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using System.IO; namespace LogsSearchServer.Models { public class FoundFile { public string Name { get; set; } public string FullPath { get; set; } public long Size { get; set; } public FoundFile() { } public FoundFile(string fullPath) { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace EurekaQuiz { public partial class FrmAlterarCadPessoa : Form { public FrmAlterarCadPessoa() ...
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("MobileChatLogMessageFrame")] public class MobileChatLogMessageFrame : MonoBehaviour { public MobileChatLogMessageFrame(IntPtr address) : this(address, "MobileChatLogMessageFrame") { } public Mo...
using Microsoft.Extensions.Caching.Memory; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Redis.Cache.Sample.Services.MemoryCache { public class MemoryCacheService : IMemoryCacheService { private IMemoryCache _memoryCache; public Mem...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Runtime.CompilerServices; using System.Text; using System.Threading.Tasks; using System.Windows.Input; using Xamarin.Forms; using Xamarin.Forms.Xaml; using MyListApp; namespace MyListApp_5 { [XamlCompilat...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace poiLoader { class account { public string profileName { get; set; } public string userName { get; set; } public string password { get; set; } public str...
using System.Collections.Generic; using Newtonsoft.Json; namespace Apix.Sync.YaMarket.Models { public class Region { [JsonProperty(PropertyName = "id")] public int Id { get; set; } [JsonProperty(PropertyName = "name")] public string Name { get; set; } [JsonProperty(Pr...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using AutoMapper; namespace Dentist.Models.Doctor { public class Qualification : IValidatableObject { public int Id { get; set; } ...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Input.Touch; using System; using System.Collections.Generic; namespace FirstAndroidMonoGame { /// <summary> /// This is the main type for your game. /// </summary> p...
using CoffeeFinder.Views; using Xamarin.Forms; namespace CoffeeFinder { public static class GlobalVariables { public static double unitchange = 1609.34; public static string selected_website = ""; public static string selected_call = ""; } public class App : Application { public App () { // The ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using Entidades; namespace Archivos { public class Texto : IArchivo<Queue<Patente>> { public void Guardar(string archivo, Queue<Patente> datos) { St...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using Windows.Storage.Streams; using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; namespace CL_UWP.SpeechClasses { //public static class PhrTim...
using System; using System.Collections.Generic; using System.Text; namespace Discovery.Core.Enums { /// <summary> /// 表示搜索的内容类型 /// </summary> public enum SearchType { /// <summary> /// 搜索用户 /// </summary> SearchUser, /// <summary> /// 搜索帖子 /...
using System; using Xamarin.Forms; namespace Nitro_Smart_Viewer { public class ImagePage : ContentPage { public ImagePage(object detail) { string fileName = ""; string displayName = ""; var resourceFileData = detail as ResourceFileData; if (resou...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; using System.IO; public class GameUI : MonoBehaviour { public HealthHandler healthbar; public EnemyHealth healthbar2; public GameObject pauseScreen; public GameObjec...
using System; using FinanceBot.Views.Update; namespace FinanceBot.Models.CommandsException { public class CategoryAlredyExistException : CommandExeption { public CategoryAlredyExistException(string categoryName) { base.BadCommand = string .Format(SimpleTxtResponse.C...
// // Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. // using System; using System.Linq; using System.Threading; using System.Threading.Tasks; using Microsoft.Extensions.Logging; using Microsoft.PowerShell.EditorServi...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EventConst { //< 在关卡界面选择关卡时 public const string EVENT_LEVELSELECT = "OnLevelSelect"; //< 剩余时间更新时 public const string EVENT_UPDATETIMELEFT = "UpdateTimeLeft"; //< 关卡输了 public const string EVENT_GAMELOSE ...
using System; using System.Collections.Generic; using System.Text; using Main.SimUDuck; using Main.WeatherStation; namespace Main { class Program { static void Main(string[] args) { do { //// ======================Strategy Pattern===========...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using System.Web.Mvc; namespace GameStore.WebUI.Apis { public class AccountController : BaseApiController { /* [HttpPost] [AllowAnonymous] [Validat...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class TestScript : MonoBehaviour { private void OnBecameInvisible() { Debug.Log("You are Out"); } }
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using JsonBAM.Data; using JsonBAM.Data.Entities; using Newtonsoft.Json; namespace JsonBAM.Controllers { public class HitMeController : Controller { [HttpPost] ...
namespace SharpDL.Graphics { public interface IWindowFactory { /// <summary>Creates a Window used for display and rendering. /// </summary> /// <param name="title">String displayed in the Window title bar.</param> /// <returns>Instance of a Window.</returns> IWindow Creat...
using System; namespace Emanate.Core { public interface IModuleType { Type ModuleType { get; } } }
using System; using System.Net.Sockets; using System.Text; using System.Threading.Tasks; using DavisVantage.WeatherReader.Logging; using DavisVantage.WeatherReader.Models; using DavisVantage.WeatherReader.Models.Extremes; namespace DavisVantage.WeatherReader.WeatherLinkIp { public class WeatherLinkIpDataLogger : ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using Microsoft.AspNet.Identity; namespace angserver.Classes { public class IdentityUser : IUser<string> { public string Name { get; set; } public string Id { get; private set; } public string UserName { get; set;...
using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace TheMinepack.Projectiles { public class StarScytheProjectile2 : ModProjectile { public override void SetDefaults() { projec...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace OnlineTabletop.Models { public interface IRepository<T>: ICollection<T> where T:IEntity { T Get(string id); } }
using AutoDataReader.Entities.Base; using System; using System.Collections.Generic; using System.Text; namespace AutoDataReader.Entities { class WordDto : Word { public List<Link> Links { get; set; } = new List<Link>(); } }
using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Amesc.Dominio; using Amesc.Dominio.Cursos; using Amesc.Dominio._Consultas; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; namespace Amesc.WebApp.Controllers { public class RelatorioAnaliticoPorCurso...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Studentum.Infrastructure.Repository; namespace BreakAway.Domain { [Repository(AggregateName = "BreakAway")] public class ActivityRepository : RepositoryBase<Activity>, IRepository<Activity> { public Activit...
using NUnit.Framework; using Xamarin.UITest; using Xamarin.UITest.Android; namespace MvxForms.Starter.UITests.Android { [TestFixture] public class Tests { AndroidApp app; [SetUp] public void BeforeEachTest() { app = ConfigureApp .Android ...
using System; using System.Collections.Generic; using System.IO; namespace Calcifer.Engine.Content.Data { public class ProviderCollection { private readonly DirectoryNode root; public ProviderCollection() { root = new DirectoryNode(null, ""); } public void ...
using System; using System.IO; using System.Linq; using System.Collections.Generic; using JsonFx.Json; using UnityEngine; /// <summary> /// Extended functionality wrapper for Unity's Input class. /// Handles controllers in different platforms in a unified fashion. /// It is preferred to use this class instead of Unity...
using Common; using DeferredRender.Graphics; using OpenTK; namespace DeferredRender { public static class Extensions { public static void Bind(this SimpleModel model, Matrix4 modelView, Matrix4 modelViewProjection, Matrix4 projection) { if (model.TextureId == -1) { ...
using AuditAppPcl.Manager.Contracts; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using AuditAppPcl.Entities; using AuditAppPcl.Repository.Contracts; namespace AuditAppPcl.Manager.Concrete { public class CaseServiceManager : ICaseServiceManage...
using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using Application.Common.Dtos; using Application.Common.Exceptions; using Application.Common.Interface; using Application.Common.Models; using AutoMapper; using AutoMapper.QueryableExtensions; using ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AplicativoDeChamada { class Disciplina { public string disciplina; public string disciplinaAsString() { return disciplina; } public...
 using Shunxi.Business.Models.devices; namespace Shunxi.Business.Models { public class Consumable :ViewModel { public int _id; public int Id { get => _id; set { _id = value; OnPropertyChanged(); } ...
using Microsoft.VisualStudio.TestTools.UnitTesting; namespace Codewars.MultiplesOf3or5.Tests { [TestClass] public class KataTests { [TestMethod] public void Test() { Assert.AreEqual(23, Kata.Solution(10)); Assert.AreEqual(258, Kata.Solution(34)); ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI.WebControls.Expressions; namespace treatment.Models { public class Voter { public int VoterID { get; set; } public string VoterNumber { set; get; } public string Name { set; ge...
using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.ModelConfiguration; namespace nargileotomasyon.Models.Mapping { public class markaMap : EntityTypeConfiguration<marka> { public markaMap() { // Primary Key this.HasKey(t => t.markid); ...
//Problem 11. Bitwise: Extract Bit #3 // Using bitwise operators, write an expression for finding the value of the bit #3 of a given unsigned integer. // The bits are counted from right to left, starting from bit #0 . // The result of the expression should be either 1 or 0 . using System; namespace Problem11Bi...
using JumpAndRun.Networking; using System.Net.Sockets; using GameLib.Networking; namespace JumpAndRun.ServerRuntime { internal class Client { public JumpAndRunStream Stream; public TcpClient TcpClient; } }
using System; using System.Collections.Generic; using System.Text; namespace Enrollment.Forms.Parameters.Common { public enum DetailItemEnum { Field, Group, List } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Runtime.InteropServices; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace WindowsFormsApplication2 { public partial class q3 :...
using UnityEngine; using System.Collections; public class commandPointMove : MonoBehaviour { public GameObject followTarget; private NavMeshAgent navAgent; // Use this for initialization void Start () { navAgent = GetComponent<NavMeshAgent>(); } // Update is called once per frame void ...
using System; using System.Threading; namespace progr12 { class Program { static void Main() { Console.Title = "Информация о главном потоке программы"; Thread thread = Thread.CurrentThread; thread.Name = "MyThread"; Console.WriteLin...
namespace Triton.Game.Abstraction { using ns27; using System; using System.Collections.Generic; using System.Runtime.CompilerServices; using Triton.Game.Mapping; public class Entity : Triton.Game.Abstraction.EntityBase { [CompilerGenerated] private Triton.Game.Mapping.Entit...
using System.Web.Mvc; namespace API.ControleRapido.Controllers { public class HomeController : Controller { public ActionResult Index() { ViewBag.Title = "API Controle Rápido"; return View(); } } }
using Swiddler.Utils; using System; using System.ComponentModel; using System.Globalization; namespace Swiddler.ViewModels { public class QuickActionItem { public string Icon { get; set; } public string Caption { get; set; } public string Description { get; set; } public Quick...
using System; using System.Collections.Generic; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; namespace NetFabric.Hyperlinq { public static partial class ArrayExtensions { [GeneratorMapping("TPredicate", "NetFabric.Hyperlinq.FunctionInWrapper<TSource, int, bool>")] ...
using JKMPCL.Model; using System; using System.Collections.Generic; using System.Globalization; using System.Text.RegularExpressions; using System.Threading.Tasks; namespace JKMPCL.Services { /// <summary> /// Class Name : UtilityPCL /// Author : Hiren Patel /// Creation Date : 10 Dec ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; namespace HelloWinPhone8.Classes.Domain { class VelocidadeException : Exception { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; namespace AnimeViewer.Controls { public class ViewCellButton : Button { } }
namespace _12.LegendaryFarming { using System; using System.Collections.Generic; using System.Linq; public class Startup { public static void Main(string[] args) { var items = new Dictionary<string, string>(); var material = new Dictionary<string, int>(); ...
using GalaSoft.MvvmLight; using GalaSoft.MvvmLight.Messaging; namespace Clime.ViewModel { public class LoginViewModel : ViewModelBase { public LoginViewModel() { Messenger.Default.Register<string>(this, SaveNewMeasurement); } private void SaveNewMeasurement(string ...
using HelperLibrary.Models; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Net.Http; using ConnectLibrary.Logger; using ConnectLibrary.SQLRepository.Interfaces; using ConnectLibrary.SQLRepository; using MediaTypeHeaderValue = System.Net.Http.Headers.M...
using System; using Microsoft.EntityFrameworkCore.Metadata; using Microsoft.EntityFrameworkCore.Migrations; namespace Reserva.Infra.Migrations { public partial class initial : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.CreateTable( ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MenuHandler : MonoBehaviour { [SerializeField] private List<GameObject> menus = new List<GameObject>(); private int activeMenuIndex; private void Awake() { ChangeMenu(0); } /// Call this to Change the menu in the arr...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.DataStudio.Diagnostics; namespace MLApiClientTestApp.Models { // I basically use this to write to a TextBox control in my unit test app public interface ITestLogger : ILogger ...
using System.Collections.ObjectModel; using System.Data; using System.Data.OleDb; using System.Diagnostics; using System.Threading.Tasks; namespace CG_DatabaseReader { partial class MainWindow { private void ReadCustomerList() { ObservableCollection<Customer> list = new ObservableC...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Polite { public class Contact { public Contact(String csvLine) { string[] values = csvLine.Split(','); this.FirstName = values[0]; ...
#region license // Copyright (c) 2005 - 2007 Ayende Rahien (ayende@ayende.com) // All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the abo...
// Copyright 2018 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Vasily; namespace VasilyTest { [Table("tablename")] public class NormalTest : IVasily { [PrimaryKey] public int ID; public int? Age { get; set; } [Repe...
using UnityEngine; using System.Collections; // Terrain effect gotten from standing in a forest space // Gives considerable ranged defence public class Forest : Effect { public Forest(Unit receiver) : base("Forest", "Arrows and stones are caught and deflected by thick tree limbs, providing excellent cover...
using System; using System.ComponentModel.DataAnnotations; namespace CRUDelicious.Models { public class Dish { [Key] public int DishId { get; set; } [Required] public string Name { get; set; } [Required] public string Chef { get; set; } [Required] ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Engine.Models; namespace Engine.Factories { internal static class WorldFactory { internal static World CreateWorld() { World newWorld = new World(); ...
/* .-' '--./ / _.---. '-, (__..-` \ \ . | `,.__. ,__.--/ '._/_.'___.-` FREE WILLY */ using GalaSoft.MvvmLight.CommandWpf; using GalaSoft.MvvmLight.Messaging; using NLog; using System.Collections.ObjectModel; using System.Threading.Tasks; namespace Automatisation.Vie...
using System; using System.Data; using System.Configuration; using System.Collections; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Web.UI.HtmlControls; using AgentStoryComponents; public partial cl...
using UnityEngine; using UnityEngine.SceneManagement; using UnityEditor; public class ButtonScript : MonoBehaviour { public void Play() { SceneManager.LoadScene("SampleScene"); } public void Exit() { #if UNITY_EDITOR EditorApplication.isPlaying = false; #else Application.Q...
using System; using System.Collections.Generic; using System.Text; namespace KnapsackProblem.Common { public class KnapsackItem { public int Id { get; set; } public int Weight { get; set; } public int Price { get; set; } } }
/* * Florence 17 novembre 2018. Engineered by Gianluca Braccini <ITIS A.Meucci> System.IO.File.WriteAllBytes(@"C:\MyFile.bin", ProjectNamespace.Properties.Resources.MyFile); */ using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; u...
namespace QuestionUtilLib.Models { public enum QuestionType { TRUE_FASLSE = 1, MULTI_CHOICE = 2 } }
using System; using System.Collections.Generic; using System.Linq; public class Program { public static void Main() { var inputList = Console.ReadLine().Split().Select(long.Parse).ToList(); var jewelsPrice = inputList.First(); var goldPrice = inputList.Skip(1).First(); var hei...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Лаба_7; namespace лаба_7 { sealed class Bouquet : ICloneable { int maxCount; public int MaxCount { get { return maxCount; } set { m...
using MediatR; using System; namespace Publicon.Infrastructure.Commands.Models.Publication { public class DeletePublicationCommand : IRequest { public Guid PublicationId { get; set; } public DeletePublicationCommand(Guid publicationId) { PublicationId = publicationId; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using RQ = RequirementsFramework; using TSF.UmlToolingFramework.Wrappers.EA; namespace EAAddinFramework.Requirements { public abstract class Folder : RQ.Folder { public Project project {...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; namespace лаба_7 { public class BouquetOverflowException : Exception { public readonly DateTime time; public BouquetOverflowException(int currentCountOf...
using Core.Base; namespace Entities { public class OrderProduct : BaseEntity { public int OrderId { get; set; } public int ProductId { get; set; } public Order Order { get; set; } public Product Product { get; set; } public static OrderProduct AddProductToOrder...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using MazeLib; using SearchAlgorithmsLib; using Newtonsoft.Json; using Newtonsoft.Json.Linq; namespace WebServer { [Route("api/Maze")] public class MazeController : ApiController ...
public class Scenes { public const string MainMenu = "MainMenu"; public const string Gameplay = "Gameplay"; }
using System; class ArrayMaxValue { static int MaxValueIndx(int[] array, int startIndex) { int maxValue = int.MinValue; int maxValueIndex = startIndex; for (int i = startIndex; i < array.Length; i++) { if (maxValue < array[i]) { ...
using System.Web; using System.Web.Optimization; namespace LETS { public class BundleConfig { // For more information on bundling, visit http://go.microsoft.com/fwlink/?LinkId=301862 public static void RegisterBundles(BundleCollection bundles) { bundles.Add(new ScriptBundle...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Web; namespace Project_NotesDeFrais.Models { [Table("Employees")] public class EmployeesModel { public EmployeesModel() ...
using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Net; using System.Web.Mvc; using Microsoft.AspNet.Identity; using PWEB.Models; namespace PWEB.Controllers { public class EntregasController : Controller { private readonly ApplicationDbContext db = new Applicat...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace StatePattern { interface IState { void Drive(); } public class OnlineState : IState { public void Drive() { Console.WriteLine("Driving...
using System; using System.Collections.Generic; using System.Text; namespace Ws2008.Common { public class Ws2008Enums { /// <summary> /// Actiion操作类型 /// </summary> public enum ActionEnums { /// <summary> /// 添加 /// </s...
// XAML Map Control - http://xamlmapcontrol.codeplex.com/ // © 2016 Clemens Fischer // Licensed under the Microsoft Public License (Ms-PL) using System.Windows; using System.Windows.Media; namespace MapControl { public partial class MapRectangle { static partial void ScaleRect(ref Rect rect, ref Tran...
using System.Collections; using System.Collections.Generic; using UnityEngine; using MyDir; public class FirstController : MonoBehaviour, SceneController, UserAction { private Vector3 river = new Vector3(0.5F,-1,0); UserGUI userGUI; public CoastController fromCoast; public CoastController toCoast; public BoatC...
namespace Task02_WebFormsApp { using System; using System.Reflection; public partial class Index : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { this.LabelCode.Text = "Hello from code behind!"; var location = Assembly.GetExecutingAs...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Data.Entity.Infrastructure; using System.Linq; using System.Net; using System.Net.Http; using System.Threading.Tasks; using System.Web.Http; using System.Web.Http.Description; using WebApiTrackLocation.Models; na...
namespace SGDE.Domain.Repositories { #region Using using SGDE.Domain.Entities; using SGDE.Domain.Helpers; #endregion public interface IProfessionInClientRepository { QueryResult<ProfessionInClient> GetAll(int skip = 0, int take = 0, string filter = null, int professionId = 0, int cli...
using System; using Logs.Authentication.Contracts; using Logs.Providers.Contracts; using Logs.Services.Contracts; using Logs.Web.Controllers; using Logs.Web.Infrastructure.Factories; using Moq; using NUnit.Framework; namespace Logs.Web.Tests.Controllers.NutritionControllerTests { [TestFixture] public class Co...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CoursIngesup.Projets { class Dame : Pion { public bool Blanc; public char joueur; public Dame(bool blanc) : base(true) { Blanc = blanc; ...
using OmniSharp.Extensions.JsonRpc.Testing; namespace Lsp.Integration.Tests.Fixtures { public sealed class DefaultOptions : IConfigureLanguageProtocolFixture { public JsonRpcTestOptions Configure(JsonRpcTestOptions options) { return options; } } }
using System.Drawing; namespace WindowsFormsApp1.Properties.GameObjects { public class SeeU :IGameObject { private int x; private int y; private Image img = Resource1.красная_видимость; private int id = -1; public int X { get; set; } public int Y { get; set; } ...
using Microsoft.Win32; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using Syste...
/* * This class is used to demonstrate Generic Interface. * This implements IAccessories * Also please look AccessoriesArray. */ using System; using System.Collections.Generic; namespace CSBasic { // This classs in implements the generic interface IAccessories class AccessoriesList : IAccessories<string> ...