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using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Web.Routing; using Rastreador.Helpers; namespace Rastreador { // Note: For instructions on enabling IIS6 or IIS7 classic mode, // visit http://go.microsoft.com/?LinkId=9394801 public c...
using PatientJournalApplication.Models; using PatientJournalClassLib; using PatientJournalClassLib.Models; using System.Windows; using System.Windows.Controls; using System.Windows.Media; using System.Windows.Navigation; namespace PatientJournalApplication.Pages { /// <summary> /// Interaction logic for PageP...
using System.Collections.Generic; namespace Lfs.Calculator.Models { /// <summary> /// Описывает фигуры которыми может быть покрыта карта. /// </summary> public class Figure { public int BaseX { get; } public int BaseY { get; } public int SideX { get; } public int S...
using System; namespace Feilbrot.Graphics { public struct ComplexPoint2d { public decimal r; public decimal i; public ComplexPoint2d(decimal r=0, decimal i=0) { this.r = r; this.i = i; } public override string ToString() { ...
using FLS.Business; using FuelSupervisorSetting.Model; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FuelSupervisorSetting.ViewModel { public class InterpolationTabUIO...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace poiLoader { class Item { public bool hasname(string name) { if (this.name.Contains(name)) { return true; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; /* * This class inherits GhostAgent and is used to train the search behavior in the agent. * At inference runtime (when we're going to play the game with a trained ghost), we won't * Be using this class. Instead we'll be infering from t...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class UI_nodeItem : MonoBehaviour { NodeSystem.Node node; [SerializeField] Text IDText; [SerializeField] Text CoordText; [SerializeField] pickingHandler spawnhandler; int id =...
using ElosztottLabor.Data; using ElosztottLabor.Interfaces; using ElosztottLabor.Models; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace ElosztottLabor.Services { public class QuestionFormService : IQuestionFormService...
using Microsoft.AspNetCore.Mvc; namespace tools.Controllers { public class IndexController : Controller { // GET [HttpGet] [Route("api/v1/Index")] public string Index() { return "Tools were free to every one,you can use it freely and freely!"; } }...
using System; using System.Linq; namespace Find_the_smallest_integer_in_the_array { class Program { public static int FindSmallestInt(int[] args) => args.Min(); } }
namespace catalog.merger.api.Features.CatalogMerger.Models { public class CatalogItemDto { public string SKU { get; set; } public string Description { get; set; } public string Source { get; set; } } }
using System; namespace ShCore.Types { /// <summary> /// Type code do Sơn định nghĩa /// </summary> [Flags] public enum ShTypeCode { [ShTypeCodeOf(typeof(int))] Int32, [ShTypeCodeOf(typeof(long))] Int64, [ShTypeCodeOf(typeof(string))] ...
using System.Text; using System; using System.Collections.Generic; using Newtonsoft.Json.Converters; using Newtonsoft.Json; using System.Net.Http; using System.Drawing; using System.Collections.ObjectModel; using System.Xml; using System.ComponentModel; using System.Reflection; namespace LinnworksAPI { public class ...
#region license // Copyright (c) 2005 - 2007 Ayende Rahien (ayende@ayende.com) // All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the abo...
 namespace DoE.Quota.Repositories.Data.Order { using EF; using Api; using Models; using Core.Logger.Api; using Core.Repositories.Data; public class OrderRepository : Repository<Order>, IOrdersRepository { public OrderRepository() {} // /* --> Po...
using System; namespace SharpILMixins.Processor.Utils { public class MixinApplyException : InvalidOperationException { public MixinApplyException(string? message) : base(message) { } public MixinApplyException(string? message, Exception? innerException) : base(message, innerEx...
using System; using System.Linq; using System.Collections.Generic; using NGrams.Profiles; using NGrams.DistanceCalculation; using System.Diagnostics; namespace NGrams { /// <summary> /// Синтаксис Ngrams [--option=<csv> ...] --target=<fileName> files ... /// Опции: /// --criteries - критерии(Ng...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Image_processing.Processing; using System.Drawing; using System.Windows.Forms; namespace Image_processing.Options { public class PolygonOption : Option { public List<Point> Vertice...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class balaSniperNetwork : MonoBehaviour { public GameObject Hero; public GameObject Player; // Use this for initialization void Start () { } // Update is called once per frame void Update () { if(Hero == null) { ...
using System; using System.Collections.Generic; using System.Text; namespace Banking { public class CheckingAccount { public decimal Balance { get; set; } public void Deposit(decimal amount) { Balance += amount; } public void Withdraw(decimal amount) ...
using System; namespace Tools.extensions.enums { public class EnumDisplayAttribute : Attribute { #region Properties public string String { get; set; } #endregion Properties #region Constructor public EnumDisplayAttribute(string value) { this.Stri...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using NewsEngine.Models; using System.Text.RegularExpressions; using Microsoft.AspNet.Identity; using Microsoft.AspNet.Identity.EntityFramework; usin...
using System; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Input.To...
using System; using System.Collections.Generic; using System.Threading.Tasks; using Xamarin.Forms; using Xamarin.Forms.Xaml; using System.Diagnostics; namespace App1 { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class MusicAllPage : ContentPage { private clsSimpleAudio simpleP...
using UnityEngine; using System.Collections; public class Bowl : MonoBehaviour { public Mesh LowQualityBowl; public float MaxVelocity; private bool m_hasSmashed = false; private Smashable m_smashable = null; private float m_lastVelocity = 0.0f; // Use this for initialization void ...
using UnityEngine; using Zenject; namespace UI.Dynamites.Code { public class UIDynamite : MonoBehaviour { public class Pool : MonoMemoryPool<UIDynamite> { } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using DataObject.Abstract; namespace DataObject { public class Phong:Vat { private string tenPhong; private int loaiPhong; private int sucChua; private int tinhTra...
using UnityEngine; using System.Collections; public class Negro : NpcBase { public Transform LookStart; public Transform LookEnd; public float HitPowah; public float HitPowahY; public float RunPowah; private RaycastHit2D rh2; new void FixedUpdate() { Raycast(); if(WalkHorWoF == tr...
using UnityEngine; using System.Collections; public enum SoundConfigType { MasterVolume, BgmVolume, SfxVolume, } public class SoundManager : Singleton<SoundManager> { /* 볼륨 크기 * * UI = 1 * Object = 0.85 * BGM(!InGame) = 0.8 * Character = 0.75 * BGM(I...
using UnityEngine; public class NoteRefractorSpin : MonoBehaviour { [System.Serializable] public struct SpinInfo { public enum Direction {Right, Up, Left, Down} public Direction direction; public float delay; } public NoteRepeater repeat; public SpinInfo[] info; ...
/************************************ ** Created by Wizcas (wizcas.me) ************************************/ using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraFollow : MonoBehaviour { public Transform target; public float panSpeed = 3f; private Vector3 _o...
using System; using Serilog; using StoreDB.Models; using StoreDB.Repos; using StoreLib; namespace StoreUI { /// <summary> /// Customer menu implementing IMenu interface /// </summary> public class CustomerMenu : IMenu { private string userInput; private ICustomerRepo repo;...
using System; namespace NLuaTest.Mock { public delegate TestClass TestDelegate4(int a, int b); }
using System; using System.Diagnostics; using System.IO; using System.Runtime.InteropServices; using System.Security; namespace Torshify.Radio.Utilities { [SuppressUnmanagedCodeSecurity] public static class ConsoleManager { #region Fields private const string Kernel32DllName =...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Globalization; using System.Text; using Collada141; using System.IO; namespace SonicRetro.SAModel { [Serializable] public class NJS_OBJECT { [Browsable(false)] public Attach Attach { get; set; } public ...
using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; using Microsoft.Extensions.Options; using RestSharp; using Riverside.Cms.Utilities.Net.RestSharpExtensions; namespace Riverside.Cms.Services.Element.Client { public enum Language { Apache, Bash, ...
using bot_backEnd.BL.Interfaces; using bot_backEnd.DAL; using bot_backEnd.DAL.Interfaces; using bot_backEnd.Data; using bot_backEnd.Models; using bot_backEnd.Models.DbModels; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Gene...
using Mis_Recetas.Controlador; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Mis_Recetas.Vista { public partial class FormRecetasRecibid...
using Microsoft.Xna.Framework.Input; using SprintFour.Commands; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace SprintFour.Controllers { public class LevelSelectController { private readonly IDictionary<Keys, ICommand> commandDictionary; public...
using System; using System.Collections.Generic; using System.Linq; using System.Text.RegularExpressions; public class Program { public static void Main() { var emailsCount = int.Parse(Console.ReadLine()); var emails = new Dictionary<string, HashSet<string>>(); var validEmailPattern = @...
using MapOnly; using MapOnlyExample.Model; using MapOnlyExample.Service.ViewModel; namespace MapOnlyExample.WinformDemo { public static class MapOnlyConfig { public static void Register() { //MapExtension.Create<User, UserViewModel>(); //MapExtension.Create<User, UserDe...
using System; using System.Configuration; using System.Data; //using Microsoft.Reporting.WebForms; using NETDataLuma; using Ext.Net; namespace Cool { public partial class ASPX_OE_SmarthPhone : System.Web.UI.Page { private string _perfil = string.Empty; private string _usuario = string.Empty;...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ShotCursor : MonoBehaviour { [SerializeField] private Texture2D cursor; private Transform CameraTransform; public int hit_num=0; // Start is called before the first frame update void Start() { ...
using Breezy.Sdk.Printing; using Newtonsoft.Json; namespace Breezy.Sdk.Payloads { internal class FileUploadMessage { [JsonProperty("encrypted_symmetric_key")] public string EncryptedSymmetricKey { get; set; } [JsonProperty("encrypted_symmetric_iv")] public string EncryptedSymm...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Security.Principal; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; usin...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Net.Http; using System.Net.Http.Headers; using System.Text; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.RazorPages; using Microsoft.Extensions.Configurati...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Linq; using System.Threading.Tasks; using System.Windows.Forms; using DevExpress.XtraEditors; using DevExpress.XtraCharts; namespace Tes4.GUI.Report { public partia...
namespace ShogunOptimizer.Characters { public class Kokomi : Character { public Kokomi() { BaseHp = 13471; BaseAtk = 234; BaseDef = 657; AscensionStat = .288; AscensionStatType = StatType.HydroDmgBonus; Stats[(int)StatTyp...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Game { class Yakın:Silah { int mesafe; public int Mesafe { get { return mesafe; } set ...
/* * Copyright 2014 Technische Universität Darmstadt * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appl...
using UnityEngine; using System.Collections; namespace HWREfx { public class ParticleSetting : MonoBehaviour { public float LightIntensityMult = -0.5f; public float LifeTime = 1; public bool RandomRotation = false; public Vector3 PositionOffset; public GameObject SpawnEnd; public float Sca...
using System; using System.Linq; using System.Windows.Forms; using Relocation.Com; using Relocation.Data; using Relocation.UI.Interface; using Relocation.Base; namespace Relocation.UI { public partial class ProjectList : BaseProjectList, IPrintForm { public ProjectList() : base() { Initiali...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace YoctoScheduler.Core.Database { [AttributeUsage(System.AttributeTargets.Property)] public class DatabaseProperty : Attribute { public string DatabaseName; public int...
using System.Configuration; namespace SimpleShooter { static class Config { public static bool IsSoundOn { get { return ConfigurationManager.AppSettings["enableSound"] == bool.TrueString; } } public static bool ShowBoundingBo...
using System.Collections; using System.Collections.Generic; using UnityEngine; /** * Copyright (c) blueback * Released under the MIT License * https://github.com/bluebackblue/fee/blob/master/LICENSE.txt * http://bbbproject.sakura.ne.jp/wordpress/mitlicense * @brief テスト。 */ /** test03 UNIVRM。...
using UnityEngine; using System.Collections; public static class DRConstants { public const string exit_action_pop_up_text = "Are you sure you want to exit?"; public const string home_action_from_game_pop_up = "Are you sure you want to leave the game? All your current progress will be lost!"; public const string r...
using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.DependencyInjection; using GraphiQl; using GraphQL; using GraphQL.Server; using GraphQL.Server.Ui.Voyager; using GraphQL.Server.Ui.Playground; using ExampleData.Schema; using ExampleData.Repositorios.Interfaces; using Ex...
 using System; using Foundation; using UIKit; using Facebook.LoginKit; using Facebook.CoreKit; using System.Collections.Generic; using CoreGraphics; namespace Lettuce.IOS { public partial class ProfileViewController : UIViewController { List<string> readPermissions = new List<string> { "public_profile" }; Logi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace IndoorMap.Models { public class JsonShopDetailsModel { public string reason { get; set; } public ShopDetailsModel result{ get; set; } public string error_code{ ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; namespace StringVSStringBuilder { class Program { static void Main(string[] args) { Console.WriteLine("test mit String"); Stopwa...
namespace Umbraco.Web { internal class HybridUmbracoContextAccessor : HybridAccessorBase<UmbracoContext>, IUmbracoContextAccessor { public HybridUmbracoContextAccessor(IHttpContextAccessor httpContextAccessor) : base(httpContextAccessor) { } protected override string ItemKe...
using System; using Flunt.Notifications; using Flunt.Validations; namespace GameLoanManager.Domain.ViewModels.LoanedGame { public class LoanedGameUpdateViewModel : Notifiable, IValidatable { public long Id { get; set; } public long IdUser { get; set; } public long IdGame { get; set; } ...
using UnityEngine; using System.Collections; using System.Collections.Generic; using System.Runtime.InteropServices; using System; using Puppet; using System.IO; using Puppet.Core.Network.Http; public class SendSMSService : Singleton<SendSMSService> { ISendSMS send; protected override void Init() { #if U...
using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Text; using Karkas.Core.DataUtil; namespace Karkas.Ornek.Dal.Ornekler { public partial class StoredProcedures { public static int BasitTabloIdentityEkle ( string @Adi ,string @Soyadi ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Configuration; //using ReqOneUI.ReqOneAPI; using ReqOneApiReference.ReqOneApi; namespace ReqOneUI { public static class SessionContext { public static User User { get { return HttpCo...
using System; using System.IO; using System.Linq; using System.Threading; using System.Threading.Tasks; using Application.Common.Dtos; using Application.Common.Exceptions; using Application.Common.Interface; using Application.Common.Models; using AutoMapper; using Domain.Entities; using MediatR; using Microsoft.AspNetC...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework; namespace Psychokinesis { class background:entity { public Texture2D image; public void update(String direction) { ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Web; namespace LMS.Models { public class Module { public int Id { get; set; } [StringLength(50, ErrorMessage = "The {...
namespace Stundenplan.Models { public class Classes { public static string[] classes = { "SEL81", "SEL71", "SEL61", "FIS81", "FIM82", "FIA83", "FIS71", "FIM72", "FIA73", "FIS61", "FIM62", "FIA63", "E-EG82", "E-EG61", "E-EG52", "E-IT71", "SEL71", "VTE81", "BGP81", "BGP71" }; public string[] GetClass...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CodingChallenge { public class Direction { public const int Left = 1; public const int Right = 2; public const int Down = 3; } public class DirectionSca...
using System; using System.IO; using System.Linq; using Android.Content.Res; using Android.Graphics; using OmniGui.Xaml; using OmniXaml; using OmniXaml.Attributes; using Zafiro.Core; using AndroidBitmap = Android.Graphics.Bitmap; namespace OmniGui.Android { public class Conversion { [TypeConverterMemb...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Bullet1 : MonoBehaviour { private void Start() { } private void Update() { transform.localScale = new Vector3(0.3f * Player_FPS.thisPlayer.shootcharge, 0.3f * Player_FPS.thisPlayer.shootcharge, 0.3f...
using System.Windows; namespace Bililive_dm { public class StyledWindow : Window { public StyledWindow() { SetResourceReference(StyleProperty, typeof(Window)); } } }
namespace SSU.CompetitiveTest.Play.Communicating { using System; using System.IO; using System.Diagnostics; public sealed class Communicator { #region Fields private readonly String name; private readonly String executablePath; private readonly ProcessStartInfo startInfo = new ProcessStar...
// GIMP# - A C# wrapper around the GIMP Library // Copyright (C) 2004-2009 Maurits Rijk // // ByColorSelectTool.cs // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading; namespace Channel.Mine { class Program { static void RebuildIndex() { Framework.Abstraction.DynamicPipeline<IMDB.Collections.MediaCollection> pipeline = null; #r...
using filter.data.entity; using filter.data.manager; using filter.data.model; using filter.data.model.Dto; using filter.framework.utility; using filter.framework.utility.Xport; using filter.framework.utility.XPort; using filter.framework.web; using System; using System.Collections.Generic; using System.Data; using Sys...
using System; using System.Collections.Generic; using System.IO; using System.Runtime.Serialization.Formatters.Binary; using System.Text; namespace CS_Perf { class MemSize<T> { static private long SizeOfObj(Type T, object thevalue) { var type = T; long returnval = 0; ...
namespace Contoso.Parameters.Expressions { public class NotEqualsBinaryOperatorParameters : BinaryOperatorParameters { public NotEqualsBinaryOperatorParameters() { } public NotEqualsBinaryOperatorParameters(IExpressionParameter left, IExpressionParameter right) : base(left, right) { } } }
#region Copyright Syncfusion Inc. 2001-2015. // Copyright Syncfusion Inc. 2001-2015. All rights reserved. // Use of this code is subject to the terms of our license. // A copy of the current license can be obtained at any time by e-mailing // licensing@syncfusion.com. Any infringement will be prosecuted under // a...
/********************************************************** CoxlinCore - Copyright (c) 2023 Lindsay Cox / MIT License ****************...
using Job.Customer.ExecuteCustomer.Interfaces; using Microsoft.Extensions.Configuration; namespace Job.Customer.ExecuteCustomer.Settings { public class CustomerAPISettings : ICustomerAPISettings { private readonly IConfiguration _configuration; public CustomerAPISettings(IConfiguration configu...
using System; using System.Collections.Generic; namespace Shared.Models { public class League { public LeagueType Type { get; set; } public string Name => GetCupName(); private string GetCupName() { switch (Type) { case LeagueType.A: ...
using UnityEngine; using System.Collections; using System; using System.Text; using System.Net; using System.Net.Sockets; using System.Threading; public class UDPSend : MonoBehaviour { // prefs private string IP="192.168.4.1"; // define in init private int port = 12345; // define in init // "co...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Trettim.Settings; using Trettim.Sicredi.DocumentLibrary.Entities; using Trettim.Sicredi.DocumentLibrary.Services; namespace Trettim.Sicredi.DocumentLibrary { public part...
using System.Collections.Generic; namespace War { public class Player { private Deck _hand; public int CardCount { get { return _hand.Count; } } public int BountyCount { get; private set; } public Player() { _hand = new Deck(ne...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using LeagueSharp; using LeagueSharp.Common; using TheCassiopeia.Commons; using TheCassiopeia.Commons.ComboSystem; namespace TheCassiopeia { class CassW: Skill { private CassQ _q; ...
using System; using System.Collections.Generic; using System.Text; namespace ConsoleAppInterfaceSeg.Model.Entities { public class Test { public Guid Id { get; set; } public Student Owner { get; set; } } }
using UnityEngine.UI; using UnityEngine; using System; namespace RPG.Stats { public class LevelDisplay : MonoBehaviour { // cached references BaseStats baseStats; void Awake() { baseStats = GameObject.FindWithTag("Player").GetComponent<BaseStats>(); } ...
using System.Collections; using System.Collections.Generic; using System.Timers; using UnityEngine; using UnityEngine.UI; public class DM : MonoBehaviour { private static DM _instance; public static DM Instance { get { return _instance; } } public Text textScreen; private int i = 0; private voi...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BriefFebruar : MonoBehaviour { void OnSelect() { Debug.Log("Brief Februar ist sichtbar"); GetComponentInParent<MenuController>().SelectBriefFebruar(); } }
using System.IO; namespace VsmacHelper.Shared { public static class KnownStrings { private static readonly PathHelper _pathHelper = new PathHelper(); public const string DefaultVsmacVersion = "8.0"; public const string VsmacLogsFolderPath = "~/Library/Logs/VisualStudio"; public sta...
using EchoNest; using EchoNest.Playlist; using Torshify.Radio.Framework; using Term = EchoNest.Term; namespace Torshify.Radio.EchoNest.Views.Style { public class StyleTrackStreamDataFavoriteHandler : FavoriteHandler<TrackStreamFavorite> { #region Methods public override bool CanHand...
using System; namespace SoftwareAcademy { public abstract class WorldObject { private string name; public WorldObject(string name) { this.Name = name; } public string Name { get { return this.name; ...
using System; using System.Collections.Generic; using System.Linq; public class Program { static readonly LinkedList<int> s_numbers = new LinkedList<int>(); public static void Main(string[] args) { string[] tokens = Console.ReadLine().Split(' '); if(tokens ==...
namespace E05_SortByStringLength { using System; using System.Collections.Generic; using System.Linq; public class SortByStringLength { public static void Main(string[] args) { // You are given an array of strings. Write a method // that sorts the array by ...
using System; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; using WeRentCar.Entities; namespace WeRentCar.Data.EntityConfig { public class CustomerConfiguration : IEntityTypeConfiguration<Customer> { public void Configure(EntityTypeBuilder<Customer> build...
using System; using System.IO; using System.Linq; using System.Text; using Microsoft.Extensions.DependencyInjection; using QQWry; using QQWry.DependencyInjection; namespace Sample { class Program { private static void Main(string[] args) { Encoding.RegisterProvider(CodePagesEncoding...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerController : MonoBehaviour { public float speed = 0.5f; public float kasokuSpeed = 1.5f; public float jumpSpeed = 0.1f; private Rigidbody rB; void Start() { rB = GetComponent<Rigidbod...