text stringlengths 13 6.01M |
|---|
//
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
//
using System.Collections.Concurrent;
using System.Linq;
using System.Management.Automation;
using System.Threading.Tasks;
using Microsoft.PowerShell.EditorServic... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Data.SqlClient;
namespace C1ILDGen
{
public partial class frmViewUpdateInstIndex : Form... |
using Athena.Import.Extractors;
using FluentAssertions;
using NUnit.Framework;
namespace AthenaTests {
public class IsbnExtractorTests {
[Test]
public void Extract_ShouldReturnIsbn() {
// Arrange
var text = "978-83-7469-105-5";
// Act
var isbn = Isb... |
using System.Collections.Generic;
namespace StoreDB.Models
{
public class Product
{
public int ProductId { get; set; }
public string Name { get; set; }
public decimal Price { get; set; }
public string Description { get; set; }
public List<ProductStock> Produc... |
using System;
namespace BagOLoot
{
public class MenuBuilder
{
public int ShowMainMenu()
{
Console.WriteLine ("WELCOME TO THE BAG O' LOOT SYSTEM");
Console.WriteLine ("*********************************");
Console.WriteLine ("1. Add a child");
Cons... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CursorManager : MonoBehaviour
{
public static CursorManager cursorInstance;
public Texture2D gameCursor;
public Texture2D basicCursor;
private Texture2D cursorTexture;
private int cursorSizeX = 38;
pri... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Pitstop
{
public class LUD_NonDialogueManager : MonoBehaviour
{
public float timePassedLockedWhenOffended = 3f;
public int stepsInUIOffendedProgression = 20;
}
}
|
using System;
using System.Drawing;
using System.Windows.Forms;
using System.Xml;
using Divelements.Navisight;
using JasonJimenez.ClassicReport.Common;
namespace JasonJimenez.ClassicReport
{
/// <summary>
/// A banded report writer.
/// </summary>
public partial class ReportDesigner : UserControl
{... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace ECommerce.Tools
{
public interface ILoginService
{
bool IsConnected { get; }
bool LoginConnection(string email, string password);
bool TestConnection();
void LogOut();
... |
#region Copyright Syncfusion Inc. 2001-2015.
// Copyright Syncfusion Inc. 2001-2015. All rights reserved.
// Use of this code is subject to the terms of our license.
// A copy of the current license can be obtained at any time by e-mailing
// licensing@syncfusion.com. Any infringement will be prosecuted under
// a... |
//
// Copyright 2013, 2016 Carbonfrost Systems, Inc. (http://carbonfrost.com)
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Un... |
using System;
namespace MonoGame.Extended.Collections
{
/// <summary>
/// Arguments class for collections wanting to hand over an item in an event
/// </summary>
public class ItemEventArgs<T> : EventArgs
{
/// <summary>Initializes a new event arguments supplier</summary>
/// <p... |
using UnityEngine;
using System.Collections;
using UnityEngine.Networking;
public class HidingManager : UnityEngine.Networking.NetworkBehaviour {
public GameObject currentHidingPlace;
private bool hiding = false;
private bool hidingInArea = false;
private SpriteFollowPlayer playerSpriteManager;
private R... |
using Selenite.Browsers;
using Selenite.Enums;
using Selenite.Models;
using Xunit.Extensions;
namespace Selenite.Tests.Browsers
{
public class PhantomJs : BrowserBase
{
public override DriverType DriverType
{
get { return DriverType.PhantomJs; }
}
#if PHANTOMJS
[Th... |
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsof... |
namespace Triton.Game.Abstraction
{
using ns27;
using System;
using System.Runtime.CompilerServices;
using Triton.Game.Mapping;
public class HistoryItem
{
[CompilerGenerated]
private Triton.Game.Abstraction.Actor actor_0;
[CompilerGenerated]
private bool bool_0;... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace MouseOneTouch
{
public partial class Form1 : Form... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
using System;
using System.ComponentModel.DataAnnotations;
using System.Text.Json.Serialization;
using W3ChampionsStatisticService.ReadModelBase;
namespace W3ChampionsStatisticService.Clans
{
public class ClanMembership : IIdentifiable, IVersionable
{
public string BattleTag { get; set; }
publ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class audioDemo : MonoBehaviour
{
AudioSource playback;
public AudioClip atsuku, lostWoods, songStorms, woodsSlowed;
// Start is called before the first frame update
void Start()
{
playback = GetComponent... |
namespace _7.FoodShortage
{
using _7.FoodShortage.Models;
using System;
using System.Collections.Generic;
using System.Linq;
public class Startup
{
public static void Main(string[] args)
{
var inhabitans = new List<IIhabitant>();
var numbersOfIhabitant =... |
using Godot;
using System;
using static Lib;
public class HealArrow : Arrow
{
public override void _Ready()
{
base._Ready();
damage = H_ARROW_DAMAGE;
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.ComponentModel.DataAnnotations;
namespace TaxiApp.Models
{
public class Order
{
public int OrderID { get; set; }
[Display(Name = "Дата заявка")]
public DateTime DateID { get; set; }
... |
using System;
public partial class SROptions
{
[AttributeUsage(AttributeTargets.Property)]
public sealed class NumberRangeAttribute : Attribute
{
public readonly double Max;
public readonly double Min;
public NumberRangeAttribute(double min, double max)
{
Min =... |
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net.Sockets;
using System.Net;
using UnityEngine.SceneManagement;
using System.IO;
//2018-12-01 宋柏慧
//-------------------------------------------------... |
using RestauranteHotel.Domain.Contracts;
using RestauranteHotel.Domain.Entity;
using RestauranteHotel.Infrastructure.Data.Base;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RestauranteHotel.Infrastructure.Data.Repositories
{
public ... |
/* Task 3. Implement a ParticleRepeller class. A ParticleRepeller is a Particle, which pushes other particles away from it
* (i.e. accelerates them in a direction, opposite of the direction in which the repeller is).
* The repeller has an effect only on particles within a certain radius (see Euclidean distance)
*... |
namespace MooshakPP.Models.Entities
{
public enum result
{
none = 0,
compError,
runError,
memError,
wrongAnswer,
Accepted
}
public class Submission
{
public int ID { get; set; }
public string userID{ get; set; }
public int mil... |
// Author:
// Evan Thomas Olds
//
// Creation Date:
// December 10, 2016
using System;
using System.IO;
using System.IO.Compression;
using ETOF;
using ETOF.IO;
namespace ETOF.IO
{
#if ETOF_PUBLIC
public
#else
internal
#endif
static class FileSystemExts
{
/// <summary>
///... |
using CadastroDePedidos.Entities.Enums;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
namespace CadastroDePedidos.Entities
{
class Order
{
public DateTime Moment { get; set; }
public OrderStatus Status { get; set; }
public List<OrderItem... |
namespace JekossTest.Models
{
public class CurrentUserModel
{
public int Id { get; set; }
public string Email { get; set; }
public string FirstName { get; set; }
public string LastName { get; set; }
public int? RoleId { get; set; }
}
} |
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using Microsoft.EntityFrameworkCore.Infrastructure;
using Microsoft.EntityFrameworkCore.Storage;
namespace Microsoft.EntityFrameworkCore.Metadata
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//General Fail con for Circuit 6
public class c6failend : MonoBehaviour
{
public GameManager gManager;
public void OnTriggerEnter(Collider other)
{
gManager.FailLevel();
}
}
|
using MetroFramework;
using MetroFramework.Forms;
using PDV.CONTROLER.Funcoes;
using PDV.DAO.DB.Utils;
using PDV.DAO.Entidades.Financeiro;
using PDV.VIEW.App_Context;
using System;
using System.Collections.Generic;
using System.Windows.Forms;
namespace PDV.VIEW.Forms.Cadastro.Financeiro.Modulo
{
public partial cl... |
//using MarsQA_1.Specflow_Pages.Helper;
using NUnit.Framework;
using OpenQA.Selenium;
using OpenQA.Selenium.Chrome;
using System;
using System.Collections.Generic;
using System.Text;
using MarsQA_1.Helper;
namespace MarsQA_1.Helper
{
public class Driver
{
//Initialize the browser
public static... |
using JabberPoint.Data;
using JabberPoint.Domain;
using JabberPoint.Domain.Themes;
using JabberPoint.Domain.Content;
using JabberPoint.Domain.Content.Behaviours;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace JabberPoint.Business
{
pub... |
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using AutoMapper;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using SchoolDiary.Data;
using SchoolDiary.Data.Entities;
using SchoolDiary.Models;
namespace SchoolDiary.Controllers
{
[... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ParallelClass
{
public enum ExamplesEnumeration
{
Invoke,
InvokeWithOptions,
For,
ForEach,
ParallelLinq
}
}
|
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System.Collections.Generic;
using Microsoft.EntityFrameworkCore.Diagnostics;
using Microsoft.EntityFrameworkCore.Infrastructure;
using Microsoft.... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace MvvmTest.HtmlAgility
{
public static class Common
{
/// <summary>
///
/// </summary>
/// <returns></returns>
public static string Substring(string oldStr)
{
... |
using System;
public class DamageArgs : EventArgs
{
public IncomeDamageInfo Income;
public OutDamageInfo Output;
public IOwner Owner { get { return Income.Owner; } }
public object Source { get { return Income.Source; } }
}
|
using System;
using System.Xml.Serialization;
using System.Runtime.Serialization.Formatters.Binary;
using MaybeSharp;
using System.Linq;
using MaybeSharp.Extensions;
using Xunit;
namespace MaybeSharp.NetFx.Tests
{
public class SerializationTests
{
[Fact]
public void Maybe_Serialize_Binary_NonEmpty()
{
var... |
using AutoMapper;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using VER_CHK.Models.Articles;
using VER_CHK.Models.Users;
namespace VER_CHK.Helpers
{
public class AutoMapperProfile : Profile
{
public AutoMapperProfile()
{
CreateMa... |
using System;
namespace baekjoonEx.Unit01
{
public class Ex01
{
public static void Init()
{
Console.WriteLine("Hello World!");
}
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace EkspozitaPikturave.ViewModels
{
public class AdministrimiShportaBlerjeve
{
public string urlPiktura { get; set; }
public string titulliPiktures { get; set; }
public decimal cmimi ... |
using Clubber.Data;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Web;
namespace Clubber.Models
{
public class ClubEdit
{
public int ClubId { get; set; }
[Require... |
namespace MiHomeLibrary.Communication.Commands
{
internal class DiscoverGatewayCmd : ICommand
{
public string SerializeCommand()
{
return "{\"cmd\":\"get_id_list\"}";
}
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ObjectTracker
{
class Program
{
static void Main(string[] args)
{
using (MainWindow w = new MainWindow())
w.Run();
}
}
}
|
using System;
using System.Collections.Generic;
namespace HotFix_Project
{
class DEventDelegateData
{
private int m_eventType = 0;
/// <summary>
/// 不免每次判断是否重合都要new一个,造成gc
/// </summary>
public List<Delegate> m_listExist = new List<Delegate>();
// priva... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Data.OleDb;
namespace Proje
{
class UrunOnay:Client
{
private int urunno;
public int UrunNo { get { return urunno; } set { this.urunno = value; } }
... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
public sealed partial class MainTerrainSettings {
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using Aga.Controls.Tree;
using System.IO;
using System.Reflection;
namespace DBManager
{
public partial class frmGeneratePHP : Blu... |
using System;
using DungeonCrawler.Combat;
using DungeonCrawler.Components;
using DungeonCrawler.Components.States.Character;
using DungeonCrawler.Components.States.Character.Enemy;
using DungeonCrawler.Components.Traits;
using DungeonCrawler.Extensions;
using Godot;
namespace DungeonCrawler.Characters.NonPlayable
{
... |
namespace CarWash.ClassLibrary.Enums
{
/// <summary>
/// Types of notification channels the user can choose from.
/// </summary>
public enum NotificationChannel
{
/// <summary>
/// Notification channel not yet set.
/// </summary>
NotSet,
/// <summary>
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ArrayLoop
{
public partial class ArrayLoop : Form
{
public ArrayLoop()
... |
using System;
using SLua;
using System.Collections.Generic;
[UnityEngine.Scripting.Preserve]
public class Lua_LTDescr : LuaObject {
[SLua.MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
[UnityEngine.Scripting.Preserve]
static public int constructor(IntPtr l) {
try {
#if DEBUG
var method = System.Reflec... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using Leads.Models;
using System.Configuration;
using Newtonsoft.Json.Linq;
using System.Net;
using System.IO;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Web.UI.WebControls.WebParts... |
using Mis_Recetas.Controlador;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Mis_Recetas.Vista
{
public partial class FormModificarRecet... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LibeeController : MonoBehaviour
{
Animator m_StateMachine;
BounceArc m_BounceArc;
Rigidbody m_Body;
public Vector3 bounceTarget;
public int EnemyLayerID, GroundLayerID, PlayerLayerID;
public bool bou... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LevelTester : MonoBehaviour
{
[SerializeField] DialogueView _dialogueView = null;
[SerializeField] DialogueData _dialogue01 = null;
[SerializeField] DialogueData _dialogue02 = null;
[SerializeField] Di... |
// -----------------------------------------------------------------------
// <copyright file="FixedSizeArrayAttribute.cs" company="Microsoft Corporation">
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See LICENSE in the project root
// for license information.
// ... |
namespace TipsAndTricksLibrary.Tests.Parsing
{
using System;
using System.Collections.Generic;
using System.Globalization;
using JetBrains.Annotations;
using TipsAndTricksLibrary.Parsing;
using Xunit;
public class StringExtensionsTests
{
[UsedImplicitly]
public static I... |
using System;
using System.Collections.Generic;
using System.Text;
using RestSharp;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using SchedulerLibrary.Entities;
using Microsoft.Extensions.Configuration;
using SchedulerLibrary.Interfaces;
namespace SchedulerLibrary.REST
{
public class FogbugzRequest
{
... |
using ImmedisHCM.Services.Models.Core;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
namespace ImmedisHCM.Services.Core
{
public interface INomenclatureService
{
Task<List<CountryServiceModel>> GetCountries();
Task<List<CountryServiceModel>> G... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Common;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SFP.Persistencia.Dao;
using SFP.Persistencia.Model;
using PROJECT.SERV.Model.ADM;
namespace PROJECT.SERV.Dao.ADM
{
public class TCP_ADM_AREAHISTDao ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Diagnostics;
namespace Scribble
{
/// <summary>
/// Write a program to return list of words (from the given list of words) that can be formed from the list of given characters.
... |
using MobileLabProject.Models;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Text;
namespace MobileLabProject.ViewModels
{
public class WordViewModel : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
WordListViewMod... |
namespace System.Numerics
{
public static class ComplexExtensions
{
// This is a shortcut for z->z^2+c
public static Complex SquareAndAdd(this Complex me, Complex c)
{
//(a + bi)(a + bi) + (c+di) =(a^2 - b^2 + c) + (2ab + d)i;
double r = (me.Real * me.Real) - (me... |
using MvcDemo3.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using Umbraco.Web.Mvc;
namespace MvcDemo3.Controllers
{
public class ContactUsSurfaceController : SurfaceController
{
public ActionResult Index(ContactUsModel mode... |
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Text.Json;
using System.Threading;
using LogsSearchServer.Packer;
using NetCom;
using NetCom.Extensions;
using NetCom.Helpers;
using NetComModels;
using NetComModels.ErrorMessages;
using NetComModels.Messages;
using Serilog;
namespace LogsSearc... |
using App.Entity;
using App.Logic;
using App.Utilities.Access;
using App_Market.Forms;
using System.IO;
using System.Linq;
using System.Reflection;
namespace App.Utilities
{
public class InstallClass
{
/// <summary>
/// Initializes a new instance of the <see cref="InstallClass"/> class.
... |
// Copyright 2021 Google LLC. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applica... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Task4
{
public static class BinarySearch
{
public static int Search<T>(this T[] mass, int begin, int end, T target, IComparer<T> comparator)
{
if (mass == n... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace FloraGotchiAppV2
{
public class Planter
{
public Planter(string name, int type)
{
Name = name;
Type = type;
}
public Planter(int id, string name, i... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace BrighterFutures.ViewModels
{
public class SettingsVm : BaseViewModel
{
}
}
|
using Espades.Domain.Entities;
using Espades.Infrastructure.Mappings.BaseMappings;
using Microsoft.EntityFrameworkCore.Metadata.Builders;
namespace Espades.Infrastructure.Mappings
{
public class DespesaConfiguration : BaseEntityConfiguration<Despesa>
{
public DespesaConfiguration(EntityTypeBuilder<Des... |
using System;
namespace LibraryA
{
public class Alpha
{
/*1: private Func<string, object> hook;
public void Hook(Func<string, object> hook)
{
this.hook = hook;
}*/
public string Api()
{
//1:hook("a");
return "A";
}
... |
using KRF.Core.FunctionalContracts;
using KRF.Core.Repository.MISC;
using KRF.Core.Entities.MISC;
namespace KRF.Persistence.RepositoryImplementation
{
public class ZipCodeRepository:IZipCodeRepository
{
private readonly IZipCode zipCode_;
/// <summary>
/// Constructor
/// </su... |
using System;
using System.Collections.Generic;
namespace Exerc_138.Entities
{
abstract class Contribuinte
{
public string Nome { get; set; }
public double RendAnual { get; set; }
public Contribuinte(string nome, double rendAnual)
{
Nome = nome;
RendAnu... |
using Assets.Scripts.Player;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Rum_OnClick : MonoBehaviour
{
public GameObject token_1;
public GameObject token_2;
private int Charges = 2;
private void OnMouseDown()
{
var component = GetComponent<A... |
namespace Sandlet.Site
{
using Microsoft.AspNetCore.Mvc.Razor;
/// <summary>
/// The base page.
/// </summary>
/// <typeparam name="TViewModel">The type of the view model.</typeparam>
public abstract class BasePage<TViewModel> : RazorPage<TViewModel>
{
/// <summary>
/// Gets or sets a value indi... |
using System.Collections.Immutable;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.Diagnostics;
namespace Meziantou.Analyzer.Rules;
[DiagnosticAnalyzer(LanguageNames.CSharp)]
public sealed class DeclareTypesInNamespacesAnalyzer : DiagnosticAnalyzer
{
private static readonly DiagnosticDescriptor s_rul... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace LambdaExpression
{
class Program
{
//Declaration of Delegate ::= delegate <returnType> <delegateName> ([<argument>{,<argument>}]);
//<returnType> ::= <type>
delegate int DelegateDemo1(int i)... |
using System;
using UnityEngine;
[CustomLuaClass, AddComponentMenu("Custom/Follow Target")]
public class UIFollowTarget : MonoBehaviour
{
public Vector3 offset = Vector3.get_zero();
private Transform _target;
public Camera UI_Camera;
public Camera Game_Camera;
public bool alwaysShow = true;
private Transfor... |
using LiteDB;
using System;
using System.Collections.Generic;
using System.Linq;
using TreeStore.Model;
namespace TreeStore.LiteDb
{
public class CategoryRepository : LiteDbRepositoryBase<Category>, ICategoryRepository
{
public const string CollectionName = "categories";
static CategoryReposi... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.Text;
namespace Framework.Remote.Mobile
{
[DataContract(Name = "CxUniformContainer", Namespace = "http://schemas.datacontract.org/2004/07/FulcrumWeb")]
[KnownType(typeof... |
using Umbraco.Core.Models;
namespace ModelsBuilderified.Models
{
public interface ILayout : INavigation, IAbout
{
string SiteName { get; }
string SiteUrl { get; }
string Byline { get; }
string Copyright { get; }
string DisplayTitle { get; }
}
} |
#region License
/***
* Copyright © 2018-2025, 张强 (943620963@qq.com).
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless r... |
using System;
using System.IO;
using System.Runtime.InteropServices;
namespace OSGeo.GDAL
{
internal class GdalConstPINVOKE
{
protected static GdalConstPINVOKE.SWIGExceptionHelper swigExceptionHelper;
protected static GdalConstPINVOKE.SWIGStringHelper swigStringHelper;
static GdalConstPINVOKE()
{
GdalCo... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using BPiaoBao.AppServices.DataContracts.DomesticTicket;
using BPiaoBao.AppServices.DataContracts.DomesticTicket.DataObject;
using BPiaoBao.Common;
using ... |
namespace RealEstate.Models.UI
{
public static class Page
{
public const string Home = "Home";
public const string Property = "Property";
}
} |
using System.ComponentModel;
using System.Runtime.CompilerServices;
namespace CallCenter.Client.ViewModel.Helpers
{
public abstract class DependencyObject:INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
protected virtual void RaisePropertyChanged([C... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
namespace DataAccess
{
/// <summary>
/// SQL Server table.
/// </summary>
public class SQLTable : IDisposable
{
#region - Constants -
private const int DEFAULT_CMD_TIMEOUT = 1200; //-> 1... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class StateChanger : MonoBehaviour
{
private Animator ufoAnim;
private Text textScaredTime;
private MusicPlayer musicPlayer;
private float timeRemaining = 0f;
public bool scaredState = false;... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Diagnostics;
namespace LaplaceMethod
{
class LaplaceParallel
{
public double LeftBorder { get; set; }
public double RightBorder { get; set; }... |
// ==========================================================================
// Squidex Headless CMS
// ==========================================================================
// Copyright (c) Squidex UG (haftungsbeschraenkt)
// All rights reserved. Licensed under the MIT license.
// ===========================... |
namespace FilmShow2.Migrations
{
using System;
using System.Data.Entity.Migrations;
public partial class ManytoManyrelationshipbetweenusersandmovies : DbMigration
{
public override void Up()
{
DropForeignKey("dbo.Favorite", "ApplicationUser_Id", "dbo.AspNetUsers");
... |
///
/// Copyright(c) Sweet MIT.All rights reserved.
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
namespace Xamarin.Forms_Pages.Views
{
[XamlCompilation(XamlCompilationOptions.Compile)]
public partial class CarouselPageView : CarouselPage
{
public CarouselPageView()
{
Initiali... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Envision.MDM.Location.Infrastructure.Entity.POCO
{
public class PCompanyInfo
{
public int CompanyId { get; set; }
public string CompanyName { get; set; }
public string CAdd1 { get; set; }
public string... |
using System;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.Runtime.InteropServices;
using System.Text;
using System.Windows.Forms;
using System.Diagnostics;
using Kbg.NppPluginNET.PluginInfrastructure;
using NppFormatPlugin.DpTools;
namespace Kbg.NppPluginNET
{
class Main
... |
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