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// // Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. // using System.Collections.Concurrent; using System.Linq; using System.Management.Automation; using System.Threading.Tasks; using Microsoft.PowerShell.EditorServic...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.SqlClient; namespace C1ILDGen { public partial class frmViewUpdateInstIndex : Form...
using Athena.Import.Extractors; using FluentAssertions; using NUnit.Framework; namespace AthenaTests { public class IsbnExtractorTests { [Test] public void Extract_ShouldReturnIsbn() { // Arrange var text = "978-83-7469-105-5"; // Act var isbn = Isb...
using System.Collections.Generic; namespace StoreDB.Models { public class Product { public int ProductId { get; set; } public string Name { get; set; } public decimal Price { get; set; } public string Description { get; set; } public List<ProductStock> Produc...
using System; namespace BagOLoot { public class MenuBuilder { public int ShowMainMenu() { Console.WriteLine ("WELCOME TO THE BAG O' LOOT SYSTEM"); Console.WriteLine ("*********************************"); Console.WriteLine ("1. Add a child"); Cons...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CursorManager : MonoBehaviour { public static CursorManager cursorInstance; public Texture2D gameCursor; public Texture2D basicCursor; private Texture2D cursorTexture; private int cursorSizeX = 38; pri...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Pitstop { public class LUD_NonDialogueManager : MonoBehaviour { public float timePassedLockedWhenOffended = 3f; public int stepsInUIOffendedProgression = 20; } }
using System; using System.Drawing; using System.Windows.Forms; using System.Xml; using Divelements.Navisight; using JasonJimenez.ClassicReport.Common; namespace JasonJimenez.ClassicReport { /// <summary> /// A banded report writer. /// </summary> public partial class ReportDesigner : UserControl {...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace ECommerce.Tools { public interface ILoginService { bool IsConnected { get; } bool LoginConnection(string email, string password); bool TestConnection(); void LogOut(); ...
#region Copyright Syncfusion Inc. 2001-2015. // Copyright Syncfusion Inc. 2001-2015. All rights reserved. // Use of this code is subject to the terms of our license. // A copy of the current license can be obtained at any time by e-mailing // licensing@syncfusion.com. Any infringement will be prosecuted under // a...
// // Copyright 2013, 2016 Carbonfrost Systems, Inc. (http://carbonfrost.com) // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Un...
using System; namespace MonoGame.Extended.Collections { /// <summary> /// Arguments class for collections wanting to hand over an item in an event /// </summary> public class ItemEventArgs<T> : EventArgs { /// <summary>Initializes a new event arguments supplier</summary> /// <p...
using UnityEngine; using System.Collections; using UnityEngine.Networking; public class HidingManager : UnityEngine.Networking.NetworkBehaviour { public GameObject currentHidingPlace; private bool hiding = false; private bool hidingInArea = false; private SpriteFollowPlayer playerSpriteManager; private R...
using Selenite.Browsers; using Selenite.Enums; using Selenite.Models; using Xunit.Extensions; namespace Selenite.Tests.Browsers { public class PhantomJs : BrowserBase { public override DriverType DriverType { get { return DriverType.PhantomJs; } } #if PHANTOMJS [Th...
using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsof...
namespace Triton.Game.Abstraction { using ns27; using System; using System.Runtime.CompilerServices; using Triton.Game.Mapping; public class HistoryItem { [CompilerGenerated] private Triton.Game.Abstraction.Actor actor_0; [CompilerGenerated] private bool bool_0;...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows.Forms; namespace MouseOneTouch { public partial class Form1 : Form...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System; using System.ComponentModel.DataAnnotations; using System.Text.Json.Serialization; using W3ChampionsStatisticService.ReadModelBase; namespace W3ChampionsStatisticService.Clans { public class ClanMembership : IIdentifiable, IVersionable { public string BattleTag { get; set; } publ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class audioDemo : MonoBehaviour { AudioSource playback; public AudioClip atsuku, lostWoods, songStorms, woodsSlowed; // Start is called before the first frame update void Start() { playback = GetComponent...
namespace _7.FoodShortage { using _7.FoodShortage.Models; using System; using System.Collections.Generic; using System.Linq; public class Startup { public static void Main(string[] args) { var inhabitans = new List<IIhabitant>(); var numbersOfIhabitant =...
using Godot; using System; using static Lib; public class HealArrow : Arrow { public override void _Ready() { base._Ready(); damage = H_ARROW_DAMAGE; } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.ComponentModel.DataAnnotations; namespace TaxiApp.Models { public class Order { public int OrderID { get; set; } [Display(Name = "Дата заявка")] public DateTime DateID { get; set; } ...
using System; public partial class SROptions { [AttributeUsage(AttributeTargets.Property)] public sealed class NumberRangeAttribute : Attribute { public readonly double Max; public readonly double Min; public NumberRangeAttribute(double min, double max) { Min =...
using UnityEngine; using System.Collections; using UnityEngine.UI; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Net.Sockets; using System.Net; using UnityEngine.SceneManagement; using System.IO; //2018-12-01 宋柏慧 //-------------------------------------------------...
 using RestauranteHotel.Domain.Contracts; using RestauranteHotel.Domain.Entity; using RestauranteHotel.Infrastructure.Data.Base; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RestauranteHotel.Infrastructure.Data.Repositories { public ...
/* Task 3. Implement a ParticleRepeller class. A ParticleRepeller is a Particle, which pushes other particles away from it * (i.e. accelerates them in a direction, opposite of the direction in which the repeller is). * The repeller has an effect only on particles within a certain radius (see Euclidean distance) *...
namespace MooshakPP.Models.Entities { public enum result { none = 0, compError, runError, memError, wrongAnswer, Accepted } public class Submission { public int ID { get; set; } public string userID{ get; set; } public int mil...
// Author: // Evan Thomas Olds // // Creation Date: // December 10, 2016 using System; using System.IO; using System.IO.Compression; using ETOF; using ETOF.IO; namespace ETOF.IO { #if ETOF_PUBLIC public #else internal #endif static class FileSystemExts { /// <summary> ///...
using CadastroDePedidos.Entities.Enums; using System; using System.Collections.Generic; using System.Globalization; using System.Text; namespace CadastroDePedidos.Entities { class Order { public DateTime Moment { get; set; } public OrderStatus Status { get; set; } public List<OrderItem...
namespace JekossTest.Models { public class CurrentUserModel { public int Id { get; set; } public string Email { get; set; } public string FirstName { get; set; } public string LastName { get; set; } public int? RoleId { get; set; } } }
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using Microsoft.EntityFrameworkCore.Infrastructure; using Microsoft.EntityFrameworkCore.Storage; namespace Microsoft.EntityFrameworkCore.Metadata { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; //General Fail con for Circuit 6 public class c6failend : MonoBehaviour { public GameManager gManager; public void OnTriggerEnter(Collider other) { gManager.FailLevel(); } }
using MetroFramework; using MetroFramework.Forms; using PDV.CONTROLER.Funcoes; using PDV.DAO.DB.Utils; using PDV.DAO.Entidades.Financeiro; using PDV.VIEW.App_Context; using System; using System.Collections.Generic; using System.Windows.Forms; namespace PDV.VIEW.Forms.Cadastro.Financeiro.Modulo { public partial cl...
//using MarsQA_1.Specflow_Pages.Helper; using NUnit.Framework; using OpenQA.Selenium; using OpenQA.Selenium.Chrome; using System; using System.Collections.Generic; using System.Text; using MarsQA_1.Helper; namespace MarsQA_1.Helper { public class Driver { //Initialize the browser public static...
using JabberPoint.Data; using JabberPoint.Domain; using JabberPoint.Domain.Themes; using JabberPoint.Domain.Content; using JabberPoint.Domain.Content.Behaviours; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace JabberPoint.Business { pub...
using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using AutoMapper; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using SchoolDiary.Data; using SchoolDiary.Data.Entities; using SchoolDiary.Models; namespace SchoolDiary.Controllers { [...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ParallelClass { public enum ExamplesEnumeration { Invoke, InvokeWithOptions, For, ForEach, ParallelLinq } }
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Collections.Generic; using Microsoft.EntityFrameworkCore.Diagnostics; using Microsoft.EntityFrameworkCore.Infrastructure; using Microsoft....
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace MvvmTest.HtmlAgility { public static class Common { /// <summary> /// /// </summary> /// <returns></returns> public static string Substring(string oldStr) { ...
using System; public class DamageArgs : EventArgs { public IncomeDamageInfo Income; public OutDamageInfo Output; public IOwner Owner { get { return Income.Owner; } } public object Source { get { return Income.Source; } } }
using System; using System.Xml.Serialization; using System.Runtime.Serialization.Formatters.Binary; using MaybeSharp; using System.Linq; using MaybeSharp.Extensions; using Xunit; namespace MaybeSharp.NetFx.Tests { public class SerializationTests { [Fact] public void Maybe_Serialize_Binary_NonEmpty() { var...
using AutoMapper; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using VER_CHK.Models.Articles; using VER_CHK.Models.Users; namespace VER_CHK.Helpers { public class AutoMapperProfile : Profile { public AutoMapperProfile() { CreateMa...
using System; namespace baekjoonEx.Unit01 { public class Ex01 { public static void Init() { Console.WriteLine("Hello World!"); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace EkspozitaPikturave.ViewModels { public class AdministrimiShportaBlerjeve { public string urlPiktura { get; set; } public string titulliPiktures { get; set; } public decimal cmimi ...
using Clubber.Data; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Web; namespace Clubber.Models { public class ClubEdit { public int ClubId { get; set; } [Require...
namespace MiHomeLibrary.Communication.Commands { internal class DiscoverGatewayCmd : ICommand { public string SerializeCommand() { return "{\"cmd\":\"get_id_list\"}"; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ObjectTracker { class Program { static void Main(string[] args) { using (MainWindow w = new MainWindow()) w.Run(); } } }
using System; using System.Collections.Generic; namespace HotFix_Project { class DEventDelegateData { private int m_eventType = 0; /// <summary> /// 不免每次判断是否重合都要new一个,造成gc /// </summary> public List<Delegate> m_listExist = new List<Delegate>(); // priva...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data.OleDb; namespace Proje { class UrunOnay:Client { private int urunno; public int UrunNo { get { return urunno; } set { this.urunno = value; } } ...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; public sealed partial class MainTerrainSettings { }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using Aga.Controls.Tree; using System.IO; using System.Reflection; namespace DBManager { public partial class frmGeneratePHP : Blu...
using System; using DungeonCrawler.Combat; using DungeonCrawler.Components; using DungeonCrawler.Components.States.Character; using DungeonCrawler.Components.States.Character.Enemy; using DungeonCrawler.Components.Traits; using DungeonCrawler.Extensions; using Godot; namespace DungeonCrawler.Characters.NonPlayable { ...
namespace CarWash.ClassLibrary.Enums { /// <summary> /// Types of notification channels the user can choose from. /// </summary> public enum NotificationChannel { /// <summary> /// Notification channel not yet set. /// </summary> NotSet, /// <summary> ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace ArrayLoop { public partial class ArrayLoop : Form { public ArrayLoop() ...
using System; using SLua; using System.Collections.Generic; [UnityEngine.Scripting.Preserve] public class Lua_LTDescr : LuaObject { [SLua.MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] [UnityEngine.Scripting.Preserve] static public int constructor(IntPtr l) { try { #if DEBUG var method = System.Reflec...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Leads.Models; using System.Configuration; using Newtonsoft.Json.Linq; using System.Net; using System.IO; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts...
using Mis_Recetas.Controlador; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Mis_Recetas.Vista { public partial class FormModificarRecet...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class LibeeController : MonoBehaviour { Animator m_StateMachine; BounceArc m_BounceArc; Rigidbody m_Body; public Vector3 bounceTarget; public int EnemyLayerID, GroundLayerID, PlayerLayerID; public bool bou...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class LevelTester : MonoBehaviour { [SerializeField] DialogueView _dialogueView = null; [SerializeField] DialogueData _dialogue01 = null; [SerializeField] DialogueData _dialogue02 = null; [SerializeField] Di...
// ----------------------------------------------------------------------- // <copyright file="FixedSizeArrayAttribute.cs" company="Microsoft Corporation"> // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root // for license information. // ...
namespace TipsAndTricksLibrary.Tests.Parsing { using System; using System.Collections.Generic; using System.Globalization; using JetBrains.Annotations; using TipsAndTricksLibrary.Parsing; using Xunit; public class StringExtensionsTests { [UsedImplicitly] public static I...
using System; using System.Collections.Generic; using System.Text; using RestSharp; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using SchedulerLibrary.Entities; using Microsoft.Extensions.Configuration; using SchedulerLibrary.Interfaces; namespace SchedulerLibrary.REST { public class FogbugzRequest { ...
using ImmedisHCM.Services.Models.Core; using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace ImmedisHCM.Services.Core { public interface INomenclatureService { Task<List<CountryServiceModel>> GetCountries(); Task<List<CountryServiceModel>> G...
using System; using System.Collections.Generic; using System.Data; using System.Data.Common; using System.Linq; using System.Text; using System.Threading.Tasks; using SFP.Persistencia.Dao; using SFP.Persistencia.Model; using PROJECT.SERV.Model.ADM; namespace PROJECT.SERV.Dao.ADM { public class TCP_ADM_AREAHISTDao ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Diagnostics; namespace Scribble { /// <summary> /// Write a program to return list of words (from the given list of words) that can be formed from the list of given characters. ...
using MobileLabProject.Models; using System; using System.Collections.Generic; using System.ComponentModel; using System.Text; namespace MobileLabProject.ViewModels { public class WordViewModel : INotifyPropertyChanged { public event PropertyChangedEventHandler PropertyChanged; WordListViewMod...
namespace System.Numerics { public static class ComplexExtensions { // This is a shortcut for z->z^2+c public static Complex SquareAndAdd(this Complex me, Complex c) { //(a + bi)(a + bi) + (c+di) =(a^2 - b^2 + c) + (2ab + d)i; double r = (me.Real * me.Real) - (me...
using MvcDemo3.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Umbraco.Web.Mvc; namespace MvcDemo3.Controllers { public class ContactUsSurfaceController : SurfaceController { public ActionResult Index(ContactUsModel mode...
using System.IO; using System.Net; using System.Net.Sockets; using System.Text.Json; using System.Threading; using LogsSearchServer.Packer; using NetCom; using NetCom.Extensions; using NetCom.Helpers; using NetComModels; using NetComModels.ErrorMessages; using NetComModels.Messages; using Serilog; namespace LogsSearc...
using App.Entity; using App.Logic; using App.Utilities.Access; using App_Market.Forms; using System.IO; using System.Linq; using System.Reflection; namespace App.Utilities { public class InstallClass { /// <summary> /// Initializes a new instance of the <see cref="InstallClass"/> class. ...
// Copyright 2021 Google LLC. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Task4 { public static class BinarySearch { public static int Search<T>(this T[] mass, int begin, int end, T target, IComparer<T> comparator) { if (mass == n...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace FloraGotchiAppV2 { public class Planter { public Planter(string name, int type) { Name = name; Type = type; } public Planter(int id, string name, i...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace BrighterFutures.ViewModels { public class SettingsVm : BaseViewModel { } }
using Espades.Domain.Entities; using Espades.Infrastructure.Mappings.BaseMappings; using Microsoft.EntityFrameworkCore.Metadata.Builders; namespace Espades.Infrastructure.Mappings { public class DespesaConfiguration : BaseEntityConfiguration<Despesa> { public DespesaConfiguration(EntityTypeBuilder<Des...
using System; namespace LibraryA { public class Alpha { /*1: private Func<string, object> hook; public void Hook(Func<string, object> hook) { this.hook = hook; }*/ public string Api() { //1:hook("a"); return "A"; } ...
using KRF.Core.FunctionalContracts; using KRF.Core.Repository.MISC; using KRF.Core.Entities.MISC; namespace KRF.Persistence.RepositoryImplementation { public class ZipCodeRepository:IZipCodeRepository { private readonly IZipCode zipCode_; /// <summary> /// Constructor /// </su...
using System; using System.Collections.Generic; namespace Exerc_138.Entities { abstract class Contribuinte { public string Nome { get; set; } public double RendAnual { get; set; } public Contribuinte(string nome, double rendAnual) { Nome = nome; RendAnu...
using Assets.Scripts.Player; using System.Collections; using System.Collections.Generic; using UnityEngine; public class Rum_OnClick : MonoBehaviour { public GameObject token_1; public GameObject token_2; private int Charges = 2; private void OnMouseDown() { var component = GetComponent<A...
namespace Sandlet.Site { using Microsoft.AspNetCore.Mvc.Razor; /// <summary> /// The base page. /// </summary> /// <typeparam name="TViewModel">The type of the view model.</typeparam> public abstract class BasePage<TViewModel> : RazorPage<TViewModel> { /// <summary> /// Gets or sets a value indi...
using System.Collections.Immutable; using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.Diagnostics; namespace Meziantou.Analyzer.Rules; [DiagnosticAnalyzer(LanguageNames.CSharp)] public sealed class DeclareTypesInNamespacesAnalyzer : DiagnosticAnalyzer { private static readonly DiagnosticDescriptor s_rul...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace LambdaExpression { class Program { //Declaration of Delegate ::= delegate <returnType> <delegateName> ([<argument>{,<argument>}]); //<returnType> ::= <type> delegate int DelegateDemo1(int i)...
using System; using UnityEngine; [CustomLuaClass, AddComponentMenu("Custom/Follow Target")] public class UIFollowTarget : MonoBehaviour { public Vector3 offset = Vector3.get_zero(); private Transform _target; public Camera UI_Camera; public Camera Game_Camera; public bool alwaysShow = true; private Transfor...
using LiteDB; using System; using System.Collections.Generic; using System.Linq; using TreeStore.Model; namespace TreeStore.LiteDb { public class CategoryRepository : LiteDbRepositoryBase<Category>, ICategoryRepository { public const string CollectionName = "categories"; static CategoryReposi...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Text; namespace Framework.Remote.Mobile { [DataContract(Name = "CxUniformContainer", Namespace = "http://schemas.datacontract.org/2004/07/FulcrumWeb")] [KnownType(typeof...
using Umbraco.Core.Models; namespace ModelsBuilderified.Models { public interface ILayout : INavigation, IAbout { string SiteName { get; } string SiteUrl { get; } string Byline { get; } string Copyright { get; } string DisplayTitle { get; } } }
#region License /*** * Copyright © 2018-2025, 张强 (943620963@qq.com). * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless r...
using System; using System.IO; using System.Runtime.InteropServices; namespace OSGeo.GDAL { internal class GdalConstPINVOKE { protected static GdalConstPINVOKE.SWIGExceptionHelper swigExceptionHelper; protected static GdalConstPINVOKE.SWIGStringHelper swigStringHelper; static GdalConstPINVOKE() { GdalCo...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; using System.Threading; using System.Threading.Tasks; using BPiaoBao.AppServices.DataContracts.DomesticTicket; using BPiaoBao.AppServices.DataContracts.DomesticTicket.DataObject; using BPiaoBao.Common; using ...
namespace RealEstate.Models.UI { public static class Page { public const string Home = "Home"; public const string Property = "Property"; } }
using System.ComponentModel; using System.Runtime.CompilerServices; namespace CallCenter.Client.ViewModel.Helpers { public abstract class DependencyObject:INotifyPropertyChanged { public event PropertyChangedEventHandler PropertyChanged; protected virtual void RaisePropertyChanged([C...
using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; namespace DataAccess { /// <summary> /// SQL Server table. /// </summary> public class SQLTable : IDisposable { #region - Constants - private const int DEFAULT_CMD_TIMEOUT = 1200; //-> 1...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class StateChanger : MonoBehaviour { private Animator ufoAnim; private Text textScaredTime; private MusicPlayer musicPlayer; private float timeRemaining = 0f; public bool scaredState = false;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Diagnostics; namespace LaplaceMethod { class LaplaceParallel { public double LeftBorder { get; set; } public double RightBorder { get; set; }...
// ========================================================================== // Squidex Headless CMS // ========================================================================== // Copyright (c) Squidex UG (haftungsbeschraenkt) // All rights reserved. Licensed under the MIT license. // ===========================...
namespace FilmShow2.Migrations { using System; using System.Data.Entity.Migrations; public partial class ManytoManyrelationshipbetweenusersandmovies : DbMigration { public override void Up() { DropForeignKey("dbo.Favorite", "ApplicationUser_Id", "dbo.AspNetUsers"); ...
/// /// Copyright(c) Sweet MIT.All rights reserved. using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace Xamarin.Forms_Pages.Views { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class CarouselPageView : CarouselPage { public CarouselPageView() { Initiali...
using System; using System.Collections.Generic; using System.Text; namespace Envision.MDM.Location.Infrastructure.Entity.POCO { public class PCompanyInfo { public int CompanyId { get; set; } public string CompanyName { get; set; } public string CAdd1 { get; set; } public string...
using System; using System.Drawing; using System.Drawing.Imaging; using System.IO; using System.Runtime.InteropServices; using System.Text; using System.Windows.Forms; using System.Diagnostics; using Kbg.NppPluginNET.PluginInfrastructure; using NppFormatPlugin.DpTools; namespace Kbg.NppPluginNET { class Main ...