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using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Net; using System.Net.Mail; using MySql.Data.MySqlClient; namespace gbwebapp { public partial class bd_rej_SemKonfOtwarte : System.Web.UI.Page { //MyS...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class VectorMath : MonoBehaviour { [SerializeField] GameObject ServerImageTarget; [SerializeField] GameObject PlayerImageTarget; public Camera mainCamera; public GameObject realPl...
using System; using System.Collections.Generic; using System.Data; using System.Text; using MySql.Data.MySqlClient; using Models; namespace DAL { /// <summary> /// 家庭数据访问类 /// </summary> public class family : POJO<tb_family> { public family() { } #region 成员方法 /// <s...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BankAccount.BLL.Requests { class GetLogoutResponse { ResponseEnums.GetResponse Response { get; set; } } }
using strange.extensions.signal.impl; using syscrawl.Game.Views.Levels; using UnityEngine; using syscrawl.Game.Models.Levels; using syscrawl.Game.Views.Nodes; namespace syscrawl.Game { public class GameStartSignal : Signal { } public class GenerateLevelSignal : Signal { } public class Le...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class Create : MonoBehaviour { public float sectionDistance = 0.2f; public Material[] materials; void Start () { Model.rowDistance = sectionDistance + 1.0f; Model.rowDistanceHalf = Model.rowDistance * 0.5f; Model.rowCount ...
/* Copyright (c) 2010, Direct Project All rights reserved. Authors: Umesh Madan umeshma@microsoft.com Sean Nolan seannol@microsoft.com Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: Redist...
using System; namespace MeterReadings.Schema { public class MeterReading { public int AccountId { get; set; } public DateTime MeterReadingDateTime { get; set; } public string MeterReadValue { get; set; } public Guid Id { get; set; } public override string ToString() ...
using GalaSoft.MvvmLight.Command; using Project_CelineGardier_2NMCT2.model; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using Sys...
namespace SchoolClasses { using System; public class Student : People { private int classNumber; public int ClassNumber { get { return this.classNumber; } set { this.classNumber = value; } } } }
using MovieLibrary2.Model; using System; using System.Collections; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MovieLibrary2.DataManagement { public static class ...
namespace AtmDb.Model { public enum MoneyTransactionType { Deposit, Withdraw } }
namespace CodeReuse.VirtualMachineExample { public class VirtualMachine : IResource { public int ResourceIdentifier { get; set ; } private SnapshotCreator<VirtualMachine> _snapshotCreator; public VirtualMachine(SnapshotCreator<VirtualMachine> snapshotCreator) { _sn...
using System; using System.Collections.Generic; using System.Linq; using Tookan.NET.Helpers; using Tookan.NET.Sanity; namespace Tookan.NET.Http { internal static class ApiInfoParser { public static ApiInfo ParseResponseHeaders(IDictionary<string, string> responseHeaders) { Ensure.A...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Assets.Scripts.Interfaces { public interface IControlManager { ControlType CurrentControlType { get; set; } int CurrentScore { get; set; } void ResetPlayerPosition(); void Initialization()...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; namespace BPiaoBao.Client.UIExt.Model.Enumeration { /// <summary> /// Pos机状态 /// </summary> public enum PosStatus { [Description("所有")] All = -1, [Description(...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using IVeraControl.Model; using UpnpModels.Model.UpnpService.Base; namespace UpnpModels.Model.UpnpService { public enum HomeAutomationGatewayAction { RunScene, } public enum Hom...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace MKMCrawler { public partial class MainWindow : Form { public MainWindow() ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class EnergyPanelOperator : MonoBehaviour { private static EnergyPanelOperator mInstance; public static EnergyPanelOperator GetInstance() { return mInstance; } public int MaxEnergy;...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; public enum TemplePieceType { UNDEFINED, LEFT_HORN, RIGHT_HORN, NOSE_RING }; public class TemplePieceInteract : EventActivator { [SerializeField] private UnityEvent onPickUp; [SerializeField] pr...
namespace SuperSorter { public interface IAlgorithm { int[] Sort(int[] data); } }
using Mvc5IdentityExample.Domain.Entities; using Mvc5IdentityExample.Domain.Repositories; using System.Data.Entity; using System.Linq; using System.Threading.Tasks; namespace Mvc5IdentityExample.Data.EntityFramework.Repositories { internal class UserRepository : Repository<User>, IUserRepository { int...
using Microsoft.Maui.Controls; using System; namespace Contoso.XPlatform.Utils { public class MultiSelectItemTemplateSelector : DataTemplateSelector { private DataTemplate? _singleFieldTemplate; private DataTemplate? _doubleFieldTemplate; public DataTemplate SingleFieldTemplate ...
using System; using System.Collections.Generic; namespace Array1 { class Program { static void Main(string[] args) { List<int> array = new List<int>(); int N = Convert.ToInt32(Console.ReadLine()); for (int i = 1; i <= N; i+=2) { ...
// Copyright 2021 Google LLC. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by...
namespace FastFourierTransform { using System; using System.Diagnostics; using System.Linq; internal static class Program { private static void Main(string[] args) { Random r = new Random(0); int filter_size = 2048; double[] signal = Enumerable...
using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; namespace ExpressionsSerialization { public class TransitionMap : ITransitionMap { private static Dictionary<ExpressionType, ExpressionType[]> states { get; } = new Dictionary<ExpressionType, ExpressionTyp...
namespace ListagemNumerica.Servicos { internal interface IImpressaoServico { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class dog_run : MonoBehaviour { public GameObject dog; GameObject player; // Use this for initialization void Start () { player = GameObject.Find("player"); } // Update is called once per frame void Update...
// // - PropertyNodeDefinitionCollection.cs - // // Copyright 2012 Carbonfrost Systems, Inc. (http://carbonfrost.com) // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www....
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace LeaveRequestApp.Models { public class Site { public static Site CurrentSite { get; set; } public string Url { get; set; } } }
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Collections.Generic; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Opt...
using UnityEngine; using UnityEngine.UI; [RequireComponent(typeof(Image))] public class HealthBar : MonoBehaviour { private Image image; private void Start() { image = GetComponent<Image>(); } private void LateUpdate () { float scale = Mathf.Clamp(GameManager.Instance.PStats....
using FixyNet.Clases; using FixyNet.Clases.Listas; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows.Forms; namespace FixyNet.Forms { ...
/* * Copyright (C) Timo Heinonen * * This file is part of my homework :) * * Created: Timo Heinonen */ using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace T5 { class Program { static void Main(string[] arg...
using System.Collections.Generic; namespace Sorting_Algorithms { public class BubbleSort { public List<int> NumberOrdering(List<int> list) { var size = list.Count; for (var i = size - 1; i >= 1; i--) { for (var j = 0; j < i; j++) ...
using System; using System.Drawing; using System.Collections; namespace CIS4800 { public class DrawImage { private int width; private int height; private Bitmap bmp; /* * public DrawImage() * Parameters: m - dimensions of generated image * Initializes DrawImage object * */ public DrawImage (...
using ePay.ApplicationCore.Models; using System; using System.Linq; namespace ePay.Infrastructure.Data { public static class DbInitializer { public static void Initialize(ePayContext context) { context.Database.EnsureCreated(); //if (context.Persons.Any())...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Threading.Tasks; namespace ContosoUniversity.Models { public class Course { [DatabaseGenerated(DatabaseGeneratedOption.None)]...
using System; using System.Collections.Generic; namespace Model { /** * This is a strategy for container objects. It does nothing. */ public class StrategyIdle : Strategy { private static StrategyIdle Instance = new StrategyIdle(); public static StrategyIdle GetInstance() { return Instance; } priva...
using System; using System.Collections; using System.Threading; using System.IO; using System.Text; using Microsoft.Extensions.Logging; using Microsoft.Extensions.Logging.Console; using System.Collections.Generic; using System.Threading.Tasks; namespace CommonLib.Core.Utility { /// <summary> /// Logger ªººK­n...
using UnityEngine; namespace Explodables.CaveIn.Contracts { public abstract class Explodable : MonoBehaviour { public abstract void ReceiveDamage(int damage); public abstract void BlowUp(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Forms; using System.Windows.Input; using System.Windows.Media; using S...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using Soko.Domain; using NHibernate; using Soko.Data; using NHibernate.Context; using Bilten.Dao; using Soko.Misc; namespace Soko.UI { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlattformParent : MonoBehaviour { PlayerStateMachine player; Vector3 oldPos; private void Start() { oldPos = transform.position; } private void OnTriggerEnter(Collider other) { if (o...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Assignment5.Model { public class World { public Shape Shape { get; set; } } }
using System; using System.Collections.Generic; using ToDoApp.Db.Exceptions; using ToDoApp.Db.Interfaces; namespace ToDoApp.Db.Domain { public class User : IEntity { public Guid Id { get; private set; } public string Username { get; private set; } public string Email { get; private set...
using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Reflection; namespace Vasily { public class SqlModel { internal HashSet<string> IgnoreMembers; internal HashSet<string> RepeateMembers; public ConcurrentDictionary<string, string> ColumnTo...
namespace E01_ReadTheTreeAndFind { using System; using System.Collections.Generic; using System.Linq; public class TreeUtils { public static void BuildTree(IList<Node<int>> myTree) { int N = int.Parse(Console.ReadLine()); for (int i = 0; i < N - 1; i++) ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Identity.EntityFrameworkCore; using Microsoft.EntityFrameworkCore; using SaleStore.Models; using SaleStore.Models.ViewModels; namespace SaleStore.Data { public class ApplicationDbContext : I...
using System; using System.Collections.Generic; using System.Linq; using SubSonic.Extensions; namespace Pes.Core { public partial class FileSystemFolder { public enum Paths { Pictures = 1, Videos = 2, Audios = 3 } } }
using UnityEngine; using System.Collections; /// <summary> /// Make persistant. /// </summary> public class makePersistant : MonoBehaviour { /// <summary> /// Copy of this object /// </summary> public static GameObject Instance; /// <summary> /// Makes the GameObject persistant through all scenes while also only...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using LibrairieLabo2; using System.Data.Entity; using System.Linq; using System.Data.Entity.Infrastructure; namespace Labo2Test { [TestClass] public class UnitTest1 { [TestMethod] [ExpectedException(typeof(DbUpdateConcurrenc...
using System; using DevExpress.Mvvm.DataAnnotations; using DevExpress.Mvvm; namespace TestPort.ViewModels { [POCOViewModel] public class ViewModel1 { } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using MySql.Data.MySqlClient; using Dapper; // @author: Fabio Cardoso namespace Haloween_Ch...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace System.Linq { using System.Collections; public static partial class FastLinq { public static IReadOnlyList<T> Skip<T>( this IReadOnlyList<T> source, ...
using UnityEngine; public class WitcherVisualisation : MonoBehaviour { public RectTransform bar; public RectTransform point; public WitcherLogic logic; const float DEFAULT_BAR_WIDTH = 100; const float MIN_BAR_WIDTH = 10; public float CanvasWidth => 1000; public float MouseX { get...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ResetGameProgressButton : MonoBehaviour { public Sprite DoneIcon; public GameObject CentreTargetImage; public Transform LoadingBar; public Transform TextIndicator; private float Targ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; namespace CoreComponents.Threading { public abstract class CancelablePercentWorkItem : PercentWorkItem, IReset { bool myCancel; [ThreadSafe] public bool Cancel { ...
using System; namespace OCP.Group.Backend { /** * @since 14.0.0 */ public interface IGroupDetailsBackend:IBackend { /** * @since 14.0.0 */ Pchp.Core.PhpArray getGroupDetails(string gid); } }
using Microsoft.AspNetCore; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.PlatformAbstractions; namespace Tiny.WebApp { public class Program { public static void Main(string[] args) { IConfigurationRoot Configuration = new ...
using AuditAppPcl.Entities; using System; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace AuditAppPcl.Views { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class MainPage : MasterDetailPage { public MainPage() { InitializeComponent(); ma...
using System; namespace MyLibrary.Exceptions { public class InvalidPasswordException : Exception { } }
using System.Collections.Generic; namespace DAL { public class Role : BaseEntity { public string Name { get; set; } public virtual ICollection<UserRoles> UserRoles { get; set; } public virtual ICollection<RolePermissions> RolePermissions { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Model.DataEntity; using Model.Locale; using System.ComponentModel; using System.Linq.Expressions; namespace eIVOGo.Module.UI { public partial class SellerSelector : Syst...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore; using ThreeDB.Models; namespace ThreeDB.Controllers { public class DatasController : Controller { ...
using Microsoft.EntityFrameworkCore; using SGL.ApplicationCore.Entity; using System; using System.Collections.Generic; using System.Text; namespace SGL.Infrastructure.Data { public class LanchoneteContext : DbContext { private object e; public LanchoneteContext(DbContextOptions<LanchoneteCont...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Plank : MonoBehaviour { public float waterOffset; public GameObject Water; // Use this for initialization void Start () { } // Update is called once per frame void Update () { this.transform.position = new Vector...
using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Linq; using Meziantou.Analyzer.Internals; using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.CSharp; using Microsoft.CodeAnalysis.CSharp.Syntax; using Microsoft.CodeAnalysis.Diagnostics; using Microsoft.CodeAnalysi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xunit; namespace LearningCSharp { public class EmployeeTests { [Fact] public void CreatingAnEmployee() { var joe = new Employee("Joseph Schmidt", 5200...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; using Newtonsoft.Json; namespace MyGame { class MyGame { /// <summary> /// The player. /// </summary> private Player player; /// <summar...
using System; using System.Collections.Generic; using System.Text; using System.Windows; namespace DevAndersen.WpfChromelessWindow { public class ChromelessWindow : Window { protected ChromelessWindowViewModel viewModel; /// <summary> /// The height of the window's title bar. ...
using System; using MySql.Data.MySqlClient; namespace PSW_lab4 { class UserDAO { public UserDAO() { } public UserDAO(string id, string name, string surname, string login, string password, string email) { this.Id = id; this.Name = name; this.Surname = ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class WarlordController : PlayerController { // Public Attack Members public Transform attackPosition; public LayerMask whatIsEnemies; public float attackRange; public float damageWaitTime = 0.40f; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using BPiaoBao.DomesticTicket.Domain.Models.TravelPaper; using JoveZhao.Framework.DDD; namespace BPiaoBao.DomesticTicket.EFRepository { public class TravelGrantRecordRepository : BaseRepository<TravelGrantRecord>, ITravelGrantRe...
// Copyright 2021 Google LLC. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by...
using ALM.ServicioAdminEmpresas.Datos; using ALM.ServicioAdminEmpresas.Entidades; using System; namespace ALM.ServicioAdminEmpresas.Negocio { public class NEmpresa { public string ValidarEmpresa(string dominio, int origen, short usuarios, short clientes, Int64 registros, string productKey, int fechaLl...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; using TemporaryEmploymentCorp.DataAccess; using TemporaryEmploymentCorp.Models.Candidate; using TemporaryEmploymentCorp.Models.Editable; using TemporaryEmploymentCor...
using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; namespace ATSBackend.Domain.Entities { public class Curriculo { public int IdCurriculo { get; set; } public string FormacaoAcademica { get; set; } [ForeignKey("IdCurriculo")] public virtual IE...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Mirror; public class Unit : NetworkBehaviour { [SyncVar] public float movementSpeed = 2f; [SyncVar] public float timeToNextNode = .3f; [SyncVar] public float moveTimer = 0f; public SyncList<Node> path = new S...
using System; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; namespace Tff.Panzer.Models.Geography { public c...
using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Primitives; using SkillsGardenApi.Controllers; using SkillsGardenApi.Models; using SkillsGardenApi.Repositories; using SkillsGardenApi.Services; using SkillsGardenApiTests.Factory; using SkillsGardenApiTests.Mock; using SkillsG...
using Accounting.DataAccess; using System; using System.Data; using System.Web; using System.Web.UI.WebControls; namespace AccSys.Web.DbControls { public class BusinessSubTypeDropDownList : DropDownList { private string _NullItemValue = null; public string NullItemValue { ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace Release2.ViewModels { public class PerformanceCriterionViewModel { public int ReviewId { get; set; } public int? Score { get; set; } public int ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data; using System.Threading.Tasks; using System.Data.SqlClient; namespace Secretaria { class BaseSelectBimestre { public string conexao() { return @"Data Source = PC-SERVIDOR,1433\sqlexpress ; Dat...
using UnityEngine; using System.Collections; public class RocketDrill : MonoBehaviour { private bool _rocketDrillP1 = false; public GameObject _rocketPrefab; [SerializeField] private GameObject _portal; [SerializeField] private GameObject _bulletPrefab; public bool RocketDrillP1 { ...
using System; using System.Collections.Generic; namespace UserStorageServices.UserStorage { public interface IUserStorageService { int Count { get; } void Add(User user); void Remove(Predicate<User> predicate); IEnumerable<User> Search(Predicate<User> predicate); } }
using System; namespace RO { [CustomLuaClass] public enum UILayer { Scene, BottomMost, Bottom, Lower, Normal, Upper, Top, TopMost, Screen, LayerCount } }
using System; using NopSolutions.NopCommerce.BusinessLogic.Products; using NopSolutions.NopCommerce.Web.MasterPages; namespace NopSolutions.NopCommerce.Web.Modules { public partial class ProductSize : BaseNopUserControl { protected void Page_Load(object sender, EventArgs e) { } ...
using System; using System.Collections.Generic; namespace NewWriteToWindow { class Program { public static string text; public static string textB; public static string TextA; public static List<int[]> StartText = new List<int[]>(); public static List<int> EndRowText = ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; // 被攻击的卡牌 public class AttackedCard : MonoBehaviour, IDropHandler { public void OnDrop(PointerEventData eventData) { /*攻击*/ // 选择attacker卡牌(鼠标拖拽的卡牌) CardController attacker = e...
using UnityEngine; using UnityEngine.InputSystem; public class PlayerMovement : MonoBehaviour { [SerializeField] private float forceMagnitude; [SerializeField] private float maxVelocity; [SerializeField] private float rotationSpeed; private Camera _mainCamera; private Rigidbody _rb; private Ve...
using System.Collections.Generic; using System.Linq; using UnityEditor; using UnityEngine; namespace TypingGameKit { [CanEditMultipleObjects] [CustomEditor(typeof(TextCollection))] public class TextCollectionEditor : Editor { private TextCollection _texts; private string[] ...
using UnityEngine; using System.Collections; using ProjectV.ItemSystem; public class Item { public string Name; public Sprite Icon; public int Value; public int Burden; }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace HackerrankSolutionConsole { class kangaroo : Challenge { private static string race(int x1, int v1, int x2, int v2) { //if (x2>x1 && v2>=v1) ...
using System; namespace SuppaCompiler.CodeAnalysis { public class Symbol { public Type Type { get; set; } public object Value { get; set; } } }
using Project_CelineGardier_2NMCT2.model; using System; using System.Collections; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Wind...
using Microsoft.VisualStudio.TestTools.UnitTesting; using ExperianOfficeArrangement.ViewModels; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using ExperianOfficeArrangement.Factories; using Moq; using ExperianOfficeArrangement.Models; namespace Ex...
using System.Collections.Generic; namespace Net { public class Node : Object { public string Name; public Node Parent; public List<Node> Children = new List<Node>(); public List<Component> Components = new List<Component>(); public Node() { } public Node( string name ) { Name = name; } } }...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Numero13 { class Program { static void Main(string[] args) { Console.WriteLine("Ingrese algo:"); string ingreso1 = Console.ReadLine(); ...