text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Diagnostics;
using System.Drawing;
using System.IO.Ports;
using System.Linq;
using System.Management;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Arduino... |
using System.Collections;
using Facebook.Unity;
using UnityEngine.UI;
using System.Collections.Generic;
using UnityEngine;
public class FacebookManger : MonoBehaviour {
public Text userIDText;
private void Awake()
{
if (!FB.IsInitialized)
{
}
else
... |
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace NAME_UNWN.Path
{
class NormalPath
{
public Point begin;
public Point end;
public NormalPath(Point A, Point B)
{
this.... |
// Copyright 2016, 2017 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by a... |
using System;
using System.Text;
using System.Collections.Generic;
using NHibernate;
using NHibernate.Cfg;
using NHibernate.Criterion;
using NHibernate.Exceptions;
using LePapeoGenNHibernate.Exceptions;
using LePapeoGenNHibernate.EN.LePapeo;
using LePapeoGenNHibernate.CAD.LePapeo;
/*PROTECTED REGION ID(usingLePapeoG... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System;
namespace xy3d.tstd.lib.textureFactory{
public class TextureFactory{
private static TextureFactory _Instance;
public static TextureFactory Instance {
get {
if (_Instance == null) {
_Instan... |
using UnityEngine;
using System.Collections;
public class AssetBundleReference : MonoBehaviour
{
public string assetBundleName;
private void OnDestroy()
{
if (!string.IsNullOrEmpty(assetBundleName))
{
if (!AssetBundleManager.UnloadAssetBundle(assetBundleName, true, this.gameObj... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
namespace TankBot
{
class Aim
{
TankBot tb;
int bestAim;
public Aim()
{
tb = TankBot.getInstance();
bestAim = -1;
}
... |
using Microsoft.EntityFrameworkCore.Migrations;
using System;
using System.Collections.Generic;
namespace Dashboard.API.Migrations
{
public partial class InitialCreate : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.CreateTable(
... |
namespace Triton.Game.Mapping
{
using ns26;
using System;
using Triton.Game;
using Triton.Game.Mono;
[Attribute38("TournamentScene")]
public class TournamentScene : PlayGameScene
{
public TournamentScene(IntPtr address) : this(address, "TournamentScene")
{
}
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace ConfigData
{
public class MainConfig
{
/// <summary>
/// 是否为开发版
/// </summary>
public const bool IsDev = true;
/// <summary>
/// 项目相关参数
/// </summary>
public const stri... |
using System;
using System.Collections.Generic;
namespace OdmNet.Domains
{
public partial class Customers
{
public Customers()
{
Orders = new HashSet<Orders>();
}
public int Id { get; set; }
public string IpAddress { get; set; }
public string FullNa... |
// Copyright (c) Daniel Crenna & Contributors. All rights reserved.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System;
using System.Threading.Tasks;
using ActiveApi.Configuration;
using ActiveRoutes;
using Microsoft.AspNetCore.Builder;
using M... |
using System;
using BridgePattern.Models;
namespace BridgePattern
{
class Program
{
static void Main(string[] args)
{
var sorter = new Sorter
{
SortImple = new QuickSortImple()
};
var timeSorter = new TimeSorter
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraScript : MonoBehaviour {
public float offsetZ;
[SerializeField] private GameObject cannon;
private void Start ()
{
offsetZ = cannon.transform.localScale.z * 15;
LookAtCannon();
}
... |
using Microsoft.AspNetCore.Mvc;
using System;
using RestauranteHotel.Aplication;
using RestauranteHotel.Domain.Contracts;
namespace RestauranteHotel.Infrastructure.WebApi.Controllers
{
[Route("api/[controller]")]
[ApiController]
public class ProductoCompuestoController : ControllerBase
{
priva... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.ServiceModel;
using System.Text;
namespace Tivo.Has.Configuration
{
// NOTE: If you change the interface name "IService1" here, you must also update the reference to "IService1" in App.conf... |
using BookShelf.Data;
using Microsoft.EntityFrameworkCore;
using System.Collections.Generic;
namespace BookShelf.Infrastructure.Repositories
{
public interface IRepository<TEntity>
{
IEnumerable<TEntity> Get();
TEntity Get(params object[] keyValues);
void Add(TEntity entity);
v... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Common;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SFP.Persistencia.Dao;
using SFP.Persistencia.Model;
using SFP.SIT.SERV.Model.SOL;
namespace SFP.SIT.SERV.Dao.SOL
{
public class SIT_SOL_DOCDao : Base... |
using UnityEngine;
using System.Collections;
using TMPro;
// Text wave animates static text character positions
public class TextWave : UpdateBehavior
{
public TextMeshProUGUI m_textComponent;
public RectTransform m_rectTransform;
public float m_amplitude = 0.2f;
public float m_frequency = 10;
... |
using phase1.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace phase1.Viewmodel
{
public class ProductCarts
{
public List<product> products { get; set; }
public List<Cart> Carts { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CodeJam.Google.StoreCredit
{
public class StoreCardJamStrategy : ICodeJamStrategy
{
private static void Main(string[] args)
{
new Skeleton(new StoreCardJamS... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ShortLivedObject : MonoBehaviour
{
[SerializeField]
float lifeTime = 5.0f;
Timer lifeTimer;
private void Awake()
{
lifeTimer = new Timer(lifeTime);
lifeTimer.OnComplete.AddList... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PBingenering.Model
{
public class ProjectDoc
{
public string NameProject;
public string SurNameProject;
public User User;
public int PlanHourse;
... |
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Localization;
using Microsoft.AspNetCore.Mvc;
using System;
using Utils.Extensions;
using Utils.Helpers;
using Utils.Localization;
using Utils.Models;
namespace WebApplication.Dashboard.Quartz.Controllers
{
public class LocalizationController : QuartzBas... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Simon.Pattern.Proxy
{
public class ProxyDemo
{
public static void Run()
{
IReporter proxy = new ProxyReporter();
proxy.Add("I am Simon.");
}
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.AspNetCore.Mvc.Rendering;
using Travel.Booking.Dto;
using Travel.Booking.Models;
namespace Travel.Booking.Services
{
public class BookingService
{
private readonly BookingRepository _repo;
public BookingService... |
namespace ShipTester.Permutation
{
using System.Collections.Generic;
/// <summary>
/// Creates permutations of all
/// </summary>
/// <typeparam name="TValue">ShipTest permutator</typeparam>
/// <typeparam name="TResult">IEnumerable ShipTest</typeparam>
public class EnumerablePermutator<TV... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace MGL_API.Model.Entrada.Game
{
public class EntradaObterClassificacao
{
public int CodigoGame { get; set; }
}
}
|
using PlatformRacing3.Server.Game.Communication.Messages.Outgoing.Json;
namespace PlatformRacing3.Server.Game.Communication.Messages.Outgoing;
internal class AlertOutgoingMessage : JsonOutgoingMessage<JsonAlertOutgoingMessage>
{
internal AlertOutgoingMessage(string message) : base(new JsonAlertOutgoingMessage(messa... |
using System;
namespace OnlyOrm.Exceptions
{
public class MethodNotSupportException : ApplicationException
{
public MethodNotSupportException(string oprtate) : base("未支持的操作符:" + oprtate)
{
}
}
} |
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using HacktoberfestProject.Web.Data;
using HacktoberfestProject.Web.Models.DTOs;
using HacktoberfestProject.Web.Models.Entities;
using HacktoberfestProject.Web.Models.Enums;
using HacktoberfestProject.Web.Models.Helpers;
using Hackto... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using DB_First_SqlServer_Web_Api.Models;
namespace DB_First_SqlServer_Web_Api.Controllers
{
//1.api/[controller]
... |
using System;
namespace RafsScientificCalculator
{
class MainClass
{
public static void Main(string[] args)
{
double distance;
double speed;
double time;
Menu();
void Menu()
{
Console.WriteLine("WELCOME ... |
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Runtime.InteropServices;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Interop;
using System.Windows.Media;
using System.Windows.Threading;
using Standard;
namespace Microsoft.Windows.Shell
... |
using System;
using System.Collections.Generic;
using System.Text;
using System.ServiceModel;
using System.ServiceModel.Activation;
namespace ZiZhuJY.ServiceModel
{
//ISS .svc example
//<%@ServiceHost Service="YourCalculatorService"
// Factory="DevAge.ServiceModel.CertificateServiceHostFacto... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
#region Usings
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using DotNetNuk... |
using System;
namespace Aqueduct.SitecoreLib.DataAccess.ValueResolvers
{
public class GuidValueResolver : IValueResolver
{
public bool CanResolve(Type type)
{
return typeof (Guid) == type;
}
public object ResolveEntityPropertyValue(string rawValue, Type propertyType)
{
return new Guid(... |
using Ego.PDF.Data;
namespace Ego.PDF.Samples
{
public class Sample1
{
public static FPdf GetSample()
{
var pdf = new FPdf();
pdf.AddPage(PageSizeEnum.A4);
pdf.SetFont("Arial", "", 16);
pdf.Cell(40, 10, "Hello World!");
return pdf;
... |
using FeedBackPlatformWeb.Utils;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace FeedBackPlatformWeb.Controllers.Base
{
public abstract class BaseController: Controller
{
public UserContext UserContext
{
get
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ScrFruit : MonoBehaviour {
public float speed;
public float falltime;
public GameObject parent;
// Use this for initialization
void Start () {
Debug.Log ("Bonjour le fruit peut plus ou moins apapraitre");
}
// Upd... |
using log4net;
using System;
using System.Collections.Generic;
using System.Linq;
namespace UrTLibrary.Server.Logging.Events.ChatCommands
{
[ChatCommandKey("admins")]
public class AdminsCommand : ChatCommand
{
public override void Execute(GameServer server)
{
log.DebugFormat("-... |
using DavisVantage.WeatherReader.Extensions;
namespace DavisVantage.WeatherReader.Models.Extremes
{
public class WeatherYearExtremes
{
public override string ToString()
{
return this.PrintAllProperties();
}
}
}
|
using NLog;
using NLog.Config;
using NLog.Targets;
using System;
using PhonebookImportServer.Business;
using PhonebookImportServer.Wcf;
namespace PhonebookImportServer
{
class Program
{
static void SetLogging()
{
LoggingConfiguration cfg = new LoggingConfiguration();
C... |
using System;
using System.Linq;
namespace SiDualMode.Base {
/// <summary>
/// Payload publisher base class.
/// </summary>
/// <typeparam name="TPayloadType">The type of the event type.</typeparam>
/// <typeparam name="TConfigType">The type of config type.</typeparam>
public abstract class St... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using Syste... |
using Checkout.Payment.Identity.Data.Repositories;
using Checkout.Payment.Identity.Domain.Interfaces;
using Checkout.Payment.Identity.Services;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.DependencyInjection.Extensions;
namespace Checkout.Payment.Identity.Extensions
{
public static ... |
using Converter.UI.Framework;
namespace Converter.UI.Views
{
/// <summary>
/// Interaction logic for SummaryView.xaml
/// </summary>
public partial class SummaryView : ViewModelUserControl
{
public SummaryView()
{
InitializeComponent();
}
}
}
|
using Castle.MicroKernel.Registration;
using Castle.MicroKernel.SubSystems.Configuration;
using Castle.Windsor;
namespace FastSQL.Magento2
{
public class WindsorInstaller : IWindsorInstaller
{
public void Install(IWindsorContainer container, IConfigurationStore store)
{
v... |
/* 리스트 뷰 xaml - prjid, bldid, fileid, nameKr 출력
* json 제공 api - http://indoormap.seoul.go.kr/openapi/request.html
* sbm 저장 위치 C - dev - sbm 에 각 건물 이름 폴더가 생성되고 저장됨
* sbmall - 한 건물 내 전체 sbm 받아옴
* sbm - 해당 건물의 디폴트 floorid 를 이용하여 한개의 sbm 만 받아옴.
* refresh - 내부지도가 있는 전체 건물 목록을 리스트 뷰에 올려줌.
* refresh 를 눌러 건물 목록을 받은 후, 해... |
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class timer : MonoBehaviour {
private float time = 80;
public Text timerText;
// Use this for initialization
void Start () {
timerText = GetComponent<Text> ();
}
// Update is called once per frame
v... |
using Handelabra.Sentinels.Engine.Controller;
using Handelabra.Sentinels.Engine.Model;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
namespace Cauldron.LadyOfTheWood
{
public class NobilityOfDuskCardController : CardController
{
public NobilityOfDuskCardController(Ca... |
using System;
using System.Collections.Generic;
using System.Linq;
using Athena.Data;
using Athena.Data.Books;
using Athena.Data.Borrowings;
using Athena.Data.Series;
using Athena.Data.PublishingHouses;
using Microsoft.EntityFrameworkCore;
using Athena.Data.Categories;
using Athena.Data.StoragePlaces;
using Castle.Cor... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LRB.Legacy.Repository
{
public class PropertyComparer:IEqualityComparer<Property>
{
public bool Equals(Property x, Property y)
{
r... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using AutoMapper;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using Webshop.Data;
// For more information on enabling Web API for empty projects, visit https://go.microsoft.com/fwlink/?LinkID=3978... |
/*using UnityEngine;
using UnityEngine.TestTools;
using NUnit.Framework;
using System.Collections;
[Category("Level")]
[TestOf(typeof(Platform))]
public class TestPlatform
{
GameObject go;
GameObject terrain;
GameObject p1;
GameObject start;
GameObject p2;
GameObject end;
Platform plat;
... |
using System;
using System.Collections.Generic;
namespace Language.Analyzer
{
public class Env : IDisposable
{
private readonly List<Dictionary<string, VarInfo>> e;
private readonly List<string> scopes;
public Env(List<Dictionary<string, VarInfo>> e, List<string> scopes)
{
... |
using Abp.Application.Services;
using Abp.Domain.Uow;
using Abp.ObjectMapping;
using Hiraya.BIR.Notices.Dto;
using Hiraya.Domain.MongoDBCollections.Entities;
using Hiraya.MongoDb;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Hiraya.BIR.N... |
using System;
using System.Collections;
using System.Collections.Generic;
using RPG.Combat;
using RPG.Core;
using RPG.Movement;
using UnityEngine;
namespace RPG.Control
{
public class AIController : MonoBehaviour
{
[SerializeField]
float chaseDistance = 5f;
[SerializeField]
flo... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Shooter
{
public partial class Difficulty : Form
{
public Difficulty()
... |
using Microsoft.CodeAnalysis;
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
namespace NetFabric.Hyperlinq.SourceGenerator
{
static class TypeSymbolExtensions
{
public static bool IsInterface(this ITypeSymbol typeSymbol)
=> typeSymbol... |
namespace Triton.Game.Mapping
{
using ns25;
using ns26;
using System;
using System.Collections.Generic;
using Triton.Game;
using Triton.Game.Mono;
[Attribute38("HistoryManager")]
public class HistoryManager : MonoBehaviour
{
public HistoryManager(IntPtr address) : this(addr... |
using IntegradorZeusPDV.DB;
using IntegradorZeusPDV.DB.DB.Controller;
using IntegradorZeusPDV.MODEL.ClassesPDV;
namespace IntegradorZeusPDV.CONTROLLER.Funcoes
{
public class FuncoesMovimentoFiscal
{
public static MovimentoFiscal GetMovimentoFiscalPorVenda(decimal IDVenda)
{
using (... |
using System;
using System.Threading.Tasks;
using System.Net.Http;
using System.Text.Json;
using System.Collections.Generic;
using W3ChampionsStatisticService.Cache;
using W3ChampionsStatisticService.PlayerProfiles.War3InfoPlayerAkas;
using W3ChampionsStatisticService.PersonalSettings;
namespace W3ChampionsStatisticSe... |
using Npgsql;
using Projeto.Controller;
using Projeto.Model;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Projeto
{
public partial clas... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using System.Globalization;
namespace RTServer
{
public class Commander
{
//Object made over the network
NetworkObject NetList ... |
using System;
using System.Collections.Generic;
namespace RestApiEcom.Models
{
public partial class TComVille
{
public int Id { get; set; }
public string Libelle { get; set; }
public bool? IsDelete { get; set; }
}
}
|
using System;
namespace ShopsRUs.Domain.Entity
{
public class Customer
{
public long Id { get; set; }
public string Name { get; set; }
public string Email { get; set; }
public string PhoneNumber { get; set; }
public string Address { get; set; }
public DateTime C... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class StartMenuButton : MonoBehaviour {
public Sprite inactiveImage;
public Sprite activeImage;
protected Image buttonImage;
public void Start() {
buttonImage = GetComponent<Image>();... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace SynchWebService.Entity
{
public class Fk_District_Entity : AppHdr
{
/// <summary>
/// 构造函数,不生成主键
/// </summary>
public Fk_District_Entity()
: this(false)
{
... |
using System;
using System.Text;
namespace MvcMonitor.Models.Factories
{
public class ElmahErrorDtoFactory : IElmahErrorDtoFactory
{
private readonly IElmahErrorDetailDtoFactory _elmahErrorDetailDtoFactory;
public ElmahErrorDtoFactory() : this(new ElmahErrorDetailDtoFactory())
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using FlooringMastery.Models;
using FlooringMastery.Models.Interfaces;
using System.IO;
namespace FlooringMastery.Data
{
public class ProductRepository : IProductRepository
{
private str... |
using System.Collections.Generic;
using System;
using LogicBuilder.Attributes;
using System.Linq;
namespace Enrollment.Parameters.Expressions
{
public class MemberInitOperatorParameters : IExpressionParameter
{
public MemberInitOperatorParameters()
{
}
public MemberInitOperatorParameters
(
[Comments("... |
using System;
namespace SGDE.Domain.ViewModels
{
public class WorkClosePageViewModel
{
public string openDate { get; set; }
public string closeDate { get; set; }
public string workName { get; set; }
public string workAddress { get; set; }
public int workId { get; set; }... |
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using S... |
//がをがを~!
//2014/11/03 分割
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Numerics;
using System.Runtime.InteropServices;
using System.Security.Cryptography;
using System.Text;
using System.Threading;
namespace CREA2014
{
#... |
using System;
using ViewModel = IMDB.Api.Models.ViewModel;
using ResponseDto = IMDB.Api.Models.ResponseDto;
namespace IMDB.Api.Services.Interfaces
{
public interface ITokenService : IService
{
string HashPassword(ViewModel.AuthUser user, string password);
bool VerifyPassword(ViewModel.AuthUse... |
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rules... |
using Foundation;
using System;
using UIKit;
namespace ratings.iOS
{
public partial class CustomCell : UITableViewCell
{
public CustomCell(IntPtr handle) : base(handle){
}
public void UpdateCell(string name, string game, UIImage image)
{
NameLabel.Text = name;
GameLabel.Tex... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Testownik.Model
{
public class ArchStat : Entity
{
[ForeignKey("RefTest")]
public virtual Test Test { get; set; }
... |
// ****************************************************************
// This is free software licensed under the NUnit license. You
// may obtain a copy of the license as well as information regarding
// copyright ownership at http://nunit.org.
// ****************************************************************
/... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Text.RegularExpressions;
namespace exo_pendu
{
class Program
{
static void dessin(int pouet)
{
switch (pouet)
{
case 0:
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.IO;
using System.Drawing.Printing;
namespace YourProject_winForms
{
public partial clas... |
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SimpleSecurity.Entities;
using SimpleSecurity.Repositories;
using WebMatrix.WebData;
namespace SimpleSecurity
{
public static class WebSecurity
{
public ... |
using System.Collections.Generic;
namespace RiverCrossPuzzle
{
public class Game
{
private List<Occupant> _occupants = new List<Occupant>();
private List<Shoreline> _shoreLines = new List<Shoreline>();
public IEnumerable<Occupant> Occupants
{
get { return _occupants; }
}
... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Data;
using System.Data.SqlTypes;
using Microsoft.EntityFrameworkCore;
using System.Linq;
namespace Project.Service.Service
{
public interface IVehicleModel
{
IEnumerable<VehicleModel> GetAll();
Vehi... |
//
// Copyright 2010 Carbonfrost Systems, Inc. (http://carbonfrost.com)
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless r... |
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
namespace ToDoApp.Contollers
{
public class Feladat
{
//kulcsmező nélkül nem lehet az adatbázisba adatokat feltölteni az Id-t automatikusan felismeri
public int Id { get; set; }
[Required] //Ez az anno... |
using AssetHub.Models;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace AssetHub.ViewModels.AssetModel.Partial
{
public class AddAssetModelViewModel
{
public class PropertyEditor
{
... |
namespace Domain.Enums
{
public enum BodyStyle
{
Unknown,
Sedan,
Coupe,
Sports,
Wagon,
Hatchback,
Convertible,
SUV,
Minivan,
Pickup,
Buggy,
Limousine,
Hearse
}
public enum Drivetrain
{
U... |
using SMSAPI3_5;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Web;
/// <summary>
/// Summary description for SMSR
/// </summary>
public class SMSR
{
private WebProxy objProxy1 = null;
public static string Send_smsR(string username, string password, string c... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Iterator.Iterators.Duckling
{
public interface IIterator<out T>
{
Boolean hasNext();
T next();
}
}
|
namespace FileTransporter.Panels
{
public class LoginInfo
{
public ushort ServerPort { get; set; } = 8080;
public ushort ClientPort { get; set; } = 8080;
public string ClientConnectAddress { get; set; } = "127.0.0.1";
public string ServerPassword { get; set; }
public str... |
using System;
using System.Collections.Generic;
using Webcorp.Model;
namespace Webcorp.Controller
{
public class ActionResult
{
static ActionResult()
{
Ok = new ActionResult(true, "");
}
public ActionResult(bool result,Exception e)
{
this... |
using PROJECT.SERV.Model.Adm;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace SFP.SERVICIOS.MODEL.ADM
{
public class TCP_Adm_AreaOrg
{
public int Id { get; set; }
public string descripcion { get; set; }
public float calificacion { get; se... |
using Key;
using NameApi;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Threading;
using System.Windows.Forms;
using System.Xml;
namespace RFID_Inventarizat... |
using QLTTHT.DTO;
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace QLTTHT.DAO
{
class MucThanhToanDAO
{
private static MucThanhToanDAO instance;
public static MucThanhToanDAO Instance
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Player : MonoBehaviour {
public Sprite m_tichuIcon;
public Sprite m_grandTichuIcon;
public Sprite m_teamNameBar;
public Sprite m_enemyNameBar;
public Image m_rotateTurnImage;
pub... |
using UnityEngine;
using System.Collections;
using AssemblyCSharp;
/**
* I want this class to be one of, if not the only class, with an Update() method in it. Those methods are expensive, and I want to limit them whenever possible.
* */
public class Cursor : MonoBehaviour {
public static Cursor instance;
privat... |
using RestauranteOnline.Repositorios;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace RestauranteOnline.Controllers
{
public class AutenticaUsuarioController : Controller
{
public JsonResult AutenticacaoUsuario(string Login, string ... |
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