text stringlengths 13 6.01M |
|---|
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using MusicGameService.Models;
namespace MusicGameService.Controllers
{
class JsonHelper
{
private static JsonHelper _Instance = new JsonHelper();
private JsonHelper()
{
... |
using System;
using EPiServer.Events;
using EPiServer.Events.ServiceModel;
namespace HansKindberg.EPiServer.Events.Remote
{
public class RemoteEventListener : IEventReplication
{
#region Fields
private readonly object _lockObject = new object();
#endregion
#region Properties
protected internal virtual... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace Tsu.Testing.Tests
{
[TestClass]
public partial class DelegateHelpersTests
{
}
}
|
using System;
namespace Assemblify.Core
{
[AttributeUsage(AttributeTargets.Assembly)]
public sealed class AssemblifyPublishFolderAttribute : Attribute
{
private string assemblify_folder;
public AssemblifyPublishFolderAttribute(string AssemblifyFolder)
{
assemblify_fold... |
using System;
using System.Linq;
using DialogSystem.ScriptObject;
using ReadyGamerOne.EditorExtension;
using ReadyGamerOne.Utility;
#if UNITY_EDITOR
using UnityEditor;
#endif
using UnityEngine;
using UnityEngine.Assertions;
namespace DialogSystem.Model
{
[Serializable]
#pragma warning disable 660,661
publ... |
using JetBrains.Annotations;
using Platformer.Mechanics;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
public class GameManager : MonoBehaviour
{
public static GameManager instance;
public bool isPaused;
public List<Item> ite... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CL_UWP.SpeechClasses
{
public static class PhRTiming
{
private static TimeSpan tsElapsed;
public static TimeSpan TsElapsed
{
get { return tsElapsed; ... |
namespace Simple4X {
public enum Tile {
Undefined, // Special value for catching morons (like me)
Empty,
Buildings,
Influence
}
} |
using System.Collections.Immutable;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.Diagnostics;
namespace Meziantou.Analyzer.Rules;
[DiagnosticAnalyzer(LanguageNames.CSharp)]
public sealed class JSInvokableMethodsMustBePublicAnalyzer : DiagnosticAnalyzer
{
private static readonly DiagnosticDescriptor... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using E_Commerce.Models.DataModel;
using E_Commerce.CF;
using E_Commerce.Models.Helper;
namespace E_Commerce.Controllers
{
public class AdminController : Controller
{
Context _db = Connection.Con... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Threading.Tasks;
namespace LuizalabsWishesManager.ViewModels
{
public class NewWishViewModel
{
public int IdProduct { get; set; }
}
public class WishViewModel
{
... |
using System;
using CoffeeFinder.iOS;
using Foundation;
using UIKit;
using Xamarin.Forms;
[assembly: Dependency(typeof(PhoneCall_iOS))]
namespace CoffeeFinder.iOS
{
public class PhoneCall_iOS : IPhoneCall
{
public void MakeQuickCall(string PhoneNumber)
{
try
{
UIApplication.SharedApplication.OpenUrl(
... |
using System;
using System.ComponentModel.DataAnnotations;
namespace FoodDelivery.Models
{
public class User
{
public int Id { get; set; }
[Required]
[StringLength(25, ErrorMessage = "Login is too long.")]
public string Login { get; set; }
[Required]
[StringLeng... |
using LuaInterface;
using SLua;
using System;
public class Lua_UnityEngine_NavMeshPathStatus : LuaObject
{
public static void reg(IntPtr l)
{
LuaObject.getEnumTable(l, "UnityEngine.NavMeshPathStatus");
LuaObject.addMember(l, 0, "PathComplete");
LuaObject.addMember(l, 1, "PathPartial");
LuaObject.addMember(l,... |
using System;
using System.Collections.Generic;
/*using System.Linq;
using System.Text;
using System.Threading.Tasks;*/
using System.Windows;
using System.Windows.Forms;
/*using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
u... |
using System.Web.Mvc;
using System.Web.Routing;
namespace SimpleMvcSitemap.Sample.App_Start
{
public class RouteConfig
{
public static void RegisterRoutes(RouteCollection routes)
{
routes.IgnoreRoute("{resource}.axd/{*pathInfo}");
routes.MapRoute("sitemapcategories", "... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
using Transaction.Entity;
namespace Transaction.Service
{
public interface ITransaction
{
Task GetTransactionType(string transtype);
Task<object> GetTransBypersonID(Guid personID);
Task<obj... |
using App.Utilities.Access;
using App.Utilities.Controls;
using App.Entity;
using App.Entity.AttibutesProperty;
using App.Logic;
using App.Utilities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
namespace App.Gym.Forms
{
/// <seealso cref="App.Utilities.Access.For... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TileColor : MonoBehaviour {
public float time; // drutuion color change time
public Color[] colors;
public Material mat; // Ground Material
public Color startColor;// default tile color
Color myColor;
Camera cam;
pub... |
//------------------------------------------------------------------------------
// The contents of this file are subject to the nopCommerce Public License Version 1.0 ("License"); you may not use this file except in compliance with the License.
// You may obtain a copy of the License at http://www.nopCommerce.com/Lic... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerData : MonoBehaviour
{
public static Vector2 pos = new Vector2(-8.59f, -1.08f);
public static int score;
} |
using System;
using System.Diagnostics;
using System.Threading;
using System.Threading.Tasks;
using System.Collections.Generic;
using System.Collections.Concurrent;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Runtime.Serialization.Formatters.Binary;
using MasterSlaveCo... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace LibEqmtDriver.SG
{
public interface IISiggen
{
void Initialize();
void Reset();
void EnableModulation(InstrOutput onoff);
void EnableRf(InstrOutput onoff);
void SetFreq(doubl... |
using System;
public class Program
{
public static void Main()
{
var inputNumber = Console.ReadLine();
var weather = string.Empty;
var dummySbyte = default(sbyte);
var dummyInt = default(int);
var dummyLong = default(long);
if (sbyte.TryParse(inputNumber, out ... |
namespace Kers.Models.Entities.UKCAReporting
{
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
[Table("zzInServiceCancelEnrollmentWindow")]
public partial class zzInServiceCancelEnrollmentWindow
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace YzkSoftWare.DataModel
{
/// <summary>
/// 数据模型检查特性类
/// </summary>
[AttributeUsage(AttributeTargets.Class, Inherited = true, AllowMultiple = false)]
public clas... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Data.Entity.Infrastructure;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Code_Hog {
public partial class UserManagementMe... |
using Newtonsoft.Json;
using SearchEng.Common.GoodRead;
using SearchEng.Search.Interface;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Xml;
using System.Xml.Linq;
using System.Xml.Serialization;
using System.Xml.XPath;
using System.Threading.Tasks;
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace FixMyShip.Entities
{
public class Feedback
{
public virtual int Id { get; set; }
public virtual int UserId { get; set; }
public virtual int SenderUserId { get; set; }
public virtual string Comment { ge... |
using Contoso.Bsl.Business.Requests;
using Contoso.Bsl.Business.Responses;
using Contoso.Forms.Configuration.Bindings;
using Contoso.Forms.Configuration.ListForm;
using Contoso.XPlatform.Flow.Settings.Screen;
using Contoso.XPlatform.Services;
using Contoso.XPlatform.Utils;
using Contoso.XPlatform.ViewModels.ReadOnlys;... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
namespace DotNetNuke.Services.Assets
{
public enum SubfolderFilter
{
ExcludeSubfolders,
IncludeSubfoldersFilesOnly,
Includ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Shooter
{
interface IDrawable
{
void Draw(int x, int y);
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Security.Cryptography;
using System.Text;
using NopSolutions.NopCommerce.BusinessLogic.Configuration.Settings;
using NopSolutions.NopCommerce.BusinessLogic.CustomerManagement;
using NopSolutions.NopCommerce.BusinessLogic.Orders;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace Spa.Models.Requests
{
public class TokenAddRequest
{
public Guid TokenGuid { get; set; }
public int SiteUserId { get; set; }
public DateTime ExpireDate { get; set; }
}
} |
namespace Triton.Game.Mapping
{
using ns26;
using System;
[Attribute38("PlayButton")]
public class PlayButton : PegUIElement
{
public PlayButton(IntPtr address) : this(address, "PlayButton")
{
}
public PlayButton(IntPtr address, string className) : base(address, cl... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Juego.backend
{
class DetectarBatalla
{
public bool Detectar(int x, int y,ObjectGeneric[,] Dungeon)
{
bool state = false;
for(int a = x - 1; a <= x + 1; a++)
{
for(... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Dominio
{
public class InformativoFiscal
{
public decimal CD_INFORMATIVO { get; set; }
public string NU_REFERENCIA { get; set; }
public DateTime DT_ENVIO { get;... |
using System;
using System.Collections;
using System.Collections.Generic;
using DialogSystem.Model;
using DialogSystem.ScriptObject;
using ReadyGamerOne.Common;
using ReadyGamerOne.Script;
using UnityEngine;
namespace DialogSystem.Scripts
{
/// <summary>
/// 对话系统
/// </summary>
public class DialogSyste... |
namespace System.Collections.Immutable
{
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using Validation;
public static class ImmutableList
{
public static ImmutableList<T> Create<T>()
{
return ImmutableList<T>.Empty;
... |
using System.ComponentModel;
using System.Runtime.CompilerServices;
using System.Windows.Input;
using AddressBook.Annotations;
using AddressBook.Models;
using AddressBook.Services;
using Xamarin.Forms;
namespace AddressBook.ViewModels
{
public class ContactInfoViewModel : INotifyPropertyChanged
{
publ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Data.Common;
using Microsoft.Practices.EnterpriseLibrary.Common;
using Microsoft.Practices.EnterpriseLibrary.Data;
using Microsoft.Practices.EnterpriseLibrary.Data.Sql;
using Operation.Contr... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
using DotNetNuke.Entities.Users;
namespace DotNetNuke.Services.Social.Messaging
{
/// <summary>
/// This class is responsible to manage the Messa... |
///07.Using delegates write a class Timer that has can execute certain method at each t seconds.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SubstringExtensionMethod
{
//Delegete
public delegate void TimerDelegate();... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.Text;
using System.Threading.Tasks;
namespace PheonixRt.DataContracts
{
/// <summary>
///
/// </summary>
[DataContract]
public class UniformImageVolumeDataContract : IUniformImageVo... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using BlogProject.Models;
using BlogProject.Repositories;
using Microsoft.AspNetCore.Mvc;
namespace BlogProject.Controllers
{
public class PostTagController : Controller
{
IRepository<PostTag> posttagRepo... |
using System;
using System.Collections.Generic;
using System.Reflection;
using Autofac;
using NUnit.Framework;
namespace AdvancedIoCTechniques
{
public class ServiceLocatorPattern
{
public class Blog2
{
public void Save(Post post)
{
var rep... |
using ProConstructionsManagment.Desktop.Commands;
using ProConstructionsManagment.Desktop.Enums;
using ProConstructionsManagment.Desktop.Managers;
using ProConstructionsManagment.Desktop.Messages;
using ProConstructionsManagment.Desktop.Services;
using ProConstructionsManagment.Desktop.Views.Base;
using Serilog;
using... |
namespace LiskovSubstitutionSquareBefore
{
public abstract class Shape
{
public abstract decimal Area { get; }
}
} |
using System;
namespace OmniSharp.Extensions.LanguageServer.Protocol
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
public sealed class AssemblyCapabilityKeyAttribute : Attribute
{
public Type CapabilityType { get; }
public string CapabilityKey { get; }
public ... |
namespace Game.Online.API.Responses
{
public class APIResponse
{
public void Extract()
{
}
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace PmSoft
{
/// <summary>
/// 时间格式化转换
/// </summary>
public static class DateTimeExtensions
{
/// <summary>
/// 获取时期天起始时间
/// </summary>
/// <param name="dateTime"></param>... |
using UnityEngine;
public class MapResources {
public GameObject CastlePrefab;
public GameObject HeroPrefab;
public GameObject EventAlertPrefab;
public GameObject GenericAlertPrefab;
public GameObject VillagePrefab;
public MapResources() {
LoadInitialAssets();
}
public void LoadInitialA... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ButterflyController : Entity
{
public float speedMax = 3f;
public float acceleration = 1f;
public float deceleration = 1f;
public float speedCurrent = 0f;
int deadZoneXPositive; //TODO move this to Keyboard... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Zelo.Common.CustomAttributes;
namespace Zelo.DBModel
{
[Table(Name = "T_Medical_HisDetailPic")]
public class TMedicalHisDetailPic
{
[Id(Name = "Id", Strategy = GenerationType.INDENTITY)]
public int I... |
using EkwExplorer.Core.Models;
namespace EkwExplorer.Core;
public interface IBooksRepository
{
Task AddBookAsync(BookInfo bookInfo);
Task UpdateBookAsync(BookInfo bookInfo);
Task AddPropertyFromBookAsync(BookInfo bookInfo);
Task<bool> IsAnyNotFilled();
Task<BookInfo> GetRandomNotFilledBookAsy... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class WeaponPage : Page_Base {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
protected override void OnClose(){
print ("WeaponPage關閉");
}
protected overr... |
using Net.Buffers;
using Net.Sockets.Pipeline.Handler;
using Net.Sockets.Pipeline.Handler.Incoming;
using Net.Sockets.Pipeline.Handler.Outgoing;
using PlatformRacing3.Server.Game.Client;
using PlatformRacing3.Server.Game.Communication.Managers;
using PlatformRacing3.Server.Game.Communication.Messages;
namespace Platf... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace HomeWorkOnStructAndEnumeration_1
{
public enum Vacancies
{
Boss,
Manager,
Salesman,
Clerk,
Сourier,
Floorswasher
};
public struc... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ScriptMAQ
{
abstract class Component
{
public string Name { get; set; } = "Component";
public override string ToString()
{
return Name + "\n" + Des... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using PNPUTools.DataManager;
using System.Data;
using PNPUTools;
namespace PNPUCore.Controle
{
/// <summary>
/// Cette classe permet de contrôler que tous les items présent dans les totaux liv... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
#region Usings
using System;
using System.Collections;
using System.Globalization;
using DotNetNuke.Entities.Users;
#endregion
namespace DotNetNuke.Se... |
using Xamarin.Forms;
namespace Contoso.XPlatform.Behaviours
{
public class ErrorLabelValidationBehavior : BehaviorBase<Label>
{
public static readonly BindableProperty IsValidProperty = BindableProperty.Create
(
nameof(IsValid),
typeof(bool),
typeof(ErrorLab... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace JobSearch.Models
{
public class Job
{
public int JobID { get; set; }
public string Title { get; set; }
public string Description { get; set; }
public string Job_Number { ... |
using Kit.Enums;
namespace Kit.Services.Interfaces
{
public interface IScreenManager
{
public void SetScreenMode(ScreenMode ScreenMode);
}
}
|
using System;
using System.Collections.Generic;
namespace Microsoft.DataStudio.Services.MachineLearning.Contracts
{
public enum WebServiceCreationStatus
{
Pending,
Completed,
Failed
}
}
|
using Hotel.Data.Models;
using Microsoft.AspNetCore.Mvc.Rendering;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Hotel.Web.Areas.ModulAdministracija.ViewModels
{
public class PrikazSmjestajaVM
{
public List<Smjestaj> Smjestaji { set; get; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using PlayTennis.Bll;
using PlayTennis.Model;
using PlayTennis.Model.Dto;
using PlayTennis.Utility;
namespace PlayTennis.WebApi.Controllers
{
public class AppointmentController : ApiC... |
using System;
namespace ALTechTest.ParsingObjects.MusicBrainz
{
public class Medium
{
public string format { get; set; }
public Guid formatid { get; set; }
public int position { get; set; }
public string title { get; set; }
public int trackcount { get; set; }
}
} |
namespace ConsoleForum.Entities.Users
{
using System;
using System.Collections.Generic;
using ConsoleForum.Contracts;
public class Post : IPost
{
public int Id { get; set; }
public string Body { get; set; }
public IUser Author { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using WebApiDAL.Entity;
using WebApiDAL.Model;
using WebApiDAL.ServiceManager;
namespace WebApiDAL.DataAccess
{
public class SeekerRepository : /*BaseRepository,*/ ISeeker
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace UpdateExecutableCommon.DataModels
{
public class UpdateStartInfo
{
public UpdateStartInfo() { }
public string CustomerGuid { get; set; }
public bool IsWipeOperation { get; set; }
pu... |
// Accord Statistics Library
// The Accord.NET Framework
// http://accord-framework.net
//
// Copyright © Pablo Guzman Sanchez, 2013
// pablogsanchez at gmail.com
//
// Copyright © César Souza, 2009-2015
// cesarsouza at gmail.com
//
// This library is free software; you can redistribute it and/or
// ... |
using System;
using System.Collections.Generic;
using UnityEngine;
namespace RO.Config
{
public class RoleActionInfoList : ScriptableObject
{
public List<RoleActionInfo> actions;
private Dictionary<string, RoleActionInfo> actionDictionary_;
public Dictionary<string, RoleActionInfo> actionDictionary
{
ge... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public abstract class RoleBase : Obj
{
public int BattleID;
public RoleBase(int _bID, GameObject go) : base(go)
{
BattleID = _bID;
}
public abstract void Logic_MoveLeft();
public abstract void L... |
using System.Collections.Generic;
using MovieDAL.Models.Base;
namespace MovieDAL.Models
{
public class MovieGenre : EntityBase
{
public string GenreName { get; set; }
public List<Movie> Movies { get; set; } = new List<Movie>();
}
} |
using MusicAPIStore.Models;
using System.Data.Entity;
namespace MusicAPIStore.Context
{
public class DatabaseContext : DbContext
{
public DatabaseContext() : base ("DefaultConnection")
{
}
public DbSet<RegisterUser> RegisterUser { get; set; }
public DbSet<RegisterComp... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
namespace DotNetNuke.Entities.Urls
{
internal static class UrlEnums
{
internal enum TabKeyPreference
{
TabOK,
... |
/*
* Bungie.Net API
*
* These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality.
*
* OpenAPI spec version: 2.1.1
* Contact: support@bungie.com
* Generated by: https://github.com... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class EnemyHealth : MonoBehaviour, IDamagable {
//private float m_enemyStats.m_health;
[SerializeField]
public int m_objValue;
[SerializeField]
private GameObject m_overlord;
[SerializeField]
private Ove... |
using BPiaoBao.AppServices.DataContracts.DomesticTicket.DataObject;
using BPiaoBao.Client.DomesticTicket.Model;
using BPiaoBao.Client.UIExt;
using BPiaoBao.Client.UIExt.Helper;
using JoveZhao.Framework;
namespace BPiaoBao.Client.DomesticTicket.ViewModel
{
public class InsuranceDetailViewModel : BaseVM
{
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using DAL;
using DevExpress.XtraReports.UI;
using BUS;
using ControlLocalizer;
using DevExpress.XtraEdito... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.Text;
using System.Threading.Tasks;
namespace MprGenerationContracts
{
/// <summary>
///
/// </summary>
public enum Orientation { Transverse, Coronal, Sagittal };
/// <summary>
... |
using System;
namespace MatrixMassiv
{
public class Class1
{
}
}
|
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using Proyecto_Web.Modelos;
namespace Proyecto_Web.Vistas.Private
{
public partial class index_admin : System.Web.UI.Page
{
USUARIO Mod_Usuario ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using System.Web.Script.Serialization;
using Lab2.Models;
namespace Lab2.Controllers
{
[Route("[controller]")]
public class HomeController : Controller
{
JavaScriptSerializer _js = new JavaSc... |
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Data.Core;
using LearningEnglishWeb.Areas.Training.Infrastructure.Factories.Abstractions;
using LearningEnglishWeb.Areas.Training.Models;
using LearningEnglishWeb.Areas.Training.Models.CollectWord;
using LearningEnglishWeb.Areas.T... |
using System.Collections.Generic;
namespace JKMServices.BLL.EmailEngine
{
public interface IEmailTemplate
{
bool Send<T>(List<T> obj, int numberOfTimeToTry = 1, string[] attachments = null);
void MailConfiguration(string customerId, string templateCode);
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace qmaster
{
public partial class staff_home : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
{
... |
namespace RedLine.Models.Browsers.Edge
{
public enum VAULT_ELEMENT_TYPE
{
Undefined = -1,
Boolean,
Short,
UnsignedShort,
Int,
UnsignedInt,
Double,
Guid,
String,
ByteArray,
TimeStamp,
ProtectedArray,
Attribute,
Sid,
Last
}
}
|
using Caliburn.Micro;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using TacticalMaddiAdminTool.Services;
namespace TacticalMaddiAdminTool.ViewModels
{
public class SetsViewModel : Screen
{
public SetsViewModel(SetsProvider setsProvider, ItemsViewModel setsView... |
using Controller;
using Coolables;
using UnityEngine;
using UnityEngine.UI;
namespace Submarine
{
public class SubmarineEngine : CoolableComponent, IControllable
{
private Vector2 _motorControll;
private Rigidbody2D _rigidbody2D;
public int EnginePower;
public Text MotorHeatTe... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml;
namespace lwenctools
{
public class MPEG1VideoSettings : IExecutionPlanSettings
{
public int MaxSlices { get; set; }
public bool TwoPass { get; set; }
public bool AutoRD ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using BrainDuelsLib.widgets;
using BrainDuelsLib.web;
using BrainDuelsLib.threads;
using UnityEngine;
using Assets;
using BrainDuelsLib.model.entities;
using Assets.Go;
public partial class LobbyFormControl : ControlBase
{
publi... |
using System.Reflection;
using System.Runtime.InteropServices;
[assembly: AssemblyTitle("SilverBP.Extensions.Wcf")]
[assembly: AssemblyProduct("SilverBP.Extensions.Wcf")]
[assembly: AssemblyDescription("Extensions/Helper Methods for WCF")]
[assembly: ComVisible(false)]
[assembly: Guid("657dae9a-00ee-42ca-8440-... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SEGU_ENTI.Entidades;
namespace SEGU_ENTI.Interfaz
{
public interface IEN_USUARIO
{
List<clsEN_USUARIO> fn_Login(string sCO_USUA, string sDE_PASS);
List<clsEN_USUARIO> fn_M... |
using NodeGraph.ViewModel;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
namespace NodeGraph {
public class NodeGraphStyling : ViewModelSimpleBase {
protected CornerRadius _NodeCornerRadius = new CornerRadius(8,8,... |
using System.Linq;
using NHibernate.Cfg.MappingSchema;
using NHibernate.Linq;
using NHibernate.Mapping.ByCode;
using NUnit.Framework;
namespace NHibernate.Test.NHSpecificTest.NH0000
{
/// <summary>
/// Fixture using 'by code' mappings
/// </summary>
/// <remarks>
/// This fixture is identical to <see cref="Fixtu... |
using System.Collections.Generic;
namespace Tookan.NET.Core
{
public class Webhook
{
public string JobLatitude { get; set; }
public string FleetEmail { get; set; }
public string IsRouted { get; set; }
public string JobType { get; set; }
public string TeamId { get; set; ... |
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PleaseThem.Controls
{
public class Button
... |
using System.Collections.Generic;
using System.Threading.Tasks;
namespace Core.Common {
public interface IOperation {
void ApplyParameters(IDictionary<string, string> parameters);
Task<string> ExecuteAsync();
}
} |
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