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using System.Collections; using System.Collections.Generic; using UnityEngine; public class SmokeBehaviour : MonoBehaviour { void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.tag == "Player" && collision.GetType() == typeof(CapsuleCollider2D)) { collision.gameObject.GetC...
using System.Collections.Generic; using System; namespace Enrollment.Common.Configuration.ExpressionDescriptors { public class IEnumerableSelectorLambdaOperatorDescriptor : OperatorDescriptorBase { public OperatorDescriptorBase Selector { get; set; } public string SourceElementType { get; set; } public ...
using System; using System.Threading; using System.Threading.Tasks; using System.Collections.Generic; using Microsoft.Extensions.Configuration; namespace Mitheti.Core.Services { public class SavingService : ISavingService, IDisposable { public const string DelayConfigKey = "database:delay"; pub...
namespace GetLabourManager.Migrations { using System; using System.Data.Entity.Migrations; public partial class TierOneContribution : DbMigration { public override void Up() { CreateStoredProcedure("Tier1ContributionProc", @" declare @char...
using UnityEngine; public class EnemyLinearMvtFiveShot : Enemy { protected override Vector3 MoveVect { get => m_Transform.right * m_TranslationSpeed * Time.fixedDeltaTime; } public override void ShootBullet() { Instantiate(m_BulletPrefab, m_BulletSpawnPoint.position, Quaternion.identity); Instantiate(m_B...
using System; public class TCPServer { public TCPServer() { } }
// <copyright file="ResponseMapperProfile.cs" company="PlaceholderCompany"> // Copyright (c) PlaceholderCompany. All rights reserved. // </copyright> namespace Library.Mapper { using AutoMapper; using Library.Models; /// <summary> /// The class inherits Profile, a class type that AutoMapper uses to c...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class PlayerControl : MonoBehaviour { public static PlayerControl instance; public GameObject One; public GameObject Two; public GameObject Three; public GameObject Middle; public Game...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace Lavimodiere_Beazer_Midterm_Project { static class TileMap { public const int TileWidth = 32;//Width of tile public const int ...
using System; using System.Linq; using Microsoft.VisualStudio.TestTools.UnitTesting; using TestGap.Api.Controllers; using TestGap.Api.Models; namespace TestGapUnitTest.Api { [TestClass] public class UnitTestPaciente { /// <summary> /// Metodo que se encarga de validar que la insercion se ...
using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc.Filters; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Threading.Tasks; namespace WebApiMiddleware.Filters { public class AuthFilter : IMiddleware {...
using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; namespace WpfApp1 { class OverlapCheck { public List<string> CheckOverlap(List<string> sbmFileList) { HashSet<string> distince = new HashSet<string>(sbmFileList); List<string> result = new List<S...
using System; using VehicleManagement.Domain.Enums; namespace VehicleManagement.Domain.Entities { public class Vehicle : Entity { public Vehicle() { } public Vehicle(Model model, int year, string color, EFuelType fuelType, decimal purchasePrice, decimal salePrice, DateTime? saleDate) {...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace SCT_BL.SCT { public class SCT_UpdateOutputEntity { public SCT_UpdateOutputEntity() { // TODO: Add constructor logic here } int _StatusFlag = 0; string _Message ...
using Xamarin.Forms; namespace App1.Controls { public class EmptyLabel : Label { public EmptyLabel() { TextColor = Color.White; Text = "EmptyLabel"; HorizontalOptions = LayoutOptions.Center; HorizontalTextAlignment = TextAlignment.Center; ...
using System.Runtime.CompilerServices; [assembly:TypeForwardedToAttribute(typeof(Slave))]
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Restoran.Models { public class QorderModel { public string IdMeja { get; set; } public int Status { get; set; } public string IdMenu { get; set; } public string Nama { get; set; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(Rigidbody2D))] public class PlayerPlatformerMovemen : MonoBehaviour { public float movementSpeed = 5.0f; public float jumpSpeed = 500.0f; private Rigidbody2D rigidbody; private bool isGrounded = tr...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Assignent1_PrivateSchoolStructure { public class Trainer { public int Id { get; set; } public string FirstName { get; set; } public string LastName { get; set; ...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; using System.IO; using DotNetNuke.Services.Scheduling; #endregion namespace DotNetNuke.Services.ClientDependency { cla...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using Master.Contract; using Master.BusinessFactory; namespace LogiCon.Areas.Master.Controllers { [RoutePrefix("api/master/equipment")] public class EquipmentSizeTypeController :...
using AutoMapper; using FluentAssertions; using Microsoft.AspNetCore.Mvc; using Moq; using RollerStore.Core.Store; using RollerStoreOnion.Controllers; using System.Net; using System.Threading.Tasks; using Xunit; namespace RollerStore.Api.Unit.Tests.Store { public class StoresControllerTests { private ...
using System.Collections; using System.Collections.Generic; using UnityEngine; // Improve this! public class WaterGun : MonoBehaviour { public GameObject waterPrefab; public static float waterLeft = 30f; /// <summary> /// Called whenever the attached object is created or enabled in a scene. /// <...
namespace PlatformRacing3.Server.Game.Client; public enum ClientStatus { None, ConnectionConfirmed, LoggedIn, }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using MFW.WF.UX; namespace MFW.WF { public partial class TestWindow : Form { public Test...
namespace Triton.Game.Mapping { using ns25; using ns26; using System; using System.Collections.Generic; using Triton.Game; using Triton.Game.Mono; [Attribute38("RankedRewardChest")] public class RankedRewardChest : MonoBehaviour { public RankedRewardChest(IntPtr address) : ...
using System; using System.Collections.Generic; namespace BIADTemplate.Model { [Serializable] public class RichQnaResponse { public string Title { get; set; } public string Text { get; set; } public string Image { get; set; } public IList<RichQnaButton> Buttons { get; set; ...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. #if !NET namespace System.Diagnostics.CodeAnalysis { [AttributeUsage(AttributeTargets.Field | AttributeTargets.Parameter | AttributeTargets.Proper...
using cosmetic_hub__e_shopping_system_.Interfaces; using cosmetic_hub__e_shopping_system_.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace cosmetic_hub__e_shopping_system_.Repositories { public class ShoppingCartItemsRepository: IShoppingCartItemsR...
using LuaInterface; using SLua; using System; public class Lua_UnityEngine_RuntimeInitializeLoadType : LuaObject { public static void reg(IntPtr l) { LuaObject.getEnumTable(l, "UnityEngine.RuntimeInitializeLoadType"); LuaObject.addMember(l, 0, "AfterSceneLoad"); LuaObject.addMember(l, 1, "BeforeSceneLoad"); ...
using APIChallenge; using System.Collections.Generic; namespace DependencyInjectionSample.Interfaces { public interface IServicosDeEstabelecimento { /// <summary> /// Método responsável por obter a lista de Estabelecimentos cadastrados /// </summary> /// <returns></returns> ...
using System; using System.Drawing; using System.Text; using System.Windows.Forms; namespace WF_09_RadioButtons { public partial class Form1 : Form { public Form1() { InitializeComponent(); } private void radioButton1_CheckedChanged(object sender, EventArgs e) ...
using System; using System.Text; namespace divisible { public static class Outputter { static readonly string[] _unitsMap = new[] { "zero", "one", "two", "three", "four", "five", "six", "seven", "eight", "nine", "ten", "eleven", "twelve", "thirteen", "fourteen", "fifteen", "sixteen", "seve...
using ServerApp.Helper; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ServerApp { public class Program { static void Main(string[] args) { var helper = new RoomNameHelper(); var ll = helper....
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Wall : MonoBehaviour { //AudioSource shootingWallAudio; // Start is called before the first frame update void Start() { //shootingWallAudio = GetComponent<AudioSource>(); } // Up...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Collections.Specialized; using System.ComponentModel; namespace Caliburn.Light { /// <summary> /// Represents a dynamic data collection that provides notifications when items get added, removed, or when the whol...
using MetroFramework; using MetroFramework.Forms; using PDV.CONTROLER.Funcoes; using PDV.DAO.Entidades; using PDV.UTIL; using PDV.VIEW.App_Context; using PDV.VIEW.Forms.Cadastro; using System; using System.Data; using System.Drawing; using System.Windows.Forms; namespace PDV.VIEW.Forms.Consultas { public partial ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; [CustomEditor(typeof(Map))] public class CustomMapInspector : Editor { public override void OnInspectorGUI() { base.OnInspectorGUI(); Map map = target as Map; if (GUILayout.Button("Genera...
using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using W3ChampionsStatisticService.PlayerStats.HeroStats; using W3ChampionsStatisticService.PlayerStats.RaceOnMapVersusRaceStats; using W3ChampionsStatisticService.Ports; namespace W3ChampionsStatisticService.PlayerStats { [ApiController] [Route("ap...
using ScribblersSharp; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; /// <summary> /// Scribble.rs Pad controllers namespace /// </summary> namespace ScribblersPad.Controllers { /// <summary> /// A class that describes a game UI layout controller script /// </summary> p...
using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace Im.Access.GraphPortal.Data { public class DbClient { [Key] public int Id { get; set; } public bool Enabled { get; set; } [StringLength(200)] public string ClientId { get; set; } ...
using System; namespace Whale.Shared.Models.GroupMessage { public class UnreadGroupMessageDTO { public Guid MessageId { get; set; } public Guid GroupId { get; set; } public Guid ReceiverId { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Planning { class Action_Evaluation { public double grade = -1; public Dictionary<string, List<Landmark>> agentLandmarks = null; public Action_Evaluation() { agentLandmark...
using System.Data; using System.Data.Entity; using System.Data.Entity.Infrastructure; using CarsDb.Data.Repositories; using CarsDb.Model; namespace CarsDb.Data { public interface ICarsData { IGenericRepository<Car> Cars { get; } IGenericRepository<Dealer> Dealers { get; } IGenericRep...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace _24HR.Imaging.Resize { public enum ResizeMethod { Distort, Pad, Crop, Constrain } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using SaleShop.Common; using SaleShop.Data.Infrastructure; using SaleShop.Data.Repositories; using SaleShop.Model.Models; namespace SaleShop.Service { public interface ICommonService { F...
using System.Collections.Generic; using MongoDB.Bson; using MongoDB.Bson.Serialization.Attributes; namespace NBAFantasy.Models { public class Team { [BsonId] public ObjectId Id { get; set; } public string Name { get; set; } public string GM { get; set; } [BsonIgnore] ...
using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.Serialization; using System.Runtime.Serialization.Formatters.Binary; using System.Text.RegularExpressions; using UnityEngine; public class MonsterData { } public class SaveManager : MonoB...
using System; using System.Net; using System.Threading; using Microsoft.SPOT; using Microsoft.SPOT.Net.NetworkInformation; using SenticsLib; #if MF_FRAMEWORK_VERSION_V4_2 using GHI.Premium.Net; #if G120 using GHI.Hardware.G120; #endif #endif #if MF_FRAMEWORK_VERSION_V4_3 using GHI.Networking; #endif namespace SCII {...
using System; namespace OnlineTrainTicketBooking { class User { public string UserName { get; set; } public string Password { get; set; } public DateTime DateOfBirth { get; set; } public long MobileNumber{ get; set; } public User(string UserName,string passwor...
using System.Data; using System.Data.SqlClient; using System.IO; using kpi_lab6.Comparers; namespace kpi_lab6 { public class SimpleTblExporter { public static void ExportWhereOrderBy() { var csvFilePath = @$"{Settings.Path}\Export.csv"; var connectionString = "Server=tcp...
using System.Diagnostics; using System.IO; using System.Threading; using System.Threading.Tasks; using Fluid; using Kuli.Configuration; using Kuli.Rendering; using Microsoft.Extensions.Logging; using Microsoft.Extensions.Options; namespace Kuli.Importing { public class TemplateImportService { private r...
using System; namespace Ejercicios { class Program { static void Main(string[] args) { int opc = 0; do { Console.Write("Escoge una opción:\n" + "Invertir una cadena (1)\n" +...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using PleaseThem.Controls; using PleaseThem.States; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; nam...
using System; namespace Aut.Lab.lab09 { class lab09Application { public void Run() { Console.Write("Enter 2 point : "); string twopoint = Console.ReadLine(); string[] arrpoint = twopoint.Split('|'); Point p1 = new Point(arrpoint[0]); ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Labb1.Models; using Labb1.Services; using Labb1.ViewModels; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Mvc; using Micros...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.ServiceModel; using System.ServiceModel.Web; using System.Text; namespace FuiteAPI { /// <summary> /// Représente le résultat d'une opération renvoyé à un utilisateur /// </summary> [Dat...
using UnityEngine; using System.Collections; namespace Ph.Bouncer { public static class MaterialHelper { public static void SetAlpha(GameObject obj, float alpha) { obj.renderer.material.color = obj.renderer.material.color.SetAlpha(alpha); } } }
using System.Windows.Forms; using System.Collections.Generic; using System.IO; using QuanLyTiemGiatLa.Xuly; namespace QuanLyTiemGiatLa.HeThong { public partial class frmCauHinhGhiChu : Form { private List<string> _dsGhiChu; private string _fileName; public frmCauHinhGhiChu...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GeradorZumbi : MonoBehaviour { public GameObject zumbi; private float contadorTempo = 0; public float tempoGerarZumbi = 1; void Start() { } void Update() { contadorTempo += Ti...
using System; namespace WpfReduxSample { public class Reducer { public static State OnIncrement(State state, IncrementAction _) { return state with { Counter = Math.Min(state.Counter + 1, 999), }; } public static State OnDecr...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace ShoesOnContainer.Web.ClientApp.Models { /// <summary> /// Get / set catalog /// </summary> public class Catalog { public int PageIndex { get; set; } public int PageSize { get;...
using Dynamia.BillingSystem.BusinessManager; using System; using System.Configuration; using System.Data; using System.Data.SqlClient; namespace Dynamia.BillingSystem.SQLDAO { public class DAOQuote { #region Fields private SqlConnection connect = null; private SqlCommand cmd = null; ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace ItlaSocial.Models.ApplicationViewModels { public class PublicationViewModel { public int Id { get; set; } [Required] [StringLength(100)] public string Title { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using DotNetCoreDemos.Services; using Microsoft.AspNetCore.Mvc; namespace DotNetCoreDemos.Controllers { public class CalculateController : Controller { ICalculate calculate; public CalculateContro...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using Newtonsoft.Json; namespace Dnn.PersonaBar.Extensions.Components.Dto { [JsonObject] public class PackageFilesQueryDto : PackageInfoDto {...
using JCFruit.WeebChat.Server.Tcp; using Microsoft.Extensions.Logging; using System; using System.Linq; using System.Threading.Tasks; namespace JCFruit.WeebChat.Server.Services { public class DebugConnectionHandler : IConnectionHandler { private readonly ILogger _logger; public DebugConnectio...
using NHibernate.Mapping.ByCode.Conformist; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using TestInheritance.DomainModels; namespace TestInheritance.DomainModelMappings { public class EmployeeMapping : JoinedSubclassMapping<Employee> { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Newtonsoft.Json; using UnityEngine.SceneManagement; public class OnPlaySceneLoadManager : MonoBehaviour { public SpaceshipController spaceship; public void Awake() { if (PlayerPrefs.HasKey("Spaceship")) {...
using System.Collections.Generic; using Esperecyan.UniVRMExtensions.Utilities; using UnityEngine; using VRM; namespace Esperecyan.UniVRMExtensions.CopyVRMSettingsComponents { internal class CopyFirstPerson { /// <summary> /// 一人称表示の設定をコピーします。 /// </summary> /// <param name="sour...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GameFlow: IManageables { #region Singleton private static GameFlow instance = null; public GameFlow() { } public static GameFlow Instance { get { if (instance == null) ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Configuration; using Microsoft.Extensions...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Globalization; using System.Linq.Expressions; using System.Reflection; using System.Windows.Forms; namespace Hunabku.VSPasteResurrected.OptionEditors { public static class WindowsControlsBindingExtensions { publi...
namespace OmniGui.Xaml { public enum LinkMode { TargetFollowsSource, SourceFollowsTarget, FullLink, } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class TitleSceneScript : MonoBehaviour { private bool scenechange; private float timecount; private Vector2 velo; GameObject title; GameObjec...
/*********************** @ author:zlong @ Date:2015-01-11 @ Desc:业务招待费用界面层 * ********************/ using System; using System.Collections.Generic; using System.Linq; using System.Web; using DriveMgr; using DriveMgr.BLL; namespace DriveMgr.WebUI.FinancialMgr { /// <summary> /// bg_businessEntertainHandler...
// // Copyright 2010, 2020 Carbonfrost Systems, Inc. (http://carbonfrost.com) // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Un...
namespace ShadowAPI.Models { public class FundTransaction : NamedEntity { public long Value { get; set; } public FundTransaction PreviousTransaction { get; set; } public long CurrentValue // Perhaps method, if conflicts with table struture { get { ...
//namespace OCP //{ ///** // * @since 8.2.0 // */ // class SabrePluginEvent extends Event { // // /** @var int */ // protected statusCode; // // /** @var string */ // protected message; // // /** @var Server */ // protected server; // // /** // * @since 8.2.0 // */ // public function ...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Xml.Linq; using NuGet.Framew...
using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using Project33.Services.Models; using Controller = Microsoft.AspNetCore.Mvc.Controller; using Project33.Data; using Microsoft.AspNet.Identity; namespace Project33.Co...
using System; using System.Collections; using System.Configuration; using System.Data; using System.Linq; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.HtmlControls; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Xml.Linq; usi...
using System; using System.Reflection; using System.Windows.Forms; using DevComponents.DotNetBar; using HPMS.Log; using HPMS.Splash; using Tool; using Application = System.Windows.Forms.Application; namespace HPMS { static class Program { /// <summary> /// 应用程序的主入口点。 /// </sum...
using System; using System.Collections.Generic; using System.Text; namespace BuyMeCoffee.OrchardCore { public class Constants { public const string GroupId = "BuyMeCoffee"; public const string BuyMECoffeeUrl = "https://cdnjs.buymeacoffee.com"; } }
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Testownik.Model { public class Question : Entity { public Question() { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace UberFrba.Abm_Turno { public partial class ListadoTurno : Form { public Listado...
namespace AlienEngine { /// <summary> /// Joysticks. /// </summary> public enum Joysticks : int { Joystick1 = 0, Joystick2 = 1, Joystick3 = 2, Joystick4 = 3, Joystick5 = 4, Joystick6 = 5, Joystick7 = 6, Joystick8 = 7, Joystick9...
using MediatR; using OmniSharp.Extensions.JsonRpc; using OmniSharp.Extensions.JsonRpc.Generation; using OmniSharp.Extensions.LanguageServer.Protocol.Client; using OmniSharp.Extensions.LanguageServer.Protocol.Client.Capabilities; using OmniSharp.Extensions.LanguageServer.Protocol.Generation; using OmniSharp.Extensions.L...
 using Kit.Enums; using Kit.Services.Interfaces; namespace Kit.WPF.Services { public class ScreenManagerService : IScreenManager { public ScreenManagerService() { } public void SetScreenMode(ScreenMode ScreenMode) { } } }
namespace OmniSharp.Extensions.LanguageServer.Protocol.Client { public interface IGeneralLanguageClient : ILanguageClientProxy { } }
using InvestmentForecaster.Service.DTO; using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace InvestmentForecaster.Service { public interface IInvestmentForecastOrchestrator { Task<IEnumerable<ForecastResponseDTO>> Orchestration(RequestDTO request);...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GoogleQuestions { public class _001_SortString { /* * http://www.mitbbs.com/article_t/JobHunting/32079701.html * Given an input string and an order string, e....
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Ejercicio03 { class Program {/*Mostrar por pantalla todos los números primos que haya hasta el número que ingrese el usuario por consola.*/ static void Main(string[]...
namespace Contoso.Common.Configuration.ExpressionDescriptors { public class FirstOrDefaultOperatorDescriptor : FilterMethodOperatorDescriptorBase { } }
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Web; namespace BlogWebApp.Data { public class Post { [DatabaseGenerated(DatabaseGeneratedOption.Identity)] public Guid PostId { get; set; } public string...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Control_de_Inventario_y_ventas { class Usuario { string codigo; string nombre; string nick; string contrasena; public string Codigo { get => c...
using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Caching.Memory; using NewsApi.Core.Services.Interfaces; using NewsApi.DataLayer.Context; using NewsApi.DataLayer.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace NewsApi...
using System; using InfluxData.Net.Common.Enums; using InfluxData.Net.InfluxDb.Infrastructure; namespace InfluxData.Net.InfluxDb.RequestClients { internal class RequestClientFactory { private readonly IInfluxDbClientConfiguration _configuration; internal RequestClientFactory(IInfluxDbClientCo...
// XAML Map Control - http://xamlmapcontrol.codeplex.com/ // © 2016 Clemens Fischer // Licensed under the Microsoft Public License (Ms-PL) using System; #if NETFX_CORE using Windows.Foundation; using Windows.UI; using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; using Windows.UI.Xaml.Media; #else using System.Win...
using System; namespace RMAT3.Models { public class Note { public Guid NoteId { get; set; } public string AddedByUserId { get; set; } public DateTime AddTs { get; set; } public string UpdatedByUserId { get; set; } public DateTime UpdatedTs { get; set; } ...