text stringlengths 13 6.01M |
|---|
using UnityEngine;
using System.Collections;
public class SkyOrbitor : MonoBehaviour {
/// <summary>
/// Denne funksjonen roterer et objekt på Y aksen til gitt fart
/// Det gjør at objekter knyttet til dette objektet som child roterer i en omkrets tilsvarende (avstand til parent center * 2Pi)
/// Altså jo lenger... |
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== //
//
// Notes:
//
// ============================================================================ //
using System;
namespace EnhancedEditor {
/// <summary>
/// Class that exist only for the use of its <see cref="ScriptingDefineS... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="WizardController.cs" company="Soloplan GmbH">
// Copyright (c) Soloplan GmbH. All rights reserved.
// Licensed under the MIT License. See License-file in the project root for lice... |
using System;
using System.Collections.Generic;
using System.Text;
namespace SistemaToners.Entidades
{
public class Area
{
private int id;
private string nombre_area;
public int Id { get => id; set => id = value; }
public string Nombre_area { get => nombre_area; set => nombre_... |
namespace VoxelEngine.Utils
{
public enum RenderMode
{
None,
Wire3D
}
} |
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== //
//
// Notes:
//
// ============================================================================ //
using System;
using System.Collections;
using System.Collections.Generic;
namespace EnhancedEditor {
/// <summary>
/// Base col... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
using System.Net;
using OpenQA.Selenium;
using OpenQA.Selenium.PhantomJS;
using HtmlAgilityPack;
using System.Threading;
using System.Diagnostics;
using SpiderStandard;... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace MessServer
{
class Program
{
const int port = 8888;
static TcpListener listener;
static void... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Input;
using Gensokyo.Components.Primitives;
using Gensokyo.Xaml.Commands;
namespace Gensokyo.Components.Interactives
{
public class ToggleSwipeButton : P... |
using CMS.Core.Model;
using Microsoft.AspNet.Identity.EntityFramework;
using System;
using System.Collections.Generic;
using System.Linq;
namespace CMS.Data.Identity
{
public static class InitialData
{
public static List<User> GetAdminUsers()
{
var users = new List<User>
... |
using Microsoft.AspNetCore.Hosting;
using Serilog;
namespace HelloUniverse
{
public class Program
{
public static void Main(string[] args)
{
Serilog.Log.Logger = new Serilog
.LoggerConfiguration()
.Minim... |
using Logic;
using StringSearch;
using System;
using System.Collections.Generic;
namespace ConsoleView
{
static class Program
{
static void Main(string[] args)
{
string text = "1aeee2 1A2 1 a 2 1 A2";
string pattern = "1a2";
foreach (var sear... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Data;
using System.Data.SqlClient;
namespace WebApplication24
{
public partial class WebForm1 : System.Web.UI.Page
{
protected void Page_Load(object ... |
using JOBTIND21.Dominio;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace JOBTIND21.Servicio
{
public interface IUsuario
{
void Insertar(Usuario c);
void Delete(Usuario c);
void Buscar(Usuario c);
ICollection<Usuario>... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Climbing : MonoBehaviour {
public GameObject player;
Animator animator;
Rigidbody rb;
public float v;
private bool climable = false;
private float climbSpeed = 0.05f;
// Use this for initialization
vo... |
using System.Runtime.InteropServices;
namespace Service
{
/// <summary>
/// Delegate handler for a command message subscription event.
/// </summary>
/// <param name="sender">The sender.</param>
/// <param name="e">The <see cref="SubscribedEventArgs" /> instance containing the event data.</param... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HarmonicAttack : MonoBehaviour
{
public AudioClip clip;
public ParticleSystem particle;
public bool changeColor;
private SpriteRenderer sprite;
private PitchManager pitch;
[Range(0f, 1.0f)]
publi... |
using System.Data;
using System.Threading.Tasks;
using ApplicationCore.Interfaces;
using Npgsql;
namespace Infrastructure.Data
{
public class UnitOfWork : IUnitOfWork
{
private readonly string connectionString = "User ID=asp_user;Password=Password123;Host=localhost;Port=5433;Database=IdentityTest;Pool... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LeetCodeCSharp
{
public class _005_WordLadder
{
/**/
public int FindWordLadderLength(string[] dict, string start, string end)
{
Queue<string> q = ne... |
namespace Application.Articles.Commands.UpdateArticleCommands
{
public class UpdateArticleCommandValidator
{
}
} |
using GetLabourManager.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.IO;
using ExcelDataReader;
using System.Data;
using ExcelDataReader.Log;
namespace GetLabourManager.Helper
{
public class DataProcessingHelper
{
RBACDbContext db;
p... |
using System.Collections.Generic;
namespace SGDE.Domain.Entities
{
public class Partida : BaseEntity
{
public string Codigo { get; set; }
public string Orden { get; set; }
public string Descripcion { get; set; }
public string Unidades { get; set; }
public double? Unidad... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Net.Http;
using System.Windows.Input;
using City_Center.Models;
using City_Center.Services;
using GalaSoft.MvvmLight.Command;
using Xamarin.Forms;
using static City_Center.Models.NotificacionesRecibida... |
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
#if PSL_ENABLED
using PlayGen.Orchestrator.PSL.Common.LRS;
#endif
using PlayGen.Unity.Utilities.Localization;
using UnityEngine;
using UnityEngine.Networking;
public class PSL_LRSManage... |
using Microsoft.Extensions.Logging;
using OmniSharp.Extensions.DebugAdapter.Protocol.Events;
using OmniSharp.Extensions.DebugAdapter.Protocol.Requests;
using OmniSharp.Extensions.JsonRpc;
using OmniSharp.Extensions.JsonRpc.Client;
namespace OmniSharp.Extensions.DebugAdapter.Protocol
{
class DapOutputFilter : IOutp... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace AsyncDelegates.Examples
{
public static class AsyncFuncExample
{
public static void ShowAsyncFunc()
{
Func<int, int> myDelegate = x ... |
namespace ns17
{
using System;
internal interface Interface13 : Interface10
{
string String_3 { get; }
string String_4 { get; set; }
string String_5 { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
namespace System.Data.Linq.SqlClient {
internal class SqlDeflator {
SqlValueDeflator vDeflator;
SqlColumnDeflator cDeflator;
SqlAliasDeflator aDeflator;
SqlTopSelectDeflator tsDeflator;
S... |
using MySql.Data.MySqlClient;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Stok_Takip_Otomasyonu
{
public partial class frmÜrünListele ... |
using Aries.Core.Auth;
using Aries.Core.Extend;
using Aries.Core.Helper;
using CYQ.Data;
using CYQ.Data.Cache;
using CYQ.Data.Tool;
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Threading;
using System.Web;
namespace Aries.Core
{
/// <summary>
... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
using DotNetNuke.Entities.Content.Workflow.Entities;
using System.Collections.Generic;
namespace DotNetNuke.Entities.Content.Workflow
{
/// <summary>... |
// Copyright 2020 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applica... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Converter.Units
{
class Byte : DataUnit
{
protected override double UnitDevidedByByte => 1;
public override string ToString()
{
return nameof(Byte);
}
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
class Program
{
static void Main()
{
var validSingers = GetInput();
var validSongs = GetInput();
var singers = new List<Singer>();
while (true)
{
var in... |
using CourseProject.Model;
using CourseProject_WPF_.Repositories;
using System;
using System.ComponentModel;
using System.Text.RegularExpressions;
namespace CourseProject.ViewModel
{
public class RegistrationViewModel : INotifyPropertyChanged
{
EfUserRepository userRepository = new EfUserRepository();... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Tarea.Models
{
public class Producto
{
public int idProducto { set; get; }
public string nombreProducto { set; get; }
public string tipoProducto { set; get; }
public double precioUnidad { set; get; }
... |
namespace E03_PrintNumbers
{
using System;
public class PrintNumbers
{
public static void Main(string[] args)
{
// Write a program to print the numbers 1, 101 and 1001, each at a separate line.
// Name the program correctly.
Console.WriteLine(1 + "\n" +... |
using SQLiteNetExtensions.Attributes;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ForeignKeyAttribute = SQLiteNetExtensions.Attributes.ForeignKeyAttribute;
namespace ISKlinike.Model
{
... |
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Reflection;
using System.Runtime.Serialization;
using System.Xml;
using UnityEditor;
using UnityEngine;
using UnityEngine.SceneManagement;
using Object = UnityEngine.Object;
using GenericObjectClipboard = InspectP... |
using Webservice.helper;
using PersianDate;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using Webservice.Models;
namespace Webservice.Repo
{
public class OtherRepo
{
protected Service_DBEntities DBContext;
public OtherRepo()
{
... |
namespace Contoso.KendoGrid.Api
{
public class ConfigurationOptions
{
#region Constants
public const string DEFAULTBASEBSLURL = "http://localhost:53345/api";
#endregion Constants
#region Properties
public string BaseBslUrl { get; set; } = DEFAULTBASEBSLURL;
#end... |
using System;
namespace Person
{
public class Male
{
public void MaleInfo()
{
Console.WriteLine("Male info");
}
}
} |
using System.Collections.Generic;
using System.Text;
using System;
namespace LinnworksAPI
{
public class OrderRefundLinesPaged
{
public Int32 Page;
public Int32 TotalReferences;
public Int32 ReferencesPerPage;
public Int32 ActualItemsPerPage;
public List<OrderRefundLine> OrderRefundLines;
}
} |
using MongoDB.Bson;
using RecipeLibrary.Recipes;
using MongoDB.Bson.Serialization.Attributes;
namespace RecipeLibrary.MongoDB.Recipes
{
public class IMongoRecipe : IRecipe
{
[BsonId]
public ObjectId ObjectId { get; set; }
[BsonElement("recipeId")]
public int RecipeId { get; ... |
/*
* Copyright 2021 Adobe
* All Rights Reserved.
*
* NOTICE: Adobe permits you to use, modify, and distribute this file in
* accordance with the terms of the Adobe license agreement accompanying
* it. If you have received this file from a source other than Adobe,
* then your use, modification, or distributio... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using AutoMapper;
using Dentist.Enums;
using Dentist.Models;
using Kendo.Mvc.UI;
using Microsoft.Owin.Security.Google;
namespace Dentist.ViewModels
{
public class SchedulerPracticeViewModel
{
public int Id { ... |
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Logging;
using System;
using System.Threading.Tasks;
using Tadu.NetCore.Api.Extensions;
using Tadu.NetCore.Data.CustomModel;
using Tadu.NetCore.Data.Model;
using Tadu.NetCore.Data.Services;
namespace Tadu.NetCore.Api.... |
using System;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Net.Http.Headers;
using System.Security.Claims;
using System.Threading;
using System.Web;
using System.Web.Http;
using CloneDeploy_App.Controllers.Authorization;
using CloneDeploy_Entities.DTOs;
using CloneDeploy_Se... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using JIoffe.PizzaBot.Model;
using Microsoft.Bot.Builder;
using Microsoft.Bot.Builder.AI.Luis;
using Microsoft.Bot.Builder.Dialogs;
using Newtonsoft.Json;
using PizzaBot.Accessors;
using PizzaBot.Re... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Item : MonoBehaviour {
private GameObject mPlayer;
private void DistanceUpdate()
{
float _x = transform.position.x;
float _y = transform.position.y;
//float _z = transform.position.z;
... |
using System;
using System.ComponentModel;
using System.Drawing;
using System.Linq;
using System.Windows.Forms;
using Top_Down_shooter.Properties;
using Top_Down_shooter.Scripts.Components;
using Top_Down_shooter.Scripts.Controllers;
using Top_Down_shooter.Scripts.GameObjects;
using Top_Down_shooter.Scripts.Source;
us... |
using Hayalpc.Fatura.Data;
using Hayalpc.Fatura.Data.Models;
using Hayalpc.Fatura.Panel.Internal.Services.Interfaces;
using Hayalpc.Library.Log;
using Hayalpc.Library.Repository.Interfaces;
using Microsoft.Extensions.Caching.Memory;
namespace Hayalpc.Fatura.Panel.Internal.Services
{
public class TableDefinitionSe... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Game.Network
{
public class ClientPool<T>
{
private Stack<T> m_pool;
public ClientPool(int capacity)
{
m_pool = new Stack<T>(capacity);
}
public void Push(T item... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using DataObject;
namespace Service.Interface
{
public interface IDichVu
{
int ThemDichVu(DichVu dv);
int CapNhatDichVu(DichVu dv);
int XoaDichVu(int maDV);
}
}
|
using System;
using System.Collections.Generic;
using UnityEngine;
namespace YoukiaUnity.View
{
public class CallbackEventInfo
{
public GameObject target;
public bool isPlayEnd;
public string currentAnimName;
public CallbackEventInfo(GameObject target, string AnimName, bool ... |
using System;
using System.Collections.Generic;
using UnityEngine;
namespace RO
{
[CustomLuaClass]
public class BusManager : SingleTonGO<BusManager>
{
private Dictionary<long, Bus> buses_ = new Dictionary<long, Bus>();
public static BusManager Instance
{
get
{
return SingleTonGO<BusManager>.Me;
... |
//Created by: Manuel Muncaster
//Date: February 14, 2017
//Purpose: This is a replica of the electronic game "Simon Says"
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Syste... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace solution1
{
public partial class FormBonsDeTransfert : Form
{
string connectionString = System.Configuration... |
using System;
using System.Collections;
using System.Collections.Generic;
using Unity.Collections;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.Jobs;
public class BulletJobSystemFacadeMono : MonoBehaviour, IBulletJobSystemFacade
{
public uint m_numberOfBullets;
public BulletsPoolMovingCompute... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml.Linq;
namespace Tivo.Hmo
{
internal class UnknownTivoItem : TivoItem
{
internal UnknownTivoItem(XElement element)
: base(element)
{
}
}
}
|
namespace ETLBox.Connection
{
/// <summary>
/// The generic defintion of a connection string
/// </summary>
public interface IDbConnectionString
{
/// <summary>
/// The connection string value, e.g. "Server=localhost;Database=etlbox;"
/// </summary>
string Value { ge... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class BuildingSetter : MonoBehaviour
{
MeshRenderer meshRenderer;
Material[] materials;
Material material;
public static BuildingSetter instance;
public float health, maxHealth, faction, ty... |
using Hybrid.Data;
using Hybrid.Extensions;
using Hybrid.Swagger.Helpers;
using Microsoft.AspNetCore.Mvc;
using Swashbuckle.AspNetCore.Swagger;
using Swashbuckle.AspNetCore.SwaggerGen;
using System;
using System.IO;
namespace Hybrid.Swagger
{
/// <summary>
/// Swagger 自定义功能
/// </summary>
[ApiExplo... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyBullet : MonoBehaviour
{
[HideInInspector]
public Vector3 direction;
[HideInInspector]
public float speed;
private void Update()
{
transform.position += (direction.normalized * speed * Tim... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.Text;
using System.Threading.Tasks;
namespace Utilities.CustomException
{
/// <summary>
/// Clase Excepcion para
/// generar un error controlado
/// cuando el formato del archivo no es... |
using System;
namespace Checkout.Payment.Identity.Domain.Models
{
public class MerchantApiKey
{
public string SubjectId { get; set; }
public string Email { get; set; }
public string UserName { get; set; }
public string ApiKey { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Offline.Payment.Business.Models;
using Offline.Payment.Business.Services;
namespace Offline.Payment.API.Controllers
{
[Route("api/[controller]")]
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Data.Core;
namespace LearningEnglishWeb.Areas.Training.Services.Helpers
{
public static class Api
{
public static class Training
{
//public static string GetRe... |
using System.Data.Entity.ModelConfiguration;
using DDDStore.Domain.Entities;
namespace DDDStore.Infra.Data.EntityConfig
{
public class CustomerConfiguration : EntityTypeConfiguration<Customer>
{
public CustomerConfiguration()
{
HasKey(c => c.CustomerId);
Property(c => ... |
namespace ns11
{
using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential)]
internal struct Struct14
{
private readonly Struct12[] struct12_0;
private readonly int int_0;
public Struct14(int numBitLevels)
{
this.int_0 = num... |
using System.Collections;
using System.Collections.Generic;
using UnityAssets.Standard_Assets.CrossPlatformInput.Scripts;
using UnityEngine;
namespace Game.Player.Controller
{
public class Spacecontrol : MonoBehaviour
{
public float MoveForce = 5, brakeforcemlp = -5;
Rigidbody2D myBody;
... |
using BattleUtil;
[System.Serializable]
public class EntityStat
{
public string name;
public int curHP;
public int baseHP;
public int curSP;
public int baseSP;
public BattleEffect.StatusEffect statStatus;
public EntityStat()
{
name = "Error";
curHP = 0;
baseHP ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Hosting;
using Microsoft.Extensions.Configuration;
using WebApp1.Pages;
using Microsoft.EntityFrameworkCore;
using System.ComponentModel.DataAnnotations;
using WebApp1.Model;
namespace WebApp1.Mo... |
using Microsoft.AspNetCore.Mvc.Filters;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace IdentityServerAspNetIdentity
{
public class OnlineUserAuthorizationFilter : Attribute, IAsyncAuthorizationFilter
{
public Task OnAuthorizationAsync(Authori... |
using System.ComponentModel.DataAnnotations.Schema;
using PagedList;
namespace LeaveRequestApp.Models
{
[NotMapped]
public class PagedModel<TModel> where TModel : class
{
public PagedListMetaData MetaData { get; set; }
public IPagedList<TModel> Data { get; set; }
public int Total... |
using JKMServices.DTO;
using System.Collections.Generic;
namespace JKMServices.DAL.CRM.common
{
public interface ICRMUtilities
{
Dictionary<string, string> ExecuteDeleteRequest(string entityName, string jsonFormattedData);
Dictionary<string, string> ExecuteGetRequest(string entityName, string ... |
namespace Frontend.Core.Converting.Operations
{
public enum AggregateOperationsResult
{
NotStarted,
InProgress,
Canceled,
CompletedSuccessfully,
CompletedWithWarnings,
Failed
}
} |
using OpenQA.Selenium;
using System;
namespace SeleniumSample.Helpers
{
sealed class SeleniumHelpers
{
/// <summary>
/// An expectation for checking that an element is present on the DOM of a
/// page. This does not necessarily mean that the element is visible.
/// </summary>
... |
namespace SiscomSoft.Migrations
{
using System;
using System.Data.Entity.Migrations;
public partial class INICIAL : DbMigration
{
public override void Up()
{
CreateTable(
"dbo.Almacenes",
c => new
{
... |
using KRF.Core.Entities.Actors;
namespace KRF.Core.FunctionalContracts
{
public interface ILogin
{
/// <summary>
/// Functionality is to validate the supplied username and password against the database records.
/// </summary>
/// <param name="username">Supplied username</param>
... |
using UnityEngine;
using System.Collections;
public class Ball : MonoBehaviour {
private Paddle paddle;
private Vector3 paddleToBallVector;
private bool hasStarted = false;
// Use this for initialization
void Start () {
paddle = GameObject.FindObjectOfType<Paddle>();
paddleToBallVe... |
using System.Windows;
using System.Windows.Controls;
namespace FinalYearProject
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class LoginWindow : Page
{
public LoginWindow()
{
InitializeComponent();
}
private v... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.SharePoint;
using Microsoft.SharePoint.Utilities;
namespace SP2010.Manage.FileTypes
{
public sealed class DownloadManager
{
private static volatile DownloadManager instance;
private static obj... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
namespace TestHelper
{
public class ProcessQuestions
{
public static StringBuilder OutPut = new StringBuilder();
private static object mutrix = new object();
private static int... |
/*
copy rice noorquacker industries 2018 or something
just put it under the unilicense and be done with it
aight so I made this thing when I was into hypermazes and stuff
and it's a pile of poorly threaded garbage, I know
after all, it's made by me, Noorquacker, and all I do is make Garry's Mod Wiremod Expression 2 ch... |
using System.Xml.Serialization;
namespace PlatformRacing3.Web.Responses.Procedures.Stamps;
public class DataAccessGetMyStampsResponse : DataAccessDataResponse<DataAccessGetMyStampsResponse.MyStampData>
{
[XmlElement("category")]
public string Category { get; set; }
private DataAccessGetMyStampsResponse()
{
}
... |
using MXDbHelper;
using MXDbHelper.MyExtend;
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.IO;
using System.Net;
using System.Threading;
namespace BusinessLogic
{
class ServerTempFile : BasicLogic, IBasiclogic
{
public readonly string FileP... |
using System;
namespace XorLog.Core
{
public class FileLoadedEventArgs : EventArgs
{
public long TotalSize { get; private set; }
public string Path { get; private set; }
public string FileName { get; private set; }
public FileLoadedEventArgs(long totalSize, string path, string... |
using System;
using Selenite.Enums;
namespace Selenite.Attributes
{
public class CommandAttribute : Attribute
{
}
public class DriverTypeAttribute : Attribute
{
DriverTypeAttribute(DriverType driverType)
{
DriverType = driverType;
}
public DriverType Dr... |
using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using System.Linq.Expressions;
namespace Reception.Domain.Services.Abstractions
{
/// <summary>
/// Репозиторий с возможностью изменять данные.
/// </summary>
/// <typeparam name="TEntity">Тип сущност... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using UnityEngine;
using UnityEngine.Assertions;
using UnityEngine.Networking.NetworkSystem;
using Object = UnityEngine.Object;
namespace ReadyGamerOne.MemorySystem
{
/// <summary>
/// 这个类提供关于内存的优化和管理
/// 1、所有资源只会从Re... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Bullet : MonoBehaviour
{
public float speed = 0;
internal Rigidbody2D rb;
public GameObject explosionAtWall;
private void Awake()
{
rb = GetComponent<Rigidbody2D>();
}
/... |
using LuaInterface;
using SLua;
using System;
using UnityEngine;
public class Lua_UnityEngine_SleepTimeout : LuaObject
{
[MonoPInvokeCallback(typeof(LuaCSFunction))]
public static int constructor(IntPtr l)
{
int result;
try
{
SleepTimeout o = new SleepTimeout();
LuaObject.pushValue(l, true);
LuaObjec... |
namespace Amazon.Suporte.Database
{
public class UnitOfWork : IUnitOfWork
{
private readonly SupportDBContext _context;
public UnitOfWork(SupportDBContext context)
{
_context = context;
ProblemRepository = new ProblemRepository(_context);
}
publi... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DataTemplates
{
public class Flugzeug : INotifyPropertyChanged
{
public enum FlugzeugTyp { Passagier, Fracht, Agrar, Lösch, Militär }
priv... |
using System;
namespace Im.Access.GraphPortal.Data
{
public class DbChaosPolicy
{
public Guid Id { get; set; }
public string MachineName { get; set; }
public string ServiceName { get; set; }
public string PolicyKey { get; set; }
public bool Enabled { get; set; }
... |
using System.IO;
using System.Reflection;
using Newtonsoft.Json;
namespace ChesterDevs.Core.Aspnet.App
{
public class FileSystemWrapper : IFileSystemWrapper
{
private static string rootPath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
public T ReadJson<T>(string path)
... |
using System;
using System.Collections.Generic;
using Xamarin.Forms;
using System.Collections.ObjectModel;
namespace Dietando.ViewModel
{
public class ListRefeicoesViewModel : BaseViewModel
{
private ObservableCollection<Refeicao> _listrefeicoes = new ObservableCollection<Refeicao>(){
new Refeica... |
/*
* Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless r... |
using System.Collections.Generic;
using System.Linq;
using CloneDeploy_DataModel;
using CloneDeploy_Entities;
using CloneDeploy_Entities.DTOs;
namespace CloneDeploy_Services
{
public class ScriptServices
{
private readonly UnitOfWork _uow;
public ScriptServices()
{
_uow = ... |
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