text stringlengths 13 6.01M |
|---|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SmokeBehaviour : MonoBehaviour {
void OnTriggerEnter2D(Collider2D collision) {
if (collision.gameObject.tag == "Player" && collision.GetType() == typeof(CapsuleCollider2D)) {
collision.gameObject.GetC... |
using System.Collections.Generic;
using System;
namespace Enrollment.Common.Configuration.ExpressionDescriptors
{
public class IEnumerableSelectorLambdaOperatorDescriptor : OperatorDescriptorBase
{
public OperatorDescriptorBase Selector { get; set; }
public string SourceElementType { get; set; }
public ... |
using System;
using System.Threading;
using System.Threading.Tasks;
using System.Collections.Generic;
using Microsoft.Extensions.Configuration;
namespace Mitheti.Core.Services
{
public class SavingService : ISavingService, IDisposable
{
public const string DelayConfigKey = "database:delay";
pub... |
namespace GetLabourManager.Migrations
{
using System;
using System.Data.Entity.Migrations;
public partial class TierOneContribution : DbMigration
{
public override void Up()
{
CreateStoredProcedure("Tier1ContributionProc",
@"
declare @char... |
using UnityEngine;
public class EnemyLinearMvtFiveShot : Enemy {
protected override Vector3 MoveVect
{
get => m_Transform.right * m_TranslationSpeed * Time.fixedDeltaTime;
}
public override void ShootBullet()
{
Instantiate(m_BulletPrefab, m_BulletSpawnPoint.position, Quaternion.identity);
Instantiate(m_B... |
using System;
public class TCPServer {
public TCPServer() {
}
}
|
// <copyright file="ResponseMapperProfile.cs" company="PlaceholderCompany">
// Copyright (c) PlaceholderCompany. All rights reserved.
// </copyright>
namespace Library.Mapper
{
using AutoMapper;
using Library.Models;
/// <summary>
/// The class inherits Profile, a class type that AutoMapper uses to c... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class PlayerControl : MonoBehaviour
{
public static PlayerControl instance;
public GameObject One;
public GameObject Two;
public GameObject Three;
public GameObject Middle;
public Game... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Lavimodiere_Beazer_Midterm_Project
{
static class TileMap
{
public const int TileWidth = 32;//Width of tile
public const int ... |
using System;
using System.Linq;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using TestGap.Api.Controllers;
using TestGap.Api.Models;
namespace TestGapUnitTest.Api
{
[TestClass]
public class UnitTestPaciente
{
/// <summary>
/// Metodo que se encarga de validar que la insercion se ... |
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc.Filters;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Threading.Tasks;
namespace WebApiMiddleware.Filters
{
public class AuthFilter : IMiddleware
{... |
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
namespace WpfApp1
{
class OverlapCheck
{
public List<string> CheckOverlap(List<string> sbmFileList)
{
HashSet<string> distince = new HashSet<string>(sbmFileList);
List<string> result = new List<S... |
using System;
using VehicleManagement.Domain.Enums;
namespace VehicleManagement.Domain.Entities
{
public class Vehicle : Entity
{
public Vehicle() { }
public Vehicle(Model model, int year, string color, EFuelType fuelType, decimal purchasePrice, decimal salePrice, DateTime? saleDate)
{... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace SCT_BL.SCT
{
public class SCT_UpdateOutputEntity
{
public SCT_UpdateOutputEntity()
{
// TODO: Add constructor logic here
}
int _StatusFlag = 0;
string _Message ... |
using Xamarin.Forms;
namespace App1.Controls
{
public class EmptyLabel : Label
{
public EmptyLabel()
{
TextColor = Color.White;
Text = "EmptyLabel";
HorizontalOptions = LayoutOptions.Center;
HorizontalTextAlignment = TextAlignment.Center;
... |
using System.Runtime.CompilerServices;
[assembly:TypeForwardedToAttribute(typeof(Slave))]
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace Restoran.Models
{
public class QorderModel
{
public string IdMeja { get; set; }
public int Status { get; set; }
public string IdMenu { get; set; }
public string Nama { get; set; }
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(Rigidbody2D))]
public class PlayerPlatformerMovemen : MonoBehaviour
{
public float movementSpeed = 5.0f;
public float jumpSpeed = 500.0f;
private Rigidbody2D rigidbody;
private bool isGrounded = tr... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Assignent1_PrivateSchoolStructure
{
public class Trainer
{
public int Id { get; set; }
public string FirstName { get; set; }
public string LastName { get; set; ... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
#region Usings
using System;
using System.IO;
using DotNetNuke.Services.Scheduling;
#endregion
namespace DotNetNuke.Services.ClientDependency
{
cla... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using Master.Contract;
using Master.BusinessFactory;
namespace LogiCon.Areas.Master.Controllers
{
[RoutePrefix("api/master/equipment")]
public class EquipmentSizeTypeController :... |
using AutoMapper;
using FluentAssertions;
using Microsoft.AspNetCore.Mvc;
using Moq;
using RollerStore.Core.Store;
using RollerStoreOnion.Controllers;
using System.Net;
using System.Threading.Tasks;
using Xunit;
namespace RollerStore.Api.Unit.Tests.Store
{
public class StoresControllerTests
{
private ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// Improve this!
public class WaterGun : MonoBehaviour
{
public GameObject waterPrefab;
public static float waterLeft = 30f;
/// <summary>
/// Called whenever the attached object is created or enabled in a scene.
/// <... |
namespace PlatformRacing3.Server.Game.Client;
public enum ClientStatus
{
None,
ConnectionConfirmed,
LoggedIn,
} |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using MFW.WF.UX;
namespace MFW.WF
{
public partial class TestWindow : Form
{
public Test... |
namespace Triton.Game.Mapping
{
using ns25;
using ns26;
using System;
using System.Collections.Generic;
using Triton.Game;
using Triton.Game.Mono;
[Attribute38("RankedRewardChest")]
public class RankedRewardChest : MonoBehaviour
{
public RankedRewardChest(IntPtr address) : ... |
using System;
using System.Collections.Generic;
namespace BIADTemplate.Model
{
[Serializable]
public class RichQnaResponse
{
public string Title { get; set; }
public string Text { get; set; }
public string Image { get; set; }
public IList<RichQnaButton> Buttons { get; set; ... |
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
#if !NET
namespace System.Diagnostics.CodeAnalysis
{
[AttributeUsage(AttributeTargets.Field | AttributeTargets.Parameter | AttributeTargets.Proper... |
using cosmetic_hub__e_shopping_system_.Interfaces;
using cosmetic_hub__e_shopping_system_.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace cosmetic_hub__e_shopping_system_.Repositories
{
public class ShoppingCartItemsRepository: IShoppingCartItemsR... |
using LuaInterface;
using SLua;
using System;
public class Lua_UnityEngine_RuntimeInitializeLoadType : LuaObject
{
public static void reg(IntPtr l)
{
LuaObject.getEnumTable(l, "UnityEngine.RuntimeInitializeLoadType");
LuaObject.addMember(l, 0, "AfterSceneLoad");
LuaObject.addMember(l, 1, "BeforeSceneLoad");
... |
using APIChallenge;
using System.Collections.Generic;
namespace DependencyInjectionSample.Interfaces
{
public interface IServicosDeEstabelecimento
{
/// <summary>
/// Método responsável por obter a lista de Estabelecimentos cadastrados
/// </summary>
/// <returns></returns>
... |
using System;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
namespace WF_09_RadioButtons
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void radioButton1_CheckedChanged(object sender, EventArgs e)
... |
using System;
using System.Text;
namespace divisible
{
public static class Outputter
{
static readonly string[] _unitsMap = new[] {
"zero", "one", "two", "three", "four", "five", "six", "seven", "eight", "nine", "ten", "eleven", "twelve", "thirteen", "fourteen", "fifteen", "sixteen", "seve... |
using ServerApp.Helper;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ServerApp
{
public class Program
{
static void Main(string[] args)
{
var helper = new RoomNameHelper();
var ll = helper.... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Wall : MonoBehaviour
{
//AudioSource shootingWallAudio;
// Start is called before the first frame update
void Start()
{
//shootingWallAudio = GetComponent<AudioSource>();
}
// Up... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Collections.Specialized;
using System.ComponentModel;
namespace Caliburn.Light
{
/// <summary>
/// Represents a dynamic data collection that provides notifications when items get added, removed, or when the whol... |
using MetroFramework;
using MetroFramework.Forms;
using PDV.CONTROLER.Funcoes;
using PDV.DAO.Entidades;
using PDV.UTIL;
using PDV.VIEW.App_Context;
using PDV.VIEW.Forms.Cadastro;
using System;
using System.Data;
using System.Drawing;
using System.Windows.Forms;
namespace PDV.VIEW.Forms.Consultas
{
public partial ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
[CustomEditor(typeof(Map))]
public class CustomMapInspector : Editor
{
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
Map map = target as Map;
if (GUILayout.Button("Genera... |
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using W3ChampionsStatisticService.PlayerStats.HeroStats;
using W3ChampionsStatisticService.PlayerStats.RaceOnMapVersusRaceStats;
using W3ChampionsStatisticService.Ports;
namespace W3ChampionsStatisticService.PlayerStats
{
[ApiController]
[Route("ap... |
using ScribblersSharp;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
/// <summary>
/// Scribble.rs Pad controllers namespace
/// </summary>
namespace ScribblersPad.Controllers
{
/// <summary>
/// A class that describes a game UI layout controller script
/// </summary>
p... |
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
namespace Im.Access.GraphPortal.Data
{
public class DbClient
{
[Key]
public int Id { get; set; }
public bool Enabled { get; set; }
[StringLength(200)]
public string ClientId { get; set; }
... |
using System;
namespace Whale.Shared.Models.GroupMessage
{
public class UnreadGroupMessageDTO
{
public Guid MessageId { get; set; }
public Guid GroupId { get; set; }
public Guid ReceiverId { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Planning
{
class Action_Evaluation
{
public double grade = -1;
public Dictionary<string, List<Landmark>> agentLandmarks = null;
public Action_Evaluation()
{
agentLandmark... |
using System.Data;
using System.Data.Entity;
using System.Data.Entity.Infrastructure;
using CarsDb.Data.Repositories;
using CarsDb.Model;
namespace CarsDb.Data
{
public interface ICarsData
{
IGenericRepository<Car> Cars { get; }
IGenericRepository<Dealer> Dealers { get; }
IGenericRep... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace _24HR.Imaging.Resize
{
public enum ResizeMethod
{
Distort, Pad, Crop, Constrain
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SaleShop.Common;
using SaleShop.Data.Infrastructure;
using SaleShop.Data.Repositories;
using SaleShop.Model.Models;
namespace SaleShop.Service
{
public interface ICommonService
{
F... |
using System.Collections.Generic;
using MongoDB.Bson;
using MongoDB.Bson.Serialization.Attributes;
namespace NBAFantasy.Models
{
public class Team
{
[BsonId]
public ObjectId Id { get; set; }
public string Name { get; set; }
public string GM { get; set; }
[BsonIgnore]
... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.Serialization;
using System.Runtime.Serialization.Formatters.Binary;
using System.Text.RegularExpressions;
using UnityEngine;
public class MonsterData
{
}
public class SaveManager : MonoB... |
using System;
using System.Net;
using System.Threading;
using Microsoft.SPOT;
using Microsoft.SPOT.Net.NetworkInformation;
using SenticsLib;
#if MF_FRAMEWORK_VERSION_V4_2
using GHI.Premium.Net;
#if G120
using GHI.Hardware.G120;
#endif
#endif
#if MF_FRAMEWORK_VERSION_V4_3
using GHI.Networking;
#endif
namespace SCII
{... |
using System;
namespace OnlineTrainTicketBooking
{
class User
{
public string UserName { get; set; }
public string Password { get; set; }
public DateTime DateOfBirth { get; set; }
public long MobileNumber{ get; set; }
public User(string UserName,string passwor... |
using System.Data;
using System.Data.SqlClient;
using System.IO;
using kpi_lab6.Comparers;
namespace kpi_lab6
{
public class SimpleTblExporter
{
public static void ExportWhereOrderBy()
{
var csvFilePath = @$"{Settings.Path}\Export.csv";
var connectionString = "Server=tcp... |
using System.Diagnostics;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
using Fluid;
using Kuli.Configuration;
using Kuli.Rendering;
using Microsoft.Extensions.Logging;
using Microsoft.Extensions.Options;
namespace Kuli.Importing
{
public class TemplateImportService
{
private r... |
using System;
namespace Ejercicios
{
class Program
{
static void Main(string[] args)
{
int opc = 0;
do
{
Console.Write("Escoge una opción:\n"
+ "Invertir una cadena (1)\n"
+... |
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using PleaseThem.Controls;
using PleaseThem.States;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
nam... |
using System;
namespace Aut.Lab.lab09
{
class lab09Application
{
public void Run()
{
Console.Write("Enter 2 point : ");
string twopoint = Console.ReadLine();
string[] arrpoint = twopoint.Split('|');
Point p1 = new Point(arrpoint[0]);
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Labb1.Models;
using Labb1.Services;
using Labb1.ViewModels;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Identity;
using Microsoft.AspNetCore.Mvc;
using Micros... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.ServiceModel;
using System.ServiceModel.Web;
using System.Text;
namespace FuiteAPI
{
/// <summary>
/// Représente le résultat d'une opération renvoyé à un utilisateur
/// </summary>
[Dat... |
using UnityEngine;
using System.Collections;
namespace Ph.Bouncer
{
public static class MaterialHelper
{
public static void SetAlpha(GameObject obj, float alpha)
{
obj.renderer.material.color = obj.renderer.material.color.SetAlpha(alpha);
}
}
} |
using System.Windows.Forms;
using System.Collections.Generic;
using System.IO;
using QuanLyTiemGiatLa.Xuly;
namespace QuanLyTiemGiatLa.HeThong
{
public partial class frmCauHinhGhiChu : Form
{
private List<string> _dsGhiChu;
private string _fileName;
public frmCauHinhGhiChu... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GeradorZumbi : MonoBehaviour
{
public GameObject zumbi;
private float contadorTempo = 0;
public float tempoGerarZumbi = 1;
void Start()
{
}
void Update()
{
contadorTempo += Ti... |
using System;
namespace WpfReduxSample
{
public class Reducer
{
public static State OnIncrement(State state, IncrementAction _)
{
return state with
{
Counter = Math.Min(state.Counter + 1, 999),
};
}
public static State OnDecr... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace ShoesOnContainer.Web.ClientApp.Models
{
/// <summary>
/// Get / set catalog
/// </summary>
public class Catalog
{
public int PageIndex { get; set; }
public int PageSize { get;... |
using Dynamia.BillingSystem.BusinessManager;
using System;
using System.Configuration;
using System.Data;
using System.Data.SqlClient;
namespace Dynamia.BillingSystem.SQLDAO
{
public class DAOQuote
{
#region Fields
private SqlConnection connect = null;
private SqlCommand cmd = null;
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
namespace ItlaSocial.Models.ApplicationViewModels
{
public class PublicationViewModel
{
public int Id { get; set; }
[Required]
[StringLength(100)]
public string Title { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using DotNetCoreDemos.Services;
using Microsoft.AspNetCore.Mvc;
namespace DotNetCoreDemos.Controllers
{
public class CalculateController : Controller
{
ICalculate calculate;
public CalculateContro... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
using Newtonsoft.Json;
namespace Dnn.PersonaBar.Extensions.Components.Dto
{
[JsonObject]
public class PackageFilesQueryDto : PackageInfoDto
{... |
using JCFruit.WeebChat.Server.Tcp;
using Microsoft.Extensions.Logging;
using System;
using System.Linq;
using System.Threading.Tasks;
namespace JCFruit.WeebChat.Server.Services
{
public class DebugConnectionHandler : IConnectionHandler
{
private readonly ILogger _logger;
public DebugConnectio... |
using NHibernate.Mapping.ByCode.Conformist;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using TestInheritance.DomainModels;
namespace TestInheritance.DomainModelMappings
{
public class EmployeeMapping : JoinedSubclassMapping<Employee>
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Newtonsoft.Json;
using UnityEngine.SceneManagement;
public class OnPlaySceneLoadManager : MonoBehaviour
{
public SpaceshipController spaceship;
public void Awake()
{
if (PlayerPrefs.HasKey("Spaceship"))
{... |
using System.Collections.Generic;
using Esperecyan.UniVRMExtensions.Utilities;
using UnityEngine;
using VRM;
namespace Esperecyan.UniVRMExtensions.CopyVRMSettingsComponents
{
internal class CopyFirstPerson
{
/// <summary>
/// 一人称表示の設定をコピーします。
/// </summary>
/// <param name="sour... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameFlow: IManageables
{
#region Singleton
private static GameFlow instance = null;
public GameFlow() { }
public static GameFlow Instance {
get
{
if (instance == null)
... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Globalization;
using System.Linq.Expressions;
using System.Reflection;
using System.Windows.Forms;
namespace Hunabku.VSPasteResurrected.OptionEditors
{
public static class WindowsControlsBindingExtensions
{
publi... |
namespace OmniGui.Xaml
{
public enum LinkMode
{
TargetFollowsSource,
SourceFollowsTarget,
FullLink,
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class TitleSceneScript : MonoBehaviour
{
private bool scenechange;
private float timecount;
private Vector2 velo;
GameObject title;
GameObjec... |
/***********************
@ author:zlong
@ Date:2015-01-11
@ Desc:业务招待费用界面层
* ********************/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using DriveMgr;
using DriveMgr.BLL;
namespace DriveMgr.WebUI.FinancialMgr
{
/// <summary>
/// bg_businessEntertainHandler... |
//
// Copyright 2010, 2020 Carbonfrost Systems, Inc. (http://carbonfrost.com)
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Un... |
namespace ShadowAPI.Models
{
public class FundTransaction : NamedEntity
{
public long Value { get; set; }
public FundTransaction PreviousTransaction { get; set; }
public long CurrentValue // Perhaps method, if conflicts with table struture
{
get
{
... |
//namespace OCP
//{
///**
// * @since 8.2.0
// */
// class SabrePluginEvent extends Event {
//
// /** @var int */
// protected statusCode;
//
// /** @var string */
// protected message;
//
// /** @var Server */
// protected server;
//
// /**
// * @since 8.2.0
// */
// public function ... |
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Xml.Linq;
using NuGet.Framew... |
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using Project33.Services.Models;
using Controller = Microsoft.AspNetCore.Mvc.Controller;
using Project33.Data;
using Microsoft.AspNet.Identity;
namespace Project33.Co... |
using System;
using System.Collections;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Web;
using System.Web.Security;
using System.Web.UI;
using System.Web.UI.HtmlControls;
using System.Web.UI.WebControls;
using System.Web.UI.WebControls.WebParts;
using System.Xml.Linq;
usi... |
using System;
using System.Reflection;
using System.Windows.Forms;
using DevComponents.DotNetBar;
using HPMS.Log;
using HPMS.Splash;
using Tool;
using Application = System.Windows.Forms.Application;
namespace HPMS
{
static class Program
{
/// <summary>
/// 应用程序的主入口点。
/// </sum... |
using System;
using System.Collections.Generic;
using System.Text;
namespace BuyMeCoffee.OrchardCore
{
public class Constants
{
public const string GroupId = "BuyMeCoffee";
public const string BuyMECoffeeUrl = "https://cdnjs.buymeacoffee.com";
}
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Testownik.Model
{
public class Question : Entity
{
public Question()
{
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace UberFrba.Abm_Turno
{
public partial class ListadoTurno : Form
{
public Listado... |
namespace AlienEngine
{
/// <summary>
/// Joysticks.
/// </summary>
public enum Joysticks : int
{
Joystick1 = 0,
Joystick2 = 1,
Joystick3 = 2,
Joystick4 = 3,
Joystick5 = 4,
Joystick6 = 5,
Joystick7 = 6,
Joystick8 = 7,
Joystick9... |
using MediatR;
using OmniSharp.Extensions.JsonRpc;
using OmniSharp.Extensions.JsonRpc.Generation;
using OmniSharp.Extensions.LanguageServer.Protocol.Client;
using OmniSharp.Extensions.LanguageServer.Protocol.Client.Capabilities;
using OmniSharp.Extensions.LanguageServer.Protocol.Generation;
using OmniSharp.Extensions.L... |
using Kit.Enums;
using Kit.Services.Interfaces;
namespace Kit.WPF.Services
{
public class ScreenManagerService : IScreenManager
{
public ScreenManagerService()
{
}
public void SetScreenMode(ScreenMode ScreenMode)
{
}
}
}
|
namespace OmniSharp.Extensions.LanguageServer.Protocol.Client
{
public interface IGeneralLanguageClient : ILanguageClientProxy
{
}
}
|
using InvestmentForecaster.Service.DTO;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
namespace InvestmentForecaster.Service
{
public interface IInvestmentForecastOrchestrator
{
Task<IEnumerable<ForecastResponseDTO>> Orchestration(RequestDTO request);... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GoogleQuestions
{
public class _001_SortString
{
/*
* http://www.mitbbs.com/article_t/JobHunting/32079701.html
* Given an input string and an order string, e.... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Ejercicio03
{
class Program
{/*Mostrar por pantalla todos los números primos que haya hasta el número que ingrese el usuario
por consola.*/
static void Main(string[]... |
namespace Contoso.Common.Configuration.ExpressionDescriptors
{
public class FirstOrDefaultOperatorDescriptor : FilterMethodOperatorDescriptorBase
{
}
} |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Web;
namespace BlogWebApp.Data
{
public class Post
{
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public Guid PostId { get; set; }
public string... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Control_de_Inventario_y_ventas
{
class Usuario
{
string codigo;
string nombre;
string nick;
string contrasena;
public string Codigo { get => c... |
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.Caching.Memory;
using NewsApi.Core.Services.Interfaces;
using NewsApi.DataLayer.Context;
using NewsApi.DataLayer.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace NewsApi... |
using System;
using InfluxData.Net.Common.Enums;
using InfluxData.Net.InfluxDb.Infrastructure;
namespace InfluxData.Net.InfluxDb.RequestClients
{
internal class RequestClientFactory
{
private readonly IInfluxDbClientConfiguration _configuration;
internal RequestClientFactory(IInfluxDbClientCo... |
// XAML Map Control - http://xamlmapcontrol.codeplex.com/
// © 2016 Clemens Fischer
// Licensed under the Microsoft Public License (Ms-PL)
using System;
#if NETFX_CORE
using Windows.Foundation;
using Windows.UI;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Media;
#else
using System.Win... |
using System;
namespace RMAT3.Models
{
public class Note
{
public Guid NoteId { get; set; }
public string AddedByUserId { get; set; }
public DateTime AddTs { get; set; }
public string UpdatedByUserId { get; set; }
public DateTime UpdatedTs { get; set; }
... |
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