text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using SSLS.Domain.Concrete;
using SSLS.Domain.Abstract;
using SSLS.WebUI.Models;
namespace SSLS.WebUI.Controllers
{
public class BookController : Controller
{
// GET: Book
p... |
public class LuckView : ILuckView
{
public string View(ILuckResult<Luck> fiveLuck)
{
var b = new StringBuilder();
b.AppendFormat("{0}:{1}", "天格", ToView(fiveLuck.Ten));
b.AppendLine();
b.AppendFormat("{0}:{1}", "人格", ToView(fiveLuck.Jin));
b.AppendLine();
b.Appe... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Heyzap;
public class HeyZapScript : MonoBehaviour {
// Use this for initialization
void Start () {
HeyZapInit();
//HeyzapAds.ShowMediationTestSuite();
}
// Update is called once per frame
void Update () {
... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using QLThuVien.DATA;
using QLThuVien.Model;
namespace QLThuVien.BUS
{
////////////////////////////////////////////KHOONG SU DUNG LINQ CHO Sach
class BUS_Sach
{
... |
namespace ServicesLibrary.Models
{
public class ServiceDto : LocalDto
{
public int ServiceType { get; set; }
}
}
|
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UniRx;
using UnityEngine;
public class UnitStackController : UnitStackControllerBase {
[Inject] public CityController CityController { get; set; }
public override void InitializeUnitStack(UnitStackViewModel u... |
using System.Collections.Generic;
using System.Linq;
using Caliburn.Micro;
namespace Frontend.Core.Converting.Operations
{
public class OperationProvider : IOperationProvider
{
private readonly IEventAggregator eventAggregator;
private readonly IList<IOperationViewModel> registeredOpe... |
namespace SoSmartTv.VideoService.Store
{
public class RedundantEntity<T, TOuter>
{
public T Entity { get; }
public TOuter JoinedEntity { get; }
public bool IsJoined => JoinedEntity != null;
public RedundantEntity(T entity, TOuter joinedEntity)
{
Entity = entity;
JoinedEntity = joinedEntity;
}
p... |
using Swiddler.IO;
using Swiddler.Serialization;
using System;
using System.IO;
using System.Text;
using System.Xml;
using System.Xml.Serialization;
namespace Swiddler.DataChunks
{
public enum MessageType : byte
{
Information,
Error,
SocketError,
Connecting,
ConnectionB... |
using Assets.Scripts.RobinsonCrusoe_Game.Cards.IslandCards;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class PopUp_Production_Show : MonoBehaviour
{
public GameObject popUp;
public Text infoText;
public Button confirm;
pri... |
using System;
using System.Collections.Generic;
using System.Collections;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Threading;
using System.Xml.Serialization;
using System.Xml;
using System.Xml.Schema;
namespace _2048
{
[Serializable]
public class Field
{
pub... |
using System.Collections.Generic;
using System.Threading.Tasks;
namespace CoinBot.Core
{
public interface IMarketClient
{
string Name { get; }
/// <summary>
/// TODO
/// </summary>
/// <returns></returns>
Task<IReadOnlyCollection<MarketSummaryDto>> Get();
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ReadThenDisplay
{
class Program
{
/// <summary>
///
/// </summary>
/// <param name="args"></param>
static void Main(string[] args... |
using System.Data;
using System;
//Simple Class Declaration
namespace oopsconcepts
{
public delegate void samp();
partial class Example
{
public void method1()
{
Console.WriteLine("Hello method1");
}
public void method3()
{
... |
#region Copyright and License
// Copyright (c) 2013-2014 The Khronos Group Inc.
// Copyright (c) of C# port 2014 by Shinta <shintadono@gooemail.com>
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and/or associated documentation files (the
// "Materials"), to deal... |
using MDFe.Classes.Retorno;
using MDFe.Damdfe.Fast;
namespace PDV.CONTROLLER.MDFE.Util
{
public class RetornoTransmissaoMDFe
{
public decimal IDMovimentoFiscalMDFe { get; set; }
public decimal IDMDFe { get; set; }
public MDFeProcMDFe MDFeComProtocolo { get; set; }
public bool ... |
namespace Triton.Game.Mapping
{
using ns26;
using System;
using Triton.Game.Mono;
[Attribute38("LightFileInfo")]
public class LightFileInfo : MonoClass
{
public LightFileInfo(IntPtr address) : this(address, "LightFileInfo")
{
}
public LightFileInfo(IntPtr addre... |
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices.WindowsRuntime;
using System.Web.UI.WebControls;
using System.Xml.Serialization;
namespace War
{
public class Battle
{
private readonly Label _label;
private readonly Player _player1;
private readonly ... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Data.SqlClient;
namespace SchoolManagementSystem
{
public partial class DeleteStudent : Form
{
public Del... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Drawing;
using System.ComponentModel;
namespace CG
{
class TopHat : MatrixFilter
{
public TopHat()
{
this.kernel = null;
}
public TopHat... |
using System;
namespace Alfheim.FuzzyLogic.FuzzyFunctionAttributes
{
[AttributeUsage(AttributeTargets.Property)]
public class ReferencePointAttribute : Attribute { }
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
public class LoadDistrictData : ILoadData
{
private string _url = "https://denisnvgames.000webhostapp.com/DistrictLoad.php";
private string[] _district;
public string[] District { get => _district;... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices.WindowsRuntime;
using Windows.Foundation;
using Windows.Foundation.Collections;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Controls.Primitives;
using Windows.UI.Xam... |
using System;
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Digite um numero:");
float numero = float.Parse(Console.ReadLine());
if(numero%2==0){
Console.WriteLine("O numero e par");
}
else
Console.WriteLine("o numero e impar");
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace TestWeb
{
public partial class frmConcurrenciaClientes : System.Web.UI.Page
{
ProxyCliente.ServicioClienteClient objServicioCliente = new ProxyCliente.Se... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using AjaxPro;
using SKT.WMS.WMSOut.Model;
using SKT.MES.Web;
using SKT.WMS.WMSOut.BLL;
namespace SKT.MES.Web.AjaxServices.WMSOut
{
public class AjaxServiceWMSRdRecord
{
[AjaxMethod]
public void EditWMSRdRecor... |
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using FantasyStore.Domain;
namespace FantasyStore.Infrastructure.Repositories
{
public class ProductRepository
{
private readonly FantasyStoreDbContext _context... |
using UnityEngine;
using UnityEngine.Audio;
[System.Serializable]
public class Sound
{
// lists sounds
// enter values in user interface of Unity
// adapted from https://www.youtube.com/watch?v=6OT43pvUyfY
public string name;
public AudioClip clip;
[Range(0f,1f)]
public float volume;
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Rock : MonoBehaviour
{
public float startingY = 5.8f;
public float spinSpeed = 200.0f;
private bool grounded = false;
void Start()
{
spinSpeed = Random.Range(spinSpeed - 50f, spinSpee... |
using System.Collections.Generic;
using MediatR;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
using OmniSharp.Extensions.DebugAdapter.Protocol.Models;
using OmniSharp.Extensions.DebugAdapter.Protocol.Serialization;
using OmniSharp.Extensions.JsonRpc;
using OmniSharp.Extensions.JsonRpc.Generation;
// ReShar... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class Ellipse
{
public float osX;
public float osY;
public Ellipse (float osX, float osY)
{
this.osX = osX;
this.osY = osY;
}
public Vector2 Evaluate(float t)
{
... |
public abstract class ArabaBuilder
{
protected Araba _araba;
public Araba araba
{
get { return _araba; }
}
public abstract void MotorTak();
public abstract void LastikTak();
} |
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace iCopy.SERVICES.IServices
{
public interface IReadService<TResult, TSearch, TPk>
{
Task<List<TResult>> GetAllAsync();
Task<TResult> GetByIdAsync(TPk id);
Task<List<TResult>> GetByParametersAsync(TSe... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PointOfSalesV2.Entities
{
public class CommonData : ICommonData
{
public virtual... |
namespace MarsRoverProject.Domain
{
public class MovementCommand
{
public string Message { get; internal set; }
public MovementCommand(string message)
{
Message = message;
}
}
}
|
using PetaPoco;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Prj.Respositories.Entity
{
[TableName("GroupPage")]
[PrimaryKey("Id", autoIncrement = true)]
public class GroupPageEntity : LogsDateEntity
{
... |
// <copyright file="NetTimeTest.cs" company="Microsoft">Copyright © Microsoft 2010</copyright>
using System;
using Lidgren.Network;
using Microsoft.Pex.Framework;
using Microsoft.Pex.Framework.Validation;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace Lidgren.Network
{
[PexClass(typeof(NetTime))]
... |
using UnityEngine;
namespace HT.Framework
{
/// <summary>
/// 调试管理器的助手接口
/// </summary>
public interface IDebugHelper : IInternalModuleHelper
{
/// <summary>
/// 初始化调试器
/// </summary>
/// <param name="debuggerSkin">调试器皮肤</param>
void OnInitDebugger(GUISkin d... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Alfheim.FuzzyLogic.Variables.Model
{
public class TermsFactory
{
private static TermsFactory instance;
public static TermsFactory Instance
{
get
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using LowLevelNetworking.Shared;
using WUIShared.Objects;
using WUIShared.Packets;
namespace WUIServer.Components {
public abstract class Collider : GameObject {
public delegate void Collisi... |
using System;
using System.Collections.Generic;
using System.Data.SqlClient;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace Comp229_Assign03
{
public partial class About : Page
{
protected void Page_Load(object sender, EventArgs e)
{
... |
using System;
using System.IO;
using System.Linq;
using System.Text;
namespace TextProcessing
{
/// <summary>
/// Text writer that supports indenting for string creation
/// </summary>
public class IndentableTextWriter : TextWriter
{
private StringBuilder _innerStringBuilderx = null;
... |
using System;
using System.Text;
using System.Collections.Generic;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace yocto.tests
{
/// <summary>
/// Summary description for Parameter
/// </summary>
[TestClass]
public class ParameterTests
{
public ParameterTests()
{
... |
using System;
using System.Collections.Generic;
using System.Net;
using System.Net.Http;
using System.Threading;
using System.Threading.Tasks;
using Application.Common.Dtos;
using Application.Common.Models;
using Application.Common.Vm;
using Application.Product.Commands.CreateProductCommands;
using Application.Product... |
using UnityEngine;
using System.Collections;
public class CatapultTouchControls : MonoBehaviour
{
float m_torque = 0;
bool m_pointerDown = false;
public GameObject CannonballPrefab;
public CatapultVisualizer Visualizer;
public Vector3 ShootStartPosition= new Vector3(0, 1.5f);
public Vect... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using BepInEx;
using COM3D2.SimpleUI;
using COM3D2.SimpleUI.Extensions;
namespace COM3D2.SimpleUIDemo
{
[BepInPlugin("org.bepinex.plugins.com3d2.simpleuidemo", "SimpleUIDemo", "1.0.0.0")]
public class Si... |
using System;
namespace test{
class Program{
static FileReader reader;
static Lexer lexer;
static Parser parser;
static void Main(string[] args){
reader = new FileReader(args[0]);
lexer = new Lexer(reader.text);
parser = new Parser(lexer);
parser.parse();
}
}
}
|
using Arch.Data.Orm.sql;
using System;
using System.Collections.Generic;
namespace Arch.Data.Orm.Dialect
{
/// <summary>
/// 数据库方言接口
/// </summary>
public interface IDbDialect
{
/// <summary>
/// 结束
/// </summary>
Char OpenQuote { get; }
///... |
using System;
using System.Collections.ObjectModel;
namespace GetLogsClient.ViewModels
{
public interface IMainWindowViewModel : IDisposable
{
ObservableCollection<string> PatternList { get; set; }
string SaveDirectory { get; set; }
void ExternalInitializer();
void GiveGl... |
using System.Collections.Concurrent;
using Umbraco.Core.Models;
using Umbraco.Core.Persistence.Dtos;
namespace Umbraco.Core.Persistence.Mappers
{
/// <summary>
/// Represents a <see cref="MediaType"/> to DTO mapper used to translate the properties of the public api
/// implementation to that of the databa... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Sunny.Lib.Test
{
public class TestHelper
{
public static string TestFileFolder = GetTestFileFolder();
public static string GetTestFileFolder()
... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using NUnit.Framework;
namespace nuru.IO.Unit.Tests
{
public class FormatReaderTests
{
MemoryStream stream;
BinaryWriter writer;
FormatReader reader;
[SetUp]
public void Setup()
... |
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Web;
namespace cataloguehetm.Models
{
public class BddContext : DbContext
{
public BddContext()
{
Database.SetInitializer<BddContext>(null);
}
public DbSet<Admi... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Resources;
using System.Text;
namespace FastSQL.Core
{
public class ApplicationManager : IApplicationManager
{
private readonly ResourceManager resourceManager;
public ApplicationManager(ResourceManager ... |
using NUnit.Framework;
using Xander.PasswordValidator.Exceptions;
namespace Xander.PasswordValidator.TestSuite.Exceptions
{
[TestFixture]
public class CustomValidationFileExceptionTests
{
[Test]
public void Constructor_MessageWithFileName_CorrectlyFormatsMessage()
{
var ex = new CustomVali... |
namespace ITQJ.WebClient.Models
{
public class UserInfoM
{
public string Subject { get; set; }
public string Email { get; set; }
public string Role { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace TwinkleStar.Data
{
public class SavedEventArgs : EventArgs
{
public object Item = null;
public SaveAction SaveAction = SaveAction.Insert;
public SavedEventArgs(object item, SaveAction action... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Web.Script.Serialization;
namespace TxHumor.Common
{
public class JsonHelper
{
/// <summary>
/// 生成Json格式
/// </summary>
/// <param name="obj">待转换的类型</param>
/// <returns>... |
using System;
using System.Collections.Generic;
using System.Text;
namespace JabberPoint.Domain.Helpers
{
public enum Alignment
{
Left=0,
Right=1,
Centered = 2
}
}
|
using System;
namespace NewColoring
{
class Program
{
static void Main(string[] args)
{
Console.Title = "Training by KeenMate";
Write("Training by KeenMate \t\t\t\t\t Done by Damien Clément", ConsoleColor.Green, true);
ChangeColor();
}
publi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Android.App;
using Android.Content;
using Android.OS;
using Android.Runtime;
using Android.Views;
using Android.Widget;
namespace WEBAPP
{
[BroadcastReceiver]
public class ExitReceiver : BroadcastReceiver
{
... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Security.Cryptography;
using OfficeOpenXml;
using ThreatsParser.Entities;
using ThreatsParser.Exceptions;
namespace ThreatsParser.FileActions
{
static class FileUpdater
{
private static b... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.IO;
namespace GuardarImagenBaseDatos.ListarArchivos
{
public partial class ListarImagenes : System.Web.UI.Page
{
protected void Page_Load(object sende... |
using System;
using System.Globalization;
namespace MineSweepCS
{
#if WINDOWS || LINUX
/// <summary>
/// The main class.
/// </summary>
public static class Program
{
public static long nesting = 0;
/// <summary>
/// The main entry point for the application.
/// </s... |
using System;
using System.Collections.Generic;
using System.Text;
namespace TrabalhoPratico2
{
class Program
{
static void desenhaTabuleiro(char[,] matriz) //Escreve tabuleiro na tela
{
Console.WriteLine(" | | ");
Console.WriteLine(" | | ");
Console.WriteLine(" ... |
using System;
using lesson8library;
namespace l8p
{
class Program
{
static void Main(string[] args)
{
helloClass user = new helloClass();
user.PrintHello();
helloClass custom = new helloClass("Андрей", "Пивет..");
custom.PrintHello();
... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Text;
using MySql.Data.MySqlClient;
using Models;
namespace DAL
{
public class rewardinfoData : POJO<tb_rewardinfo>
{
public rewardinfoData()
{ }
#region 成员方法
/// <summary>
/// 增加一条数据
... |
using App.Models;
namespace App.BusinessRules
{
public interface ICreditCheckRule
{
CreditStatus Apply(Customer customer);
}
} |
using System;
using System.Windows;
using BusyBox.Demo.ViewModels;
using BusyBox.Demo.Views;
namespace BusyBox.Demo
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComp... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Mccole.Geodesy
{
/// <summary>
/// Common radius values for the Earth, expressed in metres.
/// </summary>
public static class Radius
{
/// <summary>
/// Th... |
using System;
using Server.Mobiles;
using Server.Targeting;
namespace Server.Items
{
public class MageArmorRune : BaseMinorRune
{
[Constructable]
public MageArmorRune() : base()
{
BaseAmount = 1;
MaxAmount = 1;
}
public MageArmorRune( Serial serial ) : base( serial )
{
}
pu... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PalmBusinessLayer
{
class Project_Issue
{
private String id;
private String project;
private String status;
private DateTime assignedUser;
priva... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace OOD
{
/* Desing the data structures for a generic deck of cards. explain how your
* would subclass the data structures to implement the blacjack.
*/
public enum Suit
{
... |
using UnityEngine;
using System.Collections;
using UnityEditor;
public class userPlayer : Player {
public static userPlayer instance;
public Material origional;
public Material chosen;
public void resetMaterial() {
renderer.material = origional;
}
void Awake() {
instance = this;
}
// Use this for init... |
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Image_processing.Processing
{
public class NullProcess : Process
{
public override void Draw(Bitmap bitmap, int delta)
{
for(int i = 0... |
using Microsoft.VisualBasic.CompilerServices;
using System;
using System.Security.Cryptography.X509Certificates;
namespace Tic_Tac_Toe_Challenge
{
class Program
{
static char[,] array = { { '1', '2', '3' }, { '4', '5', '6' }, { '7', '8', '9' } };
static int choice = 0;
static int playe... |
using Microsoft.AspNetCore.Mvc;
using Oef2.Models;
using Oef2.PresentationModel;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Oef2.Controllers{
public class AgendaController: Controller {
[HttpGet]
public ActionResult Index() {
... |
using System.Collections.Generic;
using System;
namespace FileNamer
{
public class FileRenamer
{
private IFileWrapper _fileWrapper;
public FileRenamer(IFileWrapper fileWrapper)
{
_fileWrapper = fileWrapper;
}
public void RenameFilesInFolder(string folderP... |
using BigEndian.IO;
namespace nuru.IO.NUI.Cell.Metadata
{
public class MetadataUInt8Writer : IMetadataWriter
{
public virtual void Write(BigEndianBinaryWriter writer, ushort metadata)
{
writer.Write((byte)metadata);
}
}
}
|
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using MongoDB.Bson;
using W3ChampionsStatisticService.CommonValueObjects;
using W3ChampionsStatisticService.Ports;
namespace W3ChampionsStatisticService.Matches
{
[ApiController]
[Route("api/matches")]
public class MatchesController : Controlle... |
using Cofoundry.Domain;
using Microsoft.AspNetCore.Html;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Cofoundry.Samples.SimpleSite
{
public class AuthorDetails
{
public string Name { get; set; }
public IHtmlContent Biography { get;... |
// Copyright 2016, 2017 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by a... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Data.Entity;
using System.ComponentModel.DataAnnotations;
namespace TheatreDatabase
{
public class TheatreDbInitialization : DropCreateDatabaseIfModelChanges<TheatreContext>
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace console
{
public class _046_AtoI
{
/// <summary>
/// Implement atoi to convert a string to an integer.
/// Hint: Carefully consider all possible input cases. If you want a challenge, please ... |
using UnityEngine;
using System.Collections;
public class ElevatorButton2ndFloor : MonoBehaviour {
public bool playBrokenElevatorSoundFirst = false;
public bool breakTheElevator = false;
public int flickerNum = 20;
private GameObject elevatorLights = null;
private LightFlicker lightFlicker;
public bool lights... |
using RollerStore.Data.Store;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace RollerStore.Data.Roller
{
[Table("tbl_roller")]
public class RollerEntity
{
[Key]
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
[Column("... |
using System;
using IMDB.Api.Core;
using IMDB.Api.Repositories.Interfaces;
namespace IMDB.Api.Repositories.Implementations
{
public class PersonRepository : GenericRepository<Entities.Person>, IPersonRepository
{
public PersonRepository(DatabaseContext context): base(context)
{
}
}
}
|
using System;
using System.Collections;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Web;
using System.Web.Security;
using System.Web.UI;
using System.Web.UI.HtmlControls;
using System.Web.UI.WebControls;
using System.Web.UI.WebControls.WebParts;
using System.Xml.Linq;
using System.Da... |
using Newtonsoft.Json;
using Newtonsoft.Json.Serialization;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Web.Http;
namespace WebApi
{
public static class WebApiConfig
{
public static void Register(HttpConfiguration config)
{
... |
using System;
using UnityEngine;
namespace RO
{
[CustomLuaClass]
public class CharacterSelector : MonoBehaviour
{
public Animator rootAnimator;
public Action<GameObject> selectedListener;
public Action updateListener;
private CharacterSelectorInputController inputController;
private bool running;
p... |
namespace MvcMonitor.Data.Providers.Factories
{
public class IndexProviderFactory : IIndexProviderFactory
{
public IIndexProvider Create()
{
return new IndexProvider(new Repositories.ErrorRepositoryFactory());
}
}
} |
using System;
using System.Collections.Generic;
namespace SheMediaConverterClean.Infra.Data.Models
{
public partial class VRegister
{
public int RegisterId { get; set; }
public string Ordnungsziffer { get; set; }
public string Register { get; set; }
public bool? Aktiv { get; se... |
// Copyright 2021 Google LLC. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applica... |
using Address_API.Models;
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Address_API.Repositories
{
public class AddressRepository : IAddressRepository
{
private readonly AddressContext _context;
... |
// Copyright (C) 2018 Kazuhiro Fujieda <fujieda@users.osdn.me>
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless re... |
//-----------------------------------------------------------------------
// <copyright file="Program.cs" company="None">
// Copyright (c) Brandon Wallace and Jesse Calhoun. All rights reserved.
// </copyright>
//-----------------------------------------------------------------------
using Microsoft.Extensions.Depe... |
using System;
using Xunit;
namespace DemoCode.Tests
{
public class CalculatorTests
{
[Fact]
public void ShouldAdd()
{
var sut = new Calculator();
var result = sut.Add(1, 2);
Assert.Equal(3, result);
}
}
}
|
using LuaInterface;
using SLua;
using System;
public class Lua_BMFont : LuaObject
{
[MonoPInvokeCallback(typeof(LuaCSFunction))]
public static int constructor(IntPtr l)
{
int result;
try
{
BMFont o = new BMFont();
LuaObject.pushValue(l, true);
LuaObject.pushValue(l, o);
result = 2;
}
catch (Ex... |
using Ambassador.Entities;
using Ambassador.Models;
using Ambassador.Models.EventModels;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace Ambassador.Services.Interfaces
{
public interface IAmbassadorEventManager
{
Task<IEnumerable<Event>> AllAsync(string ambassadorId);
... |
using System.Collections.Generic;
namespace API.Models
{
public class Attachment
{
public int Id { get; set; }
public string Name { get; set; }
public string Description { get; set; }
public string Url { get; set; }
public int PatternId { get; set; }
public Accre... |
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