text stringlengths 13 6.01M |
|---|
using UnityEngine;
using System.Collections;
public class PauseMenu : MonoBehaviour {
private bool m_isPause = true;
[SerializeField]private GameObject m_pauseMenu;
[SerializeField]private GameObject m_waveMenu;
[SerializeField]private GameObject m_buildMenu;
public void OnButtonPress() {
... |
using InstaSharp.Endpoints;
using InstaSharp.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xamarin.Forms;
namespace InstaMagic
{
public class RelationshipViewModel
{
public List<User> Follows { get; set; }
}
p... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class Character_Movement_JoystickConf : MonoBehaviour
{
private Joystick_Move_Pattern _current;
Transform MainCamera;
public ActionObject ReachDestAct;
public Player_Object pla... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Clubber.Data
{
public enum Club_Category { Arts, Books, Academic, Games, Social, Humanitari... |
using System;
using System.Collections.Generic;
namespace RestApiEcom.Models
{
public partial class VResCollecteRealisee
{
public int ColId { get; set; }
public string ActcontPlaque { get; set; }
public string FactCode { get; set; }
public string TaxLibelle { get; set; }
... |
using System;
namespace Point_on_Rectangle_Border
{
class Point_on_Rectangle_Border
{
static void Main(string[] args)
{
float x1, y1, x2, y2, x, y;
x1 = float.Parse(Console.ReadLine());
y1 = float.Parse(Console.ReadLine());
x2 = float.Parse(Cons... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigati... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using OthelloConsole;
using System.Windows;
using Microsoft.Win32;
using System.IO;
namespace Othello
{
class Game : IPlayable {
public int boardsize;
public Tile[,] tiles;
... |
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data.OleDb;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using CSHP230_Final.WebForms.Models;
using CSHP230_Final.WebForms.Repository;
namespace CSHP230_Final.WebForms
{
public pa... |
using System;
using System.Reflection;
namespace Terminal.Interactive.PoorMans
{
internal static class ReflectionExtensions
{
public static Type GetTraverseType(this MemberInfo member)
{
switch (member)
{
case PropertyInfo p: return p.PropertyType;
... |
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using WebAppBackend.Models;
using WebAppBackend.Models.DBmodels;
using WebAppBackend.Models.IOmodels;
namespace WebAppB... |
using ClassLibrary1.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ClassLibrary1.Repository
{
public class CamisaRepository : BaseRepository <Camisa>
{
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Practices.TransientFaultHandling;
using Microsoft.ServiceBus;
using RetryPolicy = Microsoft.Practices.TransientFaultHandling.RetryPolicy;
namespace PushoverQ
{
class SubscriptionDisp... |
using Android.App;
using Android.Widget;
using Android.OS;
using Android.Net;
using Com.Facebook.Drawee.View;
namespace Fresco.Test
{
[Activity(Label = "Fresco.Test", MainLauncher = true)]
public class MainActivity : Activity
{
protected override void OnCreate(Bundle savedInstanceState)
{
... |
using System;
using System.Text.RegularExpressions;
namespace AddressBook
{
internal class AddRecord
{
/// <summary>
/// Creates A Contact Object And Initialises All Its Fields
/// </summary>
/// <returns>Returns A Contact Object To Menu</returns>
public static Contact ... |
using System.Windows.Forms;
using GetLogsClient.ViewModels;
namespace GetLogsClient.Commands
{
public class SelectPathCommand : CommandBase<SelectPathCommand>
{
public override void Execute(object parameter)
{
if (parameter is IMainWindowViewModel viewModel)
{
... |
using System;
namespace Mccole.Geodesy.Calculator
{
/// <summary>
/// Base class for all Geodesy calculators.
/// </summary>
public class CalculatorBase : ICoordinateFactory
{
private Func<ICoordinate> _factory = () => { return new Coordinate(); };
/// <summary>
/// Base c... |
using System;
namespace DownloadExtractLib.Interfaces
{
public interface IDownloadedEvent
{
void GotItem(string parentUrl, string childUrl, Exception exception, int totalRefs, int doneRefs);
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class GhostBehaviour : MonoBehaviour
{
//怪物对象
private Ghost ghost;
private GameObject player;
//属性参数
private Transform g_transform;
private Animator anim;
[SerializeField] publi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Bank
{
public abstract class Account
{
//Filds
private Customer customer;
private decimal balance;
private decimal intrestRate;
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Player : MonoBehaviour {
Animator animator;
Rigidbody2D rb;
Vector2 inputDir;
bool canBreathe;
float airStorage = 0f;
bool isDying;
bool isDead;
SpriteRenderer sprite;
... |
using System.Collections.Generic;
/// <summary>
/// Advent of Code - Day 2 namespace
/// </summary>
namespace AdventOfCodeDay2
{
/// <summary>
/// Intcode class
/// </summary>
public class Intcode
{
/// <summary>
/// Intcode
/// </summary>
private List<int> intcode ... |
using CMS_Database.Entities;
using CMS_Database.Interfaces;
using CMS_Database.Repositories;
using System;
using System.Linq;
using System.Reflection;
using System.Web.Mvc;
using System.Web.Routing;
using WebMatrix.WebData;
namespace CMS_ShopOnline.App_Start
{
public class SecurityFilter : ActionFilterAttrib... |
using System;
using System.Data;
using System.Data.SqlClient;
using System.Configuration;
using System.Linq;
using System.Web;
using System.Web.Security;
using System.Web.UI;
using System.Web.UI.HtmlControls;
using System.Web.UI.WebControls;
using System.Web.UI.WebControls.WebParts;
using System.Xml.Linq;
using System... |
using ComputerBuilderSystem.Contracts;
namespace ComputerBuilderSystem.SystemComponents
{
public class Cpu64Bit : BaseCpu, ICentralProcessingUnit
{
private const int Bit64Size = 1000;
public Cpu64Bit(byte numberOfCores)
: base(numberOfCores, Bit64Size)
{
}
}
}... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Model.Domain.Cost
{
class ExpenseUseEdit
{
}
}
|
using UnityEngine;
using System.Collections;
public class CharacterController : MonoBehaviour
{
public void Move(float x, float y)
{
transform.Translate(x, y, 0);
}
}
|
using ClassLibrary.Entity;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Data.Entity.ModelConfiguration;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ClassLibrary.Configuration
{
class FormationFluent : EntityTypeC... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using HoloToolkit.Unity.InputModule;
public class FloorPlaneController : MonoBehaviour, IInputClickHandler
{
public static float FloorPosY { get; private set; }
public static bool isFloorPosYDone { get; pr... |
using ApplicationLibrary;
using LRB;
using LRB.Lib;
using LRB.Lib.Domain;
using LRBMvc.Models;
using SimpleSecurity;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using System.Web;
using System.Web.Mvc;
using System.Web.Routing;
namespace LRBMvc.Cont... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
using System;
using System.Collections;
using System.Collections.Generic;
namespace DotNetNuke.Collections.Internal
{
public class NaiveLockingList<T... |
using AutoMapper;
using iCopy.Model.Request;
using iCopy.SERVICES.Extensions;
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using iCopy.Database.Context;
namespace iCopy.SERVICES.Services
{
public class CountryService : CRUDSe... |
using System;
using Parse;
namespace AssemblyCSharp
{
public class LeaderBoardEntry
{
public int deathCount { get; set; }
public float time { get; set; }
public string playerName { get; set; }
public string levelName { get; set; }
public LeaderBoardEntry (ParseObject po)
{
this.deathCount = po.Get<in... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class Estante : MonoBehaviour
{
public AudioSource source;
public Prateleira[] prat;
public int quantidade;
bool movimento;
Animator anim;
[SerializeField] Animator mask;
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace MPD.Entities.Domain
{
public partial class DocumentType
{
public DocumentType()
{
Document = new HashSet<Document>();
}... |
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Text;
namespace Enrollment.Domain
{
static class WriterForEnums
{
#region Constants
const string VALUES = "#Values#";
//const string SAVE_PATH = @"C:\.NetCore\Sa... |
namespace Promact.Oauth.Server.Models.ApplicationClasses
{
public class LoginAsync
{
public string UserId { get; set; }
public string Role { get; set; }
}
}
|
using FatCat.Nes.OpCodes.Transfers;
using JetBrains.Annotations;
namespace FatCat.Nes.Tests.OpCodes.Transfers
{
[UsedImplicitly]
public class TransferAccumulatorToXRegisterTests : TransferTests
{
protected override byte CpuTransferFromItem
{
get => cpu.Accumulator;
set => cpu.Accumulator = value;
}
p... |
using MessageContract;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace EASEntity
{
/// <summary>
/// 人员信息
/// </summary>
public class Person : IPerson, IPrimarykey
{
/// <summary>
/// 名字
/// </summary>
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
public class PressuredDoorPuzzle : NetworkBehaviour {
private enum TypeOfDoor {
singleSwitch,
doubleSwitch
}
[SerializeField]
private TypeOfDoor puzzleDoor;
public ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Android.App;
using Android.Content;
using Android.OS;
using Android.Runtime;
using Android.Views;
using Android.Widget;
using QOMS.Model;
namespace QOMS.Class
{
public class ListViewAdapter_Gwbg : BaseAdapter<M_tb_gwbg>
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace DotNetWebIDE.SolutionResolve
{
public class RegexExpressionConst
{
/// <summary>
/// GUID的正则表达式,格式 FAE04EC0-301F-11D3-BF4B-00C04F79EFBC
/// </summary>
public const string... |
using System;
namespace Paydock.SDK
{
public static class MimeTypes
{
public const String FORM_ENCODED_DATA = "application/x-www-form-urlencoded";
public const String JSON = "application/json";
}
}
|
using Domain.Entities;
using Library_System_v1.Models;
using MongoDB.Bson;
using RepositoryDB;
using RepositoryDB.Repositories;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Security.Principal;
using System.Threading.Tasks;
using System.Web;
using System.Web.Mvc;
using System.Web.Secu... |
using System.Collections;
using System.Collections.Generic;
using Game.Graphics.Effects;
using UnityEngine;
using UnityEngine.UI;
namespace Game.Online.Notifications
{
public class NotificationPrefab : MonoBehaviour
{
public GameObject Type, NoficationText;
[SerializeField] private Sprite Warning_sprite, Info_s... |
using UnityEngine;
using System.Collections;
public class CarGenerator : GridGenerator<Car> {
// Use this for initialization
void Start () {
generate();
}
// Update is called once per frame
void Update () {
}
}
|
namespace Triton.Game.Mapping
{
using ns26;
using System;
[Attribute38("TrackMouseMovement")]
public class TrackMouseMovement : MonoBehaviour
{
public TrackMouseMovement(IntPtr address) : this(address, "TrackMouseMovement")
{
}
public TrackMouseMovement(IntPtr addr... |
using System;
using System.Collections.Generic;
using System.Text;
namespace HackerRank_HomeCode
{
public class SuperReducedString
{
public void getSuperReducedString()
{
string s = Console.ReadLine();
var sb = new StringBuilder();
sb.Append(s[0]);
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Text;
namespace Idealize.VO
{
public class Questionario
{
[Required]
[Display(Name = "Questionário")]
public int idQuestionario { get; set; }
[Required]
[Display(N... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Web;
namespace MB.Models.POCO
{
public class StaffMember
{
public StaffMember()
{
this.Booki... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ToolsImages.Structures;
namespace ToolsImages.Segmentation
{
public class UnionFind
{
#region Properties
public SetList Sets { get; set; }
public Vector Roots { g... |
using MvvmCross.Core.ViewModels;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EsMo.Sina.SDK.Model
{
public class MenuItemViewModel : MvxNotifyPropertyChanged
{
string text;
public string Text
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Obstacle : MonoBehaviour
{
private void OnCollisionEnter(Collision collision)
{
if (collision.collider.CompareTag("Player"))
{
collision.collider.GetComponent<PlayerMove>().PlayGam... |
using System.Threading.Tasks;
namespace Micro.Net.Abstractions.Sagas
{
public interface ISagaFinder<TData> where TData : ISagaData
{
public interface IFor<TMessage> where TMessage : ISagaContract
{
Task<TData> Find(TMessage message, ISagaFinderContext context);
}
}
... |
using Modelos.Cadastros.Produtos;
using Modelos.Formulas;
using Modelos.SimulacaoLista;
using SessionControl;
using System;
using System.Collections.Generic;
using System.Data.SqlClient;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Factorys.Simulacao
{
public static class Simulaca... |
using System;
using System.Collections.Generic;
using System.Linq;
using SubSonic.Extensions;
using System.Linq.Dynamic;
namespace Pes.Core
{
public partial class StatusUpdate
{
public static StatusUpdate GetStatusUpdateByID(Int32 StatusUpdateID)
{
return StatusUpdate.Si... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Stackoverflowpost
{
class Program
{
static void Main(string[] args)
{
try
{
var post = new Post("Test Post", "Test Description",... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ButtonPressed : MonoBehaviour
{
public GameObject ObjectToDeactive;
public GameObject ObjectToActivate;
private void OnTriggerEnter(Collider other)
{
if(other.tag == "Button")
{
Obj... |
using Calcifer.Engine.Graphics;
using Calcifer.Engine.Graphics.Animation;
namespace Calcifer.Engine.Scenegraph
{
public class AnimationNode: SceneNode
{
private AnimationComponent animation;
public Pose Pose
{
get { return animation.Pose; }
}
public Animati... |
using System;
using GalaSoft.MvvmLight.Helpers;
using System.Collections.Generic;
namespace Ts.Core.Extensions
{
public static class BindingExtension
{
public static void AttachTo(this Binding binding, List<Binding> bindings)
{
bindings?.Add (binding);
}
}
}
|
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
namespace NMoSql.Helpers
{
public class EqualExpression : Helper, IConditionalHelper, IExpressionHelper
{
ExpressionBuilder _expressionBuilder;
public EqualExpression(ExpressionBuilder expressionBuilder)
{
... |
using Discord;
using Discord.Commands;
using System;
namespace Bot
{
class MyBot
{
DiscordClient discord;
CommandService commands;
Random rand;
string[] meme;
public MyBot()
{
rand = new Random();
meme = new string[]
{
... |
using Crt.Data.Database;
using Crt.Data.Repositories;
using Crt.Domain.Services.Base;
using Crt.Model;
using Crt.Model.Dtos.FinTarget;
using Crt.Model.Utils;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace Crt.Domain.Services
{
public interface IFinTargetService
{
Task<FinTar... |
using UnityEngine;
using System.Collections;
public class SimpleBullet : ProjectileBase {
public float Lifetime = 1.0f;
[RangeAttribute(0.0f,1.0f)]
public float Inaccuracy = 0.0f;
void Start()
{
transform.forward = (transform.forward + Random.insideUnitSphere * Random.Range(0.0f,Inaccuracy)).normal... |
namespace ModelAndroidAppSimples
{
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Data.Entity.Spatial;
public partial class Clientes
{
public int ID { get; set; }
... |
namespace Triton.Game.Mapping
{
using ns26;
using System;
[Attribute38("BoosterPackReward")]
public class BoosterPackReward : Reward
{
public BoosterPackReward(IntPtr address) : this(address, "BoosterPackReward")
{
}
public BoosterPackReward(IntPtr address, string ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DuplicateChecker : MonoBehaviour {
public bool isDuplicate(string[] names, string aName, int nameIndex){
for (int i = 0; i < nameIndex; i++) {
if (aName == names [i]) {
Debug.Log("Duplicate Found!");
r... |
using UnityEditor.Timeline;
namespace UnityUIPlayables.Editor
{
[CustomTimelineEditor(typeof(SliderAnimationClip))]
public class SliderAnimationClipEditor : AnimationTimelineClipEditor<SliderAnimationBehaviour>
{
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BulletController : MonoBehaviour {
public float speed = 5.0f;
public Camera originCamera;
public int currentDungeonId = 0;
private GunController parentGun;
public string hitTag = "";
public float damage = 0f;... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using Photogf.Models;
namespace Photogf.Controllers
{
public class AdminController : Controller
{
// GET: Admin
public ActionResult Login()
{
return View();
}
... |
using System.Data.Entity;
using LibrarySystem.Data;
using LibrarySystem.Data.Migrations;
namespace LibrarySystem
{
public class DatabaseConfig
{
public static void Initialize()
{
Database.SetInitializer(new MigrateDatabaseToLatestVersion<LibrarySystemDbContext, Configuration>());
... |
using Hybrid;
using Hybrid.EventBus.Abstractions;
using Microsoft.Extensions.DependencyInjection;
using System;
// ReSharper disable once CheckNamespace
namespace Microsoft.AspNetCore.Builder
{
/// <summary>
/// builder extensions for <see cref="IHybridBuilder" />
/// </summary>
public static class ... |
using System;
using System.Collections.Generic;
using ReadyGamerOne.Common;
namespace ReadyGamerOne.MemorySystem
{
public interface IHotUpdatePath
{
string OriginMainManifest { get; }
string LocalMainPath { get; }
string WebServeMainPath { get; }
string WebServeMainManifest {... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Windows.Input;
using System.Drawing.Drawing2D;
namespace lab13
{
public partial class Fo... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class PlayerCanvas : MonoBehaviour {
[Header("Canvas Elements")]
[SerializeField] private Text m_leftHelperText;
[SerializeField] private Text m_rightHelperText;
[SerializeField] private Text m... |
using Microsoft.AspNetCore.Builder;
using Microsoft.Extensions.DependencyInjection;
using Rsk.AspNetCore.Authentication.Saml2p;
using System.Collections.Generic;
using System.Security.Cryptography.X509Certificates;
var builder = WebApplication.CreateBuilder(args);
// Add services to the container.
builder.Services.Ad... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cognitive_Metier
{
public class ResultLanguageJson
{
public List<DocumentLanguageResult> documents { get; set; }
public List<Error> errors { get; set; }
}
}
|
namespace UniversitySystem.Services.Models.Courses
{
using System;
using System.ComponentModel.DataAnnotations;
using System.Linq.Expressions;
using UniversitySystem.Models;
public class CourseDetailsResponseModel
{
public static Expression<Func<Course, CourseDetailsResponseModel>> Fro... |
using HCL.Academy.Model;
using System;
using System.Web.Mvc;
using System.Net.Http;
using System.Threading.Tasks;
using HCLAcademy.Util;
using Microsoft.ApplicationInsights;
using System.Diagnostics;
namespace HCLAcademy.Controllers
{
public class ProjectResourceController : BaseController
{
[Authorize... |
namespace Client
{
using System;
using System.Collections.Generic;
using System.Diagnostics.Contracts;
using System.IO;
using System.IO.IsolatedStorage;
using System.Linq;
using System.Net;
using System.Security.Cryptography;
using System.Text;
using System.Threadin... |
namespace TimPhongTro.Migrations
{
using global::TimPhongTro.Common;
using System;
using System.Data.Entity;
using System.Data.Entity.Migrations;
using System.Linq;
internal sealed class Configuration : DbMigrationsConfiguration<global::TimPhongTro.Models.DatabaseContext>
{
public ... |
using System.Text;
using System;
using System.Collections.Generic;
using Newtonsoft.Json.Converters;
using Newtonsoft.Json;
using System.Net.Http;
using System.Drawing;
using System.Collections.ObjectModel;
using System.Xml;
using System.ComponentModel;
using System.Reflection;
namespace LinnworksAPI
{
public class ... |
// Copyright 2016 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applica... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;
namespace VideoCtrl
{
internal class TcpCommunication : IDisposable
{
private TcpClient client;
private char delimiter;
priva... |
using System;
using System.Collections.Generic;
using System.Text;
namespace IndexArb.CommonModel
{
class FutureSPY : IIndexData
{
public DateTime Date { get => throw new NotImplementedException(); set => throw new NotImplementedException(); }
public decimal Price { get => throw new NotImpleme... |
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Linq;
using System.Text;
using System.Xml;
namespace ITW.Config
{
public static class ConfigManager
{
public interface IParsable<T>
{
void FromString(string s);
}
///... |
using System;
using System.ComponentModel;
using System.Windows.Input;
namespace Caliburn.Light
{
/// <summary>
/// Defines a command that can be data-bound.
/// </summary>
public abstract class BindableCommand : ICommand, INotifyPropertyChanged
{
private bool _isExecutableNeedsInvalidatio... |
using AutoMapper;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using TanoApp.Application.Interfaces;
using TanoApp.Application.ViewModels.Common;
using TanoApp.Data.Entities;
using TanoApp.Data.IRepositories;
using TanoApp.Infrastructure.Interfaces;
using TeduCoreApp.Utilities.... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MZcms.Core
{
public class ObjectContainer
{
private static ObjectContainer current;
private static IinjectContainer container;
public static void ApplicationSta... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
public class BoolParameter : Parameter
{
public List<bool> IntensityDefault { get; set; }
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Spotzer.Model.Enums
{
public class OrderConstants
{
public const string PartnerAMissingWebsite = "Partner A's order should include at least one website product!";
publi... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TimeLineSystem;
using System.Data;
using System;
using System.Reflection;
using NetSystem;
namespace ResourceSystem
{
/// <summary>
/// 资源管理
/// </summary>
public class ResourceSystemFacade : Singleton<ResourceSystemF... |
using UnityEngine;
namespace ACO.Net.Protocol
{
public class Connector : MonoBehaviour
{
}
} |
#region Using Statements
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using StreakerLibrary;
using Microsoft.Xna.Framework.Graphics;
#endregion
namespace COMP476Proj
{
public enum PedestrianState { STATIC, WANDER, FLEE, PATH, FALL... |
using System;
using System.Threading;
using System.Threading.Tasks;
namespace Shared
{
public class ConsoleRunner
{
public static int Run(Func<Task> task)
{
using (var source = new CancellationTokenSource())
{
Console.CancelKeyPress += (s, a) => source.C... |
/// <copyright>
/// Copyright © Microsoft Corporation 2014. All rights reserved. Microsoft CONFIDENTIAL
/// </copyright>
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Linq.Expressions;
using Common.Extensions;
using Common.ObjectHistory;... |
using System;
using System.Collections.Concurrent;
using System.Threading;
using System.Threading.Tasks;
using Lib.Net.Http.WebPush;
using Services.Abstractions;
namespace Services
{
internal class PushNotificationsQueue : IPushNotificationsQueue
{
private readonly ConcurrentQueue<PushMessageWithTeam>... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Juego_v3
{
interface ILogica
{
int comprobar(string jugada1, string jugada2);
string[] validas();
}
}
|
//
// Copyright 2012 Carbonfrost Systems, Inc. (http://carbonfrost.com)
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless r... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Activator : MonoBehaviour
{
public GameObject[] activateOnStart;
// On Awake the gameobjects clear, cloudy, and rainy are set active.
void Awake()
{
foreach (GameObject go in activateOnStart)
{
... |
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