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using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Linq; using System.Text; using MusicGameService.Models; namespace MusicGameService.Controllers { class JsonHelper { private static JsonHelper _Instance = new JsonHelper(); private JsonHelper() { ...
using System; using EPiServer.Events; using EPiServer.Events.ServiceModel; namespace HansKindberg.EPiServer.Events.Remote { public class RemoteEventListener : IEventReplication { #region Fields private readonly object _lockObject = new object(); #endregion #region Properties protected internal virtual...
using Microsoft.VisualStudio.TestTools.UnitTesting; namespace Tsu.Testing.Tests { [TestClass] public partial class DelegateHelpersTests { } }
using System; namespace Assemblify.Core { [AttributeUsage(AttributeTargets.Assembly)] public sealed class AssemblifyPublishFolderAttribute : Attribute { private string assemblify_folder; public AssemblifyPublishFolderAttribute(string AssemblifyFolder) { assemblify_fold...
using System; using System.Linq; using DialogSystem.ScriptObject; using ReadyGamerOne.EditorExtension; using ReadyGamerOne.Utility; #if UNITY_EDITOR using UnityEditor; #endif using UnityEngine; using UnityEngine.Assertions; namespace DialogSystem.Model { [Serializable] #pragma warning disable 660,661 publ...
using JetBrains.Annotations; using Platformer.Mechanics; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.UI; public class GameManager : MonoBehaviour { public static GameManager instance; public bool isPaused; public List<Item> ite...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CL_UWP.SpeechClasses { public static class PhRTiming { private static TimeSpan tsElapsed; public static TimeSpan TsElapsed { get { return tsElapsed; ...
namespace Simple4X { public enum Tile { Undefined, // Special value for catching morons (like me) Empty, Buildings, Influence } }
using System.Collections.Immutable; using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.Diagnostics; namespace Meziantou.Analyzer.Rules; [DiagnosticAnalyzer(LanguageNames.CSharp)] public sealed class JSInvokableMethodsMustBePublicAnalyzer : DiagnosticAnalyzer { private static readonly DiagnosticDescriptor...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using E_Commerce.Models.DataModel; using E_Commerce.CF; using E_Commerce.Models.Helper; namespace E_Commerce.Controllers { public class AdminController : Controller { Context _db = Connection.Con...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace LuizalabsWishesManager.ViewModels { public class NewWishViewModel { public int IdProduct { get; set; } } public class WishViewModel { ...
using System; using CoffeeFinder.iOS; using Foundation; using UIKit; using Xamarin.Forms; [assembly: Dependency(typeof(PhoneCall_iOS))] namespace CoffeeFinder.iOS { public class PhoneCall_iOS : IPhoneCall { public void MakeQuickCall(string PhoneNumber) { try { UIApplication.SharedApplication.OpenUrl( ...
using System; using System.ComponentModel.DataAnnotations; namespace FoodDelivery.Models { public class User { public int Id { get; set; } [Required] [StringLength(25, ErrorMessage = "Login is too long.")] public string Login { get; set; } [Required] [StringLeng...
using LuaInterface; using SLua; using System; public class Lua_UnityEngine_NavMeshPathStatus : LuaObject { public static void reg(IntPtr l) { LuaObject.getEnumTable(l, "UnityEngine.NavMeshPathStatus"); LuaObject.addMember(l, 0, "PathComplete"); LuaObject.addMember(l, 1, "PathPartial"); LuaObject.addMember(l,...
using System; using System.Collections.Generic; /*using System.Linq; using System.Text; using System.Threading.Tasks;*/ using System.Windows; using System.Windows.Forms; /*using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; u...
using System.Web.Mvc; using System.Web.Routing; namespace SimpleMvcSitemap.Sample.App_Start { public class RouteConfig { public static void RegisterRoutes(RouteCollection routes) { routes.IgnoreRoute("{resource}.axd/{*pathInfo}"); routes.MapRoute("sitemapcategories", "...
using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; using Transaction.Entity; namespace Transaction.Service { public interface ITransaction { Task GetTransactionType(string transtype); Task<object> GetTransBypersonID(Guid personID); Task<obj...
using App.Utilities.Access; using App.Utilities.Controls; using App.Entity; using App.Entity.AttibutesProperty; using App.Logic; using App.Utilities; using System; using System.Collections.Generic; using System.Linq; using System.Windows.Forms; namespace App.Gym.Forms { /// <seealso cref="App.Utilities.Access.For...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class TileColor : MonoBehaviour { public float time; // drutuion color change time public Color[] colors; public Material mat; // Ground Material public Color startColor;// default tile color Color myColor; Camera cam; pub...
//------------------------------------------------------------------------------ // The contents of this file are subject to the nopCommerce Public License Version 1.0 ("License"); you may not use this file except in compliance with the License. // You may obtain a copy of the License at http://www.nopCommerce.com/Lic...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerData : MonoBehaviour { public static Vector2 pos = new Vector2(-8.59f, -1.08f); public static int score; }
using System; using System.Diagnostics; using System.Threading; using System.Threading.Tasks; using System.Collections.Generic; using System.Collections.Concurrent; using System.IO; using System.Net; using System.Net.Sockets; using System.Text; using System.Runtime.Serialization.Formatters.Binary; using MasterSlaveCo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace LibEqmtDriver.SG { public interface IISiggen { void Initialize(); void Reset(); void EnableModulation(InstrOutput onoff); void EnableRf(InstrOutput onoff); void SetFreq(doubl...
using System; public class Program { public static void Main() { var inputNumber = Console.ReadLine(); var weather = string.Empty; var dummySbyte = default(sbyte); var dummyInt = default(int); var dummyLong = default(long); if (sbyte.TryParse(inputNumber, out ...
namespace Kers.Models.Entities.UKCAReporting { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; [Table("zzInServiceCancelEnrollmentWindow")] public partial class zzInServiceCancelEnrollmentWindow ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace YzkSoftWare.DataModel { /// <summary> /// 数据模型检查特性类 /// </summary> [AttributeUsage(AttributeTargets.Class, Inherited = true, AllowMultiple = false)] public clas...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Data.Entity.Infrastructure; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Code_Hog { public partial class UserManagementMe...
using Newtonsoft.Json; using SearchEng.Common.GoodRead; using SearchEng.Search.Interface; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Xml; using System.Xml.Linq; using System.Xml.Serialization; using System.Xml.XPath; using System.Threading.Tasks; ...
using System; using System.Collections.Generic; using System.Text; namespace FixMyShip.Entities { public class Feedback { public virtual int Id { get; set; } public virtual int UserId { get; set; } public virtual int SenderUserId { get; set; } public virtual string Comment { ge...
using Contoso.Bsl.Business.Requests; using Contoso.Bsl.Business.Responses; using Contoso.Forms.Configuration.Bindings; using Contoso.Forms.Configuration.ListForm; using Contoso.XPlatform.Flow.Settings.Screen; using Contoso.XPlatform.Services; using Contoso.XPlatform.Utils; using Contoso.XPlatform.ViewModels.ReadOnlys;...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // namespace DotNetNuke.Services.Assets { public enum SubfolderFilter { ExcludeSubfolders, IncludeSubfoldersFilesOnly, Includ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Shooter { interface IDrawable { void Draw(int x, int y); } }
 using System; using System.Collections.Generic; using System.Linq; using System.Security.Cryptography; using System.Text; using NopSolutions.NopCommerce.BusinessLogic.Configuration.Settings; using NopSolutions.NopCommerce.BusinessLogic.CustomerManagement; using NopSolutions.NopCommerce.BusinessLogic.Orders; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Spa.Models.Requests { public class TokenAddRequest { public Guid TokenGuid { get; set; } public int SiteUserId { get; set; } public DateTime ExpireDate { get; set; } } }
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("PlayButton")] public class PlayButton : PegUIElement { public PlayButton(IntPtr address) : this(address, "PlayButton") { } public PlayButton(IntPtr address, string className) : base(address, cl...
using System; using System.Collections.Generic; using System.Text; namespace Juego.backend { class DetectarBatalla { public bool Detectar(int x, int y,ObjectGeneric[,] Dungeon) { bool state = false; for(int a = x - 1; a <= x + 1; a++) { for(...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Dominio { public class InformativoFiscal { public decimal CD_INFORMATIVO { get; set; } public string NU_REFERENCIA { get; set; } public DateTime DT_ENVIO { get;...
using System; using System.Collections; using System.Collections.Generic; using DialogSystem.Model; using DialogSystem.ScriptObject; using ReadyGamerOne.Common; using ReadyGamerOne.Script; using UnityEngine; namespace DialogSystem.Scripts { /// <summary> /// 对话系统 /// </summary> public class DialogSyste...
namespace System.Collections.Immutable { using System; using System.Collections.Generic; using System.Runtime.CompilerServices; using Validation; public static class ImmutableList { public static ImmutableList<T> Create<T>() { return ImmutableList<T>.Empty; ...
using System.ComponentModel; using System.Runtime.CompilerServices; using System.Windows.Input; using AddressBook.Annotations; using AddressBook.Models; using AddressBook.Services; using Xamarin.Forms; namespace AddressBook.ViewModels { public class ContactInfoViewModel : INotifyPropertyChanged { publ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data.Common; using Microsoft.Practices.EnterpriseLibrary.Common; using Microsoft.Practices.EnterpriseLibrary.Data; using Microsoft.Practices.EnterpriseLibrary.Data.Sql; using Operation.Contr...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using DotNetNuke.Entities.Users; namespace DotNetNuke.Services.Social.Messaging { /// <summary> /// This class is responsible to manage the Messa...
///07.Using delegates write a class Timer that has can execute certain method at each t seconds. using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SubstringExtensionMethod { //Delegete public delegate void TimerDelegate();...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Text; using System.Threading.Tasks; namespace PheonixRt.DataContracts { /// <summary> /// /// </summary> [DataContract] public class UniformImageVolumeDataContract : IUniformImageVo...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using BlogProject.Models; using BlogProject.Repositories; using Microsoft.AspNetCore.Mvc; namespace BlogProject.Controllers { public class PostTagController : Controller { IRepository<PostTag> posttagRepo...
using System; using System.Collections.Generic; using System.Reflection; using Autofac; using NUnit.Framework; namespace AdvancedIoCTechniques { public class ServiceLocatorPattern { public class Blog2 { public void Save(Post post) { var rep...
using ProConstructionsManagment.Desktop.Commands; using ProConstructionsManagment.Desktop.Enums; using ProConstructionsManagment.Desktop.Managers; using ProConstructionsManagment.Desktop.Messages; using ProConstructionsManagment.Desktop.Services; using ProConstructionsManagment.Desktop.Views.Base; using Serilog; using...
namespace LiskovSubstitutionSquareBefore { public abstract class Shape { public abstract decimal Area { get; } } }
using System; namespace OmniSharp.Extensions.LanguageServer.Protocol { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] public sealed class AssemblyCapabilityKeyAttribute : Attribute { public Type CapabilityType { get; } public string CapabilityKey { get; } public ...
namespace Game.Online.API.Responses { public class APIResponse { public void Extract() { } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace PmSoft { /// <summary> /// 时间格式化转换 /// </summary> public static class DateTimeExtensions { /// <summary> /// 获取时期天起始时间 /// </summary> /// <param name="dateTime"></param>...
using UnityEngine; public class MapResources { public GameObject CastlePrefab; public GameObject HeroPrefab; public GameObject EventAlertPrefab; public GameObject GenericAlertPrefab; public GameObject VillagePrefab; public MapResources() { LoadInitialAssets(); } public void LoadInitialA...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ButterflyController : Entity { public float speedMax = 3f; public float acceleration = 1f; public float deceleration = 1f; public float speedCurrent = 0f; int deadZoneXPositive; //TODO move this to Keyboard...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Zelo.Common.CustomAttributes; namespace Zelo.DBModel { [Table(Name = "T_Medical_HisDetailPic")] public class TMedicalHisDetailPic { [Id(Name = "Id", Strategy = GenerationType.INDENTITY)] public int I...
using EkwExplorer.Core.Models; namespace EkwExplorer.Core; public interface IBooksRepository { Task AddBookAsync(BookInfo bookInfo); Task UpdateBookAsync(BookInfo bookInfo); Task AddPropertyFromBookAsync(BookInfo bookInfo); Task<bool> IsAnyNotFilled(); Task<BookInfo> GetRandomNotFilledBookAsy...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class WeaponPage : Page_Base { // Use this for initialization void Start () { } // Update is called once per frame void Update () { } protected override void OnClose(){ print ("WeaponPage關閉"); } protected overr...
using Net.Buffers; using Net.Sockets.Pipeline.Handler; using Net.Sockets.Pipeline.Handler.Incoming; using Net.Sockets.Pipeline.Handler.Outgoing; using PlatformRacing3.Server.Game.Client; using PlatformRacing3.Server.Game.Communication.Managers; using PlatformRacing3.Server.Game.Communication.Messages; namespace Platf...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace HomeWorkOnStructAndEnumeration_1 { public enum Vacancies { Boss, Manager, Salesman, Clerk, Сourier, Floorswasher }; public struc...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ScriptMAQ { abstract class Component { public string Name { get; set; } = "Component"; public override string ToString() { return Name + "\n" + Des...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using PNPUTools.DataManager; using System.Data; using PNPUTools; namespace PNPUCore.Controle { /// <summary> /// Cette classe permet de contrôler que tous les items présent dans les totaux liv...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; using System.Collections; using System.Globalization; using DotNetNuke.Entities.Users; #endregion namespace DotNetNuke.Se...
using Xamarin.Forms; namespace Contoso.XPlatform.Behaviours { public class ErrorLabelValidationBehavior : BehaviorBase<Label> { public static readonly BindableProperty IsValidProperty = BindableProperty.Create ( nameof(IsValid), typeof(bool), typeof(ErrorLab...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace JobSearch.Models { public class Job { public int JobID { get; set; } public string Title { get; set; } public string Description { get; set; } public string Job_Number { ...
using Kit.Enums; namespace Kit.Services.Interfaces { public interface IScreenManager { public void SetScreenMode(ScreenMode ScreenMode); } }
using System; using System.Collections.Generic; namespace Microsoft.DataStudio.Services.MachineLearning.Contracts { public enum WebServiceCreationStatus { Pending, Completed, Failed } }
using Hotel.Data.Models; using Microsoft.AspNetCore.Mvc.Rendering; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Hotel.Web.Areas.ModulAdministracija.ViewModels { public class PrikazSmjestajaVM { public List<Smjestaj> Smjestaji { set; get; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using PlayTennis.Bll; using PlayTennis.Model; using PlayTennis.Model.Dto; using PlayTennis.Utility; namespace PlayTennis.WebApi.Controllers { public class AppointmentController : ApiC...
using System; namespace ALTechTest.ParsingObjects.MusicBrainz { public class Medium { public string format { get; set; } public Guid formatid { get; set; } public int position { get; set; } public string title { get; set; } public int trackcount { get; set; } } }
namespace ConsoleForum.Entities.Users { using System; using System.Collections.Generic; using ConsoleForum.Contracts; public class Post : IPost { public int Id { get; set; } public string Body { get; set; } public IUser Author { get; set; } } }
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Text; using System.Threading.Tasks; using WebApiDAL.Entity; using WebApiDAL.Model; using WebApiDAL.ServiceManager; namespace WebApiDAL.DataAccess { public class SeekerRepository : /*BaseRepository,*/ ISeeker ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace UpdateExecutableCommon.DataModels { public class UpdateStartInfo { public UpdateStartInfo() { } public string CustomerGuid { get; set; } public bool IsWipeOperation { get; set; } pu...
// Accord Statistics Library // The Accord.NET Framework // http://accord-framework.net // // Copyright © Pablo Guzman Sanchez, 2013 // pablogsanchez at gmail.com // // Copyright © César Souza, 2009-2015 // cesarsouza at gmail.com // // This library is free software; you can redistribute it and/or // ...
using System; using System.Collections.Generic; using UnityEngine; namespace RO.Config { public class RoleActionInfoList : ScriptableObject { public List<RoleActionInfo> actions; private Dictionary<string, RoleActionInfo> actionDictionary_; public Dictionary<string, RoleActionInfo> actionDictionary { ge...
using System.Collections; using System.Collections.Generic; using UnityEngine; public abstract class RoleBase : Obj { public int BattleID; public RoleBase(int _bID, GameObject go) : base(go) { BattleID = _bID; } public abstract void Logic_MoveLeft(); public abstract void L...
using System.Collections.Generic; using MovieDAL.Models.Base; namespace MovieDAL.Models { public class MovieGenre : EntityBase { public string GenreName { get; set; } public List<Movie> Movies { get; set; } = new List<Movie>(); } }
using MusicAPIStore.Models; using System.Data.Entity; namespace MusicAPIStore.Context { public class DatabaseContext : DbContext { public DatabaseContext() : base ("DefaultConnection") { } public DbSet<RegisterUser> RegisterUser { get; set; } public DbSet<RegisterComp...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // namespace DotNetNuke.Entities.Urls { internal static class UrlEnums { internal enum TabKeyPreference { TabOK, ...
/* * Bungie.Net API * * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * OpenAPI spec version: 2.1.1 * Contact: support@bungie.com * Generated by: https://github.com...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class EnemyHealth : MonoBehaviour, IDamagable { //private float m_enemyStats.m_health; [SerializeField] public int m_objValue; [SerializeField] private GameObject m_overlord; [SerializeField] private Ove...
using BPiaoBao.AppServices.DataContracts.DomesticTicket.DataObject; using BPiaoBao.Client.DomesticTicket.Model; using BPiaoBao.Client.UIExt; using BPiaoBao.Client.UIExt.Helper; using JoveZhao.Framework; namespace BPiaoBao.Client.DomesticTicket.ViewModel { public class InsuranceDetailViewModel : BaseVM { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using DAL; using DevExpress.XtraReports.UI; using BUS; using ControlLocalizer; using DevExpress.XtraEdito...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Text; using System.Threading.Tasks; namespace MprGenerationContracts { /// <summary> /// /// </summary> public enum Orientation { Transverse, Coronal, Sagittal }; /// <summary> ...
using System; namespace MatrixMassiv { public class Class1 { } }
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Proyecto_Web.Modelos; namespace Proyecto_Web.Vistas.Private { public partial class index_admin : System.Web.UI.Page { USUARIO Mod_Usuario ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Web.Script.Serialization; using Lab2.Models; namespace Lab2.Controllers { [Route("[controller]")] public class HomeController : Controller { JavaScriptSerializer _js = new JavaSc...
using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Data.Core; using LearningEnglishWeb.Areas.Training.Infrastructure.Factories.Abstractions; using LearningEnglishWeb.Areas.Training.Models; using LearningEnglishWeb.Areas.Training.Models.CollectWord; using LearningEnglishWeb.Areas.T...
using System.Collections.Generic; namespace JKMServices.BLL.EmailEngine { public interface IEmailTemplate { bool Send<T>(List<T> obj, int numberOfTimeToTry = 1, string[] attachments = null); void MailConfiguration(string customerId, string templateCode); } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace qmaster { public partial class staff_home : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { ...
namespace RedLine.Models.Browsers.Edge { public enum VAULT_ELEMENT_TYPE { Undefined = -1, Boolean, Short, UnsignedShort, Int, UnsignedInt, Double, Guid, String, ByteArray, TimeStamp, ProtectedArray, Attribute, Sid, Last } }
using Caliburn.Micro; using System; using System.Collections.Generic; using System.Linq; using System.Text; using TacticalMaddiAdminTool.Services; namespace TacticalMaddiAdminTool.ViewModels { public class SetsViewModel : Screen { public SetsViewModel(SetsProvider setsProvider, ItemsViewModel setsView...
using Controller; using Coolables; using UnityEngine; using UnityEngine.UI; namespace Submarine { public class SubmarineEngine : CoolableComponent, IControllable { private Vector2 _motorControll; private Rigidbody2D _rigidbody2D; public int EnginePower; public Text MotorHeatTe...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Xml; namespace lwenctools { public class MPEG1VideoSettings : IExecutionPlanSettings { public int MaxSlices { get; set; } public bool TwoPass { get; set; } public bool AutoRD ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using BrainDuelsLib.widgets; using BrainDuelsLib.web; using BrainDuelsLib.threads; using UnityEngine; using Assets; using BrainDuelsLib.model.entities; using Assets.Go; public partial class LobbyFormControl : ControlBase { publi...
using System.Reflection; using System.Runtime.InteropServices; [assembly: AssemblyTitle("SilverBP.Extensions.Wcf")] [assembly: AssemblyProduct("SilverBP.Extensions.Wcf")] [assembly: AssemblyDescription("Extensions/Helper Methods for WCF")] [assembly: ComVisible(false)] [assembly: Guid("657dae9a-00ee-42ca-8440-...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using SEGU_ENTI.Entidades; namespace SEGU_ENTI.Interfaz { public interface IEN_USUARIO { List<clsEN_USUARIO> fn_Login(string sCO_USUA, string sDE_PASS); List<clsEN_USUARIO> fn_M...
using NodeGraph.ViewModel; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; namespace NodeGraph { public class NodeGraphStyling : ViewModelSimpleBase { protected CornerRadius _NodeCornerRadius = new CornerRadius(8,8,...
using System.Linq; using NHibernate.Cfg.MappingSchema; using NHibernate.Linq; using NHibernate.Mapping.ByCode; using NUnit.Framework; namespace NHibernate.Test.NHSpecificTest.NH0000 { /// <summary> /// Fixture using 'by code' mappings /// </summary> /// <remarks> /// This fixture is identical to <see cref="Fixtu...
using System.Collections.Generic; namespace Tookan.NET.Core { public class Webhook { public string JobLatitude { get; set; } public string FleetEmail { get; set; } public string IsRouted { get; set; } public string JobType { get; set; } public string TeamId { get; set; ...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PleaseThem.Controls { public class Button ...
using System.Collections.Generic; using System.Threading.Tasks; namespace Core.Common { public interface IOperation { void ApplyParameters(IDictionary<string, string> parameters); Task<string> ExecuteAsync(); } }