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using UnityEngine; using System.Collections; public class bulletManager : MonoBehaviour { public int bulletSpeed = 1000; public int bulletDamage = 25; public int bulletAliveTime = 8; Rigidbody rigid; Vector3 movement; // Use this for initialization void Start () { rigid = this.g...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using DataAccess.NHibernateHelper; using Domain.Entity; using DataAccess.AbstractRepository; using NHibernate; namespace DataAccess.Repository { public class RefundRepository : NHibRepository<Refund>, IRefundRepositor...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Forms; using System.Data; using System.Xml; namespace ServiceManager { public class XMLClass { /// <summary> /// 读取服务列表 /// </summary> /// <returns></returns> publ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Paypal_API.Models { public class TransactionModel { public string name { get; set; } public string Street1 { get; set; } public string Street2 { get; set; } public string CityName { g...
namespace FlWaspMigrator.Support { public interface IStaticData { byte[] GetWaspFlFst(); byte[] GetWaspVstFst(); } }
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; namespace Microsoft.EntityFrameworkCore { /// <summary> /// Marks a type as keyless entity. /// </summary> [Attribute...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; namespace LoggerProxy.App.Controllers { [ApiController] [Route("[controller]")] public class FooController : ControllerBase { pri...
namespace UserVoiceSystem.Web.ViewModels.Comments { using System; using System.Web.Mvc; using Data.Models; using Infrastructure.Mapping; public class CommentGetViewModel : IMapFrom<Comment> { [HiddenInput(DisplayValue = false)] public int Id { get; set; } public string...
namespace Kraken.Services { using System; using Microsoft.Extensions.OptionsModel; using Octopus.Client; using Octopus.Client.Model; public class OctopusAuthenticationProxy : IOctopusAuthenticationProxy { public OctopusAuthenticationProxy(IOptions<AppSettings> settings) { ...
using System; using Common; using Common.Geometry; using OcTreeLibrary; using OpenTK; using SimpleShooter.Graphics; namespace SimpleShooter.Core { public class GameObject : IOctreeItem { public long Id { get; set; } public SimpleModel Model { get; set; } public ShadersNeeded ShaderKi...
namespace ServiceBase.Json { using Newtonsoft.Json.Serialization; public class UnderscorePropertyNamesContractResolver : DefaultContractResolver { public UnderscorePropertyNamesContractResolver() : base() { } protected override string ResolvePropertyName(string pro...
using System; using LearningEnglishWeb.Areas.Training.Infrastructure.Facades.Abstractions; using LearningEnglishWeb.Areas.Training.Infrastructure.Factories; using LearningEnglishWeb.Areas.Training.Models.TranslateWord; using LearningEnglishWeb.Areas.Training.Services; using LearningEnglishWeb.Areas.Training.ViewModels...
using System; using System.Diagnostics.CodeAnalysis; using System.ServiceModel; using EPiServer.Events.ServiceModel; using HansKindberg.EPiServer.ServiceModel; using log4net; namespace HansKindberg.EPiServer.Events.Providers { public abstract class EventProvider<T> : global::EPiServer.Events.Providers.EventProvider ...
using System.Collections.Generic; using UnityEngine; namespace FairyGUI { public class BitmapFont : BaseFont { public class BMGlyph { public int x; public int y; public int offsetX; public int offsetY; public int width; pu...
namespace Sample.Domain.Shared { public enum Status { Initiated, InProgress, Completed, Canceled } }
 using System.Linq; using System.Text; namespace Service { /// <summary> /// Provides extension methods for working with <see cref="IMessage" /> /// </summary> public static class MessageExtensions { /// <summary> /// Dumps the message and the values of it's public properties to a...
// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. using System.Text.Json; using System.Text.Json.Serialization; using BuildXL.Cache.ContentStore.Interfaces.Logging; using BuildXL.Cache.Monitor.App.Notifications; namespace BuildXL.Cache.Monitor.App { internal class LogWriter<T> ...
using LuaInterface; using SLua; using System; using UnityEngine; public class Lua_UnityEngine_MaterialPropertyBlock : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { MaterialPropertyBlock o = new MaterialPropertyBlock(); LuaObject.push...
using System; using System.Linq; using System.Xml.Serialization; namespace Swiddler.Security { /// <summary> /// Wraps up the client SSL hello information. /// </summary> public class SslClientHello : SslHelloBase { public int[] Ciphers { get; set; } [XmlIgnore] public byte[] Comp...
using System; public class Program { public static void Main() { var literLinesCount = int.Parse(Console.ReadLine()); var waterTankCapacity = 255; var totalWater = 0m; for (int i = 0; i < literLinesCount; i++) { var currentWaterLiters = int.Parse(Console.R...
using System; using RestSharp.Deserializers; namespace Jira.NET.Models { public class JiraSubTask { [DeserializeAs(Name = "id")] public string Id { get; set; } [DeserializeAs(Name = "type")] public Type Type { get; set; } [DeserializeAs(Name = "outwardIssue")] ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Chpoi.SuitUp.Service { //图片服务 public interface ImageService { bool SendImage(string path); bool SendNewImage(string path); string GetServerMessage(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; namespace Unity_Decoupler { public interface IUnityDecoupler { /* Add an update frame event listsener @param onUpdateFrame is a methode that is called each frame ...
using UnityEngine; public class OpenDoorController : MonoBehaviour { #region Fields [SerializeField] private GameObject _toggledGameObject; #endregion #region UnityMethods private void OnTriggerEnter(Collider other) { var animator =_toggledGameObject.GetComponent<Animator>(); ...
using System; namespace TeamElem.Security.Cryptography { [Serializable] public abstract class PrivateKey { public PublicKey PublicKey => GetPublicKey(); public override string ToString() => GetPublicKey().ToString(); protected abstract PublicKey GetPublicKey(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MenuShow { class MenuLeaf: MenuBase { protected MenuBase ParentLeaf { get; set; } protected List<MenuBase> ChildLeafs { get; set; } public string Na...
using UnityEditor; using UnityEngine; using System.Collections; using AorFramework.module; using YoukiaUnity.CinemaSystem; using YoukiaUnity.Graphics; [CustomEditor(typeof(SubCameraInfo))] public class SubCameraInfoEditor : Editor { public override void OnInspectorGUI() { // base.OnInspectorGUI(); ...
using RestSharp; using Starwars.OAuth2Client.Entities; using Starwars.OAuth2Client.Interfaces; using System.Text.Json; using System.Threading.Tasks; namespace Starwars.OAuth2Client { public class OAuth2Client : IOAuth2Client { public async Task<Token> GetTokenAsync(string url, string clientId, string ...
using System.Collections.Generic; using System.Data; namespace PDTech.OA.BLL { /// <summary> /// 公文类型定义字典表 /// </summary> public partial class OA_ARCHIVE_TYPE { private readonly PDTech.OA.DAL.OA_ARCHIVE_TYPE dal = new PDTech.OA.DAL.OA_ARCHIVE_TYPE(); public OA_ARCHIVE_TYPE() ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace p528___Secret_Ingredients { public partial class Form1 : Form { Amy amy; Suzanne suzanne; Ge...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; namespace Assets.Scripts.Entities { [RequireComponent(typeof(Collider2D))] public class Coin : Entity { void OnTriggerEnter2D(Collider2D bumper) { if ( objective == null ) ...
namespace AllSongsQueryLINQ { using System; using System.Linq; using System.Xml.Linq; class ExtractAllSongs { static void Main() { XDocument document = XDocument.Load("../../../Lib/xml/catalogue.xml"); var songsTitlesCollection = from song ...
// Accord Math Library // The Accord.NET Framework // http://accord-framework.net // // Copyright © César Souza, 2009-2015 // cesarsouza at gmail.com // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the...
using FatCat.Nes.OpCodes.AddressingModes; namespace FatCat.Nes.OpCodes.Transfers { public class TransferStackPointerToXRegister : TransferOpCode { public override string Name => "TSX"; protected override byte TransferFromItem => cpu.StackPointer; protected override byte TransferTooItem { get => cpu.XReg...
//#define CHECK using System; using System.Collections.Generic; using System.Text; using System.Diagnostics; namespace GomokuEngine { class Sorting { BothPlayerEvaluation[] evaluation; int[] scoreTable; int score; int[] firstItem; int[] previousItem; int[] n...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Media.Imaging; using System.Windows.Media; using System.Windows; namespace ServerKinect.Video { public class RgbImageSourceFactory : IImageFactory { public RgbImageSourceFactory() ...
#region Copyright Syncfusion Inc. 2001-2015. // Copyright Syncfusion Inc. 2001-2015. All rights reserved. // Use of this code is subject to the terms of our license. // A copy of the current license can be obtained at any time by e-mailing // licensing@syncfusion.com. Any infringement will be prosecuted under // a...
using System; namespace NoteTaker1.Converters { public class BooleanConverter : ValueConverterBase<object,bool> { protected override bool ConvertValue(object input, object parameter){ if (input.ToString().ToLower() == "true") return true; else return false; } protected override object ConvertVa...
using System; using System.Windows; using System.Windows.Controls; using System.Windows.Input; using System.Windows.Media; using WMagic; using WMaper.Base; namespace WMaper.Misc.View.Core { public sealed partial class Tips : UserControl { #region 变量 private bool make; private WMaper....
using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ExperianOfficeArrangement.Models { [TestClass] public class ChairTests { [TestClass] public class CtorTests ...
using System; using System.Collections.Generic; using System.IdentityModel.Tokens.Jwt; using System.Linq; using System.Security.Claims; using System.Text; using System.Threading.Tasks; using CardinalInventoryWebApi.Data.Models; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Http; using Microsoft....
using UnityEngine; using System.Collections; using System.Collections.Generic; public class Group : MonoBehaviour { private List<Unit> unitsList = new List<Unit>(); private Unit commander; private GameObject ghostHolder; public GameObject unitGO, ghostGO; private Transform centerGO; // TODO only serves debugging...
using UnityEngine; using System.Collections; public class InstructionsMenu : MonoBehaviour { // GUI style for the background public GUIStyle backgroundStyle; // GUI style for the back button public GUIStyle backButtonStyle; void OnGUI() { GUI.Box(new Rect(0, 0, Screen.width, Screen.hei...
using Newtonsoft.Json; using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Web; namespace CMS_Tools.Lib { /// <summary> /// Google lib login /// </summary> public class GoogleLib { /// <summary> /// Get Confi...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="BaseHierarchicalQueryOver.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // ----------------------------------------------------------------------...
using System.Collections.Generic; using Psub.DTO.Entities; namespace Psub.DataService.Abstract { public interface ICatalogMainSectionService { PublicationMainSectionDTO GetCatalogSectionDTOById(int id); PublicationMainSectionDTO GetCatalogSectionDTOByName(string name); IEnumerable<Publ...
using System; using System.Collections.Generic; using System.Data; using System.Data.Common; using System.Linq; using System.Text; using System.Threading.Tasks; using SFP.Persistencia.Dao; using SFP.Persistencia.Model; using SFP.SIT.SERV.Model.RESP; namespace SFP.SIT.SERV.Dao.RESP { public class SIT_RESP_TURNARDao ...
using UnityEngine; using System.Collections; using UnityEngine.UI; public class dragDrop : MonoBehaviour { public GameObject gameControl; private bool dragging = false; private float distance; GameObject drag; float shelf0x; float shelf1x; float shelf2x; float shelf3x; float shelf4x; float shelf5x; float...
using System.Collections.Generic; using Microsoft.AspNetCore.Identity; namespace HseClass.Data.Entities { public class User : IdentityUser<int> { public string Name { get; set; } public List<UserClass> UserClasses { get; set; } = new List<UserClass>(); public List<SolutionLab...
// Copyright (c) 2011 - OJ Reeves & Jeremiah Peschka // // This file is provided to you under the Apache License, // Version 2.0 (the "License"); you may not use this file // except in compliance with the License. You may obtain // a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unles...
namespace UserStorageServices.Notification { internal interface INotificationSerializer { string Serialize(NotificationContainer container); NotificationContainer Deserialize(string container); } }
using MyCashFlow.Web.Infrastructure.Automapper; using MyCashFlow.Web.ViewModels.Shared; using Rsx = MyCashFlow.Resources.Localization.Views; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System; namespace MyCashFlow.Web.ViewModels.Transaction { public class TransactionCreateVie...
using System; using System.Collections.Generic; using System.IO; using ChesterDevs.Core.Aspnet.App.RemoteData; namespace Tests { public class HttpWrapperFake : IHttpWrapper { private Stream _getDataSource; public List<string> UrlRequests = new List<string>(); public void SetupGetData(...
namespace WpfAppAbit2.Models { /// <summary> /// уровень бюджета /// </summary> public class LevelBudget : SimpleClass { } }
using System.ComponentModel.DataAnnotations; namespace ToDoApp.Api.Dtos.List { public class ListPostDto { /// <summary> /// Title of list /// </summary> [Required] public string Title { get; set; } /// <summary> /// Background color of list /// <...
using System; using System.Windows.Forms; namespace MH_Database { public partial class Language_Selection : Form { public string lang = "\0"; public bool closedByProgram = false; public Language_Selection() { InitializeComponent(); } private void Fr...
using System; using System.Collections.Generic; using System.Linq; using System.Web; /// <summary> /// Response Staff /// </summary> public class Results { public string status { get; set; } public string message { get; set; } public string result { get; set; } public string type { get; set; } }
using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace WebApplication.Models { public class Category : PublicKeyEntity { [Required] public string CategoryName { set; get; } public virtual ICollection<Post> Posts { set; get; } = new HashSet<Post>(); ...
using System; using System.Collections.Generic; using System.Net.WebSockets; using System.Text; using System.Threading; namespace MCC.Utility.Net { public class WebSocketClient : ILogged { protected ClientWebSocket client; /// <summary> /// 接続しているかどうか /// </summary> pu...
/* * Copyright (c) 2017 Samsung Electronics Co., Ltd. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless r...
using System; using System.Collections.Generic; using System.Text; using FastSQL.Sync.Core.Enums; namespace FastSQL.Sync.Core.Processors { public class PromotionAttributeProcessor : IProcessor { public string Id => "promotion_attribute_VQXNPkddwQW7Ea419Py/lmPlA=="; public string Na...
using System.Drawing; using System.Collections.Generic; namespace ZiZhuJY.ImageHandler { public class TextWatermarker : Watermarker { #region Properties private string watermarkText; public string WatermarkText { get { return watermarkTe...
namespace DpiConverter.Data { using System; using System.Collections.Generic; using Helpers; internal class Observation { private string featureCode = string.Empty; private string targetPoint; private double targetHeight; private double horizontalAngle; priv...
using System; using System.IO; using cloudfiles.contract; namespace cloudfiles.blockstore { internal class BlockStore { private const int DEFAULT_BLOCK_SIZE = 100*1024; private readonly BlockGroup_operations _groupOps; private readonly BlockGroupHead_operations _headOps; priva...
using UnityEngine; using System.Collections; using System.Collections.Generic; using System.Linq; namespace Ai { public enum AiState { Unknown = -1, // 사용하면 안됨. Sleep, // Ai가동되기 전 첫 상태 Move, // 의미없는 움직임 Chase, // 공격을 위해 적 쫓아가는 상태 Charge, // MP 부족해서 충전해야하는 상태 La...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Shake : MonoBehaviour { public Animator _camAnimator; public void AttackShake() { _camAnimator.SetTrigger("AttackShake"); } }
using StockData.Contract; using StockData.Data; using System; using System.Collections.Generic; using System.Text; namespace StockData.Repository { public static class Mapper { public static ProductDto Map(Product entity) => new ProductDto { Id = entity.ProductId, ...
using System.Web; using System.Web.Mvc; using MooshakPP.Handlers; namespace MooshakPP { public class FilterConfig { public static void RegisterGlobalFilters(GlobalFilterCollection filters) { filters.Add(new CustomHandlerAttribute()); } } }
using System; using System.Collections.Generic; class DayFive { public void Run(){ List<string> strList = Input.GetStrings("input_files/Day05.txt"); List<Pass> passList = GetPassList(strList); List<int> openSeats = FindOpenSeats(passList); openSeats.ForEach(Console.WriteLine); }...
using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Threading.Tasks; using Microsoft.Extensions.Logging; using Microsoft.Extensions.Options; using Microsoft.OpenApi.Models; using Microsoft.OpenApi.Readers; using Swaggelot.Models; namespace Swaggelot.OpenApiCollector {...
using System; using System.Collections.Generic; using System.Net.Http; using System.Net.Http.Headers; using System.Threading.Tasks; namespace Runpath.Common.HttpProcessor { public class HttpRequestBuilder { private HttpMethod _method = null; private string _requestUri = ""; private rea...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace Audio.Tracks { public class musicController : MonoBehaviour { [SerializeField] private deviceMusicListing DeviceMusicListing; [SerializeField] private serverMusicListing ServerMusicListing; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Metrics; namespace MetricsDemo { public class MetricsKey { public static Meter OrderCount { //建议MetricsKeyName命名规范:Solution名或应用名+MetricsName get { ...
using Ghost.Extensions; using System; using UnityEngine; namespace RO { [CustomLuaClass] public class AnimatorPlayer : MonoBehaviour { [CustomLuaClass] public class Params { public string stateName; public int layer; public float normalizedTime; public float speed = 1f; } public Animator[]...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Monogram.cs { class Program { static void Monogram(char a, char b, char c) { Console.WriteLine("** {0}.{1}.{2}. **", a, b, c); } static void Main(string[] args) ...
// ---------------------------------------------------------------------------------------------------------------------------------------- // <copyright file="DequeueOnlyQueue.cs" company="David Eiwen"> // Copyright © 2016 by David Eiwen // </copyright> // <author>David Eiwen</author> // <summary> // This file contai...
using System.Collections.Generic; using ReadyGamerOne.Common; namespace DialogSystem.ScriptObject { [ScriptableSingletonInfo("DialogCharacters")] public class DialogCharacterAsset:ScriptableSingleton<DialogCharacterAsset> { public List<string> characterNames=new List<string>(); } }
using System; using Newtonsoft.Json; namespace Core.Internal.Newtsoft.Json.Converters { public class ArrayOrSinglePropertyConverter<TDto> : JsonConverter { public override bool CanConvert(Type objectType) { return false; } public override object ReadJson(JsonReader...
using UnityEngine; using System.Collections; public class Water : Photon.MonoBehaviour { [SerializeField] float movementSpeed = 0; public bool canMove = false; Vector3 realPosition; // Use this for initialization void Awake() { realPosition = transform.position; } // Update is called once per frame v...
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== // // // Notes: // // ============================================================================ // using System; namespace EnhancedEditor { /// <summary> /// Multiple <see cref="Enum"/>-related extension methods. /// </sum...
using Opbot.Utils; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xunit; namespace Opbot.Tests { public class CmdTests { [Fact] [Trait("Category", "Unit")] public void Cmd_WhenRun_ShouldEcho() { ...
using System.Collections.Generic; namespace Binocle.Processors { public class PassiveProcessor : EntityProcessor { public override void OnChange(Entity entity) { // We do not manage any notification of entities changing state and avoid polluting our list of entities as we want to ...
using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Net.Http.Json; using System.Threading.Tasks; namespace BlazorApp.Services { public class BuildingAppService : IBuldingAppService { private readonly HttpClient httpClient; public BuildingAppS...
namespace JqD.Common.Command.SystemManage { public class UpdateUserCommand { public int Id { get; set; } public string Password { get; set; } } }
using LuaInterface; using RO; using SLua; using System; public class Lua_RO_CoreEvent : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int get_typeID(IntPtr l) { int result; try { CoreEvent coreEvent = (CoreEvent)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject....
 using System.Collections.Generic; using System; using System.Text; using BrainDuelsLib.threads; namespace BrainDuelsLib.view { public interface GamesChallengesLobbyControl { void SetSelectUserCallback(Action<int> action); void SetOnEnterGameAsPlayerCallback(Action<Game> action); voi...
using System; using System.Collections.Generic; using System.Linq; using log4net; using Plus.Communication.Packets.Outgoing.Inventory.Achievements; using Plus.Communication.Packets.Outgoing.Inventory.Purse; using Plus.Database.Interfaces; using Plus.HabboHotel.GameClients; using Plus.HabboHotel.Users.Messenger...
/******************************************************************** * FulcrumWeb RAD Framework - Fulcrum of your business * * Copyright (c) 2002-2010 FulcrumWeb, ALL RIGHTS RESERVED * * * * THE SOURCE CODE CONTAINED WITHIN THI...
/************************************************************************** * * Filename: ShellShortcut.cs * Author: Mattias Sjögren (mattias@mvps.org) * http://www.msjogren.net/dotnet/ * * Description: Defines a .NET friendly class, ShellShortcut, for reading * and writing shortc...
using System.Data.Entity.ModelConfiguration; using SSW.DataOnion.Sample.Entities; namespace SSW.DataOnion.Sample.Data.Configurations { public class StudentConfigurations : EntityTypeConfiguration<Student> { public StudentConfigurations() { this.HasKey(m => m.Id); this.I...
using CandidateTesting.RicardoCastroMartin.Infra.Interfaces; using System.Text; namespace CandidateTesting.RicardoCastroMartin.Test { public class MockLogClient : ILogClient { public string GetString() { StringBuilder sb = new StringBuilder(); sb.Append("312|200|HIT|\"G...
using UnityEngine; using System.Collections.Generic; public class Targetting : MonoBehaviour { public static Targetting instance; public List<Transform> allTargets; public Transform currentTarget; //[HideInInspector] public bool hasTurned = false; public float munchDuration = 1.0f; pub...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using AutoMapper; using SaleShop.Model.Models; using SaleShop.Service; using SaleShop.Web.Models; namespace SaleShop.Web.Controllers { public class PageController : Controller { private IPageServ...
using System; using ORMHandsOn; namespace Test.ORM.Infrastructure { /// <summary> /// Feeds the database with some initial data /// </summary> public class TestDataSeeder { public void SeedDatabaseWithStudentEnrolledInCourses(int id, string studentName, int numberOfCourses) { ...
// Copyright 2021 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using Newtonsoft.Json; /// <summary> /// Scribble.rs ♯ data namespace /// </summary> namespace ScribblersSharp.Data { /// <summary> /// A class that describes a sendable "clear-drawing-board" game message /// </summary> [JsonObject(MemberSerialization.OptIn)] internal class ClearDrawingBoardSendGa...
using Common; using Common.Graphics; namespace OcTreeRevisited { class RenderEngine : AbstractRenderEngine { public RenderEngine(int width, int height, AbstractPlayer player) : base(width, height, player, 900) { } protected override void PreRender() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Problem02StudentsAndWorkers { class Worker : Human { public double WeekSalary { get; set; } public int WorkHoursPerDay { get; set; } public Worker() { } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GoalManSettings { public class RequestResult { public string source { get; set; } public string resolvedQuery { get; set; } public string action { g...
using System; namespace Domain.Entities { public class DetailOrder { public Guid IdDetailOrder { get; set; } public Guid IdOrder { get; set; } public Guid IdProducts { get; set; } public int TotalProducts { get; set; } } }