text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
namespace GENN
{
public class NeuralNet
{
// Private data stores
private Input[] _InputLayer;
private Neuron[][] _HiddenLayers;
private Neuron[] _OutputLayer;
// Static class members
public static double ErrorThreshold = 0.9;
/// <summary>
/// Initia... |
namespace Kit
{
public static class Elevator
{
public static T Elevate<T>(this object Lower)
where T : new()
{
var ElevatedType = typeof(T);
var LowerType = Lower.GetType();
if (LowerType.IsSubclassOf(ElevatedType))
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using DesiClothing4u.Common.Models;
using Microsoft.Data.SqlClient;
//using Microsoft.AspNetCore.Cors;
namespace DesiCl... |
using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media.Imaging;
namespace Customer.Until.Chat
{
class FileParam
{
public FileParam(){ }
public DockPanel DockPane { get; set; }
public DockPanel instance
{
get{ return DockPane;... |
using PDV.DAO.Custom;
using PDV.DAO.DB.Controller;
using PDV.DAO.Entidades;
using PDV.DAO.Enum;
using System.Collections.Generic;
using System.Data;
namespace PDV.CONTROLER.Funcoes
{
public class FuncoesFormaDePagamento
{
public static bool Existe(decimal IDFormaDePagamento)
{
usin... |
using System;
using System.Collections.Generic;
using Yeasca.Metier;
using Yeasca.Mongo;
namespace Yeasca.Requete
{
public class DetailConstatRequete : Requete<IDetailConstatMessage>
{
public override ReponseRequete exécuter(IDetailConstatMessage message)
{
if (estAuthentifié())
... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.Azure.Management.Media;
using Microsoft.Azure.Management.Media.Models;
using Microsoft.Extensions.Configuration;
using Microsoft.IdentityModel.Clients.ActiveDirectory;
using Microsoft.Rest... |
using yamoc.server;
namespace yamoc.stringEvaluator.value
{
public class BodyJsonValueEvaluator : ValueEvaluator {
public string Path { get; set; }
override public string evoluate(RequestMatchingContext context)
{
string value = context.Request.readBodyJson(Path);
r... |
using BLL;
using Entidades;
using ProyectoFinal.UI;
using ProyectoFinal.UI.Consultas;
using ProyectoFinal.UI.Registros;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.... |
// --------------------------------------------------------------------------------------------------------------
// <copyright file="LogoutViewModel.cs" company="Tiny开源团队">
// Copyright (c) 2017-2018 Tiny. All rights reserved.
// </copyright>
// <site>http://www.lxking.cn</site>
// <last-editor>ArcherTrister... |
using System;
using System.Collections.Generic;
namespace maze_core
{
class Program
{
static List<List<int>> maze;
static void Main(string[] args)
{
maze = new List<List<int>>();
maze.Add(new List<int>() { 0, 1, 0, 1 });
maze.Add(new List<int>() { 0, ... |
using Microsoft.Extensions.Logging;
namespace dotBatchLib
{
public class ItemWriter
{
private readonly ILogger _logger = LibLogging.CreateLogger<ITemReader>();
public void Write()
{
_logger.LogTrace("write");
}
}
} |
using Sandbox.Shared;
using System;
using RuntimeUnitTestToolkit;
using ZeroFormatter.Formatters;
namespace ZeroFormatter.Tests
{
public class ZeroArgumentTest
{
public void Class()
{
var c = ZeroFormatterSerializer.Convert(new ZeroClass());
(c is ZeroClass).IsTrue();
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ObjectPoolManager : MonoBehaviour
{
private static ObjectPoolManager inst;
public static ObjectPoolManager Inst
{
get
{
return inst;
}
}
public ObjectPool pool;
priv... |
using System.Collections;
using System.Collections.Generic;
using Microsoft.AspNetCore.Identity;
namespace Domain
{
public class AppUser: IdentityUser
{
public string DisplayName {set; get;}
public string Bio {get; set;}
public ICollection<ActivityAttendee> Activities { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Data.SqlClient;
using System.Data;
using Entidades;
namespace Datos
{
public class Categoria
{
public IList<Entidades.Categoria> ListarCategoria()
{
Con... |
namespace TicTacToe.Tests
{
using System;
using System.Collections.Generic;
using System.Linq;
using Data;
using Data.Repositories;
using GameLogic;
using Services.Controllers;
using Services.DataModels;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Models;
usin... |
using System;
using System.Collections.Generic;
using System.Threading;
namespace NamedPipes
{
class Program
{
static Dictionary<EntityId, EntityData> ents_ = new Dictionary<EntityId, EntityData>();
static Dictionary<ModelId, Model> models_ = new Dictionary<ModelId, Model>();
static v... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Project3.Classes.Arrays
{
public sealed class ConstArray : ArrayBase
{
public ConstArray()
{
Name = "Const Array";
}
public ov... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LeetCode.Algorithm.Hard
{
class Candy
{
/// <summary>
/// There are N children standing in a line. Each child is assigned a rating value.
/// You are giving can... |
/**************************************************************
** Name : Amanda Lewandowski **
** Due Date : March 31, 2020 **
** Course : CSc 446 - Compiler Construction **
** Instructor : George Hamer **... |
using System.Collections.Generic;
namespace CheckMySymptoms.Forms.View.Common
{
public class AboutFormSettingsView
{
public string Title { get; set; }
public RequestDetailsView RequestDetails { get; set; }
public DataRequestStateView State { get; set; }
public List<DetailItemView> FieldSettings { get;... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
#region Usings
using System;
using System.Web.UI.WebControls;
#endregion
namespace DotNetNuke.UI.WebControls
{
/// --------------------------------... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SIPCA.CLASES.Models
{
[Table("Marca")]
public class Marca
{
[K... |
using Lab12_HotelDataBase.Models;
using Lab12_HotelDataBase.Models.Api;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Lab12_HotelDataBase.Data.Repositories
{
public interface IAmenitiesRepository
{
Task<IEnumerable<AmenitiesDTO>> GetAllAmeni... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
#region Usings
using System;
using System.Collections.Specialized;
using System.Web.UI;
using DotNetNuke.Common.Utilities;
using DotNetNuke.Instrumentat... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using ITDepartment.Attributes;
namespace ITDepartment.Controllers
{
[Authorized]
public class HomeController : Controller
{
// GET: Home
public ActionResult Index()
{
... |
using SGA.Models;
using System.Data.Entity.ModelConfiguration;
using System.Web;
namespace SGA.EntitiesConfig
{
public class VoluntarioConfig : EntityTypeConfiguration<Voluntario>
{
public VoluntarioConfig()
{
HasKey(v => v.VoluntarioId);
// Map(t => t.MapInheritedProper... |
using ALM.Reclutamiento.Entidades;
using System;
using System.Collections.Generic;
using System.Linq.Expressions;
using System.Net.Http;
using System.Net.Http.Headers;
using System.Threading.Tasks;
namespace ALM.Reclutamiento.Negocio
{
public class NFuncionesHttpClient
{
private object newItem = null;... |
using System;
using System.Collections.Generic;
using System.Text;
namespace OCP.Remote
{
/**
* The credentials for a remote user
*
* @since 13.0.0
*/
public interface ICredentials
{
/**
* @return string
*
* @since 13.0.0
*/
string ge... |
using System;
using System.Data.SqlClient;
using System.Linq;
using System.Transactions;
using Microsoft.Practices.TransientFaultHandling;
namespace ReliableDbProvider.Tests.SqlExpress
{
public class SqlExpressTransientErrorDetectionStrategy : ITransientErrorDetectionStrategy
{
public bool IsTransient... |
using System;
using System.Collections.Generic;
using System.IO;
namespace Wc3Engine
{
public class JassFunction
{
public string functionName;
private int _Count;
public List<string> list;
private static List<string> stack = new List<string>();
public JassFunction(stri... |
using System;
using System.Reflection;
using System.Net.Sockets;
using System.Globalization;
namespace RTServer
{
public class RTConverter
{
/// <summary>
/// Converts the parameters.
/// </summary>
public static object[] ConvertParams(object[] startParams, ParameterInfo[] targetParams){
object[] endPara... |
using UnityEngine;
using UnityEngine.SceneManagement;
public class ButtonManager : MonoBehaviour
{
public void OnButtonPressPlayAgain()
{
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
}
public void OnButtonPRessPlay()
{
SceneManager.LoadScene("SampleScen... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace HackerrankSolutionConsole
{
class a_very_big_sum : Challenge
{
public override void Main(string[] args)
{
int n = Convert.ToInt32(Console.ReadLine());
... |
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using ExampleAPI.DataModel;
namespace ExampleAPI.DAL
{
public class AnotherGenericRepository : IGenericRepository
{
private readonly AdviceMailscoopEntities _context;
public AnotherGenericRepository()... |
using System.Security.Claims;
using GraphQL.Types;
using Im.Access.GraphPortal.Repositories;
namespace Im.Access.GraphPortal.Graph.OperationalGroup.Queries
{
public class OperationalQueryType : ObjectGraphType
{
public OperationalQueryType(
ICircuitBreakerPolicyRepository circuitBreakerPol... |
using UnityEngine;
using System.Collections;
using System;
using System.Collections.Generic;
public class InventoryIconAC
{
// Use this for initialization
void Start () {
/* InitLiveAnimation();
float s = this.gameObject.transform.localScale.x;
UILabel label = this.gameObject.GetComponent... |
using System;
using GalaSoft.MvvmLight;
using System.Windows.Input;
using Xamarin.Forms;
using NoteTaker1.Data.ViewModel;
using Microsoft.Practices.ServiceLocation;
namespace NoteTaker1.Data
{
public class TabbedHomeViewModel : ViewModelBase
{
public ICommand RemindersButtonCommand { get; private set; }
public ... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Ex03.GarageLogic
{
public class ValueOutOfRangeException : Exception
{
private float m_MinValue;
private float m_MaxValue;
public ValueOutOfRangeException(float i_StartOfRange, float i_EndOfRange, string i_Me... |
/********************************************************************
* FulcrumWeb RAD Framework - Fulcrum of your business *
* Copyright (c) 2002-2010 FulcrumWeb, ALL RIGHTS RESERVED *
* *
* THE SOURCE CODE CONTAINED WITHIN THI... |
namespace OmniGui
{
public class KeyArgs
{
public KeyArgs(MyKey key)
{
Key = key;
}
public MyKey Key { get; set; }
}
} |
using System.ComponentModel.DataAnnotations;
namespace ActivityTracker.Dtos
{
public class ActivityUpdateDto
{
// Id is created by the database
[Required]
[MaxLength(250)]
public string ActivityType { get; set; }
[Required]
public int Met { get; set; }
[Required]
public int Daily... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using Business.Helper;
using eIVOGo.Models.ViewModel;
using ClosedXML.Excel;
using Model.DataEntity;
using Model.Locale;
using Model.Helper;
using Model.Security.MembershipManagement;
using Model... |
/**
Animate an airlock door moving up and down.
Original by Orion Lawlor, 2020-07, for Nexus Aurora (Public Domain)
*/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AirlockDoor : MonoBehaviour
{
public Vector3 closePos=new Vector3(0.0f,0f,0f);
public Vector3 op... |
using AppBase.Services.Model;
namespace OrganizationOne.Services.Model
{
public class AccessToken : IModelBase
{
public string Token { get; set; }
public bool Authenticated { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using BookStore.DAL;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BookStore.DAL.Tests
{
[TestClass()]
public class QuaterinformationDALTests
{
[TestMethod()]
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data.Linq;
using System.Linq;
using System.Web;
using System.Web.UI.WebControls;
using Uxnet.Web.Module.Common;
using Uxnet.Web.Module.DataModel;
namespace eIVOGo.Module.Base
{
public abstract partial class EntityItemListMo... |
using Godot;
using System;
using static Lib;
public class MenuButton : Button
{
protected Root root;
protected int num;
public void _on_button_up()
{
root.menuPanel = num;
}
public override void _Ready()
{
root = (Root)GetNode("/root/root");
if (this.Name.Le... |
using System;
using System.Collections;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Web;
using System.Web.SessionState;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Web.UI.HtmlControls;
using System.Data.SqlClient;
using lianda.Component;
namesp... |
using Sitecore.Eventing;
using Sitecore.Install;
using Sitecore.Shell.Framework;
using Sitecore.Sites.Events;
namespace Sitecore.Shell.Applications.Dialogs
{
using System;
using System.Collections.Generic;
using System.Linq;
using Sitecore.Web.UI.Pages;
using Sitecore.Web.UI.HtmlControls;
us... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace durable_functions_sample.Shared
{
public class DetectLanguageResponse
{
public DetectLanguageResponse()
{
Documents = new List<Document>();
}
public class Document
{
pu... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace WF.SDK.Models.Internal
{
[Serializable]
public class UserItem
{
public Guid Id;
public string Title;
public string FirstName;
public string LastName;
public string CompanyName;
... |
using System;
namespace StratCorp.CorpSMS.Entities
{
public class MessageDetailEntity
{
public string StatusDescription { get; set; }
public DateTime StatusDate { get; set; }
public string Reason { get; set; }
}
}
|
using System;
using System.Collections;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Web;
using System.Web.SessionState;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Web.UI.HtmlControls;
using System.Data.SqlClient;
using lianda.Component;
namesp... |
using DevExpress.Office.Utils;
using DevExpress.XtraEditors;
using DevExpress.XtraEditors.Filtering.Templates;
using DevExpress.XtraReports.UI;
using PDV.CONTROLER.Funcoes;
using PDV.CONTROLER.FuncoesFaturamento;
using PDV.DAO.DB.Utils;
using PDV.DAO.Enum;
using PDV.REPORTS.Reports.Modelo_2;
using PDV.VIEW.App_Context... |
using UnityEngine;
namespace HT.Framework
{
[CustomDebugger(typeof(Transform))]
internal sealed class DebuggerTransform : DebuggerComponentBase
{
private Transform _target;
private int _childCount;
public override void OnEnable()
{
_target = Target as Transform... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace tryReflection
{
class Program
{
static void Main(string[] args)
{
cc<T> Do1<T>()
{
var ee = new cc<T>();
return... |
using UnityEngine;
using System.Collections;
public class HandleController : MonoBehaviour
{
public ReelController[] reels;
Animation animation;
public int curReel = 0;
// Use this for initialization
void Start ()
{
animation = GetComponent<Animation> ();
}
// Update is called once per frame
void Upda... |
namespace Visitor.Entities.Interfaces
{
public interface IVisitor
{
void Identificar(Chefao chefao);
void Identificar(FaseJogo faseJogo);
}
}
|
using Dapper;
using HelperLibrary.Models;
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using static HelperLibrary.Tools;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ConnectLibrary.Logger;
using ConnectLibrary.SQLRepository.Interfaces;
usi... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using KelpNet.Common.Functions;
using KelpNet.Functions.Mathmetrics.BasicMath;
namespace KelpNet.Common
{
[Serializable]
[DebuggerDisplay("{Name + ToString(\"Size\")}", Type = "{\"NdArray\" + ToStrin... |
using System.Linq;
using System.Threading.Tasks;
namespace ChuanGoing.Base.Interface.Db
{
public interface IRepository<TEntity, TPrimaryKey>
where TEntity : class, IEntity<TPrimaryKey>
{
#region Query
TEntity Get(TPrimaryKey key);
Task<TEntity> GetAsync(TPrimaryKey key);
... |
/*
* Copyright 2014 Technische Universität Darmstadt
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by appl... |
using EmployeeCRUD.Models;
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Data.SqlClient;
using System.Linq;
using System.Web;
namespace EmployeeCRUD.Repository
{
public class EmployeeRepository
{
private SqlConnection con;
//To Han... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Web;
namespace MB.Models.POCO
{
public class UserInfo
{
public UserInfo()
{
this.users_roles... |
using System;
using System.ComponentModel.DataAnnotations;
namespace Promelectro.Api.Models
{
public class Post
{
public int Id { get; set; }
public string Text { get; set; }
public DateTime DateCreate { get; set; }
public int? RoleId { get; set; }
public string Name { g... |
using Books.Api.Services;
using Microsoft.AspNetCore.Mvc;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Books.Api.Controllers
{
[Route("api/synchronousbooks")]
[ApiController]
public class SynchronousBookController:ControllerBase
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Data.SqlClient;
namespace Entidades
{
public class PersonaDAO
{
static SqlConnection conexion;
static SqlCommand comando;
static PersonaDAO()
{
... |
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Maze_Finding_Bean
{
public class MenuNewGame : Menu
{
public MenuNewGame(float left, float top, List<Texture2D> background) : base(left,top,background)
{
... |
using System;
using System.Reactive;
using System.Threading;
using System.Threading.Tasks;
using OmniSharp.Extensions.DebugAdapter.Protocol.Client;
using OmniSharp.Extensions.DebugAdapter.Protocol.Server;
using OmniSharp.Extensions.JsonRpc.Testing;
using Xunit;
using Xunit.Abstractions;
namespace Dap.Tests.Integratio... |
using QRCoder;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using UdemyMurat.Models.Sınıflar;
namespace UdemyMurat.Controllers
{
public class KargoController : Controller
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using MrHai.Core.Models;
using TwinkleStar.Common.Others;
using MrHai.Application.Models;
using TwinkleStar.Common.Extensions;
using MrHai.Core.Models.Enums;
namespace MrHai.Core
{
/// <summary>
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.RazorPages;
using Microsoft.EntityFrameworkCore;
using Facultate.Data;
using Facultate.Models;
namespace Facultate.Pages.ProfessorRanks
{
public class Ind... |
namespace ModelAndroidAppSimples
{
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Data.Entity.Spatial;
[Table("BaseAPP")]
public partial class BaseAPP
{
public int ID {... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class scrEnemyManager : MonoBehaviour {
public static scrEnemyManager EnemyManager;
[Header("BaseEnemies")]
public GameObject[] BaseEnemiesArray;
//public SpriteRenderer[] BaseEnemiesRendererArray;
public float... |
using DEMO_DDD.DOMAIN.Entidades;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
namespace DEMO_DDD.DOMAIN.Interfaces.Services
{
public interface IProdutoService : IServiceBase<Produto>
{
Task<IEnumerable<Produto>> BuscarPorNome(string nome);
}
... |
using System.Diagnostics;
using System.Reflection;
using System.Windows;
namespace HandyControlDemo.Window
{
public partial class AboutWindow
{
public AboutWindow()
{
InitializeComponent();
DataContext = this;
var versionInfo = FileVersionInfo.GetVersionIn... |
using Castle.MicroKernel.Registration;
using Castle.MicroKernel.SubSystems.Configuration;
using Castle.Windsor;
namespace JqD.Common.WindsorInstaller
{
public class CurrentTimeProviderInstaller : IWindsorInstaller
{
public void Install(IWindsorContainer container, IConfigurationStore store)
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System;
public class Casualty
{
public string name;
public int num_wounded = 0;
public int num_killed = 0;
}
// Class that contains pre battle information, and will be populated with post battle information after it is d... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Linq.Expressions;
using System.Text;
using System.Text.RegularExpressions;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using Business.Helper;
using Model.DataEntity;
using Model.Locale;
using M... |
using FatCat.Nes.OpCodes.AddressingModes;
namespace FatCat.Nes.OpCodes.Transfers
{
public class TransferXRegisterToStackPointer : OpCode
{
public override string Name => "TXS";
public TransferXRegisterToStackPointer(ICpu cpu, IAddressMode addressMode) : base(cpu, addressMode) { }
public override int Execute(... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace WindowsFormsApp1
{
public partial class Exercicio2 : Form
{
publ... |
using System.Collections.Generic;
namespace Lykke.Service.SmsSender.Core.Domain.SmsSenderSettings
{
public class SmsProviderCountries : SmsSenderSettingsBase
{
public Dictionary<SmsProvider, string[]> Countries { get; set; } = new Dictionary<SmsProvider, string[]>();
public override string Get... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ToolsImages.Structures
{
public class Structure
{
public int X { get; set; }
public int Y { get; set; }
public int Largeur { get; set; ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Locky.Shared;
using Android.App;
using Android.Content;
using Android.OS;
using Android.Runtime;
using Android.Views;
using Android.Widget;
namespace Locky.Droid
{
[Activity(Label = "PasswordsListActivity")]
public ... |
using System;
using System.Collections.Generic;
using System.Text;
namespace AdvancedConcepts
{
// This program demo. how to use Action Delegate.
// Action delegate is an in-built generic type delegate.you need not to create custom delegate.
// it can contain minimum 1 param. and maximum 16 param.
... |
using EDU_Rent.data_layer;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EDU_Rent.business_layer
{
class Address
{
public string AddressL1 { get; set; }
public string AddressL2 { get; set; }
public string ... |
using System.Threading.Tasks;
using dk.via.ftc.businesslayer.Models;
namespace dk.via.ftc.web.Data
{
public interface IDispensaryService
{
public Task<bool> CheckLicense(string license);
public Task AddDispensaryAsync(Dispensary dispensary);
public Task<string> GetDispensaryLicense(str... |
namespace ReturnOfThePioneers.Common.System {
public class AppConstants {
#region ----- Family -----
public const string INVENTORY = "Inventory";
public const string SERVER_TEST = "DreamLand";
#endregion
}
}
|
using Microsoft.EntityFrameworkCore.Migrations;
namespace HeladacWeb.Migrations
{
public partial class credentialService : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.AddColumn<string>(
name: "credentialService_DBid",... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Data;
using System.Data.SqlClient;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace WebApplication2.admin
{
public partial class defaultyeni : System.Web.UI.Page
{
sql_baglanti baglan = new... |
// Copyright (c) 2007 - Dave Kerr
// http://www.dopecode.co.uk
//
//
// This file is part of SharpGL.
//
// SharpGL is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 3 of the L... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="IntegrationTechnoLinkMap.cs" company="CGI">
// Copyright (c) CGI. All rights reserved.
// </copyright>
// -----------------------------------------------------------------------... |
using EFCoreDatabaseFirstSample.Models;
using EFCoreDatabaseFirstSample.Models.DTO;
using EFCoreDatabaseFirstSample.Models.Repository;
using Microsoft.AspNetCore.Mvc;
namespace EFCoreDatabaseFirstSample.Controllers
{
[Route("api/books")]
[ApiController]
public class BooksController : ControllerBase
{
... |
using System.ComponentModel.Composition;
using Microsoft.Practices.Prism.Regions;
namespace Torshify.Radio.EchoNest.Views.Browse.Tabs
{
[Export]
[PartCreationPolicy(CreationPolicy.NonShared)]
[RegionMemberLifetime(KeepAlive = true)]
public partial class AlbumView
{
public AlbumView()
... |
using System;
namespace ScreeningTesterWebSite.Models
{
public class AddressConfirmationOutput : InitializeQuestionnaireOutput
{
public AddressConfirmationOutput()
{
}
public AddressConfirmationOutput (InitializeQuestionnaireOutput baseObj, InputNewApplicant newApplica... |
using UnityEngine;
using System.Collections;
public class ThrowTrigger : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
void OnTriggerStay2D(Collider2D collider){
gameObject.GetComponentInParent<BullyController>().OnTriggerStayCh... |
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