoe_Game.GameAttributes.Food;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UpdatePermantentFood : MonoBehaviour
{
public Text amountOfFood;
// Start is called before the first frame update
void Start()
... |
using System;
using System.Data;
using System.Configuration;
using System.Collections;
using System.Web;
using System.Web.Security;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Web.UI.WebControls.WebParts;
using System.Web.UI.HtmlControls;
public partial class Home : System.Web.UI.Page
{
... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="RedirectActionResult.cs" company="">
//
// </copyright>
// <summary>
// The redirect action result.
// </summary>
// ---------------------------------------------------------... |
using GlobalDevelopment.Interfaces;
namespace GlobalDevelopment.Models
{
public class LinkedInOAuth : ILinkedInOauth
{
public string AccessToken { get; set; }
public string PageID { get; set; }
public string AppSecret { get; set; }
public string AppId { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using System.Web.Routing;
using System.Web.Security;
using HelloBug.BLL;
using HelloBug.Models;
using HelloBug.Common;
namespace HelloBug.Controllers
{
public class AccountController : Controller
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Ivi.Visa.Interop;
using System.Windows.Forms;
namespace LibEqmtDriver.SG
{
public class E8257D : IISiggen
{
public static string ClassName = "E8257D Siggen Class";
private FormattedIO488 _myVisaSg = new... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
namespace Jieshai
{
public class LogStopwatch: IDisposable
{
public LogStopwatch(string title, string message)
{
this.Watch = new Stopwatch();
this.LogSeconds... |
namespace ToDoApp.Db.Interfaces
{
public interface ISearchable
{
public string Title { get; }
}
}
|
using System;
using System.Threading.Tasks;
using API.Controllers.Resources;
using Application;
using Application.User;
using Domain;
using MediatR;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
namespace API.Controllers
{
public class UsersController : BaseController
{
[All... |
// Code generated by Microsoft (R) AutoRest Code Generator 0.9.7.0
// Changes may cause incorrect behavior and will be lost if the code is regenerated.
using System;
using System.Collections.Generic;
using System.Linq;
using CustomerFinderCognitiveServices.Models;
using Microsoft.Rest;
using Newtonsoft.Json.Linq;
na... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
// ReSharper disable InconsistentNaming
namespace Dnn.ExportImport.Dto.Workflow
{
public class ExportWorkflow : BasicExportImportDto
{
pu... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Evpro.Data.Infrastructure;
using Evpro.Domain;
using Evpro.Domain.Entities;
using Evpro.Service.Pattern;
namespace Evpro.Service
{
public class TaskService : MyServiceGeneric<task>, ITaskServi... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="TechnologyAppLineCriteriaTest.cs" company="CGI">
// Copyright (c) CGI. All rights reserved.
// </copyright>
// ------------------------------------------------------------------... |
using System;
using FluentAssertions;
using System.Threading.Tasks;
using Xunit;
using InfluxData.Net.InfluxDb.Models;
namespace InfluxData.Net.Integration.Tests
{
[Collection("Integration")]
[Trait("Integration", "Continuous Queries")]
public class IntegrationContinuousQueries : IDisposable
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Script
{
public class BulletPlayer : MonoBehaviour
{
[SerializeField] private int damage = 10;
public string direction = "left";
[SerializeField] private float speed;
[SerializeField] publi... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Linq;
using UnityEngine.UI;
using TMPro;
using UnityEngine.SceneManagement;
public class GameManager : MonoBehaviour
{
public Question[] questions;
private static List<Question> unansweredQuestions;
private Questio... |
using Microsoft.AspNet.Identity.Owin;
using Microsoft.AspNet.Identity;
using Microsoft.Owin.Security;
using MyCashFlow.Domains.DataObject;
using MyCashFlow.Web.ViewModels.Account;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace MyCashFlow.Web.Services.Account
{
public interface IAccountServ... |
using SandBoxRestApiUdemy.Data.VO;
using System.Collections.Generic;
namespace SandBoxRestApiUdemy.Business
{
public interface IBookBusiness
{
BookVO Create(BookVO person);
BookVO FindById(int id);
List<BookVO> FindAll();
BookVO Update(BookVO person);
void Delete(int id... |
using System;
using System.Linq;
using Android.App;
using Android.Content;
using Android.OS;
using Android.Support.Design.Widget;
using Android.Support.V4.Widget;
using Android.Support.V7.App;
using Android.Support.V7.AppCompat;
using Android.Views;
using Android.Views.Animations;
using Android.Widget;
using Toolbar ... |
using System.Collections.Generic;
using Psub.DataService.DTO;
namespace Psub.DataService.Abstract
{
public interface IControlObjectService
{
ControlObjectDTO GetControlObjectById(int id);
List<ControlObjectDTO> GetControlObjectList(UserDTO user);
void SaveOrUpdate(ControlObjectDTO cont... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.ServiceModel;
using System.Text;
namespace _4SC1PraktikumService
{
// NOTE: You can use the "Rename" command on the "Refactor" menu to change the interface name "IPegawai" in both code and config fi... |
// Copyright 2020 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applica... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;
using UnityEngine;
public class ScoreManager : MonoBehaviour {
public Text scoreText;
public Text highScoreText;
public float scoreTracker;
public float highScoreTracker;
public float pointsPerSecond;
public ... |
/* *********************************************************************** *
* File : FlushHook.cs Part of Sitecore *
* Version: 2.2.0 www.sitecore.net *
* *
* ... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BallBase : MonoBehaviour, IRayCollider
{
public TrailRenderer FastSpeedTrail;
public TrailRenderer SlowSpeedTrail;
public Rigidbody2D Rigidbody;
public CircleCollider2D Collider;
public Vector... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Biblioteca.Models
{
abstract class Socio
{
public string Nombre { get; set; }
public string Apellido { get; set; }
public long NroIdentificacion { get; set; }
... |
using System.Collections.Generic;
using eForm.Auditing.Dto;
using eForm.Dto;
namespace eForm.Auditing.Exporting
{
public interface IAuditLogListExcelExporter
{
FileDto ExportToFile(List<AuditLogListDto> auditLogListDtos);
FileDto ExportToFile(List<EntityChangeListDto> entityChangeListDtos);
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace QueueLinkedListImplementation
{
//a queue is a collection of data with the restriction that elements can only be removed from the front of the queue and inserted
//into the rear of the queue, this is cal... |
// Operator.cs
// Author:
// Stephen Shaw <sshaw@decriptor.com>
// Copyright (c) 2011 sshaw
namespace Compiler.Semantics
{
public class Operator
{
public string Name { get; private set; }
public int Weight { get; private set; }
public Operator (string oper, int weight)
{
Name = oper;
Weigh... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// Class that manages the creation and manipulation of corn.
public class CornManager : MonoBehaviour {
// Set the values used to determine if a corn is swiped left or right.
const float swipedLeft = -2.0f;
const float swipedR... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Session01_Homework : MonoBehaviour {
/* Session 1 homework:
Declare a int variable and set a value
Declare a float variable and set a value
Declare a string variable and set a value
Create a function that ... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
namespace DllRegistrar
{
class Regasm
{
enum RegasmOperation
{
Register, Unregister
}
public static List<string> GetPaths(bool getFor64b... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Ex1
{
public partial class Form1 : Form
{
public Form1()
{
... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Threading.Tasks;
using StudyEspanol.Data;
using StudyEspanol.Data.Models;
namespace StudyEspanol.Data.Managers
{
public class WordsManager : Manager<Word>
{
#region Events
public event EventHandler<EventArgs> SearchFinished;
... |
//
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
//
using System.Threading;
using System.Threading.Tasks;
using Microsoft.Extensions.Logging;
using Microsoft.PowerShell.EditorServices.Services;
using Microsoft.Pow... |
using DS1.Resources;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace DS1.Mantenimientos.CedulaMantenimiento
{
public partial class Gestion... |
using System;
using System.Linq.Expressions;
using Bindable.Linq.Interfaces;
namespace Bindable.Linq
{
public static partial class BindableEnumerable
{
/// <summary>Returns the only element of a sequence, and throws an exception if there is not exactly one element in the sequence.</summary>
... |
using Newtonsoft.Json;
using ShelterApi.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
namespace ShelterAPI.Models
{
public class AnimalFilter : ICloneable
{
public int Age { get; set; }
publ... |
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== //
//
// Notes:
//
// ============================================================================ //
using System;
using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace Enh... |
namespace Contoso.XPlatform.Constants
{
/// <summary>
/// The keys match the workflow variable's member name property.
/// Typically for reference types the member name is typeof(T).FullName.
/// For literals we more unique names to interact with the workflow from the code.
/// </summary>
publi... |
// Copyright 2021 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by... |
using Swiddler.ChunkViews;
using Swiddler.DataChunks;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Windows;
namespace Swiddler.Rendering
{
public class SelectionLayer : FragmentLayer
{
public FilledFragment HighlightFragment { get; } = new F... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using System.Text;
using System.Threading.Tasks;
namespace Evpro.Service.Pattern
{
public interface IMyServiceGeneric<T> : IDisposable where T : class
{
void Add(T t);
void Delete(T t);
voi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AlgorithmsChapter1
{
public class _1_1_30_ArrayExcercise
{
/*
* Array exercise. Write a code fragment that creates an N-by-N boolean array a[][]
* such that ... |
using OtelProjesi.Entity;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Globalization;
namespace OtelProjesi.Formlar.Misafir
{
public... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TTT
{
class Player
{
public static string ChooseChip()
{
String choice = "";
do
{
Console.Write("Play... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
#region using Lucene.Net
using Analysis = Lucene.Net.Analysis;
using Documents = Lucene.Net.Documents;
using Index = Lucene.Net.Index;
using Standard = Lucene.Net.Analysis.Standard;
using Messages = Lucene.Net.Messages;
using QueryPa... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Security.Cryptography;
using System.Text;
using System.Threading.Tasks;
namespace IntegracaoMFE.Utils
{
public static class Criptografia
{
public static string MD5(string conteudo)
{
MD5CryptoServicePro... |
// Accord Machine Learning Library
// The Accord.NET Framework
// http://accord-framework.net
//
// Copyright © César Souza, 2009-2015
// cesarsouza at gmail.com
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// Licens... |
namespace TipsAndTricksLibrary.Redis.StackExhange
{
using System;
using System.Collections.Generic;
using Converters;
using Microsoft.Extensions.Options;
using StackExchange.Redis;
public class CacheConnectionsFactory : ICacheConnectionsFactory
{
private readonly ConnectionMultiple... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using TutEngine;
namespace TutGame
{
class Program
{
public static void Main(String[] args)
{
Game game;
game = new Game(500,500, "silla");
... |
using System;
using CallCenter.Client.ViewModel.Helpers;
namespace CallCenter.Client.ViewModel.ViewModels
{
public class SettingWindowViewModel : OkCancelViewModel
{
private readonly ISettings settings;
private string serverName;
private int serverPort;
public Setti... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Threading.Tasks;
namespace TailorIT.API.Commands.Common
{
public abstract class AbstractCommand
{
public void Validate()
{
var context = new ValidationContex... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AlgorithmsChapter1
{
public class _1_2_7_MysteryMethod
{
/*
* What does the following recursive fucntion return?
* I guess it is reverse of the string.
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Section01 {
class Program {
static void Main(string[] args) {
/*var names = new List<string> {
"Tokyo", "New Delhi", "Bangkok", "London", "Paris", "Berlin", "Canber... |
using Microsoft.Azure.Management.Resources.Models;
using Microsoft.CortanaAnalytics.Models;
using Microsoft.CortanaAnalytics.SolutionAccelerators.Shared;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
namespace Microsoft.CortanaAnalyt... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.RazorPages;
using Microsoft.Extensions.Logging;
using Microsoft.AspNetCore.Authorization;
namespace WebApp1.Pages
{
public class InformacionModel : PageMod... |
namespace Bank_accounts.Accounts
{
using System;
public class Account
{
private Customer customer;
private decimal balance;
private decimal interestRate;
public Account(Customer customer, decimal balance, decimal interestRate)
{
this.Customer = customer... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
namespace QuestomAssets.AssetsChanger
{
public class MeshObject : AssetsObject, IHaveName
{
public MeshObject(AssetsFile assetsFile) : base(assetsFile, AssetsConstants.ClassID.MeshAssetClassID)
... |
using System.Collections.Generic;
using System.Data;
using System.Linq;
using Dapper;
using DataStore.Dal.Pager;
using DataStore.Entity;
using DataStore.Pager;
namespace DataStore.Dal
{
public partial interface IOperLogService
{
void Delete(List<long> idList);
void Delete(long id);
... |
// Copyright 2021 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applica... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class StageManager : SingletonBehavior<StageManager>
{
public static StageAchivementData data;
public CameraManager CameraManager { get; private set; }
public ItemManager ItemManager { get; private set; }
public Tile... |
using System;
namespace Common.Dialog
{
public interface IDialogService
{
string GetOpenFileDialog(string title, string filter);
string GetSaveFileDialog(string title, string filter);
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using CommunityAssist2018MVC.Models;
namespace CommunityAssist2018MVC.Controllers
{
public class RegistrationController : Controller
{
CommunityAssist2017Entities db = new CommunityAssist2017Enti... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using App1.Renderers;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
namespace App1
{
[XamlCompilation(XamlCompilationOptions.Compile)]
public partial class Page3 : ContentPage
{
pub... |
namespace KRF.Core.Entities.AccessControl
{
public class Pages
{
public int PageID { get; set; }
/// <summary>
/// Holds the name of a page.
/// </summary>
public string PageName { get; set; }
public bool Active { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MyPrivateFinance.data.entities
{
public class Payment
{
public int paymentId { get; set; }
public string name { get; set; }
public string description { get; set... |
namespace Library_System.Areas.Administration.Controllers
{
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Web.Mvc;
using Kendo.Mvc.Extensions;
using Kendo.Mvc.UI;
using Models;
using Utilities;
using ViewModels;
[Authorize]
publ... |
using System;
using System.Collections.Generic;
using System.Text;
using ENTITY;
//<summary>
//Summary description for RouteInfo
//</summary>
namespace ENTITY
{
public class RouteInfo
{
private decimal _routeId;
private string _routeName;
private decimal _area... |
using UnityEngine;
using System.Collections.Generic;
public class Skybox : MonoBehaviour {
public Texture2D[] textures;
public Renderer rend;
int index = 0;
Vector3 rotation;
Vector3 currentRotation;
void Start()
{
rend = GetComponent<Renderer>();
}
void Update()
... |
using OpenQA.Selenium;
using System;
using System.Collections.Generic;
using System.Linq;
namespace litecart_tests
{
public class MenuHelper : HelperBase
{
public MenuHelper(ApplicationManager app) : base(app)
{
}
public List<IWebElement> GetMenuItems()
{
r... |
namespace Prospects.Cross.Infrastructure.Enumerations
{
public enum PageTypes
{
Splash,
Login,
SignOut,
Home,
EditProspect,
ProspectDetail,
Log
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Creep : MonoBehaviour
{
public float creepSpeed = 0.05f;
public float creepIncrease = 0.05f;
public float creepCap = 20.0f;
public Transform particles;
public Transform player;
public SquishPlayer sq... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using MySql.Data.MySqlClient;
using System.IO;
using iTextSharp.text;
using iTextSharp.text.pdf;
using ExcelLibrary.CompoundDocumentF... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Data.SqlClient;
using System.Windows.Forms.VisualStyles;
using System.IO;
using ... |
using ReturnOfThePioneers.Common.Models;
using ReturnOfThePioneers.Common.Utils;
using System.ComponentModel.DataAnnotations;
namespace ReturnOfThePioneers.Infrastructure {
public class RawData {
[Key]
public string Id { get; set; }
public string Index { get; set; }
public string Fragment { get; set... |
using Paint.Model.Enums;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Paint.Model.Models
{
public class Defect
{
public Defect()
{
Zones = new List<Int32>();
}
public int DefectId { get... |
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