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#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member using BlazorUtils.Interfaces.BlazorComponents; using Microsoft.AspNetCore.Blazor.Components; namespace BlazorUtils.Dom.BlazorUtilsComponents { public class LMTEmpty : BlazorComponent, ILMTComponent { } }
using UnityEngine; using System.Collections; using System.Collections.Generic; using BehaviourMachine; using System; public class BM_Rest : StateBehaviour { Agent m_agent; IntVar stamina; void OnEnable() { Debug.Log("Started *Rest*"); Setup(); m_agent.m_navAgent.isStopped = ...
using UnityEngine; using System.Collections; namespace Ph.Bouncer { public class NextLevelButton : MonoBehaviour { void OnPress(bool isDown) { if(!isDown) { LevelLoadHelper.NextLevel(); } } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyBossMovement : MonoBehaviour { [SerializeField] private float _moveSpeed; [SerializeField] private GameObject _shipCorePrefab; private bool _stopMoving = false; void Update() { if (!_stopMovi...
using System; namespace Cogent.IoC.Generators.Models { internal struct Registration { private readonly RegistrationTypeEnum _registrationType; private readonly object _value; public Registration(TransientRegistration transientRegistration) { _registratio...
using System.Runtime.Serialization; namespace Shunxi.Business.Enums { public enum TargetDeviceTypeEnum { [EnumMember(Value = "Unknown")] Unknown = -1, [EnumMember(Value = "Pump")] Pump = 0, [EnumMember(Value = "Rocker")] Rocker = 1, [EnumMember(Value = "Temperature")] Temper...
using Hayalpc.Library.Common.Enums; using Hayalpc.Library.Repository; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Text; namespace Hayalpc.Fatura.Data.Models { [Table("reset_passwords", Schema = "panel")] public class ResetPassword : HpModel ...
using System; using System.Text; using System.Security.Cryptography; namespace PmSoft.Utilities { public static class EncryptionUtility { public static string Base64_Decode(string str) { if (string.IsNullOrEmpty(str)) return str; byte[] bytes = Convert.FromBase64String(...
using System; using TMPro; using UnityEngine; /// <summary> /// Scribble.rs Pad controllers namespace /// </summary> namespace ScribblersPad.Controllers { /// <summary> /// A class that describes a chat box element /// </summary> public class ChatBoxElementControllerScript : AChatBoxElementController...
using Bytes2you.Validation; using Cinema.Data.Models; using Cinema.Data.Models.Contracts; using Cinema.Data.Repositories; using Cinema.Data.Services.Contracts; using System; using System.Collections.Generic; using System.Linq; namespace Cinema.Data.Services { public class FilmScreeningService : IFilmScreeningServ...
using System; using System.Collections.Generic; using System.Threading.Tasks; using DemoStandardProject.DTOs; using DemoStandardProject.Models.ServiceResponse; using DemoStandardProject.Services; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; namespace DemoStandardProject.Controllers.Product { ...
using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using ...
namespace DpiConverter.Tests { using Data; using Helpers; using NUnit.Framework; public class LandXmlTests { [TestCase("backsight", ObservationPurpose.Backsight)] [TestCase("traverse", ObservationPurpose.Traverse)] [TestCase("sideshot", ObservationPurpose.Sideshot)] ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Treees { public class BinaryTree<T> where T : IComparable { public Node<T> Root { get; set; } public BinaryTree() { } public BinaryTree(T value) { Root = new Node<T>(v...
using Microsoft.AspNetCore.Mvc; using Sp_Medical_Group.Domains; using Sp_Medical_Group.Interfaces; using Sp_Medical_Group.Repositories; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Sp_Medical_Group.Controllers { //define que o tipo de reposta da API se...
//Write a program that reads a string from the console and prints all different //letters in the string along with information how many times each letter is found. using System; using System.Collections.Generic; using System.Text.RegularExpressions; class LettersInString { static void Main() { ...
using UnityEngine; public class Energy { #region Fields private float currentEnergy; private float maximumEnergy; private bool isPlayer; #endregion #region Constructor public Energy(float currentEnergy, float maximumEnergy, bool isPlayer = true) { this.currentEnergy = currentE...
namespace EkwExplorer.FakeScraper; public enum NameFormat { NameSurname, SurnameName } internal class RandomNamesGenerator { private readonly Randomizer<string> _femaleNames = new Randomizer<string>() { "Anna", "Maria", "Katarzyna", "Małgorzata", "Agnieszka", ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using WeifenLuo.WinFormsUI.Docking; using System.Data.SqlClient; using System.IO; namespace RSMS { public partial class StoragePlan...
using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Diagnostics; using System.Linq; using System.Runtime.InteropServices; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows; namespace WPFWorkSample { /// <summary> ...
using LePapeo.Models; using LePapeoGenNHibernate.CAD.LePapeo; using LePapeoGenNHibernate.CEN.LePapeo; using LePapeoGenNHibernate.EN.LePapeo; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace WEBLEPAPEO.Controllers { public class RegistradoControll...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="DomainValuesFileImporter.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // -----------------------------------------------------------------------...
using UnityEngine; using System.Collections; /* public class PhaseOne : Monbehavior { public int fallSpeed = 15; public GameObject player; public float regSpeed = 5; private Vector3 pointOne = new Vector3(0, 0, 0); private Vector2 pointTwo = new Vector3(5, 0, 0); private bool isFalling = fa...
using System; using System.Linq; using System.Windows.Forms; using Relocation.Data; using System.Data.Objects; using Relocation.Classes; using Relocation.Base; using Relocation.Com; using Relocation.Forms.ListBase; namespace Relocation { public partial class projectList : ProjectListBase, IPrintForm ...
using System; using System.Collections.Generic; using System.Text; using VSchool.Data.Entities; namespace VSchool.Data.Entities { public class Subject : BaseEntity { public string Label { get; set; } public string Description { get; set; } public Branch Branch { get; set; } p...
namespace Checkout.Payment.Query.Seedwork.Extensions { public class TryResult<T> : ITryResult<T> { public bool Success { get; } public string Message { get; } public T Result { get; private set; } public static TryResult<T> CreateSuccessResult(T result) { r...
using System; using Strategy.Interface.Duckling; namespace Strategy.Fly.Duckling { class CanFly : IFly { public void Fly() { Console.WriteLine("I can fly, yeah!"); } } }
namespace LuaLu { using UnityEngine; using System.Collections; using UnityEditor; using System.IO; [NoLuaBinding] [CustomEditor(typeof(LuaComponent))] public class LuaInspector : Editor { // properities of LuaComponent SerializedProperty m_luaFileProp; SerializedProperty m_fileBoundProp; void OnEnable...
using Pchp.Core; using System; using System.Collections.Generic; using System.Text; namespace OCP.ShareNS { /** * Interface IShareHelper * * @package OCP\Share * @since 12 */ public interface IShareHelper { /** * @param Node node * @return array [ users ...
/** 版本信息模板在安装目录下,可自行修改。 * OA_RISKEDURECEIVER.cs * * 功 能: N/A * 类 名: OA_RISKEDURECEIVER * * Ver 变更日期 负责人 变更内容 * ─────────────────────────────────── * V0.01 2014/7/22 15:35:10 N/A 初版 * * Copyright (c) 2012 Maticsoft Corporation. All rights reserved. *┌──────────────────────────────────┐ *│ 此技术信息为本...
using PSA.DataModel; namespace PSA.DataRepository { /// <summary> /// Interface for data repository. /// /// </summary> public interface IDatabaseRepo { void SaveResult(PageSpeedData pData); } }
/* * Copyright (c) 2016 Samsung Electronics Co., Ltd * * Licensed under the Flora License, Version 1.1 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless requi...
using AutoMapper; using Crt.Data.Database.Entities; using Crt.Model; using Crt.Model.Dtos.CodeLookup; using Crt.Model.Dtos.Permission; using Crt.Model.Dtos.Role; using Crt.Model.Dtos.RolePermission; using Crt.Model.Dtos.User; using Crt.Model.Dtos.UserRole; using Crt.Model.Dtos.ServiceArea; using Crt.Model.Dtos.Region;...
namespace HCL.Academy.Model { public class RegisterCandidateResponse { public int statusCode { get; set; } public ResponseBody responseBody { get; set; } } public class ResponseBody { public string username { get; set; } public string message { get; set; } ...
using Student.Model; using Student.Service.interfaces; using System; using System.Linq; using System.Threading.Tasks; using System.Web.Http; using System.Web.Http.Cors; namespace Student.API.API { [EnableCors(origins: "*", headers: "*", methods: "*")] public class ClassesController : ApiController { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Brachi.Personas.Business; using Brachi.Personas.Business.Entity; public partial class Clon : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using NuGet.Frameworks; using NuGet.Packaging.Core; using NuGet.Protocol.Core.Types; using NuGet.Versioning; using Xunit; namespace Client.V3Test { public class DependencyInfoTests : TestBase ...
using UnityEngine; using System.Collections; public class SplashScreen : MonoBehaviour { private float splashScreenWaitTime = 5f; // in seconds private float gopherIntroductionWaitTime = 1f; // in seconds // Use this for initialization public AudioClip sound; private AudioSource source; // Use this for initi...
using Finances.Common.Data; using Finances.Common.Helpers; using Finances.Core.Application.Interfaces; using MediatR; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Options; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threa...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using BreakAway.Domain; using Studentum.Infrastructure; using Studentum.Infrastructure.Caching; using Studentum.Infrastructure.Repository; namespace BreakAway.Web { public class BreakAwayApplicationStarter : ApplicationStarterBas...
 namespace Client { using System; using System.Collections.Generic; using System.Diagnostics.Contracts; using System.Windows; using System.Windows.Controls; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Media.Imaging; using System....
//----------------------------------------------------------------------- // <Author = "Mohammad Reza" /> // <File = "WiXInstallerCreatorForm.cs" /> //----------------------------------------------------------------------- namespace WiXInstallerCreator { using InternalToolsCommon.Forms; using System; using...
using System; using SLua; using System.Collections.Generic; [UnityEngine.Scripting.Preserve] public class Lua_System_Collections_Generic_List_1_UnityEngine_EventSystems_RaycastResult : LuaObject { [SLua.MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] [UnityEngine.Scripting.Preserve] static public int construct...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class Arrow : MonoBehaviour { public Vector2 initialVelocity = new Vector2(500, 0); public float timeElapsed; private PlayerSpecial rangePwr; private GameObject player; private Rigidbody2D body2d; void Aw...
using CMS_Database.Entities; using CMS_Database.Interfaces; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CMS_Database.Repositories { public class CTHoaDonRepository:GenericRepository<CTHoaDon>,ICTHoaDon { public IQueryabl...
// dnlib: See LICENSE.txt for more info using System; using System.Diagnostics; using System.Text; namespace dnlib.DotNet { /// <summary> /// See CorHdr.h/CorCallingConvention /// </summary> [Flags, DebuggerDisplay("{Extensions.ToString(this),nq}")] public enum CallingConvention : byte { /// <summary>The mana...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace TurnerSoftware.SitemapTools.Tests { [TestClass] public class SitemapEntryTests { [TestMethod] public void Equals_EqualSitemaps() { ...
using System; using System.IO; using ProtoBuf; namespace PushoverQ.Protobuf { class BusProtobufSerializer : ISerializer { public void Serialize(object obj, Stream stream) { // ProtoBuf must have non-zero files stream.WriteByte(42); Serializer.S...
/* * Bungie.Net API * * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * OpenAPI spec version: 2.1.1 * Contact: support@bungie.com * Generated by: https://github.com...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Amazon.Lambda.Core; using Amazon; using Amazon.S3; using Amazon.S3.Model; using Amazon.SimpleNotificationService; using Amazon.SimpleNotificationService.Model; // Assembly attribute to enable the Lambda function's J...
using Microsoft.VisualStudio.TestTools.UnitTesting; using System.Xml.Linq; namespace ArticleSubmitTool.Tests { [TestClass] public class UnitTest1 { [TestMethod] public void TestMethod1() { var newEl = new XElement("Parent", new XElement("Child", ...
using System; namespace l2p { class Program { static void Main(string[] args) { //l2p1.AverageTemp(); //l2p2.Mounth(); //l2p3.EvenNumber(); // l2p4_v3.Fiscal(); //l2p5.MounthTemp(); //l2p6.lis...
namespace PhonesStore.ViewModels { public class OperatingSystemViewModel { public string Name { get; set; } public string Version { get; set; } public string Manufacturer { get; set; } public override int GetHashCode() { unchecked {...
using FundManagerDashboard.Core.DataServices; using ReactiveUI; namespace FundManagerDashboard.Core.ViewModels { public class SummaryTemplateViewModel : ReactiveObject, ISummaryTemplateViewModel { public SummaryTemplateViewModel(string summaryName, ITotalSummaryService servie) { Tit...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DataStructure { public class BinaryTreeNode { public BinaryTreeNode Parent { get; set; } public BinaryTreeNode Left { get; set; } public BinaryTreeNode Right ...
using System.Text.Json.Serialization; using PlatformRacing3.Common.PrivateMessage; using PlatformRacing3.Server.Game.Communication.Messages.Incoming.Json; namespace PlatformRacing3.Server.Game.Communication.Messages.Outgoing.Json; internal sealed class JsonPmsOutgoingMessage : JsonPacket { private protected overrid...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class WorldController : Singleton<WorldController> { protected WorldController() {} GameObject selectedObject; Color naturalColor; // Use this for initialization void Start () { naturalColor = Col...
using SharpDX.Direct2D1; using SharpDX.WIC; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ModernCSApp.Renderers { public class Direct2DImageEncoder { private readonly Direct2DFactoryManager factoryMa...
/* 03. Write a program that prints to the console which day of the week is today. Use System.DateTime. */ using System; using System.Globalization; class DayOfWeek { static void Main() { System.Threading.Thread.CurrentThread.CurrentCulture = CultureInfo.InvariantCulture; DateTime weekDay = ne...
// // - PropertyNodeCollection.cs - // // Copyright 2010 Carbonfrost Systems, Inc. (http://carbonfrost.com) // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org...
using System; using System.Collections.Generic; namespace RMAT3.Models { public class AuditHeader { public AuditHeader() { AuditDetails = new List<AuditDetail>(); } public Guid ClientAuditId { get; set; } public string AddedByUserId { get; set; ...
//------------------------------------------------------------------------------ // The contents of this file are subject to the nopCommerce Public License Version 1.0 ("License"); you may not use this file except in compliance with the License. // You may obtain a copy of the License at http://www.nopCommerce.com/Lic...
using System.Collections.Generic; namespace stottle_shop_api.Filters.Models { public class Filter : IFilter { public string Id { get; set; } public string DisplayName { get; set; } public string Code { get; set; } public bool IsActive { get; set; } public IEnu...
using PDV.DAO.Atributos; namespace PDV.DAO.Entidades { public class Marca { [CampoTabela("IDMARCA")] [MaxLength(18)] public decimal IDMarca { get; set; } = -1; [CampoTabela("CODIGO")] [MaxLength(40)] public string Codigo { get; set; } = string.Empty; [...
using APIpoc.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace APIpoc.Data { public interface IProduct { bool SaveChanges(); IEnumerable<TblProduct> GetAllProduct(); void CreateProduct(TblProduct product); ...
using UnityEngine; using System; using System.Collections.Generic; using System.IO; using System.Runtime.Serialization.Formatters.Binary; [Serializable] public class SaveState { public List<int> highScores; private int _version; private const int CURRENT_VERSION = 1; private const strin...
using EmployeeStorage.DataAccess.Configuration; using EmployeeStorage.DataAccess.Entities; using EmployeeStorage.DataAccess.Interfaces; namespace EmployeeStorage.DataAccess.Repositories { internal class PositionRepository : Repository<Position>, IPositionRepository { public PositionRepository(Employee...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class roadgame : MonoBehaviour { public GameObject[] tilePref; private float SpawnZ=-3500; private float tileLenght = 5000f; private int roadscreen = 2; private Transform Playertransform; private List<GameObj...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace API { public class DSFactory { public static IDS GetInstance(string file) { string ext = Path.GetExtension(file); ...
using UnityEngine; using UnityEngine.Events; namespace Architecture.ViewModel.Applicator { public class UnityEventIntApplicator : CompareApplicator<int> { [SerializeField] private UnityEvent<bool> _notifyCompare; protected override void NotifyBool(bool value) { _notifyCompa...
///<summary> ///Script Manager: Drake ///Description: ///Handles enemy movement AI, health, and score value. ///</summary> using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public enum eEnemyAIType { STATIC, FOLLOW_PLAYER, FOLLOW_WAYPOINT }; [RequireC...
using System; namespace Reto_Semana_3_02 { class Program { static void Main(string[] args) { //https://youtu.be/djUD5CW20kU //Referencia del valor de cuota moderadora 2021 //https://www.minsalud.gov.co/sites/rid/Lists/BibliotecaDigital/RIDE/VP/DO...
using FluentNHibernate.Mapping; using Psub.Domain.Entities; namespace Psub.DataAccess.Map { public class PublicationCommentMap : ClassMap<PublicationComment> { public PublicationCommentMap() { Id(m => m.Id); Map(m => m.Text).CustomType("StringClob").Not.Nullable(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Final_ConnectFour { public class Cell { public int X { get; } public int Y { get; } public bool IsPlaced { get; private set; } = false; // The default v...
using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Terraria; using Terraria.DataStructures; using Terraria.ID; using Terraria.ModLoader; using TheMinepack.Items; namespace TheMinepack.Items.Weapons { public class StarrySky : ModItem { public override bool Autoload(ref...
using TreeStore.Model.Base; using System; using System.Collections.Generic; using System.Linq; using Xunit; namespace TreeStore.Model.Test { public class EntityBaseTest { public static IEnumerable<object[]> GetEntityBaseInstancesForInitzialization() { yield return new Entity().Yiel...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Services; using ERP_Palmeiras_LA.Models.Facade; using ERP_Palmeiras_LA.Models; namespace ERP_Palmeiras_LA.WebServices { /// <summary> /// Summary description for InfoPagamentoWS /// </summary> [WebSer...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AnimalGame { class Store { private bool _purchasedItem; public List <Item> SetupShop() { Item atkBuff = new Item("Attack Buff", 5, 1,...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; using System; namespace IJFinalProject.GameScenes { /// <summary> /// This is action scene for the game. /// </summary> ...
namespace Mediati.Core.Events { /// <summary> /// Tag that designates that a command or query triggers an event /// </summary> /// <typeparam name="TEvent">The event type to be created from the triggering message</typeparam> /// <typeparam name="TMessageReturn">The return type of the message that tr...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // namespace Dnn.PersonaBar.Recyclebin.Components.Dto { public class UserItem { public int Id { get; set; } public int PortalId { ...
using System; namespace Number0to9toText { class Number0to9toText { static void Main(string[] args) { byte theNumber; theNumber = byte.Parse(Console.ReadLine()); if(theNumber == 0) { Console.WriteLine("zero"); } ...
using Our.Umbraco.Ditto; using Umbraco.Core.Models; using Umbraco.Web; namespace DittoDemo { public static class DitFloViewModelExtensions { public static IPublishedContent HomePage(this IDittoViewModel model) { return model.CurrentPage.AncestorOrSelf(1); } } }
using CodeOwls.PowerShell.Provider; using TreeStore.Model; using System; using System.Management.Automation; namespace TreeStore.PsModule { public class TreeStoreDriveInfo : Drive, IDisposable { public TreeStoreDriveInfo(PSDriveInfo driveInfo, ITreeStorePersistence persistence) : base(driveInfo) ...
using ServerKinect.Shape; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ServerKinect.Clustering { public class KMeansClusterFactory : IClusterFactory { private KMeans algorithm; private IClusterMergeStrategy mergeStrategy; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Reflection; using System.Windows; using System.Windows.Input; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Media; usin...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Master.Contract; namespace Master.Contract { public class Port:IContract { public Port() { } public string PortCode { get; set; } public string PortName { get; set; } public string CountryCode { get...
using System; using Foundation; using WebKit; using UIKit; using Xam.Plugin.WebView.Abstractions; using Xamarin.Forms; namespace Xam.Plugin.WebView.iOS { public class FormsNavigationDelegate : WKNavigationDelegate { readonly WeakReference<FormsWebViewRenderer> Reference; public FormsNavigati...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class EasyRestarter : MonoBehaviour { private float timeRestartButtonHasBeenPressed = 0; public float timeNeeded = 3.0f; private void Update() { if (Input.GetKey(KeyCode.Escape)) { time...
using CustomerManagement.Application.DTOs; using CustomerManagement.Application.Interfaces; using CustomerManagement.Infrastructure.CrossCuting.Extensions; using System.Net.Http; using System.Threading.Tasks; namespace CustomerManagement.Application.Services { public class CepService : ICepService { p...
using UnityEngine; using System.Collections; public class GeneradorTuberias : MonoBehaviour { public GameObject prefabTuberias; public float tiempoEntreTuberias = 3.5f; void Start () { InvokeRepeating("CrearTuberia",0,tiempoEntreTuberias); } void Update () { if(GameManager.gameOver){ CancelInvo...
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Security.Claims; using System.Threading.Tasks; using System.Web; using System.Web.Mvc; using FantasyStore.Domain; using FantasyStore.Infrastructure; using FantasyStore.WebApp.Extensions; using FantasyStore.WebAp...
using UnityEngine; using System.Collections; public class PlayerID : MonoBehaviour { public int id = 1; // Use this for initialization void Awake () { gameObject.BroadcastMessage ("setId", id); } }
using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Configuration; using System; using ValidationExperiments.Core.Entities; using ValidationExperiments.Core.Interfaces; namespace ValidationExperiments.Persistence { public partial class AppDbContext : DbContext, IAppDbContext { private read...
using System; using FluentAssertions; using NUnit.Framework; using Simplist.Cqrs.Core; namespace Simplist.Core { [TestFixture] public class SmokeTest { private Burner _burner; [SetUp] public void Setup() { _burner = new Burner(); } [Test] ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Web; namespace bitirme.Models { public class sehir { [Key] public int sehirID { get; set; } public string seh...
using System; using System.Collections.Generic; using System.Linq; using System.Text; class SemanticException : Exception { string m; public SemanticException (string message) { m = message; } public override string ToString() { return m; } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xadrez.TabuleiroEntities; namespace Xadrez.PecasXadrez { class Peao : Peca { public Peao(Tabuleiro tabuleiro, Cor cor, PartidaXadrez partida) : base(tabuleiro, cor) { ...
using System; namespace Faust.PetShopApp.WebApi.Dto { public class PetDto { public int Id { get; set; } public string Name { get; set; } public String PreviousOwnerName { get; set; } } }
using System.Collections.Generic; using DnDPlayerCompanion.Enums; namespace DnDPlayerCompanion { public abstract class BaseRace { public Dictionary<AbilityEnum, int> AbilityMods { get; set; } public Size Size { get; set; } public int Speed { get; set; } public List<Language> La...