text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using System.Linq;
using Aqueduct.Extensions;
using Aqueduct.Domain;
using System.Collections;
using Aqueduct.Common;
using Aqueduct.DataAccess;
namespace Aqueduct.SitecoreLib.DataAccess.ValueResolvers
{
public class DomainEntityListResolver : IValueResol... |
using System;
using System.IO;
using System.Reflection;
using OpenQA.Selenium.Chrome;
namespace SeleniumWebCheck
{
class Program
{
static void Main(string[] args)
{
// ChromeOptionsオブジェクトを生成
var options = new ChromeOptions();
// --headlessを追加
op... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FourGimmick : IMap
{
public override void InitMap()
{
base.InitMap();
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
[System.Serializable]
public class IInteraction
{
public KeyCode interactionKey;
public UnityEvent onClick;
public string description;
}
|
using UnityEngine;
using System.Collections;
namespace Minigame31
{
public class Trash : MonoBehaviour
{
#region variables
public Direction currentDirection;
#endregion
void OnTriggerEnter(Collider other)
{
switch(other.name)
{
... |
using UnityEngine;
namespace TypingGameKit.AlienTyping
{
/// <summary>
/// Displays the result panel.
/// </summary>
public class ResultsPanel : MonoBehaviour
{
[SerializeField] private GameObject _content = null;
[SerializeField] private UnityEngine.UI.Text _titleText ... |
using System;
namespace Pryda.GUnit
{
static class PkgCmdIDList
{
public const uint cmdidGUnitTool = 0x101;
public const uint cmdidRunEnabled = 0x2001;
public const uint cmdidDebugEnabled = 0x2002;
public const uint cmdidStopRun = 0x2003;
public const uint cmdidShowResults = 0x20... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
namespace SalaoG.Views
{
[XamlCompilation(XamlCompilationOptions.Compile)]
public partial class LoginView : ContentPage
{
public Login... |
using System;
namespace Framework.Db.LightWeight
{
public class CxLwColumn
{
public string Name { get; set; }
public Type DataType { get; set; }
public override string ToString()
{
return Name ?? base.ToString();
}
}
}
|
using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.DataStudio.Solutions.Helpers;
using Microsoft.DataStudio.Solutions.Validators;
using Microsoft.WindowsAzure.Storage;
using Microsoft.WindowsAzure.Storage.RetryPolicies;
using Microsoft.WindowsAzure.Sto... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace FileMerger
{
/// <summary>
/// 运行参数
/// </summary>
public class Config
{
// 源控制
public string Folder { get; set; }
public string[] Extensions { get; set; }
public string ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
using CTP;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace JiangJihua.SlippageHunter
{
/// <summary>
/// 封装CTP,加入1秒钟不准许查询多次的限制功能
/// </summary>
public class CTPTrader : CTPTr... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using TestInheritance.DomainModels;
using NHibernate.Mapping.ByCode.Conformist;
namespace TestInheritance.DomainModelMappings
{
public class BusinessEntityMapping : ClassMapping<BusinessEntity>
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _09_Multitude5ZeroSum
{
class Program
{
static void Main(string[] args)
{
const int NUMBERS_COUNT = 5;
double[] number = new double[5];
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Assignment_1
{
class SortedList
{
static void Main()
{
// ::: Declare two integer arrays with five elements each
int[] array1 = { 1, 2, 3, 4, 5 ... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Text;
namespace ArgosyPack
{
public class Wem
{
public int loadedId;
public string name { get; set; }
public uint id { get; set; }
public uint length { get; set; }
pub... |
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Http;
using System.Linq;
using dojoTest.Models;
using Microsoft.AspNetCore.Identity;
namespace dojoTest.Controllers
{
public class UserController : Controller
{
priva... |
using CheckMySymptoms.Utils;
namespace CheckMySymptoms.Forms.View
{
//[JsonConverter(typeof(ViewConverter))]
public abstract class ViewBase
{
public string TypeFullName { get { return this.GetType().ToTypeString(); } }
public abstract void UpdateFields(object fields);
}
}
|
using System.Threading.Tasks;
using VideoServiceBL.DTOs.MoviesDtos;
using VideoServiceBL.DTOs.RentalsDtos;
namespace VideoServiceBL.Services.Interfaces
{
public interface IRentalService : IBaseService<RentalDto>
{
Task<QueryResultDto<RentalDto>> GetAllRentalMoviesAsync(RentalDataTableSettings settings... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace Lab3
{
class Program
{
class Bucket
{
public int Timestamp;
public int Size;
public Bucket() { Timestamp = 1; Size = 1; }
}
static void Main(string[] args)
... |
using LowLevelNetworking.Shared;
using System;
using System.Text;
using System.Linq;
using BinaryConversions;
namespace WUIShared.Packets {
public enum PacketTypes {
PlayerJoined,
PlayerLeft,
SpawnGameObject,
ChangeGameObjectUID,
FreeTempUID,
DestroyGameObject,
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace BoardGame
{
public class NegativeTile : Tile
{
private int _position;
public NegativeTile(int position) : base(position)
{
_position = position;
}
public override string SpecialEvent(Player p)
{
Random rnd = new Random(... |
using System;
namespace Umbraco.Core.Scoping
{
// base class for an object that will be enlisted in scope context, if any. it
// must be used in a 'using' block, and if not scoped, released when disposed,
// else when scope context runs enlisted actions
public abstract class ScopeContextualBase : IDis... |
using SimuladorPrestamos.BO;
using SimuladorPrestamos.DAO;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using iTextSharp.text.pdf;
using System.IO;
namespace SimuladorPrestamos.Controllers
{
public class PrestamosController : Controller
{
S... |
using System;
namespace AlienEngine.ASL
{
public abstract partial class ASLShader
{
/// <summary>
/// ASL Shader attribute used to define size of arrays.
/// </summary>
[AttributeUsage(AttributeTargets.ReturnValue | AttributeTargets.Field | AttributeTargets.Parameter | Attribut... |
using Braspag.Domain.Commands;
using Braspag.Domain.DTO;
using Braspag.Domain.Entities;
using Braspag.Domain.Interfaces.Repository;
using Braspag.Domain.Interfaces.Services;
using Braspag.Domain.Interfaces.UnityOfWork;
using Braspag.Domain.Service;
namespace Braspag.Service
{
public class UsuarioAppSevice : AppSe... |
using System;
using System.Collections.Generic;
using RTMPStreaming;
using UnityEngine;
using UnityEngine.UI;
using YourBitcoinController;
using YourBitcoinManager;
using YourCommonTools;
using YourEthereumController;
using YourEthereumManager;
using YourNetworkingTools;
namespace YourRemoteAssistance
{
/**********... |
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Threading.Tasks;
using System.Windows.Forms;
using TutteeFrame2.Model;
using TutteeFrame2.Controller;
namespace TutteeFrame2.View
{
enum mouse { Ver, Hori, none }
public partial class Schedule : UserControl
{
Graphi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using DataGenerator.GenerateHelper;
namespace DataGenerator
{
public static class Generator
{
public static List<string> Generate()
{
return new BatchGenerator().Star... |
namespace ConrollerLicença
{
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Data.Entity.Spatial;
[Table("Cliente")]
public partial class Cliente
{
public int ID { get; ... |
using Selenite.Models;
namespace Selenite.Client.ViewModels.WebAutomation
{
public class TestCollectionViewModel : TreeViewModelBase<TestViewModel>
{
public string Name
{
get { return Get(() => Name); }
set { Set(value, () => Name); }
}
public string Do... |
using BPiaoBao.SystemSetting.Domain.Models.SMS;
using System;
using System.Collections.Generic;
using System.Data.Entity.ModelConfiguration;
using System.Linq;
using System.Text;
namespace BPiaoBao.SystemSetting.EFRepository.BusinessmenMap
{
public class SMSMap:EntityTypeConfiguration<SMS>
{
public SM... |
using CSharpUtils.StatusLoggerServiceReference;
namespace CSharpUtils.Utils.StatusLogger
{
public class RemoteStatusLogger : BaseStatusLogger, IStatusLoggerServiceCallback
{
public void OnChanged(StatusLoggerServiceReference.StatusChangeEventArgs e)
{
Changed(this, StatusChangeEven... |
using System;
using System.Collections.Generic;
using productsapi.Models;
using System.Linq;
using System.Threading.Tasks;
namespace productsapi.Repositories
{
public interface ICategory : IDefaultRepo<Category>
{
//IEnumerable<Category> getAll();
//Category getOneById(int id);
//voi... |
using System;
using System.Linq;
namespace Solution1
{
class Program
{
static void Main(string[] args)
{
int[] arr1 = { 11, 23, 83, 41, 95, 36, 77, 81, 90 };
int[] arr2 = { 11, 33, 88, 41, 77, 8, 4, 10 };
Console.WriteLine(String.Join(", ", ArrayDiff(arr1, ar... |
using UnityEngine;
using System.Collections;
public class GeneralButton : ftlManager
{
public string hotKey;
public Rect GuiRect = new Rect (0,0,10,10);
private Color tb;
CheckButtons cb = new CheckButtons();
void Awake()
{
var tmpCol = Color.black;
tmpCol.a = GetComponent<SpriteRenderer>().color.a;
}
v... |
using UnityEngine;
namespace HoloToolkitExtensions.Utilities
{
public class MeshBuilder : MonoBehaviour
{
void Start()
{
var meshFilters = GetComponentsInChildren<MeshFilter>();
foreach (var meshFilter in meshFilters)
{
meshFilter.transform.g... |
using DiscordBotTest.Models;
using HtmlAgilityPack;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace DiscordBotTest.Helpers
{
public class SkinInfoGetter
{
public async Task<string> GetAsync()
{
var ma... |
using System;
using System.Collections.Generic;
using UnityEngine;
[Serializable]
public class ReportList
{
public List<Report> reports = new List<Report>();
}
[Serializable]
public class Report
{
[SerializeField]
string conditionVariable = "";
[SerializeField]
string cityName = "";
[SerializeFi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Caching;
using System.Text;
using System.Threading.Tasks;
using FirebirdDataModel;
namespace ExpManagerToOwnMoney.Helpers
{
public static class DBConformity
{
/// <summary>
/// Соответсвие счетов. 1 - ExpMa... |
using System;
using System.Windows.Forms;
using System.Text;
namespace QuanLyTiemGiatLa.Danhmuc
{
public partial class frmCTNhanVien : Form
{
public OnSaved onsaved;
private TrangThai TrangThai;
private string _passBefore;
public frmCTNhanVien()
{
InitializeComponent();
this.LoadComb... |
using Common.Lib.Extensions;
using Reception.Handlers.Abstractions;
using Reception.Contracts.Requests;
using Reception.Domain.Entities;
using Reception.Domain.Services.Abstractions;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
namespace Reception.Domain.S... |
#region license
// Copyright (c) 2005 - 2007 Ayende Rahien (ayende@ayende.com)
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the abo... |
using System.Text;
using DotNetty.Buffers;
namespace Plus.Communication.Packets.Incoming
{
public class ClientPacket
{
private readonly IByteBuffer _buffer;
public short Id { get; }
public ClientPacket(short id, IByteBuffer buf)
{
Id = id;
... |
namespace Promact.Oauth.Server.StringLiterals
{
public class StringLiteral
{
public Account Account { get; set; }
public ConsumerApp ConsumerApp { get; set; }
}
}
|
using Microsoft.EntityFrameworkCore.Migrations;
namespace SDKWebPortalWebAPI.Migrations
{
public partial class HouseIdAdd : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.AddColumn<int>(
name: "HouseId",
... |
using FindSelf.Application.Configuration.Vaildation;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace FindSelf.API.SeedWork
{
public class InvalidCommandExceptionProblemDetail : ProblemDetail... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using Microsoft.Kinect;
using PPt = Microsoft.Office.Interop.PowerPoint;
using System.Runtime.InteropServices;
/* @Auther Somin Lee(makersm, sayyo1120@gmail.com)
* This is ppt eventlisteners list.
* Yo... |
// ----------------------------------------------------------------------------------------------------------------------------------------
// <copyright file="IMessageTransciever.cs" company="David Eiwen">
// Copyright (c) David Eiwen. All rights reserved.
// </copyright>
// <author>David Eiwen</author>
// <summary>
... |
using UnityEngine;
using System.Collections;
using System.IO;
using System;
using System.Runtime.Serialization.Formatters.Binary;
using System.Runtime.Serialization;
using VectorExtension;
public static class Serialization
{
public static string saveFolderName = "data";
public static bool LoadArray(string fi... |
using Microsoft.Xna.Framework;
namespace MonoGame.Extended.NuclexGui
{
/// <summary>Two-dimensional rectangle of combined fraction and offset coordinates</summary>
public struct UniRectangle
{
/// <summary>An empty unified rectangle</summary>
public static readonly UniRectangle Empty = new... |
using UnityEngine;
namespace UnityAssets.Camera_Aspect_Ratio_Rectifier
{
public class cameraZoomController : MonoBehaviour {
public bool maintainWidth=true; //what should i maintain
[Range(-1,1)]
public int adaptPosition=0; //in what direction to anchor
Vector3 cameraPos; //gets default camera position... |
using System.Collections;
using System.Collections.Generic;
using System.Runtime.ExceptionServices;
using UnityEngine;
public class WeaponManager : MonoBehaviour
{
public static bool isChangeWeapon = false;
[SerializeField]
private float changeWeaponDelayTime;
[SerializeField]
private float change... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace nutrition.Services.Models
{
public class NutritionFactsResults
{
public int total_hits { get; set; }
public float max_score { get; set; }
public Hit[] hits { ... |
using System;
using System.Globalization;
using Humanizer;
using Humanizer.Localisation;
namespace Mitheti.Wpf.ViewModels
{
public static class Extensions
{
internal static string LanguageCodeConfigKey = "Language:Code";
internal static string HumanizeForStatistic(this TimeSpan timeSpan, stri... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using Game.Web.UI;
using Game.Kernel;
using System.Text;
using Game.Utils;
using System.Data;
using Game.Facade;
namespace Game.Web.Module.AccountManager
{
pu... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ScreenShake : MonoBehaviour
{
private Animator anim;
void Awake()
{
anim = GetComponent<Animator>();
}
public void DoScreenShake(int intensity)
{
if (intensity == 1)
anim.S... |
namespace uDateFoldersy.Helpers
{
using System;
using System.Globalization;
public class DateHelper
{
/// <summary>
/// Gets month name
/// </summary>
/// <param name="month"></param>
/// <param name="abbreviate"></param>
/// <param name="provider"></par... |
using System;
using System.Text;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using RabbitMQ.Client;
using RabbitMQ.Client.Events;
namespace WorkflowHandler.IPFS_EXCHANGE
{
class Requestor: IDisposable
{
private readonly IConnection connection;
private readonly IModel channel;
pu... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Application.DTO
{
public class PostTagDto : BaseDto
{
public PostDto PostId { get; set; }
public TagDto TagId { get; set; }
public ICollection<TagDto> Tags { get; set; }
public ICollection<PostDto> Pos... |
using System.Collections.Generic;
using System.Linq;
using ServicesLibrary.Helpers;
using ServicesLibrary.Interfaces;
using ServicesLibrary.Models;
namespace ServicesLibrary.Services
{
public class LocalService: ILocalService
{
private readonly DataContext _context;
public LocalService(DataCo... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="IActionResult.cs" company="">
//
// </copyright>
// <summary>
// The ActionResult interface.
// </summary>
// ----------------------------------------------------------------... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Android.App;
using Android.Content;
using Android.OS;
using Android.Runtime;
using Android.Views;
using Android.Widget;
namespace ListViewApp
{
class Data
{
public string txtTootja { get; set; }
public... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Starby : MonoBehaviour
{
public GameObject bulletObject;
public float volume;
const float JUMP_VELOCITY = 10.0f;
const float WALK_VELOCITY = 7.0f;
const float DAMAGE_VELOCITY_X = 7.0f;
const float DAMA... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Data.SqlClient;
namespace SCT_BL.SCT
{
public class SCT_BAL
{
public SCT_BAL()
{
// TODO: Add constructor logic here
}
private static readonly log4net.ILog logger =... |
using SuperSocket.SocketBase.Protocol;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net;
using System.Threading.Tasks;
using SuperSocket.SocketBase;
namespace SS.Service
{
public abstract class WrapReceiveFilterFactory : IReceiveFilterFactory<Instance... |
using System;
namespace iCopy.SERVICES.Exceptions
{
public class ModelStateException : Exception
{
public string Key { get; set; }
public ModelStateException(string Key, string Message) : base(Message)
{
this.Key = Key;
}
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using System.IO;
namespace COMP476Proj
{
public class MovementAIComponent2D
{
#region Attributes
#region Arrival Attributes
/// <summary>
/// R... |
using ETModel;
namespace ETHotfix
{
public static class ActorHelp
{
public static void SendActor(long actorId, IActorMessage message)
{
if (actorId == 0)
{
return;
}
ActorMessageSender actorSender = Game.Scene.GetComponent<ActorMe... |
using System;
using System.Runtime.CompilerServices;
namespace Roaring
{
public partial class RoaringBitmap
{
public IRoaringBitmap Remove(uint value)
{
var bitmap = Clone();
bitmap.IRemove(value);
return bitmap;
}
public void IRemove(uint va... |
namespace _3.MaximumElement
{
using System;
using System.Collections.Generic;
public class Startup
{
public static void Main(string[] args)
{
int quantity = int.Parse(Console.ReadLine());
Stack<int> stack = new Stack<int>();
Stack<int> maxNumberStack... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Data;
using System.Data.SqlClient;
using System.Configuration;
using System.Security.Cryptography;
using System.Text;
namespace Cryptography3DES
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System;
using TMPro;
public class Video_Poker_Manager : MonoBehaviour
{
public Card_Manager thisdeck;
public Player_Hand PHand;
public Betting_Manager BM;
public AudioSource MoneySound;... |
using Microsoft.Owin.Security.OAuth;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Security.Claims;
using System.Threading.Tasks;
using System.Web;
using WebApiDAL.DataAccess;
using WebApiDAL.Entity;
using WebApiDAL.ServiceManager;
namespace WebApi
{
public class MyA... |
using UnityEngine;
using System.Collections;
public class NetSegment : PhysicsObject
{
// Use this for initialization
float m_size;
public NetController m_parentNet;
protected override void Start()
{
m_size = GetComponent<BoxCollider2D>().size.x;
}
// Update is ca... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace QualificationExaming.Services
{
using Services;
using Dapper;
using IServices;
using MySql.Data.MySqlClient;
using System.Configuration;
using Entity;
public class ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Net;
using System.Net.Http;
using System.Net.Http.Headers;
namespace SweepFile.Models
{
public class CallFundcode
{
public string fundcode {get;set;}
public string date_off {get;set;... |
namespace ServiceBase.Mvc.Theming
{
/// <summary>
/// Theme information for current request.
/// </summary>
public class ThemeInfoResult
{
/// <summary>
/// Theme name for current request.
/// </summary>
public string ThemeName { get; set; }
}
}
|
using System;
using UnityEngine;
namespace RO
{
public class UIPlayTweenExtension : UIPlayTween
{
public bool IsInit;
public void Play(bool forward)
{
if (!this.IsInit)
{
GameObject gameObject = (!(this.tweenTarget == null)) ? this.tweenTarget : base.get_gameObject();
UITweener[] array = (!this.... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using System.Linq;
using TMPro;
public class Crossword : MonoBehaviour
{
public TMP_InputField searchInput;
private bool hasLoaded = false;
public GameObject originalText;
public TextMeshProUGUI extraWords;
public T... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using dnlib.DotNet;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CSharp;
using Microsoft.CodeAnalysis.CSharp.Syntax;
using NLog;
using SharpILMixins.Processor.Utils;
using SharpILMixins.Processor.Workspace.Generator;
usin... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace EdubranApi.Models
{
public class StudentDTO
{
public int student_number { get; set; }
public string first_name { get; set; }
public string middle_name { get; set; }
public string last... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
namespace Microsoft.DataStudio.Diagnostics
{
interface ILogListener
{
void Write(TraceEventType eventType, ComponentID componentId, DateTime timeStamp, IDictionary<string, string> properties, string format, params object[] args)... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Mobile
{
public class Display
{
private int displaySize;
private int numberOfColors;
public Display(int displaySize = 0, int numberOfColors = 0)
... |
using HINVenture.Shared.Data;
using HINVenture.Shared.Models.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace HINVenture.Shared.Models
{
public class CustomerRepository : IUserRepository<CustomerUser>
{
private read... |
using Domen;
using System;
using System.Collections.Generic;
using System.Data.SqlClient;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DBBroker
{
public class Broker
{
SqlConnection connection;
SqlTransaction transaction;
public Broker()
{
... |
using UnityEngine;
using System.Collections;
public class SwitchPanels : MonoBehaviour {
const string ACTIVATE = "activate";
const string DE_ACTIVATE = "deactivate";
public void changePanel(string str){
changePanelStatic (str);
}
public static void changePanelStatic(string str){
char[] panelSplits = { ',... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace WindowsFormsApplication1
{
public partial class Form1 : Form
{
string path; //шлях до файлу
... |
using System.Collections;
using System.Collections.Generic;
using Unity.Jobs.LowLevel.Unsafe;
using UnityEngine;
public class CollisionEntrance : MonoBehaviour
{
public int MaxObjCntPerNode;
public int MaxDepth;
public int XSize;
public int YSize;
public Vector2 BoxWidthRange;
publ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LSP._2_after
{
public class NissanLeaf:Car
{
public void ChargeBattery(ChargePercent chargePercent)
{
//...
}
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Accounting.Entity
{
public class Factory
{
public Factory()
{
}
#region Fields
private int intFactoryID = 0;
private string strFactoryName = "";
private strin... |
using System;
using System.Collections;
namespace HashTableExample
{
class Program
{
static void Main(string[] args)
{
Hashtable hs = new Hashtable();
hs.Add(1, "Eins");
hs.Add(2, "Zwei");
hs.Add(3, "Drei");
foreach (DictionaryEntry... |
namespace YAGNIBicycleAfter
{
public interface IBicycle
{
int Wheels { get; }
int Seat { get; }
string Body { get; }
int Breaks { get; }
string Chain { get; }
string Steering { get; }
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Cinemachine;
namespace Pitstop
{
public class OpenTheGate : MonoBehaviour
{
public bool testBridgeReparation = false;
[Header("Bridge parts")]
[SerializeField] GameObject brokenBridge = de... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Data.SqlClient;
using System.Configuration;
namespace HotelManagement
{
p... |
using System.Collections.Generic;
using System;
[Serializable]
public class CapturaSecoes
{
public String resultadoTrajetoria;
public float tempoEmFase;
public String motivoDerrota;
public List<String> trajetoria = new List<string>();
}
|
using System;
namespace MCCForms
{
public interface ISecurity
{
string GetGeneratedDatabasePincode(string plainPincode);
string GetValueFromKeyChain(string entryKey);
bool SaveValueToKeyChain (string entryKey, string entryValue);
bool DeleteValueFromKeyChain (string entryKey);
}
} |
using OpenGov.Models;
using System;
using System.Threading.Tasks;
namespace OpenGov.TaskManagers
{
public interface ITaskManager
{
Task<Uri> AddTask(Meeting meeting);
}
}
|
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
using System;
using System.IO;
using DotNetNuke.Entities.Users;
using DotNetNuke.Services.Localization;
using DotNetNuke.Services.Tokens;
using Newtonsoft... |
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