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using System; using System.Collections.Generic; using System.Linq; using Aqueduct.Extensions; using Aqueduct.Domain; using System.Collections; using Aqueduct.Common; using Aqueduct.DataAccess; namespace Aqueduct.SitecoreLib.DataAccess.ValueResolvers { public class DomainEntityListResolver : IValueResol...
using System; using System.IO; using System.Reflection; using OpenQA.Selenium.Chrome; namespace SeleniumWebCheck { class Program { static void Main(string[] args) { // ChromeOptionsオブジェクトを生成 var options = new ChromeOptions(); // --headlessを追加 op...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class FourGimmick : IMap { public override void InitMap() { base.InitMap(); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; [System.Serializable] public class IInteraction { public KeyCode interactionKey; public UnityEvent onClick; public string description; }
using UnityEngine; using System.Collections; namespace Minigame31 { public class Trash : MonoBehaviour { #region variables public Direction currentDirection; #endregion void OnTriggerEnter(Collider other) { switch(other.name) { ...
using UnityEngine; namespace TypingGameKit.AlienTyping { /// <summary> /// Displays the result panel. /// </summary> public class ResultsPanel : MonoBehaviour { [SerializeField] private GameObject _content = null; [SerializeField] private UnityEngine.UI.Text _titleText ...
using System; namespace Pryda.GUnit { static class PkgCmdIDList { public const uint cmdidGUnitTool = 0x101; public const uint cmdidRunEnabled = 0x2001; public const uint cmdidDebugEnabled = 0x2002; public const uint cmdidStopRun = 0x2003; public const uint cmdidShowResults = 0x20...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace SalaoG.Views { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class LoginView : ContentPage { public Login...
using System; namespace Framework.Db.LightWeight { public class CxLwColumn { public string Name { get; set; } public Type DataType { get; set; } public override string ToString() { return Name ?? base.ToString(); } } }
using System; using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; using Microsoft.DataStudio.Solutions.Helpers; using Microsoft.DataStudio.Solutions.Validators; using Microsoft.WindowsAzure.Storage; using Microsoft.WindowsAzure.Storage.RetryPolicies; using Microsoft.WindowsAzure.Sto...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace FileMerger { /// <summary> /// 运行参数 /// </summary> public class Config { // 源控制 public string Folder { get; set; } public string[] Extensions { get; set; } public string ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using CTP; using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace JiangJihua.SlippageHunter { /// <summary> /// 封装CTP,加入1秒钟不准许查询多次的限制功能 /// </summary> public class CTPTrader : CTPTr...
 using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using TestInheritance.DomainModels; using NHibernate.Mapping.ByCode.Conformist; namespace TestInheritance.DomainModelMappings { public class BusinessEntityMapping : ClassMapping<BusinessEntity> ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _09_Multitude5ZeroSum { class Program { static void Main(string[] args) { const int NUMBERS_COUNT = 5; double[] number = new double[5]; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Assignment_1 { class SortedList { static void Main() { // ::: Declare two integer arrays with five elements each int[] array1 = { 1, 2, 3, 4, 5 ...
using System; using System.Collections.Generic; using System.IO; using System.Reflection; using System.Text; namespace ArgosyPack { public class Wem { public int loadedId; public string name { get; set; } public uint id { get; set; } public uint length { get; set; } pub...
using System; using System.Collections.Generic; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Http; using System.Linq; using dojoTest.Models; using Microsoft.AspNetCore.Identity; namespace dojoTest.Controllers { public class UserController : Controller { priva...
using CheckMySymptoms.Utils; namespace CheckMySymptoms.Forms.View { //[JsonConverter(typeof(ViewConverter))] public abstract class ViewBase { public string TypeFullName { get { return this.GetType().ToTypeString(); } } public abstract void UpdateFields(object fields); } }
using System.Threading.Tasks; using VideoServiceBL.DTOs.MoviesDtos; using VideoServiceBL.DTOs.RentalsDtos; namespace VideoServiceBL.Services.Interfaces { public interface IRentalService : IBaseService<RentalDto> { Task<QueryResultDto<RentalDto>> GetAllRentalMoviesAsync(RentalDataTableSettings settings...
using System; using System.Collections.Generic; using System.Linq; namespace Lab3 { class Program { class Bucket { public int Timestamp; public int Size; public Bucket() { Timestamp = 1; Size = 1; } } static void Main(string[] args) ...
using LowLevelNetworking.Shared; using System; using System.Text; using System.Linq; using BinaryConversions; namespace WUIShared.Packets { public enum PacketTypes { PlayerJoined, PlayerLeft, SpawnGameObject, ChangeGameObjectUID, FreeTempUID, DestroyGameObject, ...
using System; using System.Collections.Generic; using System.Text; namespace BoardGame { public class NegativeTile : Tile { private int _position; public NegativeTile(int position) : base(position) { _position = position; } public override string SpecialEvent(Player p) { Random rnd = new Random(...
using System; namespace Umbraco.Core.Scoping { // base class for an object that will be enlisted in scope context, if any. it // must be used in a 'using' block, and if not scoped, released when disposed, // else when scope context runs enlisted actions public abstract class ScopeContextualBase : IDis...
using SimuladorPrestamos.BO; using SimuladorPrestamos.DAO; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using iTextSharp.text.pdf; using System.IO; namespace SimuladorPrestamos.Controllers { public class PrestamosController : Controller { S...
using System; namespace AlienEngine.ASL { public abstract partial class ASLShader { /// <summary> /// ASL Shader attribute used to define size of arrays. /// </summary> [AttributeUsage(AttributeTargets.ReturnValue | AttributeTargets.Field | AttributeTargets.Parameter | Attribut...
using Braspag.Domain.Commands; using Braspag.Domain.DTO; using Braspag.Domain.Entities; using Braspag.Domain.Interfaces.Repository; using Braspag.Domain.Interfaces.Services; using Braspag.Domain.Interfaces.UnityOfWork; using Braspag.Domain.Service; namespace Braspag.Service { public class UsuarioAppSevice : AppSe...
using System; using System.Collections.Generic; using RTMPStreaming; using UnityEngine; using UnityEngine.UI; using YourBitcoinController; using YourBitcoinManager; using YourCommonTools; using YourEthereumController; using YourEthereumManager; using YourNetworkingTools; namespace YourRemoteAssistance { /**********...
using System; using System.Collections.Generic; using System.Drawing; using System.Threading.Tasks; using System.Windows.Forms; using TutteeFrame2.Model; using TutteeFrame2.Controller; namespace TutteeFrame2.View { enum mouse { Ver, Hori, none } public partial class Schedule : UserControl { Graphi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using DataGenerator.GenerateHelper; namespace DataGenerator { public static class Generator { public static List<string> Generate() { return new BatchGenerator().Star...
namespace ConrollerLicença { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Spatial; [Table("Cliente")] public partial class Cliente { public int ID { get; ...
using Selenite.Models; namespace Selenite.Client.ViewModels.WebAutomation { public class TestCollectionViewModel : TreeViewModelBase<TestViewModel> { public string Name { get { return Get(() => Name); } set { Set(value, () => Name); } } public string Do...
using BPiaoBao.SystemSetting.Domain.Models.SMS; using System; using System.Collections.Generic; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Text; namespace BPiaoBao.SystemSetting.EFRepository.BusinessmenMap { public class SMSMap:EntityTypeConfiguration<SMS> { public SM...
using CSharpUtils.StatusLoggerServiceReference; namespace CSharpUtils.Utils.StatusLogger { public class RemoteStatusLogger : BaseStatusLogger, IStatusLoggerServiceCallback { public void OnChanged(StatusLoggerServiceReference.StatusChangeEventArgs e) { Changed(this, StatusChangeEven...
using System; using System.Collections.Generic; using productsapi.Models; using System.Linq; using System.Threading.Tasks; namespace productsapi.Repositories { public interface ICategory : IDefaultRepo<Category> { //IEnumerable<Category> getAll(); //Category getOneById(int id); //voi...
using System; using System.Linq; namespace Solution1 { class Program { static void Main(string[] args) { int[] arr1 = { 11, 23, 83, 41, 95, 36, 77, 81, 90 }; int[] arr2 = { 11, 33, 88, 41, 77, 8, 4, 10 }; Console.WriteLine(String.Join(", ", ArrayDiff(arr1, ar...
using UnityEngine; using System.Collections; public class GeneralButton : ftlManager { public string hotKey; public Rect GuiRect = new Rect (0,0,10,10); private Color tb; CheckButtons cb = new CheckButtons(); void Awake() { var tmpCol = Color.black; tmpCol.a = GetComponent<SpriteRenderer>().color.a; } v...
using UnityEngine; namespace HoloToolkitExtensions.Utilities { public class MeshBuilder : MonoBehaviour { void Start() { var meshFilters = GetComponentsInChildren<MeshFilter>(); foreach (var meshFilter in meshFilters) { meshFilter.transform.g...
using DiscordBotTest.Models; using HtmlAgilityPack; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace DiscordBotTest.Helpers { public class SkinInfoGetter { public async Task<string> GetAsync() { var ma...
using System; using System.Collections.Generic; using UnityEngine; [Serializable] public class ReportList { public List<Report> reports = new List<Report>(); } [Serializable] public class Report { [SerializeField] string conditionVariable = ""; [SerializeField] string cityName = ""; [SerializeFi...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Caching; using System.Text; using System.Threading.Tasks; using FirebirdDataModel; namespace ExpManagerToOwnMoney.Helpers { public static class DBConformity { /// <summary> /// Соответсвие счетов. 1 - ExpMa...
using System; using System.Windows.Forms; using System.Text; namespace QuanLyTiemGiatLa.Danhmuc { public partial class frmCTNhanVien : Form { public OnSaved onsaved; private TrangThai TrangThai; private string _passBefore; public frmCTNhanVien() { InitializeComponent(); this.LoadComb...
using Common.Lib.Extensions; using Reception.Handlers.Abstractions; using Reception.Contracts.Requests; using Reception.Domain.Entities; using Reception.Domain.Services.Abstractions; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; namespace Reception.Domain.S...
#region license // Copyright (c) 2005 - 2007 Ayende Rahien (ayende@ayende.com) // All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the abo...
using System.Text; using DotNetty.Buffers; namespace Plus.Communication.Packets.Incoming { public class ClientPacket { private readonly IByteBuffer _buffer; public short Id { get; } public ClientPacket(short id, IByteBuffer buf) { Id = id; ...
namespace Promact.Oauth.Server.StringLiterals { public class StringLiteral { public Account Account { get; set; } public ConsumerApp ConsumerApp { get; set; } } }
using Microsoft.EntityFrameworkCore.Migrations; namespace SDKWebPortalWebAPI.Migrations { public partial class HouseIdAdd : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.AddColumn<int>( name: "HouseId", ...
using FindSelf.Application.Configuration.Vaildation; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace FindSelf.API.SeedWork { public class InvalidCommandExceptionProblemDetail : ProblemDetail...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Forms; using Microsoft.Kinect; using PPt = Microsoft.Office.Interop.PowerPoint; using System.Runtime.InteropServices; /* @Auther Somin Lee(makersm, sayyo1120@gmail.com) * This is ppt eventlisteners list. * Yo...
// ---------------------------------------------------------------------------------------------------------------------------------------- // <copyright file="IMessageTransciever.cs" company="David Eiwen"> // Copyright (c) David Eiwen. All rights reserved. // </copyright> // <author>David Eiwen</author> // <summary> ...
using UnityEngine; using System.Collections; using System.IO; using System; using System.Runtime.Serialization.Formatters.Binary; using System.Runtime.Serialization; using VectorExtension; public static class Serialization { public static string saveFolderName = "data"; public static bool LoadArray(string fi...
using Microsoft.Xna.Framework; namespace MonoGame.Extended.NuclexGui { /// <summary>Two-dimensional rectangle of combined fraction and offset coordinates</summary> public struct UniRectangle { /// <summary>An empty unified rectangle</summary> public static readonly UniRectangle Empty = new...
using UnityEngine; namespace UnityAssets.Camera_Aspect_Ratio_Rectifier { public class cameraZoomController : MonoBehaviour { public bool maintainWidth=true; //what should i maintain [Range(-1,1)] public int adaptPosition=0; //in what direction to anchor Vector3 cameraPos; //gets default camera position...
using System.Collections; using System.Collections.Generic; using System.Runtime.ExceptionServices; using UnityEngine; public class WeaponManager : MonoBehaviour { public static bool isChangeWeapon = false; [SerializeField] private float changeWeaponDelayTime; [SerializeField] private float change...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace nutrition.Services.Models { public class NutritionFactsResults { public int total_hits { get; set; } public float max_score { get; set; } public Hit[] hits { ...
using System; using System.Globalization; using Humanizer; using Humanizer.Localisation; namespace Mitheti.Wpf.ViewModels { public static class Extensions { internal static string LanguageCodeConfigKey = "Language:Code"; internal static string HumanizeForStatistic(this TimeSpan timeSpan, stri...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Game.Web.UI; using Game.Kernel; using System.Text; using Game.Utils; using System.Data; using Game.Facade; namespace Game.Web.Module.AccountManager { pu...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ScreenShake : MonoBehaviour { private Animator anim; void Awake() { anim = GetComponent<Animator>(); } public void DoScreenShake(int intensity) { if (intensity == 1) anim.S...
namespace uDateFoldersy.Helpers { using System; using System.Globalization; public class DateHelper { /// <summary> /// Gets month name /// </summary> /// <param name="month"></param> /// <param name="abbreviate"></param> /// <param name="provider"></par...
using System; using System.Text; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using RabbitMQ.Client; using RabbitMQ.Client.Events; namespace WorkflowHandler.IPFS_EXCHANGE { class Requestor: IDisposable { private readonly IConnection connection; private readonly IModel channel; pu...
using System; using System.Collections.Generic; using System.Text; namespace Application.DTO { public class PostTagDto : BaseDto { public PostDto PostId { get; set; } public TagDto TagId { get; set; } public ICollection<TagDto> Tags { get; set; } public ICollection<PostDto> Pos...
using System.Collections.Generic; using System.Linq; using ServicesLibrary.Helpers; using ServicesLibrary.Interfaces; using ServicesLibrary.Models; namespace ServicesLibrary.Services { public class LocalService: ILocalService { private readonly DataContext _context; public LocalService(DataCo...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="IActionResult.cs" company=""> // // </copyright> // <summary> // The ActionResult interface. // </summary> // ----------------------------------------------------------------...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Android.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Views; using Android.Widget; namespace ListViewApp { class Data { public string txtTootja { get; set; } public...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Starby : MonoBehaviour { public GameObject bulletObject; public float volume; const float JUMP_VELOCITY = 10.0f; const float WALK_VELOCITY = 7.0f; const float DAMAGE_VELOCITY_X = 7.0f; const float DAMA...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data.SqlClient; namespace SCT_BL.SCT { public class SCT_BAL { public SCT_BAL() { // TODO: Add constructor logic here } private static readonly log4net.ILog logger =...
using SuperSocket.SocketBase.Protocol; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Net; using System.Threading.Tasks; using SuperSocket.SocketBase; namespace SS.Service { public abstract class WrapReceiveFilterFactory : IReceiveFilterFactory<Instance...
using System; namespace iCopy.SERVICES.Exceptions { public class ModelStateException : Exception { public string Key { get; set; } public ModelStateException(string Key, string Message) : base(Message) { this.Key = Key; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using System.IO; namespace COMP476Proj { public class MovementAIComponent2D { #region Attributes #region Arrival Attributes /// <summary> /// R...
using ETModel; namespace ETHotfix { public static class ActorHelp { public static void SendActor(long actorId, IActorMessage message) { if (actorId == 0) { return; } ActorMessageSender actorSender = Game.Scene.GetComponent<ActorMe...
using System; using System.Runtime.CompilerServices; namespace Roaring { public partial class RoaringBitmap { public IRoaringBitmap Remove(uint value) { var bitmap = Clone(); bitmap.IRemove(value); return bitmap; } public void IRemove(uint va...
namespace _3.MaximumElement { using System; using System.Collections.Generic; public class Startup { public static void Main(string[] args) { int quantity = int.Parse(Console.ReadLine()); Stack<int> stack = new Stack<int>(); Stack<int> maxNumberStack...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; using System.Data.SqlClient; using System.Configuration; using System.Security.Cryptography; using System.Text; namespace Cryptography3DES { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using System; using TMPro; public class Video_Poker_Manager : MonoBehaviour { public Card_Manager thisdeck; public Player_Hand PHand; public Betting_Manager BM; public AudioSource MoneySound;...
using Microsoft.Owin.Security.OAuth; using System; using System.Collections.Generic; using System.Linq; using System.Security.Claims; using System.Threading.Tasks; using System.Web; using WebApiDAL.DataAccess; using WebApiDAL.Entity; using WebApiDAL.ServiceManager; namespace WebApi { public class MyA...
using UnityEngine; using System.Collections; public class NetSegment : PhysicsObject { // Use this for initialization float m_size; public NetController m_parentNet; protected override void Start() { m_size = GetComponent<BoxCollider2D>().size.x; } // Update is ca...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace QualificationExaming.Services { using Services; using Dapper; using IServices; using MySql.Data.MySqlClient; using System.Configuration; using Entity; public class ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.Net; using System.Net.Http; using System.Net.Http.Headers; namespace SweepFile.Models { public class CallFundcode { public string fundcode {get;set;} public string date_off {get;set;...
namespace ServiceBase.Mvc.Theming { /// <summary> /// Theme information for current request. /// </summary> public class ThemeInfoResult { /// <summary> /// Theme name for current request. /// </summary> public string ThemeName { get; set; } } }
using System; using UnityEngine; namespace RO { public class UIPlayTweenExtension : UIPlayTween { public bool IsInit; public void Play(bool forward) { if (!this.IsInit) { GameObject gameObject = (!(this.tweenTarget == null)) ? this.tweenTarget : base.get_gameObject(); UITweener[] array = (!this....
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; using System.Linq; using TMPro; public class Crossword : MonoBehaviour { public TMP_InputField searchInput; private bool hasLoaded = false; public GameObject originalText; public TextMeshProUGUI extraWords; public T...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using dnlib.DotNet; using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.CSharp; using Microsoft.CodeAnalysis.CSharp.Syntax; using NLog; using SharpILMixins.Processor.Utils; using SharpILMixins.Processor.Workspace.Generator; usin...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace EdubranApi.Models { public class StudentDTO { public int student_number { get; set; } public string first_name { get; set; } public string middle_name { get; set; } public string last...
using System; using System.Collections.Generic; using System.Diagnostics; namespace Microsoft.DataStudio.Diagnostics { interface ILogListener { void Write(TraceEventType eventType, ComponentID componentId, DateTime timeStamp, IDictionary<string, string> properties, string format, params object[] args)...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Mobile { public class Display { private int displaySize; private int numberOfColors; public Display(int displaySize = 0, int numberOfColors = 0) ...
using HINVenture.Shared.Data; using HINVenture.Shared.Models.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace HINVenture.Shared.Models { public class CustomerRepository : IUserRepository<CustomerUser> { private read...
using Domen; using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DBBroker { public class Broker { SqlConnection connection; SqlTransaction transaction; public Broker() { ...
using UnityEngine; using System.Collections; public class SwitchPanels : MonoBehaviour { const string ACTIVATE = "activate"; const string DE_ACTIVATE = "deactivate"; public void changePanel(string str){ changePanelStatic (str); } public static void changePanelStatic(string str){ char[] panelSplits = { ',...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace WindowsFormsApplication1 { public partial class Form1 : Form { string path; //шлях до файлу ...
using System.Collections; using System.Collections.Generic; using Unity.Jobs.LowLevel.Unsafe; using UnityEngine; public class CollisionEntrance : MonoBehaviour { public int MaxObjCntPerNode; public int MaxDepth; public int XSize; public int YSize; public Vector2 BoxWidthRange; publ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LSP._2_after { public class NissanLeaf:Car { public void ChargeBattery(ChargePercent chargePercent) { //... } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Accounting.Entity { public class Factory { public Factory() { } #region Fields private int intFactoryID = 0; private string strFactoryName = ""; private strin...
using System; using System.Collections; namespace HashTableExample { class Program { static void Main(string[] args) { Hashtable hs = new Hashtable(); hs.Add(1, "Eins"); hs.Add(2, "Zwei"); hs.Add(3, "Drei"); foreach (DictionaryEntry...
namespace YAGNIBicycleAfter { public interface IBicycle { int Wheels { get; } int Seat { get; } string Body { get; } int Breaks { get; } string Chain { get; } string Steering { get; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using Cinemachine; namespace Pitstop { public class OpenTheGate : MonoBehaviour { public bool testBridgeReparation = false; [Header("Bridge parts")] [SerializeField] GameObject brokenBridge = de...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.SqlClient; using System.Configuration; namespace HotelManagement { p...
using System.Collections.Generic; using System; [Serializable] public class CapturaSecoes { public String resultadoTrajetoria; public float tempoEmFase; public String motivoDerrota; public List<String> trajetoria = new List<string>(); }
using System; namespace MCCForms { public interface ISecurity { string GetGeneratedDatabasePincode(string plainPincode); string GetValueFromKeyChain(string entryKey); bool SaveValueToKeyChain (string entryKey, string entryValue); bool DeleteValueFromKeyChain (string entryKey); } }
using OpenGov.Models; using System; using System.Threading.Tasks; namespace OpenGov.TaskManagers { public interface ITaskManager { Task<Uri> AddTask(Meeting meeting); } }
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System; using System.IO; using DotNetNuke.Entities.Users; using DotNetNuke.Services.Localization; using DotNetNuke.Services.Tokens; using Newtonsoft...