text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Net;
using System.Net.Mail;
using MySql.Data.MySqlClient;
namespace gbwebapp
{
public partial class bd_rej_SemKonfOtwarte : System.Web.UI.Page
{
//MyS... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class VectorMath : MonoBehaviour {
[SerializeField] GameObject ServerImageTarget;
[SerializeField] GameObject PlayerImageTarget;
public Camera mainCamera;
public GameObject realPl... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Text;
using MySql.Data.MySqlClient;
using Models;
namespace DAL
{
/// <summary>
/// 家庭数据访问类
/// </summary>
public class family : POJO<tb_family>
{
public family()
{ }
#region 成员方法
/// <s... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BankAccount.BLL.Requests
{
class GetLogoutResponse
{
ResponseEnums.GetResponse Response { get; set; }
}
}
|
using strange.extensions.signal.impl;
using syscrawl.Game.Views.Levels;
using UnityEngine;
using syscrawl.Game.Models.Levels;
using syscrawl.Game.Views.Nodes;
namespace syscrawl.Game
{
public class GameStartSignal : Signal
{
}
public class GenerateLevelSignal : Signal
{
}
public class Le... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class Create : MonoBehaviour {
public float sectionDistance = 0.2f;
public Material[] materials;
void Start () {
Model.rowDistance = sectionDistance + 1.0f;
Model.rowDistanceHalf = Model.rowDistance * 0.5f;
Model.rowCount ... |
/*
Copyright (c) 2010, Direct Project
All rights reserved.
Authors:
Umesh Madan umeshma@microsoft.com
Sean Nolan seannol@microsoft.com
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
Redist... |
using System;
namespace MeterReadings.Schema
{
public class MeterReading
{
public int AccountId { get; set; }
public DateTime MeterReadingDateTime { get; set; }
public string MeterReadValue { get; set; }
public Guid Id { get; set; }
public override string ToString()
... |
using GalaSoft.MvvmLight.Command;
using Project_CelineGardier_2NMCT2.model;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using Sys... |
namespace SchoolClasses
{
using System;
public class Student : People
{
private int classNumber;
public int ClassNumber
{
get { return this.classNumber; }
set { this.classNumber = value; }
}
}
}
|
using MovieLibrary2.Model;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MovieLibrary2.DataManagement
{
public static class ... |
namespace AtmDb.Model
{
public enum MoneyTransactionType
{
Deposit,
Withdraw
}
}
|
namespace CodeReuse.VirtualMachineExample
{
public class VirtualMachine : IResource
{
public int ResourceIdentifier { get; set ; }
private SnapshotCreator<VirtualMachine> _snapshotCreator;
public VirtualMachine(SnapshotCreator<VirtualMachine> snapshotCreator)
{
_sn... |
using System;
using System.Collections.Generic;
using System.Linq;
using Tookan.NET.Helpers;
using Tookan.NET.Sanity;
namespace Tookan.NET.Http
{
internal static class ApiInfoParser
{
public static ApiInfo ParseResponseHeaders(IDictionary<string, string> responseHeaders)
{
Ensure.A... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Assets.Scripts.Interfaces
{
public interface IControlManager
{
ControlType CurrentControlType { get; set; }
int CurrentScore { get; set; }
void ResetPlayerPosition();
void Initialization()... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
namespace BPiaoBao.Client.UIExt.Model.Enumeration
{
/// <summary>
/// Pos机状态
/// </summary>
public enum PosStatus
{
[Description("所有")]
All = -1,
[Description(... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using IVeraControl.Model;
using UpnpModels.Model.UpnpService.Base;
namespace UpnpModels.Model.UpnpService
{
public enum HomeAutomationGatewayAction
{
RunScene,
}
public enum Hom... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace MKMCrawler
{
public partial class MainWindow : Form
{
public MainWindow()
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class EnergyPanelOperator : MonoBehaviour {
private static EnergyPanelOperator mInstance;
public static EnergyPanelOperator GetInstance()
{
return mInstance;
}
public int MaxEnergy;... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public enum TemplePieceType {
UNDEFINED,
LEFT_HORN,
RIGHT_HORN,
NOSE_RING
};
public class TemplePieceInteract : EventActivator {
[SerializeField]
private UnityEvent onPickUp;
[SerializeField]
pr... |
namespace SuperSorter
{
public interface IAlgorithm
{
int[] Sort(int[] data);
}
} |
using Mvc5IdentityExample.Domain.Entities;
using Mvc5IdentityExample.Domain.Repositories;
using System.Data.Entity;
using System.Linq;
using System.Threading.Tasks;
namespace Mvc5IdentityExample.Data.EntityFramework.Repositories
{
internal class UserRepository : Repository<User>, IUserRepository
{
int... |
using Microsoft.Maui.Controls;
using System;
namespace Contoso.XPlatform.Utils
{
public class MultiSelectItemTemplateSelector : DataTemplateSelector
{
private DataTemplate? _singleFieldTemplate;
private DataTemplate? _doubleFieldTemplate;
public DataTemplate SingleFieldTemplate
... |
using System;
using System.Collections.Generic;
namespace Array1
{
class Program
{
static void Main(string[] args)
{
List<int> array = new List<int>();
int N = Convert.ToInt32(Console.ReadLine());
for (int i = 1; i <= N; i+=2)
{
... |
// Copyright 2021 Google LLC. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by... |
namespace FastFourierTransform
{
using System;
using System.Diagnostics;
using System.Linq;
internal static class Program
{
private static void Main(string[] args)
{
Random r = new Random(0);
int filter_size = 2048;
double[] signal = Enumerable... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
namespace ExpressionsSerialization
{
public class TransitionMap : ITransitionMap
{
private static Dictionary<ExpressionType, ExpressionType[]> states { get; } = new Dictionary<ExpressionType, ExpressionTyp... |
namespace ListagemNumerica.Servicos
{
internal interface IImpressaoServico
{
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class dog_run : MonoBehaviour {
public GameObject dog;
GameObject player;
// Use this for initialization
void Start () {
player = GameObject.Find("player");
}
// Update is called once per frame
void Update... |
//
// - PropertyNodeDefinitionCollection.cs -
//
// Copyright 2012 Carbonfrost Systems, Inc. (http://carbonfrost.com)
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace LeaveRequestApp.Models
{
public class Site
{
public static Site CurrentSite { get; set; }
public string Url { get; set; }
}
} |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System;
using System.Collections.Generic;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Opt... |
using UnityEngine;
using UnityEngine.UI;
[RequireComponent(typeof(Image))]
public class HealthBar : MonoBehaviour
{
private Image image;
private void Start()
{
image = GetComponent<Image>();
}
private void LateUpdate ()
{
float scale = Mathf.Clamp(GameManager.Instance.PStats.... |
using FixyNet.Clases;
using FixyNet.Clases.Listas;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace FixyNet.Forms
{
... |
/*
* Copyright (C) Timo Heinonen
*
* This file is part of my homework :)
*
* Created: Timo Heinonen
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace T5
{
class Program
{
static void Main(string[] arg... |
using System.Collections.Generic;
namespace Sorting_Algorithms
{
public class BubbleSort
{
public List<int> NumberOrdering(List<int> list)
{
var size = list.Count;
for (var i = size - 1; i >= 1; i--)
{
for (var j = 0; j < i; j++)
... |
using System;
using System.Drawing;
using System.Collections;
namespace CIS4800 {
public class DrawImage {
private int width;
private int height;
private Bitmap bmp;
/*
* public DrawImage()
* Parameters: m - dimensions of generated image
* Initializes DrawImage object
* */
public DrawImage (... |
using ePay.ApplicationCore.Models;
using System;
using System.Linq;
namespace ePay.Infrastructure.Data
{
public static class DbInitializer
{
public static void Initialize(ePayContext context)
{
context.Database.EnsureCreated();
//if (context.Persons.Any())... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Threading.Tasks;
namespace ContosoUniversity.Models
{
public class Course
{
[DatabaseGenerated(DatabaseGeneratedOption.None)]... |
using System;
using System.Collections.Generic;
namespace Model
{
/**
* This is a strategy for container objects. It does nothing.
*/
public class StrategyIdle : Strategy
{
private static StrategyIdle Instance = new StrategyIdle();
public static StrategyIdle GetInstance() { return Instance; }
priva... |
using System;
using System.Collections;
using System.Threading;
using System.IO;
using System.Text;
using Microsoft.Extensions.Logging;
using Microsoft.Extensions.Logging.Console;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace CommonLib.Core.Utility
{
/// <summary>
/// Logger ªººKn... |
using UnityEngine;
namespace Explodables.CaveIn.Contracts
{
public abstract class Explodable : MonoBehaviour
{
public abstract void ReceiveDamage(int damage);
public abstract void BlowUp();
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Forms;
using System.Windows.Input;
using System.Windows.Media;
using S... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using Soko.Domain;
using NHibernate;
using Soko.Data;
using NHibernate.Context;
using Bilten.Dao;
using Soko.Misc;
namespace Soko.UI
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlattformParent : MonoBehaviour
{
PlayerStateMachine player;
Vector3 oldPos;
private void Start()
{
oldPos = transform.position;
}
private void OnTriggerEnter(Collider other)
{
if (o... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Assignment5.Model
{
public class World
{
public Shape Shape { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using ToDoApp.Db.Exceptions;
using ToDoApp.Db.Interfaces;
namespace ToDoApp.Db.Domain
{
public class User : IEntity
{
public Guid Id { get; private set; }
public string Username { get; private set; }
public string Email { get; private set... |
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Reflection;
namespace Vasily
{
public class SqlModel
{
internal HashSet<string> IgnoreMembers;
internal HashSet<string> RepeateMembers;
public ConcurrentDictionary<string, string> ColumnTo... |
namespace E01_ReadTheTreeAndFind
{
using System;
using System.Collections.Generic;
using System.Linq;
public class TreeUtils
{
public static void BuildTree(IList<Node<int>> myTree)
{
int N = int.Parse(Console.ReadLine());
for (int i = 0; i < N - 1; i++)
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Identity.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore;
using SaleStore.Models;
using SaleStore.Models.ViewModels;
namespace SaleStore.Data
{
public class ApplicationDbContext : I... |
using System;
using System.Collections.Generic;
using System.Linq;
using SubSonic.Extensions;
namespace Pes.Core
{
public partial class FileSystemFolder
{
public enum Paths
{
Pictures = 1,
Videos = 2,
Audios = 3
}
}
} |
using UnityEngine;
using System.Collections;
/// <summary>
/// Make persistant.
/// </summary>
public class makePersistant : MonoBehaviour {
/// <summary>
/// Copy of this object
/// </summary>
public static GameObject Instance;
/// <summary>
/// Makes the GameObject persistant through all scenes while also only... |
using System;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using LibrairieLabo2;
using System.Data.Entity;
using System.Linq;
using System.Data.Entity.Infrastructure;
namespace Labo2Test
{
[TestClass]
public class UnitTest1
{
[TestMethod]
[ExpectedException(typeof(DbUpdateConcurrenc... |
using System;
using DevExpress.Mvvm.DataAnnotations;
using DevExpress.Mvvm;
namespace TestPort.ViewModels
{
[POCOViewModel]
public class ViewModel1
{
}
} |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using MySql.Data.MySqlClient;
using Dapper;
// @author: Fabio Cardoso
namespace Haloween_Ch... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace System.Linq
{
using System.Collections;
public static partial class FastLinq
{
public static IReadOnlyList<T> Skip<T>(
this IReadOnlyList<T> source,
... |
using UnityEngine;
public class WitcherVisualisation : MonoBehaviour {
public RectTransform bar;
public RectTransform point;
public WitcherLogic logic;
const float DEFAULT_BAR_WIDTH = 100;
const float MIN_BAR_WIDTH = 10;
public float CanvasWidth => 1000;
public float MouseX {
get... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ResetGameProgressButton : MonoBehaviour
{
public Sprite DoneIcon;
public GameObject CentreTargetImage;
public Transform LoadingBar;
public Transform TextIndicator;
private float Targ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
namespace CoreComponents.Threading
{
public abstract class CancelablePercentWorkItem : PercentWorkItem, IReset
{
bool myCancel;
[ThreadSafe]
public bool Cancel
{
... |
using System;
namespace OCP.Group.Backend
{
/**
* @since 14.0.0
*/
public interface IGroupDetailsBackend:IBackend
{
/**
* @since 14.0.0
*/
Pchp.Core.PhpArray getGroupDetails(string gid);
}
}
|
using Microsoft.AspNetCore;
using Microsoft.AspNetCore.Hosting;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.PlatformAbstractions;
namespace Tiny.WebApp
{
public class Program
{
public static void Main(string[] args)
{
IConfigurationRoot Configuration = new ... |
using AuditAppPcl.Entities;
using System;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
namespace AuditAppPcl.Views
{
[XamlCompilation(XamlCompilationOptions.Compile)]
public partial class MainPage : MasterDetailPage
{
public MainPage()
{
InitializeComponent();
ma... |
using System;
namespace MyLibrary.Exceptions
{
public class InvalidPasswordException : Exception
{
}
}
|
using System.Collections.Generic;
namespace DAL
{
public class Role : BaseEntity
{
public string Name { get; set; }
public virtual ICollection<UserRoles> UserRoles { get; set; }
public virtual ICollection<RolePermissions> RolePermissions { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using Model.DataEntity;
using Model.Locale;
using System.ComponentModel;
using System.Linq.Expressions;
namespace eIVOGo.Module.UI
{
public partial class SellerSelector : Syst... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.Rendering;
using Microsoft.EntityFrameworkCore;
using ThreeDB.Models;
namespace ThreeDB.Controllers
{
public class DatasController : Controller
{
... |
using Microsoft.EntityFrameworkCore;
using SGL.ApplicationCore.Entity;
using System;
using System.Collections.Generic;
using System.Text;
namespace SGL.Infrastructure.Data
{
public class LanchoneteContext : DbContext
{
private object e;
public LanchoneteContext(DbContextOptions<LanchoneteCont... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Plank : MonoBehaviour {
public float waterOffset;
public GameObject Water;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
this.transform.position = new Vector... |
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
using Meziantou.Analyzer.Internals;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CSharp;
using Microsoft.CodeAnalysis.CSharp.Syntax;
using Microsoft.CodeAnalysis.Diagnostics;
using Microsoft.CodeAnalysi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xunit;
namespace LearningCSharp
{
public class EmployeeTests
{
[Fact]
public void CreatingAnEmployee()
{
var joe = new Employee("Joseph Schmidt", 5200... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
using Newtonsoft.Json;
namespace MyGame
{
class MyGame
{
/// <summary>
/// The player.
/// </summary>
private Player player;
/// <summar... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Windows;
namespace DevAndersen.WpfChromelessWindow
{
public class ChromelessWindow : Window
{
protected ChromelessWindowViewModel viewModel;
/// <summary>
/// The height of the window's title bar.
... |
using System;
using MySql.Data.MySqlClient;
namespace PSW_lab4
{
class UserDAO
{
public UserDAO() { }
public UserDAO(string id, string name, string surname, string login, string password, string email)
{
this.Id = id;
this.Name = name;
this.Surname = ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class WarlordController : PlayerController
{
// Public Attack Members
public Transform attackPosition;
public LayerMask whatIsEnemies;
public float attackRange;
public float damageWaitTime = 0.40f;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using BPiaoBao.DomesticTicket.Domain.Models.TravelPaper;
using JoveZhao.Framework.DDD;
namespace BPiaoBao.DomesticTicket.EFRepository
{
public class TravelGrantRecordRepository : BaseRepository<TravelGrantRecord>, ITravelGrantRe... |
// Copyright 2021 Google LLC. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by... |
using ALM.ServicioAdminEmpresas.Datos;
using ALM.ServicioAdminEmpresas.Entidades;
using System;
namespace ALM.ServicioAdminEmpresas.Negocio
{
public class NEmpresa
{
public string ValidarEmpresa(string dominio, int origen, short usuarios, short clientes, Int64 registros, string productKey, int fechaLl... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using TemporaryEmploymentCorp.DataAccess;
using TemporaryEmploymentCorp.Models.Candidate;
using TemporaryEmploymentCorp.Models.Editable;
using TemporaryEmploymentCor... |
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
namespace ATSBackend.Domain.Entities
{
public class Curriculo
{
public int IdCurriculo { get; set; }
public string FormacaoAcademica { get; set; }
[ForeignKey("IdCurriculo")]
public virtual IE... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Mirror;
public class Unit : NetworkBehaviour
{
[SyncVar] public float movementSpeed = 2f;
[SyncVar] public float timeToNextNode = .3f;
[SyncVar] public float moveTimer = 0f;
public SyncList<Node> path = new S... |
using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
namespace Tff.Panzer.Models.Geography
{
public c... |
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Primitives;
using SkillsGardenApi.Controllers;
using SkillsGardenApi.Models;
using SkillsGardenApi.Repositories;
using SkillsGardenApi.Services;
using SkillsGardenApiTests.Factory;
using SkillsGardenApiTests.Mock;
using SkillsG... |
using Accounting.DataAccess;
using System;
using System.Data;
using System.Web;
using System.Web.UI.WebControls;
namespace AccSys.Web.DbControls
{
public class BusinessSubTypeDropDownList : DropDownList
{
private string _NullItemValue = null;
public string NullItemValue
{
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
namespace Release2.ViewModels
{
public class PerformanceCriterionViewModel
{
public int ReviewId { get; set; }
public int? Score { get; set; }
public int ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Data;
using System.Threading.Tasks;
using System.Data.SqlClient;
namespace Secretaria
{
class BaseSelectBimestre
{
public string conexao() { return @"Data Source = PC-SERVIDOR,1433\sqlexpress ; Dat... |
using UnityEngine;
using System.Collections;
public class RocketDrill : MonoBehaviour {
private bool _rocketDrillP1 = false;
public GameObject _rocketPrefab;
[SerializeField]
private GameObject _portal;
[SerializeField]
private GameObject _bulletPrefab;
public bool RocketDrillP1
{
... |
using System;
using System.Collections.Generic;
namespace UserStorageServices.UserStorage
{
public interface IUserStorageService
{
int Count { get; }
void Add(User user);
void Remove(Predicate<User> predicate);
IEnumerable<User> Search(Predicate<User> predicate);
}
}
|
using System;
namespace RO
{
[CustomLuaClass]
public enum UILayer
{
Scene,
BottomMost,
Bottom,
Lower,
Normal,
Upper,
Top,
TopMost,
Screen,
LayerCount
}
}
|
using System;
using NopSolutions.NopCommerce.BusinessLogic.Products;
using NopSolutions.NopCommerce.Web.MasterPages;
namespace NopSolutions.NopCommerce.Web.Modules
{
public partial class ProductSize : BaseNopUserControl
{
protected void Page_Load(object sender, EventArgs e)
{
}
... |
using System;
using System.Collections.Generic;
namespace NewWriteToWindow
{
class Program
{
public static string text;
public static string textB;
public static string TextA;
public static List<int[]> StartText = new List<int[]>();
public static List<int> EndRowText = ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
// 被攻击的卡牌
public class AttackedCard : MonoBehaviour, IDropHandler
{
public void OnDrop(PointerEventData eventData)
{
/*攻击*/
// 选择attacker卡牌(鼠标拖拽的卡牌)
CardController attacker = e... |
using UnityEngine;
using UnityEngine.InputSystem;
public class PlayerMovement : MonoBehaviour
{
[SerializeField] private float forceMagnitude;
[SerializeField] private float maxVelocity;
[SerializeField] private float rotationSpeed;
private Camera _mainCamera;
private Rigidbody _rb;
private Ve... |
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEngine;
namespace TypingGameKit
{
[CanEditMultipleObjects]
[CustomEditor(typeof(TextCollection))]
public class TextCollectionEditor : Editor
{
private TextCollection _texts;
private string[] ... |
using UnityEngine;
using System.Collections;
using ProjectV.ItemSystem;
public class Item {
public string Name;
public Sprite Icon;
public int Value;
public int Burden;
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace HackerrankSolutionConsole
{
class kangaroo : Challenge
{
private static string race(int x1, int v1, int x2, int v2)
{
//if (x2>x1 && v2>=v1)
... |
using System;
namespace SuppaCompiler.CodeAnalysis
{
public class Symbol
{
public Type Type { get; set; }
public object Value { get; set; }
}
} |
using Project_CelineGardier_2NMCT2.model;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Wind... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using ExperianOfficeArrangement.ViewModels;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ExperianOfficeArrangement.Factories;
using Moq;
using ExperianOfficeArrangement.Models;
namespace Ex... |
using System.Collections.Generic;
namespace Net
{
public class Node : Object
{
public string Name;
public Node Parent;
public List<Node> Children = new List<Node>();
public List<Component> Components = new List<Component>();
public Node()
{
}
public Node( string name )
{
Name = name;
}
}
}... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Numero13
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Ingrese algo:");
string ingreso1 = Console.ReadLine();
... |
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