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using System; using System.Collections.Generic; using System.Linq; using System.Security.Cryptography; using System.Text; using System.Web; namespace GameStore.WebUI.Helper { public class CreditAuthorizationClient { /* *pSecretValue - the secret key issued when you registered at the Credit Ga...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using WPFTestProject.Domain; namespace WPFTestProject.Service { public interface ICustomerService { List<Customer> GetCustomers(); int GetCountOfNames(string name); Custo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DungeonGame { class Program { static void Main(string[] args) { Game game = new Game(); game.setup(); } ...
using Contoso.Parameters.Expressions; using LogicBuilder.Attributes; namespace Contoso.Forms.Parameters { public class DropDownTemplateParameters { public DropDownTemplateParameters ( [Comments("XAML template for the picker.")] [NameValue(AttributeNames.DEFAULTVALUE, "PickerTemplate")] string tem...
using System; using System.Diagnostics.CodeAnalysis; using System.Runtime.CompilerServices; namespace NetFabric.Hyperlinq { public static partial class ArrayExtensions { [MethodImpl(MethodImplOptions.AggressiveInlining)] public static Option<TSource> ElementAt<TSource>(this ReadOnlySpa...
using System; using System.IdentityModel.Tokens.Jwt; using System.Security.Claims; using Microsoft.AspNetCore.Mvc; using Microsoft.IdentityModel.Tokens; using Sesi.WebsiteDaSaude.WebApi.Interfaces; using Sesi.WebsiteDaSaude.WebApi.Repositories; using Sesi.WebsiteDaSaude.WebApi.ViewModels; namespace Sesi.WebsiteDaSaude...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Threading.Tasks; using Alpaca.Markets; using Microsoft.Extensions.DependencyInjection; using LunarTrader.Interfaces; using LunarTrader.Services; using LunarTrader.Utils; using CommandService = LunarTrader.Services.CommandService; n...
using Hybrid.AspNetCore.Mvc.Models; namespace Hybrid.Quartz.Dashboard.Models.Dtos { public class JobHistoryViewModel { public JobHistoryViewModel(PageResult<JobHistoryEntryDto> entries, string errorMessage) { HistoryEntries = entries; ErrorMessage = errorMessage; ...
using System.ComponentModel; using System.IO; using System.Runtime.CompilerServices; using CopyByExif.Core.Properties; namespace CopyByExif.Core { public class CopySettings : INotifyPropertyChanged { public string DirectoryStructure { get => Settings.Default.DirectoryStructure; ...
using System; namespace Vaccination.Models { public class VaccinationRecord { public VaccinationRecord() { } public VaccinationRecord(int id, DateTime date, Person person, VaccineBatch vaccineBatch, VaccinationPoint vaccinationPoint, int dose, bool vaccinationDoneStatus) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace HackerrankSolutionConsole { class encryption : Challenge { public override void Main(string[] args) { string s = Console.ReadLine(); int L = s.L...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System; //JaJuan Webster //Professor Cascioli //Asteroids! //ABOVE AND BEYOND: Background Music & Game States namespace Webster_HW_Project2_Asteroids { class Circle { //Fields private SpriteBatch spriteBatch; ...
using Microsoft.AspNetCore.Builder; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using NetPro.Core.Infrastructure; using NetPro.Sign; using NetPro.TypeFinder; namespace Leon.XXX.Api { public class ApiStartup : INetProStartup { public int Order => 900; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using ZeroFormatter; namespace Sandbox.Shared { [ZeroFormattable] public class InheritBase { [Index(0)] public virtual int MyProperty0 { get; set; } } [ZeroFormattable] public class Inherit :...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Bookstore.Models { public class EpayRequest { public EpayRequest() { } public EpayRequest(string encoded, Func<EpayRequest, string> checksumFuction) { ...
//Problem 9. Trapezoids // Write an expression that calculates trapezoid's area by given sides a and b and height h . using System; namespace Problem09Trapezoids { class Trapezoids { static void Main() { Single a, b, height; try { Con...
using System; using System.Reflection; using System.Threading; using System.Threading.Tasks; using Micro.Net.Abstractions; using Micro.Net.Abstractions.Sagas; using Micro.Net.Exceptions; using Micro.Net.Handling; using Micro.Net.Receive; using Microsoft.Extensions.DependencyInjection; namespace Micro.Net.Sagas { p...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace UtahPlanners2.Domain.Contract { public interface IPersistentRepository<T> where T : Aggregate { T Get(Guid id); List<T> FindAll(); List<T> Find(Func<T, bool> predicate); bool ...
using Microsoft.AspNetCore.Authentication; using Microsoft.Extensions.Logging; using Rinsen.IdentityProvider.Contracts.v1; using System; using System.Security.Authentication; using System.Security.Cryptography; using System.Threading.Tasks; namespace Rinsen.IdentityProvider.ExternalApplications { public class Ext...
using System; using Microsoft.EntityFrameworkCore.Migrations; namespace DAL.Migrations { public partial class Initial : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.CreateTable( name: "Activities", colu...
namespace Words { using System; public class Program { public static int count; static void Main() { var pattern = Console.ReadLine(); var text = Console.ReadLine(); var count = 0; for (int i = 0; i < pattern.Length; i++) ...
using System; using System.Runtime.Serialization.Formatters.Binary; using System.Xml.Serialization; using System.Collections.Generic; using System.Text; using System.IO; using System.Globalization; namespace WF.SDK.Common { public static class JSONSerializerHelper { public static List<Newtonsoft.J...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Data.SqlClient; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Combination { public partial class 发货通知检核表 : For...
#region Copyright Syncfusion Inc. 2001-2015. // Copyright Syncfusion Inc. 2001-2015. All rights reserved. // Use of this code is subject to the terms of our license. // A copy of the current license can be obtained at any time by e-mailing // licensing@syncfusion.com. Any infringement will be prosecuted under // a...
using System; using System.ComponentModel.DataAnnotations; using Amesc.Dominio.Pessoas; namespace Amesc.WebApp.ViewModels { public class PessoaParaCadastroViewModel { public int Id { get; set; } [Required(ErrorMessage = "Nome é obrigatório")] public string Nome { get; set; } [Re...
using System; using System.Text.Json.Serialization; namespace Crt.Model.Dtos.District { public class DistrictDto { [JsonPropertyName("id")] public decimal DistrictId { get; set; } public decimal DistrictNumber { get; set; } public string DistrictName { get; set; } publ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using SKT.WMS.WMSReport.Model; using SKT.WMS.WMSReport.BLL; namespace SKT.MES.Web.WMSReport { public partial class WMSMaterialCardStandingBook : BasePage { protect...
using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; using Zillow.Core.Constant; using Zillow.Data.DbEntity; namespace Zillow.Data.Constrains { public class CategoryConstrains : IEntityTypeConfiguration<CategoryDbEntity> { public void Configure(EntityTypeBuilder<...
using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; using System.Collections; using POLIMIGameCollective; public class MenuManager : Singleton<MenuManager> { public GameObject m_splashscreen; public GameObject m_mainmenu; public GameObject m_tutorial; public GameObject m_score; public Ga...
using System; using System.ComponentModel.DataAnnotations.Schema; using System.Collections.Generic; using System.Text; namespace Hotel.Data.Models { public class Feedback { public int Id { get; set; } public string Sadrzaj { set; get; } // jedan check in public int CheckINId {...
using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using TailorIT.API.Models; namespace TailorIT.API.Data.Context { public class Context : DbContext { public Context() { } public DbSet<Usuario> ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace otobus2 { class Musteri { } }
using Logic.GameClasses; using System.IO; using System.Runtime.Serialization; using System.Runtime.Serialization.Formatters.Binary; namespace _4XGame.Serialization { //TODO: Descriptive name public static class GameSaveLoad { public static void Save(Game game, string path) { if (game == nu...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SteeringFOV : MonoBehaviour { [SerializeField] private float speedHoriz = 2.0f; [SerializeField] private float speedVerti = 2.0f; [SerializeField] private float pitch = 0.0f; [SerializeField] private float yaw...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Text.RegularExpressions; using System.Diagnostics; namespace RegExTutorial { public par...
using UnityEngine; using System.Collections; public class SpriteAnimInstruct : MonoBehaviour { //DECLARE NEW ANIMATOR REFERENCE Animator animator; // Use this for initialization void Start () { //INITIALIZING ANIMATOR animator = GetComponent<Animator>(); } // Update is called once per frame void Updat...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using AutoMapper; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using WebsiteBanHang.Models; using WebsiteBanHang.ViewModels...
using System.Collections; using System.Collections.Generic; using UnityEngine; public abstract class AbstractLevelManager : MonoBehaviour { [SerializeField] protected string name = "Scene"; [SerializeField] protected uint id = 0; public uint ID { get { return id; ...
using ServiceDesk.Api.Systems.Common.Interfaces.Dto; using ServiceDesk.Api.Systems.Common.Interfaces.DtoBuilder; namespace ServiceDesk.Api.Systems.DirectorySystem.DtoBuilders.Software { public interface ISoftwareDtoBuilder<TDto> : IDtoBuilder<Core.Entities.DirectorySystem.Software, TDto> where TDto : clas...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace FeedBackPlatformWeb.Models.Surveys { public class OverviewModel { public List<SurveyItem> Surveys { get; set; } public List<SelectListItem> SurveyCategories { get; set; } ...
using Airfield_Simulator.Core.FlightRoutes; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Airfield_Simulator.Core.Models; using System.Collections; using NUnit.Framework; namespace Airfield_Simulator.Core.FlightRoutes.Tests { [TestFixture...
// // Weather Maker for Unity // (c) 2016 Digital Ruby, LLC // Source code may be used for personal or commercial projects. // Source code may NOT be redistributed or sold. // // *** A NOTE ABOUT PIRACY *** // // If you got this asset from a pirate site, please consider buying it from the Unity asset store at https:/...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GenericStackArray { class GenericStack<T> { public int Top { get; set; } public int Size { get; set; } public T[] Stk { get; set; } public ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace Mediathek_Webfrontend { public partial class MediaSearch : System.Web.UI.Page { /// <summary> /// On page load /// </summary> //...
using System.Collections; using System.Collections.Generic; using UnityEngine; /** * Copyright (c) blueback * Released under the MIT License * https://github.com/bluebackblue/fee/blob/master/LICENSE.txt * http://bbbproject.sakura.ne.jp/wordpress/mitlicense * @brief フェード。コンフィグ。 */ /** NFade */ ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Car : MonoBehaviour { public CarController Controller; public NavigationArrow navigation; public SteeringWheel steeringWheel; public AudioClip doorOpening, doorClosing, seatbelt; public AudioSource audioSou...
using System.Data.SqlClient; namespace Insurance.Model.Interfaces { public interface IBaseService { SqlConnection Connection { get; set; } } }
#if UNITY_EDITOR_WIN using System.Collections.Generic; using System.Linq; using System; using System.Collections; using UnityEngine; using UnityEngine.Windows.Speech; public class WhereAmI : MonoBehaviour { private Dictionary<string, Action> keyActs = new Dictionary<string, Action>(); private KeywordRecognize...
namespace InterfaceSegregationWorkerAfter.Contracts { public interface IEater { void Eat(); } }
using System.Collections.Generic; using System.Threading.Tasks; using Tookan.NET.Core; namespace Tookan.NET.Clients { public interface ITeamsClient { Task<IEnumerable<Team>> GetTeamsAsync(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Collections; using System.Data; using System.Text.RegularExpressions; using System.Configuration; using System.IO; public partial class BillApproval : System.Web.UI.P...
using NetFabric.Assertive; using System; using System.Collections.Generic; using System.Linq; using Xunit; namespace NetFabric.Hyperlinq.UnitTests.Bindings.System.Collections.Generic { public class ListTests { [Theory] [MemberData(nameof(TestData.Empty), MemberType = typeof(TestData))] ...
using System.Collections; using System.Collections.Generic; using UnityEngine; /** * Copyright (c) blueback * Released under the MIT License * https://github.com/bluebackblue/fee/blob/master/LICENSE.txt * http://bbbproject.sakura.ne.jp/wordpress/mitlicense * @brief UI。スクロール。ベース。 */ /** NUi */ ...
namespace DomainModel { public class tbOne { public int No { get; set; } public string Name { get; set; } public string College { get; set; } public virtual tbTwo tbTwo { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace InterviewQuestions { class PrintFrom1ToMaxNBitNum { //if n=3, 1,2,3~999 public static void Print1ToMaxOfNBits(int n) { if (n <= 0) return; ...
namespace LuaLu { using UnityEngine; using System.Collections; using System.Collections.Generic; using System; using System.Reflection; public class TestClass { /* * for test: * I: int * Z: bool * J: long * B: byte * C: char * S: string * O: object */ public delegate bool Delegat...
using System.Linq; using NUnit.Framework; namespace AdvancedIoCTechniques { public class Dependency_Injection { public class BetterBlog { private readonly IRepository<Post> _repository; // we inject an interface of something which can save posts ...
using Autofac; using Nancy.Bootstrappers.Autofac; namespace Emanate.Service.Api { public class Bootstrapper : AutofacNancyBootstrapper { private static IContainer _container; public static void SetContainer(IContainer container) { _container = container; } p...
using FoodInstructions.Models; using Microsoft.AspNetCore.Mvc; using MongoDB.Bson; using MongoDB.Driver; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace FoodInstructions.Controllers { public class IngredientsController : Controller { ...
using System; using System.Threading; using System.Threading.Tasks; using Microsoft.Extensions.Hosting; using Microsoft.Extensions.Logging; namespace BlazorSerialTerminal.Data { public class ServiceB : BackgroundService, IService { public delegate void ChangeEventHandler(int numberArg); public...
using System; using System.Collections.Generic; using System.Threading.Tasks; using Common.Repository; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Moq; using SensorService.Controllers; using Xunit; using Environment = Domain.Entities.Environment; namespace SensorServiceTests { public ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace SqlServerTestApp { public partial class Form15 : Form { public Form15() { ...
using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class CatalogueController : MonoBehaviour { public static CatalogueController catalogueController; public Ga...
using QuickCollab.Models; using QuickCollab.Session; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Web.Security; namespace QuickCollab.Controllers.MVC { public class LobbyController : Controller { private ISessionInstanceReposit...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Web; using test1.Models; namespace ATS.Model.Context { public class TrainingManagementDBContext:DbContext { public DbSet<Trainer> Trainers { get; set; } public DbSet<Trainee> Trainees { ge...
using Server.Services; namespace Server { public abstract class ValidateAuth0UserFilterAttribute : BaseActionFilterAttribute { protected readonly IAuth0Service _auth0Service; public ValidateAuth0UserFilterAttribute(IMyCommunityContext dbContext, IAuth0Service auth0Service) : base(dbContext) ...
using Common.Tasks; using Money.ViewModels.Fronts; using Money.ViewModels.Transactions; using MoneyBack; using MoneyBack.Bankier; using MoneyBack.Currencies; using MoneyBack.Enums; using MoneyBack.Repositories; using MoneyBack.Requests; using MoneyBack.StockPrices; using Ninject; using System; using System.Collection...
// Accord Statistics Library // The Accord.NET Framework // http://accord-framework.net // // Copyright © César Souza, 2009-2015 // cesarsouza at gmail.com // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as p...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace UsingInterfaces { interface ITalkative { void SayHello(); void SayGoodBye(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Diagnostics; namespace Atelier5.Model { public partial class Orders { public Decimal Amount { get { decimal somme = (from order_details in Order_Details ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Security.Claims; using System.Text; using System.Threading.Tasks; using Kers.Models.Abstract; using Kers.Models.Contexts; using Kers.Models.Entities.KERScore; using Kers.Models.Entities.KERSmain; using Kers.Model...
// The file has been modified by Victor Alexiev (some properties added) using System; using SharpPcap.Packets.Util; namespace SharpPcap.Packets { public class IPv4Packet : EthernetPacket { public const int HeaderMinimumLength = 20; /// <summary> Type of service code constants for IP. Type of s...
using Prism.Commands; using Prism.Mvvm; using Prism.Navigation; using System; using System.Collections.Generic; using System.Linq; namespace SafetyForAllApp.ViewModels { public class EmergencyDirectoryViewModel : ViewModelBase { public EmergencyDirectoryViewModel(INavigationService navigationService) ...
using System; using dubble = System.Double; namespace NeuralNetwork { public class NeuralNetwork { public Layer[] Layers; public ActivationFunc Activation; public double Fitness { get; set; } = 1; public (dubble[], dubble)[] Tests; public NeuralNetwork(ActivationFunc a...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; using UnityEngine.Events; namespace COM3D2.SimpleUI { public interface IAutoLayout: IControlContainer, ILayout { IBox Box(Vector2 size, string content); IButton Button(Vector2 size, strin...
using System.Windows.Forms; namespace Wc3Engine { public partial class NameSuffixDialog : Form { public NameSuffixDialog() { InitializeComponent(); } private void OnLoad(object sender, System.EventArgs e) { Name_textBox.Text = Wc3Engine.This.Sel...
using System; using System.Collections.Generic; using System.Web; using System.Security.Cryptography; using System.Text; using System.Data; using System.Data.SqlClient; using System.Net; using System.IO; using System.Web.Script.Serialization; namespace Assignment_1 { public partial class Login : System.Web.UI.Pa...
using Contoso.XPlatform.Validators; namespace Contoso.XPlatform.Directives { public class ValidateIf<T> : ConditionBase<T> { public ValidateIf() { /*Properties will be created through inline initialization*/ Validator = null!; } public IValidationRule V...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Dalle : MonoBehaviour { private SpriteRenderer sprite; [SerializeField] private GameObject groundTileMap; // Start is called before the first frame update void Start() { sprite = this.GetCompon...
namespace Middleware.Core { public interface IResolver : IResolverBase { IScopedResolver BeginScope(); } }
var input = File.ReadLines("15.txt"); var cost = new Dictionary<(int x, int y), int> { [(0,0)] = 1, [(1,0)] = 1, [(0,1)] = 2, [(1,1)] = 1, }; var maxX = cost.Keys.MaxBy(k => k.x).x; var maxY = cost.Keys.MaxBy(k => k.y).y; var dist = cost.Keys.ToDictionary(k => k, _ => int.MaxValue); var prev = cost....
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; public class LH_Health : MonoBehaviour { private int mHealthPoints = 100; private int mHealthCoefficient = 100; private int mSecondsCounter = 0; private int mMaxSeconds = 10; LH_Attack mAttack; void Start() { ...
using System; namespace NameSearch.Models.Entities.Interfaces { /// <summary> /// Entity Interface /// </summary> public interface IEntity<TEntity> : IEquatable<TEntity> { /// <summary> /// Gets or sets a value indicating whether this instance is active. /// </summary> ...
using Android.Content; using Application = Android.App.Application; using Net = Android.Net; using Provider = Android.Provider; namespace Kit.MAUI.Services { public class NativeSettingsService : INativeSettingsService { public void OpenAppSettings() { string package_name = AppInfo.P...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using Newtonsoft.Json; namespace NapierBank.Models { /* The parent Message class. This class is the parent class for each of the message types. */ class Messa...
using SQLite; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace WinForm.Model { public class AssetsInformation { [PrimaryKey, AutoIncrement] public int id { get; set; } /// <summary> /// 资产名称 /// </summary> public st...
using System; namespace console_b { public class newFile { int x, y; } }
using RevolutionCAD.Tracing; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RevolutionCAD.Layering { public class StepLayeringLog { /// <summary> /// Представляет дискретное рабочее поле, каждая ячейка представлена ...
using PDV.DAO.Atributos; namespace PDV.DAO.Entidades.Financeiro { public class Banco { [CampoTabela("IDBANCO")] public decimal IDBanco { get; set; } [CampoTabela("CODBACEN")] public decimal? CodBacen { get; set; } [CampoTabela("NOME")] public string Nome { get...
/* * Copyright (c) 2016 Billy Wolfington * * This software may be modified and distributed under the terms * of the MIT license. See the LICENSE file for details. * * https://github.com/Bwolfing/Bootstrap.AspNetCore.Mvc.TagHelpers * */ using Microsoft.AspNetCore.Razor.TagHelpers; namespace Boots...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace ProjectRestaurant.Controllers.Inputs { public class RestaurantInput { public string RestaurantName { get; set; } public int Kitchen { get; set; } public string Street { get; set; ...
using FastSQL.Sync.Core.Enums; using System; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace FastSQL.Sync.Core.Models { [Table("core_options")] public class OptionModel { [Key] public Guid Id { get; set; } pub...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; public partial class Analysis : System.Web.UI.Page { string obj_Authenticated; PlaceHolder maPlaceHolder; UserControl obj_Tabs; UserControl obj...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Net.Http; using System.Text; using System.Threading; using System.Threading.Tasks; namespace SharedLibrary { /// <summary> /// http://hamidmosalla.com/2018/06/24/what-is-synchronizationcontext/ /// ht...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Runtime.CompilerServices; using Stundenplan.Models; using Stundenplan.Services; using Xamarin.Forms; namespace Stundenplan.ViewModels { public class BaseViewModel : INotifyPropertyChanged { private string caption = string.Em...
using UnityEngine; using UnityEditor; using System.IO; using System.Collections; using System.Collections.Generic; public class DoAssetBundle : EditorWindow { [MenuItem("EditorTools/DoAssetBundle")] private static void _mShowAssetBuddle() { DoAssetBundle _DoAssetBundleScript = (DoAssetBundle)Edito...
using System; using System.ComponentModel; using System.Windows; using CopyByExif.Core; namespace CopyByExif { /// <summary> /// Interaction logic for MainWindow.xaml /// </summary> public partial class MainWindow : Window { BackgroundWorker copyWorker; public CopySettings CopySe...
using System; using System.Collections.Generic; using cn.bmob.api; using cn.bmob.response; using System.Collections; using System.Text; using System.IO; using cn.bmob.tools; using cn.bmob.io; using cn.bmob.json; using cn.bmob.Extensions; using cn.bmob.config; using cn.bmob.exception; namespace cn.bmob.http { /// ...
using Newtonsoft.Json; using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Runtime.InteropServices; using UnityEngine; using UnityEngine.UI; using Random = UnityEngine.Random; public class Graph : MonoBehaviour { public List<Vertex> vertices; public List<Edg...
using System; using MyResources; using TeaseAI_CE.Scripting.VType; namespace TeaseAI_CE.Scripting { public static class CoreFunctions { public static void AddTo(VM vm) { // if statements vm.AddFunction(@if); vm.AddFunction(elseif); vm.AddFunction(@else); vm.AddFunction(isSet); vm.AddFunction...