text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using System.Web.Routing;
using Rastreador.Helpers;
namespace Rastreador
{
// Note: For instructions on enabling IIS6 or IIS7 classic mode,
// visit http://go.microsoft.com/?LinkId=9394801
public c... |
using PatientJournalApplication.Models;
using PatientJournalClassLib;
using PatientJournalClassLib.Models;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using System.Windows.Navigation;
namespace PatientJournalApplication.Pages
{
/// <summary>
/// Interaction logic for PageP... |
using System.Collections.Generic;
namespace Lfs.Calculator.Models
{
/// <summary>
/// Описывает фигуры которыми может быть покрыта карта.
/// </summary>
public class Figure
{
public int BaseX { get; }
public int BaseY { get; }
public int SideX { get; }
public int S... |
using System;
namespace Feilbrot.Graphics
{
public struct ComplexPoint2d
{
public decimal r;
public decimal i;
public ComplexPoint2d(decimal r=0, decimal i=0)
{
this.r = r;
this.i = i;
}
public override string ToString()
{
... |
using FLS.Business;
using FuelSupervisorSetting.Model;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FuelSupervisorSetting.ViewModel
{
public class InterpolationTabUIO... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace poiLoader
{
class Item
{
public bool hasname(string name)
{
if (this.name.Contains(name))
{
return true;
}
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/*
* This class inherits GhostAgent and is used to train the search behavior in the agent.
* At inference runtime (when we're going to play the game with a trained ghost), we won't
* Be using this class. Instead we'll be infering from t... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UI_nodeItem : MonoBehaviour
{
NodeSystem.Node node;
[SerializeField]
Text IDText;
[SerializeField]
Text CoordText;
[SerializeField]
pickingHandler spawnhandler;
int id =... |
using ElosztottLabor.Data;
using ElosztottLabor.Interfaces;
using ElosztottLabor.Models;
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace ElosztottLabor.Services
{
public class QuestionFormService : IQuestionFormService... |
using Microsoft.AspNetCore.Mvc;
namespace tools.Controllers
{
public class IndexController : Controller
{
// GET
[HttpGet]
[Route("api/v1/Index")]
public string Index()
{
return "Tools were free to every one,you can use it freely and freely!";
}
}... |
using System;
using System.Linq;
namespace Find_the_smallest_integer_in_the_array
{
class Program
{
public static int FindSmallestInt(int[] args) => args.Min();
}
}
|
namespace catalog.merger.api.Features.CatalogMerger.Models
{
public class CatalogItemDto
{
public string SKU { get; set; }
public string Description { get; set; }
public string Source { get; set; }
}
} |
using System;
namespace ShCore.Types
{
/// <summary>
/// Type code do Sơn định nghĩa
/// </summary>
[Flags]
public enum ShTypeCode
{
[ShTypeCodeOf(typeof(int))]
Int32,
[ShTypeCodeOf(typeof(long))]
Int64,
[ShTypeCodeOf(typeof(string))]
... |
using System.Text;
using System;
using System.Collections.Generic;
using Newtonsoft.Json.Converters;
using Newtonsoft.Json;
using System.Net.Http;
using System.Drawing;
using System.Collections.ObjectModel;
using System.Xml;
using System.ComponentModel;
using System.Reflection;
namespace LinnworksAPI
{
public class ... |
#region license
// Copyright (c) 2005 - 2007 Ayende Rahien (ayende@ayende.com)
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the abo... |
namespace DoE.Quota.Repositories.Data.Order
{
using EF;
using Api;
using Models;
using Core.Logger.Api;
using Core.Repositories.Data;
public class OrderRepository : Repository<Order>, IOrdersRepository
{
public OrderRepository() {}
//
/*
--> Po... |
using System;
namespace SharpILMixins.Processor.Utils
{
public class MixinApplyException : InvalidOperationException
{
public MixinApplyException(string? message) : base(message)
{
}
public MixinApplyException(string? message, Exception? innerException) : base(message, innerEx... |
using System;
using System.Linq;
using System.Collections.Generic;
using NGrams.Profiles;
using NGrams.DistanceCalculation;
using System.Diagnostics;
namespace NGrams
{
/// <summary>
/// Синтаксис Ngrams [--option=<csv> ...] --target=<fileName> files ...
/// Опции:
/// --criteries - критерии(Ng... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Image_processing.Processing;
using System.Drawing;
using System.Windows.Forms;
namespace Image_processing.Options
{
public class PolygonOption : Option
{
public List<Point> Vertice... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class balaSniperNetwork : MonoBehaviour {
public GameObject Hero;
public GameObject Player;
// Use this for initialization
void Start ()
{
}
// Update is called once per frame
void Update ()
{
if(Hero == null)
{
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Banking
{
public class CheckingAccount
{
public decimal Balance { get; set; }
public void Deposit(decimal amount)
{
Balance += amount;
}
public void Withdraw(decimal amount)
... |
using System;
namespace Tools.extensions.enums
{
public class EnumDisplayAttribute : Attribute
{
#region Properties
public string String { get; set; }
#endregion Properties
#region Constructor
public EnumDisplayAttribute(string value)
{
this.Stri... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
using NewsEngine.Models;
using System.Text.RegularExpressions;
using Microsoft.AspNet.Identity;
using Microsoft.AspNet.Identity.EntityFramework;
usin... |
using System;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Input.To... |
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
using System.Diagnostics;
namespace App1
{
[XamlCompilation(XamlCompilationOptions.Compile)]
public partial class MusicAllPage : ContentPage
{
private clsSimpleAudio simpleP... |
using UnityEngine;
using System.Collections;
public class Bowl : MonoBehaviour {
public Mesh LowQualityBowl;
public float MaxVelocity;
private bool m_hasSmashed = false;
private Smashable m_smashable = null;
private float m_lastVelocity = 0.0f;
// Use this for initialization
void ... |
using UnityEngine;
using Zenject;
namespace UI.Dynamites.Code
{
public class UIDynamite : MonoBehaviour
{
public class Pool : MonoMemoryPool<UIDynamite>
{
}
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using DataObject.Abstract;
namespace DataObject
{
public class Phong:Vat
{
private string tenPhong;
private int loaiPhong;
private int sucChua;
private int tinhTra... |
using UnityEngine;
using System.Collections;
public class Negro : NpcBase {
public Transform LookStart;
public Transform LookEnd;
public float HitPowah;
public float HitPowahY;
public float RunPowah;
private RaycastHit2D rh2;
new void FixedUpdate()
{
Raycast();
if(WalkHorWoF == tr... |
using UnityEngine;
using System.Collections;
public enum SoundConfigType
{
MasterVolume,
BgmVolume,
SfxVolume,
}
public class SoundManager : Singleton<SoundManager>
{
/* 볼륨 크기
*
* UI = 1
* Object = 0.85
* BGM(!InGame) = 0.8
* Character = 0.75
* BGM(I... |
using UnityEngine;
public class NoteRefractorSpin : MonoBehaviour
{
[System.Serializable]
public struct SpinInfo
{
public enum Direction {Right, Up, Left, Down}
public Direction direction;
public float delay;
}
public NoteRepeater repeat;
public SpinInfo[] info;
... |
/************************************
** Created by Wizcas (wizcas.me)
************************************/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraFollow : MonoBehaviour
{
public Transform target;
public float panSpeed = 3f;
private Vector3 _o... |
using System;
using Serilog;
using StoreDB.Models;
using StoreDB.Repos;
using StoreLib;
namespace StoreUI
{
/// <summary>
/// Customer menu implementing IMenu interface
/// </summary>
public class CustomerMenu : IMenu
{
private string userInput;
private ICustomerRepo repo;... |
using System;
namespace NLuaTest.Mock
{
public delegate TestClass TestDelegate4(int a, int b);
}
|
using System;
using System.Diagnostics;
using System.IO;
using System.Runtime.InteropServices;
using System.Security;
namespace Torshify.Radio.Utilities
{
[SuppressUnmanagedCodeSecurity]
public static class ConsoleManager
{
#region Fields
private const string Kernel32DllName =... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Globalization;
using System.Text;
using Collada141;
using System.IO;
namespace SonicRetro.SAModel
{
[Serializable]
public class NJS_OBJECT
{
[Browsable(false)]
public Attach Attach { get; set; }
public ... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Extensions.Options;
using RestSharp;
using Riverside.Cms.Utilities.Net.RestSharpExtensions;
namespace Riverside.Cms.Services.Element.Client
{
public enum Language
{
Apache,
Bash,
... |
using bot_backEnd.BL.Interfaces;
using bot_backEnd.DAL;
using bot_backEnd.DAL.Interfaces;
using bot_backEnd.Data;
using bot_backEnd.Models;
using bot_backEnd.Models.DbModels;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using System;
using System.Collections.Gene... |
using Mis_Recetas.Controlador;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Mis_Recetas.Vista
{
public partial class FormRecetasRecibid... |
using Microsoft.Xna.Framework.Input;
using SprintFour.Commands;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace SprintFour.Controllers
{
public class LevelSelectController
{
private readonly IDictionary<Keys, ICommand> commandDictionary;
public... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
public class Program
{
public static void Main()
{
var emailsCount = int.Parse(Console.ReadLine());
var emails = new Dictionary<string, HashSet<string>>();
var validEmailPattern = @... |
using MapOnly;
using MapOnlyExample.Model;
using MapOnlyExample.Service.ViewModel;
namespace MapOnlyExample.WinformDemo
{
public static class MapOnlyConfig
{
public static void Register()
{
//MapExtension.Create<User, UserViewModel>();
//MapExtension.Create<User, UserDe... |
using System;
using System.Configuration;
using System.Data;
//using Microsoft.Reporting.WebForms;
using NETDataLuma;
using Ext.Net;
namespace Cool
{
public partial class ASPX_OE_SmarthPhone : System.Web.UI.Page
{
private string _perfil = string.Empty;
private string _usuario = string.Empty;... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ShotCursor : MonoBehaviour
{
[SerializeField]
private Texture2D cursor;
private Transform CameraTransform;
public int hit_num=0;
// Start is called before the first frame update
void Start()
{
... |
using Breezy.Sdk.Printing;
using Newtonsoft.Json;
namespace Breezy.Sdk.Payloads
{
internal class FileUploadMessage
{
[JsonProperty("encrypted_symmetric_key")]
public string EncryptedSymmetricKey { get; set; }
[JsonProperty("encrypted_symmetric_iv")]
public string EncryptedSymm... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Security.Principal;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
usin... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Net.Http;
using System.Net.Http.Headers;
using System.Text;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.RazorPages;
using Microsoft.Extensions.Configurati... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
using DevExpress.XtraEditors;
using DevExpress.XtraCharts;
namespace Tes4.GUI.Report
{
public partia... |
namespace ShogunOptimizer.Characters
{
public class Kokomi : Character
{
public Kokomi()
{
BaseHp = 13471;
BaseAtk = 234;
BaseDef = 657;
AscensionStat = .288;
AscensionStatType = StatType.HydroDmgBonus;
Stats[(int)StatTyp... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Game
{
class Yakın:Silah
{
int mesafe;
public int Mesafe
{
get
{
return mesafe;
}
set
... |
/*
* Copyright 2014 Technische Universität Darmstadt
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by appl... |
using UnityEngine;
using System.Collections;
namespace HWREfx
{
public class ParticleSetting : MonoBehaviour
{
public float LightIntensityMult = -0.5f;
public float LifeTime = 1;
public bool RandomRotation = false;
public Vector3 PositionOffset;
public GameObject SpawnEnd;
public float Sca... |
using System;
using System.Linq;
using System.Windows.Forms;
using Relocation.Com;
using Relocation.Data;
using Relocation.UI.Interface;
using Relocation.Base;
namespace Relocation.UI
{
public partial class ProjectList : BaseProjectList, IPrintForm
{
public ProjectList()
: base()
{
Initiali... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace YoctoScheduler.Core.Database
{
[AttributeUsage(System.AttributeTargets.Property)]
public class DatabaseProperty : Attribute
{
public string DatabaseName;
public int... |
using System.Configuration;
namespace SimpleShooter
{
static class Config
{
public static bool IsSoundOn
{
get
{
return ConfigurationManager.AppSettings["enableSound"] == bool.TrueString;
}
}
public static bool ShowBoundingBo... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/**
* Copyright (c) blueback
* Released under the MIT License
* https://github.com/bluebackblue/fee/blob/master/LICENSE.txt
* http://bbbproject.sakura.ne.jp/wordpress/mitlicense
* @brief テスト。
*/
/** test03
UNIVRM。... |
using UnityEngine;
using System.Collections;
public static class DRConstants {
public const string exit_action_pop_up_text = "Are you sure you want to exit?";
public const string home_action_from_game_pop_up = "Are you sure you want to leave the game? All your current progress will be lost!";
public const string r... |
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.Extensions.DependencyInjection;
using GraphiQl;
using GraphQL;
using GraphQL.Server;
using GraphQL.Server.Ui.Voyager;
using GraphQL.Server.Ui.Playground;
using ExampleData.Schema;
using ExampleData.Repositorios.Interfaces;
using Ex... |
using System;
using Foundation;
using UIKit;
using Facebook.LoginKit;
using Facebook.CoreKit;
using System.Collections.Generic;
using CoreGraphics;
namespace Lettuce.IOS
{
public partial class ProfileViewController : UIViewController
{
List<string> readPermissions = new List<string> { "public_profile" };
Logi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace IndoorMap.Models
{
public class JsonShopDetailsModel
{
public string reason { get; set; }
public ShopDetailsModel result{ get; set; }
public string error_code{ ... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StringVSStringBuilder
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("test mit String");
Stopwa... |
namespace Umbraco.Web
{
internal class HybridUmbracoContextAccessor : HybridAccessorBase<UmbracoContext>, IUmbracoContextAccessor
{
public HybridUmbracoContextAccessor(IHttpContextAccessor httpContextAccessor)
: base(httpContextAccessor)
{ }
protected override string ItemKe... |
using System;
using Flunt.Notifications;
using Flunt.Validations;
namespace GameLoanManager.Domain.ViewModels.LoanedGame
{
public class LoanedGameUpdateViewModel : Notifiable, IValidatable
{
public long Id { get; set; }
public long IdUser { get; set; }
public long IdGame { get; set; }
... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System;
using Puppet;
using System.IO;
using Puppet.Core.Network.Http;
public class SendSMSService : Singleton<SendSMSService>
{
ISendSMS send;
protected override void Init()
{
#if U... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.Text;
using Karkas.Core.DataUtil;
namespace Karkas.Ornek.Dal.Ornekler
{
public partial class StoredProcedures
{
public static int BasitTabloIdentityEkle
(
string @Adi
,string @Soyadi
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Configuration;
//using ReqOneUI.ReqOneAPI;
using ReqOneApiReference.ReqOneApi;
namespace ReqOneUI
{
public static class SessionContext
{
public static User User
{
get { return HttpCo... |
using System;
using System.IO;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Application.Common.Dtos;
using Application.Common.Exceptions;
using Application.Common.Interface;
using Application.Common.Models;
using AutoMapper;
using Domain.Entities;
using MediatR;
using Microsoft.AspNetC... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;
namespace Psychokinesis
{
class background:entity
{
public Texture2D image;
public void update(String direction)
{
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Web;
namespace LMS.Models
{
public class Module
{
public int Id { get; set; }
[StringLength(50, ErrorMessage = "The {... |
namespace Stundenplan.Models
{
public class Classes
{
public static string[] classes =
{
"SEL81", "SEL71", "SEL61", "FIS81", "FIM82", "FIA83", "FIS71", "FIM72", "FIA73", "FIS61", "FIM62", "FIA63", "E-EG82", "E-EG61", "E-EG52",
"E-IT71",
"SEL71", "VTE81", "BGP81", "BGP71"
};
public string[] GetClass... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CodingChallenge
{
public class Direction
{
public const int Left = 1;
public const int Right = 2;
public const int Down = 3;
}
public class DirectionSca... |
using System;
using System.IO;
using System.Linq;
using Android.Content.Res;
using Android.Graphics;
using OmniGui.Xaml;
using OmniXaml;
using OmniXaml.Attributes;
using Zafiro.Core;
using AndroidBitmap = Android.Graphics.Bitmap;
namespace OmniGui.Android
{
public class Conversion
{
[TypeConverterMemb... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Bullet1 : MonoBehaviour
{
private void Start()
{
}
private void Update()
{
transform.localScale = new Vector3(0.3f * Player_FPS.thisPlayer.shootcharge, 0.3f * Player_FPS.thisPlayer.shootcharge, 0.3f... |
using System.Windows;
namespace Bililive_dm
{
public class StyledWindow : Window
{
public StyledWindow()
{
SetResourceReference(StyleProperty, typeof(Window));
}
}
} |
namespace SSU.CompetitiveTest.Play.Communicating {
using System;
using System.IO;
using System.Diagnostics;
public sealed class Communicator {
#region Fields
private readonly String name;
private readonly String executablePath;
private readonly ProcessStartInfo startInfo = new ProcessStar... |
// GIMP# - A C# wrapper around the GIMP Library
// Copyright (C) 2004-2009 Maurits Rijk
//
// ByColorSelectTool.cs
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version ... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading;
namespace Channel.Mine
{
class Program
{
static void RebuildIndex()
{
Framework.Abstraction.DynamicPipeline<IMDB.Collections.MediaCollection> pipeline = null;
#r... |
using filter.data.entity;
using filter.data.manager;
using filter.data.model;
using filter.data.model.Dto;
using filter.framework.utility;
using filter.framework.utility.Xport;
using filter.framework.utility.XPort;
using filter.framework.web;
using System;
using System.Collections.Generic;
using System.Data;
using Sys... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Runtime.Serialization.Formatters.Binary;
using System.Text;
namespace CS_Perf
{
class MemSize<T>
{
static private long SizeOfObj(Type T, object thevalue)
{
var type = T;
long returnval = 0;
... |
namespace Contoso.Parameters.Expressions
{
public class NotEqualsBinaryOperatorParameters : BinaryOperatorParameters
{
public NotEqualsBinaryOperatorParameters()
{
}
public NotEqualsBinaryOperatorParameters(IExpressionParameter left, IExpressionParameter right) : base(left, right)
{
}
}
} |
#region Copyright Syncfusion Inc. 2001-2015.
// Copyright Syncfusion Inc. 2001-2015. All rights reserved.
// Use of this code is subject to the terms of our license.
// A copy of the current license can be obtained at any time by e-mailing
// licensing@syncfusion.com. Any infringement will be prosecuted under
// a... |
/**********************************************************
CoxlinCore - Copyright (c) 2023 Lindsay Cox / MIT License
****************... |
using Job.Customer.ExecuteCustomer.Interfaces;
using Microsoft.Extensions.Configuration;
namespace Job.Customer.ExecuteCustomer.Settings
{
public class CustomerAPISettings : ICustomerAPISettings
{
private readonly IConfiguration _configuration;
public CustomerAPISettings(IConfiguration configu... |
using System;
using System.Collections.Generic;
namespace Shared.Models
{
public class League
{
public LeagueType Type { get; set; }
public string Name => GetCupName();
private string GetCupName()
{
switch (Type)
{
case LeagueType.A:
... |
using UnityEngine;
using System.Collections;
using System;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.Threading;
public class UDPSend : MonoBehaviour
{
// prefs
private string IP="192.168.4.1"; // define in init
private int port = 12345; // define in init
// "co... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using Trettim.Settings;
using Trettim.Sicredi.DocumentLibrary.Entities;
using Trettim.Sicredi.DocumentLibrary.Services;
namespace Trettim.Sicredi.DocumentLibrary
{
public part... |
using System.Collections.Generic;
namespace War
{
public class Player
{
private Deck _hand;
public int CardCount
{
get { return _hand.Count; }
}
public int BountyCount { get; private set; }
public Player()
{
_hand = new Deck(ne... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using LeagueSharp;
using LeagueSharp.Common;
using TheCassiopeia.Commons;
using TheCassiopeia.Commons.ComboSystem;
namespace TheCassiopeia
{
class CassW: Skill
{
private CassQ _q;
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace ConsoleAppInterfaceSeg.Model.Entities
{
public class Test
{
public Guid Id { get; set; }
public Student Owner { get; set; }
}
}
|
using UnityEngine.UI;
using UnityEngine;
using System;
namespace RPG.Stats
{
public class LevelDisplay : MonoBehaviour
{
// cached references
BaseStats baseStats;
void Awake()
{
baseStats = GameObject.FindWithTag("Player").GetComponent<BaseStats>();
}
... |
using System.Collections;
using System.Collections.Generic;
using System.Timers;
using UnityEngine;
using UnityEngine.UI;
public class DM : MonoBehaviour
{
private static DM _instance;
public static DM Instance { get { return _instance; } }
public Text textScreen;
private int i = 0;
private voi... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BriefFebruar : MonoBehaviour {
void OnSelect()
{
Debug.Log("Brief Februar ist sichtbar");
GetComponentInParent<MenuController>().SelectBriefFebruar();
}
}
|
using System.IO;
namespace VsmacHelper.Shared {
public static class KnownStrings {
private static readonly PathHelper _pathHelper = new PathHelper();
public const string DefaultVsmacVersion = "8.0";
public const string VsmacLogsFolderPath = "~/Library/Logs/VisualStudio";
public sta... |
using EchoNest;
using EchoNest.Playlist;
using Torshify.Radio.Framework;
using Term = EchoNest.Term;
namespace Torshify.Radio.EchoNest.Views.Style
{
public class StyleTrackStreamDataFavoriteHandler : FavoriteHandler<TrackStreamFavorite>
{
#region Methods
public override bool CanHand... |
using System;
namespace SoftwareAcademy
{
public abstract class WorldObject
{
private string name;
public WorldObject(string name)
{
this.Name = name;
}
public string Name
{
get
{
return this.name;
... |
using System;
using System.Collections.Generic;
using System.Linq;
public class Program
{
static readonly LinkedList<int> s_numbers = new LinkedList<int>();
public static void Main(string[] args)
{
string[] tokens = Console.ReadLine().Split(' ');
if(tokens ==... |
namespace E05_SortByStringLength
{
using System;
using System.Collections.Generic;
using System.Linq;
public class SortByStringLength
{
public static void Main(string[] args)
{
// You are given an array of strings. Write a method
// that sorts the array by ... |
using System;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Metadata.Builders;
using WeRentCar.Entities;
namespace WeRentCar.Data.EntityConfig
{
public class CustomerConfiguration : IEntityTypeConfiguration<Customer>
{
public void Configure(EntityTypeBuilder<Customer> build... |
using System;
using System.IO;
using System.Linq;
using System.Text;
using Microsoft.Extensions.DependencyInjection;
using QQWry;
using QQWry.DependencyInjection;
namespace Sample
{
class Program
{
private static void Main(string[] args)
{
Encoding.RegisterProvider(CodePagesEncoding... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerController : MonoBehaviour
{
public float speed = 0.5f;
public float kasokuSpeed = 1.5f;
public float jumpSpeed = 0.1f;
private Rigidbody rB;
void Start()
{
rB = GetComponent<Rigidbod... |
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