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using Microsoft.EntityFrameworkCore; using SkillsGardenApi.Models; using SkillsGardenApi.Repositories.Context; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace SkillsGardenApi.Repositories { public class ComponentRepository : IDatabaseRepository<Component> { ...
using UnityEngine; using UnityEngine.SceneManagement; public class InventoryUI : MonoBehaviour { public GameObject inventoryUI; public Transform itemsParent; private static bool created = false; Inventory inventory; // Use this for initialization void Start() { } void Awake() ...
using System; using Platformer.Gameplay; using UnityEngine; using static Platformer.Core.Simulation; namespace Platformer.Mechanics { /// <summary> /// Represebts the current vital statistics of some game entity. /// </summary> public class Health : MonoBehaviour { GameObject ...
using System; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using GoalBook.SharedKernel; using GoalBook.Core.Domain.Entities; namespace GoalBook.Api.Controllers { [ApiController] [Route("api/[controller]/")] public class GoalController : ControllerBase { private readonly IRep...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using MooshakPP.Services; using MooshakPP.Models.Entities; namespace MooshakPP.Tests.Services { [TestClass] public class AdminServiceTest { private AdminService service; [TestInitialize] public void Initialize() ...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; namespace Hoc...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace CardExample { [CreateAssetMenu(fileName = "New Card", menuName = "Card")] public class Card : ScriptableObject { [SerializeField] private new string name; public string Name { get { ...
using System; using System.Collections.Generic; using System.Globalization; using Newtonsoft.Json; using Newtonsoft.Json.Converters; namespace API.Models { public partial class Disco { [JsonProperty("idDisco", Required = Required.Always)] public int IdDisco { get; set; } [JsonProper...
/** 版本信息模板在安装目录下,可自行修改。 * ROLL_NEWS.cs * * 功 能: N/A * 类 名: ROLL_NEWS * * Ver 变更日期 负责人 变更内容 * ─────────────────────────────────── * V0.01 2014/8/6 15:00:47 N/A 初版 * * Copyright (c) 2012 Maticsoft Corporation. All rights reserved. *┌──────────────────────────────────┐ *│ 此技术信息为本公司机密信息,未经本公司书面同意禁止向...
using Microsoft.EntityFrameworkCore; using MyPage.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace MyPage.Data.DAL { public class AcessoDAL { private readonly Contexto _contexto; public AcessoDAL(Contexto contexto) { ...
using System; using System.Collections.Generic; using PropertyManager.Interfaces; using PropertyManager.Models; namespace PropertyManager.Data { // A mocker just creates a class repository where you can quickly set hardcoded values for testing public class MockCommanderRepo : ICommanderRepo { publ...
using System; using System.Linq; using System.Text; using System.Web; using Aqueduct.Domain; using Aqueduct.SitecoreLib.Domain; namespace Aqueduct.SitecoreLib.Examples.SampleApplication.Web.Classes { public static class RenderingExtensions { public static string GetImage<T>(this T entity, F...
using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; public class GeneralGame : MonoBehaviour { public DetailsPanelHandler targetDetailsPanel; public LayerMask interactLayer; Shader generalShader; Shader outlinedShader; Renderer targetRenderer; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApplication2 { class Day18 { internal static string input = ".^^..^...^..^^.^^^.^^^.^^^^^^.^.^^^^.^^.^^^^^^.^...^......^...^^^..^^^.....^^^^^^^^^....^^...^^^^..^"; internal static ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Model.DataEntity; using Model.Security.MembershipManagement; using Business.Helper; using System.ComponentModel; using Model.Locale; namespace eIVOGo.Module.EIVO { publi...
/* Description: This file declares the Assignment ViewModel and its properties for the Assignment Controller and views. Author: EAS */ using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Lin...
using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using FluentAssertions; using NSubstitute; using OmniSharp.Extensions.DebugAdapter.Protocol.Requests; using OmniSharp.Extensions.DebugAdapter.Testing; using OmniSharp.Extensions.JsonRpc.Testing; usin...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; namespace COMP476Proj { /// <summary> /// Node for use with pathfinding /// </summary> public class Node { // IDs should be unique and are only actually used by...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PushBox : MonoBehaviour { Rigidbody m_Body; [SerializeField] int playerLayerID; [SerializeField] float slowMultiplier; Rigidbody playerBody; float zDistance; float xDistance; Vector3 mo...
using Calcifer.Engine.Scenegraph; namespace Calcifer.Engine.Graphics { public interface IRenderer { void Render(SceneNode rootNode, Camera camera); void AddRenderPass(RenderPass pass); } public class BasicRenderer : IRenderer { private RenderPass pass; public void Render(Scene...
using Reactive.Bindings; using System; namespace MultiCommentCollector.Models { [Serializable] public class WindowRect { public ReactiveProperty<double> Width { get; set; } = new(); public ReactiveProperty<double> Height { get; set; } = new(); public ReactiveProperty<double> Left...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Runtime.InteropServices; using Autodesk.AutoCAD.Runtime; using Autodesk.AutoCAD.ApplicationServices; using Autodesk.AutoCAD.DatabaseServices; using Autodesk.AutoCAD.Geometry; using Autodesk...
using AutoMapper; using Crt.Data.Database.Entities; using Crt.Data.Repositories.Base; using Crt.Model; using Crt.Model.Dtos.FinTarget; using Microsoft.EntityFrameworkCore; using System; using System.Threading.Tasks; namespace Crt.Data.Repositories { public interface IFinTargetRepository { Task<FinTarg...
// Refrences using System.Collections; using System.Collections.Generic; using UnityEngine; // Where code lives // Extends (:) UnityLanguage = MonoBehavior public class Session_1 : MonoBehaviour { // 1.Variables // Type - - Name - - Value // Scope - - Type - - Name - - Value // Numbers public i...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using BSTest.Models; namespace BSTest.DAOs { public class Repository : IRepository { private static Repository instance; public static Repository Instance { ...
// // Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. // using Microsoft.PowerShell.EditorServices.Services.Configuration; namespace Microsoft.PowerShell.EditorServices.Services { public class ConfigurationService ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using WebApi.Entities; using WebApi.Repositories.Contracts.Base; namespace WebApi.Repositories.Contracts { public interface IUserRepository : ICrudBaseRepository<User> { User Get(User user); } }
using System.Collections.Generic; using RoleTopMVC.Models; namespace RoleTopMVC.ViewModels { public class EventosViewModel : BaseViewModel { public List<string> Eventos = new List<string>(); } }
using Domain.Interfaces.InterfaceServices; using Domain.Interfaces.InterfaceUsuario; using Entities.Entities; using Entities.Entities.Enums; using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace Domain.Services { public class ServiceMontaMenu : IServiceMontaMen...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace EdubranApi.Models { public class CommentDTO { [Required] public int Id { get; set; } [Required] public string comment { get; set; } ...
 using FileNamer.Service.DataTypes; using NUnit.Framework; namespace FileNamerTest { [TestFixture] public class FileNameTest { [Test] public void TestGetFilePath() { Assert.AreEqual("a\\b", FileName.GetFilePath("a", "b")); } } }
using Ornithology.Entity; using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Ornithology.Data { public class OrnithologyDbContext : DbContext { public OrnithologyDbContext() { AppDo...
using System; class Program { public static void Main() { var n = int.Parse(Console.ReadLine()); var p1 = 0; var p2 = 0; var p3 = 0; var p4 = 0; var p5 = 0; for (int i = 1; i <= n; i++) { var num = int.Parse(Console.ReadLine()); ...
using UnityEngine; using System.Collections; using System.Collections.Generic; using Delaunay.Geo; using Delaunay; public class GameMap : MonoBehaviour { [SerializeField] private GameObject _graphNodePrefab; [SerializeField] private GameObject _graphEdgePrefab; [SerializeField] private GameObject _playerPrefab...
using ReactiveUI; using ReactiveUI.Fody.Helpers; using System; using System.Collections.Generic; using System.Reactive.Subjects; using System.Text; using TableTopCrucible.Core.Models.Sources; using TableTopCrucible.Data.Models.Views; using TableTopCrucible.Domain.Models.Sources; namespace TableTopCrucible.Domain.Li...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Proyek_Informatika.Models; using Telerik.Web.Mvc; namespace Proyek_Informatika.Controllers.Koordinator { public class BimbinganKoordinatorController : Controller { // // GET: /Bimbin...
using System; using System.Collections.Generic; using System.Text; namespace Reserva.Domain.Command.Result { public class ReservaCommadResultRegister { public ReservaCommadResultRegister(int reservaId, DateTime dataInicio, DateTime dataFim) { ReservaId = reservaId; Data...
using Opbot.Model; using Opbot.Services; using Opbot.Utils; using System; namespace Opbot.Core.Tasks { class JpegTask : BaseCmdTask, IPipelineTask<Message, Message> { public JpegTask(Options options, ILogService logService) : base(options, logService) { } public M...
namespace Web.Migrations { using System; using System.Data.Entity.Migrations; public partial class AddAnswers : DbMigration { public override void Up() { //AddColumn("dbo.Answers", "ScoRecordId", c => c.Int(nullable: false)); //CreateIndex("dbo.Answers", "Sco...
using System; using System.Threading.Tasks; using Fairmas.PickupTracking.Shared.Interfaces; using Fairmas.PickupTracking.Shared.Models; using System.Collections.Generic; namespace Fairmas.PickupTracking.Shared.Services { public class PickupDataService : IPickupDataService { public async Task<Hotel[]> ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class IndexCameraColliders : MonoBehaviour { public int index; public GameObject camera; /// <summary> /// Cuando el jugador entra en el collider la cámara se posiciona según el index asignado /// </summary> ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Diagnostics; using System.Text.RegularExpressions; using System.Net.NetworkInformation; using System.Threading; using Syst...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Platformer.Mechanics; using Platformer.UI; namespace Platformer.Mechanics { public class EnemyDetectShoot : MonoBehaviour { public bool facingRight = true; public float timeTemp = 0f; public float fireRate = 1f; ...
using FluentAssertions; using Moq; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using System.Threading.Tasks; using Tynamix.ObjectFiller; using ValidationExperiments.Core.Entities; using Xunit; namespace ValidationExperiments.Tests....
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using EntidadesCompartidas; namespace Persistencia.interfaces { public interface IPersistenciaSolicitud { int AltaSolicitud(Solicitud solicitud, Empleado usLog); void ModificarEs...
using System.Collections.Generic; using System.Security.Claims; namespace DynamicPermission.AspNetCore.Common.Models { public class AreaViewModel { public Claim Area { get; set; } public List<ControllerViewModel> ControllerViewModels { get; set; } = new List<ControllerViewModel>(); } ...
using System.Text; using System; using System.Collections.Generic; using Newtonsoft.Json.Converters; using Newtonsoft.Json; using System.Net.Http; using System.Drawing; using System.Collections.ObjectModel; using System.Xml; using System.ComponentModel; using System.Reflection; namespace LinnworksAPI { public class ...
using RevolutionCAD.Composition; using RevolutionCAD.Tracing; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; namespace RevolutionCAD.Placement { public class PlacementResult { public List<Matrix<int>> BoardsMatr...
namespace HCL.Academy.Model { public class TrainingAssignment { public string TrainingName { get; set; } public int TrainingId { get; set; } public int UserId { get; set; } public string UserName { get; set; } public string EmailAddress { get; set; } public int E...
using System; namespace OmniGui { public interface IRenderSurface { void ForceRender(); void ShowVirtualKeyboard(); void SetFocusedElement(Layout textBoxView); IObservable<Layout> FocusedElement { get; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class UserProgression : MonoBehaviour { public bool Emp_6A_01_Locked; public bool Emp_6A_02_Locked; public bool Emp_6A_03_Locked; public bool Quiz_Locked; public bool Emp_6B_Locked; public bool Wrapup_Locked...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace MGL_API.Model.Entrada { public class EntradaAvaliarGame { public int IdGame { get; set; } public string Classificacao { get; set; } } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Net; using System.Net.Sockets; namespace ICOMSClient { public partial class FrmICOMSClient : Form { publi...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Player : MonoBehaviour { public float speed = 10f; public float jumpSpeed = 20; [SerializeField] private Stat health; [SerializeField] private Stat armor; private void Awake() { hea...
using System; using System.Collections.Generic; using System.Text; namespace Contoso.Parameters.Expressions { public interface IExpressionParameter { } }
using UnityEngine; using System.Collections; using UnityEngine.UI; using System.IO; public class GameController : MonoBehaviour { public GameObject ground; public UIController uiController; public CarController carController; public HUDController hudController; public GameObject redCar; public GameObject green...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Planning { class PredicateListComparer : IEqualityComparer<List<Predicate>> { #region IEqualityComparer<List<Predicate>> Members public bool Equals(List<Predicate> x, List<Predicate> y) { ...
using System; using System.Collections.Generic; namespace Lncodes.Algorithm.Search.Jump { public sealed class JumpSearch { /// <summary> /// Method for jump search /// </summary> /// <typeparam name="T"></typeparam> /// <param name="data"></param> /// <param nam...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using AutoMapper; using DemoStandardProject.Data; using DemoStandardProject.Services; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Https...
using System.Linq; using System.Web; using System.Web.Mvc; using LETS.Models; using MongoDB.Driver; using LETS.Helpers; using MongoDB.Bson; using Microsoft.Owin.Security; using System.Threading.Tasks; using System.Net.Mail; using System.Net; using System; using System.Collections.Generic; using System.IO; using MongoD...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Team3ADProject.Model; using Team3ADProject.Code; using System.Web.Security; namespace Team3ADProject { public partial class Default : System.Web.UI.Page { pr...
using System.Collections; using UnityEngine; public class MyCoroutine : MonoBehaviour { private bool isRunning = false; private WaitForFrames myCo = null; // Use this for initialization void Start() { StartCoroutine(RunInFrames(3)); this.isRunning = true; } // Update is called once per frame void Update(...
using System; using System.Collections.Generic; using System.Data.Linq; using System.Drawing; using System.Drawing.Imaging; using System.IO; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; using System.Web; using System.Web.Mvc; using System.Xml; using Business...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyController : MonoBehaviour { [Header("Stats")] public float moveSpeed; public int curHp; public int maxHp; public int xpToGive; [Header("Target")] public float chaseRange; pub...
using System; using System.Collections.Generic; using System.Data; using System.Data.Linq; using System.Data.SqlClient; using System.IO; using System.IO.Compression; using System.Linq; using System.Text; using System.Threading; using System.Web; using System.Web.Mvc; using System.Web.Script.Serialization; using Busin...
using System; using System.ComponentModel.DataAnnotations; using System.Diagnostics.CodeAnalysis; namespace ITQJ.Domain.DTOs { public class BaseDTO { [Required] [NotNull] public Guid Value { get; set; } } }
using System; using System.Collections; using System.Configuration; using System.Data; using System.Linq; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.HtmlControls; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Xml.Linq; usi...
namespace HseClass.Api.ViewModels { public class TaskLabForm { public string CorrectSolution { get; set; } public string Description { get; set; } public string Equipment { get; set; } public string LinkToManual { get; set; } public st...
// ---------------------------------------------------------------------------- // <copyright file="CatalogInitializer.cs" company="NanoTaboada"> // Copyright (c) 2013 Nano Taboada, http://openid.nanotaboada.com.ar // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this so...
using System; using System.Collections.Generic; using System.Text; namespace TQVaultAE.Domain.Entities; public record ItemClassMapItem<T>(string ItemClass, T Value) { public string ItemClassUpper => ItemClass.ToUpper(); }
using System.ComponentModel.Composition; using Microsoft.Practices.Prism.ViewModel; using Torshify.Radio.Framework; namespace Torshify.Radio.EightTracks.Views.Tabs { [Export(typeof(FavoritesViewModel))] [PartCreationPolicy(CreationPolicy.NonShared)] public class FavoritesViewModel : NotificationObject, IH...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Forms; using ENTITY; using Openmiracle.BLL; using Openmiracle.DAL; using System.Data; namespace Openmiracle.BLL { public class MonthlySalaryBll { MonthlySalaryInfo InfoMonthlySalary = new Monthly...
using System; using System.Web.Mvc; using NBTM.Repository; namespace NBTM.Controllers { public class BaseController : Controller { #region Members private UnitOfWork _uow; #endregion // Setup the UserContext for Data Inserts and Updates protected Logge...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BPiaoBao.AppServices.DataContracts.Cashbag { /// <summary> /// 转账记录 /// </summary> public class TransferAccountsLogDto { /// <summary> /// 流水号 /// </summary> public strin...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace AutoShutDowner { public partial class Form1 : Form { public Form1() { ...
using System; using System.Web.Mvc; using Logs.Authentication.Contracts; using Logs.Services.Contracts; using Logs.Web.Models.Entries; using Logs.Web.Models.Logs; namespace Logs.Web.Controllers { public class EntriesController : Controller { private readonly IEntryService entryService; private...
using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine; public class InspectorExtensions { private const float ZFightPreventionOffset = 0.01f; [MenuItem("BolekTools/Align With Surface Below %g")] public static void AlignWithSurfaceBelow() { var selecte...
using Bridge.Entities; using System; namespace Bridge { class Program { static void Main(string[] args) { BridgePattern bridge = new BridgePattern(); Random random = new Random(); void Sortear() { if (random.Next(2) == 1) ...
using System; namespace LV1 { class Program { static void Main(string[] args) { Console.WriteLine("Hello World!"); Note prva = new Note(); Note druga = new Note("Mr. Someone"); Note treca = new Note("Ovo je druga biljeska", "Mr. Someon...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BgLayerHorizontalParameters : HorizontalParameters { [SerializeField] private GameObject[] _bgImage; void Start () { initiateParameters(); } public override void UpdateParameters() { ba...
using System.Collections.Generic; using Newtonsoft.Json; namespace Breezy.Sdk.Payloads { internal class PrinterListMessage { [JsonProperty("printers")] public List<Printer> Printers { get; set; } } }
using Discord; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace WaitingListBot { public class Storage { public const string GuildDirectory = "guilds"; private ulong guildId; ...
using System; using System.IO; using System.Net; namespace SplitPdf.UpgradeChecker { public class UpgradeRequiredChecker { public DateTime GetLastChecked() { var path = Path.Combine(Environment.GetFolderPath( Environment.SpecialFolder.ApplicationData), "GrahamDo"); if (!Directory.Exist...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CTDLGT.Stack___Queue { class GenericStack<T> { public class StackNode { T data; // phần dữ liệu của Node StackNode next = null;...
using System.Text.Json.Serialization; namespace PlatformRacing3.Common.Campaign; public struct CampaignLevelRecord { [JsonPropertyName("timeMS")] public int Time { get; } [JsonPropertyName("season")] public string Season { get; } [JsonPropertyName("medal")] public CampaignMedal Medal { get; } public Campai...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; namespace MyLINQProvider.CoreLINQ { // Beta Version Not all Variants Extesion Implemented ! public static class CoreLINQProvider { public static IEnumerable<T> CoreWhere<T>(this IEnumerable<T> Src, Func<T,...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class Controlador_HUD : MonoBehaviour { private Toggle toque; private Toggle som; private Toggle auxilio; private Canvas botoes; private Animator fadeAnim;...
using LogicBuilder.RulesDirector; using LogicBuilder.Workflow.Activities.Rules; using System.Collections.Concurrent; using System.Collections.Generic; namespace Enrollment.Spa.Flow.Rules { public class RulesCache : IRulesCache { public RulesCache(ConcurrentDictionary<string, RuleEngine> ruleEngines, C...
using System.Threading; using System.Threading.Tasks; using Dapper; using MediatR; using Npgsql; namespace DDDSouthWest.Domain.Features.Public.ProposedTalkDetail { public class ProposedTalkDetail { public class Query : IRequest<Response> { public readonly int Id; public...
namespace Belot.Engine.Cards { public enum CardSuit : byte { /// <summary> /// ♣ - Clubs /// </summary> Club = 0, /// <summary> /// ♦ - Diamonds /// </summary> Diamond = 1, /// <summary> /// ♥ - Hearts /// </summary> ...
public int HammingWeight(uint n) { int sum = 0; while (n > 0) { if ((n & amp; 1) == 1) { sum++; } n >>= 1; } return sum; }
namespace TPLinCSharpSample.Tests { using Microsoft.VisualStudio.TestTools.UnitTesting; using Shouldly; [TestClass] public class ToDoQueueTest { [TestMethod] public void Ctor_AlwaysReturns_ValidInstance() { // Act var fixture = this.CreateFixture();...
namespace CarSelector.Contracts { using CarSelector.Model; public interface ICarEvaluatorService { /// <summary> /// Determine completion time for a single Car configuration against a race track /// </summary> CarRaceTrackEvaluation Evaluate(RaceTrack raceTrack, CarConfigur...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace COM3D2.SimpleUI { public interface ITextArea: IContentControl { } }
using System.Net; using System.Threading.Tasks; using DotNetty.Buffers; using DotNetty.Codecs; using DotNetty.Common.Concurrency; using DotNetty.Transport.Bootstrapping; using DotNetty.Transport.Channels; using DotNetty.Transport.Channels.Sockets; using log4net; using Plus.Network.Codec; using Plus.Network.Handler; na...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Web; namespace Intex.Models { [Table("Employee")] public class Employee { [Key] public int EmployeeID { get; set;...
using CustomerManagement.Domain.Entities; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; namespace CustomerManagement.Infrastructure.Data.Mappings { public class EnderecoConfiguration : IEntityTypeConfiguration<Endereco> { public void Configure(EntityTypeBu...
using System.Collections; using System.Collections.Generic; using UnityEngine; //AI spawn for Circuit 6 public class c6Aicontrol : MonoBehaviour { public GameObject AI1; public void OnTriggerEnter(Collider other) { AI1.SetActive(true); } }
using SO.Urba.Managers; using SO.Utility.Models.ViewModels; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace SO.Urba.Web.Controllers { [Authorize] public class DropDownController : Controller { private CompanyCategoryTypeManager c...