text stringlengths 13 6.01M |
|---|
using UnityEngine;
using UnityEngine.EventSystems;
public class TapDetector : MonoBehaviour, IPointerDownHandler {
public SigilController Target;
public void OnPointerDown(PointerEventData eventData)
{
Target.Tap();
}
}
|
/*
DotNetMQ - A Complete Message Broker For .NET
Copyright (C) 2011 Halil ibrahim KALKAN
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option)... |
using Controle.Domain.Entities;
using FluentNHibernate.Cfg;
using FluentNHibernate.Cfg.Db;
using NHibernate.Cfg;
using NHibernate.Tool.hbm2ddl;
using NUnit.Framework;
namespace Controle.Teste
{
[TestFixture]
public class CriarBanco
{
[Test]
//[Ignore]
public void a__Criar_Banco_De... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xunit;
namespace Game.Models
{
public class Games
{
[Key]
public String GameId { get; set; }
... |
using LazyVocabulary.Common.Entities;
using LazyVocabulary.DataAccess.EF;
using LazyVocabulary.DataAccess.Interfaces;
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
namespace LazyVocabulary.DataAccess.Repositories
{
public class LanguageRepository : IRepository<Langua... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI.WebControls;
using System.Web.UI;
using System.Configuration;
using Pes.Core;
/// <summary>
/// For All Message
/// X: Lession, Module, Part, Admin ...
/// Y: Function.
/// ABC: Optional.
/// </summa... |
// Copyright (c) 2014 - 2016 George Kimionis
// See the accompanying file LICENSE for the Software License Aggrement
using System;
using System.Linq;
using BitcoinLib.Services.Coins.Base;
namespace BitcoinLib.ExtensionMethods
{
public static class StringExtensionMethods
{
public static string RemoveWh... |
using Entidades;
using Entidades.Exceptions;
using PetShopForms.Vistas.Persona;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace PetShopForms.V... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace BackPropagation
{
public partial class LineGraph : UserControl
{
private doubl... |
using Azure.Storage.Blobs;
using Azure.Storage.Blobs.Specialized;
using FluentValidation.AspNetCore;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions... |
namespace InfiniteMeals
{
internal class Post
{
public string Monday { get; set; }
public string Tuesday { get; set; }
public string Wednesday { get; set; }
public string Thursday { get; set; }
public string Friday { get; set; }
public string Saturday { get; set;... |
using UnityEngine;
using System.Collections;
public class Movement : MonoBehaviour
{
Gridsystem gridSystem;
Transform obj_GridSystem;
SpriteRenderer sRender;
float blockSize;
Vector3 playerPosition;
public Sprite sprite;
void Start ()
{
obj_GridSystem = GameObject.FindGameObjectWithTag ("Grid")... |
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using Terrasoft.Common;
using Terrasoft.Configuration;
using Terrasoft.Core;
using Terrasoft.Core.DB;
using Terrasoft.Core.Entities;
using Terrasoft.Core.Entities.Events;
namespace ZoomIntegration
{
[EntityEve... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Master.Contract;
namespace Master.Contract
{
public class Currency:IContract
{
public Currency() { }
public string CurrencyCode { get; set; }
public string Description { get; set; }
public string CreatedBy { get... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
using System;
using System.Collections.Generic;
using System.ComponentModel;
using DotNetNuke.Framework;
namespace DotNetNuke.Security.Roles.Internal
{
... |
using System;
using System.Collections.Generic;
using UnityEngine;
namespace NeuralNetwork
{
[Serializable]
public class NetData
{
public List<double> netWorkWeights = new List<double>();
}
} |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class DungeonManager : MonoBehaviour {
public static DungeonManager instance = null; //Static instance of GameManager which allows it to be accessed by any other script.
public GameObject stoneEntranceTile;
public Ga... |
namespace E01_SumOf_3_Numbers
{
using System;
public class SumOf_3_Numbers
{
public static void Main(string[] args)
{
// Write a program that reads 3 real numbers from the
// console and prints their sum.
// Examples:
//
// a ... |
using gufi.webAPI.Contexts;
using gufi.webAPI.Domains;
using gufi.webAPI.Interfaces;
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace gufi.webAPI.Repositories
{
public class TipoUsuarioRepository : ITipoUsuarioRepositor... |
using JIoffe.PizzaBot.Model;
using Microsoft.Bot.Builder;
using Microsoft.Bot.Builder.Dialogs;
using Microsoft.Bot.Schema;
using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
namespace PizzaBot.Dialogs.Prompts
{
//Out of the box, Microsoft.Bot.Builder.Dialogs prov... |
using ReturnOfThePioneers.MasterData;
namespace ReturnOfThePioneers.Cards {
public class FamilyCardDetail : FamilyCard {
public Card CardBase { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Runtime.Serialization;
using CTCT.Util;
namespace CTCT.Components.EventSpot
{
/// <summary>
/// EventSpot Item Attribute
/// </summary>
[DataContract]
[Serializable]
public class Attribute : Comp... |
using LuaInterface;
using SLua;
using System;
using UnityEngine;
public class Lua_UnityEngine_UILineInfo : LuaObject
{
[MonoPInvokeCallback(typeof(LuaCSFunction))]
public static int constructor(IntPtr l)
{
int result;
try
{
UILineInfo uILineInfo = default(UILineInfo);
LuaObject.pushValue(l, true);
Lu... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class UpdatePokemonInformationCanvas : MonoBehaviour
{
public GameObject pokemonName,
type,
hp,
attack,
specialAttack,
defense,
specialDefense,
velocity;
public... |
using System.Collections;
using System;
using System.Collections.Generic;
using UnityEngine;
using Zenject;
public class BossFigthController : MonoBehaviour
{
private ViewWeaponCount _weaponCount;
private Weapon _weapon = new Weapon();
[SerializeField]
private GameObject _panelWin;
[SerializeFiel... |
#region License
//===================================================================================
//Copyright 2010 HexaSystems Corporation
//===================================================================================
//Licensed under the Apache License, Version 2.0 (the "License");
//you may not use this ... |
using System;
using System.Data;
using System.Collections.Generic;
using System.Text;
using Npgsql;
using NpgsqlTypes;
using QTHT.DataAccess;
namespace QTHT.BusinesLogic
{
/// <summary>
/// Mô tả thông tin cho bảng ChucVu
/// Cung cấp các hàm xử lý, thao tác với bảng ChucVu
/// Người tạo (C):
... |
using System.Threading;
using System.Threading.Tasks;
using Microsoft.EntityFrameworkCore;
using VehicleManagement.Domain.Entities;
namespace VehicleManagement.Application.Common.Interfaces
{
public interface IApplicationDbContext
{
DbSet<Announcement> Announcements { get; set; }
DbSet<Brand>... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CommonLib.Core.Utility
{
public class DailySequence
{
private static DailySequence _instance = new DailySequence();
private long _dailyTimer = -1;
... |
using System;
namespace _2.WildFarm.Models
{
public class Tiger : Felime
{
public Tiger(string animalName, double weight, string livingRegion)
: base(animalName, weight, livingRegion)
{
}
public override void MakeSound()
{
Console.WriteLine("RO... |
using System.Diagnostics.CodeAnalysis;
using System.IO;
namespace PhysicalCache.Items
{
public class CacheItem : ICacheItem
{
public string Key { get; set; }
[MaybeNull] public FileInfo File { get; set; } = null;
[MaybeNull] public byte[] RawBytes { get; set; } = null;
priva... |
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Linq.Dynamic;
using System.Text;
using System.Threading.Tasks;
using Abp;
using Abp.Application.Services.Dto;
using Abp.Authorization;
using Abp.AutoMapper;
using Abp.Configuration;
using Abp.Domain.Reposito... |
using System;
using Microsoft.Extensions.Logging;
using SharpDL;
using SharpDL.Graphics;
namespace Example2_DrawTexture
{
public class MainGame : IGame
{
private readonly ILogger<MainGame> logger;
private readonly IGameEngine engine;
private IWindow window;
private IRenderer ren... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.ServiceModel;
using System.Text;
namespace ImageRenderManagerService
{
// NOTE: You can use the "Rename" command on the "Refactor" menu to change the class name "Service1" in both code and config fi... |
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Reflection;
using System.Resources;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Markup;
/// <summary>
/// Windows presentation foundation translator namespace
/// </summary>
namespace WPFTranslator
{... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using Microsoft.WindowsAzure.Storage;
using Microsoft.WindowsAzure.Storage.Auth;
using Microsoft.WindowsAzure.Storage.Table;
using System.Configuration;
namespace ModernWeb.Handlers
{
public class GetReaderDataGridData : IHttpHa... |
/***********************
@ author:zlong
@ Date:2015-01-17
@ Desc:物品界面层
* ********************/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using DriveMgr;
using DriveMgr.BLL;
namespace DriveMgr.WebUI.GoodsMgr
{
/// <summary>
/// bg_goodsHandler 的摘要说明
/// </sum... |
using System;
using System.Collections.Generic;
namespace QLTHPT.Models
{
public partial class Thongtindaotao
{
public string TtdtMa { get; set; }
public string HinhthucsHtMa { get; set; }
public string ChuyennganhCnMa { get; set; }
public string VanbangVbMa { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using FuzzyLogic.Sets;
namespace FuzzyLogic.PropertiesOperations
{
public interface IBinaryProperty
{
bool Operate(Set set1, Set set2);
}
}
|
using System;
namespace Funcoes {
class Program {
static void Main(string[] args) {
Console.WriteLine("Digite 3 números:");
int n1 = int.Parse(Console.ReadLine());
int n2 = int.Parse(Console.ReadLine());
int n3 = int.Parse(Console.ReadLine());
C... |
using System;
using API.Domain.Models;
using API.Shared.Models;
using Microsoft.EntityFrameworkCore.ChangeTracking;
using Tango.Types;
namespace API.Shared.Extension
{
public static class TryClass
{
public static Either<Falha, TEntity> Try<TEntity>(this Func<EntityEntry<TEntity>> funcao)
w... |
using OpenQA.Selenium;
using OpenQA.Selenium.Chrome;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using NUnit.Framework;
namespace SeleniumFirst
{
class Program
{
static void Main(string[] args)
{
}
[SetUp]
... |
/*
Copyright © 2005 - 2017 Annpoint, s.r.o.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in wr... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Data.SqlClient;
namespace GameDoMin
{
public partial class HightScore : Form
{
... |
using System;
using ClosestNodeBinaryTree.Classes;
namespace ClosestNodeBinaryTree.Classes
{
public class ClosestInTree
{
/// <summary>
/// This is for a binary search tree
/// </summary>
/// <returns>The number.</returns>
/// <param name="nodeInput">Node input.</param>... |
// C# Excel Writer library v2.1
// by Serhiy Perevoznyk, 2008-2018
using System;
using System.Collections.Generic;
using System.Text;
namespace Export.XLS
{
[Flags]
public enum FontStyle
{
Regular = 0,
Bold = 1,
Italic = 2,
Underline = 4,
Strikeout = 8
}
}
|
using System;
using System.Collections.Generic;
using System.Text;
using TanoApp.Data.EF.EF;
using TanoApp.Data.Entities;
using TanoApp.Data.IRepositories;
namespace TanoApp.Data.EF.Repositories
{
public class ProductQuantityRepository: EFRepository<ProductQuantity, int>, IProductQuantityRepository
{
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Text.RegularExpressions;
namespace WindowsFormsApp1
{
pu... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
using System.Linq;
namespace SnakeGame
{
class ScoreXmlHandler
{
private XmlReader xmlReader { get; set; }
private XmlWriter xmlWriter { get; set; }
p... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class tap : MonoBehaviour {
// Use this for initialization
public GameObject popUps;
private int popUpIndex;
void Start () {
StartCoroutine(waiter());
}
IEnumerator waiter()
{
y... |
using System;
using System.Data;
using System.Collections.Generic;
using System.Text;
using Npgsql;
using NpgsqlTypes;
using CGCN.Framework;
using CGCN.DataAccess;
namespace QTHT.DataAccess
{
/// <summary>
/// Mô tả thông tin cho bảng quyen_nhom
/// Cung cấp các hàm xử lý, thao tác với bảng quyen_nhom
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
using UnityEngine;
using UnityEngine.SceneManagement;
public class MainMenuController : MonoBehaviour
{
#region Methods
public void StartGame()
{
SceneManager.LoadScene(1);
Time.timeScale = 1;
}
public void Exit()
{
Application.Quit();
}
#endregion
}
|
using System;
using System.Collections.Generic;
using System.Text.RegularExpressions;
class Dictionary
{
static void Main()
{
string[] dictionary = {
".NET – platform for applications from Microsoft",
"CLR – managed executio... |
///<summury>
/// TCP Server
/// System.Net.Sockets
/// TCP Socket 통신시에는 Receive 할때 정해진 바이트로 리시브를 받음
/// 그래서 수신할 바이트를 크기를 미리 보낸다. example 4byte data_size
/// TCP Socket 통신시 Send시에도 마찬가지
/// </summury>
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
class Program
{
static void Main()
... |
using System;
using System.ComponentModel.DataAnnotations;
namespace Domain
{
public class Transaction
{
public Guid Id { get; set; }
[Required]
public string Symbol { get; set; }
[Required]
public string CompanyName { get; set; }
publ... |
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using WhiteList.Attributes;
using WhiteList.Data.Context;
using WhiteList.Data.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace WhiteList.Controllers
{
[Route("api/[controller]")]
... |
namespace OOP_FrancisBulu.Models
{
public class Reisbureau
{
}
} |
using System;
using System.Collections.Generic;
using System.Text;
namespace BoardGame
{
public class AIPlayer : Player
{
public AIPlayer(string name): base(name)
{
}
}
}
|
using Microsoft.EntityFrameworkCore.Migrations;
namespace SGDE.DataEFCoreSQL.Migrations
{
public partial class Add_Fields_Prices : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropColumn(
name: "PriceHourSale",
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading;
using System.Web;
using TxHumor.BLL;
using TxHumor.Common;
using TxHumor.Model;
namespace TxHumor.Tool.Humor
{
public class AddHumor
{
p... |
using System;
namespace Minesweeper
{
public static class Printer
{
public static void Print(Field field)
{
for (int i = 0; i < field.Rows; i++)
{
for (int j = 0; j < field.Columns; j++)
{
var point = new Point(i, j);
... |
using PlatformRacing3.Server.Game.Communication.Messages.Outgoing.Json;
namespace PlatformRacing3.Server.Game.Communication.Messages.Outgoing;
internal class ThingExistsOutgoingMessage : JsonOutgoingMessage<JsonThingExistsOutgoingMessage>
{
internal ThingExistsOutgoingMessage(bool exists) : base(new JsonThingExists... |
using System;
namespace UnityWebGLSpeechDetection
{
[Serializable]
public class Language
{
public string name = string.Empty;
public string display = string.Empty;
public Dialect[] dialects;
}
}
|
/*
* Bungie.Net API
*
* These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality.
*
* OpenAPI spec version: 2.1.1
* Contact: support@bungie.com
* Generated by: https://github.com... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace WebhookSend.Services
{
public interface IMessageQueueService
{
bool SendMessage(string message);
}
}
|
using UnityEngine;
using System.Collections;
[RequireComponent(typeof(Rigidbody2D), typeof(Collider2D))]
public class Projectile : MonoBehaviour
{
private Weapon _weapon;
private float health = 100;
public void Initialize(Weapon stats)
{
_weapon = stats;
Invoke("Die", _weapon.Stats.Li... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using WUIShared.Objects;
namespace WUIServer.Components {
class TextRenderer : GameObject {
private string text;
private Color color;
public TextRenderer(string text, Color ... |
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Criptomoedas.Models
{
public class CriptomoedaContexto : DbContext
{
public DbSet<Moeda> Moedas { get; set; }
public CriptomoedaContexto(DbContextOpt... |
using DTO.Results;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System;
using System.Collections.Generic;
using System.Reflection;
namespace Test
{
[TestClass]
public class UnitTest1
{
private Type _magicType;
[TestInitialize]
public void Setup()
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reactive.Linq;
using FakeItEasy;
using Microsoft.VisualStudio.TestPlatform.UnitTestFramework;
using SoSmartTv.VideoService.Dto;
using Xunit;
using Assert = Xunit.Assert;
namespace SoSmartTv.VideoService.Tests.Store
{
public class FetchCol... |
using UnityEngine;
using UnityEngine.EventSystems;
using TMPro;
using UnityEngine.SceneManagement;
public class MapController : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
{
GameObject arrow;
TextMeshProUGUI locationName;
public string nextScene;
void Start()
{
arrow = transfo... |
using System;
namespace ClearSight.Core.Log
{
/// <summary>
/// A IDisposable object for automatic closing of loggroups.
/// </summary>
/// <remarks>
/// Usage example:
///
/// using(new ScopedLogGroup("TestGroup"))
/// {
/// Log.Info("Info from within the group.");
/// }
... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using Grisaia.Extensions;
namespace Grisaia.Utils {
/// <summary>
/// A static helper class for loading embedded resource streams.
/// </summary>
public static class Embedded {
#regio... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Extension_Methods_Delegates_Lambda_LINQ
{
/// <summary>
/// Problem 7. Timer
/// Using delegates write a class Timer that can execute certain method at each t seconds.
/// </summary>
class Timer
{
... |
using System;
using System.Globalization;
namespace FileSearch
{
public static class MeasurementUnitConverters
{
public static string Formatbytes(long bytes)
{
string filesize;
if (bytes >= 1073741824)
{
decimal size = decimal.Divide(bytes, 1... |
using BeatmapAssetMaker;
using NUnit.Framework;
using QuestomAssets.AssetsChanger;
using QuestomAssets.Models;
using QuestomAssets.Utils;
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Linq;
namespace QuestomAssets.Tests
{
public class FolderAssetsTestNotCombined ... |
using UnityEngine;
using System.Collections;
using SimpleJSON;
using UnityEngine.Networking;
public class WeatherAPI : MonoBehaviour {
//public string url = "http://api.openweathermap.org/data/2.5/weather?q=melbourne&APPID=09c983f6e8fc5eebb04bfe1cf1b42e27";
//public string url = "http://api.openweathermap.o... |
using System;
using UnityEngine;
[Serializable]
public class pb_Vector2
{
public float x;
public float y;
public pb_Vector2(Vector2 v)
{
this.x = v.x;
this.y = v.y;
}
public static implicit operator Vector2(pb_Vector2 v)
{
return new Vector2(v.x, v.y);
}
public static implicit operator pb_Vector2(Ve... |
namespace Triton.Game.Mapping
{
using ns26;
using System;
[Attribute38("NAX01_AnubRekhan")]
public class NAX01_AnubRekhan : NAX_MissionEntity
{
public NAX01_AnubRekhan(IntPtr address) : this(address, "NAX01_AnubRekhan")
{
}
public NAX01_AnubRekhan(IntPtr address, s... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Services;
using System.Data;
using Com.Cdi.Merp.Web;
using System.Web.Script.Services;
using Newtonsoft.Json;
/// <summary>
/// CommonWebService의 요약 설명입니다.
/// </summary>
[WebService(Namespace = "http://tempuri.org/")... |
using FacultyV3.Core.Interfaces;
using FacultyV3.Core.Interfaces.IServices;
using FacultyV3.Core.Models.Entities;
using FacultyV3.Core.Models.Enums;
using FacultyV3.Core.Utilities;
using Microsoft.Security.Application;
using PagedList;
using System;
using System.Collections.Generic;
using System.Data.Entity;
using Sys... |
using Dapper;
using Dapper.Contrib.Extensions;
using System.Collections.Generic;
namespace Dados.Data
{
public abstract class AbstractRepository<T> where T : class, new()
{
#region Instancias
protected Connection<T> conexao = new Connection<T>();
#endregion
#region Métodos pu... |
using System;
using System.Collections.Generic;
using DesiClothing4u.Common.Models;
#nullable disable
namespace DesiClothing4u.Common.Models
{
//[Serializable]
public partial class Customer
{
public Customer()
{
//ActivityLogs = new HashSet<ActivityLog>();
//BackInS... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace fes.Models
{
public class ParsedViewModel
{
public List<ClaimHeaderTableViewModel> lsCHTVM;
public ClaimFile cf;
public ParsedViewModel()
{
}
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using BusinessLogic;
using BusinessLogic.Common;
using BusinessLogic.Exceptions;
using DataAccess;
namespace Mediathek_Webfrontend
{
public partial class MediaDetailMusic : Sy... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace View.Game
{
/// <summary>
/// Перечисление типов игроков
/// </summary>
public enum TypePlayer { Bot, Player, Dealer };
/// <summary>
/// Класс игрока
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Threading;
namespace CombatSim
{
class Program
{
//enemy count
static int EnemiesLeft = 0;
//life count
static int BulletsLeft = 0;
//money ... |
#region The Apache Software License
/*
* Copyright 2001-2004 The Apache Software Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/license... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Android.App;
using Android.Content;
using Android.OS;
using Android.Runtime;
using Android.Views;
using Android.Widget;
namespace FirstAndroidMonoGame
{
public class ParticleGenerator
{
List<ParticleSprite> pa... |
using Microsoft.CSharp;
using System;
using System.CodeDom;
using System.CodeDom.Compiler;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
namespace vp
{
class TypeDeclaration<T>
{
public string Name { get;... |
#region Copyright Syncfusion Inc. 2001-2015.
// Copyright Syncfusion Inc. 2001-2015. All rights reserved.
// Use of this code is subject to the terms of our license.
// A copy of the current license can be obtained at any time by e-mailing
// licensing@syncfusion.com. Any infringement will be prosecuted under
// a... |
using GetEdge.Classes;
using System;
using System.Collections.Generic;
namespace GetEdge
{
public class Program
{
static void Main(string[] args)
{
Console.WriteLine("Hello Edge from Graph");
Console.WriteLine("");
//Console.WriteLine(GetEdge(one, two));
... |
using MetroFramework;
using MetroFramework.Forms;
using PDV.CONTROLER.Funcoes;
using PDV.DAO.Custom;
using PDV.DAO.Entidades;
using PDV.VIEW.App_Context;
using System;
using System.Text;
using System.Windows.Forms;
namespace PDV.VIEW.Forms.Configuracoes
{
public partial class FCONFIG_Contingencia : DevExpress.Xtr... |
/*
* Title : "UIFW"项目框架
* 主题 : UI框架基类
* Description :
* 所有窗体类型都要继承于此基类
* 定义了窗体的基本生命周期:显示、隐藏、再显示、冻结
* 窗体遮罩在生命周期函数中进行了封装,无需客户端程序关... |
using System;
using System.Collections.Generic;
namespace exe_26
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("======* Lista de nomes *======");
/* Criando a lista */
List<string> nomes = new List<string>();
... |
namespace Triton.Game.Mapping
{
using System;
public enum HighlightStateType
{
NONE,
CARD,
HIGHLIGHT
}
}
|
using JigneshPractical.Model;
using System;
using System.Collections.Generic;
using System.Data.Entity.Core.Objects;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace JigneshPractical.Repository
{
public class User_Repository : IUser_Repository
{
#region :: Defu... |
namespace HandyControlDemo.Data
{
public class MessageToken
{
public static readonly string GrowlDemoCtl = nameof(GrowlDemoCtl);
public static readonly string LoadingDemoCtl = nameof(LoadingDemoCtl);
public static readonly string ImageBrowserDemoCtl = nameof(ImageBrowserDemoCtl);
... |
///
/// Generated by Sybase AFX Compiler with templateJ
/// Compiler version - 2.2.6.482
/// mbs - false
///
using System;
using System.Reflection;
namespace MMSCAN
{
public class KeyGenerator : Sybase.Reflection.IClassWithMetaData
{
#region MetaData
private static MMSCAN.intr... |
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