text stringlengths 13 6.01M |
|---|
/// <summary>
/// Player controller.
/// Arlina Ramrattan
/// 300799246
/// Last Modified by: A.R.
/// Date last modified: October 22, 2016
/// This program is a 2D top down scroller. The plyer is a green tank and they have to try and avoid the red enemy tanks. They have 5 lives.
/// </summary>
using UnityEngine;
u... |
namespace Triton.Game.Mapping
{
using ns26;
using System;
using Triton.Game;
using Triton.Game.Mono;
[Attribute38("DemoMgr")]
public class DemoMgr : MonoClass
{
public DemoMgr(IntPtr address) : this(address, "DemoMgr")
{
}
public DemoMgr(IntPtr address, str... |
using Mirror;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameTimer : MonoBehaviour
{
// public NetworkManager netManager;
// private float timer;
// // Start is called before the first frame update
// void Start()
// {
// timer = 0f;
// }
////... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class LevelChanger : MonoBehaviour
{
private Animator anim;
private string levelName;
// Start is called before the first frame update
void Start()
{
anim = GetComponent... |
using UnityEngine;
using System.Collections;
public class UIMgr : SingletonMonoBefaviour<UIMgr> {
string mName = "";
//UIのプレハブを格納する変数
[SerializeField]
GameObject MainCanvas;
[SerializeField]
GameObject TitleCanvas;
//現在表示してるUIのゲームオブジェクトを格納する変数
public GameObject UIObject;
publi... |
using System.Collections.Generic;
using MusicPlayer.Core.Models;
namespace MusicPlayer.Core.SongFilesManager.Interfaces
{
public interface IPlaylistFilesManager
{
List<Playlist> ReadSongsFromFile();
void SaveNewPlaylist();
void UpdatePlaylistName(string oldName, string newName);
}
} |
// Copyright 2017-2019 Elringus (Artyom Sovetnikov). All Rights Reserved.
using System.Threading.Tasks;
using UnityCommon;
using UnityEngine;
namespace Naninovel.UI
{
public class ContinueInputUI : CustomUI, IContinueInputUI
{
private InputManager inputManager;
[SerializeField] private GameO... |
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using MISA.BL.Interfaces;
using MISA.Common.Entitis;
using MISA.CukCuk.Api.Controllers;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace MISA.AMIS.Api.Controllers
{
[Route("api/v1/[controller... |
using KnapsackProblem.Common;
using System;
using System.Collections.Generic;
using System.Text;
using System.Linq;
namespace KnapsackProblem.ConstructiveVersion.Strategies
{
public class ConstructiveGreedy : ConstructiveStrategy
{
public override void FreeAll()
{
}
... |
using Assets.Scripts.Enemies.Enums;
using Assets.Scripts.Enemies.Interfaces;
using UnityEngine;
namespace Assets.Scripts.Enemies.CommandAndControl {
public class SquadronFactory {
EnemyFactory enemyFactory;
public SquadronFactory() {
enemyFactory = new EnemyFactory();
}
... |
using caterapp.Model;
using caterapp.Repositories;
using Microsoft.AspNetCore.Mvc;
using System;
using System.Collections.Generic;
using System.Linq;
namespace caterapp.Controllers
{
[Route("api/[controller]")]
public class EventController : Controller
{
private IEventRepository _eventRepository;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Excepciones
{
public class ArchivosException:Exception
{
#region constructores
public ArchivosException(string menssage):base(menssage)
{ }
#endregion
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Baseball
{
class Bat
{
//uses:
// delegate void BatCallback(BallEventArgs e);
//
//*** The easiest way to keep the wrong Ball objects from
// chaining themselves onto the... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using IES.JW.Model;
namespace IES.Common.Data
{
/// <summary>
/// 通过课程获取课程的相关数据
/// </summary>
public class CourseCommonData
{
/// <summary>
/// 获取课程下教学班
///... |
using System;
using System.ComponentModel.DataAnnotations;
namespace DemoApp.Model.ViewModels
{
public class Target
{
public int TargetId { get; set; }
public Guid TargetUid { get; set; }
[Required]
[Display(ResourceType = typeof(ModelResources), Name = "Label_TargetSerialNum... |
public class GameConstant {
/* CONSTANT */
public static int UNLOCK_SLOT_PRICE = 500;
public static int MISSION_LIST = 50;
public static int TOTAL_TUTORIAL = 18;
/*Screen state*/
public const string LOGO_STATE = "LOGO";
public const string MAIN_MENU = "MAIN_MENU";
public const string STORY = "STORY";
pu... |
using Checkout.Payment.Command.Application.Interfaces;
using Checkout.Payment.Command.Application.Models;
using Checkout.Payment.Command.Domain;
using Checkout.Payment.Command.Domain.Models.Enums;
using Checkout.Payment.Command.Seedwork.Extensions;
using MediatR;
using System;
using System.Threading.Tasks;
namespace ... |
using System;
using System.Collections.Generic;
using System.Text;
using ENTITY;
//<summary>
//Summary description for SalaryPackageInfo
//</summary>
namespace ENTITY
{
public class SalaryPackageInfo
{
public decimal SalaryPackageId
{
get;
se... |
using UnityEngine;
using System.Collections;
[RequireComponent(typeof(tk2dSprite))]
public class Leaver : MonoBehaviour {
public float speed;
private tk2dSprite sprite;
void Awake() {
sprite = GetComponent<tk2dSprite> ();
}
public void Leave() {
if (this.gameObject.name == "hero"){
sprite.FlipX = fa... |
using UnityEngine;
using System.Collections;
public class resizeelementsforgamescreen : MonoBehaviour {
GameObject temp;//use this gameobject to reference the ones to be resized
float calculateratio;//variable used to calculate the screen ratio
public float scalefactor;//variable used to fix object size based on s... |
using ShoppingCartLib.Model;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ShoppingCartLib.Interface
{
public interface IProductRepository
{
List<ShoppingCartItem> GetShoppingCartProducts(int shoppingCartId);
ProductDetails GetProdu... |
using System.Collections;
using UnityEngine;
using UnityEngine.SceneManagement;
[RequireComponent(typeof(AudioSource))]
public class VideoSceneTransition : MonoBehaviour {
public MovieTexture movie;
private Game game;
public string level;
// Use this for initialization
void Start () {
l... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using MicroMvvm;
using FPModel.Entity;
namespace FPViewModel
{
public class AccountForumViewModel : ObservableObject
{
#region Members
private AccountForum _account;
#endregion
... |
using UnityEngine;
using System.Collections;
namespace Ph.Bouncer
{
public class ColourChanger : MonoBehaviour
{
public Colour Colour;
private tk2dSprite sprite;
private tk2dSpriteAnimator spriteAnimator;
void Start()
{
sprite = GetComponent<tk2dSprite>();
spriteAnimator = GetComponent<tk2dSprit... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing;
using System.Drawing.Imaging;
using System.ComponentModel;
using System.IO;
//using System.Reflection.Metadata;
using Pfim;
using Pfim.dds;
using System.Runtime.InteropServices;
namespace P3DColourKey
{
public class Images
{
... |
using System;
namespace B01_05_ComplexZahlen {
class Complex {
#region fields
// Objektvariable
private double a; // Realteil
private double b; // Imaginärteil
#endregion
#region properties
public double A { get { return a; } }
public double B { get { return... |
using Microsoft.Extensions.Configuration;
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
namespace Utility
{
public static class ConfigHelper
{
/// <summary>
/// 读取appsettings.json配置
/// 调用:string str=ConfigHelper.GetAppSettings("ReflectSection:Two:... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConPersApp
{
class Person
{
int age;
string fname;
string lname;
string city;
public Person()
{
}
public Person(int ... |
using System.Collections.Generic;
using System.IO;
using Frontend.Core.Model.Paths.Interfaces;
namespace Frontend.Core.Model.Paths
{
public class RequiredFile : RequiredItemBase, IRequiredFile
{
public RequiredFile(string tagName, string friendlyName, string description,
IList<IAl... |
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.Json;
using WebAppVue.Models.Entity;
using WebAppVue.Models.Json;
namespace WebAppVue.Models
{
public class NodeModel : BaseModel
{
public NodeModel(WebAppContext context) : base(co... |
using Sitecore.Data.Items;
using Sitecore.Diagnostics;
namespace Aqueduct.SitecoreLib.Search.DynamicFields
{
public class TemplateNameField : BaseDynamicField
{
public override string ResolveValue(Item item)
{
Assert.ArgumentNotNull(item, "item");
return item.Template.N... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using QuickGraph;
using Microsoft.Pex.Framework;
using Microsoft.Pex.Framework.Settings;
using Microsoft.Pex.Framework.Exceptions;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using PexAPIWrapper;
using QuickGraph.Interfaces;... |
namespace XMLApiProject.Services.Models.PaymentService.XML.RequestService.Responses
{
public class UpdatePassword
{
}
}
|
using ScreeningTesterWebSite.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ScreeningTesterWebSite
{
public interface IFadvWebServiceCaller
{
String UID { get; set; }
String PW { get; set; }
... |
using System;
[CustomLuaClass]
public class UIInputSelectDelegate : UIInput
{
public delegate void SelectCallback(bool isSelected);
public UIInputSelectDelegate.SelectCallback callback;
protected override void OnSelect(bool isSelected)
{
base.OnSelect(isSelected);
if (this.callback != null)
{
this.callb... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.Web;
namespace WS_PosData_PMKT.Models.Object
{
[DataContract]
public class DataMaterialPlacement
{
[DataMember]
public string IdTypeMaterial { get; set; }
[DataMember... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace HZGZDL.YZFJKGZXFXY.Common {
public class FreqAnalyzer {
/// <summary>
/// 求复数myComplex.Complex数组的模modul数组
/// </summary>
/// <param name="input">复数数组</param>
/// <returns>模数组</returns>
public static double[] ... |
/** 版本信息模板在安装目录下,可自行修改。
* OA_EDUQUESTION.cs
*
* 功 能: N/A
* 类 名: OA_EDUQUESTION
*
* Ver 变更日期 负责人 变更内容
* ───────────────────────────────────
* V0.01 2014/7/22 15:35:35 N/A 初版
*
* Copyright (c) 2012 Maticsoft Corporation. All rights reserved.
*┌──────────────────────────────────┐
*│ 此技术信息为本公司机密信息,未... |
using System;
using System.Linq;
using UnityEngine;
namespace buildings
{
public class BuildMarkPlatformCell : MonoBehaviour
{
public GroundType matchGroundType = GroundType.Ground;
private string matchColliderTag;
private Color _markColor;
private Color _markDeniedColor;
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace DBStore.Models.VModels
{
public class RequestProductVM
{
public RequestProduct RequestProduct { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
namespace Physics
{
internal class EventManager
{
public static void WhatHappensNext(PhysicsObject physicsObject, GridManager gridManager, EventManager eventManager, double endTime)
{
var couldHits = physicsObject.... |
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data.SqlClient;
using System.Linq;
using System.Web;
namespace CountryCityApp.Models
{
public class CityDBGateway
{
private static string connectionString = ConfigurationManager.ConnectionStrings["CountryConnectio... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="RoleQuery.cs" company="CGI">
// Copyright (c) CGI. All rights reserved.
// </copyright>
// --------------------------------------------------------------------------------------... |
/**********************************************************
CoxlinCore - Copyright (c) 2023 Lindsay Cox / MIT License
****************... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading.Tasks;
using FlagsToCheckboxBinding;
namespace FlagsToCheckboxBinding
{
public class ViewModel :INotifyPropertyChanged
{
publ... |
using System;
using System.Collections.Generic;
using System.Data.SqlClient;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace test10._7
{
class SQLHelper {
private readonly static string conString = @"Server=LAPTOP-NA9O9SEF;DataBase=Admin_information;Uid=sa;pwd=123456";
... |
using System;
using System.Collections.Generic;
using System.Drawing;
namespace ClassLotto
{
/*
-vergleicht bitweise jedes Element des Wahlarrays mit jedem Element des Losungsarrays,
und trägt die Value des Losungsarrays je nach Treffer oder nicht koloriert als String ins Winnerarray ein,
-Deklarat... |
using System;
using Microsoft.EntityFrameworkCore.Migrations;
namespace ConsultingManager.Infra.Migrations
{
public partial class addedcustomersituation : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.AddColumn<Guid>(
n... |
using UnityEngine;
namespace RPG.Stats
{
public class BaseStats : MonoBehaviour
{
// config params
[Range(1,30)]
[SerializeField] int startingLevel = 1;
[SerializeField] CharacterClass characterClass;
[SerializeField] Progression progression = null;
int current... |
using System.Collections.Generic;
using Microsoft.Xna.Framework;
namespace BiPolarTowerDefence.Entities
{
public class TowerButtonMenu : BaseObject
{
public List<TowerButton> TowerButtons { get; set; } = new List<TowerButton>();
public Tower Tower { get; set; }
public bool Active { get... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class InteractableScript : MonoBehaviour
{
public Animator anim;
void OnTriggerEnter2D(Collider2D cologne)
{
if (cologne.gameObject.tag == "Player")
{
anim.SetTrigger("Player");
}
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace TestProjects
{
public class Console
{
private Synchronizer NewSynchronizer;
public Console()
{
NewSynchronizer = new Synchronizer();
System.Console.WriteLine("Application st... |
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace DukcapilWS
{
public class Data_Penduduk
{
// [JsonProperty("NO_KK")]
public string NO_KK { get; set; }
//[JsonProperty("NIK")]
public string NIK { get; set; }
... |
using Microsoft.WindowsAzure.Storage.Table;
namespace Microsoft.DataStudio.Solutions.Tables.Entities
{
public class TemplateEntity : TableEntity
{
public string DeploymentTemplateLink {get; set;}
public string DeploymentParameters {get; set;}
public string ResourcesTopology {get; set;}... |
using System;
using System.Drawing;
using System.Windows.Forms;
namespace WF_02
{
class Program
{
static void Main(string[] args)
{
Form form = new Form();
form.Text = "First button";
form.BackColor = Color.Beige;
Button button = new Button();
... |
using System;
using System.ComponentModel;
using System.Collections.Generic;
using System.Text;
namespace RocketLauncher.ViewModels
{
public abstract class BaseViewModel : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
protected void Notify(string p... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace StatsMain1
{
public abstract class PayOff
{
public abstract double Do(double spot);
public abstract PayOff Clone();
}
public class PayOffCall : PayOff
{
public PayOffCall(PayOffC... |
using CDSShareLib.Helper;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Twilio;
using Twilio.Rest.Api.V2010.Account;
using Twilio.Types;
namespace SMSApp.Model
{
public class TwilioThread... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CFDI.Model
{
public static class GlobalsVariables
{
public static bool Peticion { get; set; }
public static string Rfc { get; set; }
}
}
|
#if CSHARP11_OR_GREATER
using System.Threading.Tasks;
using Meziantou.Analyzer.Rules;
using TestHelper;
using Xunit;
namespace Meziantou.Analyzer.Test.Rules;
public sealed class UseIsPatternInsteadOfSequenceEqualAnalyzerTests
{
private static ProjectBuilder CreateProjectBuilder()
{
return new ProjectB... |
using KsuMvcApp.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace KsuMvcApp.Controllers
{
[Authorize]
public class UserController : Controller
{
internal static User CurrentUser { get; set; }
public ActionResult PersonalProfile()
{
... |
namespace Task04_TicTacToe
{
using System;
public class TicTacToeLogic
{
public const int MaxX = 3;
public const int MaxY = 3;
public char[,] GameBoard;
public TicTacToeLogic()
{
GameBoard = new char[MaxX, MaxY];
for (int i = 0; i < Gam... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Threading.Tasks;
namespace SimpleApiService.Domain
{
[Table("account")]
public class Account
{
[Key]
[Column("id"... |
using System;
using System.IO;
using BusinessLayer.Validator;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace SortinfApp.UnitTests.Utilities.Validator
{
/// <summary>
/// Represents tests for LocalFileValidator class.
/// </summary>
/// <owner>Anton Petrenko</owner>
[TestClass]
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class GameManager : MonoBehaviour
{
public GameObject gameOverImage;
//게임 오버가 됐을 때 화면에 보여지는 이미지
public GameObject Restarttext;
//게임 오버 됐을 때 화면에 띄울 재시작 텍스트
... |
namespace ShCore.Patterns
{
/// <summary>
/// Pattern Chain Generic
/// </summary>
/// <typeparam name="T"></typeparam>
public class Chain<T>
{
private T handler;
/// <summary>
/// Xử lý
/// </summary>
public T Handler
{
get { return h... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
namespace Logic_Circuit.Parser.Validation.VisitorObjects
{
/// <summary>
/// Checks if there are any loops between this node and the output nodes.
/// </summary>
public class LoopChecker : Validati... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
using CP.i8n;
//------------------------------------------------------------------------------
//
// This code was generated by OzzCodeGen.
//
// Manual changes to this file will be overwrit... |
using System;
using MvvmCross.Binding.BindingContext;
using MvvmCross.iOS.Views;
using UIKit;
using VictimApplication.Core.ViewModels;
namespace VictimApplication.iOS.Views
{
public partial class EditUserView : MvxViewController<EditUserViewModel>
{
public EditUserView() : base("EditUserView", null)
... |
using System;
using System.Collections.Generic;
using Acr.UserDialogs;
using City_Center.Clases;
using Xamarin.Forms;
namespace City_Center.Page
{
public partial class PaginaAceptar : ContentPage
{
public PaginaAceptar()
{
InitializeComponent();
NavigationPage.SetTitleI... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using DataObject;
namespace Service.Interface
{
public interface IThietBi
{
int ThemThietBi(ThietBi tb);
int XoaThietBi(int maThietBi);
int CapNhatThongTinThietBi(ThietBi ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using System.Threading.Tasks;
using Oracle.ManagedDataAccess.Client;
using MobileService45.DAL;
namespace MobileService45.Controllers
{
[RoutePrefix("GIAOTIEPVersion1")]
public c... |
using System;
namespace Bubble_Sort
{
public class BubbleSort
{
public static void BubbleSortFirst(int[] Array,int n){
int m,i,j;
for(i=n-2;i>=0;i--){
for(j=0;j<=i;j++){
if(Array[j]>=Array[j+1]){
m=Array[j];... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class MobileInputManager : MonoBehaviour {
public static MobileInputManager instance;
[HideInInspector]
public bool isGamepadConnected = false;
[SerializeField]
private ETCTo... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DistanceConverter {
class Program {
static void Main(string[] args) {
if (args.Length >= 1 && args[0] == "-tom") {
PrintFeetToMeterList(1,10);
... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Data;
namespace DAL.SYSTEM
{
/// <summary>
/// 实体类 LoginModel
/// 编写者:
/// 日期:2013/3/15 16:38:09
/// </summary>
public class LoginDAL
{
DBUtility.DBOperator db = DBUtility.DALFactory.... |
using Kit.Enums;
using Kit.Services.Interfaces;
using System;
using System.ComponentModel;
using System.Linq;
using System.Linq.Expressions;
using System.Runtime.CompilerServices;
using System.Threading;
using System.Threading.Tasks;
using Xamarin.Forms;
using Xamarin.Forms.Internals;
namespace Kit.Forms.Pages
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public static class Scenes
{
public static int SimulationNumber { get; set; }
public static Dictionary<char, string> Rules { get; set; }
public static List<Atom> StartingSequence { get; set; }... |
using System;
using NBTM.Repository.Models;
using NBTM.Repository.Interfaces;
namespace NBTM.Repository.Repositories
{
public class SampleLogRepository : GenericRepository<SampleLogEntry>, IDisposable
{
#region Constructor
public SampleLogRepository(SalesApp1Entities context, Logg... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Android.App;
using Android.Content;
using Android.Graphics;
using Android.OS;
using Android.Runtime;
using Android.Views;
using Android.Widget;
namespace XamarinAwesomeBannerSlider.Entities
{
public class Config
{
... |
using System.Collections;
using System.Collections.Generic;
using System.Xml.Serialization;
using UnityEngine;
using UnityEngine.SceneManagement;
using UIFramework;
using PUIType;
using PEventCenter;
public class LoadingManager : MonoSingleton<LoadingManager>
{
private float loadPercentage;
private AsyncOpe... |
using System;
using System.Diagnostics;
using System.Threading.Tasks;
using ProtoHub;
public class ProtoHubImpl : ProtoHubService.ProtoHubServiceBase
{
public override async Task<UploadSpecResponse> UploadSpec(UploadSpecRequest request, Grpc.Core.ServerCallContext context)
{
Process cmd = new Process()... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Infra;
namespace console
{
public class _023_Merge2SortedLinkList
{
/// <summary>
/// Merge two sorted linked lists and return it as a new list. The new list should be made by splicing together the node... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Racing_Game_AssignS
{
public partial class Form1 : Form
{
//global variable
... |
using System;
using System.Text;
using System.Net.Sockets;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class test : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame... |
#region Copyright, Author Details and Related Context
//<notice lastUpdateOn="12/20/2015">
// <solution>KozasAnt</solution>
// <assembly>KozasAnt.Smarts</assembly>
// <description>A modern take on Koza's connonical "Ant Foraging for Food on a Grid" problem that leverages Roslyn</description>
// <copyright... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace DX_QLVT_DATHANG
{
public partial class formNhanVien : Form
{
int vitri = 0;
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LockedHack : MonoBehaviour
{
public GameObject locked;
public string thing;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Net.Http;
using System.Threading.Tasks;
using FluentAssertions;
using FluentValidation.Results;
using MeterReading.Logic;
using MeterReading.Logic.Facades;
using MeterReading.Logic.Validators;
using Me... |
using Assets.Scripts.Overlay.Action_PopUps.TokenSelector;
using Assets.Scripts.RobinsonCrusoe_Game.Characters;
using Assets.Scripts.RobinsonCrusoe_Game.GameAttributes;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CleanAction_Processing : MonoBehaviour
{
public void P... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace CareerCup150.Chapter19_Medium
{
public class _19_08_FrequentOfAWord
{
/*
* Design a method to find the frequency of occurrences of any given word in a book.
*/
public Dictionary<st... |
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MonoGame.Extended.Shapes;
using MonoGame.Extended.Sprites;
using MonoGame.Extended.TextureAtlases;
namespace Demo.SpaceGame.Entities
{
public class Meteor : Entity
{
private const float _radius = 55f / 4f;
private read... |
/*
.-'
'--./ / _.---.
'-, (__..-` \
\ . |
`,.__. ,__.--/
'._/_.'___.-`
FREE WILLY
*/
using Renci.SshNet;
namespace Automatisation.Model
{
public class SSH : BaseModel
{
#region fields
private int _id;
private string _description;
... |
using UnityEngine;
using System.Collections;
public class RespawnEnemy : MonoBehaviour {
public GameObject RangeGoblin;
public GameObject Demon;
public GameObject Cyclop;
bool RespawnOn;
bool StartGame;
bool GroupRespawnOn;
bool FirstRespawn;
public static float RespTimeRGoblin = 10f;
pub... |
using System.Collections.Generic;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace HT.Framework
{
/// <summary>
/// 可绑定的Selectable类型
/// </summary>
public sealed class BindableSelectable : BindableType<int>
{
public static implicit operator int(BindableSelectable bSelectable... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Drawing;
namespace SolarSystem
{
class SpaceObject
{
private float posX;
public float x { get { return posX; } }
private float posY;
public float y {... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyBody : MonoBehaviour
{
public Transform rayEmitter;
public BoxCollider hitBox;
public PlayerDetector playerDetector;
public AIManager aiManager;
private void Start()
{
MyEventSystem.instan... |
using System;
namespace OCP.Authentication.TwoFactorAuth
{
/**
* Marks a 2FA provider as activale by the administrator. This means that an
* admin can activate this provider without user interaction. The provider,
* therefore, must not require any user-provided configuration.
*
* @since 15... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using eIDEAS.Data;
namespace eIDEAS.Models
{
public class UnitDivision
{
public Unit unit { get; set; }
public Division division { get; set; }
private readonly ApplicationDbContext _contex... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace PayRoll.BLL
{
public abstract class ChangeAffiliationTransaction:ChangeEmployeeTransaction
{
public ChangeAffiliationTransaction(int empId, PayrollDatabase database)
: base(empId, database)
... |
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