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// Copyright 2021 Google LLC. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using WebApiDAL.DataAccess; using WebApiDAL.Entity; using WebApiDAL.Model; using WebApiDAL.ServiceManager; namespace WebApi.Controllers { public class JobController : Api...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GameBootstrap : MonoBehaviour { private void Start() { string strObj = "bootstrap"; GameObject obj = AssetBundleManager.InstantiateGameObject("bootstrap/bootstrap.u3d", strObj); obj.name = "boot...
/* * Copyright 2014 Technische Universität Darmstadt * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appl...
using Hayalpc.Fatura.Common.Enums; using Hayalpc.Fatura.Data; using Hayalpc.Fatura.Data.Models; using Hayalpc.Fatura.Panel.Internal.Services.Interfaces; using Hayalpc.Library.Common.Enums; using Hayalpc.Library.Common.Helpers; using Hayalpc.Library.Common.Results; using Hayalpc.Library.Log; using Hayalpc.Library.Repos...
using Domain; namespace App { public interface IStudentEditionRepository { Student Get(string registration); void Update(Student student); } }
using System; using System.Collections.Generic; using ETravel.Coffee.DataAccess.Entities; namespace ETravel.Coffee.DataAccess.Interfaces { public interface IOrderItemsRepository { IList<OrderItem> ForOrderId(Guid orderId); OrderItem GetById(Guid id); void Save(OrderItem item); void Update(OrderItem item); ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(SpriteRenderer))] public class Block : MonoBehaviour { public uint layer = 0; public bool hasCollider = true; public float mass = 80; public bool isLarge = true; public Vector2I siz...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Cadastro.API.Data; using Cadastro.API.Interface; using Cadastro.API.Model; using Microsoft.AspNet.OData.Extensions; using Microsoft.AspNet.OData.Query; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.H...
using Entities.Concrete; using FluentValidation; namespace Business.ValidationRules.FluentValidation { public class CustomerCreditCardValidator:AbstractValidator<CustomerCreditCard> { public CustomerCreditCardValidator() { RuleFor(c => c.CardId).NotEmpty(); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Xml; using Microsoft.Xna.Framework; using MonoGame.Extended.Gui.Controls; namespace MonoGame.Extended.Gui.Markup { public class MarkupParser { public MarkupParser() { } pri...
using System; using System.Collections.Generic; using System.Text; namespace RecuperacionParcial { class Linea3D : LineaAbstracta<Punto3D> { public override Punto3D[] Punto => throw new NotImplementedException(); public override double Distancia(Punto3D puntoA, Punto3D puntoB) ...
using System.Reactive; using System.Reactive.Linq; using MVVMSidekick.ViewModels; using MVVMSidekick.Views; using MVVMSidekick.Reactive; using MVVMSidekick.Services; using MVVMSidekick.Commands; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Sy...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Football.Models { public class Team { public Team(string name) { this.Name = name; } private string name; private int rating=0; public string Name...
using LAP_PowerMining.Core.KrakenComponents; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace LAP_PowerMining.Core.Services { public class KrakenService { public KrakenService() { KrakenClient.KrakenClient kClient = new KrakenClient.Kra...
using AutoMapper; using Contoso.AutoMapperProfiles; using Contoso.XPlatform.AutoMapperProfiles; using Contoso.XPlatform.MappingProfiles; namespace Microsoft.Extensions.DependencyInjection { internal static class AutoMapperServices { internal static IServiceCollection AddAutoMapperServices(this IServic...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class KillVolume : MonoBehaviour { private void OnTriggerEnter(Collider other) { if (other.GetComponent<Character>()) { if (other.GetComponent<Character>().team == Team.Red) { GameMode.m_TeamRed.Remove(other.gameObje...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class ControlBase : MonoBehaviour { public UISprite rootSprite; public UIAtlas atlas; private Dictionary<string, List<Object>> map = new Dictionary<string, List<Object>>(); void Start() { } public void...
namespace Smart.Mock.Data.SqlServer; using Microsoft.SqlServer.TransactSql.ScriptDom; public static class DefaultParser { private static Func<TSqlParser> parserFactory = () => new TSql130Parser(true); public static void SetFactory(Func<TSqlParser> factory) { parserFactory = factory; ...
using HAGVeT.Helper; using Newtonsoft.Json; using System.Collections.Generic; using System.IO; using System.Windows; using System.Windows.Controls; using System.Windows.Forms; namespace HAGVeT { /// <summary> /// Interaktionslogik für MainPage.xaml /// </summary> public partial class MainPage : Page ...
 namespace ServiceBase.Mvc.ModelBinding { // .AddMvc(options => // { // options.ModelBinderProviders // .Insert(0, new TrimStringModelBinderProvider()); // }) using System; using Microsoft.AspNetCore.Mvc.ModelBinding; public class TrimStringModelBinderProvider : IModelBin...
/********************************************************************************** Simple Smart Types Lite https://github.com/dgakh/SSTypes ----------------------- The MIT License (MIT) Copyright (c) 2016 Dmitriy Gakh ( dmgakh@gmail.com ). Permission is hereby granted, free of charge, to any person obtaining a co...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace ShadowAPI.Services { //public enum DiceResult :byte //{ // CriticalGlitch //} public interface IShadowRunRoller { int[] Roll(int dice); int[] Roll(int dice, int faces...
using NUnit.Framework; using System.Diagnostics; using System.IO; using System.Text.RegularExpressions; using TechTalk.SpecFlow; namespace ZiZhuJY.PhantomJsWrapper.Tests { [Binding] public class PhantomJsWorkerSteps { private string url = string.Empty; private PhantomJsWorker.PhantomJsExec...
using System; using System.Drawing; using System.Linq; using System.Windows.Forms; using TQVaultAE.Domain.Contracts.Services; using TQVaultAE.Domain.Entities; using TQVaultAE.GUI.Helpers; using TQVaultAE.GUI.Models; using TQVaultAE.Presentation; namespace TQVaultAE.GUI.Components; public partial class HighlightFilte...
/* DotNetMQ - A Complete Message Broker For .NET Copyright (C) 2011 Halil ibrahim KALKAN This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option)...
using BUKEP.TESTS.DRIVER.Enums; using OpenQA.Selenium.Chrome; namespace BUKEP.TESTS.DRIVER.Managers.AsuBukep { public class JavaScriptManager { private static ChromeDriver _driver; public JavaScriptManager(ChromeDriver chromeDriver) { _driver = chromeDriver; } ...
using Game; using OculusSampleFramework; using UnityEngine; namespace Player { public class AssaultRifleGrabber : MonoBehaviour { public static AssaultRifleGrabber Instance; private void Awake() { if (Instance) { Destroy(this); } ...
using System; class MainClass { public static void Main () { Console.WriteLine ("N:"); int n = Int32.Parse (Console.ReadLine ()); Console.WriteLine ("K:"); int k = Int32.Parse (Console.ReadLine ()); long result = 0; long nFactorael = 1; long kFactorael = 1; if (k > 1 && n > k && n < 100) { for...
using FatCat.Nes.OpCodes.Branching; using JetBrains.Annotations; namespace FatCat.Nes.Tests.OpCodes.Branching { [UsedImplicitly] public class BranchIfNegativeTests : BranchTests { protected override string ExpectedName => "BMI"; protected override CpuFlag Flag => CpuFlag.Negative; protected override bool Fl...
using System; using System.Linq; using System.Text; namespace TQVaultAE.Domain.Entities { public class SkillRecord { internal static readonly Encoding Encoding1252 = Encoding.GetEncoding(1252); public string skillName { get; set; } public int skillLevel { get; set; } public int skillEnabled { get; set; } ...
using System.Threading.Tasks; using Meziantou.Analyzer.Rules; using TestHelper; using Xunit; namespace Meziantou.Analyzer.Test.Rules; public sealed class DoNotRemoveOriginalExceptionFromThrowStatementAnalyzerTests { private static ProjectBuilder CreateProjectBuilder() { return new ProjectBuilder() ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace ThreadMonitorWaitPulse { class Program { public static bool finished = false; public static bool thread1Waiting = false; public static b...
using System; using System.Linq; using System.Text; using Castle.Core.Logging; using Castle.DynamicProxy; namespace LoggingAopCastle.LogHelpers { public static class LogExtensions { public static void LogError(this ILogger logger, IInvocation invocation, Exception ex) { var invocat...
using System; using System.Collections; using System.Collections.Generic; using System.Collections.Specialized; using System.ComponentModel; using Bindable.Linq.Dependencies; using Bindable.Linq.Interfaces.Events; using Bindable.Linq.Threading; namespace Bindable.Linq.Interfaces { /// <summary> ///...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace PROJECT.SERV.Model.Adm { public class TCP_Adm_UsuPerArea { public int araclave { set; get; } public int usuclave { set; get; } public int prlclave { set; get; } public TCP_Adm_UsuPerArea () {} ...
using Accounting.DataAccess; using Accounting.Entity; using Accounting.Utility; using AccSys.Web.WebControls; using System; using System.Data; using System.Data.SqlClient; using System.Web.UI.WebControls; using Tools; namespace AccSys.Web { public partial class frmRoles : BasePage { protected void Pag...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Data.Entity.Infrastructure; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using System.Web.Http.Description; using Dentist.Models; using Dentist.Models.Patient; using Dentist.V...
using System; using System.Collections.Generic; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Rays.Utility { /// <summary> /// 海报图片帮助类 /// </summary> public class ImageHelper { /// <summary> /// 从网络地址获取图片 ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.ServiceProcess; using System.Text; using InvoiceClient.Properties; using Model.Schema.EIVO; namespace InvoiceClient.Agent { public static class InvoiceCenterTransferManager { private static A1401Watcher _...
using System; using System.Windows.Controls; using System.Windows.Threading; namespace Torshify.Radio.Spotify.Views.Settings { public partial class SpotifyLoginSectionView : UserControl { #region Fields private DispatcherTimer _deferredLoginTimer; #endregion Fields ...
using OnlineExaminationSystem.Core.DataAccess; using OnlineExaminationSystem.DataAccess.Abstract; using OnlineExaminationSystem.DataAccess.Concrete.Context; using OnlineExaminationSystem.Entities; using OnlineExaminationSystem.Entities.Concrete; using System; using System.Collections.Generic; using System.Text; names...
using BPiaoBao.Common.Enums; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BPiaoBao.AppServices.DataContracts.DomesticTicket { public class OrderPayDto { /// <summary> /// 支付流水号 /// </summary> public string PaySerialNumber ...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; namespace Yasl { public static class SerializerExtensions { public static void Write<T>(this ISerializationWriter writer, string name, T value) { writer.Write(typeof(T), name, value); ...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System.Collections; using System.Collections.Generic; using DotNetNuke.Entities.Modules; namespace DotNetNuke.Entities.Tabs { public interface ...
using System; using System.Collections.Generic; using System.Net.Http; using System.Windows.Input; using City_Center.Models; using City_Center.Services; using GalaSoft.MvvmLight.Command; using Plugin.Share; using Xamarin.Forms; using static City_Center.Models.FavoritosResultado; using City_Center.Clases; using Plugin....
using System; using System.Text; class MainClass { public static void Main () { Console.WriteLine ("Enter integer a number:"); long integer = long.Parse (Console.ReadLine ()); StringBuilder text = new StringBuilder (); StringBuilder tempText = new StringBuilder (); while (integer != 0 || integer < 0) { ...
namespace WikiMusic.Services.Controllers { using System.Collections.Generic; using System.Linq; using System.Web.Http; using System.Web.Http.Cors; using AutoMapper.QueryableExtensions; using Data; using Models; using WebGrease.Css.Extensions; using WikiMusic.Models; [EnableCors...
using NTShop.Data.Infrastructure; using NTShop.Data.Reponsitories; using NTShop.Model.Models; namespace NTShop.Service { public interface IFeedbackService { Feedback Create(Feedback feedback); void Save(); } public class FeedbackService:IFeedbackService { public IFeedbackR...
using Umbraco.Core; namespace AgeBaseTemplate.Core.Wrappers { public interface IProfileLogger { DisposableTimer TraceDuration<T>(string startMessage); } }
 using System; using System.Collections.Generic; using System.Runtime.Serialization; using System.ServiceModel; using System.ServiceModel.Description; using System.Xml; namespace ServerHost { /// <summary> /// An operation behavior that replaces the default WCF serializer with the <see cref="LoggingSerialize...
using System; using System.Collections.Generic; using System.Text; using System.AddIn.Contract; namespace Tivo.Has.Contracts { public interface IHasApplicationConfiguratorContract : IContract { string Name { get; set; } // list accessable assemblies - this is base directory and all d...
using System; using System.Collections.Generic; using System.Collections.Concurrent; using System.Net; using System.Linq; using System.IO; using System.Text; namespace SpeedHackDetector.Network { public class IpStorage { private ConcurrentDictionary<IPAddress, List<String>> m_Ip2Account; publ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; using Random = UnityEngine.Random; public class BallSpawner : MonoBehaviour { [SerializeField] Vector2 spawnLocationMin; [SerializeField] Vector2 spawnLocationMax; [SerializeField] privat...
namespace Factory.Library.Ingredients.Veggies { public class Spinach:IVeggie { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Fleetmatics { class Rabbits { internal static List<RabbitPair> rabbits = new List<RabbitPair>(); public static int RabbitCount(int month) { //add...
using System; namespace RefactoringApp.OrganizingData.Replace_type_code_with_subclasses { // You have an immutable type code that affects the behavior of a class. public enum TypeCar { Fiat = 0, Bmw = 1, Honda = 2 } public class Car { private TypeCar _type; ...
namespace HH.RulesEngine.Data.Enums { public enum RuleAssignedTo { OrderTotal = 1, Products = 2, Shipping = 3, SubTotal = 4, CardTransactions = 5 } }
/** *┌──────────────────────────────────────────────────────────────┐ *│ 描 述: *│ 作 者:lw *│ 版 本:1.0 模板代码自动生成 *│ 创建时间:2019-05-23 16:43:42 ...
using System; using System.Collections; using System.Collections.Generic; using System.Collections.Generic.V40; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Threading; using Validation; namespace System...
using Refit; using System.Threading.Tasks; namespace Consulta { public interface ICepAPI { [Get ("/ws/{cep}/json")] Task<CEPClass> GetAddressASync(string cep); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Reflection; namespace QuestStudio { public class StructReader { private static int GetTypeSize(Type T) { if (T == typeof(byte) || T == typeof(sbyte) || T == typeof(bool)) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Globalization; namespace SierraLib.Translation { public interface ITranslation { CultureInfo Culture { get; } string Author { get; } string this[string key] { get; } string thi...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace babyloan.API.infrastructure.fineract.commons { public class user { public string fname {get;set;} } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Configuration; using System.Data.SqlClient; using System.IO; using System.Collections.ObjectModel; namespace solution1.Inv...
using System; using System.Globalization; namespace Server.Items { public class Platinum : Item { public override double DefaultWeight { get { return ( 0.02 ); } } [Constructable] public Platinum() : this( 1 ) { } [Constructable] public Platinum( int amountFrom, int amountTo ...
using System.Windows; using System.Windows.Controls; using Verbos.Logic; namespace Verbos.UserCtrl { /// <summary> /// Interaction logic for RegisterControl.xaml /// </summary> public partial class RegisterControl : UserControl { private UserLogic ul = new UserLogic(); public Regis...
using ArrayExtensions.ArraySort; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ArrayExtensions.ArraySearch { public static class Search { public static int BinarySearch<T>(this T[] arrayOfElems, T keyElem,IComparer<T> comp...
using Microsoft.EntityFrameworkCore.Migrations; namespace HINVenture.Shared.Migrations { public partial class CheckUsers : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.DropForeignKey( name: "FK_CustomerUser_AspNetUsers...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using BE; namespace DS { public class DataSource { public static List<Order> listOfOrders = new List<Order> { new Order { } }; ...
using System; using System.Text; using SnakeGameConsole.Models; using SnakeGameConsole.Interfaces; namespace SnakeGameConsole.Services { public class MainMenuService : IMainMenuService { public void ShowMenu(Game game) { var scene = BuildScene(game); Console.Write(scen...
using LuaInterface; using SLua; using System; public class Lua_FunctionTyrantdb : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { FunctionTyrantdb o = new FunctionTyrantdb(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); ...
using System; using Xamarin.Forms; using System.ComponentModel; namespace Journal { public class BaseViewModel : INotifyPropertyChanged { public BaseViewModel() { } public event PropertyChangedEventHandler PropertyChanged; protected void NotifyPropertyChanged(string propertyName) { if (PropertyChang...
using OmniSharp.Extensions.LanguageServer.Protocol.Serialization; using OmniSharp.Extensions.LanguageServer.Protocol.Server.Capabilities; namespace OmniSharp.Extensions.LanguageServer.Protocol.Models { public interface ITextDocumentSyncOptions { [Optional] bool OpenClose { get; set; } [Optional...
using UnityEngine; using UnityEngine.AI; public class ZombieAnimation : MonoBehaviour { [Header("Local")] private NavMeshAgent agent; private Animator animator; private bool isBiting; [Header("Const")] private const float distance = 1f; private void Awake() { GetComponent<Zom...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Gomoku { public class RandomAI : IAI { public Tuple<uint, uint> MakeMove(Board board) { Random r = new Random(); var moves = board.Possib...
using UnityEngine; public class Target : MonoBehaviour { public float health = 50f; //public HealthTower torre; public void Takedam(float cant) { health -= cant; if(health <=0) { Die(); } } void Die() { Destroy(gameObject); Pla...
using System; using System.Collections.Generic; using UnityEngine; namespace RO { [Serializable] public class SmoothColor { public List<Color> colors; public float duration = 1f; private float progress; public Color currentColor { get; private set; } public bool valid { get { ret...
using System; namespace NeuralNetworksLab1.Models.Networks.ActivationFunctions { class LinearAF : IActivationFunction { public double Coefficient { get; set; } public LinearAF() { Coefficient = 1.0; } public double GetOutputData(double input) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace neuron { //*****************************************LAYER******************************************* public class Layer { int CountX = 0; int index; List<...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.Serialization.Json; using System.Text; using System.Threading.Tasks; using Sunny.Lib; namespace JobCommon { public class JobPropertyBag { public string ModulePath { get; set; } public stri...
using System.Threading.Tasks; using Acme.Core.Models; namespace Acme.Core.Repositories { public interface IAcquirerRepository { Task<Acquirer> GetByIdAsync(int id); } }
using System; namespace CfpExchange.Models { public class DownloadEventImageMessage { public Guid Id { get; set; } public string ImageUrl { get; set; } public bool HasDefaultImage() { return ImageUrl.EndsWith("noimage.svg", StringComparison.OrdinalIgnoreCase); ...
using Newtonsoft.Json; /// <summary> /// Scribble.rs ♯ data namespace /// </summary> namespace ScribblersSharp.Data { /// <summary> /// A class that describes a sendable "kick-vote" game message /// </summary> [JsonObject(MemberSerialization.OptIn)] internal class KickVoteSendGameMessageData : Gam...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ClassStudent3 { public class Student { public string firstname; public string lastname; public int age; public string group; } class Program ...
namespace Plus.Communication.Packets.Outgoing.Inventory.Purse { internal class ActivityPointsComposer : MessageComposer { public int PixelsBalance { get; } public int SeasonalCurrency { get; } public int GotwPoints { get; } public ActivityPointsComposer(int pixelsBalanc...
using System.Data.Entity.ModelConfiguration; using Logs.Models; namespace Logs.Data.Mappings { public class CommentMap : EntityTypeConfiguration<Comment> { public CommentMap() { // Primary Key this.HasKey(t => t.CommentId); // Properties this.Pro...
using System.Configuration; namespace Umbraco.Examine.Config { public sealed class IndexFieldCollection : ConfigurationElementCollection { #region Overridden methods to define collection protected override ConfigurationElement CreateNewElement() { return new ConfigIndexFiel...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Sweepstakes { public static class UserInterface { public static string GetString(string typeOfString) { string response = ""; do { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data; using Leave.DataClients; namespace Leave_Console { class ReportsDatabaseConnector { public static string getTable() { //try //{ ...
using ServerPicker.Model; using System; using System.Collections.Generic; using System.Diagnostics; using System.Drawing; using System.Linq; using System.Windows.Forms; namespace ServerPicker { public partial class Form1 : Form { public Form1() { InitializeComponent(); } ...
using System; using System.Collections.Generic; namespace ELearning { public class Kurs { private String naziv; private List<Lekcija> lekcije; private List<Korisnik> upisani; public Kurs(String naziv, List<Lekcija> lekcije, List<Korisnik> upisani) { this.naziv = naziv; this.lekcije = lekcije; th...
//------------------------------------------------------------------------------ // The contents of this file are subject to the nopCommerce Public License Version 1.0 ("License"); you may not use this file except in compliance with the License. // You may obtain a copy of the License at http://www.nopCommerce.com/Lic...
using System; using System.Linq; namespace Physics { public class Program { static void Main() { // ILGpuTest.Run(); // The 'using' idiom guarantees proper resource cleanup. // We request 30 UpdateFrame events per second, and unlimited ...
using System; namespace MonoGame.Extended.Entities { //public class ComponentType : IEquatable<ComponentType> //{ // public ComponentType(Type type, int id) // { // Type = type; // Id = id; // } // public Type Type { get; } // public int Id { get; } ...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="TechnologyEdit.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // ---------------------------------------------------------------------------------...
 using McMaster.Extensions.CommandLineUtils; using Serilog; namespace FlipLeaf { internal class Program { private static int Main(string[] args) { // setup commandline app var app = new CommandLineApplication(false); app.HelpOption("-? | -h | --help"); ...
using System; using Profesion.Interface; using Profesion.Implementacion; namespace Profesiones.Negocio { public class Hospital { public Medico Medico { get; set; } public MedicoPediatra MedicoPediatra { get; set; } public MedicoCardiologo MedicoCardiologo { get; set; } public M...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Service.Layer; using ViewModels.Layer; namespace StoredVehicles.Controllers { public class HomeController : Controller { readonly IMarkaNaVoziloService ms; ...
namespace Challenge_App.Data { public class ChallengeItemUsers { public int Id {get;set;} public int ChallengeItemId {get;set;} public ChallengeItem ChallengeItem {get;set;} public int UserId {get;set;} public User User {get;set;} public bool Completed {get;set;} ...