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 namespace Arch.Data.Common.Vi { class BeanProxy : IBeanProxy { public void Register() { AbstractDALBean.Register(); AbstractHABean.Register(); AbstractMarkDownBean.Register(); AbstractTimeoutMarkDownBean.Register(); } ...
using System; using ApplicationCore.Interfaces; using System.Collections.Generic; //using ApplicationCore.Entities.DoctorAggregate; namespace ApplicationCore.Entities.DoctorAggregate { public class Doctor : IAggregateRoot { public string DoctorId{get; set;} public string DoctorName{get; set;} ...
namespace Requestrr.WebApi.RequestrrBot.DownloadClients.Overseerr { public class OverseerrTestSettings { public string Hostname { get; set; } = string.Empty; public int Port { get; set; } = 5055; public bool UseSSL { get; set; } = false; public string ApiKey { get; set; } = strin...
using System; namespace NLuaTest.Mock { public class TestClassWithOverloadedMethod { public int CallsToStringFunc { get; set; } public int CallsToIntFunc { get; set; } public void Func(string param) { this.CallsToStringFunc++; } public void Func(int param) { this.CallsToInt...
using Microsoft.AspNet.Identity.EntityFramework; using MyCashFlow.Domains.DataObject; using MyCashFlow.Domains.Identity; using MyCashFlow.Identity.Context; namespace MyCashFlow.Identity.Stores { public class CustomUserStore : UserStore<User, CustomRole, int, CustomUserLogin, CustomUserRole, CustomUserClaim> { pub...
using UnityEngine; using System.Collections; public class ConfirmationExitToDesktopWindow : GenericWindow { public void OnYes() { Application.Quit(); } }
using CMS_Database.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CMS_Database.Interfaces { public interface IPhanQuyen : IGenericRepository<PhanQuyen> { PhanQuyen GetByName(int? sControlerName,int? IdRole); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Media; using System.Windows.Controls; using Microsoft.Kinect; using System.Windows.Media.Animation; namespace ArduinoController { public partial class MainWindow : Window { ...
using System; using System.Collections.Generic; using System.Text; namespace GomokuEngine { public class GameInformation { public int Evaluation; //public int BlackScore; //public int WhiteScore; //public List<BoardSquare> gameMoveList; //public List<BoardSquare> played...
using System.Collections.Generic; namespace DryRunTempBackend.API.Controllers { public class Wallet { public decimal Balance { get; set; } public IEnumerable<Transaction> Transactions{ get; set; } } }
using System; namespace ConsoleProcessRedirection { using System.IO; /// <summary> /// Summary description for ConsoleTerminal. /// </summary> public class ConsoleTerminal : ITerminal { #region ITerminal Members public void WriteTo(System.Text.StringBuilder OutputText, Conso...
using Ghost.Utils; using System; using System.IO; using UnityEngine; namespace RO.Config { [CustomLuaClass] public static class BuildBundleEnvInfo { public static string Env { get { return AppEnvConfig.Instance.channelEnv; } } public static string CdnWithEnv { get { string path = "...
namespace TwitSystem.Services { using System.Linq; using Data.Models; public interface ITagService { IQueryable<Tag> GetAll(); } }
#region Copyright, Author Details and Related Context //<notice lastUpdateOn="12/20/2015"> // <solution>KozasAnt</solution> // <assembly>KozasAnt.Engine</assembly> // <description>A modern take on Koza's connonical "Ant Foraging for Food on a Grid" problem that leverages Roslyn</description> // <copyright...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace PO.Types.Attributes { [AttributeUsage (AttributeTargets.Class)] public class DefaultDatabaseAttribute : Attribute { public string mDatabaseName; public DefaultDatabaseAttribute(str...
using EmployeeManagementApp.Models; using System.Linq; using System.Web.Mvc; using System.Web.Security; namespace EmployeeManagementApp.Controllers { [Authorize] public class LoginController : Controller { private DatabaseEntities db = new DatabaseEntities(); [AllowAnonymous] publ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FuelLevelSystem.Model { class FuelStatRecord { public String FuelName { get; set; } public UInt64 Capacity { get; set; } public UInt64 FuelPumpTotal { get; set;...
using System; using System.Collections.Generic; namespace SheMediaConverterClean.Infra.Data.Models { public partial class SysBenutzer { public SysBenutzer() { GpBelegRechte = new HashSet<GpBelegRechte>(); GpBelegVerweis = new HashSet<GpBelegVerweis>(); SysBe...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Text; namespace Framework.Remote.Mobile { [DataContract(Name = "CxClientDashboardData", Namespace = "http://schemas.datacontract.org/2004/07/FulcrumWeb")] public class CxClientDashboardData { ...
using UnityEngine; public class ShardController : MonoBehaviour { public GameObject crystalPrefab; public void SpawnCrystal() { foreach (Transform shard in transform) { Destroy(shard.gameObject); } var pos = transform.position; Debug.Log(po...
namespace Clubber.Data.Migrations { using System; using System.Data.Entity.Migrations; public partial class KeysInJoinTab : DbMigration { public override void Up() { CreateIndex("dbo.StudentAndClub", "StudentID"); CreateIndex("dbo.StudentAndClub", "ClubID"); ...
/******************************************************************** * FulcrumWeb RAD Framework - Fulcrum of your business * * Copyright (c) 2002-2009 FulcrumWeb, ALL RIGHTS RESERVED * * * * THE SOURCE CODE CONTAINED WITHIN THI...
using System; using System.Data; using System.Data.SqlClient; namespace CamadaDados { public class DPrograma { // Criacao das variáveis private int _Codigo; private string _Audio; private string _Duracao; private string _DataCadastro; private string _Sintese; ...
using LuaInterface; using SLua; using System; public class Lua_UnityEngine_ForceMode2D : LuaObject { public static void reg(IntPtr l) { LuaObject.getEnumTable(l, "UnityEngine.ForceMode2D"); LuaObject.addMember(l, 0, "Force"); LuaObject.addMember(l, 1, "Impulse"); LuaDLL.lua_pop(l, 1); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CRM.UI.ViewModel { public class OrderViewModel { public Guid Id { get; set; } public string FullName { get; set; } public DateTime RequiredDate { get; set; } ...
using Mccole.Geodesy.Calculator; using System; namespace Mccole.Geodesy.Formatter { /// <summary> /// Provides culture-specific information for formatting and parsing numeric values to a Degree-Minute-Second format. /// </summary> public class DegreeMinuteSecondFormatInfo : IFormatProvider, ICustomFor...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Composition; using Microsoft.CodeAnalysis.CSharp.Utilities; ...
#region Copyright Syncfusion Inc. 2001-2019. // Copyright Syncfusion Inc. 2001-2019. All rights reserved. // Use of this code is subject to the terms of our license. // A copy of the current license can be obtained at any time by e-mailing // licensing@syncfusion.com. Any infringement will be prosecuted under // applic...
using Umbraco.Core.Models; using Umbraco.Web; namespace AgeBaseTemplate.Core.Wrappers { public interface IUmbracoContext { UmbracoContext Current { get; } IPublishedContent CurrentPublishedContent { get; } void EnsureContext(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Contoso.XPlatform.Utils { internal static class BusyIndicatorHelpers { public async static Task<TResult> ExecuteRequestWithBusyIndicator<TResult>(Func<Task<TResult>> action) where TResult : class...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GameCenter { class Mjesecna : Registracija { public override decimal DajPopust() { return 20; } } }
using System.Threading.Tasks; namespace AquaServiceSPA.Services { public interface IVisitService { Task<string> AddAsync(); } }
using AutoMapper; using CMS.Core.Model; using CMS.Service.Dtos.RestrictedAccessTime; using CMS.Service.Dtos.RestrictedIP; using CMS.Service.Dtos.UserLog; namespace CMS.Service.Infrastructure { public class MappingProfile : Profile { public MappingProfile() { #region UserLog ...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Reflection; using System.Threading.Tasks; using static PuddingWolfLoader.Framework.Util.PluginLoader; namespace XQSimulator.Model { [PropertyChanged.AddINotifyPropertyChangedInterface] ...
using Microsoft.Extensions.DependencyInjection; using MongoDB.Driver; using stottle_shop_api.Shop.Repositories; namespace stottle_shop_api.Shop { public static class ShopModule { public static void AddShopModule(this IServiceCollection services, string connectionString) { var mongoU...
using CheckMySymptoms.Flow.ScreenSettings.Views; using CheckMySymptoms.Forms.View; namespace CheckMySymptoms.Flow.Requests { public class DefaultRequest : RequestBase { public override ViewType ViewType { get; set; } public override ViewBase View => throw new System.NotImplementedException();...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using SignalR.Client.Hubs; using SignalRConsole.SignalR.MessengerHub; using SignalR.Hosting.Self; using SignalR; using System.Threading.Tasks; namespace SignalRConsole { class Program { static void Main(string[] args...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GenericScale { class Scale<T> where T : IComparable { public T Left { get; set; } public T Right { get; set; } public Scale(T left, T right) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Forms; using PowerShapeDotNet.Enums; using PowerShapeDotNet.Macros; namespace PowerShapeDotNet.Objects { /// <summary> /// class for Solid Torus /// </summary> public class PSDNObjectSolidTorus :...
using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; using TestApplicationDomain.DTO; namespace TestApplicationInterface.Service { public interface IBookingService { Task<bool> SaveBooking(BookingDto booking); } }
using System; using System.IO; using FluentAssertions; using NUnit.Framework; using VH.Core.Configuration.AKSKeyVaultFileProvider; namespace VH.Core.Configuration.UnitTests.AKSKeyVaultFileProvider.TheTheAksKeyVaultSecretDirectoryInfo { public class when_given_DirectoryInfo_that_does_not_exist { private...
using Ghost.Extensions; using System; using UnityEngine; namespace RO { [Serializable] public class CameraPointLinkInfo { public float angle; public CameraPoint cp1; public CameraPoint cp2; public Vector3 expand = Vector3.get_zero(); public bool weightOnX; public bool weightOnZ; public int prior...
using System.Collections; using System.Collections.Generic; using UnityEngine; //Written by Mason Eastman public class CameraFollow : MonoBehaviour { //allows for the correct gameobject that the camera should follow to be set from the inspector public Transform trackedObject; //Camera's position is tied ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using System; public class ScreenFader : MonoBehaviour { [SerializeField] private CanvasGroup faderCanvasGroup; [SerializeField] private float fadeDuration = 1f; private bool isFading = false; ...
namespace EnterpriseRequests.Models { public class CachedUser { public CachedUser() { } public CachedUser(string login) { SAPId = login; DisplayName = login; } public string SAPId { get; set; } public string DisplayName ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; using System.Web.Mvc; using CompareAttribute = System.ComponentModel.DataAnnotations.CompareAttribute; namespace MVC.Samples.Web.Areas.Ravi.Models { [Serializable] public class Rav...
using Core; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Web; using ZrSoft; namespace mvcProject.ashx { /// <summary> /// upload 的摘要说明 /// </summary> public class upload1 : IHttpHandler { public void ProcessRequest(HttpContext context) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BPiaoBao.AppServices.DataContracts.DomesticTicket { public class CoordinationDto : OrderDto { /// <summary> /// 协调信息 /// </summary> public virtual IList<CoordinationLogDto> Coordinat...
using System; namespace PreserveSpaceReverseString.Classes { public class PreservingSpaceClass { public string ReverseInputStr(string input) { char[] inputArr = input.ToCharArray(); char[] result = new char[inputArr.Length]; for (int i = 0; i < inputArr.Lengt...
using System; namespace Attributes { [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct)] public class AuthorAttribute : Attribute { public String Name { get; set; } public String Version { get; set; } public AuthorAttribute(String name): this(name, ""){} ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; namespace UrTLibrary.Bsp.Elements { public class Plane : BspElement { public float[] Normal; public float Distance; public Plane() { base.ElementSize = 16;...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Diagnostics; using System.Web.UI.WebControls; using ASPBinding.Services; using Binding.Services; using Binding.ControlWrappers; using ASPBinding.ControlWrappers; using System.Reflection; using System....
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Linq.Expressions; using LinqToDB.Data; using LinqToDB.Mapping; namespace Core.Services { public interface IDataConnection { int CommandTimeout { get; set; } void QueryHint(string hint); ...
using Microsoft.Dynamics365.UIAutomation.Browser; using Microsoft.VisualStudio.TestTools.UnitTesting; using OpenQA.Selenium; using OpenQA.Selenium.Interactions; using TechTalk.SpecFlow; using Vantage.Automation.VaultUITest.Context; using Vantage.Automation.VaultUITest.Helpers; namespace Vantage.Automation.VaultUITest...
//------------------------------------------------------------------------------ // // CosmosEngine - The Lightweight Unity3D Game Develop Framework // // Version 0.8 (20140904) // Copyright © 2011-2014 // MrKelly <23110388@qq.com> // https:/...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnviarDados : MonoBehaviour { public GameObject loading; public void Start() { loading.gameObject.transform.localScale = new Vector3(0, 0, 0); } public IEnumerator enviarDados() { yield...
using bot_backEnd.Models; using bot_backEnd.Models.ViewModels.Statistic; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace bot_backEnd.BL.Interfaces { public interface ICategoryBL { Task<ActionResult<IEnumerable<C...
using System; namespace TNBase.Objects { public static class DateTimeExtensions { public const string DEFAULT_FORMAT = "dd/MM/yyyy"; public const string BIRTHDAY_FORMAT = "dd/MM"; // No year /// <summary> /// Convert a nullable datetime to a nice format string /// </su...
using System; using Controle.Domain.Entities.Interfaces; namespace Controle.Domain.Entities { public class Entrada : IAggregateRoot<int> { public virtual int Codigo { get; set; } public virtual string Nome { get; set; } public virtual DateTime Data { get; set; } public virtual ...
using System; //using static Usings.ExampleClasses.StaticClassExample; using NonStatic = Usings.ExampleClasses.NonStaticClassExample; namespace Usings { public class Class1 { public void KindaMain() { new NonStatic().DoSmth(); //DoSmthStatic(); } } }
namespace Tookan.NET.Core { public class Agent : IAgent { public int FleetId { get; set; } public string FleetThumbImage { get; set; } public string FleetImage { get; set; } public TaskStatus Status { get; set; } public string Username { get; set; } public string...
using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(menuName = "Store/Store")] public class AStore : ScriptableObject { public Object Item; public List<Object> Purchased; public int ItemValue; public AIntData Cash; public void Purchase() { if (Cash.V...
using System; namespace Instruction { public class Instructions : Instruction { public Instructions() { this.instruction = INSTRUCTION.NULL; } public override bool nextValid() { return true; } } }
using UnityEngine; using System.Collections; public class EnemyBehaviour : MonoBehaviour { public ScoreKeeper scoreKeeper; public GameObject laserPrefab; public float health = 150f; public int killPoint = 10; public float laserSpeed; [Range (0.001f, 0.06f)] public float firingRate; public AudioClip laserSou...
using EWF.Util; using EWF.Util.Page; using System; using System.Collections.Generic; using System.Text; namespace EWF.IServices { public interface IRiverService : IDependency { Page<dynamic> GetReadData(int pageIndex,int pageSize,string STNM); /// <summary> /// 返回最新水情数据 /// ad...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace C_SharpWorkshop { class Program { static void Main(string[] args) { Triangle obj = new Triangle(5, 10); obj.DisplayAre...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TaskMan.Domains.Constants { public static class CacheConstants { public const string StatusCache = nameof(StatusCache); } }
using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Threading.Tasks; using Microsoft.EntityFrameworkCore; using vega.API.Core; using vega.API.Core.Models; using vega.API.Extensions; namespace vega.API.Persistence { public class VehicleRepository : IVehicl...
using Mercado.Model; using System.Collections.Generic; using System.Linq; namespace Mercado.Dao { public class GrupoDao { public List<Grupo> Listar() { using (var ctx = new MercadoContext()) { return ctx.Grupo.ToList(); } } ...
using System; using System.Collections.Generic; using System.Net.Http; using System.Threading; using System.Threading.Tasks; using Kers.Models.Contexts; using Kers.Models.Entities.KERScore; using Kers.Models.Repositories; using Microsoft.Extensions.Caching.Distributed; using Microsoft.Extensions.Caching.Memor...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TheWayLearnPSO.PSOAlogirthm { class Particle { public double x { get; set; } public double v { get; set; } public double y { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; namespace StringCalculatorDay13 { public class StringCalculator { public int Add(string numbers) { if (NullOrWhiteSpace(numbers)) { return 0; } var numberStorage =...
using Newtonsoft.Json; using System; using System.Collections.Generic; namespace Cognitive_Metier { /// <summary> /// This is a class for testing purpose only /// to delete /// </summary> class Program { static void Main(string[] args) { #region calendar testing ...
using LuaInterface; using SLua; using System; using UnityEngine; public class Lua_UnityEngine_Gradient : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { Gradient o = new Gradient(); LuaObject.pushValue(l, true); LuaObject.pushValue(...
namespace _1.StudentsResults { using System; using System.Collections.Generic; using System.Linq; public class Startup { public static void Main(string[] args) { var dict = new Dictionary<string, List<double>>(); var n = int.Parse(Console.ReadLine()); ...
using Entidades; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace PetShopForms.Vistas.Productos { public partial class Listado : Form {...
using LaserMaze.Enums; using LaserMaze.Models; using Xunit; namespace LaserMaze.Tests { public class RightAngleMirrorRoomTests { private RightAngleMirrorRoom GetMirrorRoom(MirrorType mirrorType) { var coords = new GridCoordinates(1, 1); var mirror = new Mirror ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Text; namespace Negozio.DataAccess.DbModel { public class Cliente { [Key] public int ClienteId { get; set; } public string Nome { get; set; } public string Cognome { get; s...
using System.Xml.Linq; using PlatformRacing3.Common.Stamp; using PlatformRacing3.Web.Controllers.DataAccess2.Procedures.Exceptions; using PlatformRacing3.Web.Extensions; using PlatformRacing3.Web.Responses; using PlatformRacing3.Web.Responses.Procedures.Stamps; namespace PlatformRacing3.Web.Controllers.DataAccess2.Pr...
// ----------------------------------------------------------------------- // <copyright file="MainViewModel.cs"> // Copyright (c) 2015 Andrew Zavgorodniy. All rights reserved. // </copyright> // ----------------------------------------------------------------------- namespace MyStudio.ViewModels { using Catel.MV...
using System; using UnityEngine; [CustomLuaClass] public class SLuaTest : MonoBehaviour { public FloatEvent intevent; }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using MyPage.Areas.Treinamento.Data.DAL; using MyPage.Areas.Treinamento.Models; namespace MyPage.Areas.Treinam...
/* * Copyright 2014 Technische Universität Darmstadt * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appl...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace MGL_API.Model.Saida.GameDetail { public class RetornoObterMemoria : Retorno { public int CodigoMemoria { get; set; } public string NomeMemoria { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class IndicatorArrowToggler : MonoBehaviour { public string Button; void Update () { if (Input.GetButtonDown(Button)) { IndicatorArrow.ShowArrows = !IndicatorArrow.ShowArrows; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public enum BULLET_TYPE { PLAYER, ENEMY } public class Bullet : MonoBehaviour { static float DISTANCE = 100f; public int damage; public float speed; public MainWeapon owner; public BULLET_TYPE...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace CT.Data { [CreateAssetMenu(fileName = "New Mine", menuName = "Faction/Building/Mine")] public class MineData : BuildingData { public override BuildingType Type => BuildingType.Mine; public ResourceType...
using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "Tooltip Interaction", menuName = "Custom/Interaction/Tooltip Interaction")] public class TooltipInteraction : Interaction { [SerializeField] private string m_Text; [SerializeField] private floa...
using System; using ChatServer; using Microsoft.VisualStudio.TestTools.UnitTesting; using System.IO; using System.Linq; namespace ChatServer.Test { [TestClass] public class UnitTest1 { IMessenger messenger; [TestInitialize] public void Init() { messenger = new...
namespace Liddup.Droid.Services { internal class NapsterApiAndroid { //public Napster Napster { get; set; } public NapsterApiAndroid() { //Napster = Napster.Register(Forms.Context, ApiConstants.NapsterApiKey, ApiConstants.NapsterApiSecret); } public...
using System.ComponentModel.DataAnnotations; namespace BagBag.Models { [MetadataType(typeof(Category.CatagoryMetaData))] public partial class Category { internal sealed class CatagoryMetaData { public int CategoryId { get; set; } [Display(Name ="Danh Mục Sản Phẩm")]...
using GraphQLSampleSplitAPI.Models; namespace GraphQLSampleSplitAPI.MutationResolvers { public class CountryMutationResolver { public string SaveCountry(CountryModel model) { return model.Name; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Net; namespace MvvmTest.HtmlAgility { public class XWebClient : WebClient { public CookieContainer Cookies { get; private set; } public XWebClient() { Cookies = new CookieCont...
using UnityEngine; using System.Collections; public class DebugCombatController : CombatController { int oldHealth = 0; void OnDrawGizmos() { if (oldHealth > health) { Gizmos.DrawCube(transform.position, transform.localScale); } oldHealth = health; } }
using BPiaoBao.AppServices.DataContracts.Cashbag; using System; using System.Collections.Generic; using System.Linq; using System.ServiceModel; using System.Text; namespace BPiaoBao.AppServices.Contracts.Cashbag { [ServiceContract] public interface IFinancialService { /// <summary> /// 取理财...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class bullet : MonoBehaviour { private float rotationSpeed = 1f; private float minY = -60f; private float maxY = 60f; private float rotationY = 10f; private float rotationX = 0f; public GameObject bulletPrefab; public Tran...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace FixyNet { public partial class Loading : Form { public Loading() ...
 using System.ServiceModel; namespace Service { /// <summary> /// Represents the service contract for queries. /// </summary> [ServiceContract(CallbackContract = typeof(IQueryCallbackContract), Namespace = ServiceConstants.QueryNamespace)] public interface IQueryContract { /// <summar...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Entities.Models { public class Audit { [DatabaseGenerated(DatabaseGeneratedOpt...
using System.Collections; using System.Collections.Generic; using System; using UnityEngine; using UnityEngine.UI; public class ScreenshotController : MonoBehaviour { public Button button; // Use this for initialization void Start () { Button btn = button.GetComponent<Button>(); btn.onC...