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using UnityEngine; using UnityEngine.EventSystems; public class TapDetector : MonoBehaviour, IPointerDownHandler { public SigilController Target; public void OnPointerDown(PointerEventData eventData) { Target.Tap(); } }
/* DotNetMQ - A Complete Message Broker For .NET Copyright (C) 2011 Halil ibrahim KALKAN This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option)...
 using Controle.Domain.Entities; using FluentNHibernate.Cfg; using FluentNHibernate.Cfg.Db; using NHibernate.Cfg; using NHibernate.Tool.hbm2ddl; using NUnit.Framework; namespace Controle.Teste { [TestFixture] public class CriarBanco { [Test] //[Ignore] public void a__Criar_Banco_De...
using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using System.Threading.Tasks; using Xunit; namespace Game.Models { public class Games { [Key] public String GameId { get; set; } ...
using LazyVocabulary.Common.Entities; using LazyVocabulary.DataAccess.EF; using LazyVocabulary.DataAccess.Interfaces; using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; namespace LazyVocabulary.DataAccess.Repositories { public class LanguageRepository : IRepository<Langua...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI.WebControls; using System.Web.UI; using System.Configuration; using Pes.Core; /// <summary> /// For All Message /// X: Lession, Module, Part, Admin ... /// Y: Function. /// ABC: Optional. /// </summa...
// Copyright (c) 2014 - 2016 George Kimionis // See the accompanying file LICENSE for the Software License Aggrement using System; using System.Linq; using BitcoinLib.Services.Coins.Base; namespace BitcoinLib.ExtensionMethods { public static class StringExtensionMethods { public static string RemoveWh...
using Entidades; using Entidades.Exceptions; using PetShopForms.Vistas.Persona; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace PetShopForms.V...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace BackPropagation { public partial class LineGraph : UserControl { private doubl...
using Azure.Storage.Blobs; using Azure.Storage.Blobs.Specialized; using FluentValidation.AspNetCore; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Configuration; using Microsoft.Extensions...
namespace InfiniteMeals { internal class Post { public string Monday { get; set; } public string Tuesday { get; set; } public string Wednesday { get; set; } public string Thursday { get; set; } public string Friday { get; set; } public string Saturday { get; set;...
using UnityEngine; using System.Collections; public class Movement : MonoBehaviour { Gridsystem gridSystem; Transform obj_GridSystem; SpriteRenderer sRender; float blockSize; Vector3 playerPosition; public Sprite sprite; void Start () { obj_GridSystem = GameObject.FindGameObjectWithTag ("Grid")...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Data; using System.Linq; using Terrasoft.Common; using Terrasoft.Configuration; using Terrasoft.Core; using Terrasoft.Core.DB; using Terrasoft.Core.Entities; using Terrasoft.Core.Entities.Events; namespace ZoomIntegration { [EntityEve...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Master.Contract; namespace Master.Contract { public class Currency:IContract { public Currency() { } public string CurrencyCode { get; set; } public string Description { get; set; } public string CreatedBy { get...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System; using System.Collections.Generic; using System.ComponentModel; using DotNetNuke.Framework; namespace DotNetNuke.Security.Roles.Internal { ...
using System; using System.Collections.Generic; using UnityEngine; namespace NeuralNetwork { [Serializable] public class NetData { public List<double> netWorkWeights = new List<double>(); } }
using UnityEngine; using System.Collections; using System.Collections.Generic; public class DungeonManager : MonoBehaviour { public static DungeonManager instance = null; //Static instance of GameManager which allows it to be accessed by any other script. public GameObject stoneEntranceTile; public Ga...
namespace E01_SumOf_3_Numbers { using System; public class SumOf_3_Numbers { public static void Main(string[] args) { // Write a program that reads 3 real numbers from the // console and prints their sum. // Examples: // // a ...
using gufi.webAPI.Contexts; using gufi.webAPI.Domains; using gufi.webAPI.Interfaces; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace gufi.webAPI.Repositories { public class TipoUsuarioRepository : ITipoUsuarioRepositor...
using JIoffe.PizzaBot.Model; using Microsoft.Bot.Builder; using Microsoft.Bot.Builder.Dialogs; using Microsoft.Bot.Schema; using System; using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; namespace PizzaBot.Dialogs.Prompts { //Out of the box, Microsoft.Bot.Builder.Dialogs prov...
using ReturnOfThePioneers.MasterData; namespace ReturnOfThePioneers.Cards { public class FamilyCardDetail : FamilyCard { public Card CardBase { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Runtime.Serialization; using CTCT.Util; namespace CTCT.Components.EventSpot { /// <summary> /// EventSpot Item Attribute /// </summary> [DataContract] [Serializable] public class Attribute : Comp...
using LuaInterface; using SLua; using System; using UnityEngine; public class Lua_UnityEngine_UILineInfo : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { UILineInfo uILineInfo = default(UILineInfo); LuaObject.pushValue(l, true); Lu...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TMPro; public class UpdatePokemonInformationCanvas : MonoBehaviour { public GameObject pokemonName, type, hp, attack, specialAttack, defense, specialDefense, velocity; public...
using System.Collections; using System; using System.Collections.Generic; using UnityEngine; using Zenject; public class BossFigthController : MonoBehaviour { private ViewWeaponCount _weaponCount; private Weapon _weapon = new Weapon(); [SerializeField] private GameObject _panelWin; [SerializeFiel...
#region License //=================================================================================== //Copyright 2010 HexaSystems Corporation //=================================================================================== //Licensed under the Apache License, Version 2.0 (the "License"); //you may not use this ...
using System; using System.Data; using System.Collections.Generic; using System.Text; using Npgsql; using NpgsqlTypes; using QTHT.DataAccess; namespace QTHT.BusinesLogic { /// <summary> /// Mô tả thông tin cho bảng ChucVu /// Cung cấp các hàm xử lý, thao tác với bảng ChucVu /// Người tạo (C): ...
using System.Threading; using System.Threading.Tasks; using Microsoft.EntityFrameworkCore; using VehicleManagement.Domain.Entities; namespace VehicleManagement.Application.Common.Interfaces { public interface IApplicationDbContext { DbSet<Announcement> Announcements { get; set; } DbSet<Brand>...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CommonLib.Core.Utility { public class DailySequence { private static DailySequence _instance = new DailySequence(); private long _dailyTimer = -1; ...
using System; namespace _2.WildFarm.Models { public class Tiger : Felime { public Tiger(string animalName, double weight, string livingRegion) : base(animalName, weight, livingRegion) { } public override void MakeSound() { Console.WriteLine("RO...
using System.Diagnostics.CodeAnalysis; using System.IO; namespace PhysicalCache.Items { public class CacheItem : ICacheItem { public string Key { get; set; } [MaybeNull] public FileInfo File { get; set; } = null; [MaybeNull] public byte[] RawBytes { get; set; } = null; priva...
 using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Linq.Dynamic; using System.Text; using System.Threading.Tasks; using Abp; using Abp.Application.Services.Dto; using Abp.Authorization; using Abp.AutoMapper; using Abp.Configuration; using Abp.Domain.Reposito...
using System; using Microsoft.Extensions.Logging; using SharpDL; using SharpDL.Graphics; namespace Example2_DrawTexture { public class MainGame : IGame { private readonly ILogger<MainGame> logger; private readonly IGameEngine engine; private IWindow window; private IRenderer ren...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.ServiceModel; using System.Text; namespace ImageRenderManagerService { // NOTE: You can use the "Rename" command on the "Refactor" menu to change the class name "Service1" in both code and config fi...
using System; using System.Collections.Generic; using System.Globalization; using System.Reflection; using System.Resources; using System.Windows; using System.Windows.Controls; using System.Windows.Markup; /// <summary> /// Windows presentation foundation translator namespace /// </summary> namespace WPFTranslator {...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using Microsoft.WindowsAzure.Storage; using Microsoft.WindowsAzure.Storage.Auth; using Microsoft.WindowsAzure.Storage.Table; using System.Configuration; namespace ModernWeb.Handlers { public class GetReaderDataGridData : IHttpHa...
/*********************** @ author:zlong @ Date:2015-01-17 @ Desc:物品界面层 * ********************/ using System; using System.Collections.Generic; using System.Linq; using System.Web; using DriveMgr; using DriveMgr.BLL; namespace DriveMgr.WebUI.GoodsMgr { /// <summary> /// bg_goodsHandler 的摘要说明 /// </sum...
using System; using System.Collections.Generic; namespace QLTHPT.Models { public partial class Thongtindaotao { public string TtdtMa { get; set; } public string HinhthucsHtMa { get; set; } public string ChuyennganhCnMa { get; set; } public string VanbangVbMa { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using FuzzyLogic.Sets; namespace FuzzyLogic.PropertiesOperations { public interface IBinaryProperty { bool Operate(Set set1, Set set2); } }
using System; namespace Funcoes { class Program { static void Main(string[] args) { Console.WriteLine("Digite 3 números:"); int n1 = int.Parse(Console.ReadLine()); int n2 = int.Parse(Console.ReadLine()); int n3 = int.Parse(Console.ReadLine()); C...
using System; using API.Domain.Models; using API.Shared.Models; using Microsoft.EntityFrameworkCore.ChangeTracking; using Tango.Types; namespace API.Shared.Extension { public static class TryClass { public static Either<Falha, TEntity> Try<TEntity>(this Func<EntityEntry<TEntity>> funcao) w...
using OpenQA.Selenium; using OpenQA.Selenium.Chrome; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using NUnit.Framework; namespace SeleniumFirst { class Program { static void Main(string[] args) { } [SetUp] ...
/* Copyright © 2005 - 2017 Annpoint, s.r.o. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in wr...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.SqlClient; namespace GameDoMin { public partial class HightScore : Form { ...
using System; using ClosestNodeBinaryTree.Classes; namespace ClosestNodeBinaryTree.Classes { public class ClosestInTree { /// <summary> /// This is for a binary search tree /// </summary> /// <returns>The number.</returns> /// <param name="nodeInput">Node input.</param>...
// C# Excel Writer library v2.1 // by Serhiy Perevoznyk, 2008-2018 using System; using System.Collections.Generic; using System.Text; namespace Export.XLS { [Flags] public enum FontStyle { Regular = 0, Bold = 1, Italic = 2, Underline = 4, Strikeout = 8 } }
using System; using System.Collections.Generic; using System.Text; using TanoApp.Data.EF.EF; using TanoApp.Data.Entities; using TanoApp.Data.IRepositories; namespace TanoApp.Data.EF.Repositories { public class ProductQuantityRepository: EFRepository<ProductQuantity, int>, IProductQuantityRepository { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Text.RegularExpressions; namespace WindowsFormsApp1 { pu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml; using System.Linq; namespace SnakeGame { class ScoreXmlHandler { private XmlReader xmlReader { get; set; } private XmlWriter xmlWriter { get; set; } p...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class tap : MonoBehaviour { // Use this for initialization public GameObject popUps; private int popUpIndex; void Start () { StartCoroutine(waiter()); } IEnumerator waiter() { y...
using System; using System.Data; using System.Collections.Generic; using System.Text; using Npgsql; using NpgsqlTypes; using CGCN.Framework; using CGCN.DataAccess; namespace QTHT.DataAccess { /// <summary> /// Mô tả thông tin cho bảng quyen_nhom /// Cung cấp các hàm xử lý, thao tác với bảng quyen_nhom ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using UnityEngine; using UnityEngine.SceneManagement; public class MainMenuController : MonoBehaviour { #region Methods public void StartGame() { SceneManager.LoadScene(1); Time.timeScale = 1; } public void Exit() { Application.Quit(); } #endregion }
using System; using System.Collections.Generic; using System.Text.RegularExpressions; class Dictionary { static void Main() { string[] dictionary = { ".NET – platform for applications from Microsoft", "CLR – managed executio...
///<summury> /// TCP Server /// System.Net.Sockets /// TCP Socket 통신시에는 Receive 할때 정해진 바이트로 리시브를 받음 /// 그래서 수신할 바이트를 크기를 미리 보낸다. example 4byte data_size /// TCP Socket 통신시 Send시에도 마찬가지 /// </summury> using System; using System.Net; using System.Net.Sockets; using System.Text; class Program { static void Main() ...
using System; using System.ComponentModel.DataAnnotations; namespace Domain { public class Transaction { public Guid Id { get; set; } [Required] public string Symbol { get; set; } [Required] public string CompanyName { get; set; } publ...
using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using WhiteList.Attributes; using WhiteList.Data.Context; using WhiteList.Data.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace WhiteList.Controllers { [Route("api/[controller]")] ...
namespace OOP_FrancisBulu.Models { public class Reisbureau { } }
using System; using System.Collections.Generic; using System.Text; namespace BoardGame { public class AIPlayer : Player { public AIPlayer(string name): base(name) { } } }
using Microsoft.EntityFrameworkCore.Migrations; namespace SGDE.DataEFCoreSQL.Migrations { public partial class Add_Fields_Prices : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.DropColumn( name: "PriceHourSale", ...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Text; using System.Text.RegularExpressions; using System.Threading; using System.Web; using TxHumor.BLL; using TxHumor.Common; using TxHumor.Model; namespace TxHumor.Tool.Humor { public class AddHumor { p...
using System; namespace Minesweeper { public static class Printer { public static void Print(Field field) { for (int i = 0; i < field.Rows; i++) { for (int j = 0; j < field.Columns; j++) { var point = new Point(i, j); ...
using PlatformRacing3.Server.Game.Communication.Messages.Outgoing.Json; namespace PlatformRacing3.Server.Game.Communication.Messages.Outgoing; internal class ThingExistsOutgoingMessage : JsonOutgoingMessage<JsonThingExistsOutgoingMessage> { internal ThingExistsOutgoingMessage(bool exists) : base(new JsonThingExists...
using System; namespace UnityWebGLSpeechDetection { [Serializable] public class Language { public string name = string.Empty; public string display = string.Empty; public Dialect[] dialects; } }
/* * Bungie.Net API * * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * OpenAPI spec version: 2.1.1 * Contact: support@bungie.com * Generated by: https://github.com...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace WebhookSend.Services { public interface IMessageQueueService { bool SendMessage(string message); } }
using UnityEngine; using System.Collections; [RequireComponent(typeof(Rigidbody2D), typeof(Collider2D))] public class Projectile : MonoBehaviour { private Weapon _weapon; private float health = 100; public void Initialize(Weapon stats) { _weapon = stats; Invoke("Die", _weapon.Stats.Li...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using WUIShared.Objects; namespace WUIServer.Components { class TextRenderer : GameObject { private string text; private Color color; public TextRenderer(string text, Color ...
using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Criptomoedas.Models { public class CriptomoedaContexto : DbContext { public DbSet<Moeda> Moedas { get; set; } public CriptomoedaContexto(DbContextOpt...
using DTO.Results; using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using System.Collections.Generic; using System.Reflection; namespace Test { [TestClass] public class UnitTest1 { private Type _magicType; [TestInitialize] public void Setup() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Reactive.Linq; using FakeItEasy; using Microsoft.VisualStudio.TestPlatform.UnitTestFramework; using SoSmartTv.VideoService.Dto; using Xunit; using Assert = Xunit.Assert; namespace SoSmartTv.VideoService.Tests.Store { public class FetchCol...
using UnityEngine; using UnityEngine.EventSystems; using TMPro; using UnityEngine.SceneManagement; public class MapController : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler { GameObject arrow; TextMeshProUGUI locationName; public string nextScene; void Start() { arrow = transfo...
using System; namespace ClearSight.Core.Log { /// <summary> /// A IDisposable object for automatic closing of loggroups. /// </summary> /// <remarks> /// Usage example: /// /// using(new ScopedLogGroup("TestGroup")) /// { /// Log.Info("Info from within the group."); /// } ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Text; using Grisaia.Extensions; namespace Grisaia.Utils { /// <summary> /// A static helper class for loading embedded resource streams. /// </summary> public static class Embedded { #regio...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Extension_Methods_Delegates_Lambda_LINQ { /// <summary> /// Problem 7. Timer /// Using delegates write a class Timer that can execute certain method at each t seconds. /// </summary> class Timer { ...
using System; using System.Globalization; namespace FileSearch { public static class MeasurementUnitConverters { public static string Formatbytes(long bytes) { string filesize; if (bytes >= 1073741824) { decimal size = decimal.Divide(bytes, 1...
using BeatmapAssetMaker; using NUnit.Framework; using QuestomAssets.AssetsChanger; using QuestomAssets.Models; using QuestomAssets.Utils; using System; using System.Collections.Generic; using System.IO; using System.Text; using System.Linq; namespace QuestomAssets.Tests { public class FolderAssetsTestNotCombined ...
using UnityEngine; using System.Collections; using SimpleJSON; using UnityEngine.Networking; public class WeatherAPI : MonoBehaviour { //public string url = "http://api.openweathermap.org/data/2.5/weather?q=melbourne&APPID=09c983f6e8fc5eebb04bfe1cf1b42e27"; //public string url = "http://api.openweathermap.o...
using System; using UnityEngine; [Serializable] public class pb_Vector2 { public float x; public float y; public pb_Vector2(Vector2 v) { this.x = v.x; this.y = v.y; } public static implicit operator Vector2(pb_Vector2 v) { return new Vector2(v.x, v.y); } public static implicit operator pb_Vector2(Ve...
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("NAX01_AnubRekhan")] public class NAX01_AnubRekhan : NAX_MissionEntity { public NAX01_AnubRekhan(IntPtr address) : this(address, "NAX01_AnubRekhan") { } public NAX01_AnubRekhan(IntPtr address, s...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Services; using System.Data; using Com.Cdi.Merp.Web; using System.Web.Script.Services; using Newtonsoft.Json; /// <summary> /// CommonWebService의 요약 설명입니다. /// </summary> [WebService(Namespace = "http://tempuri.org/")...
using FacultyV3.Core.Interfaces; using FacultyV3.Core.Interfaces.IServices; using FacultyV3.Core.Models.Entities; using FacultyV3.Core.Models.Enums; using FacultyV3.Core.Utilities; using Microsoft.Security.Application; using PagedList; using System; using System.Collections.Generic; using System.Data.Entity; using Sys...
 using Dapper; using Dapper.Contrib.Extensions; using System.Collections.Generic; namespace Dados.Data { public abstract class AbstractRepository<T> where T : class, new() { #region Instancias protected Connection<T> conexao = new Connection<T>(); #endregion #region Métodos pu...
using System; using System.Collections.Generic; using DesiClothing4u.Common.Models; #nullable disable namespace DesiClothing4u.Common.Models { //[Serializable] public partial class Customer { public Customer() { //ActivityLogs = new HashSet<ActivityLog>(); //BackInS...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace fes.Models { public class ParsedViewModel { public List<ClaimHeaderTableViewModel> lsCHTVM; public ClaimFile cf; public ParsedViewModel() { } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using BusinessLogic; using BusinessLogic.Common; using BusinessLogic.Exceptions; using DataAccess; namespace Mediathek_Webfrontend { public partial class MediaDetailMusic : Sy...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace View.Game { /// <summary> /// Перечисление типов игроков /// </summary> public enum TypePlayer { Bot, Player, Dealer }; /// <summary> /// Класс игрока ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Threading; namespace CombatSim { class Program { //enemy count static int EnemiesLeft = 0; //life count static int BulletsLeft = 0; //money ...
#region The Apache Software License /* * Copyright 2001-2004 The Apache Software Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/license...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Android.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Views; using Android.Widget; namespace FirstAndroidMonoGame { public class ParticleGenerator { List<ParticleSprite> pa...
using Microsoft.CSharp; using System; using System.CodeDom; using System.CodeDom.Compiler; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; namespace vp { class TypeDeclaration<T> { public string Name { get;...
#region Copyright Syncfusion Inc. 2001-2015. // Copyright Syncfusion Inc. 2001-2015. All rights reserved. // Use of this code is subject to the terms of our license. // A copy of the current license can be obtained at any time by e-mailing // licensing@syncfusion.com. Any infringement will be prosecuted under // a...
using GetEdge.Classes; using System; using System.Collections.Generic; namespace GetEdge { public class Program { static void Main(string[] args) { Console.WriteLine("Hello Edge from Graph"); Console.WriteLine(""); //Console.WriteLine(GetEdge(one, two)); ...
using MetroFramework; using MetroFramework.Forms; using PDV.CONTROLER.Funcoes; using PDV.DAO.Custom; using PDV.DAO.Entidades; using PDV.VIEW.App_Context; using System; using System.Text; using System.Windows.Forms; namespace PDV.VIEW.Forms.Configuracoes { public partial class FCONFIG_Contingencia : DevExpress.Xtr...
/* * Title : "UIFW"项目框架 * 主题 : UI框架基类 * Description : * 所有窗体类型都要继承于此基类 * 定义了窗体的基本生命周期:显示、隐藏、再显示、冻结 * 窗体遮罩在生命周期函数中进行了封装,无需客户端程序关...
using System; using System.Collections.Generic; namespace exe_26 { class Program { static void Main(string[] args) { Console.WriteLine("======* Lista de nomes *======"); /* Criando a lista */ List<string> nomes = new List<string>(); ...
namespace Triton.Game.Mapping { using System; public enum HighlightStateType { NONE, CARD, HIGHLIGHT } }
using JigneshPractical.Model; using System; using System.Collections.Generic; using System.Data.Entity.Core.Objects; using System.Linq; using System.Text; using System.Threading.Tasks; namespace JigneshPractical.Repository { public class User_Repository : IUser_Repository { #region :: Defu...
namespace HandyControlDemo.Data { public class MessageToken { public static readonly string GrowlDemoCtl = nameof(GrowlDemoCtl); public static readonly string LoadingDemoCtl = nameof(LoadingDemoCtl); public static readonly string ImageBrowserDemoCtl = nameof(ImageBrowserDemoCtl); ...
/// /// Generated by Sybase AFX Compiler with templateJ /// Compiler version - 2.2.6.482 /// mbs - false /// using System; using System.Reflection; namespace MMSCAN { public class KeyGenerator : Sybase.Reflection.IClassWithMetaData { #region MetaData private static MMSCAN.intr...