text stringlengths 13 6.01M |
|---|
using System.Threading.Tasks;
namespace CryptoInvestor.Infrastructure.Services.Interfaces
{
public interface IDataInitializer
{
Task SeedAsync();
}
} |
using Dapper;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Data.SqlClient;
using WebDataDemo.Dtos;
namespace WebDataDemo.Option_03_Dapper_SQL;
[Route("api/v03/[controller]")]
[ApiController]
[ApiExplorerSettings(GroupName = "3. Authors - Dapper SQL")]
public class AuthorsController : ControllerBase
{
private re... |
using SalaoG.Models;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Text;
using System.Threading.Tasks;
using Xamarin.Forms;
namespace SalaoG.ViewModels
{
public class ListaAtendimentoViewModel
{
public List<ListaAtendimen... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using SubSonic.DataProviders;
namespace SubSonic.Repository
{
public interface IGenericRepository<T> : IRepository
where T : class, new()
{
//#region IRepository Members
//bool Exists(Sy... |
using System.IO;
using System.Xml.Linq;
namespace Converter.UI.Helpers
{
/// <summary>
/// Helper class for various XML related read operations
/// </summary>
public static class XmlHelper
{
/// <summary>
/// Reads the XML file.
/// </summary>
/// <para... |
using System.Collections.Generic;
namespace SplitPdf.Engine
{
public class ArgumentsInterpreter
{
public const string UsageMessage = "Usage:\r\n" +
"======\r\n" +
"\r\n" +
"Split a single PDF f... |
namespace Tookan.NET.Core
{
public interface IAgent
{
string Email { get; }
int FleetId { get; }
string FleetImage { get; }
string FleetStatusColor { get; }
string FleetThumbImage { get; }
int IsAvailable { get; }
string LastUpdatedLocationTime { get; }
... |
using System;
namespace WorldHardestGame.Core.Entities
{
public abstract class BaseEntity
{
protected BaseEntity(Position position, Rectangle boundingBox, Map map)
{
Map = map;
BoundingBox = boundingBox;
Position = position;
}
public virtual... |
using AuthAutho.Extensions;
using AuthAutho.Models;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using KissLog;
using System;
namespace AuthAutho.Controllers
{
[Authorize]
public class HomeController : Controller
{
//private readonly ILogger<HomeController> _logger;
... |
namespace RealEstate.Web.Api.Controllers
{
using Models.Users;
using Infrastructure;
using System.Web.Http;
using Services.Data.Contracts;
[Authorize]
public class UsersController : ApiController
{
private readonly IUsersService users;
private IUserIdProvider userIdProvider... |
using System;
using UnityEngine;
using DG.Tweening;
public class CardController : MonoBehaviour
{
CardView mCardView;
CardData mCardData;
public void SetupCard(CardData cardData)
{
mCardView = GetComponent<CardView>();
mCardData = cardData;
mCardView.SetData(mCardData);
}
... |
using UnityEngine;
using System.Collections;
namespace Ph.Bouncer
{
public class TitleAnimation : MonoBehaviour
{
void Start()
{
// NGUI animation movement must be multipled by UI root scale
// http://www.tasharen.com/forum/index.php?topic=671.0
iTween.MoveBy(gameObject, iTween.Hash("y", -400f * 0.00... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _02_Bieco
{
public class ClaimRepository
{
protected readonly Queue<InsuranceCl> _claims = new Queue<InsuranceCl>();
public bool AddClaimToQu(InsuranceCl claim)
... |
namespace HCL.Academy.Model
{
public class WikiPolicies
{
public string DocumentName { get; set; }
public string DocumentURL { get; set; }
public string PolicyOwner { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using TacticalMaddiAdminTool.Models;
namespace TacticalMaddiAdminTool.Services
{
public abstract class ItemsProvider
{
protected IMaddiService maddiService;
protected Func<IItem[... |
using System;
namespace ComputerBuilderClasses.Contracts
{
public interface IPcSystem : ISystem
{
void Play(int guessNumber, Random randomGenerator);
}
} |
using System.Collections.Generic;
namespace Allvis.Kaylee.Validator.SqlServer.Models.DB
{
public class Table
{
public string Schema { get; set; } = string.Empty;
public string Name { get; set; } = string.Empty;
public string Type { get; set; } = string.Empty;
public bool IsTab... |
using System;
using Newtonsoft.Json;
namespace Server
{
public interface IAuth0UserProfile
{
string Name { get; set; }
string Nickname { get; set; }
Uri Picture { get; set; }
[JsonProperty("user_id")]
string UserId { get; set; }
string Email { get; set; }
... |
using System.Collections.Generic;
using Microsoft.AspNetCore.Identity;
namespace Blog.Api.Models
{
public class ApplicationUser:IdentityUser<int>,IBaseEntity
{
public string FirstName { get; set; }
public string LastName { get; set; }
public int Age { get; set; }
public ICollect... |
namespace AddisonWesley.Michaelis.EssentialCSharp.Chapter03.Listing03_60
{
public class Program
{
public static void Main()
{}
}
}
|
namespace API.Omorfias.Data.Enumerator
{
public enum ServiceLocationEnum
{
Store = 1,
Home = 2
}
}
|
using System;
using System.Collections.Generic;
using System.Text;
namespace homeworkCSharp2020
{
class nal11
{
public static void func(int userInput)
{
Console.Write("Vneseno celo stevilo {0} - Mesec ", userInput);
switch (userInput)
{
cas... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class Curve
{
public bool addictive;
public AnimationCurve curve;
public int duration;
public float multiplier;
public float constant;
public float tax;
[HideInInspector] public i... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameManager : MonoBehaviour
{
AudioSource audioSource;
public AudioClip sfxBg;
void Start()
{
audioSource = GetComponent<AudioSource>();
}
public void PlayMusic ()
{
Debug.Log("Co... |
// Requirements:
// - C# 4.0
// - Add System.Web.Extension.dll reference to your project so the code can compile.
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Web.Script.Serialization;
using System.Diagnostics;
namespace ConnectExample.Samples
{
public class RequestHeader
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(Rigidbody))]
public class Ball : MonoBehaviour
{
Rigidbody rb;
private void Awake()
{
rb = GetComponent<Rigidbody>();
}
public float ballSpeed = 2f;
private void FixedUpdate()
{... |
using Paydock.SDK.Extensions;
using Paydock.SDK.Services.Base;
using System;
using System.Collections.Generic;
namespace Paydock.SDK.Services
{
public class ChargeService : IChargeService
{
private IWebService _webService;
public ChargeService(IWebService webService)
{
_we... |
using First_Api_Project.Models;
using First_Api_Project.Repositories;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using System.Web.Mvc;
namespace First_Api_Project.Controllers.api
{
public class ProductsController : ApiControll... |
using DAL.DataSource;
using DAL.Entity;
using Dapper;
using FirebirdSql.Data.FirebirdClient;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace DAL.Persistence
{
public class PacienteDAL
{
public IList<Paciente> ListaPacientes()
{
FbConn... |
using System;
using UnityEngine;
public static class ComponentExtensions
{
public static T GetComponentInChildren<T>(this Component parent, bool includeInactive)
{
if (parent == null)
throw new NullReferenceException();
var component = default(T);
if (!includeInactive)
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
namespace CoachPosition.Web.Models
{
public class IndexModel
{
[Required(ErrorMessage = "Не заполнено поле 'Номер поезда'")]
[Display(Name = "Номер поезда")]
... |
using System;
using System.Data;
using System.Configuration;
using System.Collections;
using System.Web;
using System.Web.Security;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Web.UI.WebControls.WebParts;
using System.Web.UI.HtmlControls;
using System.Linq;
using System.Collections.Generic;
usi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using LibreriaAgapea.App_Code.Herramientas;
using LibreriaAgapea.App_Code.Modelos;
using LibreriaAgapea.App_Code.Controladores;
namespace LibreriaAgapea.Vistas
{
public parti... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Masinsko_Ucenje
{
public class LinearRegression
{
public double k { get; set; }
public double n { get; set; }
public void fit(double[] x, double[] y) {
// TODO 2: implementirati fi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CoursIngesup._3___Héritage
{
class Polygone1 : Polygone
{
public Polygone1() : base()
{
points.Add(new Point());
points.Add(new Point());
... |
namespace React_Redux.Repositories
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using System.Threading.Tasks;
using Microsoft.Azure.Documents;
using Microsoft.Azure.Documents.Client;
using Microsoft.Azure.Documents.Linq;
using M... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Web;
using System.Web.Mvc;
namespace PluginStudy.WebUi.Controllers
{
public class BaseController : Controller
{
/// <summary>
/// 视图调用之前
/// </summary>
/// <param name="filterCont... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using FluentAssertions;
using NSubstitute;
using OmniSharp.Extensions.JsonRpc.Testing;
using OmniSharp.Extensions.LanguageProtocol.Testing;
using OmniSharp.Extensions.LanguageServer.Protocol.Models;
... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Text;
//
using DriveMgr.BLL;
using DriveMgr.Common;
namespace DriveMgr.BLL
{
public class CoachBLL
{
private static readonly DriveMgr.IDAL.ICoachDAL dal = DriveMgr.DALFactory.Factory.GetCoachDAL();
... |
namespace Breezy.Sdk.Printing
{
public enum OutputColor
{
Unknown,
Color,
Grayscale,
Monochrome
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using PlayTennis.Bll;
using PlayTennis.Model;
namespace PlayTennis.WebApi.Controllers
{
public class TennisCourtController : ApiController
{
public TennisCourtController()... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Negozio.Core;
using Negozio.DataAccess.DbModel;
using Negozio.DataAccess.Services;
using Negozio.Dto;
namespace Movie.Controllers
{
[Route("api/[c... |
using System;
namespace OCP.Files
{
/**
* Class InvalidDirectoryException
*
* @package OCP\Files
* @since 9.2.0
*/
class InvalidDirectoryException : InvalidPathException
{
}
}
|
using System.Collections.Generic;
using System.Threading.Tasks;
using ProductTest.Models;
namespace ProductTest.Data
{
public interface IBulkUpload
{
Task<List<SkuTest>> UploadSku(List<SkuTest> skus);
Task<List<PatternTest>> UploadPattern(List<PatternTest> patterns);
Task<List<Test>> Te... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NestingParent : BaseEnemy
{
[SerializeField]
Vector2 _knockback = Vector2.zero;
[SerializeField]
Transform dest = null;
[SerializeField]
GameObject _child = null;
[SerializeField]
GameObject _c... |
namespace BookShopSytem.Models.BM
{
public class EditCatBM
{
public string Name { get; set; }
}
}
|
using System;
using System.Linq;
using Boo.Lang;
using Game.Online.Manager;
using UnityEngine;
using UnityEngine.UI;
namespace Game.Online.Web.Users
{
public class UserHandler : MonoBehaviour
{
[SerializeField] private GameObject _userPrefab;
public Transform Parent;
public List<User> U... |
// --------------------------------
// <copyright file="Location.cs" >
// © 2013 KarzPlus Inc.
// </copyright>
// <author>JOrtega</author>
// <summary>
// Location Entity Layer Object.
// </summary>
// ---------------------------------
using System;
using KarzPlus.Entities.Common;
namespace KarzPlus.Entitie... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EuclidianSpace3D
{
using System.IO;
public static class Path
{
private static Random pointsGenerator = new Random();
public static List<Point3D> GenereteP... |
namespace Homework2.Models.Configuration
{
public class ProductsRepositoryConfig
{
public string Database { get; set; }
public string Collection { get; set; }
}
} |
using IoUring.Internal;
using Tmds.Linux;
using static Tmds.Linux.LibC;
using static IoUring.Internal.ThrowHelper;
namespace IoUring
{
public unsafe partial class Ring
{
/// <summary>
/// Adds a NOP to the Submission Queue without it being submitted.
/// The actual submission can be def... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Infnet.EngSoft.SistemaBancario.Modelo
{
public class ServicosDeTransacoesBancarias
{
// método para realizar Deposito Bancario
public decimal DepositoBancario(ContaCorrente conta, Decimal Valor)
... |
using System;
using System.Collections.Generic;
namespace InfnetBanking
{
public abstract class Pessoa
{
private string cadastroPessoa;
public string CadastroPessoa
{
get => cadastroPessoa;
set
{
if (ValidarCadastroPessoa(value))
... |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
u... |
using BPiaoBao.Client.UIExt.Helper;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Data;
namespace BPiaoBao.Client.UIExt.Converter
{
/// <summary>
/// 描述转换器
/// </summary>
public class DescriptionConverter : IValueConverter
{
/// ... |
using System.Threading;
using System.Threading.Tasks;
using SSW.DataOnion.Interfaces;
namespace SSW.DataOnion.Core
{
public class UnitOfWork : IUnitOfWork
{
private readonly IDbContextScope dbContextScope;
private readonly IRepositoryLocator repositoryLocator;
public UnitOfWork(IDbC... |
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace FormularioCadastroCliente.Models
{
public class Cliente
{
[Key]
[Display(Name = "Id")]
public int Id { get; set; }
[Display(Name = "Razão Social")]
[Col... |
using System;
using System.Buffers;
using System.Diagnostics;
namespace NetFabric.Hyperlinq
{
public static partial class ArrayExtensions
{
static LargeArrayBuilder<TSource> ToArrayBuilder<TSource, TPredicate>(ReadOnlySpan<TSource> source, TPredicate predicate, ArrayPool<TSource> arrayPool)
... |
using System.Collections;
using System.Collections.Generic;
using System.Resources;
using Unity.Entities;
using Unity.Jobs;
using Unity.Mathematics;
using Unity.Rendering;
using Unity.Transforms;
using UnityEngine;
public class CreateCapsuleSystem : JobComponentSystem
{
protected override void OnCreat... |
using UnityEngine;
/// <summary>
/// A meter with a minimum and maximum value, a current value,
/// and a way to count up or down (by changing the current value) between the minimum and maximum.
/// </summary>
[System.Serializable]
public class Meter
{
/// <summary>
/// The current value. It can never be lo... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class BackToMenu : MonoBehaviour
{
public void Menu()
{
SceneManager.LoadScene("MenuScene");
}
public void Play()
{
SceneManager.LoadScene("GameScen... |
using System;
namespace Juego
{
class Program
{
static void Main(string[] args)
{
Console.CursorVisible = false;
BaseJuego bj = new BaseJuego(new ParteVisual(),10);
bj.Start();
}
}
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace XorEncoder
{
public partial class MainForm : Form... |
using System;
using System.Linq;
using System.Threading.Tasks;
using Shunxi.Business.Enums;
using Shunxi.Business.Logic.Cultivations;
using Shunxi.Business.Models;
using Shunxi.Business.Models.cache;
using Shunxi.Business.Models.devices;
using Shunxi.Business.Protocols.Helper;
using Shunxi.Business.Tables;
using Shunx... |
using Newtonsoft.Json;
using System.Collections.Generic;
using TQVaultAE.Domain.Search;
using TQVaultAE.GUI.Components;
namespace TQVaultAE.GUI.Models.SearchDialogAdvanced
{
public class BoxItem
{
ScalingCheckedListBox _CheckedList;
[JsonIgnore]
public ScalingCheckedListBox CheckedList
{
get => _CheckedL... |
#region Usings
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Navigation;
using Microsoft.Phone.Controls;
using Microsoft.Phone.Shell;
using Zengo.WP8.FAS.Helpers;
using Zengo.WP8.FAS.ViewModels;
using Zen... |
using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using DevExpress.XtraReports.UI;
namespace GUI.Report.Phieuketoan
{
public partial class r_pkt : DevExpress.XtraReports.UI.XtraReport
{
public r_pkt()
{
InitializeComponent();
}
}
... |
using System;
using System.Collections.Generic;
using Aqueduct.Domain;
using StructureMap;
namespace Aqueduct.SitecoreLib.DataAccess
{
[Serializable]
public class EntityCache
{
private const string Key = "EntityCacheKey";
private readonly Dictionary<EntityUniqueKey, ISitecoreD... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using MobileService45.DAL;
using System.Threading.Tasks;
using Oracle.ManagedDataAccess.Client;
namespace MobileService45.Controllers
{
[RoutePrefix("DEL_PASSVersion1")]
public cl... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xamarin.Forms;
namespace App1
{
public partial class MainPage : ContentPage
{
List<TextSpinClass> textList;
int position = 0;
public MainPage()
{
... |
/************************************
** Created by Wizcas (wizcas.me)
************************************/
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public interface IThinkGoto
{
Transform MoveTo { get; }
}
public interface IThinkWatch
{
Transform StareA... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Ex03.GarageLogic
{
internal abstract class MotorCycle : Vehicle
{
private eLiceseType m_LicenseType;
private float m_EngineVolume;
internal MotorCycle(string i_Model, string i_LicenseNumber, eLiceseType i_Lic... |
namespace Vega.Data.Models
{
using System.ComponentModel.DataAnnotations;
using Common.Models;
public class Feature : BaseModel
{
[Required]
[MaxLength(100)]
public string Name { get; set; }
}
}
|
using System;
using System.Reflection;
[assembly: AssemblyDescription("Realtime lightweight networking and entity streaming.")]
[assembly: AssemblyProduct("NetCode")]
[assembly: AssemblyTitle("NetCode")]
[assembly: AssemblyVersion("0.0.*")] |
using System;
using System.Threading.Tasks;
using Pubquiz.Domain;
using Pubquiz.Domain.Models;
using Pubquiz.Logic.Tools;
using Pubquiz.Persistence;
using Rebus.Bus;
using TeamMembersChanged = Pubquiz.Logic.Messages.TeamMembersChanged;
namespace Pubquiz.Logic.Requests
{
/// <summary>
/// Notification to change... |
using System.IO;
namespace TQVaultAE.Domain.Entities;
public partial class RecordId
{
#region IsBroken
bool? _IsBroken;
/// <summary>
/// This <see cref="RecordId"/> leads to Broken content.
/// </summary>
public bool IsBroken
{
get
{
if (_IsBroken is null)
_IsBroken = this.Normalized.Contains(@"... |
namespace PluginB
{
using System.Collections.Generic;
using System.Linq;
using Shared;
public class FooEFMepository : IFooRepository
{
private readonly PluginBDbContext _dbContext;
public FooEFMepository(PluginBDbContext dbContext)
{
this._dbContext... |
using Grupo5_Hotel.Entidades.Entidades;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Configuration;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Grupo5_Hotel.Datos
{
public static class ReservaMapper
... |
using System;
using System.Collections.Generic;
using SoSmartTv.VideoService.Dto;
namespace SoSmartTv.VideoService.Store
{
public interface IVideoItemsStoreReader
{
IObservable<VideoItem> GetVideoItem(string title);
IObservable<IList<VideoItem>> GetVideoItems(IEnumerable<string> titles);
IObservable<VideoDet... |
namespace MVC_HomeWork.Models
{
using DataTypeAttributes;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
[MetadataType(typeof(客戶銀行資訊MetaData))]
public partial class 客戶銀行資訊
{
}
public partial class 客戶銀行資訊MetaData
{
[Required]... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Data;
using System.Configuration;
using System.Data.SqlClient;
public partial class ParcelModule : System.Web.UI.Page
{
string obj_Authenticated;
PlaceHolder m... |
using System;
using MvvmCross.Binding.BindingContext;
using MvvmCross.iOS.Views;
using VictimApplication.Core.ViewModels;
using UIKit;
namespace VictimApplication.iOS.Views
{
public partial class MenuView : MvxViewController<MenuViewModel>
{
public MenuView() : base("MenuView", null)
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace FileImport.Common
{
public enum ImportEncodingType
{
Default = 1,
ASCII = 2,
UTF7 = 3,
UTF8 = 4,
UTF32 = 5,
BigEndianUnicode = 6,
Unicode = 7
}
}
|
using NSubstitute;
using NUnit.Framework;
using System;
using System.Collections.Generic;
using Assert = NUnit.Framework.Assert;
namespace SWT_20_ATM.Test.Unit
{
[TestFixture]
class UnitTestDecoder
{
private Decoder uut;
private IPlane CorrectPlane;
private DateTime CorrectDateTim... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CoinCollection : MonoBehaviour {
public int value;
private AudioSource sound;
private Renderer rend;
void Start()
{
sound = GetComponent<AudioSource>();
rend = GetComponent<Renderer>();
... |
using Iri.Plugin.Types;
namespace Iri.Plugin.Tests.Types
{
interface ITestPlugin : IPlugin
{
int DoFoo(int a, int b);
}
}
|
using MahApps.Metro.Controls;
using Prism.Regions;
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls.Ribbon;
namespace Webcorp.erp.Utilities
{
internal static... |
using System;
namespace Feilbrot.Graphics
{
public class ComplexCube3d
{
public ComplexPoint3d point;
public decimal width;
public decimal height;
public decimal depth;
public ComplexCube3d(ComplexPoint3d point, decimal width=0, decimal height=0, decimal depth=0)
... |
using System;
using System.Windows.Forms;
using Acme.IONTestApp.Client.Model;
namespace Acme.IONTestApp.Client.Controller
{
internal class ShellController
{
#region PRIVATE FIELDS
private Shell shell;
#endregion PRIVATE FIELDS
#region CTOR
internal ShellController(S... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
namespace DotNetNuke.Web.Api
{
/// <summary>
/// Enumeration that contains HTTP Status Codes that are not included in the HttpStatusCode enumerati... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Recursion
{
class Program
{
static void Main(string[] args)
{
int result = Factorial.FactorialFunc(5);
Console.WriteLine($"Factorial of 5 is : {... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering.PostProcessing;
using Managers;
using System;
using DG.Tweening;
public class PostProcessingTweener : MonoBehaviour
{
[SerializeField] private PostProcessVolume _farPPV;
[SerializeField] private PostProcessVol... |
using Microsoft.AspNet.Identity;
using Microsoft.AspNet.Identity.EntityFramework;
using System.Data.Entity;
using System.Data.Entity.ModelConfiguration.Conventions;
using System.Security.Claims;
using System.Threading.Tasks;
namespace InforQui_17933.Models
{
// You can add profile data for the user by adding more... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Experian_CreditProfile_XMLtoSQLServer
{
public static class TableEnumerator
{
public enum TableNamesEnum {
CreditProfile,
Error,
Header,
... |
//##################
//# Script_WebTQ #
//# By #
//# Slicksilver555 #
//##################
function WebTQ_Core::addClient(%this, %tcp)
{
for(%i=0;%i<100;%i++)
{
if(isObject(%this.client[%i]))
continue;
%this.client[%i] = %tcp;
%tcp.clientNum = %i;
%this.connectedClients++;
break;
}
}
fun... |
using UnityEngine;
namespace Light2D
{
public class Light2DOverlap
{
private ScalableArray<Collider2D> m_Results = null;
public ScalableArray<Collider2D> results {
get { return m_Results; }
}
public Light2DOverlap(int capacity)
{
m_Results = new ScalableArray<Collider2D>(capacity);
}
public voi... |
//------------------------------------------------------------------------------
//
// CosmosEngine - The Lightweight Unity3D Game Develop Framework
//
// Version 0.8 (20140904)
// Copyright © 2011-2014
// MrKelly <23110388@qq.com>
// https:/... |
using System;
using System.Collections;
namespace QuitSmokeWebAPI.Controllers.Entity
{
public class GetingPendingPlanReq
{
public string email { get; set; }
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Person{
private string name;
// 자바에서는 겟 셋 프로퍼티가 없어서 이렇게 사용
public string GetName(){
return name;
}
public void SetName(string name){
this.name = name;
}
// C#에서는 속성을 제공해줘서 이렇게 사용
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Steamworks;
using Mirror;
using UnityEngine.SceneManagement;
using System;
using System.Linq;
public class MyNetworkManager : NetworkManager
{
[Scene] [SerializeField] private string menuScene = string.Empty;
[Header("Room")]
... |
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