text
stringlengths
13
6.01M
using System; using System.Collections.Generic; using System.Linq; using Umbraco.Core; using Umbraco.Core.Models.PublishedContent; using Umbraco.Core.PropertyEditors; using Umbraco.Web.PublishedCache; namespace Umbraco.Web.PropertyEditors.ValueConverters { /// <summary> /// The media picker property value con...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; using Discord.Commands; using Discord.WebSocket; namespace DM_Discord_Bot { public class CommandHandler { private DiscordSocketClient client; private Com...
using System; using System.Drawing; using System.Collections; using System.ComponentModel; using DevExpress.XtraReports.UI; using System.Linq; using DevExpress.Xpo; using prjQLNK.QLNK; namespace prjQLNK { public partial class BcBKNK : DevExpress.XtraReports.UI.XtraReport { public string NguoiLap_ = "....
using FluentAssertions; using Xunit; namespace LeeConlin.ExtensionMethods.Tests.StringExtensions { public class ToSha256Hash_Should { [Theory] [InlineData("test", true, "9F86D081884C7D659A2FEAA0C55AD015A3BF4F1B2B0B822CD15D6C15B0F00A08")] [InlineData("test", false, "9f86d081884c7d659a2f...
using System.Web.Mvc; namespace ZiZhuJY.Web.UI.Controllers { public class PTPProxyServiceController : Controller { // // GET: /PTPProxyService/ //public JsonResult Index(string privateIP, int? privatePort, string privateHostName, string privateHostFullName, string remark) //{ ...
using System.Collections.Generic; using System.Linq; namespace Utilities.NET.Comparers { /// <inheritdoc/> /// <summary> Version comparer. </summary> public class VersionComparer : IComparer<string> { /// <inheritdoc/> /// <summary> Compares two version string objects to determine thei...
using GameForOurProject.Buttons; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GameForOurProject.GameHandler { public class DrawingOptions { public sta...
using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace MyThrillRideTrackerApp5.Models { public class ThrillRideTrackerDbContext : DbContext { public ThrillRideTrackerDbContext (DbContextOptions<ThrillRideTrackerDbContext> opt...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; public class LH_Stress : MonoBehaviour { List<Vector2> mPathThroughDungeon; private Vector2 mRandomDir; LH_Movement mPlayerMovment; System.Random mRandNum = new System.Random(); private float mHorz, mVert;...
using PuddingWolfLoader.Framework.Container; using PuddingWolfLoader.Framework.View; using PuddingWolfLoader.Framework.ViewModel; using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Window...
using System.Linq; using System.Collections.Generic; using UnityEngine; using UnityEditorInternal; using VRM; using Esperecyan.UniVRMExtensions.Utilities; namespace Esperecyan.UniVRMExtensions.CopyVRMSettingsComponents { internal class CopyVRMSpringBones { /// <summary> /// VRMSpringBone、およびVRM...
using Sandbox.Game.EntityComponents; using Sandbox.ModAPI.Ingame; using Sandbox.ModAPI.Interfaces; using SpaceEngineers.Game.ModAPI.Ingame; using System.Collections.Generic; using System.Collections; using System.Linq; using System.Text; using System; using VRage.Collections; using VRage.Game.Components; using VRage.G...
using nmct.ba.cashlessproject.api.Models.DataAccessOrganisation; using nmct.ba.cashlessproject.model.WPF; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Net.Http.Formatting; using System.Security.Claims; using System.Web; using System.Web.Http; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace InterviewQuestions { public class SystemTextEncoding { public static void Test() { string strTmp = "abcdefg某某某"; byte[] byt = System.Text.Encoding.Default.GetBytes(strTmp); ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Dentist.ViewModels { public class RegistrationViewModel { [Required] [Display(Name = "Registration Number")] public...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.SqlClient; using System.Web; using System.Configuration; namespace TaxiDriverSystem { ...
#region 版本说明 /***************************************************************************** * * 项 目 : * 作 者 : 陈锐(开发) * 创建时间 : 2010-4-27 下午 01:23:35 * * Copyright (C) 2008 - 鹏业软件公司 * *****************************************************************************/ #endregion /* <!----> <com...
using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class Default2 : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { } protected void Button1_Click...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; using UnityStandardAssets.ImageEffects; using Spine.Unity; using UnityEngine.EventSystems; public class campamentosOffline : MonoBehaviour { public GameObject Player; public GameObj...
using Lowscope.Saving; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; namespace Lowscope.Saving.Examples { public class ExamplePauseMenu : MonoBehaviour { [Header("References")] [SerializeField] private GameObject pauseMenuObjects;...
using System; namespace HT.Framework { /// <summary> /// 【自动化任务】对象路径定义,将根据设置的路径查找子对象用以初始化(仅可用于 EntityLogicBase 及 UILogicBase 及 HTBehaviour 子类中定义的非静态字段) /// </summary> [AttributeUsage(AttributeTargets.Field, AllowMultiple = false, Inherited = true)] public sealed class ObjectPathAttribute : Attribu...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class RandomTreasureSpawner : MonoBehaviour { public bool looping = false; public float loopDelay = 60; public GameObject treasure; public string treasurePrefabFolder = "Prefabs/RNGTreasure"; // Start is called ...
/* * Copyright 2014 Technische Universitšt Darmstadt * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appli...
using Discord; using Discord.WebSocket; using System; using System.Threading.Tasks; using Microsoft.Extensions.DependencyInjection; using System.Net.Http; using Discord.Commands; using WestBot; namespace Westbot { class Program { static void Main(string[] call_args) => new Program().MainAs...
using System.Collections.Generic; namespace AddressBook.SearchForm { class SearchFormModel { public List<string> GetCategories() { //but this should accessed db var cat = new List<string> {"Minny", "Miney", "Moo"}; return cat; } } }
using Android.Content; using Android.Graphics; using System.Threading.Tasks; using Xamarin.Forms; using Xamarin.Forms.Platform.Android; namespace Forms.Plugin.CardForm.Platforms.Helpers { public class ImageHelper { private static IImageSourceHandler GetHandler(ImageSource source) { ...
using Arch.Data.Common.Enums; using Arch.Data.Orm.sql; using System; using System.Collections.Generic; using System.Text; namespace Arch.Data.Orm.Dialect { /// <summary> /// MySql方言 /// </summary> public class MySqlDialect : DbDialect { public override Char OpenQuote ...
using System; class Program { static void Main() { //Circle variables int center_X = 1; int center_Y = 1; float radius = 1.5f; //Points coordinates var coordinates = new float[10, 2]; coordinates[0, 0] = 1; coordinates[0, 1] = 2; coordin...
// Copyright 2019 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using Common; using Facebook; using Models.DAO; using Models.EF; using OnlineShop.Models; using System; using System.Collections.Generic; using System.Configuration; using System.Linq; using System.Web; using System.Web.Mvc; namespace OnlineShop.Controllers { public class UserController : Controller { ...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Input; namespace Sklep.Cutomers { public class Updater : ICommand { private Action commandTask; private Action<Customer...
using Microsoft.EntityFrameworkCore; using ShopsRUs.Domain.Entity; using ShopsRUs.Infrastructure.Configurations; using ShopsRUs.Infrastructure.SeedData; namespace ShopsRUs.Infrastructure { public class ShopsRUsContext:DbContext { public ShopsRUsContext(DbContextOptions<ShopsRUsContext> options):base(o...
using System.Text.Json.Serialization; namespace PlatformRacing3.Server.Game.Communication.Messages.Outgoing.Json.Rooms; internal sealed class JsonExplodeBlockMessage : JsonMessageOutgoingMessage { internal JsonExplodeBlockMessage(string roomName, int tileY, int tileX) : base(roomName, new RoomMessageData("explodeBl...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class ConfigColeccionable : MonoBehaviour { public Sprite noDisponible; public Button coleccionble1; public Text titulo_1; public Text contenido_1; public ...
using UnityEngine; using System.Collections; namespace Assets.Scripts { public class RoundManager : MonoBehaviour { public static int SecondsToStart = 10; public static int Round = 0; private bool StartRounds = false; public Player Player; public EnemyAI EnemyAI; ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Task1 { public class NOD { #region Public methods public static int FindNodEuclidean(int first, int second) { if (first ==...
// Author(s): Aaron Holloway // Fall 2018 // Last Modified: 12/2/2018 using UnityEngine; using System; using System.Net; using System.Net.Sockets; using System.Text; using System.Collections; using System.Collections.Generic; // Derived from Summer2018CRCSProject/Assets/ASL/RC/Scripts RCBehavior_TCP.cs // Allows ope...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using PhotoFrame.Domain.Model; namespace PhotoFrame.Domain.UseCase { public class ChangeKeyword { private readonly IKeywordRepository _keywordRepository; private readonly IPhoto...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Collections; using System.Data; namespace BLL.SYSTEM { public class FilesBLL { DAL.SYSTEM.FilesDAL dal = new DAL.SYSTEM.FilesDAL(); #region 插入数据 /// <summary> /// 插入...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace p527___ConvertsIntToString_Delegate { class Program { static void Main(string[] args) { ConvertsIntToString someMethod; someMethod = new ConvertsIntToString(helloMethod); ...
using CheckMySymptoms.Forms.View.Common; using LogicBuilder.RulesDirector; using System; using System.Collections.Generic; namespace CheckMySymptoms.Forms.View.Input { //[JsonConverter(typeof(InputViewConverter))] public abstract class BaseInputView { //LogicBuilder.Forms.Parameters public...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using InfoPole.Core; using InfoPole.Core.Entities; using InfoPole.Core.Services; namespace InfoPole.Services { public class MarkupTagsFileParser : IMarkupTagsFileParser { public IEnumerable<MarkupTag> GetA...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace FantaCalcioManager.Website.Controllers { public class LaMiaSquadraController : Controller { public ActionResult Index() { return View(); } public Ac...
using System; using System.IO; namespace GreedyDwarf { class GreedyDwarf { static void Main(string[] args) { //Console.SetIn(new StreamReader(Console.OpenStandardInput(8192))); int[] valley = ReadValley(); int[][] patterns = ReadPatterns(); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class IdleState : AIState { public float idleMin; public float idleMax; private float idleTime; public override void OnEnterState() { idleTime = Random.Range(idleMin, idleMax); StartCoro...
using System; using System.Collections.Generic; using DavisVantage.WeatherReader.Extensions; namespace DavisVantage.WeatherReader.Models { public class CurrentWeather { public DateTime UtcTime { get; set; } public ConsoleInfo ConsoleInfo { get; set; } public int Barometer { get; set; }...
using PlatformRacing3.Server.Core; using PlatformRacing3.Server.Game.Client; using PlatformRacing3.Server.Game.Communication.Messages.Incoming.Json; using PlatformRacing3.Server.Game.Communication.Messages.Outgoing; namespace PlatformRacing3.Server.Game.Communication.Messages.Incoming; internal class LegacyPingIncom...
using System; namespace InstaGramSosa2.Models { public class Posts { public int PostId { get; set; } public string PostDate { get; set; } } }
using Microsoft.VisualStudio.TestTools.UnitTesting; namespace CarSelector.Tests.Services { using CarSelector.Contracts; using CarSelector.Model; using CarSelector.Services; using CarSelector.Tests.Utils; using System; [TestClass] public class CarEvaluatorServiceTestFixture { ...
namespace Plus.HabboHotel.Users.Messenger { public enum MessengerEventTypes { EventStarted, AchievementUnlocked, QuestCompleted, PlayingGame, FinishedGame, GameInvite } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace WebApp.Models { /// <see cref="https://www.frameip.com/plan-numerotation-telephonique/"/> public class PhoneNumber : IPhoneNumber { private const char SHORT_INTERNATIONAL_PREFIX = '+'; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class UIManager : MonoBehaviour { GameObject[] objects; void Start() { Time.timeScale = 1; objects = GameObject.FindGameObjectsWithTag("hasMovement"); } void Update...
using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; using Reserva.Domain.Entities; namespace Reserva.Infra.Mappings { public class FilialMap : IEntityTypeConfiguration<Filial> { void IEntityTypeConfiguration<Filial>.Configure(EntityTypeBuilder<Filial> builder) ...
using System.Configuration; using System.IO; using System.Web; using System.Web.Hosting; namespace Umbraco.Examine.Config { public sealed class IndexSet : ConfigurationElement { [ConfigurationProperty("SetName", IsRequired = true, IsKey = true)] public string SetName => (string)this["SetName"...
using System.Collections; using System.Collections.Generic; using UnityEngine; /// <summary> /// Attaching this to a gameobject preserves it through scenes and it becomes a singleton. /// </summary> public class SingletonObject : MonoBehaviour { private static SingletonObject instance = null; pub...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using System.Wi...
using System.ComponentModel.DataAnnotations; namespace Web.Models { public class CourseSco { public int Id { get; set; } [MaxLength(50)] public string Title { get; set; } public int CourseTemplateId { get; set; } public virtual CourseTemplate CourseTemplate { get; set...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Console2.From_026_To_050 { public class _027_CommonPrefix { /* * Write a function to find the longest common prefix string amongst an array of strings */ // method, go through each...
using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; namespace MonoGame.Extended.Gui.Controls { public class Box : Control { public override IEnumerable<Control> Children { get; } = Enumerable.Empty<Control>(); public override Size GetContentSize(IGuiContext con...
using System.Linq; using System.Windows; using Printer_Status.Printers; namespace Printer_Status.Helpers { /// <summary> /// Helper class for managing windows. /// </summary> public static class WindowHelper { /// <summary> /// Find the first Window of type <typeparamref name="TWind...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerController : MonoBehaviour { public GameObject projector; public float moveSpeed = 2f; [HideInInspector] public Vector3 movement; [HideInInspector] public Rigidbody rb; public LayerMask ...
using Newtonsoft.Json; using System; using System.Net.Http; using System.Net.Http.Formatting; using System.Text; using System.Threading.Tasks; namespace BlobAndAdlsPerfoamance { class Program { static DateTime _startTime = DateTime.MinValue; static DateTime _endTime = DateTime.MaxV...
using System; using System.Diagnostics; using System.Drawing; using System.IO; using ImageProcessor; using ImageProcessor.Imaging.Formats; namespace ImageLibTest { public class ImageProcessorLibTester : LibTester { public override string LibName => "ImageProcessor"; private Size ...
using CheckMySymptoms.Forms.Parameters.Common; using LogicBuilder.Attributes; using LogicBuilder.Forms.Parameters; using System.Collections.Generic; namespace CheckMySymptoms.Flow { public interface ICustomDialogs { [AlsoKnownAs("DisplayHtmlContent")] [FunctionGroup(FunctionGroup.DialogForm)] ...
using Promobusque.Aplicacao; using Promobusque.Dominio; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace Promobusque.Site { public class EmpresaController : Controller { private EmpresaAplicacao EmpresaAplicacao; public Empre...
using System; using System.Linq; using System.Reflection; using Mono.Cecil; namespace StructureAssertions { public class AssertAssemblyStructure { readonly AssemblyDefinition _assembly; internal AssertAssemblyStructure(Assembly assembly) { if (assembly == null) throw new ArgumentNullException("assembly"); ...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace eRecruiterRestClient.Tests { [TestClass] public class ErecruiterActionTests { public ErecruiterActionTests() { } [TestMethod] public void check_returned_users_is_not_null() {...
#region 版本说明 /***************************************************************************** * * 项 目 : * 作 者 : 李金坪 * 创建时间 : 2014/11/18 13:18:19 * * Copyright (C) 2008 - 鹏业软件公司 * *****************************************************************************/ #endregion /* <!--布局信息--> <compo...
using AlienEngine.Core.Physics; using AlienEngine.Core.Physics.CollisionShapes; using AlienEngine.Core.Physics.CollisionShapes.ConvexShapes; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AlienEngine { public class BoxCollider : Collid...
using UnityEngine; using UnityEngine.UI; using UnityEditor; using System.Collections; using System.Collections.Generic; public class LayouterStripes : Layouter { public float minValue = 0; public float maxValue = 0; public int count = 0; public float delta = 0; public string mainP...
using UnityEngine; using System.Collections; using Leap; using System; public class ComplexPinchDistance : ComplexCondition { private float minDistance, maxDistance; public ComplexPinchDistance(float minDistance, float maxDistance) { this.minDistance = minDistance; this.maxDistance = max...
using System.Collections.Generic; /// <summary> /// Windows Presentation Foundation translator namespace /// </summary> namespace WPFTranslator { /// <summary> /// Translator interface /// </summary> public interface ITranslatorInterface { /// <summary> /// Language /// </s...
using UnityEngine; using System.Collections; // http://answers.unity3d.com/questions/11314/audio-or-music-to-continue-playing-between-scene-c.html public class DontDestroy : MonoBehaviour { private static DontDestroy instance = null; public static DontDestroy Instance { get { return instance; } } void Aw...
using System; using System.Runtime.Serialization; namespace SiDualMode.InputAdapter.TestDataAdapter { /// <summary> /// This is the configuration type for the GeneratorFactory. Use instances of this class to configure data /// and frequency of a generator adapter. /// </summary> [DataContract()] ...
using FastSQL.Core; using System; using System.Collections.Generic; namespace FastSQL.Magento1 { public class ProviderOptionManager : BaseOptionManager { public override IEnumerable<OptionItem> GetOptionsTemplate() { return new List<OptionItem> { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Services; using ERP_Palmeiras_RH.Models.Facade; using ERP_Palmeiras_RH.Models; namespace ERP_Palmeiras_RH.WebServices { /// <summary> /// Summary description for FuncionariosWS /// </summary> [WebServ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace HistoricalDataExport.Entities { public class News { public int Id { get; set; } public string PublishDate { get; set; } public string Classification { get; se...
// // Copyright 2010, 2015, 2020 Carbonfrost Systems, Inc. (https://carbonfrost.com) // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 ...
using System.ComponentModel; using System.Linq; using System.Windows; using System.Windows.Controls; using HandyControl.Data; using HandyControl.Tools.Extension; namespace HandyControlDemo.UserControl { /// <summary> /// 左侧主内容 /// </summary> public partial class LeftMainContent { publ...
using System; using Foundation; using UIKit; namespace JKMIOSApp { /// <summary> /// Controller Name : TearmsConditionViewController /// Author : Hiren Patel /// Creation Date : 16 JAN 2018 /// Purpose : To display terms and condition page screen as app shell screen /// Revi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Ljc.Com.CjzfNews.UI.Entity { public class DefaultSettingConfig { public bool AutoRun { get; set; } private int _maxpopwinnums =...
using System; using System.ComponentModel.DataAnnotations; using EPiServer.Core; using EPiServer.DataAbstraction; using EPiServer.DataAnnotations; namespace BlocksAsTabs.Models.Blocks { [ContentType(DisplayName = "TabsBlock", GUID = "42A0899A-032E-4A80-9FF6-B884EDD8AD4B", Description = "")] public class TabsB...
#region Copyright Syncfusion Inc. 2001-2015. // Copyright Syncfusion Inc. 2001-2015. All rights reserved. // Use of this code is subject to the terms of our license. // A copy of the current license can be obtained at any time by e-mailing // licensing@syncfusion.com. Any infringement will be prosecuted under // a...
using MediatR; using Microsoft.AspNetCore.Identity; using Publicon.Core.Entities.Concrete; using Publicon.Core.Entities.Enums; using Publicon.Core.Exceptions; using Publicon.Core.Repositories.Abstract; using Publicon.Infrastructure.Commands.Models.User; using Publicon.Infrastructure.DTOs; using Publicon.Infrastructure...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Task12 { class Program { static void Main(string[] args) { //Implement the ADT stack as auto - resizable array. //Resize the capacity on demand(...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace DietFood.Models.Calculator { public class DishParam { public int Id { get; set; } public string Name { get; set; } public int MealType { get; set; } public int Possible...
namespace syscrawl.Game.Models.Levels { public enum NodeType { Connector, Filesystem, Firewall, Entrance } }
// // Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. // using System; using System.Linq; using System.Threading.Tasks; using System.Management.Automation.Runspaces; using System.Management.Automation; using System.Col...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CapstoneProject { // // enum // public enum Hair { CURLS = 15, UPDO = 50, HALFUP = 25, BUZZED = 10 } class Program { ...
 using System.ComponentModel; using System.ComponentModel.DataAnnotations; using Medit1.Validation; namespace Medit1.Models.ViewModels { public class PortViewModel { public int PortId { get; set; } [Required(ErrorMessage = "Le nom du port est obligatoire")] [DisplayName("Nom")] ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class Admin_RollNewsDetail : System.Web.UI.Page { public string t_rand = ""; string newsId = string.Empty; PDTech.OA.BLL.ROLL_NEWS newsBll = new PDTech....
using System.Collections.Generic; using TableTopCrucible.Core.Models.ValueTypes.IDs; namespace TableTopCrucible.Core.Models.Sources { public interface IEntityChangeset<Tentity, Tid> where Tentity : struct, IEntity<Tid> where Tid : ITypedId { Tentity? Origin { get; } Tentity To...
using System.Collections.Generic; namespace Todo.Core.Entities { public class User { public string Id { get; set; } public string Name { get; set; } public string Email { get; set; } public string Password { get; set; } //public List<TaskItem> TodoList { get; set; } ...
using Microsoft.EntityFrameworkCore.Migrations; namespace Sbidu.Migrations { public partial class InitialCreate : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.CreateTable( name: "Categories", columns: t...
using AssetHub.Models; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace AssetHub.ViewModels.Account.Partial { public class ChangePasswordViewModel { public string Id { get; set; } [Required(ErrorMessage...
using GamesInfo.API.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace GamesInfo.API.Services { public class GameInfoFileRepository : IGameInfoRepository { public Task Create(Game game) { throw new NotImp...
using UnityEngine; using System.Collections; using UnityEngine.UI; public class GUIPlayer : MonoBehaviour { public GameObject Player; public Canvas GUIP; public Text Lvl; public Text PAtk; public Text AtkSpeed; public Text Speed; public Text Armor; public Text Gold; public Text Exp; public Text HP; //...
using Mirror; using MobileFPS.PlayerHealth; using MobileFPS.PlayerWeapon; using UnityEngine; using UnityEngine.UI; namespace MobileFPS.PlayerUI { public class PlayerUIManager : NetworkBehaviour { GameManager _gameManager; Health _playerHealth; WeaponController _weaponCont...
using DG.Tweening; using UniRx; using UnityEngine; public class ProgressProp : MonoBehaviour { [SerializeField] private SomewhatFancierExample1 _source; [SerializeField] private float _min; [SerializeField] private float _max; private void Start() { _source.PumaProgress .Select(p => p >= _min && p <= _max)...
namespace RankingsTable.EF { using Microsoft.Data.Entity; using RankingsTable.EF.Entities; public interface IRankingsTableDbContext { DbSet<Player> Players { get; } DbSet<Season> Seasons { get; } int SaveChanges(); } }