text stringlengths 13 6.01M |
|---|
namespace HáziKöltségNyilvántartó.Migrations
{
using System;
using System.Data.Entity.Migrations;
public partial class InitialCreate : DbMigration
{
public override void Up()
{
CreateTable(
"dbo.Categories",
c => new
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using NUnit.Framework;
using POG.Forum;
namespace WerewolfTest
{
[TestFixture]
public class HTTPTest
{
ConnectionSettings _settings;
[TestFixtureSetUp]
public void Setup()
{
_s... |
using System;
using System.Collections.Generic;
using System.Collections.Concurrent;
using System.Linq;
using System.Text;
using System.Diagnostics;
using MyResources;
using TeaseAI_CE.Scripting.Events;
namespace TeaseAI_CE.Scripting
{
/// <summary>
/// Controllers are the part that figures out what the personality... |
using System;
namespace ConsoleApplication
{
public class Program
{
public static void Main(string[] args)
{
var welcome = "Hello World!";
Console.WriteLine(welcome);
}
}
}
|
namespace Triton.Game.Mapping
{
using ns26;
using System;
using Triton.Game;
using Triton.Game.Mono;
[Attribute38("VarsInternal")]
public class VarsInternal : MonoClass
{
public VarsInternal(IntPtr address) : this(address, "VarsInternal")
{
}
public VarsInt... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class TimerManager : MonoBehaviour
{
[SerializeField]
private Text sureText;
int kalanSure;
bool sureSaysinmi = true;
GameManager gameManager;
private void Awake()
{
gam... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Collections;
using System.Data.SqlClient;
namespace RSMS
{
public partial class DriverInforFilter : MySubDialogBase
... |
namespace CallCenter.Common
{
public enum EventReason
{
Login = 0,
Logout = 1,
Pause = 2,
Ready = 3,
Busy = 4
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace RDB_API.Models.Enums
{
public enum TelefoneTipo
{
Celular = 0,
Residencial = 1,
Comercial = 2
}
}
|
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using System.Xml;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using Sunny.HttpRequestClientConsole.Interface;
using Sunny.Lib;
using Sunny.Li... |
using System;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
namespace BookDownloader
{
class Program
{
static async Task Main(string[] args)
{
var bookId = "";
var userToken = ""; // SID from cookies
var resolution = "w1920"; // w128... |
using System;
using System.IO;
using System.Windows;
using TariffCreator.Config;
namespace TariffCreator.NewTariff.CreateInfFile
{
partial class CreateInf
{
/// <summary>
/// Create and Saves the Tariff as inf File
/// </summary>
/// <param name="path"></param>
void ... |
using System;
using System.Text;
using System.Data.SqlClient;
using System.Data;
using XGhms.Helper;
using System.Collections.Generic;
namespace XGhms.DAL
{
/// <summary>
/// 数据访问类:user_message
/// </summary>
public partial class user_message
{
#region 基本方法=================================... |
/*
Description: This file declares the ExtensionRequest ViewModel and its properties
for the ExtensionRequest Controller and views.
Author: EAS
*/
using Project._1.Models;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.Dat... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FireThrower : MonoBehaviour {
public GameObject fireThrower;
private GameObject instanceFireThrower;
// Use this for initialization
void Start ()
{
}
// Update is called once per frame
void Update ()
... |
using Library.Domain.Concrete;
using Library.Domain.Infrastructure;
using Microsoft.AspNet.Identity;
using Microsoft.AspNet.Identity.EntityFramework;
using Microsoft.AspNet.Identity.Owin;
using Microsoft.Owin;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.... |
using System;
namespace LeeConlin.ExtensionMethods
{
public static class UriBuilderExtensions
{
public static string ToCommonUrlString(this UriBuilder uriBuilder)
{
return uriBuilder.Uri.ToCommonUrlString();
}
}
} |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
using firma_budowlana.Models;
namespace firma_budowlana.Controllers
{
public class NotificationsController : Controller
{
private En... |
namespace physics2
{
public interface IEvent
{
double Time { get; }
MightBeCollision Enact();
}
}
|
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class PauseWindow : GenericWindow {
public ConfirmationExitToDesktopWindow exitToDesktopWindow;
public ConfirmationExitToMainMenuWindow exitToMainMenuWindow;
public GameObject gameGO;
//public PauseGame pauseGameScript;
public void OnRe... |
using UnityEngine;
[CreateAssetMenu(fileName = "Give Item", menuName = "Dialogue Event/Give Item")]
public class DialogueGiveItem : DialogueEvent
{
public int successLink;
public int failLink;
public ItemStats item;
public override int OnEvent()
{
if (GameManager.instance.Inventory.AddTo... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
using System.Collections.Generic;
using Microsoft.AspNetCore.Mvc.Rendering;
namespace DynamicPermission.AspNetCore.ViewModels.User
{
public class UserRolesViewModel
{
public string Id { get; set; }
public string UserName { get; set; }
public List<string> ValidRoles { get; set; }
... |
using System;
namespace NetFabric.Hyperlinq.Benchmarks
{
static class Utils
{
public static int[] GetSequentialValues(int count)
{
var array = new int[count];
for (var index = 0; index < count; index++)
array[index] = index;
return array;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LucidChallenge
{
static class Lucid
{
static void Main(string[] args)
{
var grid = ReadGrid();
Console.WriteLine(FindLongestPath(grid));
... |
using System;
using System.Collections.Generic;
using System.Text;
using StacksAndQueue.Classes;
namespace FIFOAnilmalShelter.Classes
{
public class Animal
{
public string Type { get; set; }
public Animal Next { get; set; }
public Animal()
{
}
public... |
using System;
using System.IO;
using System.Linq;
using System.Collections.Generic;
namespace GameProject.Manager:IGameService
{
class CampaignManager
{
public void Add(Campaign campaign)
{
Console.WriteLine("Kampanya eklendi: "+campaign.CampaignName+"İndirim oranı:"+campaign.Discou... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
//using System.Data.Entity.Spatial;
namespace Entities
{
public partial class Sales
{
public Sales()
{
Tickets = new HashSet<Tickets>();
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
namespace BPiaoBao.Common.Enums
{
/// <summary>
/// 证件类型枚举
/// </summary>
public enum EnumIDType
{
[Description("身份证")]
NormalId = 0,
[Description("护照")]
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
//Task 12
namespace Employee_Data
{
class Program
{
static void Main(string[] args)
{
string firstName = "";
string lastName = "";
short? age... |
// Accord Machine Learning Library
// The Accord.NET Framework
// http://accord-framework.net
//
// Copyright © César Souza, 2009-2015
// cesarsouza at gmail.com
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as publi... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
using HardwareInventoryManager;
using HardwareInventoryManager.Models;
using HardwareInventoryManager.Filters;
namespace HardwareInventoryManager.Co... |
// Copyright 2018 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by... |
using SFML.Graphics;
using SFML.Window;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
namespace LD30
{
abstract class World : GameObject
{
public bool[,] Collisions;
VertexArray tileVA;
Image worldImage;
RenderS... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Threading;
namespace BaiGiuaKy_PhanVanVuong
{
public partial class FrmDrawLine : Form
... |
using NUnit.Framework;
using System;
using System.IO;
using System.Diagnostics;
using FizzBuzzKata;
namespace FizzBuzzKataTests
{
[TestFixture]
public class FizzBuzzKataTests
{
[Test]
public void CanDivideByThree ()
{
int Number = 3;
bool Result = FizzBuzz.DivisibleByThree (Number);
Assert.IsTrue (R... |
namespace TriodorArgeProject.Entities.EntityClasses
{
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Data.Entity.Spatial;
public partial class PersonnelCosts
{
public int I... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Application.Common.Dtos;
using Application.Common.Exceptions;
using Application.Common.Interface;
using Application.Common.Models;
using AutoMapper;
using AutoMapper.QueryableExtensions;
using ... |
// Copyright (C) 2017 Kazuhiro Fujieda <fujieda@users.osdn.me>
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless re... |
namespace IntegradorZeusPDV.DB.DB.CriptografiaMD5
{
public class CriptografiaMD5
{
public static string CodificaSenha(string Chave, string Senha)
{
DemoEncryption Demo = new DemoEncryption(Chave);
return Demo.EncryptUsernamePassword(Senha);
}
public stat... |
using AutoMapper;
using Microsoft.Extensions.DependencyInjection;
using Newtonsoft.Json;
using Quartz;
using System.Threading.Tasks;
using Whale.DAL.Models;
using Whale.Shared.Services;
namespace Whale.Shared.Jobs
{
public class ScheduledMeetingJob : IJob
{
private readonly IServiceScopeFactory _serv... |
using Alword.Algoexpert.Tier0;
using System;
using System.Collections.Generic;
using System.Text;
using Xunit;
namespace Alword.Algoexpert.Tests
{
public class ValidSubsquenceTest
{
[Fact]
public void ValidSequence()
{
var array = new List<int> { 5, 1, 22, 25, 6, -1, 8, 10 ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using GAPT.Models;
namespace GAPT.ViewModels
{
public class ViewRepliesViewModel
{
public IEnumerable<Comment> Replies { get; set; }
public Comment Comment { get; set; }
public int Pid { get; set; }
... |
// -----------------------------------------------------------------------
// <copyright file="StreamingMediaPlugin.cs" company="Henric Jungheim">
// Copyright (c) 2012-2014.
// <author>Henric Jungheim</author>
// </copyright>
// -----------------------------------------------------------------------
// Copyright ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using WindowsFormsApp2;
namespace WindowsFormsApp2
{
public class Distribution
{
private static long Choose(int n, int r)
{
long top = Factorial(n);
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Controller
{
public static class ThreadPool
{
private static List<Task> AllThreads = new List<Task>();
public static void AddTask(Task task)
{
AllThreads.Add(task);
}
publi... |
using System;
namespace IMDB.Api.Repositories.Interfaces
{
public interface IPlotKeywordRepository : IGenericRepository<Entities.PlotKeyword>
{
}
}
|
using System;
using System.Runtime.CompilerServices;
namespace UnityEngine
{
public sealed partial class Time
{
// Overwritten property
public static float deltaTime
{
get
{
return 0.0166666675f;
}
}
}
}
|
using System;
using System.Collections.Generic;
#nullable disable
namespace Repository.Models
{
/// <summary>
/// Repo Model from database-first scaffolding
/// </summary>
public partial class Setting
{
public string Setting1 { get; set; }
public int? IntValue { get; ... |
using UnityEngine;
using System.Collections;
public class EnemyState : MonoBehaviour {
public CurrentState nmeCurrentState;
public enum CurrentState
{
Stationary = 0,
Patroling = 1,
Chasing = 2,
Firing = 3,
Turning = 4,
Padding = 5,
Searching = 6
... |
using System;
using Microsoft.Extensions.Configuration;
namespace RipplerES.CommandHandler.Utilities
{
public static class ConfigurationExtensions
{
private static int ParseInt(string literal, int defaultValue)
{
int result;
return int.TryParse(literal, out result)
... |
using PhotoFrame.Domain.Model;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
namespace PhotoFrame.Persistence.Csv
{
/// <summary>
/// <see cref="IKeywordRepository">の実装クラス
/// </summary>
class KeywordRepository : IK... |
using Ninject;
using Prj.BusinessLogic.MapperConfig;
using Prj.BusinessLogic.ModuleConfig;
using Prj.Web.Infrastructure;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using System.Web.Routing;
namespace Prj.Web
{
public class MvcApplication... |
using JAGA.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace JAGA.Mapping
{
public static class SongMapper
{
public static Song MapToModel(this song dbResult)
{
if (dbResult == null) return null;
return new Song()
... |
namespace GetLabourManager.Migrations
{
using System;
using System.Data.Entity.Migrations;
public partial class Employee_Contribution_Relation : DbMigration
{
public override void Up()
{
CreateTable(
"dbo.EmployeeContributions",
c => new
... |
using System;
using GithubRepository.Accessors;
using GithubRepository.Contracts;
using Microsoft.Extensions.Options;
using System.Collections.Generic;
using System.Threading.Tasks;
using Language = GithubRepository.Contracts.Language;
using Repository = GithubRepository.Contracts.Repository;
namespace Githu... |
using System;
using System.Collections.Generic;
using System.Text;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace MMSdb.dbo.Tables
{
[Table("tbl_DDSA")]
public class tbl_DDSA
{
[Key]
public long ddsa_ID { get; set; }
publi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
//Task 3
namespace CorrectPlacedBrackets
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Enter an expression: ");
string expressio... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LightTutorial : TutorialSection
{
protected override void TaskNeedsVerification()
{
switch (activeTask.eventIndex)
{
case 0:
base.NextTask();
br... |
using JT7SKU.Lib.Twitch;
using Microsoft.Extensions.Logging;
using Orleans;
using Orleans.Concurrency;
using Orleans.Core;
using Orleans.Runtime;
using Services.Kirjasto.Unit.Twitch.Interfaces;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
using System.Timers;
namesp... |
using UDM;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System;
using Moq;
using System.Collections;
using System.Collections.Generic;
namespace TestUDM
{
/// <summary>
///This is a test class for FilterCommandTest and is intended
///to contain all FilterCommandTest Unit Tests
/... |
using System;
public class Program
{
public static void Main()
{
var charName = Console.ReadLine();
var charCurrHealth = int.Parse(Console.ReadLine());
var charMaxHealth = int.Parse(Console.ReadLine());
var charCurrEnergy = int.Parse(Console.ReadLine());
var charMaxEner... |
using System;
namespace CloudFile
{
public class CloudFileLoader
{
protected E_LoaderState m_myState;
protected LoaderError m_error;
private float m_progress;
protected int m_idForRequestObject;
protected float Progress
{
get
{
if (this.m_progress < 0f)
{
return 0f;
}
if (t... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Data;
namespace EBV
{
public partial class Login : System.Web.UI.Page
{
BLL.BLL objbll = new BLL.BLL();
protected void Page_Load(object sender... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using DBStore.DataAccess.Data.Repository.IRepository;
using DBStore.Models.VModels;
using ExcelDataReader;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.Http;
using Micr... |
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Http;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Zhouli.Common.Middleware
{
/// <summary>
/// 请求记录... |
using System.Data.Entity.ModelConfiguration;
using RMAT3.Models;
namespace RMAT3.Data.Mapping
{
public class AuditWarrantyMap : EntityTypeConfiguration<AuditWarranty>
{
public AuditWarrantyMap()
{
// Primary Key
HasKey(t => t.AuditWarrantyId);
//... |
using UnityEngine;
using System.Collections;
using SLua;
[SLua.CustomLuaClass]
public class OzLuaCoroutine : MonoBehaviour
{
public void ExecuteWhen(object instruction, LuaFunction func, object param)
{
StartCoroutine(ExecuteWhenCoroutine(instruction, func, param));
}
private IEnumerator Execu... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Data;
using System.Xml;
using System.Windows.Forms;
namespace HCAlarmService
{
public class XMLClass
{
private static string applicationStr = "";
public static DataSet GetAppConfig()
{
... |
using UnityEngine;
using System.Collections;
public class UpgradingGUI : MonoBehaviour {
//GUI, die bei Ansprechen eines Schmieds aufgerufen wird um die Ausrüstung des Charakters zu verbessern
public string upgradeWeapon;
public string upgradeArmor;
public int upgradeCap;
//Werte für Waffenausbau
WeaponValues... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _02_Uygulama
{
class Daire //const kullanımı için yazıldı. Set edilemeyeceği için dörülemiyor.
{
public const double pi = 3.14;
private int _cap;
... |
using System;
using System.Runtime.Serialization;
namespace Migration.Common.Log
{
[Serializable]
public class AbortMigrationException : Exception
{
protected AbortMigrationException(SerializationInfo serializationInfo, StreamingContext streamingContext) : base(serializationInfo, streamingContext... |
[assembly: System.Runtime.CompilerServices.InternalsVisibleTo("Scrawl.CodeEngine.Roslyn")]
[assembly: System.Runtime.CompilerServices.InternalsVisibleTo("OmniSharp")] |
using Newtonsoft.Json;
namespace Grimoire.Game.Data
{
public class QuestReward
{
[JsonProperty("iCP")]
public int ClassPoints { get; set; }
[JsonProperty("intGold")]
public int Gold { get; set; }
[JsonProperty("intExp")]
public int Experience { get; set; }
... |
using UnityEngine;
using System.Collections;
public class Damage : MonoBehaviour {
//Health
public float health;
public float hearthProb;
public AudioClip morir;
//Drops
//public Dictionary<String,GameObject> Drops;
public GameObject[] drops;
public Vector3 lastPosition;
public void HealthVaration(floa... |
/** 版本信息模板在安装目录下,可自行修改。
* Key.cs
*
* 功 能: N/A
* 类 名: Key
*
* Ver 变更日期 负责人 变更内容
* ───────────────────────────────────
* V0.01 2014/12/4 17:26:50 N/A 初版
*
* Copyright (c) 2012 Maticsoft Corporation. All rights reserved.
*┌──────────────────────────────────┐
*│ 此技术信息为本公司机密信息,未经本公司书面同意禁止向第三方披露. │
*│... |
#load "common.csx"
string pathToBuildDirectory = @"tmp/";
private string version = "1.0.0";
WriteLine("DotNet.Script.NuGetMetadataResolver version {0}" , version);
Execute(() => InitializBuildDirectories(), "Preparing build directories");
Execute(() => BuildAllFrameworks(), "Building all frameworks");
Execute(() =... |
using System.Linq;
using System.Threading.Tasks;
using System.Web;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.Filters;
using W3ChampionsStatisticService.WebApi.ExceptionFilters;
namespace W3ChampionsStatisticService.WebApi.ActionFilters
{
public class CheckIfBattleTagBelongsToAuthCodeFilter : ... |
using CP.i8n;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CriticalPath.Data
{
public partial class PurchaseOrderDTO : IIsApproved, IHasProduct, ICancelled, IAllPrice
{
partial... |
//Problem 1. School classes
// We are given a school. In the school there are classes of students. Each class has a set of teachers. Each teacher teaches a set of disciplines.
// Students have name and unique class number. Classes have unique text identifier. Teachers have name. Disciplines have name, number of lectu... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using ClickPizza.WindowsPhone.Model;
namespace ClickPizza.WindowsPhone.Data
{
public class StubRepository :IRepository
{
private static readonly StubRepository _stubRepository = new StubRepository();
public st... |
using Models;
using System;
using DL;
using System.Collections.Generic;
namespace BL
{
public class PetBL : IPetBL
{
private IPetRepo _repo;
public PetBL(IPetRepo repo)
{
_repo = repo;
}
public List<Cat> ViewAllCats(){
return _repo.GetAllCats();... |
using System.IO;
using System.Linq;
using System.Speech.Recognition;
using System.Threading.Tasks;
namespace SpeechApi.Models
{
public class SpeechToText
{
private readonly Grammar _grammar;
public SpeechToText()
{
_grammar = new DictationGrammar {Name = "Dictati... |
using System;
using UnityEngine;
namespace UnityUIPlayables
{
[Serializable]
public class SliderAnimationBehaviour : AnimationBehaviour
{
[SerializeField] private SliderAnimationValue _startValue;
[SerializeField] private SliderAnimationValue _endValue;
public SliderAnimationValue ... |
using Microsoft.Extensions.DependencyInjection;
using System;
namespace Hybrid.Domain.UnitOfWorks
{
public class UnitOfWorkManager : IUnitOfWorkManager
{
//private readonly IIocResolve _iocResolve;
private readonly IServiceProvider _serviceProvider;
private readonly ICurrentUnitOfWor... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class on_off_music : MonoBehaviour
{
public GameObject on;
public GameObject off;
public AudioSource[] musics;
private Player player;
public void Start()
{
player = GameObject.FindObjectOfType<Player... |
using UnityEngine;
using UnityEngine.AI;
public class StopAgentHandler : MonoBehaviour
{
public FloatData HoldTime;
private NavMeshAgent agent;
public GameAction StopAgentAction;
void Start()
{
agent = GetComponent<NavMeshAgent>();
StopAgentAction.RaiseNoArgs... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
using DotNetNuke.Entities.Modules;
using DotNetNuke.UI.Modules;
namespace DotNetNuke.Web.Mvc
{
public class MvcSettingsControl : MvcHostControl, ISet... |
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.EntityFrameworkCore;
using ProductTest.Models;
namespace ProductTest.Data
{
public class BulkUpload : IBulkUpload
{
private readonly DataContext _context;
public BulkUpload(DataContext context)
{
_c... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace UI.ViewModels
{
public class ProdutoClienteInsertViewModel
{
public Guid Vendedor_id { get; set; }
public Guid Cliente_id { get; set; }
public Guid Produto_id { get; set; }
}... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace OnlineShopping
{
public partial class UserAdd : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
{
}
p... |
using UnityEngine;
using System.Collections;
public class BulletScript : MonoBehaviour {
public float speed = 10;
public int maxDamage = 1;
public int minDamage = 2;
public int baseDamage = 0;
public int direction = 0;
public int angle = 0;
public GameObject origin;
// Use this for initialization
void Start ... |
using System;
using System.Collections.Generic;
using System.Linq;
using RimWorld;
using RimWorld.Planet;
using RimWorld.QuestGen;
using UnityEngine;
using Verse;
namespace Quests
{
public class QuestNode_GetPawnForQuest : QuestNode
{
private IEnumerable<Pawn> ExistingUsablePawns(Slate slate)
{
return from x... |
namespace ShoppingCart.UnitTests
{
public class ProductData
{
public string Name;
public int Price;
public string Sku;
public ProductData(string name, int price, string sku)
{
Sku = sku;
Price = price;
Name = name;
}
p... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Payroll
{
class Employee : WorkPerDay
{
String name;
String id;
public string Name { get => name; set => name = value; }
public string Id { get => id; ... |
using UnityEngine;
using sugi.cc.data;
using SFB;
using System.IO;
public class LayoutSettingLoader : MonoBehaviour
{
[SerializeField] LayoutSetting layoutSetting;
[SerializeField] private Space space = Space.World;
public void Start()
{
ApplyLayoutSetting();
}
void ApplyLayoutSettin... |
using System;
using System.Text.RegularExpressions;
namespace LabTen
{
class Program
{
static void Main(string[] args)
{
bool repeat = false;
int circleCount = 0;
Console.WriteLine("Welcome to the Grand Circus Circle Factory!");
do
{... |
using System;
using System.Windows.Forms;
namespace QuanLyTiemGiatLa.Danhmuc
{
public partial class frmCTDotGiamGia : Form
{
public OnSaved onsaved;
private TrangThai TrangThai;
public frmCTDotGiamGia()
{
InitializeComponent();
this.Load += new EventHandler(frmCTDotGiamGia_Load);
}
... |
using UnityEngine;
using System.Collections;
public class RegularProjectile : ProjectileController
{
void Awake()
{
ThisTransform = transform;
Damage = 20.0f;
PiercingDamage = 0.0f;
SlowMagnitude = 0.0f;
SlowDuration = 0.0f;
AreaOfEffect = 0.0f;
AreaOfEff... |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.