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using System.Data.Entity; using System.Linq; using System.Net; using System.Web.Mvc; using Web.Areas.Admin.Views.CheckListItems; using Web.Data; using Web.Models; namespace Web.Areas.Admin.Controllers { [Authorize(Roles = "Admin, Manager")] public class CheckListItemsController : Controller { priv...
using System; using System.IO; using System.Text; using System.Collections.Generic; using System.Text.RegularExpressions; namespace HTMLMake { public class TextMapper { public Table LogToHtmlTable(string textElement) { // Instantiate table object Table tbl = new Table()...
namespace SGDE.DataEFCoreSQL.Repositories { #region Using using System; using System.Collections.Generic; using System.Linq; using Domain.Entities; using Domain.Repositories; using Microsoft.EntityFrameworkCore; using SGDE.Domain.Helpers; #endregion public class InvoiceReposi...
using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace ChatSignalR.Chat { public interface IChatClientManager { Task AddAsync(string userId,string connectionId); Task RemoveAsync(string userId); Ta...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace YzkSoftWare.Data.Sql.MsSql { /// <summary> /// 修改数据MS-SQL的Sql表达式 /// </summary> /// <typeparam name="T"></typeparam> public sealed class UpdateMsSqlExpress<T> :...
using System; using System.Linq.Expressions; namespace IQ_Test { public static class Helpers { public static string GenerateKey(Expression<Action<String>> expression) { ParameterExpression newParam = Expression.Parameter(expression.Parameters[0].Type); Express...
namespace AdvanceMapping.Client.DTO { using Models; using System; using System.Collections.Generic; class ManagerDto { public string FirstName { get; set; } public string LastName { get; set; } public int EmployeesCount { get; set; } public IList<Employee> Employees...
using NUnit.Framework; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Web.Mvc; using Moq; using AirCaddy.Domain.Services; using AirCaddy.Domain.Services.Privileges; using AirCaddy.Controllers; using AirCaddy.Domain.Services.GolfCourses; ...
using MyCashFlow.Identity.Context; using MyCashFlow.Web.Infrastructure.ProjectsFilter; using MyCashFlow.Web.Services.PaymentMethod; using MyCashFlow.Web.Services.TransactionType; using MyCashFlow.Web.ViewModels.Home; using System.Linq; using System; namespace MyCashFlow.Web.Services.Home { public class HomeService :...
 namespace PartyGreenvic.Views { using PartyGreenvic.Helpers; using Xamarin.Forms; using System; using Xamarin.Forms.Xaml; [XamlCompilation(XamlCompilationOptions.Compile)] public partial class InicioPage : ContentPage { string RutGlobal; public InicioPage () { InitializeCompo...
using System.Collections; using System.Collections.Generic; using System.Diagnostics; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; using UnityEngine.EventSystems; public class PauseMenu : MonoBehaviour { public static bool GameIsPaused = false,flag=false; public Button yourButto...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace FIUChat.Enums { public enum Entitlement { Student = 10, Admin = 20, Bot = 30, Unknown = 0 } }
using System; using System.Collections.Generic; using System.Configuration; using System.IO; using Newtonsoft.Json; using VolanTrans.Logic.Model; namespace VolanTrans.Logic.Helpers { public class RenewablesRepositoryHelper : IRenewablesRepositoryHelper { private string _path = ConfigurationManager.Ap...
using System; using System.Collections.Generic; using System.Xml.Serialization; namespace RO.Config { public class ClientServerVersionMap : XMLSerializedClass<ClientServerVersionMap> { public List<ClientServerMapInfo> infos = new List<ClientServerMapInfo>(); private static XmlSerializer serializer = new XmlSeri...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DAL { public class PersonDAO_Mock: IPersonDAO { private static PersonDAO_Mock instance = null; private List<Person>_persons; public static IPersonDAO GetInstan...
using System.Collections; using System.Collections.Generic; using UnityEngine; public delegate void ActionEndEvent(); public interface IAction { void Start(); void AddEndEvent(ActionEndEvent endEventListener); } public abstract class ActionBased : IAction { private ActionEndEvent listener; public voi...
using CustomerManagementSystem.Common.cs; using System; using System.Collections.Generic; using System.Linq; namespace CustomerManagementSystem.BL { //1.Customer --------------> Name, Email Address, Home Address, Work Address // 2.Products----------------> Product Name, Description, Current Price // 3...
using Domen; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SystemOperations.ProizvodjacLekovaSO { public class AddProizvodjacSO : SystemOperationBase { protected override object ExecuteSO(IEntity entity) { ...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class CustomerInStore : MonoBehaviour { public List<GameObject> characters = new List<GameObject>(); //このステージで入店する客のリスト float nextSpawnTime = 0; //客が入ってくる間隔の処理 [SerializeField] float interval = 4.0f; //客が入ってくる間隔 [Se...
using Microsoft.Azure.Management.DataLake.Store.Models; using Microsoft.DataStudio.AzureResources.AzureDataLake; using Microsoft.DataStudio.AzureResources.AzureSql; using Microsoft.DataStudio.AzureResources.AzureStorage; using Microsoft.DataStudio.AzureResources.HDInsight; using Microsoft.DataStudio.Diagnostics; using...
namespace Rentalis_v2.Migrations { using System; using System.Data.Entity.Migrations; public partial class AddedInformationsForCars : DbMigration { public override void Up() { AddColumn("dbo.CarModels", "Doors", c => c.Byte()); AddColumn("dbo.CarModels", "See...
using MetroFramework; using MetroFramework.Forms; using NFe.Utils.NFe; using PDV.DAO.Entidades; using PDV.UTIL; using PDV.VIEW.App_Context; using System.Collections.Generic; using System.Text; using System.Windows.Forms; namespace PDV.VIEW.Forms.Gerenciamento { public partial class GER_EnviarPorEmail : DevExpress...
#! "netcoreapp1.0"
namespace Triton.Game.Mapping { using ns26; using System; using Triton.Game; using Triton.Game.Mono; [Attribute38("DeckTrayDeckTileVisual")] public class DeckTrayDeckTileVisual : PegUIElement { public DeckTrayDeckTileVisual(IntPtr address) : this(address, "DeckTrayDeckTileVisual") ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Xml; using System.Xml.Serialization; namespace GITRepoManager { public static class Configuration { #region Old public ...
using System; using System.Collections.Generic; using System.Text; namespace ConsoleCalculator { public class CalculationOperationNotSupportedException : CalculationException { public string Operation { get; } /// <summary> /// /// </summary> public Calculati...
// Copyright 2017-2019 Elringus (Artyom Sovetnikov). All Rights Reserved. namespace Naninovel { /// <summary> /// Used to store serialized data describing a pre-defined custom variable. /// </summary> [System.Serializable] public class CustomVariableData { public string Name; ...
namespace _Tests { using System; using System.IO; using System.Reflection; using System.Security.Cryptography; using System.Text; public static class SimpleZip { internal class Inflater { private const int DECODE_HEADER = 0; private const int DECODE...
using Core.Services.Data.Dto; using Newtonsoft.Json; using System.Collections.Generic; namespace Core.Services.Data { public class Activity { [JsonProperty(PropertyName = "id")] public string Id { get; set; } public string Notes { get; set; } public int Order { get; set; } ...
namespace CVBuilder.Core { public interface IUpdatableBuilder<T> where T : class { void UpdateParrentBuilder(T model); } }
/* Copyright (c) 2014, Direct Project All rights reserved. Authors: Joe Shook Joseph.Shook@Surescripts.com Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: Redistributions of source code must retain t...
using System; using Microsoft.Xna.Framework; using Terraria; using Terraria.ID; using Terraria.ModLoader; using Terraria.ObjectData; using Terraria.DataStructures; using Terraria.Enums; namespace Malum.Tiles { public class AzuriteBar : ModTile { public override void SetDefaults() { Main.tileSolid[Type] = fals...
using UnityEngine; using System.Collections; public class P4_Purple_Particle : P0_Compound_Particle { //--------------------------------------- private Vector3 start; private Vector3 end; private float scalar = 0; private float sine = 0; private bool outgoing = true; //--------------------------------------- ...
using MassTransit; using Shared.Classes; using SyncService.Services; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace SyncService.Consumers { public class TestReadyConsumer : IConsumer<TestReadyMessage> { private readonly ISyncronisationService...
using Microsoft.Extensions.Logging; using QAToolKit.Auth.Keycloak; using System; using Xunit; using Xunit.Abstractions; namespace QAToolKit.Auth.Test.Keycloak { public class KeycloakOptionsTests { private readonly ILogger<KeycloakOptionsTests> _logger; public KeycloakOptionsTests(ITestOutputH...
using Moq; using NETCommunity.FsCheck.Discounts.Payment; namespace NETCommunity.FsCheck.Tests.Discounts.Payment { public class ThreeSevenNetThirtyExtraTenSeasonalDiscountTests { private MockRepository mockRepository; [TestInitialize] public void TestInitialize() { this.mockRepository = new MockRepos...
using Kowalski.DataAccessLayer; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Kowalski.BusinessLayer.Services { public class JokeService : IJokeService { private readonly IDbContext dbContext; public JokeService(I...
using Checkout.Payment.Query.Seedwork.Interfaces; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Hosting; using Microsoft.OpenApi.Models; using Checkout.Payment.Query.Application...
using System; using System.Collections.Generic; using System.Linq; using serializacja; using Microsoft.VisualStudio.TestTools.UnitTesting; using kolekcje; namespace SerializacjaTests { [TestClass()] public class JsonConverterTests { [TestMethod()] public void SerializujTest() { ...
using Microsoft.AspNetCore.Mvc.Filters; using System.Threading.Tasks; namespace iCopy.SERVICES.Attributes { public class LoggedInRedirectToActionAttribute : ActionFilterAttribute { public string RedirectToAction { get; set; } public override async Task OnActionExecutionAsync(ActionExecutingCo...
using System; using System.Collections.Generic; using System.Text; namespace Converter.Units { [Unit(nameof(LenghtUnit))] class Inches : LenghtUnit { protected override double UnitDevidedByMeter => 0.0254; public override string ToString() { return nameof(Inches); ...
using System; using System.Threading.Tasks; using Newtonsoft.Json; namespace Currency.Client.Model.Storage { public class JsonDao<T> : IDao<T> { private readonly Func<Task<string>> _streamReader; private readonly Func<string, Task> _streamWriter; public JsonDao(Func<string, Task> stre...
using UnityEngine; using UnityEngine.UI; public class LocalizedText : MonoBehaviour { public string key; private Text text; // Start is called before the first frame update void Start() { text = GetComponent<Text>(); //cogemos el texto del objeto text.text = LocalizationManager.lo...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerShoot : MonoBehaviour { public bool facingRight = true; public float fireRate = 5; public float timeToFire = 1; public Transform playerEntity; public GameObject bulletRightPrefab; public GameObject ...
using System; using System.Collections.Generic; namespace RMAT3.Models { public class WarrantyType { public WarrantyType() { AuditWarranties = new List<AuditWarranty>(); SectionQuestionTypes = new List<SectionQuestionType>(); } public int Wa...
using MKService.Queries; using MKService.Updates; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MKService.ModelFactories { internal class ClickFactory : ModelFactoryBase<IUpdatableClick> { public override IUpdatableClick ...
using ServerKinect.DataSource; using ServerKinect.Shape; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ServerKinect.HandTracking { public class HandDataSource : DataSourceProcessor<HandCollection, ShapeCollection>, IHandDataSource { privat...
using BPiaoBao.AppServices.Contracts.Cashbag; using BPiaoBao.AppServices.DataContracts.Cashbag; using BPiaoBao.Client.UIExt; using GalaSoft.MvvmLight.Threading; using System; using System.Collections.ObjectModel; using System.Threading.Tasks; namespace BPiaoBao.Client.Account.ViewModel { /// <summary> /// 交易记...
using System.Security.Claims; using GraphQL.Types; using Im.Access.GraphPortal.Repositories; namespace Im.Access.GraphPortal.Graph.OperationalGroup.Mutations { public class OperationalMutationType : ObjectGraphType { public OperationalMutationType( ICircuitBreakerPolicyRepository circuitBr...
using System.Collections.Generic; using System.Linq; using SearchFoodServer.CompositeClass; namespace SearchFoodServer.CAD { public class TypesCuisineCad { public List<CompositeTypesCuisine> GetTypesCuisine() { List<CompositeTypesCuisine> typesCuisinesList = new List<CompositeTypes...
using Microsoft.Practices.Unity; using Microsoft.Web.Infrastructure.DynamicModuleHelper; [assembly: WebActivatorEx.PreApplicationStartMethod(typeof(ZSharp.Demo.WebApi.UnityApiActivator), "Start")] [assembly: WebActivatorEx.ApplicationShutdownMethod(typeof(ZSharp.Demo.WebApi.UnityApiActivator), "Shutdown")] namespace ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using BPiaoBao.Common.Enums; using JoveZhao.Framework.DDD; namespace BPiaoBao.DomesticTicket.Domain.Models.TravelPaper { /// <summary> /// 行程单发放记录 /// </summary> public class TravelGrantRecord : EntityBase, IAggregat...
namespace PhotographerSystem.Models { using Attributes; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using System.Threading.Tasks; public class Tag { public Tag() { this...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Entity; using LogicHandler; using Ultilities; using System.Globalization; namespace SightExam { ...
using CDSShareLib; using IoTHubReceiver.Enums; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace IoTHubReceiver.Model { public class EventRuleCatalogEngine { public int EventRuleCatalogId { get; set; } public EventRule...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Flyweight.Iinterfaces; namespace Flyweight.Clases { //Clase Fabrica class Factory { //Se utilizo una lista para guardar los objetos private List<Iflyweight...
using Flunt.Notifications; using Flunt.Validations; using GameLoanManager.Domain.Enums; namespace GameLoanManager.Domain.ViewModels.Game { public class GameCreateViewModel : Notifiable { public GameCreateViewModel(string name, EGameType type, string description, long idOwner) { this...
using UnityEngine; using System.Collections; using System.Collections.Generic; namespace Ai { public enum AiDifficulty { Easy, Normal, Hard, } public struct RandomProbability { public RandomProbability(float min, float max) { Min = min; ...
using Checkout.Payment.Processor.Domain.Models.Enums; using Checkout.Payment.Processor.Seedwork.Extensions; using MediatR; using System; namespace Checkout.Payment.Processor.Domain.Commands { public class SendBankPaymentCommand : IRequest<ITryResult<SendBankPaymentCommandResponse>> { public string Car...
/* * Bungie.Net API * * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * OpenAPI spec version: 2.1.1 * Contact: support@bungie.com * Generated by: https://github.com...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using workshopWithPOM.Tests; using Xunit; namespace workshopWithPOM { public class CareerTests: BaseTest { private CareerPage page; public CareerTests():base("https://careers.he...
using BPiaoBao.AppServices.DataContracts.DomesticTicket.DataObject; using BPiaoBao.AppServices.StationContracts.StationMap; using BPiaoBao.Common; using System; using System.Collections.Generic; using System.Linq; using System.ServiceModel; using System.Text; namespace BPiaoBao.AppServices.StationContracts.DomesticTi...
using Microsoft.AspNet.Identity; using Microsoft.AspNet.Identity.EntityFramework; using Project_NotesDeFrais.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace Project_NotesDeFrais.Controllers { public class HomeController : Controller ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Forms; using System.Data; using ENTITY; using OpenMiracle.DAL; namespace OpenMiracle.BLL { public class StockJournalBll { StockJournalDetailsSP spStockJournalDetails = new StockJournalDetailsSP()...
using System; using System.Collections; namespace QuitSmokeWebAPI.Controllers.Entity { public class AuthUser { public string email { get; set; } public string password { get; set; } public bool returnSecureToken { get; set; } } }
using BPiaoBao.SystemSetting.Domain.Services.Auth; using JoveZhao.Framework.Auth; using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Remoting.Messaging; using System.Text; namespace BPiaoBao.AppServices { public class AuthManager { private const string key = "fafag...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using System; namespace Pong { class PongGame : Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; public static Vector2 GameDimensions; public static Input...
using System; using System.Collections.Generic; using System.Linq; using System.Text.RegularExpressions; using System.Web; public class CNPUBLIC { private static Regex RegNumber = new Regex("^[0-9.]+$"); /// <summary> /// 判断是否为数字 /// </summary> /// <param name="str">传入的字符串</param> /// ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text.RegularExpressions; namespace AdventOfCode2020 { public class Day05 : IDay { private const string InputFile = "Inputs/input_05.txt"; private const string RowPattern = "^(F|B){7}"; private const string ColPatt...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Indexer { public static class Bootstrap { private static void Main(string[] args) { Console.ReadLine(); } } }
using LogUrFace.FaceRec.Interfaces; using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using LogUrFace.FaceRec.Models; using Luxand; namespace LogUrFace.FaceRec.Services { public class FaceRecRecognizer : IRecognizer { ...
using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using Mono.Data.Sqlite; namespace SQLite { public abstract class AbstractDatabase : IDisposable { const string _COLUMN_ID = "_id"; SqLiteHelper _sqLiteHelper; readonly Dict...
using System; using System.Linq; using System.Text; using System.Windows; using System.Collections.Generic; using System.Reflection; using System.Runtime.CompilerServices; using VMS.TPS.Common.Model.API; using VMS.TPS.Common.Model.Types; // TODO: Replace the following version attributes by creating AssemblyInfo.cs. Yo...
using System; using System.Collections.Generic; using System.Text; namespace Prb.Boekenkast.Core { public class Auteur { public string Auteur_ID { get; set; } public string Naam { get; set; } public string Land { get; set; } public Auteur(string naam, string land) { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BuildingDoor : MonoBehaviour { [SerializeField] private GameObject door_lock; private bool is_locked; private void Start() { door_lock.SetActive(false); } public void LockDoor() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Model; using Blo; namespace Blo.Seguridad { public interface ISucursalBlo : IGenericBlo<Sucursal> { /// <summary> /// Metodo que permite obtener todas las agencias por empre...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class BlockManager : MonoBehaviour { public int BlockLife; [SerializeField] private TextMesh CurrentLives; //Triangle Control [SerializeField] private Sprite[] Colors; [SerializeField...
using System; using System.ComponentModel; using System.Collections.Generic; using System.Text; using System.Data; using System.Data.Common; using RealEstate.BusinessObjects; using RealEstate.DataAccess; namespace RealEstate.BusinessLogic { public class MenusBL { #region ***** Init Methods ***** MenusDA objMe...
using PyFarmaceutica.acceso_a_datos.interfaces; using PyFarmaceutica.dominio; using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace PyFarmaceutica.acceso_a_datos.implemen...
// Copyright (c) 2007 - Dave Kerr // http://www.dopecode.co.uk // // // This file is part of SharpGL. // // SharpGL is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 3 of the L...
using System; using System.Collections.Generic; using System.Text; namespace NullableTypes { public class Major { public int Id { get; set; } public string Description { get; set; } public int MinSAT { get; set; } //Constructor public Major(int id, string description, int ...
using System; using System.Collections.Generic; using System.Runtime.CompilerServices; namespace NetFabric.Hyperlinq { public static partial class ReadOnlyListExtensions { [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool Any<TList, TSource>(this TList source) ...
using PlatformRacing3.Common.Customization; namespace PlatformRacing3.Common.Extensions; public static class HatExtensions { public static bool IsStaffOnly(this Hat hat) { return hat switch { Hat.Cowboy or Hat.Crown or Hat.Extraterrestrial or Hat.Alien => true, _ => false, }; } }
using Plossum.CommandLine; namespace SourceCopyrightEnforcer { [CommandLineManager( ApplicationName = "copyright", Copyright = "Copyright 2013 EventBooking.com, LLC" )] internal class Options { [CommandLineOption( Description = "Displays this help text" )] public bool Help; [Command...
using QLTTHT.DAO; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace QLTTHT { public partial class fMain : Form { public fMain(...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class MarketManger : MonoBehaviour { public static MarketManger I; void Awake() { I = this; } [SerializeField] GameObject GroundEleBtn; [SerializeField] Transform Content; ...
using System; using System.Collections.Generic; using System.Text; using TanoApp.Data.Entities; using TanoApp.Infrastructure.Interfaces; namespace TanoApp.Data.IRepositories { public interface ITagRepository: IRepository<Tag, string> { } }
using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.IO; using System.Reflection; using System.Diagnostics; using System.Runtime.Serialization; namespace ArchsimLib { /// <summary> /// Library that holds all materials, constructions and sched...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace NaturalDisasterDatabaseWebsite.Models { public class GeologyDetailsViewModel { [Key] public int ID { get; set; } [Display(Name = "发生时间...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Enemy : MonoBehaviour { [SerializeField] EnemyBullet bulletPrefab; [SerializeField] Transform target; [SerializeField] float trackingSpeed; [SerializeField] float maxSpeed; [SerializeField] float shootInterv...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Reflection; namespace transGraph { public partial class Bills : Form { dbFacade db = new dbFacade(); Global g; ...
using PDV.DAO.DB.Controller; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PDV.CONTROLER.FuncoesRelatorios { public class FuncoesComanda { public static DataTable GetComandas(decimal CodigoInicial, deci...
using System; using System.Collections.Generic; namespace SheMediaConverterClean.Infra.Data.Models { public partial class VwVorgangstypdetail { public VwVorgangstypdetail() { VwAktivitaet = new HashSet<VwAktivitaet>(); } public int VorgangstypdetailId { get; set; }...
using System.Collections.Generic; using Newtonsoft.Json; namespace WeatherApp.Models { public class DailyForecast { // List of <see cref="WeatherApp.Models.DayForecast"/>, ordered by time, which together describe the weather conditions at the requested location over time. [JsonProperty(...
using Microsoft.Owin; using Microsoft.Owin.Security.Jwt; using Microsoft.Owin.Security.OAuth; using Newtonsoft.Json.Serialization; using Owin; using System; using System.Configuration; using System.Data.Common; using System.Data.SqlClient; using System.Linq; using System.Web.Http; [assembly: OwinStartup(typeof(BoardG...
/* Copyright © 2005 - 2017 Annpoint, s.r.o. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in wr...
using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using DSharpPlus; using DSharpPlus.Entities; using Microsoft.Extensions.Logging; using Requestrr.WebApi.RequestrrBot.ChatClients.Discord; using Requestrr.WebApi.RequestrrBot.Locale; using Requestrr.WebApi.Request...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class WindowListPresenter : ViewPresenterBase<WindowListView, WindowListModel> { }
using LubyClocker.Application.BoundedContexts.Developers.ViewModels; using LubyClocker.CrossCuting.Shared.Common; namespace LubyClocker.Application.BoundedContexts.Developers.Queries.FindAll { public class FindDevelopersQuery : PaginatedQuery<DeveloperViewModel> { } }
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; namespace KPI.Model.helpers { public class GetterOCs { // Trả về Getter ứng với code. // (Phương thức này có thể trả về null). public static Getter...