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using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Diagnostics; using System.Drawing; using System.IO.Ports; using System.Linq; using System.Management; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Arduino...
using System.Collections; using Facebook.Unity; using UnityEngine.UI; using System.Collections.Generic; using UnityEngine; public class FacebookManger : MonoBehaviour { public Text userIDText; private void Awake() { if (!FB.IsInitialized) { } else ...
using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; namespace NAME_UNWN.Path { class NormalPath { public Point begin; public Point end; public NormalPath(Point A, Point B) { this....
// Copyright 2016, 2017 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by a...
using System; using System.Text; using System.Collections.Generic; using NHibernate; using NHibernate.Cfg; using NHibernate.Criterion; using NHibernate.Exceptions; using LePapeoGenNHibernate.Exceptions; using LePapeoGenNHibernate.EN.LePapeo; using LePapeoGenNHibernate.CAD.LePapeo; /*PROTECTED REGION ID(usingLePapeoG...
using UnityEngine; using System.Collections; using System.Collections.Generic; using System; namespace xy3d.tstd.lib.textureFactory{ public class TextureFactory{ private static TextureFactory _Instance; public static TextureFactory Instance { get { if (_Instance == null) { _Instan...
using UnityEngine; using System.Collections; public class AssetBundleReference : MonoBehaviour { public string assetBundleName; private void OnDestroy() { if (!string.IsNullOrEmpty(assetBundleName)) { if (!AssetBundleManager.UnloadAssetBundle(assetBundleName, true, this.gameObj...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; namespace TankBot { class Aim { TankBot tb; int bestAim; public Aim() { tb = TankBot.getInstance(); bestAim = -1; } ...
using Microsoft.EntityFrameworkCore.Migrations; using System; using System.Collections.Generic; namespace Dashboard.API.Migrations { public partial class InitialCreate : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.CreateTable( ...
namespace Triton.Game.Mapping { using ns26; using System; using Triton.Game; using Triton.Game.Mono; [Attribute38("TournamentScene")] public class TournamentScene : PlayGameScene { public TournamentScene(IntPtr address) : this(address, "TournamentScene") { } ...
using System; using System.Collections.Generic; using System.Text; namespace ConfigData { public class MainConfig { /// <summary> /// 是否为开发版 /// </summary> public const bool IsDev = true; /// <summary> /// 项目相关参数 /// </summary> public const stri...
using System; using System.Collections.Generic; namespace OdmNet.Domains { public partial class Customers { public Customers() { Orders = new HashSet<Orders>(); } public int Id { get; set; } public string IpAddress { get; set; } public string FullNa...
// Copyright (c) Daniel Crenna & Contributors. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Threading.Tasks; using ActiveApi.Configuration; using ActiveRoutes; using Microsoft.AspNetCore.Builder; using M...
using System; using BridgePattern.Models; namespace BridgePattern { class Program { static void Main(string[] args) { var sorter = new Sorter { SortImple = new QuickSortImple() }; var timeSorter = new TimeSorter { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraScript : MonoBehaviour { public float offsetZ; [SerializeField] private GameObject cannon; private void Start () { offsetZ = cannon.transform.localScale.z * 15; LookAtCannon(); } ...
using Microsoft.AspNetCore.Mvc; using System; using RestauranteHotel.Aplication; using RestauranteHotel.Domain.Contracts; namespace RestauranteHotel.Infrastructure.WebApi.Controllers { [Route("api/[controller]")] [ApiController] public class ProductoCompuestoController : ControllerBase { priva...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.ServiceModel; using System.Text; namespace Tivo.Has.Configuration { // NOTE: If you change the interface name "IService1" here, you must also update the reference to "IService1" in App.conf...
using BookShelf.Data; using Microsoft.EntityFrameworkCore; using System.Collections.Generic; namespace BookShelf.Infrastructure.Repositories { public interface IRepository<TEntity> { IEnumerable<TEntity> Get(); TEntity Get(params object[] keyValues); void Add(TEntity entity); v...
using System; using System.Collections.Generic; using System.Data; using System.Data.Common; using System.Linq; using System.Text; using System.Threading.Tasks; using SFP.Persistencia.Dao; using SFP.Persistencia.Model; using SFP.SIT.SERV.Model.SOL; namespace SFP.SIT.SERV.Dao.SOL { public class SIT_SOL_DOCDao : Base...
using UnityEngine; using System.Collections; using TMPro; // Text wave animates static text character positions public class TextWave : UpdateBehavior { public TextMeshProUGUI m_textComponent; public RectTransform m_rectTransform; public float m_amplitude = 0.2f; public float m_frequency = 10; ...
using phase1.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace phase1.Viewmodel { public class ProductCarts { public List<product> products { get; set; } public List<Cart> Carts { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CodeJam.Google.StoreCredit { public class StoreCardJamStrategy : ICodeJamStrategy { private static void Main(string[] args) { new Skeleton(new StoreCardJamS...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ShortLivedObject : MonoBehaviour { [SerializeField] float lifeTime = 5.0f; Timer lifeTimer; private void Awake() { lifeTimer = new Timer(lifeTime); lifeTimer.OnComplete.AddList...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PBingenering.Model { public class ProjectDoc { public string NameProject; public string SurNameProject; public User User; public int PlanHourse; ...
using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Localization; using Microsoft.AspNetCore.Mvc; using System; using Utils.Extensions; using Utils.Helpers; using Utils.Localization; using Utils.Models; namespace WebApplication.Dashboard.Quartz.Controllers { public class LocalizationController : QuartzBas...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Simon.Pattern.Proxy { public class ProxyDemo { public static void Run() { IReporter proxy = new ProxyReporter(); proxy.Add("I am Simon."); } } }
using System; using System.Collections.Generic; using System.Linq; using Microsoft.AspNetCore.Mvc.Rendering; using Travel.Booking.Dto; using Travel.Booking.Models; namespace Travel.Booking.Services { public class BookingService { private readonly BookingRepository _repo; public BookingService...
namespace ShipTester.Permutation { using System.Collections.Generic; /// <summary> /// Creates permutations of all /// </summary> /// <typeparam name="TValue">ShipTest permutator</typeparam> /// <typeparam name="TResult">IEnumerable ShipTest</typeparam> public class EnumerablePermutator<TV...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace MGL_API.Model.Entrada.Game { public class EntradaObterClassificacao { public int CodigoGame { get; set; } } }
using PlatformRacing3.Server.Game.Communication.Messages.Outgoing.Json; namespace PlatformRacing3.Server.Game.Communication.Messages.Outgoing; internal class AlertOutgoingMessage : JsonOutgoingMessage<JsonAlertOutgoingMessage> { internal AlertOutgoingMessage(string message) : base(new JsonAlertOutgoingMessage(messa...
using System; namespace OnlyOrm.Exceptions { public class MethodNotSupportException : ApplicationException { public MethodNotSupportException(string oprtate) : base("未支持的操作符:" + oprtate) { } } }
using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using HacktoberfestProject.Web.Data; using HacktoberfestProject.Web.Models.DTOs; using HacktoberfestProject.Web.Models.Entities; using HacktoberfestProject.Web.Models.Enums; using HacktoberfestProject.Web.Models.Helpers; using Hackto...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using DB_First_SqlServer_Web_Api.Models; namespace DB_First_SqlServer_Web_Api.Controllers { //1.api/[controller] ...
using System; namespace RafsScientificCalculator { class MainClass { public static void Main(string[] args) { double distance; double speed; double time; Menu(); void Menu() { Console.WriteLine("WELCOME ...
using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Runtime.InteropServices; using System.Windows; using System.Windows.Controls; using System.Windows.Interop; using System.Windows.Media; using System.Windows.Threading; using Standard; namespace Microsoft.Windows.Shell ...
using System; using System.Collections.Generic; using System.Text; using System.ServiceModel; using System.ServiceModel.Activation; namespace ZiZhuJY.ServiceModel { //ISS .svc example //<%@ServiceHost Service="YourCalculatorService" // Factory="DevAge.ServiceModel.CertificateServiceHostFacto...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using DotNetNuk...
using System; namespace Aqueduct.SitecoreLib.DataAccess.ValueResolvers { public class GuidValueResolver : IValueResolver { public bool CanResolve(Type type) { return typeof (Guid) == type; } public object ResolveEntityPropertyValue(string rawValue, Type propertyType) { return new Guid(...
using Ego.PDF.Data; namespace Ego.PDF.Samples { public class Sample1 { public static FPdf GetSample() { var pdf = new FPdf(); pdf.AddPage(PageSizeEnum.A4); pdf.SetFont("Arial", "", 16); pdf.Cell(40, 10, "Hello World!"); return pdf; ...
using FeedBackPlatformWeb.Utils; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace FeedBackPlatformWeb.Controllers.Base { public abstract class BaseController: Controller { public UserContext UserContext { get ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ScrFruit : MonoBehaviour { public float speed; public float falltime; public GameObject parent; // Use this for initialization void Start () { Debug.Log ("Bonjour le fruit peut plus ou moins apapraitre"); } // Upd...
using log4net; using System; using System.Collections.Generic; using System.Linq; namespace UrTLibrary.Server.Logging.Events.ChatCommands { [ChatCommandKey("admins")] public class AdminsCommand : ChatCommand { public override void Execute(GameServer server) { log.DebugFormat("-...
using DavisVantage.WeatherReader.Extensions; namespace DavisVantage.WeatherReader.Models.Extremes { public class WeatherYearExtremes { public override string ToString() { return this.PrintAllProperties(); } } }
using NLog; using NLog.Config; using NLog.Targets; using System; using PhonebookImportServer.Business; using PhonebookImportServer.Wcf; namespace PhonebookImportServer { class Program { static void SetLogging() { LoggingConfiguration cfg = new LoggingConfiguration(); C...
using System; using System.Linq; namespace SiDualMode.Base { /// <summary> /// Payload publisher base class. /// </summary> /// <typeparam name="TPayloadType">The type of the event type.</typeparam> /// <typeparam name="TConfigType">The type of config type.</typeparam> public abstract class St...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using Syste...
using Checkout.Payment.Identity.Data.Repositories; using Checkout.Payment.Identity.Domain.Interfaces; using Checkout.Payment.Identity.Services; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.DependencyInjection.Extensions; namespace Checkout.Payment.Identity.Extensions { public static ...
using Converter.UI.Framework; namespace Converter.UI.Views { /// <summary> /// Interaction logic for SummaryView.xaml /// </summary> public partial class SummaryView : ViewModelUserControl { public SummaryView() { InitializeComponent(); } } }
using Castle.MicroKernel.Registration; using Castle.MicroKernel.SubSystems.Configuration; using Castle.Windsor; namespace FastSQL.Magento2 { public class WindsorInstaller : IWindsorInstaller { public void Install(IWindsorContainer container, IConfigurationStore store) { v...
/* 리스트 뷰 xaml - prjid, bldid, fileid, nameKr 출력 * json 제공 api - http://indoormap.seoul.go.kr/openapi/request.html * sbm 저장 위치 C - dev - sbm 에 각 건물 이름 폴더가 생성되고 저장됨 * sbmall - 한 건물 내 전체 sbm 받아옴 * sbm - 해당 건물의 디폴트 floorid 를 이용하여 한개의 sbm 만 받아옴. * refresh - 내부지도가 있는 전체 건물 목록을 리스트 뷰에 올려줌. * refresh 를 눌러 건물 목록을 받은 후, 해...
using UnityEngine; using System.Collections; using UnityEngine.UI; using UnityEngine.SceneManagement; public class timer : MonoBehaviour { private float time = 80; public Text timerText; // Use this for initialization void Start () { timerText = GetComponent<Text> (); } // Update is called once per frame v...
using Handelabra.Sentinels.Engine.Controller; using Handelabra.Sentinels.Engine.Model; using System; using System.Collections; using System.Collections.Generic; using System.Linq; namespace Cauldron.LadyOfTheWood { public class NobilityOfDuskCardController : CardController { public NobilityOfDuskCardController(Ca...
using System; using System.Collections.Generic; using System.Linq; using Athena.Data; using Athena.Data.Books; using Athena.Data.Borrowings; using Athena.Data.Series; using Athena.Data.PublishingHouses; using Microsoft.EntityFrameworkCore; using Athena.Data.Categories; using Athena.Data.StoragePlaces; using Castle.Cor...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LRB.Legacy.Repository { public class PropertyComparer:IEqualityComparer<Property> { public bool Equals(Property x, Property y) { r...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using AutoMapper; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using Webshop.Data; // For more information on enabling Web API for empty projects, visit https://go.microsoft.com/fwlink/?LinkID=3978...
/*using UnityEngine; using UnityEngine.TestTools; using NUnit.Framework; using System.Collections; [Category("Level")] [TestOf(typeof(Platform))] public class TestPlatform { GameObject go; GameObject terrain; GameObject p1; GameObject start; GameObject p2; GameObject end; Platform plat; ...
using System; using System.Collections.Generic; namespace Language.Analyzer { public class Env : IDisposable { private readonly List<Dictionary<string, VarInfo>> e; private readonly List<string> scopes; public Env(List<Dictionary<string, VarInfo>> e, List<string> scopes) { ...
using Abp.Application.Services; using Abp.Domain.Uow; using Abp.ObjectMapping; using Hiraya.BIR.Notices.Dto; using Hiraya.Domain.MongoDBCollections.Entities; using Hiraya.MongoDb; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Hiraya.BIR.N...
using System; using System.Collections; using System.Collections.Generic; using RPG.Combat; using RPG.Core; using RPG.Movement; using UnityEngine; namespace RPG.Control { public class AIController : MonoBehaviour { [SerializeField] float chaseDistance = 5f; [SerializeField] flo...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Shooter { public partial class Difficulty : Form { public Difficulty() ...
using Microsoft.CodeAnalysis; using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Linq; namespace NetFabric.Hyperlinq.SourceGenerator { static class TypeSymbolExtensions { public static bool IsInterface(this ITypeSymbol typeSymbol) => typeSymbol...
namespace Triton.Game.Mapping { using ns25; using ns26; using System; using System.Collections.Generic; using Triton.Game; using Triton.Game.Mono; [Attribute38("HistoryManager")] public class HistoryManager : MonoBehaviour { public HistoryManager(IntPtr address) : this(addr...
using IntegradorZeusPDV.DB; using IntegradorZeusPDV.DB.DB.Controller; using IntegradorZeusPDV.MODEL.ClassesPDV; namespace IntegradorZeusPDV.CONTROLLER.Funcoes { public class FuncoesMovimentoFiscal { public static MovimentoFiscal GetMovimentoFiscalPorVenda(decimal IDVenda) { using (...
using System; using System.Threading.Tasks; using System.Net.Http; using System.Text.Json; using System.Collections.Generic; using W3ChampionsStatisticService.Cache; using W3ChampionsStatisticService.PlayerProfiles.War3InfoPlayerAkas; using W3ChampionsStatisticService.PersonalSettings; namespace W3ChampionsStatisticSe...
using Npgsql; using Projeto.Controller; using Projeto.Model; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Projeto { public partial clas...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Sockets; using System.Reflection; using System.Text; using System.Threading.Tasks; using System.Globalization; namespace RTServer { public class Commander { //Object made over the network NetworkObject NetList ...
using System; using System.Collections.Generic; namespace RestApiEcom.Models { public partial class TComVille { public int Id { get; set; } public string Libelle { get; set; } public bool? IsDelete { get; set; } } }
using System; namespace ShopsRUs.Domain.Entity { public class Customer { public long Id { get; set; } public string Name { get; set; } public string Email { get; set; } public string PhoneNumber { get; set; } public string Address { get; set; } public DateTime C...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class StartMenuButton : MonoBehaviour { public Sprite inactiveImage; public Sprite activeImage; protected Image buttonImage; public void Start() { buttonImage = GetComponent<Image>();...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace SynchWebService.Entity { public class Fk_District_Entity : AppHdr { /// <summary> /// 构造函数,不生成主键 /// </summary> public Fk_District_Entity() : this(false) { ...
using System; using System.Text; namespace MvcMonitor.Models.Factories { public class ElmahErrorDtoFactory : IElmahErrorDtoFactory { private readonly IElmahErrorDetailDtoFactory _elmahErrorDetailDtoFactory; public ElmahErrorDtoFactory() : this(new ElmahErrorDetailDtoFactory()) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using FlooringMastery.Models; using FlooringMastery.Models.Interfaces; using System.IO; namespace FlooringMastery.Data { public class ProductRepository : IProductRepository { private str...
using System.Collections.Generic; using System; using LogicBuilder.Attributes; using System.Linq; namespace Enrollment.Parameters.Expressions { public class MemberInitOperatorParameters : IExpressionParameter { public MemberInitOperatorParameters() { } public MemberInitOperatorParameters ( [Comments("...
using System; namespace SGDE.Domain.ViewModels { public class WorkClosePageViewModel { public string openDate { get; set; } public string closeDate { get; set; } public string workName { get; set; } public string workAddress { get; set; } public int workId { get; set; }...
using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using S...
//がをがを~! //2014/11/03 分割 using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Linq; using System.Numerics; using System.Runtime.InteropServices; using System.Security.Cryptography; using System.Text; using System.Threading; namespace CREA2014 { #...
using System; using ViewModel = IMDB.Api.Models.ViewModel; using ResponseDto = IMDB.Api.Models.ResponseDto; namespace IMDB.Api.Services.Interfaces { public interface ITokenService : IService { string HashPassword(ViewModel.AuthUser user, string password); bool VerifyPassword(ViewModel.AuthUse...
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Game.Beatmaps; using osu.Game.Rulesets.Beatmaps; using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Judgements; using osu.Game.Rules...
using Foundation; using System; using UIKit; namespace ratings.iOS { public partial class CustomCell : UITableViewCell { public CustomCell(IntPtr handle) : base(handle){ } public void UpdateCell(string name, string game, UIImage image) { NameLabel.Text = name; GameLabel.Tex...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Testownik.Model { public class ArchStat : Entity { [ForeignKey("RefTest")] public virtual Test Test { get; set; } ...
// **************************************************************** // This is free software licensed under the NUnit license. You // may obtain a copy of the license as well as information regarding // copyright ownership at http://nunit.org. // **************************************************************** /...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Text.RegularExpressions; namespace exo_pendu { class Program { static void dessin(int pouet) { switch (pouet) { case 0: ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.IO; using System.Drawing.Printing; namespace YourProject_winForms { public partial clas...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Text; using System.Threading.Tasks; using SimpleSecurity.Entities; using SimpleSecurity.Repositories; using WebMatrix.WebData; namespace SimpleSecurity { public static class WebSecurity { public ...
using System.Collections.Generic; namespace RiverCrossPuzzle { public class Game { private List<Occupant> _occupants = new List<Occupant>(); private List<Shoreline> _shoreLines = new List<Shoreline>(); public IEnumerable<Occupant> Occupants { get { return _occupants; } } ...
using System; using System.Collections.Generic; using System.Text; using System.Data; using System.Data.SqlTypes; using Microsoft.EntityFrameworkCore; using System.Linq; namespace Project.Service.Service { public interface IVehicleModel { IEnumerable<VehicleModel> GetAll(); Vehi...
// // Copyright 2010 Carbonfrost Systems, Inc. (http://carbonfrost.com) // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless r...
using System.ComponentModel; using System.ComponentModel.DataAnnotations; namespace ToDoApp.Contollers { public class Feladat { //kulcsmező nélkül nem lehet az adatbázisba adatokat feltölteni az Id-t automatikusan felismeri public int Id { get; set; } [Required] //Ez az anno...
using AssetHub.Models; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; using System.Web.Mvc; namespace AssetHub.ViewModels.AssetModel.Partial { public class AddAssetModelViewModel { public class PropertyEditor { ...
namespace Domain.Enums { public enum BodyStyle { Unknown, Sedan, Coupe, Sports, Wagon, Hatchback, Convertible, SUV, Minivan, Pickup, Buggy, Limousine, Hearse } public enum Drivetrain { U...
using SMSAPI3_5; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Web; /// <summary> /// Summary description for SMSR /// </summary> public class SMSR { private WebProxy objProxy1 = null; public static string Send_smsR(string username, string password, string c...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Iterator.Iterators.Duckling { public interface IIterator<out T> { Boolean hasNext(); T next(); } }
namespace FileTransporter.Panels { public class LoginInfo { public ushort ServerPort { get; set; } = 8080; public ushort ClientPort { get; set; } = 8080; public string ClientConnectAddress { get; set; } = "127.0.0.1"; public string ServerPassword { get; set; } public str...
using System; using System.Collections.Generic; using Webcorp.Model; namespace Webcorp.Controller { public class ActionResult { static ActionResult() { Ok = new ActionResult(true, ""); } public ActionResult(bool result,Exception e) { this...
using PROJECT.SERV.Model.Adm; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace SFP.SERVICIOS.MODEL.ADM { public class TCP_Adm_AreaOrg { public int Id { get; set; } public string descripcion { get; set; } public float calificacion { get; se...
using Key; using NameApi; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Threading; using System.Windows.Forms; using System.Xml; namespace RFID_Inventarizat...
using QLTTHT.DTO; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; namespace QLTTHT.DAO { class MucThanhToanDAO { private static MucThanhToanDAO instance; public static MucThanhToanDAO Instance { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Player : MonoBehaviour { public Sprite m_tichuIcon; public Sprite m_grandTichuIcon; public Sprite m_teamNameBar; public Sprite m_enemyNameBar; public Image m_rotateTurnImage; pub...
using UnityEngine; using System.Collections; using AssemblyCSharp; /** * I want this class to be one of, if not the only class, with an Update() method in it. Those methods are expensive, and I want to limit them whenever possible. * */ public class Cursor : MonoBehaviour { public static Cursor instance; privat...
using RestauranteOnline.Repositorios; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace RestauranteOnline.Controllers { public class AutenticaUsuarioController : Controller { public JsonResult AutenticacaoUsuario(string Login, string ...