text stringlengths 13 6.01M |
|---|
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Web.Mvc;
using Web.Areas.Admin.Views.CheckListItems;
using Web.Data;
using Web.Models;
namespace Web.Areas.Admin.Controllers
{
[Authorize(Roles = "Admin, Manager")]
public class CheckListItemsController : Controller
{
priv... |
using System;
using System.IO;
using System.Text;
using System.Collections.Generic;
using System.Text.RegularExpressions;
namespace HTMLMake
{
public class TextMapper
{
public Table LogToHtmlTable(string textElement)
{
// Instantiate table object
Table tbl = new Table()... |
namespace SGDE.DataEFCoreSQL.Repositories
{
#region Using
using System;
using System.Collections.Generic;
using System.Linq;
using Domain.Entities;
using Domain.Repositories;
using Microsoft.EntityFrameworkCore;
using SGDE.Domain.Helpers;
#endregion
public class InvoiceReposi... |
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace ChatSignalR.Chat
{
public interface IChatClientManager
{
Task AddAsync(string userId,string connectionId);
Task RemoveAsync(string userId);
Ta... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace YzkSoftWare.Data.Sql.MsSql
{
/// <summary>
/// 修改数据MS-SQL的Sql表达式
/// </summary>
/// <typeparam name="T"></typeparam>
public sealed class UpdateMsSqlExpress<T> :... |
using System;
using System.Linq.Expressions;
namespace IQ_Test
{
public static class Helpers
{
public static string GenerateKey(Expression<Action<String>> expression)
{
ParameterExpression newParam = Expression.Parameter(expression.Parameters[0].Type);
Express... |
namespace AdvanceMapping.Client.DTO
{
using Models;
using System;
using System.Collections.Generic;
class ManagerDto
{
public string FirstName { get; set; }
public string LastName { get; set; }
public int EmployeesCount { get; set; }
public IList<Employee> Employees... |
using NUnit.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Web.Mvc;
using Moq;
using AirCaddy.Domain.Services;
using AirCaddy.Domain.Services.Privileges;
using AirCaddy.Controllers;
using AirCaddy.Domain.Services.GolfCourses;
... |
using MyCashFlow.Identity.Context;
using MyCashFlow.Web.Infrastructure.ProjectsFilter;
using MyCashFlow.Web.Services.PaymentMethod;
using MyCashFlow.Web.Services.TransactionType;
using MyCashFlow.Web.ViewModels.Home;
using System.Linq;
using System;
namespace MyCashFlow.Web.Services.Home
{
public class HomeService :... |
namespace PartyGreenvic.Views
{
using PartyGreenvic.Helpers;
using Xamarin.Forms;
using System;
using Xamarin.Forms.Xaml;
[XamlCompilation(XamlCompilationOptions.Compile)]
public partial class InicioPage : ContentPage
{
string RutGlobal;
public InicioPage ()
{
InitializeCompo... |
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
using UnityEngine.EventSystems;
public class PauseMenu : MonoBehaviour
{
public static bool GameIsPaused = false,flag=false;
public Button yourButto... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace FIUChat.Enums
{
public enum Entitlement
{
Student = 10,
Admin = 20,
Bot = 30,
Unknown = 0
}
}
|
using System;
using System.Collections.Generic;
using System.Configuration;
using System.IO;
using Newtonsoft.Json;
using VolanTrans.Logic.Model;
namespace VolanTrans.Logic.Helpers
{
public class RenewablesRepositoryHelper : IRenewablesRepositoryHelper
{
private string _path = ConfigurationManager.Ap... |
using System;
using System.Collections.Generic;
using System.Xml.Serialization;
namespace RO.Config
{
public class ClientServerVersionMap : XMLSerializedClass<ClientServerVersionMap>
{
public List<ClientServerMapInfo> infos = new List<ClientServerMapInfo>();
private static XmlSerializer serializer = new XmlSeri... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DAL
{
public class PersonDAO_Mock: IPersonDAO
{
private static PersonDAO_Mock instance = null;
private List<Person>_persons;
public static IPersonDAO GetInstan... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public delegate void ActionEndEvent();
public interface IAction {
void Start();
void AddEndEvent(ActionEndEvent endEventListener);
}
public abstract class ActionBased : IAction {
private ActionEndEvent listener;
public voi... |
using CustomerManagementSystem.Common.cs;
using System;
using System.Collections.Generic;
using System.Linq;
namespace CustomerManagementSystem.BL
{
//1.Customer --------------> Name, Email Address, Home Address, Work Address
// 2.Products----------------> Product Name, Description, Current Price
// 3... |
using Domen;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SystemOperations.ProizvodjacLekovaSO
{
public class AddProizvodjacSO : SystemOperationBase
{
protected override object ExecuteSO(IEntity entity)
{
... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class CustomerInStore : MonoBehaviour {
public List<GameObject> characters = new List<GameObject>(); //このステージで入店する客のリスト
float nextSpawnTime = 0; //客が入ってくる間隔の処理
[SerializeField]
float interval = 4.0f; //客が入ってくる間隔
[Se... |
using Microsoft.Azure.Management.DataLake.Store.Models;
using Microsoft.DataStudio.AzureResources.AzureDataLake;
using Microsoft.DataStudio.AzureResources.AzureSql;
using Microsoft.DataStudio.AzureResources.AzureStorage;
using Microsoft.DataStudio.AzureResources.HDInsight;
using Microsoft.DataStudio.Diagnostics;
using... |
namespace Rentalis_v2.Migrations
{
using System;
using System.Data.Entity.Migrations;
public partial class AddedInformationsForCars : DbMigration
{
public override void Up()
{
AddColumn("dbo.CarModels", "Doors", c => c.Byte());
AddColumn("dbo.CarModels", "See... |
using MetroFramework;
using MetroFramework.Forms;
using NFe.Utils.NFe;
using PDV.DAO.Entidades;
using PDV.UTIL;
using PDV.VIEW.App_Context;
using System.Collections.Generic;
using System.Text;
using System.Windows.Forms;
namespace PDV.VIEW.Forms.Gerenciamento
{
public partial class GER_EnviarPorEmail : DevExpress... |
#! "netcoreapp1.0"
|
namespace Triton.Game.Mapping
{
using ns26;
using System;
using Triton.Game;
using Triton.Game.Mono;
[Attribute38("DeckTrayDeckTileVisual")]
public class DeckTrayDeckTileVisual : PegUIElement
{
public DeckTrayDeckTileVisual(IntPtr address) : this(address, "DeckTrayDeckTileVisual")
... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Xml;
using System.Xml.Serialization;
namespace GITRepoManager
{
public static class Configuration
{
#region Old
public ... |
using System;
using System.Collections.Generic;
using System.Text;
namespace ConsoleCalculator
{
public class CalculationOperationNotSupportedException : CalculationException
{
public string Operation { get; }
/// <summary>
///
/// </summary>
public Calculati... |
// Copyright 2017-2019 Elringus (Artyom Sovetnikov). All Rights Reserved.
namespace Naninovel
{
/// <summary>
/// Used to store serialized data describing a pre-defined custom variable.
/// </summary>
[System.Serializable]
public class CustomVariableData
{
public string Name;
... |
namespace _Tests
{
using System;
using System.IO;
using System.Reflection;
using System.Security.Cryptography;
using System.Text;
public static class SimpleZip
{
internal class Inflater
{
private const int DECODE_HEADER = 0;
private const int DECODE... |
using Core.Services.Data.Dto;
using Newtonsoft.Json;
using System.Collections.Generic;
namespace Core.Services.Data
{
public class Activity
{
[JsonProperty(PropertyName = "id")]
public string Id { get; set; }
public string Notes { get; set; }
public int Order { get; set; }
... |
namespace CVBuilder.Core
{
public interface IUpdatableBuilder<T>
where T : class
{
void UpdateParrentBuilder(T model);
}
}
|
/*
Copyright (c) 2014, Direct Project
All rights reserved.
Authors:
Joe Shook Joseph.Shook@Surescripts.com
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
Redistributions of source code must retain t... |
using System;
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
using Terraria.ObjectData;
using Terraria.DataStructures;
using Terraria.Enums;
namespace Malum.Tiles
{
public class AzuriteBar : ModTile
{
public override void SetDefaults()
{
Main.tileSolid[Type] = fals... |
using UnityEngine;
using System.Collections;
public class P4_Purple_Particle : P0_Compound_Particle {
//---------------------------------------
private Vector3 start;
private Vector3 end;
private float scalar = 0;
private float sine = 0;
private bool outgoing = true;
//---------------------------------------
... |
using MassTransit;
using Shared.Classes;
using SyncService.Services;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace SyncService.Consumers
{
public class TestReadyConsumer : IConsumer<TestReadyMessage>
{
private readonly ISyncronisationService... |
using Microsoft.Extensions.Logging;
using QAToolKit.Auth.Keycloak;
using System;
using Xunit;
using Xunit.Abstractions;
namespace QAToolKit.Auth.Test.Keycloak
{
public class KeycloakOptionsTests
{
private readonly ILogger<KeycloakOptionsTests> _logger;
public KeycloakOptionsTests(ITestOutputH... |
using Moq;
using NETCommunity.FsCheck.Discounts.Payment;
namespace NETCommunity.FsCheck.Tests.Discounts.Payment
{
public class ThreeSevenNetThirtyExtraTenSeasonalDiscountTests
{
private MockRepository mockRepository;
[TestInitialize]
public void TestInitialize()
{
this.mockRepository = new MockRepos... |
using Kowalski.DataAccessLayer;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Kowalski.BusinessLayer.Services
{
public class JokeService : IJokeService
{
private readonly IDbContext dbContext;
public JokeService(I... |
using Checkout.Payment.Query.Seedwork.Interfaces;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Hosting;
using Microsoft.OpenApi.Models;
using Checkout.Payment.Query.Application... |
using System;
using System.Collections.Generic;
using System.Linq;
using serializacja;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using kolekcje;
namespace SerializacjaTests
{
[TestClass()]
public class JsonConverterTests
{
[TestMethod()]
public void SerializujTest()
{
... |
using Microsoft.AspNetCore.Mvc.Filters;
using System.Threading.Tasks;
namespace iCopy.SERVICES.Attributes
{
public class LoggedInRedirectToActionAttribute : ActionFilterAttribute
{
public string RedirectToAction { get; set; }
public override async Task OnActionExecutionAsync(ActionExecutingCo... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Converter.Units
{
[Unit(nameof(LenghtUnit))]
class Inches : LenghtUnit
{
protected override double UnitDevidedByMeter => 0.0254;
public override string ToString()
{
return nameof(Inches);
... |
using System;
using System.Threading.Tasks;
using Newtonsoft.Json;
namespace Currency.Client.Model.Storage
{
public class JsonDao<T> : IDao<T>
{
private readonly Func<Task<string>> _streamReader;
private readonly Func<string, Task> _streamWriter;
public JsonDao(Func<string, Task> stre... |
using UnityEngine;
using UnityEngine.UI;
public class LocalizedText : MonoBehaviour
{
public string key;
private Text text;
// Start is called before the first frame update
void Start()
{
text = GetComponent<Text>(); //cogemos el texto del objeto
text.text = LocalizationManager.lo... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerShoot : MonoBehaviour
{
public bool facingRight = true;
public float fireRate = 5;
public float timeToFire = 1;
public Transform playerEntity;
public GameObject bulletRightPrefab;
public GameObject ... |
using System;
using System.Collections.Generic;
namespace RMAT3.Models
{
public class WarrantyType
{
public WarrantyType()
{
AuditWarranties = new List<AuditWarranty>();
SectionQuestionTypes = new List<SectionQuestionType>();
}
public int Wa... |
using MKService.Queries;
using MKService.Updates;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MKService.ModelFactories
{
internal class ClickFactory : ModelFactoryBase<IUpdatableClick>
{
public override IUpdatableClick ... |
using ServerKinect.DataSource;
using ServerKinect.Shape;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ServerKinect.HandTracking
{
public class HandDataSource : DataSourceProcessor<HandCollection, ShapeCollection>, IHandDataSource
{
privat... |
using BPiaoBao.AppServices.Contracts.Cashbag;
using BPiaoBao.AppServices.DataContracts.Cashbag;
using BPiaoBao.Client.UIExt;
using GalaSoft.MvvmLight.Threading;
using System;
using System.Collections.ObjectModel;
using System.Threading.Tasks;
namespace BPiaoBao.Client.Account.ViewModel
{
/// <summary>
/// 交易记... |
using System.Security.Claims;
using GraphQL.Types;
using Im.Access.GraphPortal.Repositories;
namespace Im.Access.GraphPortal.Graph.OperationalGroup.Mutations
{
public class OperationalMutationType : ObjectGraphType
{
public OperationalMutationType(
ICircuitBreakerPolicyRepository circuitBr... |
using System.Collections.Generic;
using System.Linq;
using SearchFoodServer.CompositeClass;
namespace SearchFoodServer.CAD
{
public class TypesCuisineCad
{
public List<CompositeTypesCuisine> GetTypesCuisine()
{
List<CompositeTypesCuisine> typesCuisinesList = new List<CompositeTypes... |
using Microsoft.Practices.Unity;
using Microsoft.Web.Infrastructure.DynamicModuleHelper;
[assembly: WebActivatorEx.PreApplicationStartMethod(typeof(ZSharp.Demo.WebApi.UnityApiActivator), "Start")]
[assembly: WebActivatorEx.ApplicationShutdownMethod(typeof(ZSharp.Demo.WebApi.UnityApiActivator), "Shutdown")]
namespace ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using BPiaoBao.Common.Enums;
using JoveZhao.Framework.DDD;
namespace BPiaoBao.DomesticTicket.Domain.Models.TravelPaper
{
/// <summary>
/// 行程单发放记录
/// </summary>
public class TravelGrantRecord : EntityBase, IAggregat... |
namespace PhotographerSystem.Models
{
using Attributes;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
public class Tag
{
public Tag()
{
this... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Entity;
using LogicHandler;
using Ultilities;
using System.Globalization;
namespace SightExam
{
... |
using CDSShareLib;
using IoTHubReceiver.Enums;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace IoTHubReceiver.Model
{
public class EventRuleCatalogEngine
{
public int EventRuleCatalogId { get; set; }
public EventRule... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Flyweight.Iinterfaces;
namespace Flyweight.Clases
{
//Clase Fabrica
class Factory
{
//Se utilizo una lista para guardar los objetos
private List<Iflyweight... |
using Flunt.Notifications;
using Flunt.Validations;
using GameLoanManager.Domain.Enums;
namespace GameLoanManager.Domain.ViewModels.Game
{
public class GameCreateViewModel : Notifiable
{
public GameCreateViewModel(string name, EGameType type, string description, long idOwner)
{
this... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
namespace Ai
{
public enum AiDifficulty
{
Easy,
Normal,
Hard,
}
public struct RandomProbability
{
public RandomProbability(float min, float max)
{
Min = min;
... |
using Checkout.Payment.Processor.Domain.Models.Enums;
using Checkout.Payment.Processor.Seedwork.Extensions;
using MediatR;
using System;
namespace Checkout.Payment.Processor.Domain.Commands
{
public class SendBankPaymentCommand : IRequest<ITryResult<SendBankPaymentCommandResponse>>
{
public string Car... |
/*
* Bungie.Net API
*
* These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality.
*
* OpenAPI spec version: 2.1.1
* Contact: support@bungie.com
* Generated by: https://github.com... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using workshopWithPOM.Tests;
using Xunit;
namespace workshopWithPOM
{
public class CareerTests: BaseTest
{
private CareerPage page;
public CareerTests():base("https://careers.he... |
using BPiaoBao.AppServices.DataContracts.DomesticTicket.DataObject;
using BPiaoBao.AppServices.StationContracts.StationMap;
using BPiaoBao.Common;
using System;
using System.Collections.Generic;
using System.Linq;
using System.ServiceModel;
using System.Text;
namespace BPiaoBao.AppServices.StationContracts.DomesticTi... |
using Microsoft.AspNet.Identity;
using Microsoft.AspNet.Identity.EntityFramework;
using Project_NotesDeFrais.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace Project_NotesDeFrais.Controllers
{
public class HomeController : Controller
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Data;
using ENTITY;
using OpenMiracle.DAL;
namespace OpenMiracle.BLL
{
public class StockJournalBll
{
StockJournalDetailsSP spStockJournalDetails = new StockJournalDetailsSP()... |
using System;
using System.Collections;
namespace QuitSmokeWebAPI.Controllers.Entity
{
public class AuthUser
{
public string email { get; set; }
public string password { get; set; }
public bool returnSecureToken { get; set; }
}
} |
using BPiaoBao.SystemSetting.Domain.Services.Auth;
using JoveZhao.Framework.Auth;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Remoting.Messaging;
using System.Text;
namespace BPiaoBao.AppServices
{
public class AuthManager
{
private const string key = "fafag... |
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using System;
namespace Pong
{
class PongGame : Game
{
GraphicsDeviceManager graphics;
SpriteBatch spriteBatch;
public static Vector2 GameDimensions;
public static Input... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
using System.Web;
public class CNPUBLIC
{
private static Regex RegNumber = new Regex("^[0-9.]+$");
/// <summary>
/// 判断是否为数字
/// </summary>
/// <param name="str">传入的字符串</param>
/// ... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text.RegularExpressions;
namespace AdventOfCode2020
{
public class Day05 : IDay
{
private const string InputFile = "Inputs/input_05.txt";
private const string RowPattern = "^(F|B){7}";
private const string ColPatt... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Indexer
{
public static class Bootstrap
{
private static void Main(string[] args)
{
Console.ReadLine();
}
}
}
|
using LogUrFace.FaceRec.Interfaces;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using LogUrFace.FaceRec.Models;
using Luxand;
namespace LogUrFace.FaceRec.Services
{
public class FaceRecRecognizer : IRecognizer
{
... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using Mono.Data.Sqlite;
namespace SQLite
{
public abstract class AbstractDatabase : IDisposable
{
const string _COLUMN_ID = "_id";
SqLiteHelper _sqLiteHelper;
readonly Dict... |
using System;
using System.Linq;
using System.Text;
using System.Windows;
using System.Collections.Generic;
using System.Reflection;
using System.Runtime.CompilerServices;
using VMS.TPS.Common.Model.API;
using VMS.TPS.Common.Model.Types;
// TODO: Replace the following version attributes by creating AssemblyInfo.cs. Yo... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Prb.Boekenkast.Core
{
public class Auteur
{
public string Auteur_ID { get; set; }
public string Naam { get; set; }
public string Land { get; set; }
public Auteur(string naam, string land)
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BuildingDoor : MonoBehaviour
{
[SerializeField]
private GameObject door_lock;
private bool is_locked;
private void Start()
{
door_lock.SetActive(false);
}
public void LockDoor()
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Model;
using Blo;
namespace Blo.Seguridad
{
public interface ISucursalBlo : IGenericBlo<Sucursal>
{
/// <summary>
/// Metodo que permite obtener todas las agencias por empre... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class BlockManager : MonoBehaviour {
public int BlockLife;
[SerializeField]
private TextMesh CurrentLives;
//Triangle Control
[SerializeField]
private Sprite[] Colors;
[SerializeField... |
using System;
using System.ComponentModel;
using System.Collections.Generic;
using System.Text;
using System.Data;
using System.Data.Common;
using RealEstate.BusinessObjects;
using RealEstate.DataAccess;
namespace RealEstate.BusinessLogic
{
public class MenusBL
{
#region ***** Init Methods *****
MenusDA objMe... |
using PyFarmaceutica.acceso_a_datos.interfaces;
using PyFarmaceutica.dominio;
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace PyFarmaceutica.acceso_a_datos.implemen... |
// Copyright (c) 2007 - Dave Kerr
// http://www.dopecode.co.uk
//
//
// This file is part of SharpGL.
//
// SharpGL is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 3 of the L... |
using System;
using System.Collections.Generic;
using System.Text;
namespace NullableTypes {
public class Major {
public int Id { get; set; }
public string Description { get; set; }
public int MinSAT { get; set; }
//Constructor
public Major(int id, string description, int ... |
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
namespace NetFabric.Hyperlinq
{
public static partial class ReadOnlyListExtensions
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool Any<TList, TSource>(this TList source)
... |
using PlatformRacing3.Common.Customization;
namespace PlatformRacing3.Common.Extensions;
public static class HatExtensions
{
public static bool IsStaffOnly(this Hat hat)
{
return hat switch
{
Hat.Cowboy or Hat.Crown or Hat.Extraterrestrial or Hat.Alien => true,
_ => false,
};
}
}
|
using Plossum.CommandLine;
namespace SourceCopyrightEnforcer
{
[CommandLineManager( ApplicationName = "copyright",
Copyright = "Copyright 2013 EventBooking.com, LLC" )]
internal class Options
{
[CommandLineOption( Description = "Displays this help text" )] public bool Help;
[Command... |
using QLTTHT.DAO;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace QLTTHT
{
public partial class fMain : Form
{
public fMain(... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class MarketManger : MonoBehaviour
{
public static MarketManger I;
void Awake()
{
I = this;
}
[SerializeField] GameObject GroundEleBtn;
[SerializeField] Transform Content;
... |
using System;
using System.Collections.Generic;
using System.Text;
using TanoApp.Data.Entities;
using TanoApp.Infrastructure.Interfaces;
namespace TanoApp.Data.IRepositories
{
public interface ITagRepository: IRepository<Tag, string>
{
}
}
|
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.IO;
using System.Reflection;
using System.Diagnostics;
using System.Runtime.Serialization;
namespace ArchsimLib
{
/// <summary>
/// Library that holds all materials, constructions and sched... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Threading.Tasks;
namespace NaturalDisasterDatabaseWebsite.Models
{
public class GeologyDetailsViewModel
{
[Key]
public int ID { get; set; }
[Display(Name = "发生时间... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Enemy : MonoBehaviour
{
[SerializeField] EnemyBullet bulletPrefab;
[SerializeField] Transform target;
[SerializeField] float trackingSpeed;
[SerializeField] float maxSpeed;
[SerializeField] float shootInterv... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Reflection;
namespace transGraph
{
public partial class Bills : Form
{
dbFacade db = new dbFacade();
Global g;
... |
using PDV.DAO.DB.Controller;
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PDV.CONTROLER.FuncoesRelatorios
{
public class FuncoesComanda
{
public static DataTable GetComandas(decimal CodigoInicial, deci... |
using System;
using System.Collections.Generic;
namespace SheMediaConverterClean.Infra.Data.Models
{
public partial class VwVorgangstypdetail
{
public VwVorgangstypdetail()
{
VwAktivitaet = new HashSet<VwAktivitaet>();
}
public int VorgangstypdetailId { get; set; }... |
using System.Collections.Generic;
using Newtonsoft.Json;
namespace WeatherApp.Models
{
public class DailyForecast
{
// List of <see cref="WeatherApp.Models.DayForecast"/>, ordered by time, which together describe the weather conditions at the requested location over time.
[JsonProperty(... |
using Microsoft.Owin;
using Microsoft.Owin.Security.Jwt;
using Microsoft.Owin.Security.OAuth;
using Newtonsoft.Json.Serialization;
using Owin;
using System;
using System.Configuration;
using System.Data.Common;
using System.Data.SqlClient;
using System.Linq;
using System.Web.Http;
[assembly: OwinStartup(typeof(BoardG... |
/*
Copyright © 2005 - 2017 Annpoint, s.r.o.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in wr... |
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using DSharpPlus;
using DSharpPlus.Entities;
using Microsoft.Extensions.Logging;
using Requestrr.WebApi.RequestrrBot.ChatClients.Discord;
using Requestrr.WebApi.RequestrrBot.Locale;
using Requestrr.WebApi.Request... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class WindowListPresenter : ViewPresenterBase<WindowListView, WindowListModel>
{
}
|
using LubyClocker.Application.BoundedContexts.Developers.ViewModels;
using LubyClocker.CrossCuting.Shared.Common;
namespace LubyClocker.Application.BoundedContexts.Developers.Queries.FindAll
{
public class FindDevelopersQuery : PaginatedQuery<DeveloperViewModel>
{
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
namespace KPI.Model.helpers
{
public class GetterOCs
{
// Trả về Getter ứng với code.
// (Phương thức này có thể trả về null).
public static Getter... |
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