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using System; using System.Collections.Generic; namespace GENN { public class NeuralNet { // Private data stores private Input[] _InputLayer; private Neuron[][] _HiddenLayers; private Neuron[] _OutputLayer; // Static class members public static double ErrorThreshold = 0.9; /// <summary> /// Initia...
namespace Kit { public static class Elevator { public static T Elevate<T>(this object Lower) where T : new() { var ElevatedType = typeof(T); var LowerType = Lower.GetType(); if (LowerType.IsSubclassOf(ElevatedType)) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using DesiClothing4u.Common.Models; using Microsoft.Data.SqlClient; //using Microsoft.AspNetCore.Cors; namespace DesiCl...
using System; using System.Windows; using System.Windows.Controls; using System.Windows.Media.Imaging; namespace Customer.Until.Chat { class FileParam { public FileParam(){ } public DockPanel DockPane { get; set; } public DockPanel instance { get{ return DockPane;...
using PDV.DAO.Custom; using PDV.DAO.DB.Controller; using PDV.DAO.Entidades; using PDV.DAO.Enum; using System.Collections.Generic; using System.Data; namespace PDV.CONTROLER.Funcoes { public class FuncoesFormaDePagamento { public static bool Existe(decimal IDFormaDePagamento) { usin...
using System; using System.Collections.Generic; using Yeasca.Metier; using Yeasca.Mongo; namespace Yeasca.Requete { public class DetailConstatRequete : Requete<IDetailConstatMessage> { public override ReponseRequete exécuter(IDetailConstatMessage message) { if (estAuthentifié()) ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading.Tasks; using Microsoft.Azure.Management.Media; using Microsoft.Azure.Management.Media.Models; using Microsoft.Extensions.Configuration; using Microsoft.IdentityModel.Clients.ActiveDirectory; using Microsoft.Rest...
using yamoc.server; namespace yamoc.stringEvaluator.value { public class BodyJsonValueEvaluator : ValueEvaluator { public string Path { get; set; } override public string evoluate(RequestMatchingContext context) { string value = context.Request.readBodyJson(Path); r...
using BLL; using Entidades; using ProyectoFinal.UI; using ProyectoFinal.UI.Consultas; using ProyectoFinal.UI.Registros; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System....
// -------------------------------------------------------------------------------------------------------------- // <copyright file="LogoutViewModel.cs" company="Tiny开源团队"> // Copyright (c) 2017-2018 Tiny. All rights reserved. // </copyright> // <site>http://www.lxking.cn</site> // <last-editor>ArcherTrister...
using System; using System.Collections.Generic; namespace maze_core { class Program { static List<List<int>> maze; static void Main(string[] args) { maze = new List<List<int>>(); maze.Add(new List<int>() { 0, 1, 0, 1 }); maze.Add(new List<int>() { 0, ...
using Microsoft.Extensions.Logging; namespace dotBatchLib { public class ItemWriter { private readonly ILogger _logger = LibLogging.CreateLogger<ITemReader>(); public void Write() { _logger.LogTrace("write"); } } }
using Sandbox.Shared; using System; using RuntimeUnitTestToolkit; using ZeroFormatter.Formatters; namespace ZeroFormatter.Tests { public class ZeroArgumentTest { public void Class() { var c = ZeroFormatterSerializer.Convert(new ZeroClass()); (c is ZeroClass).IsTrue(); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ObjectPoolManager : MonoBehaviour { private static ObjectPoolManager inst; public static ObjectPoolManager Inst { get { return inst; } } public ObjectPool pool; priv...
using System.Collections; using System.Collections.Generic; using Microsoft.AspNetCore.Identity; namespace Domain { public class AppUser: IdentityUser { public string DisplayName {set; get;} public string Bio {get; set;} public ICollection<ActivityAttendee> Activities { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data.SqlClient; using System.Data; using Entidades; namespace Datos { public class Categoria { public IList<Entidades.Categoria> ListarCategoria() { Con...
namespace TicTacToe.Tests { using System; using System.Collections.Generic; using System.Linq; using Data; using Data.Repositories; using GameLogic; using Services.Controllers; using Services.DataModels; using Microsoft.VisualStudio.TestTools.UnitTesting; using Models; usin...
using System; using System.Collections.Generic; using System.Threading; namespace NamedPipes { class Program { static Dictionary<EntityId, EntityData> ents_ = new Dictionary<EntityId, EntityData>(); static Dictionary<ModelId, Model> models_ = new Dictionary<ModelId, Model>(); static v...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Project3.Classes.Arrays { public sealed class ConstArray : ArrayBase { public ConstArray() { Name = "Const Array"; } public ov...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LeetCode.Algorithm.Hard { class Candy { /// <summary> /// There are N children standing in a line. Each child is assigned a rating value. /// You are giving can...
/************************************************************** ** Name : Amanda Lewandowski ** ** Due Date : March 31, 2020 ** ** Course : CSc 446 - Compiler Construction ** ** Instructor : George Hamer **...
using System.Collections.Generic; namespace CheckMySymptoms.Forms.View.Common { public class AboutFormSettingsView { public string Title { get; set; } public RequestDetailsView RequestDetails { get; set; } public DataRequestStateView State { get; set; } public List<DetailItemView> FieldSettings { get;...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; using System.Web.UI.WebControls; #endregion namespace DotNetNuke.UI.WebControls { /// --------------------------------...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SIPCA.CLASES.Models { [Table("Marca")] public class Marca { [K...
using Lab12_HotelDataBase.Models; using Lab12_HotelDataBase.Models.Api; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Lab12_HotelDataBase.Data.Repositories { public interface IAmenitiesRepository { Task<IEnumerable<AmenitiesDTO>> GetAllAmeni...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; using System.Collections.Specialized; using System.Web.UI; using DotNetNuke.Common.Utilities; using DotNetNuke.Instrumentat...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using ITDepartment.Attributes; namespace ITDepartment.Controllers { [Authorized] public class HomeController : Controller { // GET: Home public ActionResult Index() { ...
using SGA.Models; using System.Data.Entity.ModelConfiguration; using System.Web; namespace SGA.EntitiesConfig { public class VoluntarioConfig : EntityTypeConfiguration<Voluntario> { public VoluntarioConfig() { HasKey(v => v.VoluntarioId); // Map(t => t.MapInheritedProper...
using ALM.Reclutamiento.Entidades; using System; using System.Collections.Generic; using System.Linq.Expressions; using System.Net.Http; using System.Net.Http.Headers; using System.Threading.Tasks; namespace ALM.Reclutamiento.Negocio { public class NFuncionesHttpClient { private object newItem = null;...
using System; using System.Collections.Generic; using System.Text; namespace OCP.Remote { /** * The credentials for a remote user * * @since 13.0.0 */ public interface ICredentials { /** * @return string * * @since 13.0.0 */ string ge...
using System; using System.Data.SqlClient; using System.Linq; using System.Transactions; using Microsoft.Practices.TransientFaultHandling; namespace ReliableDbProvider.Tests.SqlExpress { public class SqlExpressTransientErrorDetectionStrategy : ITransientErrorDetectionStrategy { public bool IsTransient...
using System; using System.Collections.Generic; using System.IO; namespace Wc3Engine { public class JassFunction { public string functionName; private int _Count; public List<string> list; private static List<string> stack = new List<string>(); public JassFunction(stri...
using System; using System.Reflection; using System.Net.Sockets; using System.Globalization; namespace RTServer { public class RTConverter { /// <summary> /// Converts the parameters. /// </summary> public static object[] ConvertParams(object[] startParams, ParameterInfo[] targetParams){ object[] endPara...
using UnityEngine; using UnityEngine.SceneManagement; public class ButtonManager : MonoBehaviour { public void OnButtonPressPlayAgain() { SceneManager.LoadScene(SceneManager.GetActiveScene().name); } public void OnButtonPRessPlay() { SceneManager.LoadScene("SampleScen...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace HackerrankSolutionConsole { class a_very_big_sum : Challenge { public override void Main(string[] args) { int n = Convert.ToInt32(Console.ReadLine()); ...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using ExampleAPI.DataModel; namespace ExampleAPI.DAL { public class AnotherGenericRepository : IGenericRepository { private readonly AdviceMailscoopEntities _context; public AnotherGenericRepository()...
using System.Security.Claims; using GraphQL.Types; using Im.Access.GraphPortal.Repositories; namespace Im.Access.GraphPortal.Graph.OperationalGroup.Queries { public class OperationalQueryType : ObjectGraphType { public OperationalQueryType( ICircuitBreakerPolicyRepository circuitBreakerPol...
using UnityEngine; using System.Collections; using System; using System.Collections.Generic; public class InventoryIconAC { // Use this for initialization void Start () { /* InitLiveAnimation(); float s = this.gameObject.transform.localScale.x; UILabel label = this.gameObject.GetComponent...
using System; using GalaSoft.MvvmLight; using System.Windows.Input; using Xamarin.Forms; using NoteTaker1.Data.ViewModel; using Microsoft.Practices.ServiceLocation; namespace NoteTaker1.Data { public class TabbedHomeViewModel : ViewModelBase { public ICommand RemindersButtonCommand { get; private set; } public ...
using System; using System.Collections.Generic; using System.Text; namespace Ex03.GarageLogic { public class ValueOutOfRangeException : Exception { private float m_MinValue; private float m_MaxValue; public ValueOutOfRangeException(float i_StartOfRange, float i_EndOfRange, string i_Me...
/******************************************************************** * FulcrumWeb RAD Framework - Fulcrum of your business * * Copyright (c) 2002-2010 FulcrumWeb, ALL RIGHTS RESERVED * * * * THE SOURCE CODE CONTAINED WITHIN THI...
namespace OmniGui { public class KeyArgs { public KeyArgs(MyKey key) { Key = key; } public MyKey Key { get; set; } } }
using System.ComponentModel.DataAnnotations; namespace ActivityTracker.Dtos { public class ActivityUpdateDto { // Id is created by the database [Required] [MaxLength(250)] public string ActivityType { get; set; } [Required] public int Met { get; set; } [Required] public int Daily...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Web; using System.Web.Mvc; using Business.Helper; using eIVOGo.Models.ViewModel; using ClosedXML.Excel; using Model.DataEntity; using Model.Locale; using Model.Helper; using Model.Security.MembershipManagement; using Model...
/** Animate an airlock door moving up and down. Original by Orion Lawlor, 2020-07, for Nexus Aurora (Public Domain) */ using System.Collections; using System.Collections.Generic; using UnityEngine; public class AirlockDoor : MonoBehaviour { public Vector3 closePos=new Vector3(0.0f,0f,0f); public Vector3 op...
using AppBase.Services.Model; namespace OrganizationOne.Services.Model { public class AccessToken : IModelBase { public string Token { get; set; } public bool Authenticated { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using Microsoft.VisualStudio.TestTools.UnitTesting; using BookStore.DAL; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BookStore.DAL.Tests { [TestClass()] public class QuaterinformationDALTests { [TestMethod()] ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data.Linq; using System.Linq; using System.Web; using System.Web.UI.WebControls; using Uxnet.Web.Module.Common; using Uxnet.Web.Module.DataModel; namespace eIVOGo.Module.Base { public abstract partial class EntityItemListMo...
using Godot; using System; using static Lib; public class MenuButton : Button { protected Root root; protected int num; public void _on_button_up() { root.menuPanel = num; } public override void _Ready() { root = (Root)GetNode("/root/root"); if (this.Name.Le...
using System; using System.Collections; using System.ComponentModel; using System.Data; using System.Drawing; using System.Web; using System.Web.SessionState; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.HtmlControls; using System.Data.SqlClient; using lianda.Component; namesp...
 using Sitecore.Eventing; using Sitecore.Install; using Sitecore.Shell.Framework; using Sitecore.Sites.Events; namespace Sitecore.Shell.Applications.Dialogs { using System; using System.Collections.Generic; using System.Linq; using Sitecore.Web.UI.Pages; using Sitecore.Web.UI.HtmlControls; us...
using System; using System.Collections.Generic; using System.Linq; namespace durable_functions_sample.Shared { public class DetectLanguageResponse { public DetectLanguageResponse() { Documents = new List<Document>(); } public class Document { pu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace WF.SDK.Models.Internal { [Serializable] public class UserItem { public Guid Id; public string Title; public string FirstName; public string LastName; public string CompanyName; ...
using System; namespace StratCorp.CorpSMS.Entities { public class MessageDetailEntity { public string StatusDescription { get; set; } public DateTime StatusDate { get; set; } public string Reason { get; set; } } }
using System; using System.Collections; using System.ComponentModel; using System.Data; using System.Drawing; using System.Web; using System.Web.SessionState; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.HtmlControls; using System.Data.SqlClient; using lianda.Component; namesp...
using DevExpress.Office.Utils; using DevExpress.XtraEditors; using DevExpress.XtraEditors.Filtering.Templates; using DevExpress.XtraReports.UI; using PDV.CONTROLER.Funcoes; using PDV.CONTROLER.FuncoesFaturamento; using PDV.DAO.DB.Utils; using PDV.DAO.Enum; using PDV.REPORTS.Reports.Modelo_2; using PDV.VIEW.App_Context...
using UnityEngine; namespace HT.Framework { [CustomDebugger(typeof(Transform))] internal sealed class DebuggerTransform : DebuggerComponentBase { private Transform _target; private int _childCount; public override void OnEnable() { _target = Target as Transform...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace tryReflection { class Program { static void Main(string[] args) { cc<T> Do1<T>() { var ee = new cc<T>(); return...
using UnityEngine; using System.Collections; public class HandleController : MonoBehaviour { public ReelController[] reels; Animation animation; public int curReel = 0; // Use this for initialization void Start () { animation = GetComponent<Animation> (); } // Update is called once per frame void Upda...
namespace Visitor.Entities.Interfaces { public interface IVisitor { void Identificar(Chefao chefao); void Identificar(FaseJogo faseJogo); } }
using Dapper; using HelperLibrary.Models; using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using static HelperLibrary.Tools; using System.Linq; using System.Text; using System.Threading.Tasks; using ConnectLibrary.Logger; using ConnectLibrary.SQLRepository.Interfaces; usi...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using KelpNet.Common.Functions; using KelpNet.Functions.Mathmetrics.BasicMath; namespace KelpNet.Common { [Serializable] [DebuggerDisplay("{Name + ToString(\"Size\")}", Type = "{\"NdArray\" + ToStrin...
using System.Linq; using System.Threading.Tasks; namespace ChuanGoing.Base.Interface.Db { public interface IRepository<TEntity, TPrimaryKey> where TEntity : class, IEntity<TPrimaryKey> { #region Query TEntity Get(TPrimaryKey key); Task<TEntity> GetAsync(TPrimaryKey key); ...
/* * Copyright 2014 Technische Universität Darmstadt * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appl...
using EmployeeCRUD.Models; using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Web; namespace EmployeeCRUD.Repository { public class EmployeeRepository { private SqlConnection con; //To Han...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Web; namespace MB.Models.POCO { public class UserInfo { public UserInfo() { this.users_roles...
using System; using System.ComponentModel.DataAnnotations; namespace Promelectro.Api.Models { public class Post { public int Id { get; set; } public string Text { get; set; } public DateTime DateCreate { get; set; } public int? RoleId { get; set; } public string Name { g...
using Books.Api.Services; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Books.Api.Controllers { [Route("api/synchronousbooks")] [ApiController] public class SynchronousBookController:ControllerBase ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data.SqlClient; namespace Entidades { public class PersonaDAO { static SqlConnection conexion; static SqlCommand comando; static PersonaDAO() { ...
using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Maze_Finding_Bean { public class MenuNewGame : Menu { public MenuNewGame(float left, float top, List<Texture2D> background) : base(left,top,background) { ...
using System; using System.Reactive; using System.Threading; using System.Threading.Tasks; using OmniSharp.Extensions.DebugAdapter.Protocol.Client; using OmniSharp.Extensions.DebugAdapter.Protocol.Server; using OmniSharp.Extensions.JsonRpc.Testing; using Xunit; using Xunit.Abstractions; namespace Dap.Tests.Integratio...
using QRCoder; using System; using System.Collections.Generic; using System.Drawing; using System.Drawing.Imaging; using System.IO; using System.Linq; using System.Web; using System.Web.Mvc; using UdemyMurat.Models.Sınıflar; namespace UdemyMurat.Controllers { public class KargoController : Controller { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using MrHai.Core.Models; using TwinkleStar.Common.Others; using MrHai.Application.Models; using TwinkleStar.Common.Extensions; using MrHai.Core.Models.Enums; namespace MrHai.Core { /// <summary> ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.RazorPages; using Microsoft.EntityFrameworkCore; using Facultate.Data; using Facultate.Models; namespace Facultate.Pages.ProfessorRanks { public class Ind...
namespace ModelAndroidAppSimples { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Spatial; [Table("BaseAPP")] public partial class BaseAPP { public int ID {...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class scrEnemyManager : MonoBehaviour { public static scrEnemyManager EnemyManager; [Header("BaseEnemies")] public GameObject[] BaseEnemiesArray; //public SpriteRenderer[] BaseEnemiesRendererArray; public float...
using DEMO_DDD.DOMAIN.Entidades; using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace DEMO_DDD.DOMAIN.Interfaces.Services { public interface IProdutoService : IServiceBase<Produto> { Task<IEnumerable<Produto>> BuscarPorNome(string nome); } ...
using System.Diagnostics; using System.Reflection; using System.Windows; namespace HandyControlDemo.Window { public partial class AboutWindow { public AboutWindow() { InitializeComponent(); DataContext = this; var versionInfo = FileVersionInfo.GetVersionIn...
using Castle.MicroKernel.Registration; using Castle.MicroKernel.SubSystems.Configuration; using Castle.Windsor; namespace JqD.Common.WindsorInstaller { public class CurrentTimeProviderInstaller : IWindsorInstaller { public void Install(IWindsorContainer container, IConfigurationStore store) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Controls.Primitives; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows....
using UnityEngine; using System.Collections; using System.Collections.Generic; using System; public class Casualty { public string name; public int num_wounded = 0; public int num_killed = 0; } // Class that contains pre battle information, and will be populated with post battle information after it is d...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Linq.Expressions; using System.Text; using System.Text.RegularExpressions; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Business.Helper; using Model.DataEntity; using Model.Locale; using M...
using FatCat.Nes.OpCodes.AddressingModes; namespace FatCat.Nes.OpCodes.Transfers { public class TransferXRegisterToStackPointer : OpCode { public override string Name => "TXS"; public TransferXRegisterToStackPointer(ICpu cpu, IAddressMode addressMode) : base(cpu, addressMode) { } public override int Execute(...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace WindowsFormsApp1 { public partial class Exercicio2 : Form { publ...
using System.Collections.Generic; namespace Lykke.Service.SmsSender.Core.Domain.SmsSenderSettings { public class SmsProviderCountries : SmsSenderSettingsBase { public Dictionary<SmsProvider, string[]> Countries { get; set; } = new Dictionary<SmsProvider, string[]>(); public override string Get...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ToolsImages.Structures { public class Structure { public int X { get; set; } public int Y { get; set; } public int Largeur { get; set; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Locky.Shared; using Android.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Views; using Android.Widget; namespace Locky.Droid { [Activity(Label = "PasswordsListActivity")] public ...
using System; using System.Collections.Generic; using System.Text; namespace AdvancedConcepts { // This program demo. how to use Action Delegate. // Action delegate is an in-built generic type delegate.you need not to create custom delegate. // it can contain minimum 1 param. and maximum 16 param. ...
using EDU_Rent.data_layer; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EDU_Rent.business_layer { class Address { public string AddressL1 { get; set; } public string AddressL2 { get; set; } public string ...
using System.Threading.Tasks; using dk.via.ftc.businesslayer.Models; namespace dk.via.ftc.web.Data { public interface IDispensaryService { public Task<bool> CheckLicense(string license); public Task AddDispensaryAsync(Dispensary dispensary); public Task<string> GetDispensaryLicense(str...
namespace ReturnOfThePioneers.Common.System { public class AppConstants { #region ----- Family ----- public const string INVENTORY = "Inventory"; public const string SERVER_TEST = "DreamLand"; #endregion } }
using Microsoft.EntityFrameworkCore.Migrations; namespace HeladacWeb.Migrations { public partial class credentialService : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.AddColumn<string>( name: "credentialService_DBid",...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Data; using System.Data.SqlClient; using System.Web.UI; using System.Web.UI.WebControls; namespace WebApplication2.admin { public partial class defaultyeni : System.Web.UI.Page { sql_baglanti baglan = new...
// Copyright (c) 2007 - Dave Kerr // http://www.dopecode.co.uk // // // This file is part of SharpGL. // // SharpGL is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 3 of the L...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="IntegrationTechnoLinkMap.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // -----------------------------------------------------------------------...
using EFCoreDatabaseFirstSample.Models; using EFCoreDatabaseFirstSample.Models.DTO; using EFCoreDatabaseFirstSample.Models.Repository; using Microsoft.AspNetCore.Mvc; namespace EFCoreDatabaseFirstSample.Controllers { [Route("api/books")] [ApiController] public class BooksController : ControllerBase { ...
using System.ComponentModel.Composition; using Microsoft.Practices.Prism.Regions; namespace Torshify.Radio.EchoNest.Views.Browse.Tabs { [Export] [PartCreationPolicy(CreationPolicy.NonShared)] [RegionMemberLifetime(KeepAlive = true)] public partial class AlbumView { public AlbumView() ...
using System; namespace ScreeningTesterWebSite.Models { public class AddressConfirmationOutput : InitializeQuestionnaireOutput { public AddressConfirmationOutput() { } public AddressConfirmationOutput (InitializeQuestionnaireOutput baseObj, InputNewApplicant newApplica...
using UnityEngine; using System.Collections; public class ThrowTrigger : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { } void OnTriggerStay2D(Collider2D collider){ gameObject.GetComponentInParent<BullyController>().OnTriggerStayCh...